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2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtGui module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
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35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QOPENGLFUNCTIONS_H |
41 | #define QOPENGLFUNCTIONS_H |
42 | |
43 | #include <QtGui/qtguiglobal.h> |
44 | |
45 | #ifndef QT_NO_OPENGL |
46 | |
47 | #ifdef __GLEW_H__ |
48 | #if defined(Q_CC_GNU) |
49 | #warning qopenglfunctions.h is not compatible with GLEW, GLEW defines will be undefined |
50 | #warning To use GLEW with Qt, do not include <qopengl.h> or <QOpenGLFunctions> after glew.h |
51 | #endif |
52 | #endif |
53 | |
54 | #include <QtGui/qopengl.h> |
55 | #include <QtGui/qopenglcontext.h> |
56 | |
57 | //#define Q_ENABLE_OPENGL_FUNCTIONS_DEBUG |
58 | |
59 | #ifdef QT_OPENGL_ES |
60 | typedef double GLdouble; |
61 | #endif |
62 | |
63 | #ifdef Q_ENABLE_OPENGL_FUNCTIONS_DEBUG |
64 | #include <stdio.h> |
65 | #define Q_OPENGL_FUNCTIONS_DEBUG \ |
66 | GLenum error = glGetError(); \ |
67 | if (error != GL_NO_ERROR) { \ |
68 | unsigned clamped = qMin(unsigned(error - GL_INVALID_ENUM), 4U); \ |
69 | const char *errors[] = { "GL_INVALID_ENUM", "GL_INVALID_VALUE", "GL_INVALID_OPERATION", "Unknown" }; \ |
70 | printf("GL error at %s:%d: %s\n", __FILE__, __LINE__, errors[clamped]); \ |
71 | int *value = 0; \ |
72 | *value = 0; \ |
73 | } |
74 | #else |
75 | #define Q_OPENGL_FUNCTIONS_DEBUG |
76 | #endif |
77 | |
78 | QT_BEGIN_NAMESPACE |
79 | |
80 | struct QOpenGLFunctionsPrivate; |
81 | |
82 | // Undefine any macros from GLEW, qopenglextensions_p.h, etc that |
83 | // may interfere with the definition of QOpenGLFunctions. |
84 | #undef glBindTexture |
85 | #undef glBlendFunc |
86 | #undef glClear |
87 | #undef glClearColor |
88 | #undef glClearStencil |
89 | #undef glColorMask |
90 | #undef glCopyTexImage2D |
91 | #undef glCopyTexSubImage2D |
92 | #undef glCullFace |
93 | #undef glDeleteTextures |
94 | #undef glDepthFunc |
95 | #undef glDepthMask |
96 | #undef glDisable |
97 | #undef glDrawArrays |
98 | #undef glDrawElements |
99 | #undef glEnable |
100 | #undef glFinish |
101 | #undef glFlush |
102 | #undef glFrontFace |
103 | #undef glGenTextures |
104 | #undef glGetBooleanv |
105 | #undef glGetError |
106 | #undef glGetFloatv |
107 | #undef glGetIntegerv |
108 | #undef glGetString |
109 | #undef glGetTexParameterfv |
110 | #undef glGetTexParameteriv |
111 | #undef glHint |
112 | #undef glIsEnabled |
113 | #undef glIsTexture |
114 | #undef glLineWidth |
115 | #undef glPixelStorei |
116 | #undef glPolygonOffset |
117 | #undef glReadPixels |
118 | #undef glScissor |
119 | #undef glStencilFunc |
120 | #undef glStencilMask |
121 | #undef glStencilOp |
122 | #undef glTexImage2D |
123 | #undef glTexParameterf |
124 | #undef glTexParameterfv |
125 | #undef glTexParameteri |
126 | #undef glTexParameteriv |
127 | #undef glTexSubImage2D |
128 | #undef glViewport |
129 | |
130 | #undef glActiveTexture |
131 | #undef glAttachShader |
132 | #undef glBindAttribLocation |
133 | #undef glBindBuffer |
134 | #undef glBindFramebuffer |
135 | #undef glBindRenderbuffer |
136 | #undef glBlendColor |
137 | #undef glBlendEquation |
138 | #undef glBlendEquationSeparate |
139 | #undef glBlendFuncSeparate |
140 | #undef glBufferData |
141 | #undef glBufferSubData |
142 | #undef glCheckFramebufferStatus |
143 | #undef glClearDepthf |
144 | #undef glCompileShader |
145 | #undef glCompressedTexImage2D |
146 | #undef glCompressedTexSubImage2D |
147 | #undef glCreateProgram |
148 | #undef glCreateShader |
149 | #undef glDeleteBuffers |
150 | #undef glDeleteFramebuffers |
151 | #undef glDeleteProgram |
152 | #undef glDeleteRenderbuffers |
153 | #undef glDeleteShader |
154 | #undef glDepthRangef |
155 | #undef glDetachShader |
156 | #undef glDisableVertexAttribArray |
157 | #undef glEnableVertexAttribArray |
158 | #undef glFramebufferRenderbuffer |
159 | #undef glFramebufferTexture2D |
160 | #undef glGenBuffers |
161 | #undef glGenerateMipmap |
162 | #undef glGenFramebuffers |
163 | #undef glGenRenderbuffers |
164 | #undef glGetActiveAttrib |
165 | #undef glGetActiveUniform |
166 | #undef glGetAttachedShaders |
167 | #undef glGetAttribLocation |
168 | #undef glGetBufferParameteriv |
169 | #undef glGetFramebufferAttachmentParameteriv |
170 | #undef glGetProgramiv |
171 | #undef glGetProgramInfoLog |
172 | #undef glGetRenderbufferParameteriv |
173 | #undef glGetShaderiv |
174 | #undef glGetShaderInfoLog |
175 | #undef glGetShaderPrecisionFormat |
176 | #undef glGetShaderSource |
177 | #undef glGetUniformfv |
178 | #undef glGetUniformiv |
179 | #undef glGetUniformLocation |
180 | #undef glGetVertexAttribfv |
181 | #undef glGetVertexAttribiv |
182 | #undef glGetVertexAttribPointerv |
183 | #undef glIsBuffer |
184 | #undef glIsFramebuffer |
185 | #undef glIsProgram |
186 | #undef glIsRenderbuffer |
187 | #undef glIsShader |
188 | #undef glLinkProgram |
189 | #undef glReleaseShaderCompiler |
190 | #undef glRenderbufferStorage |
191 | #undef glSampleCoverage |
192 | #undef glShaderBinary |
193 | #undef glShaderSource |
194 | #undef glStencilFuncSeparate |
195 | #undef glStencilMaskSeparate |
196 | #undef glStencilOpSeparate |
197 | #undef glUniform1f |
198 | #undef glUniform1fv |
199 | #undef glUniform1i |
200 | #undef glUniform1iv |
201 | #undef glUniform2f |
202 | #undef glUniform2fv |
203 | #undef glUniform2i |
204 | #undef glUniform2iv |
205 | #undef glUniform3f |
206 | #undef glUniform3fv |
207 | #undef glUniform3i |
208 | #undef glUniform3iv |
209 | #undef glUniform4f |
210 | #undef glUniform4fv |
211 | #undef glUniform4i |
212 | #undef glUniform4iv |
213 | #undef glUniformMatrix2fv |
214 | #undef glUniformMatrix3fv |
215 | #undef glUniformMatrix4fv |
216 | #undef glUseProgram |
217 | #undef glValidateProgram |
218 | #undef glVertexAttrib1f |
219 | #undef glVertexAttrib1fv |
220 | #undef glVertexAttrib2f |
221 | #undef glVertexAttrib2fv |
222 | #undef glVertexAttrib3f |
223 | #undef glVertexAttrib3fv |
224 | #undef glVertexAttrib4f |
225 | #undef glVertexAttrib4fv |
226 | #undef glVertexAttribPointer |
227 | |
228 | #undef glTexLevelParameteriv |
229 | |
230 | #if defined(Q_CLANG_QDOC) |
231 | #undef GLbitfield |
232 | typedef unsigned int GLbitfield; |
233 | #undef GLchar |
234 | typedef char GLchar; |
235 | #endif |
236 | |
237 | class Q_GUI_EXPORT QOpenGLFunctions |
238 | { |
239 | public: |
240 | QOpenGLFunctions(); |
241 | explicit QOpenGLFunctions(QOpenGLContext *context); |
242 | ~QOpenGLFunctions() {} |
243 | |
244 | enum OpenGLFeature |
245 | { |
246 | Multitexture = 0x0001, |
247 | Shaders = 0x0002, |
248 | Buffers = 0x0004, |
249 | Framebuffers = 0x0008, |
250 | BlendColor = 0x0010, |
251 | BlendEquation = 0x0020, |
252 | BlendEquationSeparate = 0x0040, |
253 | BlendFuncSeparate = 0x0080, |
254 | BlendSubtract = 0x0100, |
255 | CompressedTextures = 0x0200, |
256 | Multisample = 0x0400, |
257 | StencilSeparate = 0x0800, |
258 | NPOTTextures = 0x1000, |
259 | NPOTTextureRepeat = 0x2000, |
260 | FixedFunctionPipeline = 0x4000, |
261 | TextureRGFormats = 0x8000, |
262 | MultipleRenderTargets = 0x10000, |
263 | BlendEquationAdvanced = 0x20000, |
264 | }; |
265 | Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature) |
266 | |
267 | QOpenGLFunctions::OpenGLFeatures openGLFeatures() const; |
268 | bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const; |
269 | |
270 | void initializeOpenGLFunctions(); |
271 | |
272 | #if QT_DEPRECATED_SINCE(5, 0) |
273 | QT_DEPRECATED void initializeGLFunctions() { initializeOpenGLFunctions(); } |
274 | #endif |
275 | |
276 | // GLES2 + OpenGL1 common subset |
277 | void glBindTexture(GLenum target, GLuint texture); |
278 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
279 | void glClear(GLbitfield mask); |
280 | void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
281 | void glClearStencil(GLint s); |
282 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
283 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
284 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
285 | void glCullFace(GLenum mode); |
286 | void glDeleteTextures(GLsizei n, const GLuint* textures); |
287 | void glDepthFunc(GLenum func); |
288 | void glDepthMask(GLboolean flag); |
289 | void glDisable(GLenum cap); |
290 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
291 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
292 | void glEnable(GLenum cap); |
293 | void glFinish(); |
294 | void glFlush(); |
295 | void glFrontFace(GLenum mode); |
296 | void glGenTextures(GLsizei n, GLuint* textures); |
297 | void glGetBooleanv(GLenum pname, GLboolean* params); |
298 | GLenum glGetError(); |
299 | void glGetFloatv(GLenum pname, GLfloat* params); |
300 | void glGetIntegerv(GLenum pname, GLint* params); |
301 | const GLubyte *glGetString(GLenum name); |
302 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); |
303 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); |
304 | void glHint(GLenum target, GLenum mode); |
305 | GLboolean glIsEnabled(GLenum cap); |
306 | GLboolean glIsTexture(GLuint texture); |
307 | void glLineWidth(GLfloat width); |
308 | void glPixelStorei(GLenum pname, GLint param); |
309 | void glPolygonOffset(GLfloat factor, GLfloat units); |
310 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
311 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
312 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
313 | void glStencilMask(GLuint mask); |
314 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
315 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
316 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
317 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); |
318 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
319 | void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); |
320 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
321 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
322 | |
323 | // GL(ES)2 |
324 | void glActiveTexture(GLenum texture); |
325 | void glAttachShader(GLuint program, GLuint shader); |
326 | void glBindAttribLocation(GLuint program, GLuint index, const char* name); |
327 | void glBindBuffer(GLenum target, GLuint buffer); |
328 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
329 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
330 | void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
331 | void glBlendEquation(GLenum mode); |
332 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
333 | void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
334 | void glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); |
335 | void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); |
336 | GLenum glCheckFramebufferStatus(GLenum target); |
337 | void glClearDepthf(GLclampf depth); |
338 | void glCompileShader(GLuint shader); |
339 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
340 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
341 | GLuint glCreateProgram(); |
342 | GLuint glCreateShader(GLenum type); |
343 | void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
344 | void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
345 | void glDeleteProgram(GLuint program); |
346 | void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
347 | void glDeleteShader(GLuint shader); |
348 | void glDepthRangef(GLclampf zNear, GLclampf zFar); |
349 | void glDetachShader(GLuint program, GLuint shader); |
350 | void glDisableVertexAttribArray(GLuint index); |
351 | void glEnableVertexAttribArray(GLuint index); |
352 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
353 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
354 | void glGenBuffers(GLsizei n, GLuint* buffers); |
355 | void glGenerateMipmap(GLenum target); |
356 | void glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
357 | void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
358 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
359 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
360 | void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
361 | GLint glGetAttribLocation(GLuint program, const char* name); |
362 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
363 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
364 | void glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
365 | void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
366 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
367 | void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
368 | void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
369 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
370 | void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
371 | void glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
372 | void glGetUniformiv(GLuint program, GLint location, GLint* params); |
373 | GLint glGetUniformLocation(GLuint program, const char* name); |
374 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
375 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
376 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
377 | GLboolean glIsBuffer(GLuint buffer); |
378 | GLboolean glIsFramebuffer(GLuint framebuffer); |
379 | GLboolean glIsProgram(GLuint program); |
380 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
381 | GLboolean glIsShader(GLuint shader); |
382 | void glLinkProgram(GLuint program); |
383 | void glReleaseShaderCompiler(); |
384 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
385 | void glSampleCoverage(GLclampf value, GLboolean invert); |
386 | void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); |
387 | void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length); |
388 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
389 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
390 | void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
391 | void glUniform1f(GLint location, GLfloat x); |
392 | void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
393 | void glUniform1i(GLint location, GLint x); |
394 | void glUniform1iv(GLint location, GLsizei count, const GLint* v); |
395 | void glUniform2f(GLint location, GLfloat x, GLfloat y); |
396 | void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
397 | void glUniform2i(GLint location, GLint x, GLint y); |
398 | void glUniform2iv(GLint location, GLsizei count, const GLint* v); |
399 | void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
400 | void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
401 | void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
402 | void glUniform3iv(GLint location, GLsizei count, const GLint* v); |
403 | void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
404 | void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
405 | void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
406 | void glUniform4iv(GLint location, GLsizei count, const GLint* v); |
407 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
408 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
409 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
410 | void glUseProgram(GLuint program); |
411 | void glValidateProgram(GLuint program); |
412 | void glVertexAttrib1f(GLuint indx, GLfloat x); |
413 | void glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
414 | void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
415 | void glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
416 | void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
417 | void glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
418 | void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
419 | void glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
420 | void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
421 | |
422 | protected: |
423 | QOpenGLFunctionsPrivate *d_ptr; |
424 | static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != nullptr; } |
425 | }; |
426 | |
427 | Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLFunctions::OpenGLFeatures) |
428 | |
429 | #define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \ |
430 | ret (QOPENGLF_APIENTRYP name)args; |
431 | #define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1 |
432 | |
433 | #define QT_OPENGL_DECLARE(FUNCTIONS) \ |
434 | public: \ |
435 | struct Functions { \ |
436 | FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \ |
437 | }; \ |
438 | union { \ |
439 | QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \ |
440 | Functions f; \ |
441 | }; \ |
442 | private: \ |
443 | void init(QOpenGLContext *context); |
444 | |
445 | struct QOpenGLFunctionsPrivate |
446 | { |
447 | QOpenGLFunctionsPrivate(QOpenGLContext *ctx); |
448 | |
449 | #define QT_OPENGL_FUNCTIONS(F) \ |
450 | F(void, BindTexture, (GLenum target, GLuint texture)) \ |
451 | F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \ |
452 | F(void, Clear, (GLbitfield mask)) \ |
453 | F(void, ClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) \ |
454 | F(void, ClearDepthf, (GLclampf depth)) \ |
455 | F(void, ClearStencil, (GLint s)) \ |
456 | F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \ |
457 | F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \ |
458 | F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \ |
459 | F(void, CullFace, (GLenum mode)) \ |
460 | F(void, DeleteTextures, (GLsizei n, const GLuint* textures)) \ |
461 | F(void, DepthFunc, (GLenum func)) \ |
462 | F(void, DepthMask, (GLboolean flag)) \ |
463 | F(void, DepthRangef, (GLclampf nearVal, GLclampf farVal)) \ |
464 | F(void, Disable, (GLenum cap)) \ |
465 | F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \ |
466 | F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)) \ |
467 | F(void, Enable, (GLenum cap)) \ |
468 | F(void, Finish, ()) \ |
469 | F(void, Flush, ()) \ |
470 | F(void, FrontFace, (GLenum mode)) \ |
471 | F(void, GenTextures, (GLsizei n, GLuint* textures)) \ |
472 | F(void, GetBooleanv, (GLenum pname, GLboolean* params)) \ |
473 | F(GLenum, GetError, ()) \ |
474 | F(void, GetFloatv, (GLenum pname, GLfloat* params)) \ |
475 | F(void, GetIntegerv, (GLenum pname, GLint* params)) \ |
476 | F(const GLubyte *, GetString, (GLenum name)) \ |
477 | F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat* params)) \ |
478 | F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint* params)) \ |
479 | F(void, Hint, (GLenum target, GLenum mode)) \ |
480 | F(GLboolean, IsEnabled, (GLenum cap)) \ |
481 | F(GLboolean, IsTexture, (GLuint texture)) \ |
482 | F(void, LineWidth, (GLfloat width)) \ |
483 | F(void, PixelStorei, (GLenum pname, GLint param)) \ |
484 | F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \ |
485 | F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)) \ |
486 | F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \ |
487 | F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \ |
488 | F(void, StencilMask, (GLuint mask)) \ |
489 | F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \ |
490 | F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)) \ |
491 | F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \ |
492 | F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat* params)) \ |
493 | F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \ |
494 | F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint* params)) \ |
495 | F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)) \ |
496 | F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \ |
497 | F(void, ActiveTexture, (GLenum texture)) \ |
498 | F(void, AttachShader, (GLuint program, GLuint shader)) \ |
499 | F(void, BindAttribLocation, (GLuint program, GLuint index, const char* name)) \ |
500 | F(void, BindBuffer, (GLenum target, GLuint buffer)) \ |
501 | F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \ |
502 | F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \ |
503 | F(void, BlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) \ |
504 | F(void, BlendEquation, (GLenum mode)) \ |
505 | F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \ |
506 | F(void, BlendFuncSeparate, (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \ |
507 | F(void, BufferData, (GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage)) \ |
508 | F(void, BufferSubData, (GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data)) \ |
509 | F(GLenum, CheckFramebufferStatus, (GLenum target)) \ |
510 | F(void, CompileShader, (GLuint shader)) \ |
511 | F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)) \ |
512 | F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)) \ |
513 | F(GLuint, CreateProgram, ()) \ |
514 | F(GLuint, CreateShader, (GLenum type)) \ |
515 | F(void, DeleteBuffers, (GLsizei n, const GLuint* buffers)) \ |
516 | F(void, DeleteFramebuffers, (GLsizei n, const GLuint* framebuffers)) \ |
517 | F(void, DeleteProgram, (GLuint program)) \ |
518 | F(void, DeleteRenderbuffers, (GLsizei n, const GLuint* renderbuffers)) \ |
519 | F(void, DeleteShader, (GLuint shader)) \ |
520 | F(void, DetachShader, (GLuint program, GLuint shader)) \ |
521 | F(void, DisableVertexAttribArray, (GLuint index)) \ |
522 | F(void, EnableVertexAttribArray, (GLuint index)) \ |
523 | F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \ |
524 | F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \ |
525 | F(void, GenBuffers, (GLsizei n, GLuint* buffers)) \ |
526 | F(void, GenerateMipmap, (GLenum target)) \ |
527 | F(void, GenFramebuffers, (GLsizei n, GLuint* framebuffers)) \ |
528 | F(void, GenRenderbuffers, (GLsizei n, GLuint* renderbuffers)) \ |
529 | F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)) \ |
530 | F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)) \ |
531 | F(void, GetAttachedShaders, (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)) \ |
532 | F(GLint, GetAttribLocation, (GLuint program, const char* name)) \ |
533 | F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint* params)) \ |
534 | F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint* params)) \ |
535 | F(void, GetProgramiv, (GLuint program, GLenum pname, GLint* params)) \ |
536 | F(void, GetProgramInfoLog, (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)) \ |
537 | F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint* params)) \ |
538 | F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint* params)) \ |
539 | F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)) \ |
540 | F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)) \ |
541 | F(void, GetShaderSource, (GLuint shader, GLsizei bufsize, GLsizei* length, char* source)) \ |
542 | F(void, GetUniformfv, (GLuint program, GLint location, GLfloat* params)) \ |
543 | F(void, GetUniformiv, (GLuint program, GLint location, GLint* params)) \ |
544 | F(GLint, GetUniformLocation, (GLuint program, const char* name)) \ |
545 | F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat* params)) \ |
546 | F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint* params)) \ |
547 | F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, void** pointer)) \ |
548 | F(GLboolean, IsBuffer, (GLuint buffer)) \ |
549 | F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \ |
550 | F(GLboolean, IsProgram, (GLuint program)) \ |
551 | F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \ |
552 | F(GLboolean, IsShader, (GLuint shader)) \ |
553 | F(void, LinkProgram, (GLuint program)) \ |
554 | F(void, ReleaseShaderCompiler, ()) \ |
555 | F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \ |
556 | F(void, SampleCoverage, (GLclampf value, GLboolean invert)) \ |
557 | F(void, ShaderBinary, (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)) \ |
558 | F(void, ShaderSource, (GLuint shader, GLsizei count, const char** string, const GLint* length)) \ |
559 | F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \ |
560 | F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \ |
561 | F(void, StencilOpSeparate, (GLenum face, GLenum fail, GLenum zfail, GLenum zpass)) \ |
562 | F(void, Uniform1f, (GLint location, GLfloat x)) \ |
563 | F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat* v)) \ |
564 | F(void, Uniform1i, (GLint location, GLint x)) \ |
565 | F(void, Uniform1iv, (GLint location, GLsizei count, const GLint* v)) \ |
566 | F(void, Uniform2f, (GLint location, GLfloat x, GLfloat y)) \ |
567 | F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat* v)) \ |
568 | F(void, Uniform2i, (GLint location, GLint x, GLint y)) \ |
569 | F(void, Uniform2iv, (GLint location, GLsizei count, const GLint* v)) \ |
570 | F(void, Uniform3f, (GLint location, GLfloat x, GLfloat y, GLfloat z)) \ |
571 | F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat* v)) \ |
572 | F(void, Uniform3i, (GLint location, GLint x, GLint y, GLint z)) \ |
573 | F(void, Uniform3iv, (GLint location, GLsizei count, const GLint* v)) \ |
574 | F(void, Uniform4f, (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
575 | F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat* v)) \ |
576 | F(void, Uniform4i, (GLint location, GLint x, GLint y, GLint z, GLint w)) \ |
577 | F(void, Uniform4iv, (GLint location, GLsizei count, const GLint* v)) \ |
578 | F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) \ |
579 | F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) \ |
580 | F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)) \ |
581 | F(void, UseProgram, (GLuint program)) \ |
582 | F(void, ValidateProgram, (GLuint program)) \ |
583 | F(void, VertexAttrib1f, (GLuint indx, GLfloat x)) \ |
584 | F(void, VertexAttrib1fv, (GLuint indx, const GLfloat* values)) \ |
585 | F(void, VertexAttrib2f, (GLuint indx, GLfloat x, GLfloat y)) \ |
586 | F(void, VertexAttrib2fv, (GLuint indx, const GLfloat* values)) \ |
587 | F(void, VertexAttrib3f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z)) \ |
588 | F(void, VertexAttrib3fv, (GLuint indx, const GLfloat* values)) \ |
589 | F(void, VertexAttrib4f, (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \ |
590 | F(void, VertexAttrib4fv, (GLuint indx, const GLfloat* values)) \ |
591 | F(void, VertexAttribPointer, (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)) \ |
592 | F(void, ClearDepth, (GLdouble depth)) \ |
593 | F(void, DepthRange, (GLdouble zNear, GLdouble zFar)) \ |
594 | |
595 | QT_OPENGL_DECLARE(QT_OPENGL_FUNCTIONS) |
596 | }; |
597 | |
598 | // GLES2 + OpenGL1 common subset |
599 | |
600 | inline void QOpenGLFunctions::glBindTexture(GLenum target, GLuint texture) |
601 | { |
602 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
603 | ::glBindTexture(target, texture); |
604 | #else |
605 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
606 | d_ptr->f.BindTexture(target, texture); |
607 | #endif |
608 | Q_OPENGL_FUNCTIONS_DEBUG |
609 | } |
610 | |
611 | inline void QOpenGLFunctions::glBlendFunc(GLenum sfactor, GLenum dfactor) |
612 | { |
613 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
614 | ::glBlendFunc(sfactor, dfactor); |
615 | #else |
616 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
617 | d_ptr->f.BlendFunc(sfactor, dfactor); |
618 | #endif |
619 | Q_OPENGL_FUNCTIONS_DEBUG |
620 | } |
621 | |
622 | inline void QOpenGLFunctions::glClear(GLbitfield mask) |
623 | { |
624 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
625 | ::glClear(mask); |
626 | #else |
627 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
628 | d_ptr->f.Clear(mask); |
629 | #endif |
630 | Q_OPENGL_FUNCTIONS_DEBUG |
631 | } |
632 | |
633 | inline void QOpenGLFunctions::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
634 | { |
635 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
636 | ::glClearColor(red, green, blue, alpha); |
637 | #else |
638 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
639 | d_ptr->f.ClearColor(red, green, blue, alpha); |
640 | #endif |
641 | Q_OPENGL_FUNCTIONS_DEBUG |
642 | } |
643 | |
644 | inline void QOpenGLFunctions::glClearStencil(GLint s) |
645 | { |
646 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
647 | ::glClearStencil(s); |
648 | #else |
649 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
650 | d_ptr->f.ClearStencil(s); |
651 | #endif |
652 | Q_OPENGL_FUNCTIONS_DEBUG |
653 | } |
654 | |
655 | inline void QOpenGLFunctions::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
656 | { |
657 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
658 | ::glColorMask(red, green, blue, alpha); |
659 | #else |
660 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
661 | d_ptr->f.ColorMask(red, green, blue, alpha); |
662 | #endif |
663 | Q_OPENGL_FUNCTIONS_DEBUG |
664 | } |
665 | |
666 | inline void QOpenGLFunctions::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
667 | { |
668 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
669 | ::glCopyTexImage2D(target, level, internalformat, x, y, width,height, border); |
670 | #else |
671 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
672 | d_ptr->f.CopyTexImage2D(target, level, internalformat, x, y, width,height, border); |
673 | #endif |
674 | Q_OPENGL_FUNCTIONS_DEBUG |
675 | } |
676 | |
677 | inline void QOpenGLFunctions::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
678 | { |
679 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
680 | ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
681 | #else |
682 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
683 | d_ptr->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
684 | #endif |
685 | Q_OPENGL_FUNCTIONS_DEBUG |
686 | } |
687 | |
688 | inline void QOpenGLFunctions::glCullFace(GLenum mode) |
689 | { |
690 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
691 | ::glCullFace(mode); |
692 | #else |
693 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
694 | d_ptr->f.CullFace(mode); |
695 | #endif |
696 | Q_OPENGL_FUNCTIONS_DEBUG |
697 | } |
698 | |
699 | inline void QOpenGLFunctions::glDeleteTextures(GLsizei n, const GLuint* textures) |
700 | { |
701 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
702 | ::glDeleteTextures(n, textures); |
703 | #else |
704 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
705 | d_ptr->f.DeleteTextures(n, textures); |
706 | #endif |
707 | Q_OPENGL_FUNCTIONS_DEBUG |
708 | } |
709 | |
710 | inline void QOpenGLFunctions::glDepthFunc(GLenum func) |
711 | { |
712 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
713 | ::glDepthFunc(func); |
714 | #else |
715 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
716 | d_ptr->f.DepthFunc(func); |
717 | #endif |
718 | Q_OPENGL_FUNCTIONS_DEBUG |
719 | } |
720 | |
721 | inline void QOpenGLFunctions::glDepthMask(GLboolean flag) |
722 | { |
723 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
724 | ::glDepthMask(flag); |
725 | #else |
726 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
727 | d_ptr->f.DepthMask(flag); |
728 | #endif |
729 | Q_OPENGL_FUNCTIONS_DEBUG |
730 | } |
731 | |
732 | inline void QOpenGLFunctions::glDisable(GLenum cap) |
733 | { |
734 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
735 | ::glDisable(cap); |
736 | #else |
737 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
738 | d_ptr->f.Disable(cap); |
739 | #endif |
740 | Q_OPENGL_FUNCTIONS_DEBUG |
741 | } |
742 | |
743 | inline void QOpenGLFunctions::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
744 | { |
745 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
746 | ::glDrawArrays(mode, first, count); |
747 | #else |
748 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
749 | d_ptr->f.DrawArrays(mode, first, count); |
750 | #endif |
751 | Q_OPENGL_FUNCTIONS_DEBUG |
752 | } |
753 | |
754 | inline void QOpenGLFunctions::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
755 | { |
756 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
757 | ::glDrawElements(mode, count, type, indices); |
758 | #else |
759 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
760 | d_ptr->f.DrawElements(mode, count, type, indices); |
761 | #endif |
762 | Q_OPENGL_FUNCTIONS_DEBUG |
763 | } |
764 | |
765 | inline void QOpenGLFunctions::glEnable(GLenum cap) |
766 | { |
767 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
768 | ::glEnable(cap); |
769 | #else |
770 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
771 | d_ptr->f.Enable(cap); |
772 | #endif |
773 | Q_OPENGL_FUNCTIONS_DEBUG |
774 | } |
775 | |
776 | inline void QOpenGLFunctions::glFinish() |
777 | { |
778 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
779 | ::glFinish(); |
780 | #else |
781 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
782 | d_ptr->f.Finish(); |
783 | #endif |
784 | Q_OPENGL_FUNCTIONS_DEBUG |
785 | } |
786 | |
787 | inline void QOpenGLFunctions::glFlush() |
788 | { |
789 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
790 | ::glFlush(); |
791 | #else |
792 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
793 | d_ptr->f.Flush(); |
794 | #endif |
795 | Q_OPENGL_FUNCTIONS_DEBUG |
796 | } |
797 | |
798 | inline void QOpenGLFunctions::glFrontFace(GLenum mode) |
799 | { |
800 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
801 | ::glFrontFace(mode); |
802 | #else |
803 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
804 | d_ptr->f.FrontFace(mode); |
805 | #endif |
806 | Q_OPENGL_FUNCTIONS_DEBUG |
807 | } |
808 | |
809 | inline void QOpenGLFunctions::glGenTextures(GLsizei n, GLuint* textures) |
810 | { |
811 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
812 | ::glGenTextures(n, textures); |
813 | #else |
814 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
815 | d_ptr->f.GenTextures(n, textures); |
816 | #endif |
817 | Q_OPENGL_FUNCTIONS_DEBUG |
818 | } |
819 | |
820 | inline void QOpenGLFunctions::glGetBooleanv(GLenum pname, GLboolean* params) |
821 | { |
822 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
823 | ::glGetBooleanv(pname, params); |
824 | #else |
825 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
826 | d_ptr->f.GetBooleanv(pname, params); |
827 | #endif |
828 | Q_OPENGL_FUNCTIONS_DEBUG |
829 | } |
830 | |
831 | inline GLenum QOpenGLFunctions::glGetError() |
832 | { |
833 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
834 | GLenum result = ::glGetError(); |
835 | #else |
836 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
837 | GLenum result = d_ptr->f.GetError(); |
838 | #endif |
839 | return result; |
840 | } |
841 | |
842 | inline void QOpenGLFunctions::glGetFloatv(GLenum pname, GLfloat* params) |
843 | { |
844 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
845 | ::glGetFloatv(pname, params); |
846 | #else |
847 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
848 | d_ptr->f.GetFloatv(pname, params); |
849 | #endif |
850 | Q_OPENGL_FUNCTIONS_DEBUG |
851 | } |
852 | |
853 | inline void QOpenGLFunctions::glGetIntegerv(GLenum pname, GLint* params) |
854 | { |
855 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
856 | ::glGetIntegerv(pname, params); |
857 | #else |
858 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
859 | d_ptr->f.GetIntegerv(pname, params); |
860 | #endif |
861 | Q_OPENGL_FUNCTIONS_DEBUG |
862 | } |
863 | |
864 | inline const GLubyte *QOpenGLFunctions::glGetString(GLenum name) |
865 | { |
866 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
867 | const GLubyte *result = ::glGetString(name); |
868 | #else |
869 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
870 | const GLubyte *result = d_ptr->f.GetString(name); |
871 | #endif |
872 | Q_OPENGL_FUNCTIONS_DEBUG |
873 | return result; |
874 | } |
875 | |
876 | inline void QOpenGLFunctions::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
877 | { |
878 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
879 | ::glGetTexParameterfv(target, pname, params); |
880 | #else |
881 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
882 | d_ptr->f.GetTexParameterfv(target, pname, params); |
883 | #endif |
884 | Q_OPENGL_FUNCTIONS_DEBUG |
885 | } |
886 | |
887 | inline void QOpenGLFunctions::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
888 | { |
889 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
890 | ::glGetTexParameteriv(target, pname, params); |
891 | #else |
892 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
893 | d_ptr->f.GetTexParameteriv(target, pname, params); |
894 | #endif |
895 | Q_OPENGL_FUNCTIONS_DEBUG |
896 | } |
897 | |
898 | inline void QOpenGLFunctions::glHint(GLenum target, GLenum mode) |
899 | { |
900 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
901 | ::glHint(target, mode); |
902 | #else |
903 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
904 | d_ptr->f.Hint(target, mode); |
905 | #endif |
906 | Q_OPENGL_FUNCTIONS_DEBUG |
907 | } |
908 | |
909 | inline GLboolean QOpenGLFunctions::glIsEnabled(GLenum cap) |
910 | { |
911 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
912 | GLboolean result = ::glIsEnabled(cap); |
913 | #else |
914 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
915 | GLboolean result = d_ptr->f.IsEnabled(cap); |
916 | #endif |
917 | Q_OPENGL_FUNCTIONS_DEBUG |
918 | return result; |
919 | } |
920 | |
921 | inline GLboolean QOpenGLFunctions::glIsTexture(GLuint texture) |
922 | { |
923 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
924 | GLboolean result = ::glIsTexture(texture); |
925 | #else |
926 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
927 | GLboolean result = d_ptr->f.IsTexture(texture); |
928 | #endif |
929 | Q_OPENGL_FUNCTIONS_DEBUG |
930 | return result; |
931 | } |
932 | |
933 | inline void QOpenGLFunctions::glLineWidth(GLfloat width) |
934 | { |
935 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
936 | ::glLineWidth(width); |
937 | #else |
938 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
939 | d_ptr->f.LineWidth(width); |
940 | #endif |
941 | Q_OPENGL_FUNCTIONS_DEBUG |
942 | } |
943 | |
944 | inline void QOpenGLFunctions::glPixelStorei(GLenum pname, GLint param) |
945 | { |
946 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
947 | ::glPixelStorei(pname, param); |
948 | #else |
949 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
950 | d_ptr->f.PixelStorei(pname, param); |
951 | #endif |
952 | Q_OPENGL_FUNCTIONS_DEBUG |
953 | } |
954 | |
955 | inline void QOpenGLFunctions::glPolygonOffset(GLfloat factor, GLfloat units) |
956 | { |
957 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
958 | ::glPolygonOffset(factor, units); |
959 | #else |
960 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
961 | d_ptr->f.PolygonOffset(factor, units); |
962 | #endif |
963 | Q_OPENGL_FUNCTIONS_DEBUG |
964 | } |
965 | |
966 | inline void QOpenGLFunctions::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
967 | { |
968 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
969 | ::glReadPixels(x, y, width, height, format, type, pixels); |
970 | #else |
971 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
972 | d_ptr->f.ReadPixels(x, y, width, height, format, type, pixels); |
973 | #endif |
974 | Q_OPENGL_FUNCTIONS_DEBUG |
975 | } |
976 | |
977 | inline void QOpenGLFunctions::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
978 | { |
979 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
980 | ::glScissor(x, y, width, height); |
981 | #else |
982 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
983 | d_ptr->f.Scissor(x, y, width, height); |
984 | #endif |
985 | Q_OPENGL_FUNCTIONS_DEBUG |
986 | } |
987 | |
988 | inline void QOpenGLFunctions::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
989 | { |
990 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
991 | ::glStencilFunc(func, ref, mask); |
992 | #else |
993 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
994 | d_ptr->f.StencilFunc(func, ref, mask); |
995 | #endif |
996 | Q_OPENGL_FUNCTIONS_DEBUG |
997 | } |
998 | |
999 | inline void QOpenGLFunctions::glStencilMask(GLuint mask) |
1000 | { |
1001 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1002 | ::glStencilMask(mask); |
1003 | #else |
1004 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1005 | d_ptr->f.StencilMask(mask); |
1006 | #endif |
1007 | Q_OPENGL_FUNCTIONS_DEBUG |
1008 | } |
1009 | |
1010 | inline void QOpenGLFunctions::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
1011 | { |
1012 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1013 | ::glStencilOp(fail, zfail, zpass); |
1014 | #else |
1015 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1016 | d_ptr->f.StencilOp(fail, zfail, zpass); |
1017 | #endif |
1018 | Q_OPENGL_FUNCTIONS_DEBUG |
1019 | } |
1020 | |
1021 | inline void QOpenGLFunctions::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
1022 | { |
1023 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1024 | ::glTexImage2D(target, level, internalformat, width,height, border, format, type, pixels); |
1025 | #else |
1026 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1027 | d_ptr->f.TexImage2D(target, level, internalformat, width,height, border, format, type, pixels); |
1028 | #endif |
1029 | Q_OPENGL_FUNCTIONS_DEBUG |
1030 | } |
1031 | |
1032 | inline void QOpenGLFunctions::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
1033 | { |
1034 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1035 | ::glTexParameterf(target, pname, param); |
1036 | #else |
1037 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1038 | d_ptr->f.TexParameterf(target, pname, param); |
1039 | #endif |
1040 | Q_OPENGL_FUNCTIONS_DEBUG |
1041 | } |
1042 | |
1043 | inline void QOpenGLFunctions::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
1044 | { |
1045 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1046 | ::glTexParameterfv(target, pname, params); |
1047 | #else |
1048 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1049 | d_ptr->f.TexParameterfv(target, pname, params); |
1050 | #endif |
1051 | Q_OPENGL_FUNCTIONS_DEBUG |
1052 | } |
1053 | |
1054 | inline void QOpenGLFunctions::glTexParameteri(GLenum target, GLenum pname, GLint param) |
1055 | { |
1056 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1057 | ::glTexParameteri(target, pname, param); |
1058 | #else |
1059 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1060 | d_ptr->f.TexParameteri(target, pname, param); |
1061 | #endif |
1062 | Q_OPENGL_FUNCTIONS_DEBUG |
1063 | } |
1064 | |
1065 | inline void QOpenGLFunctions::glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
1066 | { |
1067 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1068 | ::glTexParameteriv(target, pname, params); |
1069 | #else |
1070 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1071 | d_ptr->f.TexParameteriv(target, pname, params); |
1072 | #endif |
1073 | Q_OPENGL_FUNCTIONS_DEBUG |
1074 | } |
1075 | |
1076 | inline void QOpenGLFunctions::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) |
1077 | { |
1078 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1079 | ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
1080 | #else |
1081 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1082 | d_ptr->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
1083 | #endif |
1084 | Q_OPENGL_FUNCTIONS_DEBUG |
1085 | } |
1086 | |
1087 | inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
1088 | { |
1089 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1090 | ::glViewport(x, y, width, height); |
1091 | #else |
1092 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1093 | d_ptr->f.Viewport(x, y, width, height); |
1094 | #endif |
1095 | Q_OPENGL_FUNCTIONS_DEBUG |
1096 | } |
1097 | |
1098 | // GL(ES)2 |
1099 | |
1100 | inline void QOpenGLFunctions::glActiveTexture(GLenum texture) |
1101 | { |
1102 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1103 | ::glActiveTexture(texture); |
1104 | #else |
1105 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1106 | d_ptr->f.ActiveTexture(texture); |
1107 | #endif |
1108 | Q_OPENGL_FUNCTIONS_DEBUG |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader) |
1112 | { |
1113 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1114 | ::glAttachShader(program, shader); |
1115 | #else |
1116 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1117 | d_ptr->f.AttachShader(program, shader); |
1118 | #endif |
1119 | Q_OPENGL_FUNCTIONS_DEBUG |
1120 | } |
1121 | |
1122 | inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) |
1123 | { |
1124 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1125 | ::glBindAttribLocation(program, index, name); |
1126 | #else |
1127 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1128 | d_ptr->f.BindAttribLocation(program, index, name); |
1129 | #endif |
1130 | Q_OPENGL_FUNCTIONS_DEBUG |
1131 | } |
1132 | |
1133 | inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer) |
1134 | { |
1135 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1136 | ::glBindBuffer(target, buffer); |
1137 | #else |
1138 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1139 | d_ptr->f.BindBuffer(target, buffer); |
1140 | #endif |
1141 | Q_OPENGL_FUNCTIONS_DEBUG |
1142 | } |
1143 | |
1144 | inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1145 | { |
1146 | if (framebuffer == 0) |
1147 | framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject(); |
1148 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1149 | ::glBindFramebuffer(target, framebuffer); |
1150 | #else |
1151 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1152 | d_ptr->f.BindFramebuffer(target, framebuffer); |
1153 | #endif |
1154 | Q_OPENGL_FUNCTIONS_DEBUG |
1155 | } |
1156 | |
1157 | inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1158 | { |
1159 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1160 | ::glBindRenderbuffer(target, renderbuffer); |
1161 | #else |
1162 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1163 | d_ptr->f.BindRenderbuffer(target, renderbuffer); |
1164 | #endif |
1165 | Q_OPENGL_FUNCTIONS_DEBUG |
1166 | } |
1167 | |
1168 | inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
1169 | { |
1170 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1171 | ::glBlendColor(red, green, blue, alpha); |
1172 | #else |
1173 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1174 | d_ptr->f.BlendColor(red, green, blue, alpha); |
1175 | #endif |
1176 | Q_OPENGL_FUNCTIONS_DEBUG |
1177 | } |
1178 | |
1179 | inline void QOpenGLFunctions::glBlendEquation(GLenum mode) |
1180 | { |
1181 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1182 | ::glBlendEquation(mode); |
1183 | #else |
1184 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1185 | d_ptr->f.BlendEquation(mode); |
1186 | #endif |
1187 | Q_OPENGL_FUNCTIONS_DEBUG |
1188 | } |
1189 | |
1190 | inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1191 | { |
1192 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1193 | ::glBlendEquationSeparate(modeRGB, modeAlpha); |
1194 | #else |
1195 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1196 | d_ptr->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1197 | #endif |
1198 | Q_OPENGL_FUNCTIONS_DEBUG |
1199 | } |
1200 | |
1201 | inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
1202 | { |
1203 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1204 | ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
1205 | #else |
1206 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1207 | d_ptr->f.BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
1208 | #endif |
1209 | Q_OPENGL_FUNCTIONS_DEBUG |
1210 | } |
1211 | |
1212 | inline void QOpenGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage) |
1213 | { |
1214 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1215 | ::glBufferData(target, size, data, usage); |
1216 | #else |
1217 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1218 | d_ptr->f.BufferData(target, size, data, usage); |
1219 | #endif |
1220 | Q_OPENGL_FUNCTIONS_DEBUG |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data) |
1224 | { |
1225 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1226 | ::glBufferSubData(target, offset, size, data); |
1227 | #else |
1228 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1229 | d_ptr->f.BufferSubData(target, offset, size, data); |
1230 | #endif |
1231 | Q_OPENGL_FUNCTIONS_DEBUG |
1232 | } |
1233 | |
1234 | inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target) |
1235 | { |
1236 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1237 | GLenum result = ::glCheckFramebufferStatus(target); |
1238 | #else |
1239 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1240 | GLenum result = d_ptr->f.CheckFramebufferStatus(target); |
1241 | #endif |
1242 | Q_OPENGL_FUNCTIONS_DEBUG |
1243 | return result; |
1244 | } |
1245 | |
1246 | inline void QOpenGLFunctions::glClearDepthf(GLclampf depth) |
1247 | { |
1248 | #if defined(QT_OPENGL_ES) && defined(Q_OS_ANDROID) |
1249 | ::glClearDepthf(depth); |
1250 | #else |
1251 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1252 | d_ptr->f.ClearDepthf(depth); |
1253 | #endif |
1254 | Q_OPENGL_FUNCTIONS_DEBUG |
1255 | } |
1256 | |
1257 | inline void QOpenGLFunctions::glCompileShader(GLuint shader) |
1258 | { |
1259 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1260 | ::glCompileShader(shader); |
1261 | #else |
1262 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1263 | d_ptr->f.CompileShader(shader); |
1264 | #endif |
1265 | Q_OPENGL_FUNCTIONS_DEBUG |
1266 | } |
1267 | |
1268 | inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) |
1269 | { |
1270 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1271 | ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1272 | #else |
1273 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1274 | d_ptr->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1275 | #endif |
1276 | Q_OPENGL_FUNCTIONS_DEBUG |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) |
1280 | { |
1281 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1282 | ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1283 | #else |
1284 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1285 | d_ptr->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1286 | #endif |
1287 | Q_OPENGL_FUNCTIONS_DEBUG |
1288 | } |
1289 | |
1290 | inline GLuint QOpenGLFunctions::glCreateProgram() |
1291 | { |
1292 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1293 | GLuint result = ::glCreateProgram(); |
1294 | #else |
1295 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1296 | GLuint result = d_ptr->f.CreateProgram(); |
1297 | #endif |
1298 | Q_OPENGL_FUNCTIONS_DEBUG |
1299 | return result; |
1300 | } |
1301 | |
1302 | inline GLuint QOpenGLFunctions::glCreateShader(GLenum type) |
1303 | { |
1304 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1305 | GLuint result = ::glCreateShader(type); |
1306 | #else |
1307 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1308 | GLuint result = d_ptr->f.CreateShader(type); |
1309 | #endif |
1310 | Q_OPENGL_FUNCTIONS_DEBUG |
1311 | return result; |
1312 | } |
1313 | |
1314 | inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) |
1315 | { |
1316 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1317 | ::glDeleteBuffers(n, buffers); |
1318 | #else |
1319 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1320 | d_ptr->f.DeleteBuffers(n, buffers); |
1321 | #endif |
1322 | Q_OPENGL_FUNCTIONS_DEBUG |
1323 | } |
1324 | |
1325 | inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
1326 | { |
1327 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1328 | ::glDeleteFramebuffers(n, framebuffers); |
1329 | #else |
1330 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1331 | d_ptr->f.DeleteFramebuffers(n, framebuffers); |
1332 | #endif |
1333 | Q_OPENGL_FUNCTIONS_DEBUG |
1334 | } |
1335 | |
1336 | inline void QOpenGLFunctions::glDeleteProgram(GLuint program) |
1337 | { |
1338 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1339 | ::glDeleteProgram(program); |
1340 | #else |
1341 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1342 | d_ptr->f.DeleteProgram(program); |
1343 | #endif |
1344 | Q_OPENGL_FUNCTIONS_DEBUG |
1345 | } |
1346 | |
1347 | inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
1348 | { |
1349 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1350 | ::glDeleteRenderbuffers(n, renderbuffers); |
1351 | #else |
1352 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1353 | d_ptr->f.DeleteRenderbuffers(n, renderbuffers); |
1354 | #endif |
1355 | Q_OPENGL_FUNCTIONS_DEBUG |
1356 | } |
1357 | |
1358 | inline void QOpenGLFunctions::glDeleteShader(GLuint shader) |
1359 | { |
1360 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1361 | ::glDeleteShader(shader); |
1362 | #else |
1363 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1364 | d_ptr->f.DeleteShader(shader); |
1365 | #endif |
1366 | Q_OPENGL_FUNCTIONS_DEBUG |
1367 | } |
1368 | |
1369 | inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) |
1370 | { |
1371 | #if defined(QT_OPENGL_ES) && defined(Q_OS_ANDROID) |
1372 | ::glDepthRangef(zNear, zFar); |
1373 | #else |
1374 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1375 | d_ptr->f.DepthRangef(zNear, zFar); |
1376 | #endif |
1377 | Q_OPENGL_FUNCTIONS_DEBUG |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader) |
1381 | { |
1382 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1383 | ::glDetachShader(program, shader); |
1384 | #else |
1385 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1386 | d_ptr->f.DetachShader(program, shader); |
1387 | #endif |
1388 | Q_OPENGL_FUNCTIONS_DEBUG |
1389 | } |
1390 | |
1391 | inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index) |
1392 | { |
1393 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1394 | ::glDisableVertexAttribArray(index); |
1395 | #else |
1396 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1397 | d_ptr->f.DisableVertexAttribArray(index); |
1398 | #endif |
1399 | Q_OPENGL_FUNCTIONS_DEBUG |
1400 | } |
1401 | |
1402 | inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index) |
1403 | { |
1404 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1405 | ::glEnableVertexAttribArray(index); |
1406 | #else |
1407 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1408 | d_ptr->f.EnableVertexAttribArray(index); |
1409 | #endif |
1410 | Q_OPENGL_FUNCTIONS_DEBUG |
1411 | } |
1412 | |
1413 | inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1414 | { |
1415 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1416 | ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1417 | #else |
1418 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1419 | d_ptr->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1420 | #endif |
1421 | Q_OPENGL_FUNCTIONS_DEBUG |
1422 | } |
1423 | |
1424 | inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1425 | { |
1426 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1427 | ::glFramebufferTexture2D(target, attachment, textarget, texture, level); |
1428 | #else |
1429 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1430 | d_ptr->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1431 | #endif |
1432 | Q_OPENGL_FUNCTIONS_DEBUG |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) |
1436 | { |
1437 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1438 | ::glGenBuffers(n, buffers); |
1439 | #else |
1440 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1441 | d_ptr->f.GenBuffers(n, buffers); |
1442 | #endif |
1443 | Q_OPENGL_FUNCTIONS_DEBUG |
1444 | } |
1445 | |
1446 | inline void QOpenGLFunctions::glGenerateMipmap(GLenum target) |
1447 | { |
1448 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1449 | ::glGenerateMipmap(target); |
1450 | #else |
1451 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1452 | d_ptr->f.GenerateMipmap(target); |
1453 | #endif |
1454 | Q_OPENGL_FUNCTIONS_DEBUG |
1455 | } |
1456 | |
1457 | inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
1458 | { |
1459 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1460 | ::glGenFramebuffers(n, framebuffers); |
1461 | #else |
1462 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1463 | d_ptr->f.GenFramebuffers(n, framebuffers); |
1464 | #endif |
1465 | Q_OPENGL_FUNCTIONS_DEBUG |
1466 | } |
1467 | |
1468 | inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
1469 | { |
1470 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1471 | ::glGenRenderbuffers(n, renderbuffers); |
1472 | #else |
1473 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1474 | d_ptr->f.GenRenderbuffers(n, renderbuffers); |
1475 | #endif |
1476 | Q_OPENGL_FUNCTIONS_DEBUG |
1477 | } |
1478 | |
1479 | inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
1480 | { |
1481 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1482 | ::glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
1483 | #else |
1484 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1485 | d_ptr->f.GetActiveAttrib(program, index, bufsize, length, size, type, name); |
1486 | #endif |
1487 | Q_OPENGL_FUNCTIONS_DEBUG |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
1491 | { |
1492 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1493 | ::glGetActiveUniform(program, index, bufsize, length, size, type, name); |
1494 | #else |
1495 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1496 | d_ptr->f.GetActiveUniform(program, index, bufsize, length, size, type, name); |
1497 | #endif |
1498 | Q_OPENGL_FUNCTIONS_DEBUG |
1499 | } |
1500 | |
1501 | inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
1502 | { |
1503 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1504 | ::glGetAttachedShaders(program, maxcount, count, shaders); |
1505 | #else |
1506 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1507 | d_ptr->f.GetAttachedShaders(program, maxcount, count, shaders); |
1508 | #endif |
1509 | Q_OPENGL_FUNCTIONS_DEBUG |
1510 | } |
1511 | |
1512 | inline GLint QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name) |
1513 | { |
1514 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1515 | GLint result = ::glGetAttribLocation(program, name); |
1516 | #else |
1517 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1518 | GLint result = d_ptr->f.GetAttribLocation(program, name); |
1519 | #endif |
1520 | Q_OPENGL_FUNCTIONS_DEBUG |
1521 | return result; |
1522 | } |
1523 | |
1524 | inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
1525 | { |
1526 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1527 | ::glGetBufferParameteriv(target, pname, params); |
1528 | #else |
1529 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1530 | d_ptr->f.GetBufferParameteriv(target, pname, params); |
1531 | #endif |
1532 | Q_OPENGL_FUNCTIONS_DEBUG |
1533 | } |
1534 | |
1535 | inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
1536 | { |
1537 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1538 | ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1539 | #else |
1540 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1541 | d_ptr->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1542 | #endif |
1543 | Q_OPENGL_FUNCTIONS_DEBUG |
1544 | } |
1545 | |
1546 | inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
1547 | { |
1548 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1549 | ::glGetProgramiv(program, pname, params); |
1550 | #else |
1551 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1552 | d_ptr->f.GetProgramiv(program, pname, params); |
1553 | #endif |
1554 | Q_OPENGL_FUNCTIONS_DEBUG |
1555 | } |
1556 | |
1557 | inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) |
1558 | { |
1559 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1560 | ::glGetProgramInfoLog(program, bufsize, length, infolog); |
1561 | #else |
1562 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1563 | d_ptr->f.GetProgramInfoLog(program, bufsize, length, infolog); |
1564 | #endif |
1565 | Q_OPENGL_FUNCTIONS_DEBUG |
1566 | } |
1567 | |
1568 | inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
1569 | { |
1570 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1571 | ::glGetRenderbufferParameteriv(target, pname, params); |
1572 | #else |
1573 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1574 | d_ptr->f.GetRenderbufferParameteriv(target, pname, params); |
1575 | #endif |
1576 | Q_OPENGL_FUNCTIONS_DEBUG |
1577 | } |
1578 | |
1579 | inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
1580 | { |
1581 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1582 | ::glGetShaderiv(shader, pname, params); |
1583 | #else |
1584 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1585 | d_ptr->f.GetShaderiv(shader, pname, params); |
1586 | #endif |
1587 | Q_OPENGL_FUNCTIONS_DEBUG |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) |
1591 | { |
1592 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1593 | ::glGetShaderInfoLog(shader, bufsize, length, infolog); |
1594 | #else |
1595 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1596 | d_ptr->f.GetShaderInfoLog(shader, bufsize, length, infolog); |
1597 | #endif |
1598 | Q_OPENGL_FUNCTIONS_DEBUG |
1599 | } |
1600 | |
1601 | inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
1602 | { |
1603 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1604 | ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
1605 | #else |
1606 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1607 | d_ptr->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
1608 | #endif |
1609 | Q_OPENGL_FUNCTIONS_DEBUG |
1610 | } |
1611 | |
1612 | inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) |
1613 | { |
1614 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1615 | ::glGetShaderSource(shader, bufsize, length, source); |
1616 | #else |
1617 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1618 | d_ptr->f.GetShaderSource(shader, bufsize, length, source); |
1619 | #endif |
1620 | Q_OPENGL_FUNCTIONS_DEBUG |
1621 | } |
1622 | |
1623 | inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
1624 | { |
1625 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1626 | ::glGetUniformfv(program, location, params); |
1627 | #else |
1628 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1629 | d_ptr->f.GetUniformfv(program, location, params); |
1630 | #endif |
1631 | Q_OPENGL_FUNCTIONS_DEBUG |
1632 | } |
1633 | |
1634 | inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) |
1635 | { |
1636 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1637 | ::glGetUniformiv(program, location, params); |
1638 | #else |
1639 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1640 | d_ptr->f.GetUniformiv(program, location, params); |
1641 | #endif |
1642 | Q_OPENGL_FUNCTIONS_DEBUG |
1643 | } |
1644 | |
1645 | inline GLint QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name) |
1646 | { |
1647 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1648 | GLint result = ::glGetUniformLocation(program, name); |
1649 | #else |
1650 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1651 | GLint result = d_ptr->f.GetUniformLocation(program, name); |
1652 | #endif |
1653 | Q_OPENGL_FUNCTIONS_DEBUG |
1654 | return result; |
1655 | } |
1656 | |
1657 | inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
1658 | { |
1659 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1660 | ::glGetVertexAttribfv(index, pname, params); |
1661 | #else |
1662 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1663 | d_ptr->f.GetVertexAttribfv(index, pname, params); |
1664 | #endif |
1665 | Q_OPENGL_FUNCTIONS_DEBUG |
1666 | } |
1667 | |
1668 | inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
1669 | { |
1670 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1671 | ::glGetVertexAttribiv(index, pname, params); |
1672 | #else |
1673 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1674 | d_ptr->f.GetVertexAttribiv(index, pname, params); |
1675 | #endif |
1676 | Q_OPENGL_FUNCTIONS_DEBUG |
1677 | } |
1678 | |
1679 | inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) |
1680 | { |
1681 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1682 | ::glGetVertexAttribPointerv(index, pname, pointer); |
1683 | #else |
1684 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1685 | d_ptr->f.GetVertexAttribPointerv(index, pname, pointer); |
1686 | #endif |
1687 | Q_OPENGL_FUNCTIONS_DEBUG |
1688 | } |
1689 | |
1690 | inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer) |
1691 | { |
1692 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1693 | GLboolean result = ::glIsBuffer(buffer); |
1694 | #else |
1695 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1696 | GLboolean result = d_ptr->f.IsBuffer(buffer); |
1697 | #endif |
1698 | Q_OPENGL_FUNCTIONS_DEBUG |
1699 | return result; |
1700 | } |
1701 | |
1702 | inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer) |
1703 | { |
1704 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1705 | GLboolean result = ::glIsFramebuffer(framebuffer); |
1706 | #else |
1707 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1708 | GLboolean result = d_ptr->f.IsFramebuffer(framebuffer); |
1709 | #endif |
1710 | Q_OPENGL_FUNCTIONS_DEBUG |
1711 | return result; |
1712 | } |
1713 | |
1714 | inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program) |
1715 | { |
1716 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1717 | GLboolean result = ::glIsProgram(program); |
1718 | #else |
1719 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1720 | GLboolean result = d_ptr->f.IsProgram(program); |
1721 | #endif |
1722 | Q_OPENGL_FUNCTIONS_DEBUG |
1723 | return result; |
1724 | } |
1725 | |
1726 | inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer) |
1727 | { |
1728 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1729 | GLboolean result = ::glIsRenderbuffer(renderbuffer); |
1730 | #else |
1731 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1732 | GLboolean result = d_ptr->f.IsRenderbuffer(renderbuffer); |
1733 | #endif |
1734 | Q_OPENGL_FUNCTIONS_DEBUG |
1735 | return result; |
1736 | } |
1737 | |
1738 | inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader) |
1739 | { |
1740 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1741 | GLboolean result = ::glIsShader(shader); |
1742 | #else |
1743 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1744 | GLboolean result = d_ptr->f.IsShader(shader); |
1745 | #endif |
1746 | Q_OPENGL_FUNCTIONS_DEBUG |
1747 | return result; |
1748 | } |
1749 | |
1750 | inline void QOpenGLFunctions::glLinkProgram(GLuint program) |
1751 | { |
1752 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1753 | ::glLinkProgram(program); |
1754 | #else |
1755 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1756 | d_ptr->f.LinkProgram(program); |
1757 | #endif |
1758 | Q_OPENGL_FUNCTIONS_DEBUG |
1759 | } |
1760 | |
1761 | inline void QOpenGLFunctions::glReleaseShaderCompiler() |
1762 | { |
1763 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1764 | ::glReleaseShaderCompiler(); |
1765 | #else |
1766 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1767 | d_ptr->f.ReleaseShaderCompiler(); |
1768 | #endif |
1769 | Q_OPENGL_FUNCTIONS_DEBUG |
1770 | } |
1771 | |
1772 | inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1773 | { |
1774 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1775 | ::glRenderbufferStorage(target, internalformat, width, height); |
1776 | #else |
1777 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1778 | d_ptr->f.RenderbufferStorage(target, internalformat, width, height); |
1779 | #endif |
1780 | Q_OPENGL_FUNCTIONS_DEBUG |
1781 | } |
1782 | |
1783 | inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) |
1784 | { |
1785 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1786 | ::glSampleCoverage(value, invert); |
1787 | #else |
1788 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1789 | d_ptr->f.SampleCoverage(value, invert); |
1790 | #endif |
1791 | Q_OPENGL_FUNCTIONS_DEBUG |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) |
1795 | { |
1796 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1797 | ::glShaderBinary(n, shaders, binaryformat, binary, length); |
1798 | #else |
1799 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1800 | d_ptr->f.ShaderBinary(n, shaders, binaryformat, binary, length); |
1801 | #endif |
1802 | Q_OPENGL_FUNCTIONS_DEBUG |
1803 | } |
1804 | |
1805 | inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) |
1806 | { |
1807 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1808 | ::glShaderSource(shader, count, string, length); |
1809 | #else |
1810 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1811 | d_ptr->f.ShaderSource(shader, count, string, length); |
1812 | #endif |
1813 | Q_OPENGL_FUNCTIONS_DEBUG |
1814 | } |
1815 | |
1816 | inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1817 | { |
1818 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1819 | ::glStencilFuncSeparate(face, func, ref, mask); |
1820 | #else |
1821 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1822 | d_ptr->f.StencilFuncSeparate(face, func, ref, mask); |
1823 | #endif |
1824 | Q_OPENGL_FUNCTIONS_DEBUG |
1825 | } |
1826 | |
1827 | inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) |
1828 | { |
1829 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1830 | ::glStencilMaskSeparate(face, mask); |
1831 | #else |
1832 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1833 | d_ptr->f.StencilMaskSeparate(face, mask); |
1834 | #endif |
1835 | Q_OPENGL_FUNCTIONS_DEBUG |
1836 | } |
1837 | |
1838 | inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
1839 | { |
1840 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1841 | ::glStencilOpSeparate(face, fail, zfail, zpass); |
1842 | #else |
1843 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1844 | d_ptr->f.StencilOpSeparate(face, fail, zfail, zpass); |
1845 | #endif |
1846 | Q_OPENGL_FUNCTIONS_DEBUG |
1847 | } |
1848 | |
1849 | inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x) |
1850 | { |
1851 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1852 | ::glUniform1f(location, x); |
1853 | #else |
1854 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1855 | d_ptr->f.Uniform1f(location, x); |
1856 | #endif |
1857 | Q_OPENGL_FUNCTIONS_DEBUG |
1858 | } |
1859 | |
1860 | inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
1861 | { |
1862 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1863 | ::glUniform1fv(location, count, v); |
1864 | #else |
1865 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1866 | d_ptr->f.Uniform1fv(location, count, v); |
1867 | #endif |
1868 | Q_OPENGL_FUNCTIONS_DEBUG |
1869 | } |
1870 | |
1871 | inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x) |
1872 | { |
1873 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1874 | ::glUniform1i(location, x); |
1875 | #else |
1876 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1877 | d_ptr->f.Uniform1i(location, x); |
1878 | #endif |
1879 | Q_OPENGL_FUNCTIONS_DEBUG |
1880 | } |
1881 | |
1882 | inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) |
1883 | { |
1884 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1885 | ::glUniform1iv(location, count, v); |
1886 | #else |
1887 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1888 | d_ptr->f.Uniform1iv(location, count, v); |
1889 | #endif |
1890 | Q_OPENGL_FUNCTIONS_DEBUG |
1891 | } |
1892 | |
1893 | inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) |
1894 | { |
1895 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1896 | ::glUniform2f(location, x, y); |
1897 | #else |
1898 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1899 | d_ptr->f.Uniform2f(location, x, y); |
1900 | #endif |
1901 | Q_OPENGL_FUNCTIONS_DEBUG |
1902 | } |
1903 | |
1904 | inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
1905 | { |
1906 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1907 | ::glUniform2fv(location, count, v); |
1908 | #else |
1909 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1910 | d_ptr->f.Uniform2fv(location, count, v); |
1911 | #endif |
1912 | Q_OPENGL_FUNCTIONS_DEBUG |
1913 | } |
1914 | |
1915 | inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y) |
1916 | { |
1917 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1918 | ::glUniform2i(location, x, y); |
1919 | #else |
1920 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1921 | d_ptr->f.Uniform2i(location, x, y); |
1922 | #endif |
1923 | Q_OPENGL_FUNCTIONS_DEBUG |
1924 | } |
1925 | |
1926 | inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) |
1927 | { |
1928 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1929 | ::glUniform2iv(location, count, v); |
1930 | #else |
1931 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1932 | d_ptr->f.Uniform2iv(location, count, v); |
1933 | #endif |
1934 | Q_OPENGL_FUNCTIONS_DEBUG |
1935 | } |
1936 | |
1937 | inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
1938 | { |
1939 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1940 | ::glUniform3f(location, x, y, z); |
1941 | #else |
1942 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1943 | d_ptr->f.Uniform3f(location, x, y, z); |
1944 | #endif |
1945 | Q_OPENGL_FUNCTIONS_DEBUG |
1946 | } |
1947 | |
1948 | inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
1949 | { |
1950 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1951 | ::glUniform3fv(location, count, v); |
1952 | #else |
1953 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1954 | d_ptr->f.Uniform3fv(location, count, v); |
1955 | #endif |
1956 | Q_OPENGL_FUNCTIONS_DEBUG |
1957 | } |
1958 | |
1959 | inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) |
1960 | { |
1961 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1962 | ::glUniform3i(location, x, y, z); |
1963 | #else |
1964 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1965 | d_ptr->f.Uniform3i(location, x, y, z); |
1966 | #endif |
1967 | Q_OPENGL_FUNCTIONS_DEBUG |
1968 | } |
1969 | |
1970 | inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) |
1971 | { |
1972 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1973 | ::glUniform3iv(location, count, v); |
1974 | #else |
1975 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1976 | d_ptr->f.Uniform3iv(location, count, v); |
1977 | #endif |
1978 | Q_OPENGL_FUNCTIONS_DEBUG |
1979 | } |
1980 | |
1981 | inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1982 | { |
1983 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1984 | ::glUniform4f(location, x, y, z, w); |
1985 | #else |
1986 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1987 | d_ptr->f.Uniform4f(location, x, y, z, w); |
1988 | #endif |
1989 | Q_OPENGL_FUNCTIONS_DEBUG |
1990 | } |
1991 | |
1992 | inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
1993 | { |
1994 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
1995 | ::glUniform4fv(location, count, v); |
1996 | #else |
1997 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
1998 | d_ptr->f.Uniform4fv(location, count, v); |
1999 | #endif |
2000 | Q_OPENGL_FUNCTIONS_DEBUG |
2001 | } |
2002 | |
2003 | inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
2004 | { |
2005 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2006 | ::glUniform4i(location, x, y, z, w); |
2007 | #else |
2008 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2009 | d_ptr->f.Uniform4i(location, x, y, z, w); |
2010 | #endif |
2011 | Q_OPENGL_FUNCTIONS_DEBUG |
2012 | } |
2013 | |
2014 | inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) |
2015 | { |
2016 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2017 | ::glUniform4iv(location, count, v); |
2018 | #else |
2019 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2020 | d_ptr->f.Uniform4iv(location, count, v); |
2021 | #endif |
2022 | Q_OPENGL_FUNCTIONS_DEBUG |
2023 | } |
2024 | |
2025 | inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
2026 | { |
2027 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2028 | ::glUniformMatrix2fv(location, count, transpose, value); |
2029 | #else |
2030 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2031 | d_ptr->f.UniformMatrix2fv(location, count, transpose, value); |
2032 | #endif |
2033 | Q_OPENGL_FUNCTIONS_DEBUG |
2034 | } |
2035 | |
2036 | inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
2037 | { |
2038 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2039 | ::glUniformMatrix3fv(location, count, transpose, value); |
2040 | #else |
2041 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2042 | d_ptr->f.UniformMatrix3fv(location, count, transpose, value); |
2043 | #endif |
2044 | Q_OPENGL_FUNCTIONS_DEBUG |
2045 | } |
2046 | |
2047 | inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
2048 | { |
2049 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2050 | ::glUniformMatrix4fv(location, count, transpose, value); |
2051 | #else |
2052 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2053 | d_ptr->f.UniformMatrix4fv(location, count, transpose, value); |
2054 | #endif |
2055 | Q_OPENGL_FUNCTIONS_DEBUG |
2056 | } |
2057 | |
2058 | inline void QOpenGLFunctions::glUseProgram(GLuint program) |
2059 | { |
2060 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2061 | ::glUseProgram(program); |
2062 | #else |
2063 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2064 | d_ptr->f.UseProgram(program); |
2065 | #endif |
2066 | Q_OPENGL_FUNCTIONS_DEBUG |
2067 | } |
2068 | |
2069 | inline void QOpenGLFunctions::glValidateProgram(GLuint program) |
2070 | { |
2071 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2072 | ::glValidateProgram(program); |
2073 | #else |
2074 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2075 | d_ptr->f.ValidateProgram(program); |
2076 | #endif |
2077 | Q_OPENGL_FUNCTIONS_DEBUG |
2078 | } |
2079 | |
2080 | inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) |
2081 | { |
2082 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2083 | ::glVertexAttrib1f(indx, x); |
2084 | #else |
2085 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2086 | d_ptr->f.VertexAttrib1f(indx, x); |
2087 | #endif |
2088 | Q_OPENGL_FUNCTIONS_DEBUG |
2089 | } |
2090 | |
2091 | inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
2092 | { |
2093 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2094 | ::glVertexAttrib1fv(indx, values); |
2095 | #else |
2096 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2097 | d_ptr->f.VertexAttrib1fv(indx, values); |
2098 | #endif |
2099 | Q_OPENGL_FUNCTIONS_DEBUG |
2100 | } |
2101 | |
2102 | inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
2103 | { |
2104 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2105 | ::glVertexAttrib2f(indx, x, y); |
2106 | #else |
2107 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2108 | d_ptr->f.VertexAttrib2f(indx, x, y); |
2109 | #endif |
2110 | Q_OPENGL_FUNCTIONS_DEBUG |
2111 | } |
2112 | |
2113 | inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
2114 | { |
2115 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2116 | ::glVertexAttrib2fv(indx, values); |
2117 | #else |
2118 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2119 | d_ptr->f.VertexAttrib2fv(indx, values); |
2120 | #endif |
2121 | Q_OPENGL_FUNCTIONS_DEBUG |
2122 | } |
2123 | |
2124 | inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
2125 | { |
2126 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2127 | ::glVertexAttrib3f(indx, x, y, z); |
2128 | #else |
2129 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2130 | d_ptr->f.VertexAttrib3f(indx, x, y, z); |
2131 | #endif |
2132 | Q_OPENGL_FUNCTIONS_DEBUG |
2133 | } |
2134 | |
2135 | inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
2136 | { |
2137 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2138 | ::glVertexAttrib3fv(indx, values); |
2139 | #else |
2140 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2141 | d_ptr->f.VertexAttrib3fv(indx, values); |
2142 | #endif |
2143 | Q_OPENGL_FUNCTIONS_DEBUG |
2144 | } |
2145 | |
2146 | inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2147 | { |
2148 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2149 | ::glVertexAttrib4f(indx, x, y, z, w); |
2150 | #else |
2151 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2152 | d_ptr->f.VertexAttrib4f(indx, x, y, z, w); |
2153 | #endif |
2154 | Q_OPENGL_FUNCTIONS_DEBUG |
2155 | } |
2156 | |
2157 | inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
2158 | { |
2159 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2160 | ::glVertexAttrib4fv(indx, values); |
2161 | #else |
2162 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2163 | d_ptr->f.VertexAttrib4fv(indx, values); |
2164 | #endif |
2165 | Q_OPENGL_FUNCTIONS_DEBUG |
2166 | } |
2167 | |
2168 | inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) |
2169 | { |
2170 | #if defined(QT_OPENGL_ES_2) && defined(Q_OS_ANDROID) |
2171 | ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
2172 | #else |
2173 | Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr)); |
2174 | d_ptr->f.VertexAttribPointer(indx, size, type, normalized, stride, ptr); |
2175 | #endif |
2176 | Q_OPENGL_FUNCTIONS_DEBUG |
2177 | } |
2178 | |
2179 | #undef QT_OPENGL_DECLARE_FUNCTIONS |
2180 | #undef QT_OPENGL_COUNT_FUNCTIONS |
2181 | #undef QT_OPENGL_DECLARE |
2182 | |
2183 | QT_END_NAMESPACE |
2184 | |
2185 | #endif // QT_NO_OPENGL |
2186 | |
2187 | #endif |
2188 | |