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| 50 |  | 
| 51 | #include "examplescene.h" | 
| 52 | #include "boxentity.h" | 
| 53 |  | 
| 54 | #include <QTimer> | 
| 55 | #include <qmath.h> | 
| 56 |  | 
| 57 | ExampleScene::ExampleScene(Qt3DCore::QNode *parent) | 
| 58 |     : Qt3DCore::QEntity(parent) | 
| 59 |     , m_timer(new QTimer(this)) | 
| 60 |     , m_even(true) | 
| 61 | { | 
| 62 |     buildScene(); | 
| 63 |     QObject::connect(asender: m_timer, SIGNAL(timeout()), SLOT(updateScene())); | 
| 64 |     m_timer->setInterval(1200); | 
| 65 |     m_timer->start(); | 
| 66 | } | 
| 67 |  | 
| 68 | ExampleScene::~ExampleScene() | 
| 69 | { | 
| 70 |     qDeleteAll(c: m_entities); | 
| 71 | } | 
| 72 |  | 
| 73 | void ExampleScene::updateScene() | 
| 74 | { | 
| 75 |     for (int i = 0; i < m_entities.size(); ++i) { | 
| 76 |         const bool visible = (i % 2) ^ static_cast<int>(m_even); | 
| 77 |         m_entities[i]->setParent(visible ? this : nullptr); | 
| 78 |     } | 
| 79 |     m_even = !m_even; | 
| 80 | } | 
| 81 |  | 
| 82 | void ExampleScene::buildScene() | 
| 83 | { | 
| 84 |     int count = 20; | 
| 85 |     const float radius = 5.0f; | 
| 86 |  | 
| 87 |     for (int i = 0; i < count; ++i) { | 
| 88 |         BoxEntity *entity = new BoxEntity; | 
| 89 |         const float angle = M_PI * 2.0f * float(i) / count; | 
| 90 |         entity->setAngle(angle); | 
| 91 |         entity->setRadius(radius); | 
| 92 |         entity->setDiffuseColor(QColor(qFabs(v: qCos(v: angle)) * 255, 204, 75)); | 
| 93 |         m_entities.append(t: entity); | 
| 94 |     } | 
| 95 | } | 
| 96 |  | 
| 97 |  |