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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "finaleffect.h" | 
| 52 |  | 
| 53 | #include <Qt3DRender/QGraphicsApiFilter> | 
| 54 | #include <Qt3DRender/QShaderProgram> | 
| 55 | #include <QUrl> | 
| 56 |  | 
| 57 | QT_BEGIN_NAMESPACE | 
| 58 |  | 
| 59 | FinalEffect::FinalEffect(Qt3DCore::QNode *parent) | 
| 60 |     : Qt3DRender::QEffect(parent) | 
| 61 |     , m_gl3Technique(new Qt3DRender::QTechnique()) | 
| 62 |     , m_gl2Technique(new Qt3DRender::QTechnique()) | 
| 63 |     , m_gl2Pass(new Qt3DRender::QRenderPass()) | 
| 64 |     , m_gl3Pass(new Qt3DRender::QRenderPass()) | 
| 65 |     , m_passCriterion(new Qt3DRender::QFilterKey(this)) | 
| 66 | { | 
| 67 |     m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); | 
| 68 |     m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 69 |     m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 70 |     m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); | 
| 71 |  | 
| 72 |     m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); | 
| 73 |     m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 74 |     m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 75 |     m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); | 
| 76 |  | 
| 77 |     m_passCriterion->setName(QStringLiteral("pass" )); | 
| 78 |     m_passCriterion->setValue(QStringLiteral("final" )); | 
| 79 |  | 
| 80 |     Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); | 
| 81 |     gl3Shader->setVertexShaderCode(gl3Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl3.vert" )))); | 
| 82 |     gl3Shader->setFragmentShaderCode(gl3Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl3.frag" )))); | 
| 83 |  | 
| 84 |     m_gl3Pass->addFilterKey(filterKey: m_passCriterion); | 
| 85 |     m_gl3Pass->setShaderProgram(gl3Shader); | 
| 86 |     m_gl3Technique->addRenderPass(pass: m_gl3Pass); | 
| 87 |  | 
| 88 |     Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); | 
| 89 |     gl2Shader->setVertexShaderCode(gl2Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl2.vert" )))); | 
| 90 |     gl2Shader->setFragmentShaderCode(gl2Shader->loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/final_gl2.frag" )))); | 
| 91 |  | 
| 92 |     m_gl2Pass->addFilterKey(filterKey: m_passCriterion); | 
| 93 |     m_gl2Pass->setShaderProgram(gl2Shader); | 
| 94 |     m_gl2Technique->addRenderPass(pass: m_gl2Pass); | 
| 95 |  | 
| 96 |     addTechnique(t: m_gl3Technique); | 
| 97 |     addTechnique(t: m_gl2Technique); | 
| 98 | } | 
| 99 |  | 
| 100 | QList<Qt3DRender::QFilterKey *> FinalEffect::passCriteria() const | 
| 101 | { | 
| 102 |     return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; | 
| 103 | } | 
| 104 |  | 
| 105 | QT_END_NAMESPACE | 
| 106 |  |