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50 | |
51 | #ifndef SCENE_H |
52 | #define SCENE_H |
53 | |
54 | #include <QtCore/QObject> |
55 | |
56 | #include <Qt3DCore/QEntity> |
57 | #include <Qt3DCore/QTransform> |
58 | #include <Qt3DRender/QTexture> |
59 | |
60 | class Scene : public QObject |
61 | { |
62 | Q_OBJECT |
63 | |
64 | public: |
65 | explicit Scene(Qt3DCore::QEntity *rootEntity); |
66 | ~Scene(); |
67 | |
68 | void run(); |
69 | |
70 | private Q_SLOTS: |
71 | void updateTimer(); |
72 | |
73 | private: |
74 | Qt3DCore::QEntity *m_rootEntity; |
75 | |
76 | Qt3DCore::QEntity *m_cuboidEntity; |
77 | Qt3DCore::QTransform *m_transform; |
78 | Qt3DRender::QTexture2D *m_texture; |
79 | |
80 | float m_angle = 0; |
81 | }; |
82 | |
83 | #endif // SCENE_H |
84 | |
85 | |