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39
40#include "sceneentity.h"
41#include "sceneeffect.h"
42#include <Qt3DExtras/QSphereMesh>
43#include <Qt3DRender/QMaterial>
44#include <Qt3DRender/QParameter>
45#include <Qt3DRender/QPointLight>
46#include <Qt3DRender/QLayer>
47#include <Qt3DCore/QTransform>
48
49QT_BEGIN_NAMESPACE
50
51SceneEntity::SceneEntity(Qt3DCore::QNode *parent)
52 : Qt3DCore::QEntity(parent)
53 , m_layer(new Qt3DRender::QLayer(this))
54 , m_effect(new SceneEffect(this))
55{
56 Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(this);
57 sphereMesh->setRings(50);
58 sphereMesh->setSlices(100);
59
60 {
61 Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight(this);
62 light1->setColor(Qt::white);
63 light1->setIntensity(1.5f);
64
65 addComponent(comp: light1);
66 }
67
68 {
69 Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(this);
70 Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(sphereOne);
71
72 sphereOneMaterial->setEffect(m_effect);
73 sphereOneMaterial->addParameter(parameter: new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));
74
75 Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform(sphereOne);
76 sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));
77
78 Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(sphereOne);
79 light2->setColor(Qt::white);
80 light2->setIntensity(1.5f);
81
82 sphereOne->addComponent(comp: sphereOneTransform);
83 sphereOne->addComponent(comp: sphereOneMaterial);
84 sphereOne->addComponent(comp: sphereMesh);
85 sphereOne->addComponent(comp: m_layer);
86 sphereOne->addComponent(comp: light2);
87 }
88
89 {
90 Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(this);
91 Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(sphereTwo);
92 sphereTwoMaterial->setEffect(m_effect);
93 sphereTwoMaterial->addParameter(parameter: new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));
94
95 Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight(sphereTwo);
96 light3->setColor(Qt::blue);
97 light3->setIntensity(0.5f);
98
99 sphereTwo->addComponent(comp: sphereMesh);
100 sphereTwo->addComponent(comp: m_layer);
101 sphereTwo->addComponent(comp: sphereTwoMaterial);
102 sphereTwo->addComponent(comp: light3);
103 }
104}
105
106
107Qt3DRender::QLayer *SceneEntity::layer() const
108{
109 return m_layer;
110}
111
112SceneEffect *SceneEntity::effect() const
113{
114 return m_effect;
115}
116
117QT_END_NAMESPACE
118

source code of qt3d/tests/manual/deferred-renderer-cpp/sceneentity.cpp