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50 | |
51 | #include "sceneeffect.h" |
52 | |
53 | #include <Qt3DRender/QGraphicsApiFilter> |
54 | #include <Qt3DRender/QShaderProgram> |
55 | #include <QUrl> |
56 | |
57 | QT_BEGIN_NAMESPACE |
58 | |
59 | SceneEffect::SceneEffect(Qt3DCore::QNode *parent) |
60 | : Qt3DRender::QEffect(parent) |
61 | , m_gl3Technique(new Qt3DRender::QTechnique()) |
62 | , m_gl2Technique(new Qt3DRender::QTechnique()) |
63 | , m_gl2Pass(new Qt3DRender::QRenderPass()) |
64 | , m_gl3Pass(new Qt3DRender::QRenderPass()) |
65 | , m_passCriterion(new Qt3DRender::QFilterKey(this)) |
66 | { |
67 | |
68 | m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
69 | m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
70 | m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
71 | m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
72 | |
73 | m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
74 | m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
75 | m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
76 | m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
77 | |
78 | |
79 | m_passCriterion->setName(QStringLiteral("pass" )); |
80 | m_passCriterion->setValue(QStringLiteral("geometry" )); |
81 | |
82 | Qt3DRender::QShaderProgram *gl3Shader = new Qt3DRender::QShaderProgram(); |
83 | gl3Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/geometry_gl3.vert" )))); |
84 | gl3Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/geometry_gl3.frag" )))); |
85 | |
86 | m_gl3Pass->addFilterKey(filterKey: m_passCriterion); |
87 | m_gl3Pass->setShaderProgram(gl3Shader); |
88 | m_gl3Technique->addRenderPass(pass: m_gl3Pass); |
89 | |
90 | Qt3DRender::QShaderProgram *gl2Shader = new Qt3DRender::QShaderProgram(); |
91 | gl2Shader->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/geometry_gl2.vert" )))); |
92 | gl2Shader->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/geometry_gl2.frag" )))); |
93 | |
94 | m_gl2Pass->addFilterKey(filterKey: m_passCriterion); |
95 | m_gl2Pass->setShaderProgram(gl2Shader); |
96 | m_gl2Technique->addRenderPass(pass: m_gl2Pass); |
97 | |
98 | addTechnique(t: m_gl3Technique); |
99 | addTechnique(t: m_gl2Technique); |
100 | } |
101 | |
102 | QList<Qt3DRender::QFilterKey *> SceneEffect::passCriteria() const |
103 | { |
104 | return QList<Qt3DRender::QFilterKey *>() << m_passCriterion; |
105 | } |
106 | |
107 | QT_END_NAMESPACE |
108 | |