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| 50 | |
| 51 | #include <QGuiApplication> |
| 52 | |
| 53 | #include <Qt3DRender/qcamera.h> |
| 54 | #include <Qt3DExtras/qcylindermesh.h> |
| 55 | #include <Qt3DExtras/qspheremesh.h> |
| 56 | #include <Qt3DExtras/qphongmaterial.h> |
| 57 | |
| 58 | #include <Qt3DCore/qentity.h> |
| 59 | #include <Qt3DCore/qtransform.h> |
| 60 | |
| 61 | #include <Qt3DExtras/qt3dwindow.h> |
| 62 | #include <Qt3DExtras/qorbitcameracontroller.h> |
| 63 | |
| 64 | #include <QTimer> |
| 65 | |
| 66 | class ComponentSwapper : public QObject |
| 67 | { |
| 68 | Q_OBJECT |
| 69 | public: |
| 70 | ComponentSwapper(Qt3DCore::QEntity *entity, |
| 71 | Qt3DCore::QComponent *component1, |
| 72 | Qt3DCore::QComponent *component2, |
| 73 | QObject * parent = nullptr) |
| 74 | : QObject(parent) |
| 75 | , m_entity(entity) |
| 76 | , m_component1(component1) |
| 77 | , m_component2(component2) |
| 78 | , m_currentComponent(component1) |
| 79 | { |
| 80 | // Set initial state |
| 81 | m_entity->addComponent(comp: m_component1); |
| 82 | } |
| 83 | |
| 84 | public slots: |
| 85 | void swapComponents() |
| 86 | { |
| 87 | if (m_currentComponent == m_component1) { |
| 88 | m_entity->removeComponent(comp: m_component1); |
| 89 | m_entity->addComponent(comp: m_component2); |
| 90 | m_currentComponent = m_component2; |
| 91 | } else { |
| 92 | m_entity->removeComponent(comp: m_component2); |
| 93 | m_entity->addComponent(comp: m_component1); |
| 94 | m_currentComponent = m_component1; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | private: |
| 99 | Qt3DCore::QEntity *m_entity; |
| 100 | Qt3DCore::QComponent *m_component1; |
| 101 | Qt3DCore::QComponent *m_component2; |
| 102 | Qt3DCore::QComponent *m_currentComponent; |
| 103 | }; |
| 104 | |
| 105 | |
| 106 | int main(int argc, char **argv) |
| 107 | { |
| 108 | QGuiApplication app(argc, argv); |
| 109 | Qt3DExtras::Qt3DWindow view; |
| 110 | |
| 111 | // Root entity |
| 112 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 113 | |
| 114 | // Camera |
| 115 | Qt3DRender::QCamera *camera = view.camera(); |
| 116 | camera->setPosition(QVector3D(0, 0, 20.0f)); |
| 117 | camera->setViewCenter(QVector3D(0, 0, 0)); |
| 118 | |
| 119 | // For camera controls |
| 120 | Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity); |
| 121 | cameraController->setCamera(camera); |
| 122 | |
| 123 | // Cylinder mesh data |
| 124 | Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh(); |
| 125 | cylinderMesh->setRadius(1); |
| 126 | cylinderMesh->setLength(3); |
| 127 | cylinderMesh->setRings(5); |
| 128 | cylinderMesh->setSlices(40); |
| 129 | |
| 130 | // Sphere mesh data |
| 131 | Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(); |
| 132 | sphereMesh->setRings(20); |
| 133 | sphereMesh->setSlices(40); |
| 134 | |
| 135 | // Transform for cylinder |
| 136 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
| 137 | transform->setScale(1.5f); |
| 138 | transform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
| 139 | |
| 140 | // Material |
| 141 | Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); |
| 142 | material->setDiffuse(Qt::red); |
| 143 | |
| 144 | // Cylinder |
| 145 | Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); |
| 146 | cylinder->addComponent(comp: transform); |
| 147 | cylinder->addComponent(comp: material); |
| 148 | |
| 149 | // Set root object of the scene |
| 150 | view.setRootEntity(rootEntity); |
| 151 | view.show(); |
| 152 | |
| 153 | ComponentSwapper *swapper = new ComponentSwapper(cylinder, cylinderMesh, sphereMesh); |
| 154 | QTimer *timer = new QTimer; |
| 155 | QObject::connect(sender: timer, SIGNAL(timeout()), receiver: swapper, SLOT(swapComponents())); |
| 156 | timer->start(msec: 2000); |
| 157 | |
| 158 | return app.exec(); |
| 159 | } |
| 160 | |
| 161 | #include "main.moc" |
| 162 | |