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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "trackball.h" | 
| 52 | #include "scene.h" | 
| 53 |  | 
| 54 | //============================================================================// | 
| 55 | //                                  TrackBall                                 // | 
| 56 | //============================================================================// | 
| 57 |  | 
| 58 | TrackBall::TrackBall(TrackMode mode) | 
| 59 |     : TrackBall(0, QVector3D(0, 1, 0), mode) | 
| 60 | { | 
| 61 | } | 
| 62 |  | 
| 63 | TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode) | 
| 64 |     : m_axis(axis) | 
| 65 |     , m_angularVelocity(angularVelocity) | 
| 66 |     , m_mode(mode) | 
| 67 | {} | 
| 68 |  | 
| 69 | void TrackBall::push(const QPointF& p, const QQuaternion &) | 
| 70 | { | 
| 71 |     m_rotation = rotation(); | 
| 72 |     m_pressed = true; | 
| 73 |     m_lastTime = QTime::currentTime(); | 
| 74 |     m_lastPos = p; | 
| 75 |     m_angularVelocity = 0.0f; | 
| 76 | } | 
| 77 |  | 
| 78 | void TrackBall::move(const QPointF& p, const QQuaternion &transformation) | 
| 79 | { | 
| 80 |     if (!m_pressed) | 
| 81 |         return; | 
| 82 |  | 
| 83 |     QTime currentTime = QTime::currentTime(); | 
| 84 |     int msecs = m_lastTime.msecsTo(currentTime); | 
| 85 |     if (msecs <= 20) | 
| 86 |         return; | 
| 87 |  | 
| 88 |     switch (m_mode) { | 
| 89 |     case Plane: | 
| 90 |         { | 
| 91 |             QLineF delta(m_lastPos, p); | 
| 92 |             const float angleDelta = qRadiansToDegrees(radians: float(delta.length())); | 
| 93 |             m_angularVelocity = angleDelta / msecs; | 
| 94 |             m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized(); | 
| 95 |             m_axis = transformation.rotatedVector(vector: m_axis); | 
| 96 |             m_rotation = QQuaternion::fromAxisAndAngle(axis: m_axis, angle: angleDelta) * m_rotation; | 
| 97 |         } | 
| 98 |         break; | 
| 99 |     case Sphere: | 
| 100 |         { | 
| 101 |             QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f); | 
| 102 |             float sqrZ = 1 - QVector3D::dotProduct(v1: lastPos3D, v2: lastPos3D); | 
| 103 |             if (sqrZ > 0) | 
| 104 |                 lastPos3D.setZ(std::sqrt(x: sqrZ)); | 
| 105 |             else | 
| 106 |                 lastPos3D.normalize(); | 
| 107 |  | 
| 108 |             QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f); | 
| 109 |             sqrZ = 1 - QVector3D::dotProduct(v1: currentPos3D, v2: currentPos3D); | 
| 110 |             if (sqrZ > 0) | 
| 111 |                 currentPos3D.setZ(std::sqrt(x: sqrZ)); | 
| 112 |             else | 
| 113 |                 currentPos3D.normalize(); | 
| 114 |  | 
| 115 |             m_axis = QVector3D::crossProduct(v1: lastPos3D, v2: currentPos3D); | 
| 116 |             float angle = qRadiansToDegrees(radians: std::asin(x: m_axis.length())); | 
| 117 |  | 
| 118 |             m_angularVelocity = angle / msecs; | 
| 119 |             m_axis.normalize(); | 
| 120 |             m_axis = transformation.rotatedVector(vector: m_axis); | 
| 121 |             m_rotation = QQuaternion::fromAxisAndAngle(axis: m_axis, angle) * m_rotation; | 
| 122 |         } | 
| 123 |         break; | 
| 124 |     } | 
| 125 |  | 
| 126 |  | 
| 127 |     m_lastPos = p; | 
| 128 |     m_lastTime = currentTime; | 
| 129 | } | 
| 130 |  | 
| 131 | void TrackBall::release(const QPointF& p, const QQuaternion &transformation) | 
| 132 | { | 
| 133 |     // Calling move() caused the rotation to stop if the framerate was too low. | 
| 134 |     move(p, transformation); | 
| 135 |     m_pressed = false; | 
| 136 | } | 
| 137 |  | 
| 138 | void TrackBall::start() | 
| 139 | { | 
| 140 |     m_lastTime = QTime::currentTime(); | 
| 141 |     m_paused = false; | 
| 142 | } | 
| 143 |  | 
| 144 | void TrackBall::stop() | 
| 145 | { | 
| 146 |     m_rotation = rotation(); | 
| 147 |     m_paused = true; | 
| 148 | } | 
| 149 |  | 
| 150 | QQuaternion TrackBall::rotation() const | 
| 151 | { | 
| 152 |     if (m_paused || m_pressed) | 
| 153 |         return m_rotation; | 
| 154 |  | 
| 155 |     QTime currentTime = QTime::currentTime(); | 
| 156 |     float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime); | 
| 157 |     return QQuaternion::fromAxisAndAngle(axis: m_axis, angle) * m_rotation; | 
| 158 | } | 
| 159 |  | 
| 160 |  |