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| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
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| 17 | ** BSD License Usage |
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| 21 | ** "Redistribution and use in source and binary forms, with or without |
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| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "entity.h" |
| 52 | |
| 53 | #include <Qt3DExtras/QCylinderMesh> |
| 54 | #include <Qt3DRender/QMaterial> |
| 55 | #include <Qt3DRender/QParameter> |
| 56 | #include <Qt3DCore/QTransform> |
| 57 | #include <QMatrix4x4> |
| 58 | |
| 59 | Entity::Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent) |
| 60 | : QEntity(parent) |
| 61 | , m_transform(new Qt3DCore::QTransform()) |
| 62 | , m_material(new Qt3DRender::QMaterial()) |
| 63 | , m_diffuseColorParam(new Qt3DRender::QParameter()) |
| 64 | { |
| 65 | m_diffuseColorParam->setName(QLatin1String("kd" )); |
| 66 | m_material->addParameter(parameter: m_diffuseColorParam); |
| 67 | m_material->setEffect(effect); |
| 68 | |
| 69 | addComponent(comp: m_transform); |
| 70 | addComponent(comp: m_material); |
| 71 | } |
| 72 | |
| 73 | void Entity::updateTransform() |
| 74 | { |
| 75 | QMatrix4x4 m; |
| 76 | m.translate(vector: m_position); |
| 77 | m.rotate(angle: m_phi, vector: QVector3D(1.0f, 0.0f, 0.0f)); |
| 78 | m.rotate(angle: m_theta, vector: QVector3D(0.0f, 0.0f, 1.0f)); |
| 79 | m_transform->setMatrix(m); |
| 80 | } |
| 81 | |
| 82 | float Entity::theta() const |
| 83 | { |
| 84 | return m_theta; |
| 85 | } |
| 86 | |
| 87 | float Entity::phi() const |
| 88 | { |
| 89 | return m_phi; |
| 90 | } |
| 91 | |
| 92 | QVector3D Entity::position() const |
| 93 | { |
| 94 | return m_position; |
| 95 | } |
| 96 | |
| 97 | QColor Entity::diffuseColor() const |
| 98 | { |
| 99 | return m_diffuseColorParam->value().value<QColor>(); |
| 100 | } |
| 101 | |
| 102 | void Entity::setTheta(float theta) |
| 103 | { |
| 104 | if (qFuzzyCompare(p1: m_theta, p2: theta)) |
| 105 | return; |
| 106 | |
| 107 | m_theta = theta; |
| 108 | const bool wasBlocked = blockNotifications(block: true); |
| 109 | emit thetaChanged(theta); |
| 110 | blockNotifications(block: wasBlocked); |
| 111 | updateTransform(); |
| 112 | } |
| 113 | |
| 114 | void Entity::setPhi(float phi) |
| 115 | { |
| 116 | if (qFuzzyCompare(p1: m_phi, p2: phi)) |
| 117 | return; |
| 118 | |
| 119 | m_phi = phi; |
| 120 | const bool wasBlocked = blockNotifications(block: true); |
| 121 | emit phiChanged(phi); |
| 122 | blockNotifications(block: wasBlocked); |
| 123 | updateTransform(); |
| 124 | } |
| 125 | |
| 126 | void Entity::setPosition(QVector3D position) |
| 127 | { |
| 128 | if (m_position == position) |
| 129 | return; |
| 130 | |
| 131 | m_position = position; |
| 132 | emit positionChanged(position); |
| 133 | updateTransform(); |
| 134 | } |
| 135 | |
| 136 | void Entity::setDiffuseColor(QColor diffuseColor) |
| 137 | { |
| 138 | if (m_diffuseColorParam->value().value<QColor>() == diffuseColor) |
| 139 | return; |
| 140 | |
| 141 | m_diffuseColorParam->setValue(QVariant::fromValue(value: diffuseColor)); |
| 142 | const bool wasBlocked = blockNotifications(block: true); |
| 143 | emit diffuseColorChanged(diffuseColor); |
| 144 | blockNotifications(block: wasBlocked); |
| 145 | } |
| 146 | |