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50 | |
51 | #ifndef STATES_H |
52 | #define STATES_H |
53 | |
54 | //Qt |
55 | #include <QKeyEventTransition> |
56 | #include <QSignalTransition> |
57 | #include <QState> |
58 | |
59 | class GraphicsScene; |
60 | QT_BEGIN_NAMESPACE |
61 | class QStateMachine; |
62 | QT_END_NAMESPACE |
63 | |
64 | class PlayState : public QState |
65 | { |
66 | public: |
67 | explicit PlayState(GraphicsScene *scene, QState *parent = nullptr); |
68 | ~PlayState(); |
69 | |
70 | protected: |
71 | void onEntry(QEvent *) override; |
72 | |
73 | private : |
74 | GraphicsScene *scene; |
75 | QStateMachine *machine; |
76 | int currentLevel; |
77 | int score; |
78 | |
79 | friend class UpdateScoreState; |
80 | friend class UpdateScoreTransition; |
81 | friend class WinTransition; |
82 | friend class CustomSpaceTransition; |
83 | friend class WinState; |
84 | friend class LostState; |
85 | friend class LevelState; |
86 | }; |
87 | |
88 | class LevelState : public QState |
89 | { |
90 | public: |
91 | LevelState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); |
92 | protected: |
93 | void onEntry(QEvent *) override; |
94 | private : |
95 | void initializeLevel(); |
96 | GraphicsScene *scene; |
97 | PlayState *game; |
98 | }; |
99 | |
100 | class PauseState : public QState |
101 | { |
102 | public: |
103 | explicit PauseState(GraphicsScene *scene, QState *parent = nullptr); |
104 | |
105 | protected: |
106 | void onEntry(QEvent *) override; |
107 | void onExit(QEvent *) override; |
108 | private : |
109 | GraphicsScene *scene; |
110 | }; |
111 | |
112 | class LostState : public QState |
113 | { |
114 | public: |
115 | LostState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); |
116 | |
117 | protected: |
118 | void onEntry(QEvent *) override; |
119 | void onExit(QEvent *) override; |
120 | private : |
121 | GraphicsScene *scene; |
122 | PlayState *game; |
123 | }; |
124 | |
125 | class WinState : public QState |
126 | { |
127 | public: |
128 | WinState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); |
129 | |
130 | protected: |
131 | void onEntry(QEvent *) override; |
132 | void onExit(QEvent *) override; |
133 | private : |
134 | GraphicsScene *scene; |
135 | PlayState *game; |
136 | }; |
137 | |
138 | class UpdateScoreState : public QState |
139 | { |
140 | public: |
141 | UpdateScoreState(QState *parent); |
142 | private: |
143 | }; |
144 | |
145 | //These transtion is used to update the score |
146 | class UpdateScoreTransition : public QSignalTransition |
147 | { |
148 | public: |
149 | UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
150 | protected: |
151 | bool eventTest(QEvent *event) override; |
152 | private: |
153 | PlayState *game; |
154 | GraphicsScene *scene; |
155 | }; |
156 | |
157 | //These transtion test if we have won the game |
158 | class WinTransition : public QSignalTransition |
159 | { |
160 | public: |
161 | WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); |
162 | protected: |
163 | bool eventTest(QEvent *event) override; |
164 | private: |
165 | PlayState *game; |
166 | GraphicsScene *scene; |
167 | }; |
168 | |
169 | //These transtion is true if one level has been completed and the player want to continue |
170 | class CustomSpaceTransition : public QKeyEventTransition |
171 | { |
172 | public: |
173 | CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); |
174 | protected: |
175 | bool eventTest(QEvent *event) override; |
176 | private: |
177 | PlayState *game; |
178 | }; |
179 | |
180 | #endif // STATES_H |
181 | |