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50 | |
51 | #include <QGuiApplication> |
52 | |
53 | #include <Qt3DInput/QInputAspect> |
54 | |
55 | #include <Qt3DRender/qcamera.h> |
56 | #include <Qt3DRender/qcameralens.h> |
57 | #include <Qt3DExtras/qcylindermesh.h> |
58 | #include <Qt3DRender/qmesh.h> |
59 | #include <Qt3DRender/qtechnique.h> |
60 | #include <Qt3DExtras/qphongmaterial.h> |
61 | #include <Qt3DRender/qeffect.h> |
62 | #include <Qt3DRender/qtexture.h> |
63 | #include <Qt3DRender/qrenderpass.h> |
64 | #include <Qt3DRender/qrenderaspect.h> |
65 | #include <Qt3DExtras/qforwardrenderer.h> |
66 | |
67 | #include <Qt3DCore/qentity.h> |
68 | #include <Qt3DCore/qtransform.h> |
69 | #include <Qt3DCore/qaspectengine.h> |
70 | |
71 | #include <Qt3DExtras/qt3dwindow.h> |
72 | #include <Qt3DExtras/qorbitcameracontroller.h> |
73 | |
74 | int main(int argc, char **argv) |
75 | { |
76 | QGuiApplication app(argc, argv); |
77 | Qt3DExtras::Qt3DWindow view; |
78 | |
79 | // Root entity |
80 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
81 | |
82 | // Camera |
83 | Qt3DRender::QCamera *camera = view.camera(); |
84 | camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
85 | camera->setPosition(QVector3D(0, 0, 20.0f)); |
86 | camera->setUpVector(QVector3D(0, 1, 0)); |
87 | camera->setViewCenter(QVector3D(0, 0, 0)); |
88 | |
89 | // For camera controls |
90 | Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity); |
91 | cameraController->setCamera(camera); |
92 | |
93 | // Cylinder shape data |
94 | Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(); |
95 | mesh->setRadius(1); |
96 | mesh->setLength(3); |
97 | mesh->setRings(100); |
98 | mesh->setSlices(20); |
99 | |
100 | // Transform for cylinder |
101 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
102 | transform->setScale(1.5f); |
103 | transform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
104 | |
105 | // Material |
106 | Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); |
107 | material->setDiffuse(Qt::red); |
108 | |
109 | // Cylinder |
110 | Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); |
111 | cylinder->addComponent(comp: mesh); |
112 | cylinder->addComponent(comp: transform); |
113 | cylinder->addComponent(comp: material); |
114 | |
115 | // Set root object of the scene |
116 | view.setRootEntity(rootEntity); |
117 | view.show(); |
118 | |
119 | return app.exec(); |
120 | } |
121 | |