| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include <QGuiApplication> | 
| 41 | #include <QTimer> | 
| 42 | #include <QOpenGLContext> | 
| 43 | #include <QWindow> | 
| 44 | #include <qmath.h> | 
| 45 |  | 
| 46 | #include <Qt3DCore/QNode> | 
| 47 | #include <Qt3DCore/QEntity> | 
| 48 | #include <Qt3DCore/QTransform> | 
| 49 | #include <Qt3DCore/QAspectEngine> | 
| 50 |  | 
| 51 | #include <Qt3DExtras/QTorusMesh> | 
| 52 | #include <Qt3DExtras/QForwardRenderer> | 
| 53 | #include <Qt3DExtras/QPhongMaterial> | 
| 54 |  | 
| 55 | #include <Qt3DRender/QCamera> | 
| 56 | #include <Qt3DRender/QCameraLens> | 
| 57 | #include <Qt3DRender/QCameraSelector> | 
| 58 | #include <Qt3DRender/QMesh> | 
| 59 | #include <Qt3DRender/QPointLight> | 
| 60 | #include <Qt3DRender/QRenderAspect> | 
| 61 | #include <Qt3DRender/QRenderSettings> | 
| 62 | #include <Qt3DRender/QRenderSurfaceSelector> | 
| 63 | #include <Qt3DRender/private/qrenderaspect_p.h> | 
| 64 |  | 
| 65 |  | 
| 66 | class ManualRenderer | 
| 67 | { | 
| 68 | public: | 
| 69 |     ManualRenderer() | 
| 70 |         : m_aspectEngine(new Qt3DCore::QAspectEngine()) | 
| 71 |         , m_renderAspect(new Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)) | 
| 72 |     { | 
| 73 |     } | 
| 74 |  | 
| 75 |     ~ManualRenderer() { | 
| 76 |         m_aspectEngine->setRootEntity(Qt3DCore::QEntityPtr()); | 
| 77 |         m_aspectEngine->unregisterAspect(aspect: m_renderAspect); | 
| 78 |         delete m_renderAspect; | 
| 79 |         delete m_aspectEngine; | 
| 80 |     } | 
| 81 |  | 
| 82 |     void initialize(QWindow *window, QOpenGLContext *glCtx) | 
| 83 |     { | 
| 84 |         m_aspectEngine->registerAspect(aspect: m_renderAspect); | 
| 85 |         m_aspectEngine->setRunMode(Qt3DCore::QAspectEngine::Manual); | 
| 86 |  | 
| 87 |         Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)> | 
| 88 |                 (Qt3DRender::QRenderAspectPrivate::get(q: m_renderAspect)); | 
| 89 |         dRenderAspect->renderInitialize(context: glCtx); | 
| 90 |  | 
| 91 |         m_rootEntity.reset(t: createSceneTree(surface: window)); | 
| 92 |         m_aspectEngine->setRootEntity(m_rootEntity); | 
| 93 |     } | 
| 94 |  | 
| 95 |     void render() { | 
| 96 |         qDebug() << Q_FUNC_INFO << "Updating Scene" ; | 
| 97 |         updateScene(); | 
| 98 |         qDebug() << Q_FUNC_INFO << "Processing Frame" ; | 
| 99 |         // Launch jobs to process the frame | 
| 100 |         m_aspectEngine->processFrame(); | 
| 101 |         qDebug() << Q_FUNC_INFO << "Rendering Frame" ; | 
| 102 |         // Submit Render Queues | 
| 103 |         Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)> | 
| 104 |                 (Qt3DRender::QRenderAspectPrivate::get(q: m_renderAspect)); | 
| 105 |         dRenderAspect->renderSynchronous(swapBuffers: true); | 
| 106 |     } | 
| 107 |  | 
| 108 | private: | 
| 109 |     Qt3DCore::QEntity *createSceneTree(QWindow *surface) { | 
| 110 |         // Root entity in the 3D scene. | 
| 111 |         Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; | 
| 112 |         auto camera = new Qt3DRender::QCamera(rootEntity); | 
| 113 |         camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); | 
| 114 |         camera->setPosition(QVector3D(0, 0, 40.0f)); | 
| 115 |         camera->setViewCenter(QVector3D(0, 0, 0)); | 
| 116 |  | 
| 117 |         // Torus | 
| 118 |         Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); | 
| 119 |         auto material = new Qt3DExtras::QPhongMaterial(rootEntity); | 
| 120 |         auto torusTransform = new Qt3DCore::QTransform; | 
| 121 |         auto torusMesh = new Qt3DExtras::QTorusMesh; | 
| 122 |  | 
| 123 |         torusMesh->setRadius(5); | 
| 124 |         torusMesh->setMinorRadius(1); | 
| 125 |         torusMesh->setRings(100); | 
| 126 |         torusMesh->setSlices(20); | 
| 127 |  | 
| 128 |         torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); | 
| 129 |         torusTransform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); | 
| 130 |  | 
| 131 |         torusEntity->addComponent(comp: torusMesh); | 
| 132 |         torusEntity->addComponent(comp: material); | 
| 133 |         torusEntity->addComponent(comp: torusTransform); | 
| 134 |  | 
| 135 |         // FrameGraph | 
| 136 |         auto forwardRenderer = new Qt3DExtras::QForwardRenderer(); | 
| 137 |         forwardRenderer->setSurface(surface); | 
| 138 |         forwardRenderer->setCamera(camera); | 
| 139 |         forwardRenderer->setClearColor(QColor(Qt::black)); | 
| 140 |  | 
| 141 |         auto renderSettings = new Qt3DRender::QRenderSettings(); | 
| 142 |         renderSettings->setActiveFrameGraph(forwardRenderer); | 
| 143 |         rootEntity->addComponent(comp: renderSettings); | 
| 144 |  | 
| 145 |         return rootEntity; | 
| 146 |     } | 
| 147 |  | 
| 148 |     void updateScene() | 
| 149 |     { | 
| 150 |         static int angle = 0; | 
| 151 |         // Update camera position | 
| 152 |         auto camera = m_rootEntity->findChild<Qt3DRender::QCamera *>(); | 
| 153 |         Q_ASSERT(camera); | 
| 154 |  | 
| 155 |         const double angleRad = qDegreesToRadians(degrees: double(angle)); | 
| 156 |         const QVector3D newPos(qSin(v: angleRad), 0.0, qCos(v: angleRad)); | 
| 157 |         camera->setPosition(newPos * 40.0f); | 
| 158 |  | 
| 159 |         qDebug() << Q_FUNC_INFO << "Camera Transform Matrix"  << camera->transform()->matrix(); | 
| 160 |         qDebug() << Q_FUNC_INFO << "Camera ViewMatrix"  << camera->viewMatrix(); | 
| 161 |  | 
| 162 |         angle = (angle + 1) % 360; | 
| 163 |     } | 
| 164 |  | 
| 165 |     Qt3DCore::QEntityPtr m_rootEntity; | 
| 166 |     Qt3DCore::QAspectEngine *m_aspectEngine; | 
| 167 |     Qt3DRender::QRenderAspect *m_renderAspect; | 
| 168 | }; | 
| 169 |  | 
| 170 | int main(int ac, char **av) | 
| 171 | { | 
| 172 |     QSurfaceFormat format = QSurfaceFormat::defaultFormat(); | 
| 173 | #ifdef QT_OPENGL_ES_2 | 
| 174 |     format.setRenderableType(QSurfaceFormat::OpenGLES); | 
| 175 | #else | 
| 176 |     if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { | 
| 177 |         format.setVersion(major: 4, minor: 3); | 
| 178 |         format.setProfile(QSurfaceFormat::CoreProfile); | 
| 179 |     } | 
| 180 | #endif | 
| 181 |     format.setDepthBufferSize(24); | 
| 182 |     format.setSamples(4); | 
| 183 |     format.setStencilBufferSize(8); | 
| 184 |     QSurfaceFormat::setDefaultFormat(format); | 
| 185 |  | 
| 186 |     QGuiApplication app(ac, av); | 
| 187 |  | 
| 188 |     QWindow win; | 
| 189 |     win.setSurfaceType(QSurface::OpenGLSurface); | 
| 190 |     win.resize(w: 1024, h: 768); | 
| 191 |     win.setFormat(format); | 
| 192 |     win.show(); | 
| 193 |  | 
| 194 |     QOpenGLContext ctx; | 
| 195 |     ctx.setFormat(format); | 
| 196 |     const bool ctxCreated = ctx.create(); | 
| 197 |  | 
| 198 |     if (!ctxCreated) { | 
| 199 |         qWarning() << "Failed to create GL context" ; | 
| 200 |         return -1; | 
| 201 |     } | 
| 202 |  | 
| 203 |     ManualRenderer renderer; | 
| 204 |     renderer.initialize(window: &win, glCtx: &ctx); | 
| 205 |  | 
| 206 |     QTimer t; | 
| 207 |     QObject::connect(sender: &t, signal: &QTimer::timeout, slot: [&] { renderer.render(); }); | 
| 208 |     t.start(msec: 16); | 
| 209 |  | 
| 210 |     return app.exec(); | 
| 211 | } | 
| 212 |  |