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3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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49 | ****************************************************************************/ |
50 | |
51 | #include <QGuiApplication> |
52 | |
53 | #include <Qt3DCore/QEntity> |
54 | #include <Qt3DRender/QCamera> |
55 | #include <Qt3DRender/QCameraLens> |
56 | #include <Qt3DCore/QTransform> |
57 | #include <Qt3DCore/QAspectEngine> |
58 | |
59 | #include <Qt3DInput/QInputAspect> |
60 | |
61 | #include <Qt3DRender/QRenderStateSet> |
62 | #include <Qt3DRender/QRenderAspect> |
63 | #include <Qt3DExtras/QForwardRenderer> |
64 | #include <Qt3DExtras/QPerVertexColorMaterial> |
65 | |
66 | #include <Qt3DRender/QGeometryRenderer> |
67 | #include <Qt3DRender/QGeometry> |
68 | #include <Qt3DRender/QAttribute> |
69 | #include <Qt3DRender/QBuffer> |
70 | |
71 | #include <QPropertyAnimation> |
72 | #include <Qt3DExtras/qt3dwindow.h> |
73 | #include <Qt3DExtras/qorbitcameracontroller.h> |
74 | |
75 | int main(int argc, char* argv[]) |
76 | { |
77 | QGuiApplication app(argc, argv); |
78 | Qt3DExtras::Qt3DWindow view; |
79 | view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(r: 0.0, g: 0.5, b: 1.0, a: 1.0)); |
80 | |
81 | // Root entity |
82 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
83 | |
84 | // Camera |
85 | Qt3DRender::QCamera *cameraEntity = view.camera(); |
86 | |
87 | cameraEntity->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
88 | cameraEntity->setPosition(QVector3D(0, 0, 40.0f)); |
89 | cameraEntity->setUpVector(QVector3D(0, 1, 0)); |
90 | cameraEntity->setViewCenter(QVector3D(0, 0, 0)); |
91 | |
92 | // For camera controls |
93 | Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity); |
94 | camController->setCamera(cameraEntity); |
95 | |
96 | // Material |
97 | Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); |
98 | |
99 | // Torus |
100 | Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); |
101 | |
102 | // Transform |
103 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
104 | transform->setScale(8.0f); |
105 | |
106 | // Custom Mesh (TetraHedron) |
107 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
108 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
109 | |
110 | Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
111 | Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
112 | |
113 | // vec3 for position |
114 | // vec3 for colors |
115 | // vec3 for normals |
116 | |
117 | /* 2 |
118 | /|\ |
119 | / | \ |
120 | / /3\ \ |
121 | 0/___\ 1 |
122 | */ |
123 | |
124 | // 4 distinct vertices |
125 | QByteArray vertexBufferData; |
126 | vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); |
127 | |
128 | // Vertices |
129 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
130 | QVector3D v1(1.0f, 0.0f, -1.0f); |
131 | QVector3D v2(0.0f, 1.0f, 0.0f); |
132 | QVector3D v3(0.0f, 0.0f, 1.0f); |
133 | |
134 | // Faces Normals |
135 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
136 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
137 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
138 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
139 | |
140 | // Vector Normals |
141 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
142 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
143 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
144 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
145 | |
146 | // Colors |
147 | QVector3D red(1.0f, 0.0f, 0.0f); |
148 | QVector3D green(0.0f, 1.0f, 0.0f); |
149 | QVector3D blue(0.0f, 0.0f, 1.0f); |
150 | QVector3D white(1.0f, 1.0f, 1.0f); |
151 | |
152 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
153 | << v0 << n0 << red |
154 | << v1 << n1 << blue |
155 | << v2 << n2 << green |
156 | << v3 << n3 << white; |
157 | |
158 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
159 | int idx = 0; |
160 | |
161 | for (const QVector3D &v : vertices) { |
162 | rawVertexArray[idx++] = v.x(); |
163 | rawVertexArray[idx++] = v.y(); |
164 | rawVertexArray[idx++] = v.z(); |
165 | } |
166 | |
167 | // Indices (12) |
168 | QByteArray indexBufferData; |
169 | indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); |
170 | ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); |
171 | |
172 | // Front |
173 | rawIndexArray[0] = 0; |
174 | rawIndexArray[1] = 1; |
175 | rawIndexArray[2] = 2; |
176 | // Bottom |
177 | rawIndexArray[3] = 3; |
178 | rawIndexArray[4] = 1; |
179 | rawIndexArray[5] = 0; |
180 | // Left |
181 | rawIndexArray[6] = 0; |
182 | rawIndexArray[7] = 2; |
183 | rawIndexArray[8] = 3; |
184 | // Right |
185 | rawIndexArray[9] = 1; |
186 | rawIndexArray[10] = 3; |
187 | rawIndexArray[11] = 2; |
188 | |
189 | vertexDataBuffer->setData(vertexBufferData); |
190 | indexDataBuffer->setData(indexBufferData); |
191 | |
192 | // Attributes |
193 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
194 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
195 | positionAttribute->setBuffer(vertexDataBuffer); |
196 | positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
197 | positionAttribute->setVertexSize(3); |
198 | positionAttribute->setByteOffset(0); |
199 | positionAttribute->setByteStride(9 * sizeof(float)); |
200 | positionAttribute->setCount(4); |
201 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
202 | |
203 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
204 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
205 | normalAttribute->setBuffer(vertexDataBuffer); |
206 | normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
207 | normalAttribute->setVertexSize(3); |
208 | normalAttribute->setByteOffset(3 * sizeof(float)); |
209 | normalAttribute->setByteStride(9 * sizeof(float)); |
210 | normalAttribute->setCount(4); |
211 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
212 | |
213 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
214 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
215 | colorAttribute->setBuffer(vertexDataBuffer); |
216 | colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
217 | colorAttribute->setVertexSize(3); |
218 | colorAttribute->setByteOffset(6 * sizeof(float)); |
219 | colorAttribute->setByteStride(9 * sizeof(float)); |
220 | colorAttribute->setCount(4); |
221 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
222 | |
223 | Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); |
224 | indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); |
225 | indexAttribute->setBuffer(indexDataBuffer); |
226 | indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); |
227 | indexAttribute->setVertexSize(1); |
228 | indexAttribute->setByteOffset(0); |
229 | indexAttribute->setByteStride(0); |
230 | indexAttribute->setCount(12); |
231 | |
232 | customGeometry->addAttribute(attribute: positionAttribute); |
233 | customGeometry->addAttribute(attribute: normalAttribute); |
234 | customGeometry->addAttribute(attribute: colorAttribute); |
235 | customGeometry->addAttribute(attribute: indexAttribute); |
236 | |
237 | customMeshRenderer->setInstanceCount(1); |
238 | customMeshRenderer->setIndexOffset(0); |
239 | customMeshRenderer->setFirstInstance(0); |
240 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
241 | customMeshRenderer->setGeometry(customGeometry); |
242 | // 4 faces of 3 points |
243 | customMeshRenderer->setVertexCount(12); |
244 | |
245 | customMeshEntity->addComponent(comp: customMeshRenderer); |
246 | customMeshEntity->addComponent(comp: transform); |
247 | customMeshEntity->addComponent(comp: material); |
248 | |
249 | view.setRootEntity(rootEntity); |
250 | view.show(); |
251 | |
252 | return app.exec(); |
253 | } |
254 | |