1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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49 | ****************************************************************************/ |
50 | |
51 | #include <QGuiApplication> |
52 | #include <QTimer> |
53 | |
54 | #include <Qt3DCore/QEntity> |
55 | #include <Qt3DRender/QCamera> |
56 | #include <Qt3DRender/QCameraLens> |
57 | #include <Qt3DCore/QTransform> |
58 | #include <Qt3DCore/QAspectEngine> |
59 | |
60 | #include <Qt3DInput/QInputAspect> |
61 | |
62 | #include <Qt3DRender/QRenderStateSet> |
63 | #include <Qt3DRender/QRenderAspect> |
64 | #include <Qt3DExtras/QForwardRenderer> |
65 | #include <Qt3DExtras/QPerVertexColorMaterial> |
66 | |
67 | #include <Qt3DRender/QGeometryRenderer> |
68 | #include <Qt3DRender/QGeometry> |
69 | #include <Qt3DRender/QAttribute> |
70 | #include <Qt3DRender/QBuffer> |
71 | |
72 | #include <QPropertyAnimation> |
73 | #include <Qt3DExtras/qt3dwindow.h> |
74 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
75 | #include <qmath.h> |
76 | |
77 | QByteArray vertexBufferData; |
78 | Qt3DRender::QBuffer *vertexDataBuffer; |
79 | |
80 | class TimerObject: public QObject { |
81 | Q_OBJECT |
82 | |
83 | public: |
84 | TimerObject(QObject *parent = 0): QObject(parent) { |
85 | } |
86 | ~TimerObject() { |
87 | } |
88 | private slots: |
89 | void timeout(); |
90 | private: |
91 | float angle = 0; |
92 | }; |
93 | |
94 | int main(int argc, char* argv[]) |
95 | { |
96 | QGuiApplication app(argc, argv); |
97 | Qt3DExtras::Qt3DWindow view; |
98 | view.defaultFrameGraph()->setClearColor(QColor::fromRgbF(r: 0.0, g: 0.5, b: 1.0, a: 1.0)); |
99 | |
100 | // Root entity |
101 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
102 | |
103 | // Camera |
104 | Qt3DRender::QCamera *cameraEntity = view.camera(); |
105 | |
106 | cameraEntity->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
107 | cameraEntity->setPosition(QVector3D(50.0f, 20.0f, 40.0f)); |
108 | cameraEntity->setUpVector(QVector3D(0, 1, 0)); |
109 | cameraEntity->setViewCenter(QVector3D(0, 0, 0)); |
110 | |
111 | // For camera controls |
112 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity); |
113 | camController->setCamera(cameraEntity); |
114 | |
115 | // Material |
116 | Qt3DRender::QMaterial *material = new Qt3DExtras::QPerVertexColorMaterial(rootEntity); |
117 | |
118 | // Torus |
119 | Qt3DCore::QEntity *customMeshEntity = new Qt3DCore::QEntity(rootEntity); |
120 | |
121 | // Transform |
122 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
123 | transform->setScale(20.0f); |
124 | |
125 | // Custom Mesh (TetraHedron) |
126 | Qt3DRender::QGeometryRenderer *customMeshRenderer = new Qt3DRender::QGeometryRenderer; |
127 | Qt3DRender::QGeometry *customGeometry = new Qt3DRender::QGeometry(customMeshRenderer); |
128 | |
129 | vertexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
130 | Qt3DRender::QBuffer *indexDataBuffer = new Qt3DRender::QBuffer(customGeometry); |
131 | |
132 | // vec3 for position |
133 | // vec3 for colors |
134 | // vec3 for normals |
135 | |
136 | /* 2 |
137 | /|\ |
138 | / | \ |
139 | / /3\ \ |
140 | 0/___\ 1 |
141 | */ |
142 | |
143 | // 4 distinct vertices |
144 | vertexBufferData.resize(size: 4 * (3 + 3 + 3) * sizeof(float)); |
145 | |
146 | // Vertices |
147 | QVector3D v0(-1.0f, 0.0f, -1.0f); |
148 | QVector3D v1(1.0f, 0.0f, -1.0f); |
149 | QVector3D v2(0.0f, 1.0f, 0.0f); |
150 | QVector3D v3(0.0f, 0.0f, 1.0f); |
151 | |
152 | // Faces Normals |
153 | QVector3D n023 = QVector3D::normal(v1: v0, v2, v3); |
154 | QVector3D n012 = QVector3D::normal(v1: v0, v2: v1, v3: v2); |
155 | QVector3D n310 = QVector3D::normal(v1: v3, v2: v1, v3: v0); |
156 | QVector3D n132 = QVector3D::normal(v1, v2: v3, v3: v2); |
157 | |
158 | // Vector Normals |
159 | QVector3D n0 = QVector3D(n023 + n012 + n310).normalized(); |
160 | QVector3D n1 = QVector3D(n132 + n012 + n310).normalized(); |
161 | QVector3D n2 = QVector3D(n132 + n012 + n023).normalized(); |
162 | QVector3D n3 = QVector3D(n132 + n310 + n023).normalized(); |
163 | |
164 | // Colors |
165 | QVector3D red(1.0f, 0.0f, 0.0f); |
166 | QVector3D green(0.0f, 1.0f, 0.0f); |
167 | QVector3D blue(0.0f, 0.0f, 1.0f); |
168 | QVector3D white(1.0f, 1.0f, 1.0f); |
169 | |
170 | const QVector<QVector3D> vertices = QVector<QVector3D>() |
171 | << v0 << n0 << red |
172 | << v1 << n1 << blue |
173 | << v2 << n2 << green |
174 | << v3 << n3 << white; |
175 | |
176 | float *rawVertexArray = reinterpret_cast<float *>(vertexBufferData.data()); |
177 | int idx = 0; |
178 | |
179 | for (const QVector3D &v : vertices) { |
180 | rawVertexArray[idx++] = v.x(); |
181 | rawVertexArray[idx++] = v.y(); |
182 | rawVertexArray[idx++] = v.z(); |
183 | } |
184 | |
185 | // Indices (12) |
186 | QByteArray indexBufferData; |
187 | indexBufferData.resize(size: 4 * 3 * sizeof(ushort)); |
188 | ushort *rawIndexArray = reinterpret_cast<ushort *>(indexBufferData.data()); |
189 | |
190 | // Front |
191 | rawIndexArray[0] = 0; |
192 | rawIndexArray[1] = 1; |
193 | rawIndexArray[2] = 2; |
194 | // Bottom |
195 | rawIndexArray[3] = 3; |
196 | rawIndexArray[4] = 1; |
197 | rawIndexArray[5] = 0; |
198 | // Left |
199 | rawIndexArray[6] = 0; |
200 | rawIndexArray[7] = 2; |
201 | rawIndexArray[8] = 3; |
202 | // Right |
203 | rawIndexArray[9] = 1; |
204 | rawIndexArray[10] = 3; |
205 | rawIndexArray[11] = 2; |
206 | |
207 | vertexDataBuffer->setData(vertexBufferData); |
208 | indexDataBuffer->setData(indexBufferData); |
209 | |
210 | // Attributes |
211 | Qt3DRender::QAttribute *positionAttribute = new Qt3DRender::QAttribute(); |
212 | positionAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
213 | positionAttribute->setBuffer(vertexDataBuffer); |
214 | positionAttribute->setVertexSize(3); |
215 | positionAttribute->setByteOffset(0); |
216 | positionAttribute->setByteStride(9 * sizeof(float)); |
217 | positionAttribute->setCount(4); |
218 | positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
219 | |
220 | Qt3DRender::QAttribute *normalAttribute = new Qt3DRender::QAttribute(); |
221 | normalAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
222 | normalAttribute->setBuffer(vertexDataBuffer); |
223 | normalAttribute->setVertexSize(3); |
224 | normalAttribute->setByteOffset(3 * sizeof(float)); |
225 | normalAttribute->setByteStride(9 * sizeof(float)); |
226 | normalAttribute->setCount(4); |
227 | normalAttribute->setName(Qt3DRender::QAttribute::defaultNormalAttributeName()); |
228 | |
229 | Qt3DRender::QAttribute *colorAttribute = new Qt3DRender::QAttribute(); |
230 | colorAttribute->setAttributeType(Qt3DRender::QAttribute::VertexAttribute); |
231 | colorAttribute->setBuffer(vertexDataBuffer); |
232 | colorAttribute->setVertexSize(3); |
233 | colorAttribute->setByteOffset(6 * sizeof(float)); |
234 | colorAttribute->setByteStride(9 * sizeof(float)); |
235 | colorAttribute->setCount(4); |
236 | colorAttribute->setName(Qt3DRender::QAttribute::defaultColorAttributeName()); |
237 | |
238 | Qt3DRender::QAttribute *indexAttribute = new Qt3DRender::QAttribute(); |
239 | indexAttribute->setAttributeType(Qt3DRender::QAttribute::IndexAttribute); |
240 | indexAttribute->setBuffer(indexDataBuffer); |
241 | indexAttribute->setVertexBaseType(Qt3DRender::QAttribute::UnsignedShort); |
242 | indexAttribute->setVertexSize(1); |
243 | indexAttribute->setByteOffset(0); |
244 | indexAttribute->setByteStride(0); |
245 | indexAttribute->setCount(12); |
246 | |
247 | customGeometry->addAttribute(attribute: positionAttribute); |
248 | customGeometry->addAttribute(attribute: normalAttribute); |
249 | customGeometry->addAttribute(attribute: colorAttribute); |
250 | customGeometry->addAttribute(attribute: indexAttribute); |
251 | |
252 | customMeshRenderer->setInstanceCount(1); |
253 | customMeshRenderer->setIndexOffset(0); |
254 | customMeshRenderer->setFirstInstance(0); |
255 | customMeshRenderer->setPrimitiveType(Qt3DRender::QGeometryRenderer::Triangles); |
256 | customMeshRenderer->setGeometry(customGeometry); |
257 | // 4 faces of 3 points |
258 | customMeshRenderer->setVertexCount(12); |
259 | |
260 | customMeshEntity->addComponent(comp: customMeshRenderer); |
261 | customMeshEntity->addComponent(comp: transform); |
262 | customMeshEntity->addComponent(comp: material); |
263 | |
264 | view.setRootEntity(rootEntity); |
265 | view.show(); |
266 | |
267 | QTimer *timer = new QTimer(); |
268 | TimerObject *timerObject = new TimerObject(); |
269 | QObject::connect(sender: timer, SIGNAL(timeout()), receiver: timerObject, SLOT(timeout())); |
270 | timer->start(msec: 10); |
271 | |
272 | return app.exec(); |
273 | } |
274 | |
275 | void TimerObject::timeout() |
276 | { |
277 | angle += qDegreesToRadians(degrees: 0.5f); |
278 | |
279 | QByteArray updateData; |
280 | updateData.resize(size: 3*sizeof(float)); |
281 | |
282 | // Colors |
283 | QVector3D c1(qFabs(v: qCos(v: angle + M_PI_4)), qFabs(v: qSin(v: angle)), qFabs(v: qCos(v: angle))); |
284 | QVector3D c2(qFabs(v: qSin(v: angle)), qFabs(v: qCos(v: angle + M_PI_4)), qFabs(v: qSin(v: angle + M_PI_4))); |
285 | QVector3D c3(qFabs(v: qSin(v: angle + M_PI_4)), qFabs(v: qSin(v: angle)), qFabs(v: qCos(v: angle))); |
286 | |
287 | const QVector<QVector3D> colors = QVector<QVector3D>() << c1 << c2 << c3; |
288 | |
289 | float *rawVertexArray = reinterpret_cast<float *>(updateData.data()); |
290 | |
291 | int pos = 6 * sizeof(float); //color offset |
292 | for (const QVector3D &v : colors) { |
293 | rawVertexArray[0] = v.x(); |
294 | rawVertexArray[1] = v.y(); |
295 | rawVertexArray[2] = v.z(); |
296 | vertexDataBuffer->updateData(offset: pos,bytes: updateData); |
297 | pos += 9 * sizeof(float); //stride |
298 | } |
299 | } |
300 | |
301 | #include "main.moc" |
302 | |