| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
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| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
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| 21 | ** "Redistribution and use in source and binary forms, with or without |
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| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "renderer.h" |
| 52 | #include "qrandom.h" |
| 53 | #include <QVulkanFunctions> |
| 54 | #include <QtConcurrentRun> |
| 55 | #include <QTime> |
| 56 | |
| 57 | static float quadVert[] = { // Y up, front = CW |
| 58 | -1, -1, 0, |
| 59 | -1, 1, 0, |
| 60 | 1, -1, 0, |
| 61 | 1, 1, 0 |
| 62 | }; |
| 63 | |
| 64 | #define DBG Q_UNLIKELY(m_window->isDebugEnabled()) |
| 65 | |
| 66 | const int MAX_INSTANCES = 16384; |
| 67 | const VkDeviceSize PER_INSTANCE_DATA_SIZE = 6 * sizeof(float); // instTranslate, instDiffuseAdjust |
| 68 | |
| 69 | static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign) |
| 70 | { |
| 71 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 72 | } |
| 73 | |
| 74 | Renderer::Renderer(VulkanWindow *w, int initialCount) |
| 75 | : m_window(w), |
| 76 | // Have the light positioned just behind the default camera position, looking forward. |
| 77 | m_lightPos(0.0f, 0.0f, 25.0f), |
| 78 | m_cam(QVector3D(0.0f, 0.0f, 20.0f)), // starting camera position |
| 79 | m_instCount(initialCount) |
| 80 | { |
| 81 | m_floorModel.translate(x: 0, y: -5, z: 0); |
| 82 | m_floorModel.rotate(angle: -90, x: 1, y: 0, z: 0); |
| 83 | m_floorModel.scale(x: 20, y: 100, z: 1); |
| 84 | |
| 85 | m_blockMesh.load(QStringLiteral(":/block.buf" )); |
| 86 | m_logoMesh.load(QStringLiteral(":/qt_logo.buf" )); |
| 87 | |
| 88 | QObject::connect(sender: &m_frameWatcher, signal: &QFutureWatcherBase::finished, slot: [this] { |
| 89 | if (m_framePending) { |
| 90 | m_framePending = false; |
| 91 | m_window->frameReady(); |
| 92 | m_window->requestUpdate(); |
| 93 | } |
| 94 | }); |
| 95 | } |
| 96 | |
| 97 | void Renderer::preInitResources() |
| 98 | { |
| 99 | const QVector<int> sampleCounts = m_window->supportedSampleCounts(); |
| 100 | if (DBG) |
| 101 | qDebug() << "Supported sample counts:" << sampleCounts; |
| 102 | if (sampleCounts.contains(t: 4)) { |
| 103 | if (DBG) |
| 104 | qDebug(msg: "Requesting 4x MSAA" ); |
| 105 | m_window->setSampleCount(4); |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | void Renderer::initResources() |
| 110 | { |
| 111 | if (DBG) |
| 112 | qDebug(msg: "Renderer init" ); |
| 113 | |
| 114 | m_animating = true; |
| 115 | m_framePending = false; |
| 116 | |
| 117 | QVulkanInstance *inst = m_window->vulkanInstance(); |
| 118 | VkDevice dev = m_window->device(); |
| 119 | const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits; |
| 120 | const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment; |
| 121 | |
| 122 | m_devFuncs = inst->deviceFunctions(device: dev); |
| 123 | |
| 124 | // Note the std140 packing rules. A vec3 still has an alignment of 16, |
| 125 | // while a mat3 is like 3 * vec3. |
| 126 | m_itemMaterial.vertUniSize = aligned(v: 2 * 64 + 48, byteAlign: uniAlign); // see color_phong.vert |
| 127 | m_itemMaterial.fragUniSize = aligned(v: 6 * 16 + 12 + 2 * 4, byteAlign: uniAlign); // see color_phong.frag |
| 128 | |
| 129 | if (!m_itemMaterial.vs.isValid()) |
| 130 | m_itemMaterial.vs.load(inst, dev, QStringLiteral(":/color_phong_vert.spv" )); |
| 131 | if (!m_itemMaterial.fs.isValid()) |
| 132 | m_itemMaterial.fs.load(inst, dev, QStringLiteral(":/color_phong_frag.spv" )); |
| 133 | |
| 134 | if (!m_floorMaterial.vs.isValid()) |
| 135 | m_floorMaterial.vs.load(inst, dev, QStringLiteral(":/color_vert.spv" )); |
| 136 | if (!m_floorMaterial.fs.isValid()) |
| 137 | m_floorMaterial.fs.load(inst, dev, QStringLiteral(":/color_frag.spv" )); |
| 138 | |
| 139 | m_pipelinesFuture = QtConcurrent::run(object: this, fn: &Renderer::createPipelines); |
| 140 | } |
| 141 | |
| 142 | void Renderer::createPipelines() |
| 143 | { |
| 144 | VkDevice dev = m_window->device(); |
| 145 | |
| 146 | VkPipelineCacheCreateInfo pipelineCacheInfo; |
| 147 | memset(s: &pipelineCacheInfo, c: 0, n: sizeof(pipelineCacheInfo)); |
| 148 | pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; |
| 149 | VkResult err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache); |
| 150 | if (err != VK_SUCCESS) |
| 151 | qFatal(msg: "Failed to create pipeline cache: %d" , err); |
| 152 | |
| 153 | createItemPipeline(); |
| 154 | createFloorPipeline(); |
| 155 | } |
| 156 | |
| 157 | void Renderer::createItemPipeline() |
| 158 | { |
| 159 | VkDevice dev = m_window->device(); |
| 160 | |
| 161 | // Vertex layout. |
| 162 | VkVertexInputBindingDescription vertexBindingDesc[] = { |
| 163 | { |
| 164 | .binding: 0, // binding |
| 165 | .stride: 8 * sizeof(float), |
| 166 | .inputRate: VK_VERTEX_INPUT_RATE_VERTEX |
| 167 | }, |
| 168 | { |
| 169 | .binding: 1, |
| 170 | .stride: 6 * sizeof(float), |
| 171 | .inputRate: VK_VERTEX_INPUT_RATE_INSTANCE |
| 172 | } |
| 173 | }; |
| 174 | VkVertexInputAttributeDescription vertexAttrDesc[] = { |
| 175 | { // position |
| 176 | .location: 0, // location |
| 177 | .binding: 0, // binding |
| 178 | .format: VK_FORMAT_R32G32B32_SFLOAT, |
| 179 | .offset: 0 // offset |
| 180 | }, |
| 181 | { // normal |
| 182 | .location: 1, |
| 183 | .binding: 0, |
| 184 | .format: VK_FORMAT_R32G32B32_SFLOAT, |
| 185 | .offset: 5 * sizeof(float) |
| 186 | }, |
| 187 | { // instTranslate |
| 188 | .location: 2, |
| 189 | .binding: 1, |
| 190 | .format: VK_FORMAT_R32G32B32_SFLOAT, |
| 191 | .offset: 0 |
| 192 | }, |
| 193 | { // instDiffuseAdjust |
| 194 | .location: 3, |
| 195 | .binding: 1, |
| 196 | .format: VK_FORMAT_R32G32B32_SFLOAT, |
| 197 | .offset: 3 * sizeof(float) |
| 198 | } |
| 199 | }; |
| 200 | |
| 201 | VkPipelineVertexInputStateCreateInfo vertexInputInfo; |
| 202 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| 203 | vertexInputInfo.pNext = nullptr; |
| 204 | vertexInputInfo.flags = 0; |
| 205 | vertexInputInfo.vertexBindingDescriptionCount = sizeof(vertexBindingDesc) / sizeof(vertexBindingDesc[0]); |
| 206 | vertexInputInfo.pVertexBindingDescriptions = vertexBindingDesc; |
| 207 | vertexInputInfo.vertexAttributeDescriptionCount = sizeof(vertexAttrDesc) / sizeof(vertexAttrDesc[0]); |
| 208 | vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc; |
| 209 | |
| 210 | // Descriptor set layout. |
| 211 | VkDescriptorPoolSize descPoolSizes[] = { |
| 212 | { .type: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, .descriptorCount: 2 } |
| 213 | }; |
| 214 | VkDescriptorPoolCreateInfo descPoolInfo; |
| 215 | memset(s: &descPoolInfo, c: 0, n: sizeof(descPoolInfo)); |
| 216 | descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| 217 | descPoolInfo.maxSets = 1; // a single set is enough due to the dynamic uniform buffer |
| 218 | descPoolInfo.poolSizeCount = sizeof(descPoolSizes) / sizeof(descPoolSizes[0]); |
| 219 | descPoolInfo.pPoolSizes = descPoolSizes; |
| 220 | VkResult err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_itemMaterial.descPool); |
| 221 | if (err != VK_SUCCESS) |
| 222 | qFatal(msg: "Failed to create descriptor pool: %d" , err); |
| 223 | |
| 224 | VkDescriptorSetLayoutBinding layoutBindings[] = |
| 225 | { |
| 226 | { |
| 227 | .binding: 0, // binding |
| 228 | .descriptorType: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, |
| 229 | .descriptorCount: 1, // descriptorCount |
| 230 | .stageFlags: VK_SHADER_STAGE_VERTEX_BIT, |
| 231 | .pImmutableSamplers: nullptr |
| 232 | }, |
| 233 | { |
| 234 | .binding: 1, |
| 235 | .descriptorType: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, |
| 236 | .descriptorCount: 1, |
| 237 | .stageFlags: VK_SHADER_STAGE_FRAGMENT_BIT, |
| 238 | .pImmutableSamplers: nullptr |
| 239 | } |
| 240 | }; |
| 241 | VkDescriptorSetLayoutCreateInfo descLayoutInfo = { |
| 242 | .sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, |
| 243 | .pNext: nullptr, |
| 244 | .flags: 0, |
| 245 | .bindingCount: sizeof(layoutBindings) / sizeof(layoutBindings[0]), |
| 246 | .pBindings: layoutBindings |
| 247 | }; |
| 248 | err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_itemMaterial.descSetLayout); |
| 249 | if (err != VK_SUCCESS) |
| 250 | qFatal(msg: "Failed to create descriptor set layout: %d" , err); |
| 251 | |
| 252 | VkDescriptorSetAllocateInfo descSetAllocInfo = { |
| 253 | .sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, |
| 254 | .pNext: nullptr, |
| 255 | .descriptorPool: m_itemMaterial.descPool, |
| 256 | .descriptorSetCount: 1, |
| 257 | .pSetLayouts: &m_itemMaterial.descSetLayout |
| 258 | }; |
| 259 | err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_itemMaterial.descSet); |
| 260 | if (err != VK_SUCCESS) |
| 261 | qFatal(msg: "Failed to allocate descriptor set: %d" , err); |
| 262 | |
| 263 | // Graphics pipeline. |
| 264 | VkPipelineLayoutCreateInfo pipelineLayoutInfo; |
| 265 | memset(s: &pipelineLayoutInfo, c: 0, n: sizeof(pipelineLayoutInfo)); |
| 266 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| 267 | pipelineLayoutInfo.setLayoutCount = 1; |
| 268 | pipelineLayoutInfo.pSetLayouts = &m_itemMaterial.descSetLayout; |
| 269 | |
| 270 | err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_itemMaterial.pipelineLayout); |
| 271 | if (err != VK_SUCCESS) |
| 272 | qFatal(msg: "Failed to create pipeline layout: %d" , err); |
| 273 | |
| 274 | VkGraphicsPipelineCreateInfo pipelineInfo; |
| 275 | memset(s: &pipelineInfo, c: 0, n: sizeof(pipelineInfo)); |
| 276 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 277 | |
| 278 | VkPipelineShaderStageCreateInfo shaderStages[2] = { |
| 279 | { |
| 280 | .sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| 281 | .pNext: nullptr, |
| 282 | .flags: 0, |
| 283 | .stage: VK_SHADER_STAGE_VERTEX_BIT, |
| 284 | .module: m_itemMaterial.vs.data()->shaderModule, |
| 285 | .pName: "main" , |
| 286 | .pSpecializationInfo: nullptr |
| 287 | }, |
| 288 | { |
| 289 | .sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| 290 | .pNext: nullptr, |
| 291 | .flags: 0, |
| 292 | .stage: VK_SHADER_STAGE_FRAGMENT_BIT, |
| 293 | .module: m_itemMaterial.fs.data()->shaderModule, |
| 294 | .pName: "main" , |
| 295 | .pSpecializationInfo: nullptr |
| 296 | } |
| 297 | }; |
| 298 | pipelineInfo.stageCount = 2; |
| 299 | pipelineInfo.pStages = shaderStages; |
| 300 | |
| 301 | pipelineInfo.pVertexInputState = &vertexInputInfo; |
| 302 | |
| 303 | VkPipelineInputAssemblyStateCreateInfo ia; |
| 304 | memset(s: &ia, c: 0, n: sizeof(ia)); |
| 305 | ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| 306 | ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
| 307 | pipelineInfo.pInputAssemblyState = &ia; |
| 308 | |
| 309 | VkPipelineViewportStateCreateInfo vp; |
| 310 | memset(s: &vp, c: 0, n: sizeof(vp)); |
| 311 | vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| 312 | vp.viewportCount = 1; |
| 313 | vp.scissorCount = 1; |
| 314 | pipelineInfo.pViewportState = &vp; |
| 315 | |
| 316 | VkPipelineRasterizationStateCreateInfo rs; |
| 317 | memset(s: &rs, c: 0, n: sizeof(rs)); |
| 318 | rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| 319 | rs.polygonMode = VK_POLYGON_MODE_FILL; |
| 320 | rs.cullMode = VK_CULL_MODE_BACK_BIT; |
| 321 | rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; |
| 322 | rs.lineWidth = 1.0f; |
| 323 | pipelineInfo.pRasterizationState = &rs; |
| 324 | |
| 325 | VkPipelineMultisampleStateCreateInfo ms; |
| 326 | memset(s: &ms, c: 0, n: sizeof(ms)); |
| 327 | ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| 328 | ms.rasterizationSamples = m_window->sampleCountFlagBits(); |
| 329 | pipelineInfo.pMultisampleState = &ms; |
| 330 | |
| 331 | VkPipelineDepthStencilStateCreateInfo ds; |
| 332 | memset(s: &ds, c: 0, n: sizeof(ds)); |
| 333 | ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| 334 | ds.depthTestEnable = VK_TRUE; |
| 335 | ds.depthWriteEnable = VK_TRUE; |
| 336 | ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; |
| 337 | pipelineInfo.pDepthStencilState = &ds; |
| 338 | |
| 339 | VkPipelineColorBlendStateCreateInfo cb; |
| 340 | memset(s: &cb, c: 0, n: sizeof(cb)); |
| 341 | cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| 342 | VkPipelineColorBlendAttachmentState att; |
| 343 | memset(s: &att, c: 0, n: sizeof(att)); |
| 344 | att.colorWriteMask = 0xF; |
| 345 | cb.attachmentCount = 1; |
| 346 | cb.pAttachments = &att; |
| 347 | pipelineInfo.pColorBlendState = &cb; |
| 348 | |
| 349 | VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; |
| 350 | VkPipelineDynamicStateCreateInfo dyn; |
| 351 | memset(s: &dyn, c: 0, n: sizeof(dyn)); |
| 352 | dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| 353 | dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState); |
| 354 | dyn.pDynamicStates = dynEnable; |
| 355 | pipelineInfo.pDynamicState = &dyn; |
| 356 | |
| 357 | pipelineInfo.layout = m_itemMaterial.pipelineLayout; |
| 358 | pipelineInfo.renderPass = m_window->defaultRenderPass(); |
| 359 | |
| 360 | err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_itemMaterial.pipeline); |
| 361 | if (err != VK_SUCCESS) |
| 362 | qFatal(msg: "Failed to create graphics pipeline: %d" , err); |
| 363 | } |
| 364 | |
| 365 | void Renderer::createFloorPipeline() |
| 366 | { |
| 367 | VkDevice dev = m_window->device(); |
| 368 | |
| 369 | // Vertex layout. |
| 370 | VkVertexInputBindingDescription vertexBindingDesc = { |
| 371 | .binding: 0, // binding |
| 372 | .stride: 3 * sizeof(float), |
| 373 | .inputRate: VK_VERTEX_INPUT_RATE_VERTEX |
| 374 | }; |
| 375 | VkVertexInputAttributeDescription vertexAttrDesc[] = { |
| 376 | { // position |
| 377 | .location: 0, // location |
| 378 | .binding: 0, // binding |
| 379 | .format: VK_FORMAT_R32G32B32_SFLOAT, |
| 380 | .offset: 0 // offset |
| 381 | }, |
| 382 | }; |
| 383 | |
| 384 | VkPipelineVertexInputStateCreateInfo vertexInputInfo; |
| 385 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| 386 | vertexInputInfo.pNext = nullptr; |
| 387 | vertexInputInfo.flags = 0; |
| 388 | vertexInputInfo.vertexBindingDescriptionCount = 1; |
| 389 | vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc; |
| 390 | vertexInputInfo.vertexAttributeDescriptionCount = sizeof(vertexAttrDesc) / sizeof(vertexAttrDesc[0]); |
| 391 | vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc; |
| 392 | |
| 393 | // Do not bother with uniform buffers and descriptors, all the data fits |
| 394 | // into the spec mandated minimum of 128 bytes for push constants. |
| 395 | VkPushConstantRange pcr[] = { |
| 396 | // mvp |
| 397 | { |
| 398 | .stageFlags: VK_SHADER_STAGE_VERTEX_BIT, |
| 399 | .offset: 0, |
| 400 | .size: 64 |
| 401 | }, |
| 402 | // color |
| 403 | { |
| 404 | .stageFlags: VK_SHADER_STAGE_FRAGMENT_BIT, |
| 405 | .offset: 64, |
| 406 | .size: 12 |
| 407 | } |
| 408 | }; |
| 409 | |
| 410 | VkPipelineLayoutCreateInfo pipelineLayoutInfo; |
| 411 | memset(s: &pipelineLayoutInfo, c: 0, n: sizeof(pipelineLayoutInfo)); |
| 412 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| 413 | pipelineLayoutInfo.pushConstantRangeCount = sizeof(pcr) / sizeof(pcr[0]); |
| 414 | pipelineLayoutInfo.pPushConstantRanges = pcr; |
| 415 | |
| 416 | VkResult err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_floorMaterial.pipelineLayout); |
| 417 | if (err != VK_SUCCESS) |
| 418 | qFatal(msg: "Failed to create pipeline layout: %d" , err); |
| 419 | |
| 420 | VkGraphicsPipelineCreateInfo pipelineInfo; |
| 421 | memset(s: &pipelineInfo, c: 0, n: sizeof(pipelineInfo)); |
| 422 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 423 | |
| 424 | VkPipelineShaderStageCreateInfo shaderStages[2] = { |
| 425 | { |
| 426 | .sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| 427 | .pNext: nullptr, |
| 428 | .flags: 0, |
| 429 | .stage: VK_SHADER_STAGE_VERTEX_BIT, |
| 430 | .module: m_floorMaterial.vs.data()->shaderModule, |
| 431 | .pName: "main" , |
| 432 | .pSpecializationInfo: nullptr |
| 433 | }, |
| 434 | { |
| 435 | .sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
| 436 | .pNext: nullptr, |
| 437 | .flags: 0, |
| 438 | .stage: VK_SHADER_STAGE_FRAGMENT_BIT, |
| 439 | .module: m_floorMaterial.fs.data()->shaderModule, |
| 440 | .pName: "main" , |
| 441 | .pSpecializationInfo: nullptr |
| 442 | } |
| 443 | }; |
| 444 | pipelineInfo.stageCount = 2; |
| 445 | pipelineInfo.pStages = shaderStages; |
| 446 | |
| 447 | pipelineInfo.pVertexInputState = &vertexInputInfo; |
| 448 | |
| 449 | VkPipelineInputAssemblyStateCreateInfo ia; |
| 450 | memset(s: &ia, c: 0, n: sizeof(ia)); |
| 451 | ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| 452 | ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; |
| 453 | pipelineInfo.pInputAssemblyState = &ia; |
| 454 | |
| 455 | VkPipelineViewportStateCreateInfo vp; |
| 456 | memset(s: &vp, c: 0, n: sizeof(vp)); |
| 457 | vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| 458 | vp.viewportCount = 1; |
| 459 | vp.scissorCount = 1; |
| 460 | pipelineInfo.pViewportState = &vp; |
| 461 | |
| 462 | VkPipelineRasterizationStateCreateInfo rs; |
| 463 | memset(s: &rs, c: 0, n: sizeof(rs)); |
| 464 | rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| 465 | rs.polygonMode = VK_POLYGON_MODE_FILL; |
| 466 | rs.cullMode = VK_CULL_MODE_BACK_BIT; |
| 467 | rs.frontFace = VK_FRONT_FACE_CLOCKWISE; |
| 468 | rs.lineWidth = 1.0f; |
| 469 | pipelineInfo.pRasterizationState = &rs; |
| 470 | |
| 471 | VkPipelineMultisampleStateCreateInfo ms; |
| 472 | memset(s: &ms, c: 0, n: sizeof(ms)); |
| 473 | ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| 474 | ms.rasterizationSamples = m_window->sampleCountFlagBits(); |
| 475 | pipelineInfo.pMultisampleState = &ms; |
| 476 | |
| 477 | VkPipelineDepthStencilStateCreateInfo ds; |
| 478 | memset(s: &ds, c: 0, n: sizeof(ds)); |
| 479 | ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| 480 | ds.depthTestEnable = VK_TRUE; |
| 481 | ds.depthWriteEnable = VK_TRUE; |
| 482 | ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; |
| 483 | pipelineInfo.pDepthStencilState = &ds; |
| 484 | |
| 485 | VkPipelineColorBlendStateCreateInfo cb; |
| 486 | memset(s: &cb, c: 0, n: sizeof(cb)); |
| 487 | cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| 488 | VkPipelineColorBlendAttachmentState att; |
| 489 | memset(s: &att, c: 0, n: sizeof(att)); |
| 490 | att.colorWriteMask = 0xF; |
| 491 | cb.attachmentCount = 1; |
| 492 | cb.pAttachments = &att; |
| 493 | pipelineInfo.pColorBlendState = &cb; |
| 494 | |
| 495 | VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; |
| 496 | VkPipelineDynamicStateCreateInfo dyn; |
| 497 | memset(s: &dyn, c: 0, n: sizeof(dyn)); |
| 498 | dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| 499 | dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState); |
| 500 | dyn.pDynamicStates = dynEnable; |
| 501 | pipelineInfo.pDynamicState = &dyn; |
| 502 | |
| 503 | pipelineInfo.layout = m_floorMaterial.pipelineLayout; |
| 504 | pipelineInfo.renderPass = m_window->defaultRenderPass(); |
| 505 | |
| 506 | err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_floorMaterial.pipeline); |
| 507 | if (err != VK_SUCCESS) |
| 508 | qFatal(msg: "Failed to create graphics pipeline: %d" , err); |
| 509 | } |
| 510 | |
| 511 | void Renderer::initSwapChainResources() |
| 512 | { |
| 513 | m_proj = m_window->clipCorrectionMatrix(); |
| 514 | const QSize sz = m_window->swapChainImageSize(); |
| 515 | m_proj.perspective(verticalAngle: 45.0f, aspectRatio: sz.width() / (float) sz.height(), nearPlane: 0.01f, farPlane: 1000.0f); |
| 516 | markViewProjDirty(); |
| 517 | } |
| 518 | |
| 519 | void Renderer::releaseSwapChainResources() |
| 520 | { |
| 521 | // It is important to finish the pending frame right here since this is the |
| 522 | // last opportunity to act with all resources intact. |
| 523 | m_frameWatcher.waitForFinished(); |
| 524 | // Cannot count on the finished() signal being emitted before returning |
| 525 | // from here. |
| 526 | if (m_framePending) { |
| 527 | m_framePending = false; |
| 528 | m_window->frameReady(); |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | void Renderer::releaseResources() |
| 533 | { |
| 534 | if (DBG) |
| 535 | qDebug(msg: "Renderer release" ); |
| 536 | |
| 537 | m_pipelinesFuture.waitForFinished(); |
| 538 | |
| 539 | VkDevice dev = m_window->device(); |
| 540 | |
| 541 | if (m_itemMaterial.descSetLayout) { |
| 542 | m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_itemMaterial.descSetLayout, nullptr); |
| 543 | m_itemMaterial.descSetLayout = VK_NULL_HANDLE; |
| 544 | } |
| 545 | |
| 546 | if (m_itemMaterial.descPool) { |
| 547 | m_devFuncs->vkDestroyDescriptorPool(dev, m_itemMaterial.descPool, nullptr); |
| 548 | m_itemMaterial.descPool = VK_NULL_HANDLE; |
| 549 | } |
| 550 | |
| 551 | if (m_itemMaterial.pipeline) { |
| 552 | m_devFuncs->vkDestroyPipeline(dev, m_itemMaterial.pipeline, nullptr); |
| 553 | m_itemMaterial.pipeline = VK_NULL_HANDLE; |
| 554 | } |
| 555 | |
| 556 | if (m_itemMaterial.pipelineLayout) { |
| 557 | m_devFuncs->vkDestroyPipelineLayout(dev, m_itemMaterial.pipelineLayout, nullptr); |
| 558 | m_itemMaterial.pipelineLayout = VK_NULL_HANDLE; |
| 559 | } |
| 560 | |
| 561 | if (m_floorMaterial.pipeline) { |
| 562 | m_devFuncs->vkDestroyPipeline(dev, m_floorMaterial.pipeline, nullptr); |
| 563 | m_floorMaterial.pipeline = VK_NULL_HANDLE; |
| 564 | } |
| 565 | |
| 566 | if (m_floorMaterial.pipelineLayout) { |
| 567 | m_devFuncs->vkDestroyPipelineLayout(dev, m_floorMaterial.pipelineLayout, nullptr); |
| 568 | m_floorMaterial.pipelineLayout = VK_NULL_HANDLE; |
| 569 | } |
| 570 | |
| 571 | if (m_pipelineCache) { |
| 572 | m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr); |
| 573 | m_pipelineCache = VK_NULL_HANDLE; |
| 574 | } |
| 575 | |
| 576 | if (m_blockVertexBuf) { |
| 577 | m_devFuncs->vkDestroyBuffer(dev, m_blockVertexBuf, nullptr); |
| 578 | m_blockVertexBuf = VK_NULL_HANDLE; |
| 579 | } |
| 580 | |
| 581 | if (m_logoVertexBuf) { |
| 582 | m_devFuncs->vkDestroyBuffer(dev, m_logoVertexBuf, nullptr); |
| 583 | m_logoVertexBuf = VK_NULL_HANDLE; |
| 584 | } |
| 585 | |
| 586 | if (m_floorVertexBuf) { |
| 587 | m_devFuncs->vkDestroyBuffer(dev, m_floorVertexBuf, nullptr); |
| 588 | m_floorVertexBuf = VK_NULL_HANDLE; |
| 589 | } |
| 590 | |
| 591 | if (m_uniBuf) { |
| 592 | m_devFuncs->vkDestroyBuffer(dev, m_uniBuf, nullptr); |
| 593 | m_uniBuf = VK_NULL_HANDLE; |
| 594 | } |
| 595 | |
| 596 | if (m_bufMem) { |
| 597 | m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr); |
| 598 | m_bufMem = VK_NULL_HANDLE; |
| 599 | } |
| 600 | |
| 601 | if (m_instBuf) { |
| 602 | m_devFuncs->vkDestroyBuffer(dev, m_instBuf, nullptr); |
| 603 | m_instBuf = VK_NULL_HANDLE; |
| 604 | } |
| 605 | |
| 606 | if (m_instBufMem) { |
| 607 | m_devFuncs->vkFreeMemory(dev, m_instBufMem, nullptr); |
| 608 | m_instBufMem = VK_NULL_HANDLE; |
| 609 | } |
| 610 | |
| 611 | if (m_itemMaterial.vs.isValid()) { |
| 612 | m_devFuncs->vkDestroyShaderModule(dev, m_itemMaterial.vs.data()->shaderModule, nullptr); |
| 613 | m_itemMaterial.vs.reset(); |
| 614 | } |
| 615 | if (m_itemMaterial.fs.isValid()) { |
| 616 | m_devFuncs->vkDestroyShaderModule(dev, m_itemMaterial.fs.data()->shaderModule, nullptr); |
| 617 | m_itemMaterial.fs.reset(); |
| 618 | } |
| 619 | |
| 620 | if (m_floorMaterial.vs.isValid()) { |
| 621 | m_devFuncs->vkDestroyShaderModule(dev, m_floorMaterial.vs.data()->shaderModule, nullptr); |
| 622 | m_floorMaterial.vs.reset(); |
| 623 | } |
| 624 | if (m_floorMaterial.fs.isValid()) { |
| 625 | m_devFuncs->vkDestroyShaderModule(dev, m_floorMaterial.fs.data()->shaderModule, nullptr); |
| 626 | m_floorMaterial.fs.reset(); |
| 627 | } |
| 628 | } |
| 629 | |
| 630 | void Renderer::ensureBuffers() |
| 631 | { |
| 632 | if (m_blockVertexBuf) |
| 633 | return; |
| 634 | |
| 635 | VkDevice dev = m_window->device(); |
| 636 | const int concurrentFrameCount = m_window->concurrentFrameCount(); |
| 637 | |
| 638 | // Vertex buffer for the block. |
| 639 | VkBufferCreateInfo bufInfo; |
| 640 | memset(s: &bufInfo, c: 0, n: sizeof(bufInfo)); |
| 641 | bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| 642 | const int blockMeshByteCount = m_blockMesh.data()->vertexCount * 8 * sizeof(float); |
| 643 | bufInfo.size = blockMeshByteCount; |
| 644 | bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| 645 | VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_blockVertexBuf); |
| 646 | if (err != VK_SUCCESS) |
| 647 | qFatal(msg: "Failed to create vertex buffer: %d" , err); |
| 648 | |
| 649 | VkMemoryRequirements blockVertMemReq; |
| 650 | m_devFuncs->vkGetBufferMemoryRequirements(dev, m_blockVertexBuf, &blockVertMemReq); |
| 651 | |
| 652 | // Vertex buffer for the logo. |
| 653 | const int logoMeshByteCount = m_logoMesh.data()->vertexCount * 8 * sizeof(float); |
| 654 | bufInfo.size = logoMeshByteCount; |
| 655 | bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| 656 | err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_logoVertexBuf); |
| 657 | if (err != VK_SUCCESS) |
| 658 | qFatal(msg: "Failed to create vertex buffer: %d" , err); |
| 659 | |
| 660 | VkMemoryRequirements logoVertMemReq; |
| 661 | m_devFuncs->vkGetBufferMemoryRequirements(dev, m_logoVertexBuf, &logoVertMemReq); |
| 662 | |
| 663 | // Vertex buffer for the floor. |
| 664 | bufInfo.size = sizeof(quadVert); |
| 665 | err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_floorVertexBuf); |
| 666 | if (err != VK_SUCCESS) |
| 667 | qFatal(msg: "Failed to create vertex buffer: %d" , err); |
| 668 | |
| 669 | VkMemoryRequirements floorVertMemReq; |
| 670 | m_devFuncs->vkGetBufferMemoryRequirements(dev, m_floorVertexBuf, &floorVertMemReq); |
| 671 | |
| 672 | // Uniform buffer. Instead of using multiple descriptor sets, we take a |
| 673 | // different approach: have a single dynamic uniform buffer and specify the |
| 674 | // active-frame-specific offset at the time of binding the descriptor set. |
| 675 | bufInfo.size = (m_itemMaterial.vertUniSize + m_itemMaterial.fragUniSize) * concurrentFrameCount; |
| 676 | bufInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; |
| 677 | err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_uniBuf); |
| 678 | if (err != VK_SUCCESS) |
| 679 | qFatal(msg: "Failed to create uniform buffer: %d" , err); |
| 680 | |
| 681 | VkMemoryRequirements uniMemReq; |
| 682 | m_devFuncs->vkGetBufferMemoryRequirements(dev, m_uniBuf, &uniMemReq); |
| 683 | |
| 684 | // Allocate memory for everything at once. |
| 685 | VkDeviceSize logoVertStartOffset = aligned(v: 0 + blockVertMemReq.size, byteAlign: logoVertMemReq.alignment); |
| 686 | VkDeviceSize floorVertStartOffset = aligned(v: logoVertStartOffset + logoVertMemReq.size, byteAlign: floorVertMemReq.alignment); |
| 687 | m_itemMaterial.uniMemStartOffset = aligned(v: floorVertStartOffset + floorVertMemReq.size, byteAlign: uniMemReq.alignment); |
| 688 | VkMemoryAllocateInfo memAllocInfo = { |
| 689 | .sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, |
| 690 | .pNext: nullptr, |
| 691 | .allocationSize: m_itemMaterial.uniMemStartOffset + uniMemReq.size, |
| 692 | .memoryTypeIndex: m_window->hostVisibleMemoryIndex() |
| 693 | }; |
| 694 | err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem); |
| 695 | if (err != VK_SUCCESS) |
| 696 | qFatal(msg: "Failed to allocate memory: %d" , err); |
| 697 | |
| 698 | err = m_devFuncs->vkBindBufferMemory(dev, m_blockVertexBuf, m_bufMem, 0); |
| 699 | if (err != VK_SUCCESS) |
| 700 | qFatal(msg: "Failed to bind vertex buffer memory: %d" , err); |
| 701 | err = m_devFuncs->vkBindBufferMemory(dev, m_logoVertexBuf, m_bufMem, logoVertStartOffset); |
| 702 | if (err != VK_SUCCESS) |
| 703 | qFatal(msg: "Failed to bind vertex buffer memory: %d" , err); |
| 704 | err = m_devFuncs->vkBindBufferMemory(dev, m_floorVertexBuf, m_bufMem, floorVertStartOffset); |
| 705 | if (err != VK_SUCCESS) |
| 706 | qFatal(msg: "Failed to bind vertex buffer memory: %d" , err); |
| 707 | err = m_devFuncs->vkBindBufferMemory(dev, m_uniBuf, m_bufMem, m_itemMaterial.uniMemStartOffset); |
| 708 | if (err != VK_SUCCESS) |
| 709 | qFatal(msg: "Failed to bind uniform buffer memory: %d" , err); |
| 710 | |
| 711 | // Copy vertex data. |
| 712 | quint8 *p; |
| 713 | err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, m_itemMaterial.uniMemStartOffset, 0, reinterpret_cast<void **>(&p)); |
| 714 | if (err != VK_SUCCESS) |
| 715 | qFatal(msg: "Failed to map memory: %d" , err); |
| 716 | memcpy(dest: p, src: m_blockMesh.data()->geom.constData(), n: blockMeshByteCount); |
| 717 | memcpy(dest: p + logoVertStartOffset, src: m_logoMesh.data()->geom.constData(), n: logoMeshByteCount); |
| 718 | memcpy(dest: p + floorVertStartOffset, src: quadVert, n: sizeof(quadVert)); |
| 719 | m_devFuncs->vkUnmapMemory(dev, m_bufMem); |
| 720 | |
| 721 | // Write descriptors for the uniform buffers in the vertex and fragment shaders. |
| 722 | VkDescriptorBufferInfo vertUni = { .buffer: m_uniBuf, .offset: 0, .range: m_itemMaterial.vertUniSize }; |
| 723 | VkDescriptorBufferInfo fragUni = { .buffer: m_uniBuf, .offset: m_itemMaterial.vertUniSize, .range: m_itemMaterial.fragUniSize }; |
| 724 | |
| 725 | VkWriteDescriptorSet descWrite[2]; |
| 726 | memset(s: descWrite, c: 0, n: sizeof(descWrite)); |
| 727 | descWrite[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| 728 | descWrite[0].dstSet = m_itemMaterial.descSet; |
| 729 | descWrite[0].dstBinding = 0; |
| 730 | descWrite[0].descriptorCount = 1; |
| 731 | descWrite[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; |
| 732 | descWrite[0].pBufferInfo = &vertUni; |
| 733 | |
| 734 | descWrite[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| 735 | descWrite[1].dstSet = m_itemMaterial.descSet; |
| 736 | descWrite[1].dstBinding = 1; |
| 737 | descWrite[1].descriptorCount = 1; |
| 738 | descWrite[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; |
| 739 | descWrite[1].pBufferInfo = &fragUni; |
| 740 | |
| 741 | m_devFuncs->vkUpdateDescriptorSets(dev, 2, descWrite, 0, nullptr); |
| 742 | } |
| 743 | |
| 744 | void Renderer::ensureInstanceBuffer() |
| 745 | { |
| 746 | if (m_instCount == m_preparedInstCount && m_instBuf) |
| 747 | return; |
| 748 | |
| 749 | Q_ASSERT(m_instCount <= MAX_INSTANCES); |
| 750 | |
| 751 | VkDevice dev = m_window->device(); |
| 752 | |
| 753 | // allocate only once, for the maximum instance count |
| 754 | if (!m_instBuf) { |
| 755 | VkBufferCreateInfo bufInfo; |
| 756 | memset(s: &bufInfo, c: 0, n: sizeof(bufInfo)); |
| 757 | bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| 758 | bufInfo.size = MAX_INSTANCES * PER_INSTANCE_DATA_SIZE; |
| 759 | bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| 760 | |
| 761 | // Keep a copy of the data since we may lose all graphics resources on |
| 762 | // unexpose, and reinitializing to new random positions afterwards |
| 763 | // would not be nice. |
| 764 | m_instData.resize(size: bufInfo.size); |
| 765 | |
| 766 | VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_instBuf); |
| 767 | if (err != VK_SUCCESS) |
| 768 | qFatal(msg: "Failed to create instance buffer: %d" , err); |
| 769 | |
| 770 | VkMemoryRequirements memReq; |
| 771 | m_devFuncs->vkGetBufferMemoryRequirements(dev, m_instBuf, &memReq); |
| 772 | if (DBG) |
| 773 | qDebug(msg: "Allocating %u bytes for instance data" , uint32_t(memReq.size)); |
| 774 | |
| 775 | VkMemoryAllocateInfo memAllocInfo = { |
| 776 | .sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, |
| 777 | .pNext: nullptr, |
| 778 | .allocationSize: memReq.size, |
| 779 | .memoryTypeIndex: m_window->hostVisibleMemoryIndex() |
| 780 | }; |
| 781 | err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_instBufMem); |
| 782 | if (err != VK_SUCCESS) |
| 783 | qFatal(msg: "Failed to allocate memory: %d" , err); |
| 784 | |
| 785 | err = m_devFuncs->vkBindBufferMemory(dev, m_instBuf, m_instBufMem, 0); |
| 786 | if (err != VK_SUCCESS) |
| 787 | qFatal(msg: "Failed to bind instance buffer memory: %d" , err); |
| 788 | } |
| 789 | |
| 790 | if (m_instCount != m_preparedInstCount) { |
| 791 | if (DBG) |
| 792 | qDebug(msg: "Preparing instances %d..%d" , m_preparedInstCount, m_instCount - 1); |
| 793 | char *p = m_instData.data(); |
| 794 | p += m_preparedInstCount * PER_INSTANCE_DATA_SIZE; |
| 795 | auto gen = [](int a, int b) { |
| 796 | return float(QRandomGenerator::global()->bounded(highest: double(b - a)) + a); |
| 797 | }; |
| 798 | for (int i = m_preparedInstCount; i < m_instCount; ++i) { |
| 799 | // Apply a random translation to each instance of the mesh. |
| 800 | float t[] = { gen(-5, 5), gen(-4, 6), gen(-30, 5) }; |
| 801 | memcpy(dest: p, src: t, n: 12); |
| 802 | // Apply a random adjustment to the diffuse color for each instance. (default is 0.7) |
| 803 | float d[] = { gen(-6, 3) / 10.0f, gen(-6, 3) / 10.0f, gen(-6, 3) / 10.0f }; |
| 804 | memcpy(dest: p + 12, src: d, n: 12); |
| 805 | p += PER_INSTANCE_DATA_SIZE; |
| 806 | } |
| 807 | m_preparedInstCount = m_instCount; |
| 808 | } |
| 809 | |
| 810 | quint8 *p; |
| 811 | VkResult err = m_devFuncs->vkMapMemory(dev, m_instBufMem, 0, m_instCount * PER_INSTANCE_DATA_SIZE, 0, |
| 812 | reinterpret_cast<void **>(&p)); |
| 813 | if (err != VK_SUCCESS) |
| 814 | qFatal(msg: "Failed to map memory: %d" , err); |
| 815 | memcpy(dest: p, src: m_instData.constData(), n: m_instData.size()); |
| 816 | m_devFuncs->vkUnmapMemory(dev, m_instBufMem); |
| 817 | } |
| 818 | |
| 819 | void Renderer::getMatrices(QMatrix4x4 *vp, QMatrix4x4 *model, QMatrix3x3 *modelNormal, QVector3D *eyePos) |
| 820 | { |
| 821 | model->setToIdentity(); |
| 822 | if (m_useLogo) |
| 823 | model->rotate(angle: 90, x: 1, y: 0, z: 0); |
| 824 | model->rotate(angle: m_rotation, x: 1, y: 1, z: 0); |
| 825 | |
| 826 | *modelNormal = model->normalMatrix(); |
| 827 | |
| 828 | QMatrix4x4 view = m_cam.viewMatrix(); |
| 829 | *vp = m_proj * view; |
| 830 | |
| 831 | *eyePos = view.inverted().column(index: 3).toVector3D(); |
| 832 | } |
| 833 | |
| 834 | void Renderer::writeFragUni(quint8 *p, const QVector3D &eyePos) |
| 835 | { |
| 836 | float ECCameraPosition[] = { eyePos.x(), eyePos.y(), eyePos.z() }; |
| 837 | memcpy(dest: p, src: ECCameraPosition, n: 12); |
| 838 | p += 16; |
| 839 | |
| 840 | // Material |
| 841 | float ka[] = { 0.05f, 0.05f, 0.05f }; |
| 842 | memcpy(dest: p, src: ka, n: 12); |
| 843 | p += 16; |
| 844 | |
| 845 | float kd[] = { 0.7f, 0.7f, 0.7f }; |
| 846 | memcpy(dest: p, src: kd, n: 12); |
| 847 | p += 16; |
| 848 | |
| 849 | float ks[] = { 0.66f, 0.66f, 0.66f }; |
| 850 | memcpy(dest: p, src: ks, n: 12); |
| 851 | p += 16; |
| 852 | |
| 853 | // Light parameters |
| 854 | float ECLightPosition[] = { m_lightPos.x(), m_lightPos.y(), m_lightPos.z() }; |
| 855 | memcpy(dest: p, src: ECLightPosition, n: 12); |
| 856 | p += 16; |
| 857 | |
| 858 | float att[] = { 1, 0, 0 }; |
| 859 | memcpy(dest: p, src: att, n: 12); |
| 860 | p += 16; |
| 861 | |
| 862 | float color[] = { 1.0f, 1.0f, 1.0f }; |
| 863 | memcpy(dest: p, src: color, n: 12); |
| 864 | p += 12; // next we have two floats which have an alignment of 4, hence 12 only |
| 865 | |
| 866 | float intensity = 0.8f; |
| 867 | memcpy(dest: p, src: &intensity, n: 4); |
| 868 | p += 4; |
| 869 | |
| 870 | float specularExp = 150.0f; |
| 871 | memcpy(dest: p, src: &specularExp, n: 4); |
| 872 | p += 4; |
| 873 | } |
| 874 | |
| 875 | void Renderer::startNextFrame() |
| 876 | { |
| 877 | // For demonstration purposes offload the command buffer generation onto a |
| 878 | // worker thread and continue with the frame submission only when it has |
| 879 | // finished. |
| 880 | Q_ASSERT(!m_framePending); |
| 881 | m_framePending = true; |
| 882 | QFuture<void> future = QtConcurrent::run(object: this, fn: &Renderer::buildFrame); |
| 883 | m_frameWatcher.setFuture(future); |
| 884 | } |
| 885 | |
| 886 | void Renderer::buildFrame() |
| 887 | { |
| 888 | QMutexLocker locker(&m_guiMutex); |
| 889 | |
| 890 | ensureBuffers(); |
| 891 | ensureInstanceBuffer(); |
| 892 | m_pipelinesFuture.waitForFinished(); |
| 893 | |
| 894 | VkCommandBuffer cb = m_window->currentCommandBuffer(); |
| 895 | const QSize sz = m_window->swapChainImageSize(); |
| 896 | |
| 897 | VkClearColorValue clearColor = {.float32: { 0.67f, 0.84f, 0.9f, 1.0f }}; |
| 898 | VkClearDepthStencilValue clearDS = { .depth: 1, .stencil: 0 }; |
| 899 | VkClearValue clearValues[3]; |
| 900 | memset(s: clearValues, c: 0, n: sizeof(clearValues)); |
| 901 | clearValues[0].color = clearValues[2].color = clearColor; |
| 902 | clearValues[1].depthStencil = clearDS; |
| 903 | |
| 904 | VkRenderPassBeginInfo rpBeginInfo; |
| 905 | memset(s: &rpBeginInfo, c: 0, n: sizeof(rpBeginInfo)); |
| 906 | rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| 907 | rpBeginInfo.renderPass = m_window->defaultRenderPass(); |
| 908 | rpBeginInfo.framebuffer = m_window->currentFramebuffer(); |
| 909 | rpBeginInfo.renderArea.extent.width = sz.width(); |
| 910 | rpBeginInfo.renderArea.extent.height = sz.height(); |
| 911 | rpBeginInfo.clearValueCount = m_window->sampleCountFlagBits() > VK_SAMPLE_COUNT_1_BIT ? 3 : 2; |
| 912 | rpBeginInfo.pClearValues = clearValues; |
| 913 | VkCommandBuffer cmdBuf = m_window->currentCommandBuffer(); |
| 914 | m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| 915 | |
| 916 | VkViewport viewport = { |
| 917 | .x: 0, .y: 0, |
| 918 | .width: float(sz.width()), .height: float(sz.height()), |
| 919 | .minDepth: 0, .maxDepth: 1 |
| 920 | }; |
| 921 | m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport); |
| 922 | |
| 923 | VkRect2D scissor = { |
| 924 | .offset: { .x: 0, .y: 0 }, |
| 925 | .extent: { .width: uint32_t(sz.width()), .height: uint32_t(sz.height()) } |
| 926 | }; |
| 927 | m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor); |
| 928 | |
| 929 | buildDrawCallsForFloor(); |
| 930 | buildDrawCallsForItems(); |
| 931 | |
| 932 | m_devFuncs->vkCmdEndRenderPass(cmdBuf); |
| 933 | } |
| 934 | |
| 935 | void Renderer::buildDrawCallsForItems() |
| 936 | { |
| 937 | VkDevice dev = m_window->device(); |
| 938 | VkCommandBuffer cb = m_window->currentCommandBuffer(); |
| 939 | |
| 940 | m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_itemMaterial.pipeline); |
| 941 | |
| 942 | VkDeviceSize vbOffset = 0; |
| 943 | m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, m_useLogo ? &m_logoVertexBuf : &m_blockVertexBuf, &vbOffset); |
| 944 | m_devFuncs->vkCmdBindVertexBuffers(cb, 1, 1, &m_instBuf, &vbOffset); |
| 945 | |
| 946 | // Now provide offsets so that the two dynamic buffers point to the |
| 947 | // beginning of the vertex and fragment uniform data for the current frame. |
| 948 | uint32_t frameUniOffset = m_window->currentFrame() * (m_itemMaterial.vertUniSize + m_itemMaterial.fragUniSize); |
| 949 | uint32_t frameUniOffsets[] = { frameUniOffset, frameUniOffset }; |
| 950 | m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_itemMaterial.pipelineLayout, 0, 1, |
| 951 | &m_itemMaterial.descSet, 2, frameUniOffsets); |
| 952 | |
| 953 | if (m_animating) |
| 954 | m_rotation += 0.5; |
| 955 | |
| 956 | if (m_animating || m_vpDirty) { |
| 957 | if (m_vpDirty) |
| 958 | --m_vpDirty; |
| 959 | QMatrix4x4 vp, model; |
| 960 | QMatrix3x3 modelNormal; |
| 961 | QVector3D eyePos; |
| 962 | getMatrices(vp: &vp, model: &model, modelNormal: &modelNormal, eyePos: &eyePos); |
| 963 | |
| 964 | // Map the uniform data for the current frame, ignore the geometry data at |
| 965 | // the beginning and the uniforms for other frames. |
| 966 | quint8 *p; |
| 967 | VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, |
| 968 | m_itemMaterial.uniMemStartOffset + frameUniOffset, |
| 969 | m_itemMaterial.vertUniSize + m_itemMaterial.fragUniSize, |
| 970 | 0, reinterpret_cast<void **>(&p)); |
| 971 | if (err != VK_SUCCESS) |
| 972 | qFatal(msg: "Failed to map memory: %d" , err); |
| 973 | |
| 974 | // Vertex shader uniforms |
| 975 | memcpy(dest: p, src: vp.constData(), n: 64); |
| 976 | memcpy(dest: p + 64, src: model.constData(), n: 64); |
| 977 | const float *mnp = modelNormal.constData(); |
| 978 | memcpy(dest: p + 128, src: mnp, n: 12); |
| 979 | memcpy(dest: p + 128 + 16, src: mnp + 3, n: 12); |
| 980 | memcpy(dest: p + 128 + 32, src: mnp + 6, n: 12); |
| 981 | |
| 982 | // Fragment shader uniforms |
| 983 | p += m_itemMaterial.vertUniSize; |
| 984 | writeFragUni(p, eyePos); |
| 985 | |
| 986 | m_devFuncs->vkUnmapMemory(dev, m_bufMem); |
| 987 | } |
| 988 | |
| 989 | m_devFuncs->vkCmdDraw(cb, (m_useLogo ? m_logoMesh.data() : m_blockMesh.data())->vertexCount, m_instCount, 0, 0); |
| 990 | } |
| 991 | |
| 992 | void Renderer::buildDrawCallsForFloor() |
| 993 | { |
| 994 | VkCommandBuffer cb = m_window->currentCommandBuffer(); |
| 995 | |
| 996 | m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_floorMaterial.pipeline); |
| 997 | |
| 998 | VkDeviceSize vbOffset = 0; |
| 999 | m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_floorVertexBuf, &vbOffset); |
| 1000 | |
| 1001 | QMatrix4x4 mvp = m_proj * m_cam.viewMatrix() * m_floorModel; |
| 1002 | m_devFuncs->vkCmdPushConstants(cb, m_floorMaterial.pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, 64, mvp.constData()); |
| 1003 | float color[] = { 0.67f, 1.0f, 0.2f }; |
| 1004 | m_devFuncs->vkCmdPushConstants(cb, m_floorMaterial.pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, 64, 12, color); |
| 1005 | |
| 1006 | m_devFuncs->vkCmdDraw(cb, 4, 1, 0, 0); |
| 1007 | } |
| 1008 | |
| 1009 | void Renderer::addNew() |
| 1010 | { |
| 1011 | QMutexLocker locker(&m_guiMutex); |
| 1012 | m_instCount = qMin(a: m_instCount + 16, b: MAX_INSTANCES); |
| 1013 | } |
| 1014 | |
| 1015 | void Renderer::yaw(float degrees) |
| 1016 | { |
| 1017 | QMutexLocker locker(&m_guiMutex); |
| 1018 | m_cam.yaw(degrees); |
| 1019 | markViewProjDirty(); |
| 1020 | } |
| 1021 | |
| 1022 | void Renderer::pitch(float degrees) |
| 1023 | { |
| 1024 | QMutexLocker locker(&m_guiMutex); |
| 1025 | m_cam.pitch(degrees); |
| 1026 | markViewProjDirty(); |
| 1027 | } |
| 1028 | |
| 1029 | void Renderer::walk(float amount) |
| 1030 | { |
| 1031 | QMutexLocker locker(&m_guiMutex); |
| 1032 | m_cam.walk(amount); |
| 1033 | markViewProjDirty(); |
| 1034 | } |
| 1035 | |
| 1036 | void Renderer::strafe(float amount) |
| 1037 | { |
| 1038 | QMutexLocker locker(&m_guiMutex); |
| 1039 | m_cam.strafe(amount); |
| 1040 | markViewProjDirty(); |
| 1041 | } |
| 1042 | |
| 1043 | void Renderer::setUseLogo(bool b) |
| 1044 | { |
| 1045 | QMutexLocker locker(&m_guiMutex); |
| 1046 | m_useLogo = b; |
| 1047 | if (!m_animating) |
| 1048 | m_window->requestUpdate(); |
| 1049 | } |
| 1050 | |