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50 | |
51 | #include <QGuiApplication> |
52 | |
53 | #include <Qt3DRender/qcamera.h> |
54 | #include <Qt3DExtras/qcylindermesh.h> |
55 | #include <Qt3DExtras/qspheremesh.h> |
56 | #include <Qt3DExtras/qphongmaterial.h> |
57 | |
58 | #include <Qt3DCore/qentity.h> |
59 | #include <Qt3DCore/qtransform.h> |
60 | |
61 | #include <Qt3DExtras/qt3dwindow.h> |
62 | #include <Qt3DExtras/qorbitcameracontroller.h> |
63 | |
64 | #include <QTimer> |
65 | |
66 | class ComponentSwapper : public QObject |
67 | { |
68 | Q_OBJECT |
69 | public: |
70 | ComponentSwapper(Qt3DCore::QEntity *entity, |
71 | Qt3DCore::QComponent *component1, |
72 | Qt3DCore::QComponent *component2, |
73 | QObject * parent = nullptr) |
74 | : QObject(parent) |
75 | , m_entity(entity) |
76 | , m_component1(component1) |
77 | , m_component2(component2) |
78 | , m_currentComponent(component1) |
79 | { |
80 | // Set initial state |
81 | m_entity->addComponent(comp: m_component1); |
82 | } |
83 | |
84 | public slots: |
85 | void swapComponents() |
86 | { |
87 | if (m_currentComponent == m_component1) { |
88 | m_entity->removeComponent(comp: m_component1); |
89 | m_entity->addComponent(comp: m_component2); |
90 | m_currentComponent = m_component2; |
91 | } else { |
92 | m_entity->removeComponent(comp: m_component2); |
93 | m_entity->addComponent(comp: m_component1); |
94 | m_currentComponent = m_component1; |
95 | } |
96 | } |
97 | |
98 | private: |
99 | Qt3DCore::QEntity *m_entity; |
100 | Qt3DCore::QComponent *m_component1; |
101 | Qt3DCore::QComponent *m_component2; |
102 | Qt3DCore::QComponent *m_currentComponent; |
103 | }; |
104 | |
105 | |
106 | int main(int argc, char **argv) |
107 | { |
108 | QGuiApplication app(argc, argv); |
109 | Qt3DExtras::Qt3DWindow view; |
110 | |
111 | // Root entity |
112 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
113 | |
114 | // Camera |
115 | Qt3DRender::QCamera *camera = view.camera(); |
116 | camera->setPosition(QVector3D(0, 0, 20.0f)); |
117 | camera->setViewCenter(QVector3D(0, 0, 0)); |
118 | |
119 | // For camera controls |
120 | Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity); |
121 | cameraController->setCamera(camera); |
122 | |
123 | // Cylinder mesh data |
124 | Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh(); |
125 | cylinderMesh->setRadius(1); |
126 | cylinderMesh->setLength(3); |
127 | cylinderMesh->setRings(5); |
128 | cylinderMesh->setSlices(40); |
129 | |
130 | // Sphere mesh data |
131 | Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(); |
132 | sphereMesh->setRings(20); |
133 | sphereMesh->setSlices(40); |
134 | |
135 | // Transform for cylinder |
136 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
137 | transform->setScale(1.5f); |
138 | transform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
139 | |
140 | // Material |
141 | Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); |
142 | material->setDiffuse(Qt::red); |
143 | |
144 | // Cylinder |
145 | Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); |
146 | cylinder->addComponent(comp: transform); |
147 | cylinder->addComponent(comp: material); |
148 | |
149 | // Set root object of the scene |
150 | view.setRootEntity(rootEntity); |
151 | view.show(); |
152 | |
153 | ComponentSwapper *swapper = new ComponentSwapper(cylinder, cylinderMesh, sphereMesh); |
154 | QTimer *timer = new QTimer; |
155 | QObject::connect(sender: timer, SIGNAL(timeout()), receiver: swapper, SLOT(swapComponents())); |
156 | timer->start(msec: 2000); |
157 | |
158 | return app.exec(); |
159 | } |
160 | |
161 | #include "main.moc" |
162 | |