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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
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| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include <QGuiApplication> |
| 38 | #include <QPropertyAnimation> |
| 39 | |
| 40 | #include <Qt3DInput/QInputAspect> |
| 41 | |
| 42 | #include <Qt3DRender/qcamera.h> |
| 43 | #include <Qt3DExtras/qcylindermesh.h> |
| 44 | #include <Qt3DExtras/QPhongMaterial> |
| 45 | #include <Qt3DExtras/QMorphPhongMaterial> |
| 46 | #include <Qt3DAnimation/QVertexBlendAnimation> |
| 47 | #include <Qt3DAnimation/QMorphTarget> |
| 48 | #include <Qt3DExtras/QCylinderGeometry> |
| 49 | |
| 50 | #include <Qt3DCore/qentity.h> |
| 51 | #include <Qt3DCore/qtransform.h> |
| 52 | #include <Qt3DCore/qaspectengine.h> |
| 53 | |
| 54 | #include <Qt3DExtras/qt3dwindow.h> |
| 55 | #include <Qt3DExtras/QForwardRenderer> |
| 56 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
| 57 | |
| 58 | int main(int argc, char **argv) |
| 59 | { |
| 60 | QGuiApplication app(argc, argv); |
| 61 | Qt3DExtras::Qt3DWindow view; |
| 62 | |
| 63 | // Root entity |
| 64 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 65 | |
| 66 | // Camera |
| 67 | Qt3DRender::QCamera *camera = view.camera(); |
| 68 | camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); |
| 69 | camera->setPosition(QVector3D(0, 2, 20.0f)); |
| 70 | camera->setUpVector(QVector3D(0, 1, 0)); |
| 71 | camera->setViewCenter(QVector3D(0, 0, 0)); |
| 72 | |
| 73 | // For camera controls |
| 74 | Qt3DExtras::QFirstPersonCameraController *cameraController |
| 75 | = new Qt3DExtras::QFirstPersonCameraController(rootEntity); |
| 76 | cameraController->setCamera(camera); |
| 77 | |
| 78 | view.defaultFrameGraph()->setCamera(camera); |
| 79 | view.defaultFrameGraph()->setClearColor(Qt::gray); |
| 80 | |
| 81 | // Transform for mesh |
| 82 | Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; |
| 83 | transform->setTranslation(QVector3D(0,-1,-1)); |
| 84 | |
| 85 | // Base mesh to morph |
| 86 | Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(rootEntity); |
| 87 | mesh->setRings(6); |
| 88 | mesh->setSlices(20); |
| 89 | |
| 90 | // create morh targets from geometry |
| 91 | Qt3DExtras::QCylinderGeometry *cylinder1 = new Qt3DExtras::QCylinderGeometry(rootEntity); |
| 92 | Qt3DExtras::QCylinderGeometry *cylinder2 = new Qt3DExtras::QCylinderGeometry(rootEntity); |
| 93 | Qt3DExtras::QCylinderGeometry *cylinder3 = new Qt3DExtras::QCylinderGeometry(rootEntity); |
| 94 | |
| 95 | cylinder1->setRings(6); |
| 96 | cylinder1->setSlices(20); |
| 97 | cylinder1->setLength(2.0f); |
| 98 | cylinder1->setRadius(1.0f); |
| 99 | |
| 100 | cylinder2->setRings(6); |
| 101 | cylinder2->setSlices(20); |
| 102 | cylinder2->setLength(1.0f); |
| 103 | cylinder2->setRadius(5.0f); |
| 104 | |
| 105 | cylinder3->setRings(6); |
| 106 | cylinder3->setSlices(20); |
| 107 | cylinder3->setLength(9.0f); |
| 108 | cylinder3->setRadius(1.0f); |
| 109 | |
| 110 | QStringList attributes; |
| 111 | attributes.push_back(t: Qt3DRender::QAttribute::defaultPositionAttributeName()); |
| 112 | attributes.push_back(t: Qt3DRender::QAttribute::defaultNormalAttributeName()); |
| 113 | |
| 114 | QVector<Qt3DAnimation::QMorphTarget*> morphTargets; |
| 115 | morphTargets.push_back(t: Qt3DAnimation::QMorphTarget::fromGeometry(geometry: cylinder1, attributes)); |
| 116 | morphTargets.push_back(t: Qt3DAnimation::QMorphTarget::fromGeometry(geometry: cylinder2, attributes)); |
| 117 | morphTargets.push_back(t: Qt3DAnimation::QMorphTarget::fromGeometry(geometry: cylinder3, attributes)); |
| 118 | morphTargets.push_back(t: morphTargets.first()); |
| 119 | |
| 120 | Qt3DAnimation::QVertexBlendAnimation *animation = new Qt3DAnimation::QVertexBlendAnimation; |
| 121 | QVector<float> times; |
| 122 | times.push_back(t: 0.0f); |
| 123 | times.push_back(t: 5.0f); |
| 124 | times.push_back(t: 8.0f); |
| 125 | times.push_back(t: 12.0f); |
| 126 | |
| 127 | animation->setTargetPositions(times); |
| 128 | animation->setTarget(mesh); |
| 129 | animation->setMorphTargets(morphTargets); |
| 130 | |
| 131 | // Material |
| 132 | Qt3DExtras::QMorphPhongMaterial *material = new Qt3DExtras::QMorphPhongMaterial(rootEntity); |
| 133 | material->setDiffuse(Qt::red); |
| 134 | |
| 135 | QObject::connect(sender: animation, signal: &Qt3DAnimation::QVertexBlendAnimation::interpolatorChanged, |
| 136 | receiver: material, slot: &Qt3DExtras::QMorphPhongMaterial::setInterpolator); |
| 137 | |
| 138 | // Cylinder |
| 139 | Qt3DCore::QEntity *morphingEntity = new Qt3DCore::QEntity(rootEntity); |
| 140 | morphingEntity->addComponent(comp: mesh); |
| 141 | morphingEntity->addComponent(comp: transform); |
| 142 | morphingEntity->addComponent(comp: material); |
| 143 | |
| 144 | // Cylinder shape data |
| 145 | Qt3DExtras::QCylinderMesh *cylinderMesh = new Qt3DExtras::QCylinderMesh(); |
| 146 | cylinderMesh->setRadius(1); |
| 147 | cylinderMesh->setLength(3); |
| 148 | cylinderMesh->setRings(100); |
| 149 | cylinderMesh->setSlices(20); |
| 150 | |
| 151 | // Transform for cylinder |
| 152 | Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform; |
| 153 | cylinderTransform->setScale(0.5f); |
| 154 | cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); |
| 155 | |
| 156 | // Material |
| 157 | Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial(rootEntity); |
| 158 | cylinderMaterial->setDiffuse(Qt::red); |
| 159 | |
| 160 | // Cylinder |
| 161 | Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); |
| 162 | cylinder->addComponent(comp: cylinderMesh); |
| 163 | cylinder->addComponent(comp: cylinderTransform); |
| 164 | cylinder->addComponent(comp: cylinderMaterial); |
| 165 | |
| 166 | QPropertyAnimation* anim = new QPropertyAnimation(animation); |
| 167 | anim->setDuration(5000); |
| 168 | anim->setEndValue(QVariant::fromValue(value: 12.0f)); |
| 169 | anim->setStartValue(QVariant::fromValue(value: 0.0f)); |
| 170 | anim->setLoopCount(-1); |
| 171 | anim->setTargetObject(animation); |
| 172 | anim->setPropertyName("position" ); |
| 173 | anim->start(); |
| 174 | |
| 175 | // Set root object of the scene |
| 176 | view.setRootEntity(rootEntity); |
| 177 | view.show(); |
| 178 | |
| 179 | return app.exec(); |
| 180 | } |
| 181 | |