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50 | |
51 | #include "entity.h" |
52 | |
53 | #include <Qt3DExtras/QCylinderMesh> |
54 | #include <Qt3DRender/QMaterial> |
55 | #include <Qt3DRender/QParameter> |
56 | #include <Qt3DCore/QTransform> |
57 | #include <QMatrix4x4> |
58 | |
59 | Entity::Entity(Qt3DRender::QEffect *effect, Qt3DCore::QNode *parent) |
60 | : QEntity(parent) |
61 | , m_transform(new Qt3DCore::QTransform()) |
62 | , m_material(new Qt3DRender::QMaterial()) |
63 | , m_diffuseColorParam(new Qt3DRender::QParameter()) |
64 | { |
65 | m_diffuseColorParam->setName(QLatin1String("kd" )); |
66 | m_material->addParameter(parameter: m_diffuseColorParam); |
67 | m_material->setEffect(effect); |
68 | |
69 | addComponent(comp: m_transform); |
70 | addComponent(comp: m_material); |
71 | } |
72 | |
73 | void Entity::updateTransform() |
74 | { |
75 | QMatrix4x4 m; |
76 | m.translate(vector: m_position); |
77 | m.rotate(angle: m_phi, vector: QVector3D(1.0f, 0.0f, 0.0f)); |
78 | m.rotate(angle: m_theta, vector: QVector3D(0.0f, 0.0f, 1.0f)); |
79 | m_transform->setMatrix(m); |
80 | } |
81 | |
82 | float Entity::theta() const |
83 | { |
84 | return m_theta; |
85 | } |
86 | |
87 | float Entity::phi() const |
88 | { |
89 | return m_phi; |
90 | } |
91 | |
92 | QVector3D Entity::position() const |
93 | { |
94 | return m_position; |
95 | } |
96 | |
97 | QColor Entity::diffuseColor() const |
98 | { |
99 | return m_diffuseColorParam->value().value<QColor>(); |
100 | } |
101 | |
102 | void Entity::setTheta(float theta) |
103 | { |
104 | if (qFuzzyCompare(p1: m_theta, p2: theta)) |
105 | return; |
106 | |
107 | m_theta = theta; |
108 | const bool wasBlocked = blockNotifications(block: true); |
109 | emit thetaChanged(theta); |
110 | blockNotifications(block: wasBlocked); |
111 | updateTransform(); |
112 | } |
113 | |
114 | void Entity::setPhi(float phi) |
115 | { |
116 | if (qFuzzyCompare(p1: m_phi, p2: phi)) |
117 | return; |
118 | |
119 | m_phi = phi; |
120 | const bool wasBlocked = blockNotifications(block: true); |
121 | emit phiChanged(phi); |
122 | blockNotifications(block: wasBlocked); |
123 | updateTransform(); |
124 | } |
125 | |
126 | void Entity::setPosition(QVector3D position) |
127 | { |
128 | if (m_position == position) |
129 | return; |
130 | |
131 | m_position = position; |
132 | emit positionChanged(position); |
133 | updateTransform(); |
134 | } |
135 | |
136 | void Entity::setDiffuseColor(QColor diffuseColor) |
137 | { |
138 | if (m_diffuseColorParam->value().value<QColor>() == diffuseColor) |
139 | return; |
140 | |
141 | m_diffuseColorParam->setValue(QVariant::fromValue(value: diffuseColor)); |
142 | const bool wasBlocked = blockNotifications(block: true); |
143 | emit diffuseColorChanged(diffuseColor); |
144 | blockNotifications(block: wasBlocked); |
145 | } |
146 | |