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| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "sceneentity.h" |
| 41 | #include "sceneeffect.h" |
| 42 | #include <Qt3DExtras/QSphereMesh> |
| 43 | #include <Qt3DRender/QMaterial> |
| 44 | #include <Qt3DRender/QParameter> |
| 45 | #include <Qt3DRender/QPointLight> |
| 46 | #include <Qt3DRender/QLayer> |
| 47 | #include <Qt3DCore/QTransform> |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | SceneEntity::SceneEntity(Qt3DCore::QNode *parent) |
| 52 | : Qt3DCore::QEntity(parent) |
| 53 | , m_layer(new Qt3DRender::QLayer(this)) |
| 54 | , m_effect(new SceneEffect(this)) |
| 55 | { |
| 56 | Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(this); |
| 57 | sphereMesh->setRings(50); |
| 58 | sphereMesh->setSlices(100); |
| 59 | |
| 60 | { |
| 61 | Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight(this); |
| 62 | light1->setColor(Qt::white); |
| 63 | light1->setIntensity(1.5f); |
| 64 | |
| 65 | addComponent(comp: light1); |
| 66 | } |
| 67 | |
| 68 | { |
| 69 | Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(this); |
| 70 | Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(sphereOne); |
| 71 | |
| 72 | sphereOneMaterial->setEffect(m_effect); |
| 73 | sphereOneMaterial->addParameter(parameter: new Qt3DRender::QParameter(QStringLiteral("meshColor" ), QColor(Qt::blue))); |
| 74 | |
| 75 | Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform(sphereOne); |
| 76 | sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f)); |
| 77 | |
| 78 | Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(sphereOne); |
| 79 | light2->setColor(Qt::white); |
| 80 | light2->setIntensity(1.5f); |
| 81 | |
| 82 | sphereOne->addComponent(comp: sphereOneTransform); |
| 83 | sphereOne->addComponent(comp: sphereOneMaterial); |
| 84 | sphereOne->addComponent(comp: sphereMesh); |
| 85 | sphereOne->addComponent(comp: m_layer); |
| 86 | sphereOne->addComponent(comp: light2); |
| 87 | } |
| 88 | |
| 89 | { |
| 90 | Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(this); |
| 91 | Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(sphereTwo); |
| 92 | sphereTwoMaterial->setEffect(m_effect); |
| 93 | sphereTwoMaterial->addParameter(parameter: new Qt3DRender::QParameter(QStringLiteral("meshColor" ), QColor(Qt::yellow))); |
| 94 | |
| 95 | Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight(sphereTwo); |
| 96 | light3->setColor(Qt::blue); |
| 97 | light3->setIntensity(0.5f); |
| 98 | |
| 99 | sphereTwo->addComponent(comp: sphereMesh); |
| 100 | sphereTwo->addComponent(comp: m_layer); |
| 101 | sphereTwo->addComponent(comp: sphereTwoMaterial); |
| 102 | sphereTwo->addComponent(comp: light3); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | |
| 107 | Qt3DRender::QLayer *SceneEntity::layer() const |
| 108 | { |
| 109 | return m_layer; |
| 110 | } |
| 111 | |
| 112 | SceneEffect *SceneEntity::effect() const |
| 113 | { |
| 114 | return m_effect; |
| 115 | } |
| 116 | |
| 117 | QT_END_NAMESPACE |
| 118 | |