| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <QGuiApplication> |
| 41 | #include <QTimer> |
| 42 | #include <QOpenGLContext> |
| 43 | #include <QWindow> |
| 44 | #include <qmath.h> |
| 45 | |
| 46 | #include <Qt3DCore/QNode> |
| 47 | #include <Qt3DCore/QEntity> |
| 48 | #include <Qt3DCore/QTransform> |
| 49 | #include <Qt3DCore/QAspectEngine> |
| 50 | |
| 51 | #include <Qt3DExtras/QTorusMesh> |
| 52 | #include <Qt3DExtras/QForwardRenderer> |
| 53 | #include <Qt3DExtras/QPhongMaterial> |
| 54 | |
| 55 | #include <Qt3DRender/QCamera> |
| 56 | #include <Qt3DRender/QCameraLens> |
| 57 | #include <Qt3DRender/QCameraSelector> |
| 58 | #include <Qt3DRender/QMesh> |
| 59 | #include <Qt3DRender/QPointLight> |
| 60 | #include <Qt3DRender/QRenderAspect> |
| 61 | #include <Qt3DRender/QRenderSettings> |
| 62 | #include <Qt3DRender/QRenderSurfaceSelector> |
| 63 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 64 | |
| 65 | |
| 66 | class ManualRenderer |
| 67 | { |
| 68 | public: |
| 69 | ManualRenderer() |
| 70 | : m_aspectEngine(new Qt3DCore::QAspectEngine()) |
| 71 | , m_renderAspect(new Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)) |
| 72 | { |
| 73 | } |
| 74 | |
| 75 | ~ManualRenderer() { |
| 76 | m_aspectEngine->setRootEntity(Qt3DCore::QEntityPtr()); |
| 77 | m_aspectEngine->unregisterAspect(aspect: m_renderAspect); |
| 78 | delete m_renderAspect; |
| 79 | delete m_aspectEngine; |
| 80 | } |
| 81 | |
| 82 | void initialize(QWindow *window, QOpenGLContext *glCtx) |
| 83 | { |
| 84 | m_aspectEngine->registerAspect(aspect: m_renderAspect); |
| 85 | m_aspectEngine->setRunMode(Qt3DCore::QAspectEngine::Manual); |
| 86 | |
| 87 | Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)> |
| 88 | (Qt3DRender::QRenderAspectPrivate::get(q: m_renderAspect)); |
| 89 | dRenderAspect->renderInitialize(context: glCtx); |
| 90 | |
| 91 | m_rootEntity.reset(t: createSceneTree(surface: window)); |
| 92 | m_aspectEngine->setRootEntity(m_rootEntity); |
| 93 | } |
| 94 | |
| 95 | void render() { |
| 96 | qDebug() << Q_FUNC_INFO << "Updating Scene" ; |
| 97 | updateScene(); |
| 98 | qDebug() << Q_FUNC_INFO << "Processing Frame" ; |
| 99 | // Launch jobs to process the frame |
| 100 | m_aspectEngine->processFrame(); |
| 101 | qDebug() << Q_FUNC_INFO << "Rendering Frame" ; |
| 102 | // Submit Render Queues |
| 103 | Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)> |
| 104 | (Qt3DRender::QRenderAspectPrivate::get(q: m_renderAspect)); |
| 105 | dRenderAspect->renderSynchronous(swapBuffers: true); |
| 106 | } |
| 107 | |
| 108 | private: |
| 109 | Qt3DCore::QEntity *createSceneTree(QWindow *surface) { |
| 110 | // Root entity in the 3D scene. |
| 111 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; |
| 112 | auto camera = new Qt3DRender::QCamera(rootEntity); |
| 113 | camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
| 114 | camera->setPosition(QVector3D(0, 0, 40.0f)); |
| 115 | camera->setViewCenter(QVector3D(0, 0, 0)); |
| 116 | |
| 117 | // Torus |
| 118 | Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); |
| 119 | auto material = new Qt3DExtras::QPhongMaterial(rootEntity); |
| 120 | auto torusTransform = new Qt3DCore::QTransform; |
| 121 | auto torusMesh = new Qt3DExtras::QTorusMesh; |
| 122 | |
| 123 | torusMesh->setRadius(5); |
| 124 | torusMesh->setMinorRadius(1); |
| 125 | torusMesh->setRings(100); |
| 126 | torusMesh->setSlices(20); |
| 127 | |
| 128 | torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); |
| 129 | torusTransform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
| 130 | |
| 131 | torusEntity->addComponent(comp: torusMesh); |
| 132 | torusEntity->addComponent(comp: material); |
| 133 | torusEntity->addComponent(comp: torusTransform); |
| 134 | |
| 135 | // FrameGraph |
| 136 | auto forwardRenderer = new Qt3DExtras::QForwardRenderer(); |
| 137 | forwardRenderer->setSurface(surface); |
| 138 | forwardRenderer->setCamera(camera); |
| 139 | forwardRenderer->setClearColor(QColor(Qt::black)); |
| 140 | |
| 141 | auto renderSettings = new Qt3DRender::QRenderSettings(); |
| 142 | renderSettings->setActiveFrameGraph(forwardRenderer); |
| 143 | rootEntity->addComponent(comp: renderSettings); |
| 144 | |
| 145 | return rootEntity; |
| 146 | } |
| 147 | |
| 148 | void updateScene() |
| 149 | { |
| 150 | static int angle = 0; |
| 151 | // Update camera position |
| 152 | auto camera = m_rootEntity->findChild<Qt3DRender::QCamera *>(); |
| 153 | Q_ASSERT(camera); |
| 154 | |
| 155 | const double angleRad = qDegreesToRadians(degrees: double(angle)); |
| 156 | const QVector3D newPos(qSin(v: angleRad), 0.0, qCos(v: angleRad)); |
| 157 | camera->setPosition(newPos * 40.0f); |
| 158 | |
| 159 | qDebug() << Q_FUNC_INFO << "Camera Transform Matrix" << camera->transform()->matrix(); |
| 160 | qDebug() << Q_FUNC_INFO << "Camera ViewMatrix" << camera->viewMatrix(); |
| 161 | |
| 162 | angle = (angle + 1) % 360; |
| 163 | } |
| 164 | |
| 165 | Qt3DCore::QEntityPtr m_rootEntity; |
| 166 | Qt3DCore::QAspectEngine *m_aspectEngine; |
| 167 | Qt3DRender::QRenderAspect *m_renderAspect; |
| 168 | }; |
| 169 | |
| 170 | int main(int ac, char **av) |
| 171 | { |
| 172 | QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
| 173 | #ifdef QT_OPENGL_ES_2 |
| 174 | format.setRenderableType(QSurfaceFormat::OpenGLES); |
| 175 | #else |
| 176 | if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { |
| 177 | format.setVersion(major: 4, minor: 3); |
| 178 | format.setProfile(QSurfaceFormat::CoreProfile); |
| 179 | } |
| 180 | #endif |
| 181 | format.setDepthBufferSize(24); |
| 182 | format.setSamples(4); |
| 183 | format.setStencilBufferSize(8); |
| 184 | QSurfaceFormat::setDefaultFormat(format); |
| 185 | |
| 186 | QGuiApplication app(ac, av); |
| 187 | |
| 188 | QWindow win; |
| 189 | win.setSurfaceType(QSurface::OpenGLSurface); |
| 190 | win.resize(w: 1024, h: 768); |
| 191 | win.setFormat(format); |
| 192 | win.show(); |
| 193 | |
| 194 | QOpenGLContext ctx; |
| 195 | ctx.setFormat(format); |
| 196 | const bool ctxCreated = ctx.create(); |
| 197 | |
| 198 | if (!ctxCreated) { |
| 199 | qWarning() << "Failed to create GL context" ; |
| 200 | return -1; |
| 201 | } |
| 202 | |
| 203 | ManualRenderer renderer; |
| 204 | renderer.initialize(window: &win, glCtx: &ctx); |
| 205 | |
| 206 | QTimer t; |
| 207 | QObject::connect(sender: &t, signal: &QTimer::timeout, slot: [&] { renderer.render(); }); |
| 208 | t.start(msec: 16); |
| 209 | |
| 210 | return app.exec(); |
| 211 | } |
| 212 | |