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| 50 | |
| 51 | #ifndef RENDERER_H |
| 52 | #define RENDERER_H |
| 53 | |
| 54 | #include "vulkanwindow.h" |
| 55 | #include "mesh.h" |
| 56 | #include "shader.h" |
| 57 | #include "camera.h" |
| 58 | #include <QFutureWatcher> |
| 59 | #include <QMutex> |
| 60 | |
| 61 | class Renderer : public QVulkanWindowRenderer |
| 62 | { |
| 63 | public: |
| 64 | Renderer(VulkanWindow *w, int initialCount); |
| 65 | |
| 66 | void preInitResources() override; |
| 67 | void initResources() override; |
| 68 | void initSwapChainResources() override; |
| 69 | void releaseSwapChainResources() override; |
| 70 | void releaseResources() override; |
| 71 | |
| 72 | void startNextFrame() override; |
| 73 | |
| 74 | bool animating() const { return m_animating; } |
| 75 | void setAnimating(bool a) { m_animating = a; } |
| 76 | |
| 77 | int instanceCount() const { return m_instCount; } |
| 78 | void addNew(); |
| 79 | |
| 80 | void yaw(float degrees); |
| 81 | void pitch(float degrees); |
| 82 | void walk(float amount); |
| 83 | void strafe(float amount); |
| 84 | |
| 85 | void setUseLogo(bool b); |
| 86 | |
| 87 | private: |
| 88 | void createPipelines(); |
| 89 | void createItemPipeline(); |
| 90 | void createFloorPipeline(); |
| 91 | void ensureBuffers(); |
| 92 | void ensureInstanceBuffer(); |
| 93 | void getMatrices(QMatrix4x4 *mvp, QMatrix4x4 *model, QMatrix3x3 *modelNormal, QVector3D *eyePos); |
| 94 | void writeFragUni(quint8 *p, const QVector3D &eyePos); |
| 95 | void buildFrame(); |
| 96 | void buildDrawCallsForItems(); |
| 97 | void buildDrawCallsForFloor(); |
| 98 | |
| 99 | void markViewProjDirty() { m_vpDirty = m_window->concurrentFrameCount(); } |
| 100 | |
| 101 | VulkanWindow *m_window; |
| 102 | QVulkanDeviceFunctions *m_devFuncs; |
| 103 | |
| 104 | bool m_useLogo = false; |
| 105 | Mesh m_blockMesh; |
| 106 | Mesh m_logoMesh; |
| 107 | VkBuffer m_blockVertexBuf = VK_NULL_HANDLE; |
| 108 | VkBuffer m_logoVertexBuf = VK_NULL_HANDLE; |
| 109 | struct { |
| 110 | VkDeviceSize vertUniSize; |
| 111 | VkDeviceSize fragUniSize; |
| 112 | VkDeviceSize uniMemStartOffset; |
| 113 | Shader vs; |
| 114 | Shader fs; |
| 115 | VkDescriptorPool descPool = VK_NULL_HANDLE; |
| 116 | VkDescriptorSetLayout descSetLayout = VK_NULL_HANDLE; |
| 117 | VkDescriptorSet descSet; |
| 118 | VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; |
| 119 | VkPipeline pipeline = VK_NULL_HANDLE; |
| 120 | } m_itemMaterial; |
| 121 | |
| 122 | VkBuffer m_floorVertexBuf = VK_NULL_HANDLE; |
| 123 | struct { |
| 124 | Shader vs; |
| 125 | Shader fs; |
| 126 | VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; |
| 127 | VkPipeline pipeline = VK_NULL_HANDLE; |
| 128 | } m_floorMaterial; |
| 129 | |
| 130 | VkDeviceMemory m_bufMem = VK_NULL_HANDLE; |
| 131 | VkBuffer m_uniBuf = VK_NULL_HANDLE; |
| 132 | |
| 133 | VkPipelineCache m_pipelineCache = VK_NULL_HANDLE; |
| 134 | QFuture<void> m_pipelinesFuture; |
| 135 | |
| 136 | QVector3D m_lightPos; |
| 137 | Camera m_cam; |
| 138 | |
| 139 | QMatrix4x4 m_proj; |
| 140 | int m_vpDirty = 0; |
| 141 | QMatrix4x4 m_floorModel; |
| 142 | |
| 143 | bool m_animating; |
| 144 | float m_rotation = 0.0f; |
| 145 | |
| 146 | int m_instCount; |
| 147 | int m_preparedInstCount = 0; |
| 148 | QByteArray m_instData; |
| 149 | VkBuffer m_instBuf = VK_NULL_HANDLE; |
| 150 | VkDeviceMemory m_instBufMem = VK_NULL_HANDLE; |
| 151 | |
| 152 | QFutureWatcher<void> m_frameWatcher; |
| 153 | bool m_framePending; |
| 154 | |
| 155 | QMutex m_guiMutex; |
| 156 | }; |
| 157 | |
| 158 | #endif |
| 159 | |