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50 | |
51 | #include "finaleffect.h" |
52 | |
53 | #include <Qt3DRender/QGraphicsApiFilter> |
54 | #include <Qt3DRender/QShaderProgram> |
55 | #include <QUrl> |
56 | |
57 | QT_BEGIN_NAMESPACE |
58 | |
59 | FinalEffect::FinalEffect(Qt3DCore::QNode *parent) |
60 | : Qt3DRender::QEffect(parent) |
61 | , m_gl3Technique(new Qt3DRender::QTechnique()) |
62 | , m_gl2Technique(new Qt3DRender::QTechnique()) |
63 | , m_gl2Pass(new Qt3DRender::QRenderPass()) |
64 | , m_gl3Pass(new Qt3DRender::QRenderPass()) |
65 | , m_passCriterion(new Qt3DRender::QFilterKey(this)) |
66 | { |
67 | m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
68 | m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
69 | m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
70 | m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
71 | |
72 | m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
73 | m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
74 | m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
75 | m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
76 | |
77 | m_passCriterion->setName(QStringLiteral("pass" )); |
78 | m_passCriterion->setValue(QStringLiteral("final" )); |
79 | |
80 | Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); |
81 | gl3Shader->setVertexShaderCode(gl3Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl3.vert" )))); |
82 | gl3Shader->setFragmentShaderCode(gl3Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl3.frag" )))); |
83 | |
84 | m_gl3Pass->addFilterKey(filterKey: m_passCriterion); |
85 | m_gl3Pass->setShaderProgram(gl3Shader); |
86 | m_gl3Technique->addRenderPass(pass: m_gl3Pass); |
87 | |
88 | Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); |
89 | gl2Shader->setVertexShaderCode(gl2Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl2.vert" )))); |
90 | gl2Shader->setFragmentShaderCode(gl2Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl2.frag" )))); |
91 | |
92 | m_gl2Pass->addFilterKey(filterKey: m_passCriterion); |
93 | m_gl2Pass->setShaderProgram(gl2Shader); |
94 | m_gl2Technique->addRenderPass(pass: m_gl2Pass); |
95 | |
96 | addTechnique(t: m_gl3Technique); |
97 | addTechnique(t: m_gl2Technique); |
98 | } |
99 | |
100 | QList<Qt3DRender::QFilterKey *> FinalEffect::passCriteria() const |
101 | { |
102 | return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; |
103 | } |
104 | |
105 | QT_END_NAMESPACE |
106 | |