| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "entity.h" | 
| 52 |  | 
| 53 | #include <Qt3DExtras/QCylinderMesh> | 
| 54 | #include <Qt3DRender/QMaterial> | 
| 55 | #include <Qt3DRender/QParameter> | 
| 56 | #include <Qt3DCore/QTransform> | 
| 57 | #include <QMatrix4x4> | 
| 58 |  | 
| 59 | Entity::Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent) | 
| 60 |     : QEntity(parent) | 
| 61 |     , m_transform(new Qt3DCore::QTransform()) | 
| 62 |     , m_material(new Qt3DRender::QMaterial()) | 
| 63 |     , m_diffuseColorParam(new Qt3DRender::QParameter()) | 
| 64 | { | 
| 65 |     m_diffuseColorParam->setName(QLatin1String("kd" )); | 
| 66 |     m_material->addParameter(parameter: m_diffuseColorParam); | 
| 67 |     m_material->setEffect(effect); | 
| 68 |  | 
| 69 |     addComponent(comp: m_transform); | 
| 70 |     addComponent(comp: m_material); | 
| 71 | } | 
| 72 |  | 
| 73 | void Entity::updateTransform() | 
| 74 | { | 
| 75 |     QMatrix4x4 m; | 
| 76 |     m.translate(vector: m_position); | 
| 77 |     m.rotate(angle: m_phi, vector: QVector3D(1.0f, 0.0f, 0.0f)); | 
| 78 |     m.rotate(angle: m_theta, vector: QVector3D(0.0f, 0.0f, 1.0f)); | 
| 79 |     m_transform->setMatrix(m); | 
| 80 | } | 
| 81 |  | 
| 82 | float Entity::theta() const | 
| 83 | { | 
| 84 |     return m_theta; | 
| 85 | } | 
| 86 |  | 
| 87 | float Entity::phi() const | 
| 88 | { | 
| 89 |     return m_phi; | 
| 90 | } | 
| 91 |  | 
| 92 | QVector3D Entity::position() const | 
| 93 | { | 
| 94 |     return m_position; | 
| 95 | } | 
| 96 |  | 
| 97 | QColor Entity::diffuseColor() const | 
| 98 | { | 
| 99 |     return m_diffuseColorParam->value().value<QColor>(); | 
| 100 | } | 
| 101 |  | 
| 102 | void Entity::setTheta(float theta) | 
| 103 | { | 
| 104 |     if (qFuzzyCompare(p1: m_theta, p2: theta)) | 
| 105 |         return; | 
| 106 |  | 
| 107 |     m_theta = theta; | 
| 108 |     const bool wasBlocked = blockNotifications(block: true); | 
| 109 |     emit thetaChanged(theta); | 
| 110 |     blockNotifications(block: wasBlocked); | 
| 111 |     updateTransform(); | 
| 112 | } | 
| 113 |  | 
| 114 | void Entity::setPhi(float phi) | 
| 115 | { | 
| 116 |     if (qFuzzyCompare(p1: m_phi, p2: phi)) | 
| 117 |         return; | 
| 118 |  | 
| 119 |     m_phi = phi; | 
| 120 |     const bool wasBlocked = blockNotifications(block: true); | 
| 121 |     emit phiChanged(phi); | 
| 122 |     blockNotifications(block: wasBlocked); | 
| 123 |     updateTransform(); | 
| 124 | } | 
| 125 |  | 
| 126 | void Entity::setPosition(QVector3D position) | 
| 127 | { | 
| 128 |     if (m_position == position) | 
| 129 |         return; | 
| 130 |  | 
| 131 |     m_position = position; | 
| 132 |     emit positionChanged(position); | 
| 133 |     updateTransform(); | 
| 134 | } | 
| 135 |  | 
| 136 | void Entity::setDiffuseColor(QColor diffuseColor) | 
| 137 | { | 
| 138 |     if (m_diffuseColorParam->value().value<QColor>() == diffuseColor) | 
| 139 |         return; | 
| 140 |  | 
| 141 |     m_diffuseColorParam->setValue(QVariant::fromValue(value: diffuseColor)); | 
| 142 |     const bool wasBlocked = blockNotifications(block: true); | 
| 143 |     emit diffuseColorChanged(diffuseColor); | 
| 144 |     blockNotifications(block: wasBlocked); | 
| 145 | } | 
| 146 |  |