| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
| 27 | ** notice, this list of conditions and the following disclaimer in |
| 28 | ** the documentation and/or other materials provided with the |
| 29 | ** distribution. |
| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include <QGuiApplication> |
| 52 | #include <QTimer> |
| 53 | |
| 54 | #include <Qt3DCore/QEntity> |
| 55 | #include <Qt3DRender/QCamera> |
| 56 | #include <Qt3DRender/QCameraLens> |
| 57 | #include <Qt3DCore/QTransform> |
| 58 | #include <Qt3DCore/QAspectEngine> |
| 59 | |
| 60 | #include <Qt3DInput/QInputAspect> |
| 61 | |
| 62 | #include <Qt3DRender/QRenderStateSet> |
| 63 | #include <Qt3DRender/QRenderAspect> |
| 64 | #include <Qt3DExtras/QForwardRenderer> |
| 65 | #include <Qt3DExtras/QPerVertexColorMaterial> |
| 66 | |
| 67 | #include <Qt3DRender/QGeometryRenderer> |
| 68 | #include <Qt3DRender/QGeometry> |
| 69 | #include <Qt3DRender/QAttribute> |
| 70 | #include <Qt3DRender/QBuffer> |
| 71 | |
| 72 | #include <QPropertyAnimation> |
| 73 | #include <Qt3DExtras/qt3dwindow.h> |
| 74 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
| 75 | #include <qmath.h> |
| 76 | |
| 77 | QByteArray vertexBufferData; |
| 78 | Qt3DRender::QBuffer *vertexDataBuffer; |
| 79 | |
| 80 | class TimerObject: public QObject { |
| 81 | Q_OBJECT |
| 82 | |
| 83 | public: |
| 84 | TimerObject(QObject *parent = 0): QObject(parent) { |
| 85 | } |
| 86 | ~TimerObject() { |
| 87 | } |
| 88 | private slots: |
| 89 | void timeout(); |
| 90 | private: |
| 91 | float angle = 0; |
| 92 | }; |
| 93 | |
| 94 | int main(int argc, char* argv[]) |
| 95 | { |
| 96 | QGuiApplication app(argc, argv); |
| 97 | Qt3DExtras::Qt3DWindow view; |
| 98 | view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(r: 0.0, g: 0.5, b: 1.0, a: 1.0)); |
| 99 | |
| 100 | // Root entity |
| 101 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 102 | |
| 103 | // Camera |
| 104 | Qt3DRender::QCamera *cameraEntity = view.camera(); |
| 105 | |
| 106 | cameraEntity->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
| 107 | cameraEntity->setPosition(QVector3D(50.0f, 20.0f, 40.0f)); |
| 108 | cameraEntity->setUpVector(QVector3D(0, 1, 0)); |
| 109 | cameraEntity->setViewCenter(QVector3D(0, 0, 0)); |
| 110 | |
| 111 | // For camera controls |
| 112 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity); |
| 113 | camController->setCamera(cameraEntity); |
| 114 | |
| 115 | // Material |
| 116 | Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); |
| 117 | |
| 118 | // Torus |
| 119 | Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); |
| 120 | |
| 121 | // Transform |
| 122 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
| 123 | transform->setScale(20.0f); |
| 124 | |
| 125 | // Custom Mesh (TetraHedron) |
| 126 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
| 127 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
| 128 | |
| 129 | vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
| 130 | Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
| 131 | |
| 132 | // vec3 for position |
| 133 | // vec3 for colors |
| 134 | // vec3 for normals |
| 135 | |
| 136 | /* 2 |
| 137 | /|\ |
| 138 | / | \ |
| 139 | / /3\ \ |
| 140 | 0/___\ 1 |
| 141 | */ |
| 142 | |
| 143 | // 4 distinct vertices |
| 144 | vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); |
| 145 | |
| 146 | // Vertices |
| 147 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
| 148 | QVector3D v1(1.0f, 0.0f, -1.0f); |
| 149 | QVector3D v2(0.0f, 1.0f, 0.0f); |
| 150 | QVector3D v3(0.0f, 0.0f, 1.0f); |
| 151 | |
| 152 | // Faces Normals |
| 153 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
| 154 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
| 155 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
| 156 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
| 157 | |
| 158 | // Vector Normals |
| 159 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
| 160 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
| 161 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
| 162 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
| 163 | |
| 164 | // Colors |
| 165 | QVector3D red(1.0f, 0.0f, 0.0f); |
| 166 | QVector3D green(0.0f, 1.0f, 0.0f); |
| 167 | QVector3D blue(0.0f, 0.0f, 1.0f); |
| 168 | QVector3D white(1.0f, 1.0f, 1.0f); |
| 169 | |
| 170 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
| 171 | << v0 << n0 << red |
| 172 | << v1 << n1 << blue |
| 173 | << v2 << n2 << green |
| 174 | << v3 << n3 << white; |
| 175 | |
| 176 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
| 177 | int idx = 0; |
| 178 | |
| 179 | for (const QVector3D &v : vertices) { |
| 180 | rawVertexArray[idx++] = v.x(); |
| 181 | rawVertexArray[idx++] = v.y(); |
| 182 | rawVertexArray[idx++] = v.z(); |
| 183 | } |
| 184 | |
| 185 | // Indices (12) |
| 186 | QByteArray indexBufferData; |
| 187 | indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); |
| 188 | ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); |
| 189 | |
| 190 | // Front |
| 191 | rawIndexArray[0] = 0; |
| 192 | rawIndexArray[1] = 1; |
| 193 | rawIndexArray[2] = 2; |
| 194 | // Bottom |
| 195 | rawIndexArray[3] = 3; |
| 196 | rawIndexArray[4] = 1; |
| 197 | rawIndexArray[5] = 0; |
| 198 | // Left |
| 199 | rawIndexArray[6] = 0; |
| 200 | rawIndexArray[7] = 2; |
| 201 | rawIndexArray[8] = 3; |
| 202 | // Right |
| 203 | rawIndexArray[9] = 1; |
| 204 | rawIndexArray[10] = 3; |
| 205 | rawIndexArray[11] = 2; |
| 206 | |
| 207 | vertexDataBuffer->setData(vertexBufferData); |
| 208 | indexDataBuffer->setData(indexBufferData); |
| 209 | |
| 210 | // Attributes |
| 211 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
| 212 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 213 | positionAttribute->setBuffer(vertexDataBuffer); |
| 214 | positionAttribute->setVertexSize(3); |
| 215 | positionAttribute->setByteOffset(0); |
| 216 | positionAttribute->setByteStride(9 * sizeof(float)); |
| 217 | positionAttribute->setCount(4); |
| 218 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
| 219 | |
| 220 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
| 221 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 222 | normalAttribute->setBuffer(vertexDataBuffer); |
| 223 | normalAttribute->setVertexSize(3); |
| 224 | normalAttribute->setByteOffset(3 * sizeof(float)); |
| 225 | normalAttribute->setByteStride(9 * sizeof(float)); |
| 226 | normalAttribute->setCount(4); |
| 227 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
| 228 | |
| 229 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
| 230 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
| 231 | colorAttribute->setBuffer(vertexDataBuffer); |
| 232 | colorAttribute->setVertexSize(3); |
| 233 | colorAttribute->setByteOffset(6 * sizeof(float)); |
| 234 | colorAttribute->setByteStride(9 * sizeof(float)); |
| 235 | colorAttribute->setCount(4); |
| 236 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
| 237 | |
| 238 | Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); |
| 239 | indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); |
| 240 | indexAttribute->setBuffer(indexDataBuffer); |
| 241 | indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); |
| 242 | indexAttribute->setVertexSize(1); |
| 243 | indexAttribute->setByteOffset(0); |
| 244 | indexAttribute->setByteStride(0); |
| 245 | indexAttribute->setCount(12); |
| 246 | |
| 247 | customGeometry->addAttribute(attribute: positionAttribute); |
| 248 | customGeometry->addAttribute(attribute: normalAttribute); |
| 249 | customGeometry->addAttribute(attribute: colorAttribute); |
| 250 | customGeometry->addAttribute(attribute: indexAttribute); |
| 251 | |
| 252 | customMeshRenderer->setInstanceCount(1); |
| 253 | customMeshRenderer->setIndexOffset(0); |
| 254 | customMeshRenderer->setFirstInstance(0); |
| 255 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
| 256 | customMeshRenderer->setGeometry(customGeometry); |
| 257 | // 4 faces of 3 points |
| 258 | customMeshRenderer->setVertexCount(12); |
| 259 | |
| 260 | customMeshEntity->addComponent(comp: customMeshRenderer); |
| 261 | customMeshEntity->addComponent(comp: transform); |
| 262 | customMeshEntity->addComponent(comp: material); |
| 263 | |
| 264 | view.setRootEntity(rootEntity); |
| 265 | view.show(); |
| 266 | |
| 267 | QTimer *timer = new QTimer(); |
| 268 | TimerObject *timerObject = new TimerObject(); |
| 269 | QObject::connect(sender: timer, SIGNAL(timeout()), receiver: timerObject, SLOT(timeout())); |
| 270 | timer->start(msec: 10); |
| 271 | |
| 272 | return app.exec(); |
| 273 | } |
| 274 | |
| 275 | void TimerObject::timeout() |
| 276 | { |
| 277 | angle += qDegreesToRadians(degrees: 0.5f); |
| 278 | |
| 279 | QByteArray updateData; |
| 280 | updateData.resize(size: 3*sizeof(float)); |
| 281 | |
| 282 | // Colors |
| 283 | QVector3D c1(qFabs(v: qCos(v: angle + M_PI_4)), qFabs(v: qSin(v: angle)), qFabs(v: qCos(v: angle))); |
| 284 | QVector3D c2(qFabs(v: qSin(v: angle)), qFabs(v: qCos(v: angle + M_PI_4)), qFabs(v: qSin(v: angle + M_PI_4))); |
| 285 | QVector3D c3(qFabs(v: qSin(v: angle + M_PI_4)), qFabs(v: qSin(v: angle)), qFabs(v: qCos(v: angle))); |
| 286 | |
| 287 | const QVector<QVector3D> colors = QVector<QVector3D>() << c1 << c2 << c3; |
| 288 | |
| 289 | float *rawVertexArray = reinterpret_cast<float *>(updateData.data()); |
| 290 | |
| 291 | int pos = 6 * sizeof(float); //color offset |
| 292 | for (const QVector3D &v : colors) { |
| 293 | rawVertexArray[0] = v.x(); |
| 294 | rawVertexArray[1] = v.y(); |
| 295 | rawVertexArray[2] = v.z(); |
| 296 | vertexDataBuffer->updateData(offset: pos,bytes: updateData); |
| 297 | pos += 9 * sizeof(float); //stride |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | #include "main.moc" |
| 302 | |