| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Copyright (C) 2018 The Qt Company Ltd. | 
| 5 | ** Contact: https://www.qt.io/licensing/ | 
| 6 | ** | 
| 7 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 8 | ** | 
| 9 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 10 | ** Commercial License Usage | 
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 12 | ** accordance with the commercial license agreement provided with the | 
| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
| 14 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 16 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 17 | ** | 
| 18 | ** BSD License Usage | 
| 19 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 20 | ** as follows: | 
| 21 | ** | 
| 22 | ** "Redistribution and use in source and binary forms, with or without | 
| 23 | ** modification, are permitted provided that the following conditions are | 
| 24 | ** met: | 
| 25 | **   * Redistributions of source code must retain the above copyright | 
| 26 | **     notice, this list of conditions and the following disclaimer. | 
| 27 | **   * Redistributions in binary form must reproduce the above copyright | 
| 28 | **     notice, this list of conditions and the following disclaimer in | 
| 29 | **     the documentation and/or other materials provided with the | 
| 30 | **     distribution. | 
| 31 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 32 | **     contributors may be used to endorse or promote products derived | 
| 33 | **     from this software without specific prior written permission. | 
| 34 | ** | 
| 35 | ** | 
| 36 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 37 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 38 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| 39 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| 40 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 41 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 42 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| 43 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| 44 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 45 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 46 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 47 | ** | 
| 48 | ** $QT_END_LICENSE$ | 
| 49 | ** | 
| 50 | ****************************************************************************/ | 
| 51 |  | 
| 52 | #include <QGuiApplication> | 
| 53 | #include <QThread> | 
| 54 | #include <QTimer> | 
| 55 |  | 
| 56 | #include <Qt3DInput/QInputAspect> | 
| 57 |  | 
| 58 | #include <Qt3DRender/qcamera.h> | 
| 59 | #include <Qt3DRender/qcameralens.h> | 
| 60 | #include <Qt3DExtras/qcylindermesh.h> | 
| 61 | #include <Qt3DRender/qmesh.h> | 
| 62 | #include <Qt3DRender/qtechnique.h> | 
| 63 | #include <Qt3DExtras/qphongmaterial.h> | 
| 64 | #include <Qt3DRender/qeffect.h> | 
| 65 | #include <Qt3DRender/qtexture.h> | 
| 66 | #include <Qt3DRender/qrenderpass.h> | 
| 67 | #include <Qt3DRender/qrenderaspect.h> | 
| 68 | #include <Qt3DExtras/qforwardrenderer.h> | 
| 69 |  | 
| 70 | #include <Qt3DCore/qentity.h> | 
| 71 | #include <Qt3DCore/qtransform.h> | 
| 72 | #include <Qt3DCore/qaspectengine.h> | 
| 73 |  | 
| 74 | #include <Qt3DExtras/qt3dwindow.h> | 
| 75 | #include <Qt3DExtras/qorbitcameracontroller.h> | 
| 76 |  | 
| 77 | #include <Qt3DRender/QLayer> | 
| 78 | #include <Qt3DRender/QLayerFilter> | 
| 79 |  | 
| 80 | using namespace Qt3DRender; | 
| 81 |  | 
| 82 | int main(int argc, char **argv) | 
| 83 | { | 
| 84 |     QGuiApplication app(argc, argv); | 
| 85 |     Qt3DExtras::Qt3DWindow view; | 
| 86 |  | 
| 87 |     // Root entity | 
| 88 |     Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); | 
| 89 |  | 
| 90 |     // Camera | 
| 91 |     Qt3DRender::QCamera *camera = view.camera(); | 
| 92 |     camera->lens()->setPerspectiveProjection(fieldOfView: 45.0f, aspect: 16.0f/9.0f, nearPlane: 0.1f, farPlane: 1000.0f); | 
| 93 |     camera->setPosition(QVector3D(0, 0, 20.0f)); | 
| 94 |     camera->setUpVector(QVector3D(0, 1, 0)); | 
| 95 |     camera->setViewCenter(QVector3D(0, 0, 0)); | 
| 96 |  | 
| 97 |     // For camera controls | 
| 98 |     Qt3DExtras::QOrbitCameraController *cameraController = new Qt3DExtras::QOrbitCameraController(rootEntity); | 
| 99 |     cameraController->setCamera(camera); | 
| 100 |  | 
| 101 |     // Cylinder shape data | 
| 102 |     Qt3DExtras::QCylinderMesh *mesh = new Qt3DExtras::QCylinderMesh(); | 
| 103 |     mesh->setRadius(1); | 
| 104 |     mesh->setLength(3); | 
| 105 |     mesh->setRings(100); | 
| 106 |     mesh->setSlices(20); | 
| 107 |  | 
| 108 |     // Transform for cylinder | 
| 109 |     Qt3DCore::QTransform *transform = new Qt3DCore::QTransform; | 
| 110 |     transform->setScale(1.5f); | 
| 111 |     transform->setRotation(QQuaternion::fromAxisAndAngle(axis: QVector3D(1, 0, 0), angle: 45.0f)); | 
| 112 |  | 
| 113 |     // Material | 
| 114 |     Qt3DExtras::QPhongMaterial *material = new Qt3DExtras::QPhongMaterial(rootEntity); | 
| 115 |     material->setDiffuse(Qt::red); | 
| 116 |  | 
| 117 |     // Cylinder | 
| 118 |     Qt3DCore::QEntity *cylinder = new Qt3DCore::QEntity(rootEntity); | 
| 119 |     cylinder->addComponent(comp: mesh); | 
| 120 |     cylinder->addComponent(comp: transform); | 
| 121 |     cylinder->addComponent(comp: material); | 
| 122 |  | 
| 123 |     QTimer *timer = new QTimer(rootEntity); | 
| 124 |     QObject::connect(sender: timer, signal: &QTimer::timeout, slot: [=](){ | 
| 125 |         for (int i = 0; i < 2; i++) { | 
| 126 |             auto *dummy = new Qt3DCore::QNode(rootEntity); | 
| 127 |             auto *dummy2 = new Qt3DCore::QNode(dummy); | 
| 128 |             auto *layerFilter = new QLayerFilter(dummy2); | 
| 129 |             auto *layer = new QLayer(); | 
| 130 |  | 
| 131 |             layerFilter->addLayer(layer); | 
| 132 |  | 
| 133 |             cylinder->addComponent(comp: layer); | 
| 134 |         } | 
| 135 |     }); | 
| 136 |     timer->start(msec: 1000); | 
| 137 |  | 
| 138 |     QTimer *timer2 = new QTimer(rootEntity); | 
| 139 |     QObject::connect(sender: timer2, signal: &QTimer::timeout, slot: [](){ | 
| 140 |         QThread::msleep(100); | 
| 141 |     }); | 
| 142 |     timer2->start(msec: 100); | 
| 143 |  | 
| 144 |     // Set root object of the scene | 
| 145 |     view.setRootEntity(rootEntity); | 
| 146 |     view.show(); | 
| 147 |  | 
| 148 |     return app.exec(); | 
| 149 | } | 
| 150 |  |