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2 | ** |
3 | ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
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6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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38 | ****************************************************************************/ |
39 | |
40 | #include <QGuiApplication> |
41 | #include <QTimer> |
42 | #include <QOpenGLContext> |
43 | #include <QWindow> |
44 | #include <qmath.h> |
45 | |
46 | #include <Qt3DCore/QNode> |
47 | #include <Qt3DCore/QEntity> |
48 | #include <Qt3DCore/QTransform> |
49 | #include <Qt3DCore/QAspectEngine> |
50 | |
51 | #include <Qt3DExtras/QTorusMesh> |
52 | #include <Qt3DExtras/QForwardRenderer> |
53 | #include <Qt3DExtras/QPhongMaterial> |
54 | |
55 | #include <Qt3DRender/QCamera> |
56 | #include <Qt3DRender/QCameraLens> |
57 | #include <Qt3DRender/QCameraSelector> |
58 | #include <Qt3DRender/QMesh> |
59 | #include <Qt3DRender/QPointLight> |
60 | #include <Qt3DRender/QRenderAspect> |
61 | #include <Qt3DRender/QRenderSettings> |
62 | #include <Qt3DRender/QRenderSurfaceSelector> |
63 | #include <Qt3DRender/private/qrenderaspect_p.h> |
64 | |
65 | |
66 | class ManualRenderer |
67 | { |
68 | public: |
69 | ManualRenderer() |
70 | : m_aspectEngine(new Qt3DCore::QAspectEngine()) |
71 | , m_renderAspect(new Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous)) |
72 | { |
73 | } |
74 | |
75 | ~ManualRenderer() { |
76 | m_aspectEngine->setRootEntity(Qt3DCore::QEntityPtr()); |
77 | m_aspectEngine->unregisterAspect(aspect: m_renderAspect); |
78 | delete m_renderAspect; |
79 | delete m_aspectEngine; |
80 | } |
81 | |
82 | void initialize(QWindow *window, QOpenGLContext *glCtx) |
83 | { |
84 | m_aspectEngine->registerAspect(aspect: m_renderAspect); |
85 | m_aspectEngine->setRunMode(Qt3DCore::QAspectEngine::Manual); |
86 | |
87 | Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)> |
88 | (Qt3DRender::QRenderAspectPrivate::get(q: m_renderAspect)); |
89 | dRenderAspect->renderInitialize(context: glCtx); |
90 | |
91 | m_rootEntity.reset(t: createSceneTree(surface: window)); |
92 | m_aspectEngine->setRootEntity(m_rootEntity); |
93 | } |
94 | |
95 | void render() { |
96 | qDebug() << Q_FUNC_INFO << "Updating Scene" ; |
97 | updateScene(); |
98 | qDebug() << Q_FUNC_INFO << "Processing Frame" ; |
99 | // Launch jobs to process the frame |
100 | m_aspectEngine->processFrame(); |
101 | qDebug() << Q_FUNC_INFO << "Rendering Frame" ; |
102 | // Submit Render Queues |
103 | Qt3DRender::QRenderAspectPrivate *dRenderAspect = static_cast<decltype(dRenderAspect)> |
104 | (Qt3DRender::QRenderAspectPrivate::get(q: m_renderAspect)); |
105 | dRenderAspect->renderSynchronous(swapBuffers: true); |
106 | } |
107 | |
108 | private: |
109 | Qt3DCore::QEntity *createSceneTree(QWindow *surface) { |
110 | // Root entity in the 3D scene. |
111 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity; |
112 | auto camera = new Qt3DRender::QCamera(rootEntity); |
113 | camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
114 | camera->setPosition(QVector3D(0, 0, 40.0f)); |
115 | camera->setViewCenter(QVector3D(0, 0, 0)); |
116 | |
117 | // Torus |
118 | Qt3DCore::QEntity *torusEntity = new Qt3DCore::QEntity(rootEntity); |
119 | auto material = new Qt3DExtras::QPhongMaterial(rootEntity); |
120 | auto torusTransform = new Qt3DCore::QTransform; |
121 | auto torusMesh = new Qt3DExtras::QTorusMesh; |
122 | |
123 | torusMesh->setRadius(5); |
124 | torusMesh->setMinorRadius(1); |
125 | torusMesh->setRings(100); |
126 | torusMesh->setSlices(20); |
127 | |
128 | torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); |
129 | torusTransform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
130 | |
131 | torusEntity->addComponent(comp: torusMesh); |
132 | torusEntity->addComponent(comp: material); |
133 | torusEntity->addComponent(comp: torusTransform); |
134 | |
135 | // FrameGraph |
136 | auto forwardRenderer = new Qt3DExtras::QForwardRenderer(); |
137 | forwardRenderer->setSurface(surface); |
138 | forwardRenderer->setCamera(camera); |
139 | forwardRenderer->setClearColor(QColor(Qt::black)); |
140 | |
141 | auto renderSettings = new Qt3DRender::QRenderSettings(); |
142 | renderSettings->setActiveFrameGraph(forwardRenderer); |
143 | rootEntity->addComponent(comp: renderSettings); |
144 | |
145 | return rootEntity; |
146 | } |
147 | |
148 | void updateScene() |
149 | { |
150 | static int angle = 0; |
151 | // Update camera position |
152 | auto camera = m_rootEntity->findChild<Qt3DRender::QCamera *>(); |
153 | Q_ASSERT(camera); |
154 | |
155 | const double angleRad = qDegreesToRadians(degrees: double(angle)); |
156 | const QVector3D newPos(qSin(v: angleRad), 0.0, qCos(v: angleRad)); |
157 | camera->setPosition(newPos * 40.0f); |
158 | |
159 | qDebug() << Q_FUNC_INFO << "Camera Transform Matrix" << camera->transform()->matrix(); |
160 | qDebug() << Q_FUNC_INFO << "Camera ViewMatrix" << camera->viewMatrix(); |
161 | |
162 | angle = (angle + 1) % 360; |
163 | } |
164 | |
165 | Qt3DCore::QEntityPtr m_rootEntity; |
166 | Qt3DCore::QAspectEngine *m_aspectEngine; |
167 | Qt3DRender::QRenderAspect *m_renderAspect; |
168 | }; |
169 | |
170 | int main(int ac, char **av) |
171 | { |
172 | QSurfaceFormat format = QSurfaceFormat::defaultFormat(); |
173 | #ifdef QT_OPENGL_ES_2 |
174 | format.setRenderableType(QSurfaceFormat::OpenGLES); |
175 | #else |
176 | if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { |
177 | format.setVersion(major: 4, minor: 3); |
178 | format.setProfile(QSurfaceFormat::CoreProfile); |
179 | } |
180 | #endif |
181 | format.setDepthBufferSize(24); |
182 | format.setSamples(4); |
183 | format.setStencilBufferSize(8); |
184 | QSurfaceFormat::setDefaultFormat(format); |
185 | |
186 | QGuiApplication app(ac, av); |
187 | |
188 | QWindow win; |
189 | win.setSurfaceType(QSurface::OpenGLSurface); |
190 | win.resize(w: 1024, h: 768); |
191 | win.setFormat(format); |
192 | win.show(); |
193 | |
194 | QOpenGLContext ctx; |
195 | ctx.setFormat(format); |
196 | const bool ctxCreated = ctx.create(); |
197 | |
198 | if (!ctxCreated) { |
199 | qWarning() << "Failed to create GL context" ; |
200 | return -1; |
201 | } |
202 | |
203 | ManualRenderer renderer; |
204 | renderer.initialize(window: &win, glCtx: &ctx); |
205 | |
206 | QTimer t; |
207 | QObject::connect(sender: &t, signal: &QTimer::timeout, slot: [&] { renderer.render(); }); |
208 | t.start(msec: 16); |
209 | |
210 | return app.exec(); |
211 | } |
212 | |