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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #ifndef STATES_H | 
| 52 | #define STATES_H | 
| 53 |  | 
| 54 | //Qt | 
| 55 | #include <QKeyEventTransition> | 
| 56 | #include <QSignalTransition> | 
| 57 | #include <QState> | 
| 58 |  | 
| 59 | class GraphicsScene; | 
| 60 | QT_BEGIN_NAMESPACE | 
| 61 | class QStateMachine; | 
| 62 | QT_END_NAMESPACE | 
| 63 |  | 
| 64 | class PlayState : public QState | 
| 65 | { | 
| 66 | public: | 
| 67 |     explicit PlayState(GraphicsScene *scene, QState *parent = nullptr); | 
| 68 |     ~PlayState(); | 
| 69 |  | 
| 70 |  protected: | 
| 71 |     void onEntry(QEvent *) override; | 
| 72 |  | 
| 73 | private : | 
| 74 |     GraphicsScene *scene; | 
| 75 |     QStateMachine *machine; | 
| 76 |     int currentLevel; | 
| 77 |     int score; | 
| 78 |  | 
| 79 |     friend class UpdateScoreState; | 
| 80 |     friend class UpdateScoreTransition; | 
| 81 |     friend class WinTransition; | 
| 82 |     friend class CustomSpaceTransition; | 
| 83 |     friend class WinState; | 
| 84 |     friend class LostState; | 
| 85 |     friend class LevelState; | 
| 86 | }; | 
| 87 |  | 
| 88 | class LevelState : public QState | 
| 89 | { | 
| 90 | public: | 
| 91 |     LevelState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); | 
| 92 | protected: | 
| 93 |     void onEntry(QEvent *) override; | 
| 94 | private : | 
| 95 |     void initializeLevel(); | 
| 96 |     GraphicsScene *scene; | 
| 97 |     PlayState *game; | 
| 98 | }; | 
| 99 |  | 
| 100 | class PauseState : public QState | 
| 101 | { | 
| 102 | public: | 
| 103 |     explicit PauseState(GraphicsScene *scene, QState *parent = nullptr); | 
| 104 |  | 
| 105 | protected: | 
| 106 |     void onEntry(QEvent *) override; | 
| 107 |     void onExit(QEvent *) override; | 
| 108 | private : | 
| 109 |     GraphicsScene *scene; | 
| 110 | }; | 
| 111 |  | 
| 112 | class LostState : public QState | 
| 113 | { | 
| 114 | public: | 
| 115 |     LostState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); | 
| 116 |  | 
| 117 | protected: | 
| 118 |     void onEntry(QEvent *) override; | 
| 119 |     void onExit(QEvent *) override; | 
| 120 | private : | 
| 121 |     GraphicsScene *scene; | 
| 122 |     PlayState *game; | 
| 123 | }; | 
| 124 |  | 
| 125 | class WinState : public QState | 
| 126 | { | 
| 127 | public: | 
| 128 |     WinState(GraphicsScene *scene, PlayState *game, QState *parent = nullptr); | 
| 129 |  | 
| 130 | protected: | 
| 131 |     void onEntry(QEvent *) override; | 
| 132 |     void onExit(QEvent *) override; | 
| 133 | private : | 
| 134 |     GraphicsScene *scene; | 
| 135 |     PlayState *game; | 
| 136 | }; | 
| 137 |  | 
| 138 | class UpdateScoreState : public QState | 
| 139 | { | 
| 140 | public: | 
| 141 |     UpdateScoreState(QState *parent); | 
| 142 | private: | 
| 143 | }; | 
| 144 |  | 
| 145 | //These transtion is used to update the score | 
| 146 | class UpdateScoreTransition : public QSignalTransition | 
| 147 | { | 
| 148 | public: | 
| 149 |     UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); | 
| 150 | protected: | 
| 151 |     bool eventTest(QEvent *event) override; | 
| 152 | private: | 
| 153 |     PlayState *game; | 
| 154 |     GraphicsScene *scene; | 
| 155 | }; | 
| 156 |  | 
| 157 | //These transtion test if we have won the game | 
| 158 | class WinTransition : public QSignalTransition | 
| 159 | { | 
| 160 | public: | 
| 161 |     WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); | 
| 162 | protected: | 
| 163 |     bool eventTest(QEvent *event) override; | 
| 164 | private: | 
| 165 |     PlayState *game; | 
| 166 |     GraphicsScene *scene; | 
| 167 | }; | 
| 168 |  | 
| 169 | //These transtion is true if one level has been completed and the player want to continue | 
| 170 |  class CustomSpaceTransition : public QKeyEventTransition | 
| 171 | { | 
| 172 | public: | 
| 173 |     CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); | 
| 174 | protected: | 
| 175 |     bool eventTest(QEvent *event) override; | 
| 176 | private: | 
| 177 |     PlayState *game; | 
| 178 | }; | 
| 179 |  | 
| 180 | #endif // STATES_H | 
| 181 |  |