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50 | |
51 | #include <QWindow> |
52 | |
53 | #include <QColor> |
54 | #include <QMutex> |
55 | #include <QOpenGLShaderProgram> |
56 | #include <QOpenGLBuffer> |
57 | #include <QSharedPointer> |
58 | #include <QTimer> |
59 | |
60 | class HelloWindow; |
61 | |
62 | class Renderer : public QObject |
63 | { |
64 | Q_OBJECT |
65 | |
66 | public: |
67 | explicit Renderer(const QSurfaceFormat &format, Renderer *share = 0, QScreen *screen = 0); |
68 | |
69 | QSurfaceFormat format() const { return m_format; } |
70 | |
71 | void setAnimating(HelloWindow *window, bool animating); |
72 | |
73 | public slots: |
74 | void render(); |
75 | |
76 | private: |
77 | void initialize(); |
78 | |
79 | void createGeometry(); |
80 | void createBubbles(int number); |
81 | void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); |
82 | void extrude(qreal x1, qreal y1, qreal x2, qreal y2); |
83 | |
84 | qreal m_fAngle; |
85 | |
86 | QVector<QVector3D> vertices; |
87 | QVector<QVector3D> normals; |
88 | int vertexAttr; |
89 | int normalAttr; |
90 | int matrixUniform; |
91 | int colorUniform; |
92 | |
93 | bool m_initialized; |
94 | QSurfaceFormat m_format; |
95 | QOpenGLContext *m_context; |
96 | QOpenGLShaderProgram *m_program; |
97 | QOpenGLBuffer m_vbo; |
98 | |
99 | QList<HelloWindow *> m_windows; |
100 | int m_currentWindow; |
101 | |
102 | QMutex m_windowLock; |
103 | |
104 | QColor m_backgroundColor; |
105 | }; |
106 | |
107 | class HelloWindow : public QWindow |
108 | { |
109 | public: |
110 | explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = 0); |
111 | |
112 | QColor color() const; |
113 | void updateColor(); |
114 | |
115 | protected: |
116 | bool event(QEvent *ev) override; |
117 | void exposeEvent(QExposeEvent *event) override; |
118 | void mousePressEvent(QMouseEvent *) override; |
119 | |
120 | private: |
121 | int m_colorIndex; |
122 | QColor m_color; |
123 | const QSharedPointer<Renderer> m_renderer; |
124 | mutable QMutex m_colorLock; |
125 | }; |
126 | |