| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
| 27 | **     notice, this list of conditions and the following disclaimer in | 
| 28 | **     the documentation and/or other materials provided with the | 
| 29 | **     distribution. | 
| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include <QGuiApplication> | 
| 52 |  | 
| 53 | #include <Qt3DCore/QEntity> | 
| 54 | #include <Qt3DRender/QCamera> | 
| 55 | #include <Qt3DRender/QCameraLens> | 
| 56 | #include <Qt3DCore/QTransform> | 
| 57 | #include <Qt3DCore/QAspectEngine> | 
| 58 |  | 
| 59 | #include <Qt3DInput/QInputAspect> | 
| 60 |  | 
| 61 | #include <Qt3DRender/QRenderStateSet> | 
| 62 | #include <Qt3DRender/QRenderAspect> | 
| 63 | #include <Qt3DExtras/QForwardRenderer> | 
| 64 | #include <Qt3DExtras/QPerVertexColorMaterial> | 
| 65 |  | 
| 66 | #include <Qt3DRender/QGeometryRenderer> | 
| 67 | #include <Qt3DRender/QGeometry> | 
| 68 | #include <Qt3DRender/QAttribute> | 
| 69 | #include <Qt3DRender/QBuffer> | 
| 70 |  | 
| 71 | #include <QPropertyAnimation> | 
| 72 | #include <Qt3DExtras/qt3dwindow.h> | 
| 73 | #include <Qt3DExtras/qorbitcameracontroller.h> | 
| 74 |  | 
| 75 | int main(int argc, char* argv[]) | 
| 76 | { | 
| 77 |     QGuiApplication app(argc, argv); | 
| 78 |     Qt3DExtras::Qt3DWindow view; | 
| 79 |     view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(r: 0.0, g: 0.5, b: 1.0, a: 1.0)); | 
| 80 |  | 
| 81 |     // Root entity | 
| 82 |     Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); | 
| 83 |  | 
| 84 |     // Camera | 
| 85 |     Qt3DRender::QCamera *cameraEntity = view.camera(); | 
| 86 |  | 
| 87 |     cameraEntity->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); | 
| 88 |     cameraEntity->setPosition(QVector3D(0, 0, 40.0f)); | 
| 89 |     cameraEntity->setUpVector(QVector3D(0, 1, 0)); | 
| 90 |     cameraEntity->setViewCenter(QVector3D(0, 0, 0)); | 
| 91 |  | 
| 92 |     // For camera controls | 
| 93 |     Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(rootEntity); | 
| 94 |     camController->setCamera(cameraEntity); | 
| 95 |  | 
| 96 |     // Material | 
| 97 |     Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); | 
| 98 |  | 
| 99 |     // Torus | 
| 100 |     Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); | 
| 101 |  | 
| 102 |     // Transform | 
| 103 |     Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; | 
| 104 |     transform->setScale(8.0f); | 
| 105 |  | 
| 106 |     // Custom Mesh (TetraHedron) | 
| 107 |     Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; | 
| 108 |     Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); | 
| 109 |  | 
| 110 |     Qt3DRender::QBuffer *vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 111 |     Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); | 
| 112 |  | 
| 113 |     // vec3 for position | 
| 114 |     // vec3 for colors | 
| 115 |     // vec3 for normals | 
| 116 |  | 
| 117 |     /*          2 | 
| 118 |                /|\ | 
| 119 |               / | \ | 
| 120 |              / /3\ \ | 
| 121 |              0/___\ 1 | 
| 122 |     */ | 
| 123 |  | 
| 124 |     // 4 distinct vertices | 
| 125 |     QByteArray vertexBufferData; | 
| 126 |     vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); | 
| 127 |  | 
| 128 |     // Vertices | 
| 129 |     QVector3D v0(-1.0f, 0.0f, -1.0f); | 
| 130 |     QVector3D v1(1.0f, 0.0f, -1.0f); | 
| 131 |     QVector3D v2(0.0f, 1.0f, 0.0f); | 
| 132 |     QVector3D v3(0.0f, 0.0f, 1.0f); | 
| 133 |  | 
| 134 |     // Faces Normals | 
| 135 |     QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); | 
| 136 |     QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); | 
| 137 |     QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); | 
| 138 |     QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); | 
| 139 |  | 
| 140 |     // Vector Normals | 
| 141 |     QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); | 
| 142 |     QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); | 
| 143 |     QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); | 
| 144 |     QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); | 
| 145 |  | 
| 146 |     // Colors | 
| 147 |     QVector3D red(1.0f, 0.0f, 0.0f); | 
| 148 |     QVector3D green(0.0f, 1.0f, 0.0f); | 
| 149 |     QVector3D blue(0.0f, 0.0f, 1.0f); | 
| 150 |     QVector3D white(1.0f, 1.0f, 1.0f); | 
| 151 |  | 
| 152 |     const QVector<QVector3D> vertices = QVector<QVector3D>() | 
| 153 |             << v0 << n0 << red | 
| 154 |             << v1 << n1 << blue | 
| 155 |             << v2 << n2 << green | 
| 156 |             << v3 << n3 << white; | 
| 157 |  | 
| 158 |     float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); | 
| 159 |     int idx = 0; | 
| 160 |  | 
| 161 |     for (const QVector3D &v : vertices) { | 
| 162 |         rawVertexArray[idx++] = v.x(); | 
| 163 |         rawVertexArray[idx++] = v.y(); | 
| 164 |         rawVertexArray[idx++] = v.z(); | 
| 165 |     } | 
| 166 |  | 
| 167 |     // Indices (12) | 
| 168 |     QByteArray indexBufferData; | 
| 169 |     indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); | 
| 170 |     ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); | 
| 171 |  | 
| 172 |     // Front | 
| 173 |     rawIndexArray[0] = 0; | 
| 174 |     rawIndexArray[1] = 1; | 
| 175 |     rawIndexArray[2] = 2; | 
| 176 |     // Bottom | 
| 177 |     rawIndexArray[3] = 3; | 
| 178 |     rawIndexArray[4] = 1; | 
| 179 |     rawIndexArray[5] = 0; | 
| 180 |     // Left | 
| 181 |     rawIndexArray[6] = 0; | 
| 182 |     rawIndexArray[7] = 2; | 
| 183 |     rawIndexArray[8] = 3; | 
| 184 |     // Right | 
| 185 |     rawIndexArray[9] = 1; | 
| 186 |     rawIndexArray[10] = 3; | 
| 187 |     rawIndexArray[11] = 2; | 
| 188 |  | 
| 189 |     vertexDataBuffer->setData(vertexBufferData); | 
| 190 |     indexDataBuffer->setData(indexBufferData); | 
| 191 |  | 
| 192 |     // Attributes | 
| 193 |     Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); | 
| 194 |     positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 195 |     positionAttribute->setBuffer(vertexDataBuffer); | 
| 196 |     positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 197 |     positionAttribute->setVertexSize(3); | 
| 198 |     positionAttribute->setByteOffset(0); | 
| 199 |     positionAttribute->setByteStride(9 * sizeof(float)); | 
| 200 |     positionAttribute->setCount(4); | 
| 201 |     positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); | 
| 202 |  | 
| 203 |     Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); | 
| 204 |     normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 205 |     normalAttribute->setBuffer(vertexDataBuffer); | 
| 206 |     normalAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 207 |     normalAttribute->setVertexSize(3); | 
| 208 |     normalAttribute->setByteOffset(3 * sizeof(float)); | 
| 209 |     normalAttribute->setByteStride(9 * sizeof(float)); | 
| 210 |     normalAttribute->setCount(4); | 
| 211 |     normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); | 
| 212 |  | 
| 213 |     Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); | 
| 214 |     colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); | 
| 215 |     colorAttribute->setBuffer(vertexDataBuffer); | 
| 216 |     colorAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); | 
| 217 |     colorAttribute->setVertexSize(3); | 
| 218 |     colorAttribute->setByteOffset(6 * sizeof(float)); | 
| 219 |     colorAttribute->setByteStride(9 * sizeof(float)); | 
| 220 |     colorAttribute->setCount(4); | 
| 221 |     colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); | 
| 222 |  | 
| 223 |     Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); | 
| 224 |     indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); | 
| 225 |     indexAttribute->setBuffer(indexDataBuffer); | 
| 226 |     indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); | 
| 227 |     indexAttribute->setVertexSize(1); | 
| 228 |     indexAttribute->setByteOffset(0); | 
| 229 |     indexAttribute->setByteStride(0); | 
| 230 |     indexAttribute->setCount(12); | 
| 231 |  | 
| 232 |     customGeometry->addAttribute(attribute: positionAttribute); | 
| 233 |     customGeometry->addAttribute(attribute: normalAttribute); | 
| 234 |     customGeometry->addAttribute(attribute: colorAttribute); | 
| 235 |     customGeometry->addAttribute(attribute: indexAttribute); | 
| 236 |  | 
| 237 |     customMeshRenderer->setInstanceCount(1); | 
| 238 |     customMeshRenderer->setIndexOffset(0); | 
| 239 |     customMeshRenderer->setFirstInstance(0); | 
| 240 |     customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); | 
| 241 |     customMeshRenderer->setGeometry(customGeometry); | 
| 242 |     // 4 faces of 3 points | 
| 243 |     customMeshRenderer->setVertexCount(12); | 
| 244 |  | 
| 245 |     customMeshEntity->addComponent(comp: customMeshRenderer); | 
| 246 |     customMeshEntity->addComponent(comp: transform); | 
| 247 |     customMeshEntity->addComponent(comp: material); | 
| 248 |  | 
| 249 |     view.setRootEntity(rootEntity); | 
| 250 |     view.show(); | 
| 251 |  | 
| 252 |     return app.exec(); | 
| 253 | } | 
| 254 |  |