1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Copyright (C) 2020 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
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36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ****************************************************************************/ |
40 | |
41 | #include "qopengltexture.h" |
42 | #include "qopengltexture_p.h" |
43 | #include "qopengltexturehelper_p.h" |
44 | #include "qopenglfunctions.h" |
45 | #include <QtGui/qcolor.h> |
46 | #include <QtGui/qopenglcontext.h> |
47 | #include <QtCore/qdebug.h> |
48 | #include <private/qobject_p.h> |
49 | #include <private/qopenglcontext_p.h> |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | //this is to work around GL_TEXTURE_WRAP_R_OES which also has 0x8072 as value |
54 | #if !defined(GL_TEXTURE_WRAP_R) |
55 | #define GL_TEXTURE_WRAP_R 0x8072 |
56 | #endif |
57 | |
58 | QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarget, |
59 | QOpenGLTexture *qq) |
60 | : q_ptr(qq), |
61 | context(nullptr), |
62 | target(textureTarget), |
63 | textureId(0), |
64 | format(QOpenGLTexture::NoFormat), |
65 | formatClass(QOpenGLTexture::NoFormatClass), |
66 | requestedMipLevels(1), |
67 | mipLevels(-1), |
68 | layers(1), |
69 | faces(1), |
70 | samples(0), |
71 | fixedSamplePositions(true), |
72 | baseLevel(0), |
73 | maxLevel(1000), |
74 | depthStencilMode(QOpenGLTexture::DepthMode), |
75 | comparisonFunction(QOpenGLTexture::CompareLessEqual), |
76 | comparisonMode(QOpenGLTexture::CompareNone), |
77 | minFilter(QOpenGLTexture::Nearest), |
78 | magFilter(QOpenGLTexture::Nearest), |
79 | maxAnisotropy(1.0f), |
80 | minLevelOfDetail(-1000.0f), |
81 | maxLevelOfDetail(1000.0f), |
82 | levelOfDetailBias(0.0f), |
83 | textureView(false), |
84 | autoGenerateMipMaps(true), |
85 | storageAllocated(false), |
86 | texFuncs(nullptr), |
87 | functions(nullptr) |
88 | { |
89 | dimensions[0] = dimensions[1] = dimensions[2] = 1; |
90 | |
91 | switch (target) { |
92 | case QOpenGLTexture::Target1D: |
93 | bindingTarget = QOpenGLTexture::BindingTarget1D; |
94 | break; |
95 | case QOpenGLTexture::Target1DArray: |
96 | bindingTarget = QOpenGLTexture::BindingTarget1DArray; |
97 | break; |
98 | case QOpenGLTexture::Target2D: |
99 | bindingTarget = QOpenGLTexture::BindingTarget2D; |
100 | break; |
101 | case QOpenGLTexture::Target2DArray: |
102 | bindingTarget = QOpenGLTexture::BindingTarget2DArray; |
103 | break; |
104 | case QOpenGLTexture::Target3D: |
105 | bindingTarget = QOpenGLTexture::BindingTarget3D; |
106 | break; |
107 | case QOpenGLTexture::TargetCubeMap: |
108 | bindingTarget = QOpenGLTexture::BindingTargetCubeMap; |
109 | faces = 6; |
110 | break; |
111 | case QOpenGLTexture::TargetCubeMapArray: |
112 | bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray; |
113 | faces = 6; |
114 | break; |
115 | case QOpenGLTexture::Target2DMultisample: |
116 | bindingTarget = QOpenGLTexture::BindingTarget2DMultisample; |
117 | break; |
118 | case QOpenGLTexture::Target2DMultisampleArray: |
119 | bindingTarget = QOpenGLTexture::BindingTarget2DMultisampleArray; |
120 | break; |
121 | case QOpenGLTexture::TargetRectangle: |
122 | bindingTarget = QOpenGLTexture::BindingTargetRectangle; |
123 | break; |
124 | case QOpenGLTexture::TargetBuffer: |
125 | bindingTarget = QOpenGLTexture::BindingTargetBuffer; |
126 | break; |
127 | } |
128 | |
129 | swizzleMask[0] = QOpenGLTexture::RedValue; |
130 | swizzleMask[1] = QOpenGLTexture::GreenValue; |
131 | swizzleMask[2] = QOpenGLTexture::BlueValue; |
132 | swizzleMask[3] = QOpenGLTexture::AlphaValue; |
133 | |
134 | wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle |
135 | ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat; |
136 | } |
137 | |
138 | QOpenGLTexturePrivate::~QOpenGLTexturePrivate() |
139 | { |
140 | destroy(); |
141 | } |
142 | |
143 | void QOpenGLTexturePrivate::initializeOpenGLFunctions() |
144 | { |
145 | // If we already have a functions object, there is nothing to do |
146 | if (texFuncs) |
147 | return; |
148 | |
149 | // See if the context already has a suitable resource we can use. |
150 | // If not create a functions object and add it to the context in case |
151 | // others wish to use it too |
152 | texFuncs = context->textureFunctions(); |
153 | if (!texFuncs) { |
154 | texFuncs = new QOpenGLTextureHelper(context); |
155 | context->setTextureFunctions(texFuncs); |
156 | } |
157 | } |
158 | |
159 | bool QOpenGLTexturePrivate::create() |
160 | { |
161 | if (textureId != 0) |
162 | return true; |
163 | |
164 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
165 | if (!ctx) { |
166 | qWarning(msg: "Requires a valid current OpenGL context.\n" |
167 | "Texture has not been created" ); |
168 | return false; |
169 | } |
170 | context = ctx; |
171 | functions = ctx->functions(); |
172 | |
173 | // Resolve any functions we will need based upon context version and create the texture |
174 | initializeOpenGLFunctions(); |
175 | |
176 | // What features do we have? |
177 | QOpenGLTexture::Feature feature = QOpenGLTexture::ImmutableStorage; |
178 | while (feature != QOpenGLTexture::MaxFeatureFlag) { |
179 | if (QOpenGLTexture::hasFeature(feature)) |
180 | features |= feature; |
181 | feature = static_cast<QOpenGLTexture::Feature>(feature << 1); |
182 | } |
183 | |
184 | functions->glGenTextures(n: 1, textures: &textureId); |
185 | return textureId != 0; |
186 | } |
187 | |
188 | void QOpenGLTexturePrivate::destroy() |
189 | { |
190 | if (!textureId) { |
191 | // not created or already destroyed |
192 | return; |
193 | } |
194 | QOpenGLContext *currentContext = QOpenGLContext::currentContext(); |
195 | if (!currentContext) { |
196 | qWarning(msg: "QOpenGLTexturePrivate::destroy() called without a current context.\n" |
197 | "Texture has not been destroyed" ); |
198 | return; |
199 | } |
200 | if (!QOpenGLContext::areSharing(first: currentContext, second: context)) { |
201 | |
202 | qWarning(msg: "QOpenGLTexturePrivate::destroy() called but texture context %p" |
203 | " is not shared with current context %p.\n" |
204 | "Texture has not been destroyed" , |
205 | static_cast<const void *>(context), |
206 | static_cast<const void *>(currentContext)); |
207 | return; |
208 | } |
209 | |
210 | functions->glDeleteTextures(n: 1, textures: &textureId); |
211 | |
212 | context = nullptr; |
213 | functions = nullptr; |
214 | textureId = 0; |
215 | format = QOpenGLTexture::NoFormat; |
216 | formatClass = QOpenGLTexture::NoFormatClass; |
217 | requestedMipLevels = 1; |
218 | mipLevels = -1; |
219 | layers = 1; |
220 | faces = 1; |
221 | samples = 0; |
222 | fixedSamplePositions = true, |
223 | baseLevel = 0; |
224 | maxLevel = 1000; |
225 | depthStencilMode = QOpenGLTexture::DepthMode; |
226 | minFilter = QOpenGLTexture::Nearest; |
227 | magFilter = QOpenGLTexture::Nearest; |
228 | maxAnisotropy = 1.0f; |
229 | minLevelOfDetail = -1000.0f; |
230 | maxLevelOfDetail = 1000.0f; |
231 | levelOfDetailBias = 0.0f; |
232 | textureView = false; |
233 | autoGenerateMipMaps = true; |
234 | storageAllocated = false; |
235 | texFuncs = nullptr; |
236 | |
237 | swizzleMask[0] = QOpenGLTexture::RedValue; |
238 | swizzleMask[1] = QOpenGLTexture::GreenValue; |
239 | swizzleMask[2] = QOpenGLTexture::BlueValue; |
240 | swizzleMask[3] = QOpenGLTexture::AlphaValue; |
241 | |
242 | wrapModes[0] = wrapModes[1] = wrapModes[2] = target == QOpenGLTexture::TargetRectangle |
243 | ? QOpenGLTexture::ClampToEdge : QOpenGLTexture::Repeat; |
244 | } |
245 | |
246 | void QOpenGLTexturePrivate::bind() |
247 | { |
248 | functions->glBindTexture(target, texture: textureId); |
249 | } |
250 | |
251 | void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset reset) |
252 | { |
253 | GLint oldTextureUnit = 0; |
254 | if (reset == QOpenGLTexture::ResetTextureUnit) |
255 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
256 | |
257 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
258 | functions->glBindTexture(target, texture: textureId); |
259 | |
260 | if (reset == QOpenGLTexture::ResetTextureUnit) |
261 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
262 | } |
263 | |
264 | void QOpenGLTexturePrivate::release() |
265 | { |
266 | functions->glBindTexture(target, texture: 0); |
267 | } |
268 | |
269 | void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset reset) |
270 | { |
271 | GLint oldTextureUnit = 0; |
272 | if (reset == QOpenGLTexture::ResetTextureUnit) |
273 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
274 | |
275 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
276 | functions->glBindTexture(target, texture: 0); |
277 | |
278 | if (reset == QOpenGLTexture::ResetTextureUnit) |
279 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
280 | } |
281 | |
282 | bool QOpenGLTexturePrivate::isBound() const |
283 | { |
284 | GLint boundTextureId = 0; |
285 | functions->glGetIntegerv(pname: bindingTarget, params: &boundTextureId); |
286 | return (static_cast<GLuint>(boundTextureId) == textureId); |
287 | } |
288 | |
289 | bool QOpenGLTexturePrivate::isBound(uint unit) const |
290 | { |
291 | GLint oldTextureUnit = 0; |
292 | functions->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
293 | |
294 | GLint boundTextureId = 0; |
295 | texFuncs->glActiveTexture(GL_TEXTURE0 + unit); |
296 | functions->glGetIntegerv(pname: bindingTarget, params: &boundTextureId); |
297 | bool result = (static_cast<GLuint>(boundTextureId) == textureId); |
298 | |
299 | texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit); |
300 | return result; |
301 | } |
302 | |
303 | int QOpenGLTexturePrivate::evaluateMipLevels() const |
304 | { |
305 | switch (target) { |
306 | case QOpenGLTexture::Target1D: |
307 | case QOpenGLTexture::Target1DArray: |
308 | case QOpenGLTexture::Target2D: |
309 | case QOpenGLTexture::Target2DArray: |
310 | case QOpenGLTexture::Target3D: |
311 | case QOpenGLTexture::TargetCubeMap: |
312 | case QOpenGLTexture::TargetCubeMapArray: |
313 | return qMin(a: maximumMipLevelCount(), b: qMax(a: 1, b: requestedMipLevels)); |
314 | |
315 | case QOpenGLTexture::TargetRectangle: |
316 | case QOpenGLTexture::Target2DMultisample: |
317 | case QOpenGLTexture::Target2DMultisampleArray: |
318 | case QOpenGLTexture::TargetBuffer: |
319 | default: |
320 | return 1; |
321 | } |
322 | } |
323 | |
324 | static bool isSizedTextureFormat(QOpenGLTexture::TextureFormat internalFormat) |
325 | { |
326 | switch (internalFormat) { |
327 | case QOpenGLTexture::NoFormat: |
328 | return false; |
329 | |
330 | case QOpenGLTexture::R8_UNorm: |
331 | case QOpenGLTexture::RG8_UNorm: |
332 | case QOpenGLTexture::RGB8_UNorm: |
333 | case QOpenGLTexture::RGBA8_UNorm: |
334 | case QOpenGLTexture::R16_UNorm: |
335 | case QOpenGLTexture::RG16_UNorm: |
336 | case QOpenGLTexture::RGB16_UNorm: |
337 | case QOpenGLTexture::RGBA16_UNorm: |
338 | case QOpenGLTexture::R8_SNorm: |
339 | case QOpenGLTexture::RG8_SNorm: |
340 | case QOpenGLTexture::RGB8_SNorm: |
341 | case QOpenGLTexture::RGBA8_SNorm: |
342 | case QOpenGLTexture::R16_SNorm: |
343 | case QOpenGLTexture::RG16_SNorm: |
344 | case QOpenGLTexture::RGB16_SNorm: |
345 | case QOpenGLTexture::RGBA16_SNorm: |
346 | case QOpenGLTexture::R8U: |
347 | case QOpenGLTexture::RG8U: |
348 | case QOpenGLTexture::RGB8U: |
349 | case QOpenGLTexture::RGBA8U: |
350 | case QOpenGLTexture::R16U: |
351 | case QOpenGLTexture::RG16U: |
352 | case QOpenGLTexture::RGB16U: |
353 | case QOpenGLTexture::RGBA16U: |
354 | case QOpenGLTexture::R32U: |
355 | case QOpenGLTexture::RG32U: |
356 | case QOpenGLTexture::RGB32U: |
357 | case QOpenGLTexture::RGBA32U: |
358 | case QOpenGLTexture::R8I: |
359 | case QOpenGLTexture::RG8I: |
360 | case QOpenGLTexture::RGB8I: |
361 | case QOpenGLTexture::RGBA8I: |
362 | case QOpenGLTexture::R16I: |
363 | case QOpenGLTexture::RG16I: |
364 | case QOpenGLTexture::RGB16I: |
365 | case QOpenGLTexture::RGBA16I: |
366 | case QOpenGLTexture::R32I: |
367 | case QOpenGLTexture::RG32I: |
368 | case QOpenGLTexture::RGB32I: |
369 | case QOpenGLTexture::RGBA32I: |
370 | case QOpenGLTexture::R16F: |
371 | case QOpenGLTexture::RG16F: |
372 | case QOpenGLTexture::RGB16F: |
373 | case QOpenGLTexture::RGBA16F: |
374 | case QOpenGLTexture::R32F: |
375 | case QOpenGLTexture::RG32F: |
376 | case QOpenGLTexture::RGB32F: |
377 | case QOpenGLTexture::RGBA32F: |
378 | case QOpenGLTexture::RGB9E5: |
379 | case QOpenGLTexture::RG11B10F: |
380 | case QOpenGLTexture::RG3B2: |
381 | case QOpenGLTexture::R5G6B5: |
382 | case QOpenGLTexture::RGB5A1: |
383 | case QOpenGLTexture::RGBA4: |
384 | case QOpenGLTexture::RGB10A2: |
385 | |
386 | case QOpenGLTexture::D16: |
387 | case QOpenGLTexture::D24: |
388 | case QOpenGLTexture::D32: |
389 | case QOpenGLTexture::D32F: |
390 | |
391 | case QOpenGLTexture::D24S8: |
392 | case QOpenGLTexture::D32FS8X24: |
393 | |
394 | case QOpenGLTexture::S8: |
395 | |
396 | case QOpenGLTexture::RGB_DXT1: |
397 | case QOpenGLTexture::RGBA_DXT1: |
398 | case QOpenGLTexture::RGBA_DXT3: |
399 | case QOpenGLTexture::RGBA_DXT5: |
400 | case QOpenGLTexture::R_ATI1N_UNorm: |
401 | case QOpenGLTexture::R_ATI1N_SNorm: |
402 | case QOpenGLTexture::RG_ATI2N_UNorm: |
403 | case QOpenGLTexture::RG_ATI2N_SNorm: |
404 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
405 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
406 | case QOpenGLTexture::RGB_BP_UNorm: |
407 | case QOpenGLTexture::SRGB8: |
408 | case QOpenGLTexture::SRGB8_Alpha8: |
409 | case QOpenGLTexture::SRGB_DXT1: |
410 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
411 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
412 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
413 | case QOpenGLTexture::SRGB_BP_UNorm: |
414 | case QOpenGLTexture::R11_EAC_UNorm: |
415 | case QOpenGLTexture::R11_EAC_SNorm: |
416 | case QOpenGLTexture::RG11_EAC_UNorm: |
417 | case QOpenGLTexture::RG11_EAC_SNorm: |
418 | case QOpenGLTexture::RGB8_ETC2: |
419 | case QOpenGLTexture::SRGB8_ETC2: |
420 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
421 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
422 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
423 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
424 | case QOpenGLTexture::RGBA_ASTC_4x4: |
425 | case QOpenGLTexture::RGBA_ASTC_5x4: |
426 | case QOpenGLTexture::RGBA_ASTC_5x5: |
427 | case QOpenGLTexture::RGBA_ASTC_6x5: |
428 | case QOpenGLTexture::RGBA_ASTC_6x6: |
429 | case QOpenGLTexture::RGBA_ASTC_8x5: |
430 | case QOpenGLTexture::RGBA_ASTC_8x6: |
431 | case QOpenGLTexture::RGBA_ASTC_8x8: |
432 | case QOpenGLTexture::RGBA_ASTC_10x5: |
433 | case QOpenGLTexture::RGBA_ASTC_10x6: |
434 | case QOpenGLTexture::RGBA_ASTC_10x8: |
435 | case QOpenGLTexture::RGBA_ASTC_10x10: |
436 | case QOpenGLTexture::RGBA_ASTC_12x10: |
437 | case QOpenGLTexture::RGBA_ASTC_12x12: |
438 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
439 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
440 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
441 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
442 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
443 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
444 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
445 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
446 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
447 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
448 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
449 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
450 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
451 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
452 | return true; |
453 | |
454 | case QOpenGLTexture::RGB8_ETC1: |
455 | return false; |
456 | |
457 | case QOpenGLTexture::DepthFormat: |
458 | case QOpenGLTexture::AlphaFormat: |
459 | |
460 | case QOpenGLTexture::RGBFormat: |
461 | case QOpenGLTexture::RGBAFormat: |
462 | |
463 | case QOpenGLTexture::LuminanceFormat: |
464 | |
465 | case QOpenGLTexture::LuminanceAlphaFormat: |
466 | return false; |
467 | } |
468 | |
469 | Q_UNREACHABLE(); |
470 | return false; |
471 | } |
472 | |
473 | static bool isTextureTargetMultisample(QOpenGLTexture::Target target) |
474 | { |
475 | switch (target) { |
476 | case QOpenGLTexture::Target1D: |
477 | case QOpenGLTexture::Target1DArray: |
478 | case QOpenGLTexture::Target2D: |
479 | case QOpenGLTexture::Target2DArray: |
480 | case QOpenGLTexture::Target3D: |
481 | case QOpenGLTexture::TargetCubeMap: |
482 | case QOpenGLTexture::TargetCubeMapArray: |
483 | return false; |
484 | |
485 | case QOpenGLTexture::Target2DMultisample: |
486 | case QOpenGLTexture::Target2DMultisampleArray: |
487 | return true; |
488 | |
489 | case QOpenGLTexture::TargetRectangle: |
490 | case QOpenGLTexture::TargetBuffer: |
491 | return false; |
492 | } |
493 | |
494 | Q_UNREACHABLE(); |
495 | return false; |
496 | } |
497 | |
498 | bool QOpenGLTexturePrivate::isUsingImmutableStorage() const |
499 | { |
500 | // Use immutable storage whenever possible, falling back to mutable |
501 | // Note that if multisample textures are not supported at all, we'll still fail into |
502 | // the mutable storage allocation |
503 | return isSizedTextureFormat(internalFormat: format) |
504 | && (isTextureTargetMultisample(target) |
505 | ? features.testFlag(flag: QOpenGLTexture::ImmutableMultisampleStorage) |
506 | : features.testFlag(flag: QOpenGLTexture::ImmutableStorage)); |
507 | } |
508 | |
509 | void QOpenGLTexturePrivate::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
510 | { |
511 | // Resolve the actual number of mipmap levels we can use |
512 | mipLevels = evaluateMipLevels(); |
513 | |
514 | if (isUsingImmutableStorage()) |
515 | allocateImmutableStorage(); |
516 | else |
517 | allocateMutableStorage(pixelFormat, pixelType); |
518 | } |
519 | |
520 | static QOpenGLTexture::PixelFormat pixelFormatCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat) |
521 | { |
522 | switch (internalFormat) { |
523 | case QOpenGLTexture::NoFormat: |
524 | return QOpenGLTexture::NoSourceFormat; |
525 | |
526 | case QOpenGLTexture::R8_UNorm: |
527 | return QOpenGLTexture::Red; |
528 | |
529 | case QOpenGLTexture::RG8_UNorm: |
530 | return QOpenGLTexture::RG; |
531 | |
532 | case QOpenGLTexture::RGB8_UNorm: |
533 | return QOpenGLTexture::RGB; |
534 | |
535 | case QOpenGLTexture::RGBA8_UNorm: |
536 | return QOpenGLTexture::RGBA; |
537 | |
538 | case QOpenGLTexture::R16_UNorm: |
539 | return QOpenGLTexture::Red; |
540 | |
541 | case QOpenGLTexture::RG16_UNorm: |
542 | return QOpenGLTexture::RG; |
543 | |
544 | case QOpenGLTexture::RGB16_UNorm: |
545 | return QOpenGLTexture::RGB; |
546 | |
547 | case QOpenGLTexture::RGBA16_UNorm: |
548 | return QOpenGLTexture::RGBA; |
549 | |
550 | case QOpenGLTexture::R8_SNorm: |
551 | return QOpenGLTexture::Red; |
552 | |
553 | case QOpenGLTexture::RG8_SNorm: |
554 | return QOpenGLTexture::RG; |
555 | |
556 | case QOpenGLTexture::RGB8_SNorm: |
557 | return QOpenGLTexture::RGB; |
558 | |
559 | case QOpenGLTexture::RGBA8_SNorm: |
560 | return QOpenGLTexture::RGBA; |
561 | |
562 | case QOpenGLTexture::R16_SNorm: |
563 | return QOpenGLTexture::Red; |
564 | |
565 | case QOpenGLTexture::RG16_SNorm: |
566 | return QOpenGLTexture::RG; |
567 | |
568 | case QOpenGLTexture::RGB16_SNorm: |
569 | return QOpenGLTexture::RGB; |
570 | |
571 | case QOpenGLTexture::RGBA16_SNorm: |
572 | return QOpenGLTexture::RGBA; |
573 | |
574 | case QOpenGLTexture::R8U: |
575 | return QOpenGLTexture::Red_Integer; |
576 | |
577 | case QOpenGLTexture::RG8U: |
578 | return QOpenGLTexture::RG_Integer; |
579 | |
580 | case QOpenGLTexture::RGB8U: |
581 | return QOpenGLTexture::RGB_Integer; |
582 | |
583 | case QOpenGLTexture::RGBA8U: |
584 | return QOpenGLTexture::RGBA_Integer; |
585 | |
586 | case QOpenGLTexture::R16U: |
587 | return QOpenGLTexture::Red_Integer; |
588 | |
589 | case QOpenGLTexture::RG16U: |
590 | return QOpenGLTexture::RG_Integer; |
591 | |
592 | case QOpenGLTexture::RGB16U: |
593 | return QOpenGLTexture::RGB_Integer; |
594 | |
595 | case QOpenGLTexture::RGBA16U: |
596 | return QOpenGLTexture::RGBA_Integer; |
597 | |
598 | case QOpenGLTexture::R32U: |
599 | return QOpenGLTexture::Red_Integer; |
600 | |
601 | case QOpenGLTexture::RG32U: |
602 | return QOpenGLTexture::RG_Integer; |
603 | |
604 | case QOpenGLTexture::RGB32U: |
605 | return QOpenGLTexture::RGB_Integer; |
606 | |
607 | case QOpenGLTexture::RGBA32U: |
608 | return QOpenGLTexture::RGBA_Integer; |
609 | |
610 | case QOpenGLTexture::R8I: |
611 | return QOpenGLTexture::Red_Integer; |
612 | |
613 | case QOpenGLTexture::RG8I: |
614 | return QOpenGLTexture::RG_Integer; |
615 | |
616 | case QOpenGLTexture::RGB8I: |
617 | return QOpenGLTexture::RGB_Integer; |
618 | |
619 | case QOpenGLTexture::RGBA8I: |
620 | return QOpenGLTexture::RGBA_Integer; |
621 | |
622 | case QOpenGLTexture::R16I: |
623 | return QOpenGLTexture::Red_Integer; |
624 | |
625 | case QOpenGLTexture::RG16I: |
626 | return QOpenGLTexture::RG_Integer; |
627 | |
628 | case QOpenGLTexture::RGB16I: |
629 | return QOpenGLTexture::RGB_Integer; |
630 | |
631 | case QOpenGLTexture::RGBA16I: |
632 | return QOpenGLTexture::RGBA_Integer; |
633 | |
634 | case QOpenGLTexture::R32I: |
635 | return QOpenGLTexture::Red_Integer; |
636 | |
637 | case QOpenGLTexture::RG32I: |
638 | return QOpenGLTexture::RG_Integer; |
639 | |
640 | case QOpenGLTexture::RGB32I: |
641 | return QOpenGLTexture::RGB_Integer; |
642 | |
643 | case QOpenGLTexture::RGBA32I: |
644 | return QOpenGLTexture::RGBA_Integer; |
645 | |
646 | case QOpenGLTexture::R16F: |
647 | return QOpenGLTexture::Red; |
648 | |
649 | case QOpenGLTexture::RG16F: |
650 | return QOpenGLTexture::RG; |
651 | |
652 | case QOpenGLTexture::RGB16F: |
653 | return QOpenGLTexture::RGB; |
654 | |
655 | case QOpenGLTexture::RGBA16F: |
656 | return QOpenGLTexture::RGBA; |
657 | |
658 | case QOpenGLTexture::R32F: |
659 | return QOpenGLTexture::Red; |
660 | |
661 | case QOpenGLTexture::RG32F: |
662 | return QOpenGLTexture::RG; |
663 | |
664 | case QOpenGLTexture::RGB32F: |
665 | return QOpenGLTexture::RGB; |
666 | |
667 | case QOpenGLTexture::RGBA32F: |
668 | return QOpenGLTexture::RGBA; |
669 | |
670 | case QOpenGLTexture::RGB9E5: |
671 | return QOpenGLTexture::RGB; |
672 | |
673 | case QOpenGLTexture::RG11B10F: |
674 | return QOpenGLTexture::RGB; |
675 | |
676 | case QOpenGLTexture::RG3B2: |
677 | return QOpenGLTexture::RGB; |
678 | |
679 | case QOpenGLTexture::R5G6B5: |
680 | return QOpenGLTexture::RGB; |
681 | |
682 | case QOpenGLTexture::RGB5A1: |
683 | return QOpenGLTexture::RGBA; |
684 | |
685 | case QOpenGLTexture::RGBA4: |
686 | return QOpenGLTexture::RGBA; |
687 | |
688 | case QOpenGLTexture::RGB10A2: |
689 | return QOpenGLTexture::RGBA; |
690 | |
691 | case QOpenGLTexture::D16: |
692 | case QOpenGLTexture::D24: |
693 | case QOpenGLTexture::D32: |
694 | case QOpenGLTexture::D32F: |
695 | return QOpenGLTexture::Depth; |
696 | |
697 | case QOpenGLTexture::D24S8: |
698 | case QOpenGLTexture::D32FS8X24: |
699 | return QOpenGLTexture::DepthStencil; |
700 | |
701 | case QOpenGLTexture::S8: |
702 | return QOpenGLTexture::Stencil; |
703 | |
704 | case QOpenGLTexture::RGB_DXT1: |
705 | case QOpenGLTexture::RGBA_DXT1: |
706 | case QOpenGLTexture::RGBA_DXT3: |
707 | case QOpenGLTexture::RGBA_DXT5: |
708 | case QOpenGLTexture::R_ATI1N_UNorm: |
709 | case QOpenGLTexture::R_ATI1N_SNorm: |
710 | case QOpenGLTexture::RG_ATI2N_UNorm: |
711 | case QOpenGLTexture::RG_ATI2N_SNorm: |
712 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
713 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
714 | case QOpenGLTexture::RGB_BP_UNorm: |
715 | case QOpenGLTexture::SRGB8: |
716 | case QOpenGLTexture::SRGB8_Alpha8: |
717 | case QOpenGLTexture::SRGB_DXT1: |
718 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
719 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
720 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
721 | case QOpenGLTexture::SRGB_BP_UNorm: |
722 | case QOpenGLTexture::RGB8_ETC1: |
723 | return QOpenGLTexture::RGBA; |
724 | |
725 | case QOpenGLTexture::R11_EAC_UNorm: |
726 | case QOpenGLTexture::R11_EAC_SNorm: |
727 | return QOpenGLTexture::Red; |
728 | |
729 | case QOpenGLTexture::RG11_EAC_UNorm: |
730 | case QOpenGLTexture::RG11_EAC_SNorm: |
731 | return QOpenGLTexture::RG; |
732 | |
733 | case QOpenGLTexture::RGB8_ETC2: |
734 | case QOpenGLTexture::SRGB8_ETC2: |
735 | return QOpenGLTexture::RGB; |
736 | |
737 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
738 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
739 | return QOpenGLTexture::RGBA; |
740 | |
741 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
742 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
743 | return QOpenGLTexture::RGBA; |
744 | |
745 | case QOpenGLTexture::RGBA_ASTC_4x4: |
746 | case QOpenGLTexture::RGBA_ASTC_5x4: |
747 | case QOpenGLTexture::RGBA_ASTC_5x5: |
748 | case QOpenGLTexture::RGBA_ASTC_6x5: |
749 | case QOpenGLTexture::RGBA_ASTC_6x6: |
750 | case QOpenGLTexture::RGBA_ASTC_8x5: |
751 | case QOpenGLTexture::RGBA_ASTC_8x6: |
752 | case QOpenGLTexture::RGBA_ASTC_8x8: |
753 | case QOpenGLTexture::RGBA_ASTC_10x5: |
754 | case QOpenGLTexture::RGBA_ASTC_10x6: |
755 | case QOpenGLTexture::RGBA_ASTC_10x8: |
756 | case QOpenGLTexture::RGBA_ASTC_10x10: |
757 | case QOpenGLTexture::RGBA_ASTC_12x10: |
758 | case QOpenGLTexture::RGBA_ASTC_12x12: |
759 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
760 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
761 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
762 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
763 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
764 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
765 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
766 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
767 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
768 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
769 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
770 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
771 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
772 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
773 | return QOpenGLTexture::RGBA; |
774 | |
775 | case QOpenGLTexture::DepthFormat: |
776 | return QOpenGLTexture::Depth; |
777 | |
778 | case QOpenGLTexture::AlphaFormat: |
779 | return QOpenGLTexture::Alpha; |
780 | |
781 | case QOpenGLTexture::RGBFormat: |
782 | return QOpenGLTexture::RGB; |
783 | |
784 | case QOpenGLTexture::RGBAFormat: |
785 | return QOpenGLTexture::RGBA; |
786 | |
787 | case QOpenGLTexture::LuminanceFormat: |
788 | return QOpenGLTexture::Luminance; |
789 | |
790 | case QOpenGLTexture::LuminanceAlphaFormat: |
791 | return QOpenGLTexture::LuminanceAlpha; |
792 | } |
793 | |
794 | Q_UNREACHABLE(); |
795 | return QOpenGLTexture::NoSourceFormat; |
796 | } |
797 | |
798 | static QOpenGLTexture::PixelType pixelTypeCompatibleWithInternalFormat(QOpenGLTexture::TextureFormat internalFormat) |
799 | { |
800 | switch (internalFormat) { |
801 | case QOpenGLTexture::NoFormat: |
802 | return QOpenGLTexture::NoPixelType; |
803 | |
804 | case QOpenGLTexture::R8_UNorm: |
805 | case QOpenGLTexture::RG8_UNorm: |
806 | case QOpenGLTexture::RGB8_UNorm: |
807 | case QOpenGLTexture::RGBA8_UNorm: |
808 | case QOpenGLTexture::R16_UNorm: |
809 | case QOpenGLTexture::RG16_UNorm: |
810 | case QOpenGLTexture::RGB16_UNorm: |
811 | case QOpenGLTexture::RGBA16_UNorm: |
812 | return QOpenGLTexture::UInt8; |
813 | |
814 | case QOpenGLTexture::R8_SNorm: |
815 | case QOpenGLTexture::RG8_SNorm: |
816 | case QOpenGLTexture::RGB8_SNorm: |
817 | case QOpenGLTexture::RGBA8_SNorm: |
818 | case QOpenGLTexture::R16_SNorm: |
819 | case QOpenGLTexture::RG16_SNorm: |
820 | case QOpenGLTexture::RGB16_SNorm: |
821 | case QOpenGLTexture::RGBA16_SNorm: |
822 | return QOpenGLTexture::Int8; |
823 | |
824 | case QOpenGLTexture::R8U: |
825 | case QOpenGLTexture::RG8U: |
826 | case QOpenGLTexture::RGB8U: |
827 | case QOpenGLTexture::RGBA8U: |
828 | case QOpenGLTexture::R16U: |
829 | case QOpenGLTexture::RG16U: |
830 | case QOpenGLTexture::RGB16U: |
831 | case QOpenGLTexture::RGBA16U: |
832 | case QOpenGLTexture::R32U: |
833 | case QOpenGLTexture::RG32U: |
834 | case QOpenGLTexture::RGB32U: |
835 | case QOpenGLTexture::RGBA32U: |
836 | return QOpenGLTexture::UInt8; |
837 | |
838 | case QOpenGLTexture::R8I: |
839 | case QOpenGLTexture::RG8I: |
840 | case QOpenGLTexture::RGB8I: |
841 | case QOpenGLTexture::RGBA8I: |
842 | case QOpenGLTexture::R16I: |
843 | case QOpenGLTexture::RG16I: |
844 | case QOpenGLTexture::RGB16I: |
845 | case QOpenGLTexture::RGBA16I: |
846 | case QOpenGLTexture::R32I: |
847 | case QOpenGLTexture::RG32I: |
848 | case QOpenGLTexture::RGB32I: |
849 | case QOpenGLTexture::RGBA32I: |
850 | return QOpenGLTexture::Int8; |
851 | |
852 | case QOpenGLTexture::R16F: |
853 | case QOpenGLTexture::RG16F: |
854 | case QOpenGLTexture::RGB16F: |
855 | case QOpenGLTexture::RGBA16F: |
856 | return QOpenGLTexture::Float16; |
857 | |
858 | case QOpenGLTexture::R32F: |
859 | case QOpenGLTexture::RG32F: |
860 | case QOpenGLTexture::RGB32F: |
861 | case QOpenGLTexture::RGBA32F: |
862 | return QOpenGLTexture::Float32; |
863 | |
864 | case QOpenGLTexture::RGB9E5: |
865 | return QOpenGLTexture::UInt16_RGB5A1_Rev; |
866 | |
867 | case QOpenGLTexture::RG11B10F: |
868 | return QOpenGLTexture::UInt32_RG11B10F; |
869 | |
870 | case QOpenGLTexture::RG3B2: |
871 | return QOpenGLTexture::UInt8_RG3B2; |
872 | |
873 | case QOpenGLTexture::R5G6B5: |
874 | return QOpenGLTexture::UInt16_R5G6B5; |
875 | |
876 | case QOpenGLTexture::RGB5A1: |
877 | return QOpenGLTexture::UInt16_RGB5A1; |
878 | |
879 | case QOpenGLTexture::RGBA4: |
880 | return QOpenGLTexture::UInt16_RGBA4; |
881 | |
882 | case QOpenGLTexture::RGB10A2: |
883 | return QOpenGLTexture::UInt32_RGB10A2; |
884 | |
885 | case QOpenGLTexture::D16: |
886 | return QOpenGLTexture::UInt16; |
887 | |
888 | case QOpenGLTexture::D24: |
889 | case QOpenGLTexture::D32: |
890 | return QOpenGLTexture::UInt32; |
891 | |
892 | case QOpenGLTexture::D32F: |
893 | return QOpenGLTexture::Float32; |
894 | |
895 | case QOpenGLTexture::D24S8: |
896 | return QOpenGLTexture::UInt32_D24S8; |
897 | |
898 | case QOpenGLTexture::D32FS8X24: |
899 | return QOpenGLTexture::Float32_D32_UInt32_S8_X24; |
900 | |
901 | case QOpenGLTexture::S8: |
902 | return QOpenGLTexture::UInt8; |
903 | |
904 | case QOpenGLTexture::RGB_DXT1: |
905 | case QOpenGLTexture::RGBA_DXT1: |
906 | case QOpenGLTexture::RGBA_DXT3: |
907 | case QOpenGLTexture::RGBA_DXT5: |
908 | case QOpenGLTexture::R_ATI1N_UNorm: |
909 | case QOpenGLTexture::R_ATI1N_SNorm: |
910 | case QOpenGLTexture::RG_ATI2N_UNorm: |
911 | case QOpenGLTexture::RG_ATI2N_SNorm: |
912 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
913 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
914 | case QOpenGLTexture::RGB_BP_UNorm: |
915 | case QOpenGLTexture::SRGB8: |
916 | case QOpenGLTexture::SRGB8_Alpha8: |
917 | case QOpenGLTexture::SRGB_DXT1: |
918 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
919 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
920 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
921 | case QOpenGLTexture::SRGB_BP_UNorm: |
922 | case QOpenGLTexture::R11_EAC_UNorm: |
923 | case QOpenGLTexture::R11_EAC_SNorm: |
924 | case QOpenGLTexture::RG11_EAC_UNorm: |
925 | case QOpenGLTexture::RG11_EAC_SNorm: |
926 | case QOpenGLTexture::RGB8_ETC2: |
927 | case QOpenGLTexture::SRGB8_ETC2: |
928 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
929 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
930 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
931 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
932 | case QOpenGLTexture::RGB8_ETC1: |
933 | case QOpenGLTexture::RGBA_ASTC_4x4: |
934 | case QOpenGLTexture::RGBA_ASTC_5x4: |
935 | case QOpenGLTexture::RGBA_ASTC_5x5: |
936 | case QOpenGLTexture::RGBA_ASTC_6x5: |
937 | case QOpenGLTexture::RGBA_ASTC_6x6: |
938 | case QOpenGLTexture::RGBA_ASTC_8x5: |
939 | case QOpenGLTexture::RGBA_ASTC_8x6: |
940 | case QOpenGLTexture::RGBA_ASTC_8x8: |
941 | case QOpenGLTexture::RGBA_ASTC_10x5: |
942 | case QOpenGLTexture::RGBA_ASTC_10x6: |
943 | case QOpenGLTexture::RGBA_ASTC_10x8: |
944 | case QOpenGLTexture::RGBA_ASTC_10x10: |
945 | case QOpenGLTexture::RGBA_ASTC_12x10: |
946 | case QOpenGLTexture::RGBA_ASTC_12x12: |
947 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
948 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
949 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
950 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
951 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
952 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
953 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
954 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
955 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
956 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
957 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
958 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
959 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
960 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
961 | return QOpenGLTexture::UInt8; |
962 | |
963 | case QOpenGLTexture::DepthFormat: |
964 | return QOpenGLTexture::UInt32; |
965 | |
966 | case QOpenGLTexture::AlphaFormat: |
967 | case QOpenGLTexture::RGBFormat: |
968 | case QOpenGLTexture::RGBAFormat: |
969 | case QOpenGLTexture::LuminanceFormat: |
970 | case QOpenGLTexture::LuminanceAlphaFormat: |
971 | return QOpenGLTexture::UInt8; |
972 | } |
973 | |
974 | Q_UNREACHABLE(); |
975 | return QOpenGLTexture::NoPixelType; |
976 | } |
977 | |
978 | static bool isCompressedFormat(QOpenGLTexture::TextureFormat internalFormat) |
979 | { |
980 | switch (internalFormat) { |
981 | case QOpenGLTexture::NoFormat: |
982 | |
983 | case QOpenGLTexture::R8_UNorm: |
984 | case QOpenGLTexture::RG8_UNorm: |
985 | case QOpenGLTexture::RGB8_UNorm: |
986 | case QOpenGLTexture::RGBA8_UNorm: |
987 | case QOpenGLTexture::R16_UNorm: |
988 | case QOpenGLTexture::RG16_UNorm: |
989 | case QOpenGLTexture::RGB16_UNorm: |
990 | case QOpenGLTexture::RGBA16_UNorm: |
991 | case QOpenGLTexture::R8_SNorm: |
992 | case QOpenGLTexture::RG8_SNorm: |
993 | case QOpenGLTexture::RGB8_SNorm: |
994 | case QOpenGLTexture::RGBA8_SNorm: |
995 | case QOpenGLTexture::R16_SNorm: |
996 | case QOpenGLTexture::RG16_SNorm: |
997 | case QOpenGLTexture::RGB16_SNorm: |
998 | case QOpenGLTexture::RGBA16_SNorm: |
999 | case QOpenGLTexture::R8U: |
1000 | case QOpenGLTexture::RG8U: |
1001 | case QOpenGLTexture::RGB8U: |
1002 | case QOpenGLTexture::RGBA8U: |
1003 | case QOpenGLTexture::R16U: |
1004 | case QOpenGLTexture::RG16U: |
1005 | case QOpenGLTexture::RGB16U: |
1006 | case QOpenGLTexture::RGBA16U: |
1007 | case QOpenGLTexture::R32U: |
1008 | case QOpenGLTexture::RG32U: |
1009 | case QOpenGLTexture::RGB32U: |
1010 | case QOpenGLTexture::RGBA32U: |
1011 | case QOpenGLTexture::R8I: |
1012 | case QOpenGLTexture::RG8I: |
1013 | case QOpenGLTexture::RGB8I: |
1014 | case QOpenGLTexture::RGBA8I: |
1015 | case QOpenGLTexture::R16I: |
1016 | case QOpenGLTexture::RG16I: |
1017 | case QOpenGLTexture::RGB16I: |
1018 | case QOpenGLTexture::RGBA16I: |
1019 | case QOpenGLTexture::R32I: |
1020 | case QOpenGLTexture::RG32I: |
1021 | case QOpenGLTexture::RGB32I: |
1022 | case QOpenGLTexture::RGBA32I: |
1023 | case QOpenGLTexture::R16F: |
1024 | case QOpenGLTexture::RG16F: |
1025 | case QOpenGLTexture::RGB16F: |
1026 | case QOpenGLTexture::RGBA16F: |
1027 | case QOpenGLTexture::R32F: |
1028 | case QOpenGLTexture::RG32F: |
1029 | case QOpenGLTexture::RGB32F: |
1030 | case QOpenGLTexture::RGBA32F: |
1031 | case QOpenGLTexture::RGB9E5: |
1032 | case QOpenGLTexture::RG11B10F: |
1033 | case QOpenGLTexture::RG3B2: |
1034 | case QOpenGLTexture::R5G6B5: |
1035 | case QOpenGLTexture::RGB5A1: |
1036 | case QOpenGLTexture::RGBA4: |
1037 | case QOpenGLTexture::RGB10A2: |
1038 | |
1039 | case QOpenGLTexture::D16: |
1040 | case QOpenGLTexture::D24: |
1041 | case QOpenGLTexture::D32: |
1042 | case QOpenGLTexture::D32F: |
1043 | |
1044 | case QOpenGLTexture::D24S8: |
1045 | case QOpenGLTexture::D32FS8X24: |
1046 | |
1047 | case QOpenGLTexture::S8: |
1048 | return false; |
1049 | |
1050 | case QOpenGLTexture::RGB_DXT1: |
1051 | case QOpenGLTexture::RGBA_DXT1: |
1052 | case QOpenGLTexture::RGBA_DXT3: |
1053 | case QOpenGLTexture::RGBA_DXT5: |
1054 | case QOpenGLTexture::R_ATI1N_UNorm: |
1055 | case QOpenGLTexture::R_ATI1N_SNorm: |
1056 | case QOpenGLTexture::RG_ATI2N_UNorm: |
1057 | case QOpenGLTexture::RG_ATI2N_SNorm: |
1058 | case QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT: |
1059 | case QOpenGLTexture::RGB_BP_SIGNED_FLOAT: |
1060 | case QOpenGLTexture::RGB_BP_UNorm: |
1061 | case QOpenGLTexture::SRGB8: |
1062 | case QOpenGLTexture::SRGB8_Alpha8: |
1063 | case QOpenGLTexture::SRGB_DXT1: |
1064 | case QOpenGLTexture::SRGB_Alpha_DXT1: |
1065 | case QOpenGLTexture::SRGB_Alpha_DXT3: |
1066 | case QOpenGLTexture::SRGB_Alpha_DXT5: |
1067 | case QOpenGLTexture::SRGB_BP_UNorm: |
1068 | case QOpenGLTexture::R11_EAC_UNorm: |
1069 | case QOpenGLTexture::R11_EAC_SNorm: |
1070 | case QOpenGLTexture::RG11_EAC_UNorm: |
1071 | case QOpenGLTexture::RG11_EAC_SNorm: |
1072 | case QOpenGLTexture::RGB8_ETC2: |
1073 | case QOpenGLTexture::SRGB8_ETC2: |
1074 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
1075 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
1076 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
1077 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
1078 | case QOpenGLTexture::RGB8_ETC1: |
1079 | case QOpenGLTexture::RGBA_ASTC_4x4: |
1080 | case QOpenGLTexture::RGBA_ASTC_5x4: |
1081 | case QOpenGLTexture::RGBA_ASTC_5x5: |
1082 | case QOpenGLTexture::RGBA_ASTC_6x5: |
1083 | case QOpenGLTexture::RGBA_ASTC_6x6: |
1084 | case QOpenGLTexture::RGBA_ASTC_8x5: |
1085 | case QOpenGLTexture::RGBA_ASTC_8x6: |
1086 | case QOpenGLTexture::RGBA_ASTC_8x8: |
1087 | case QOpenGLTexture::RGBA_ASTC_10x5: |
1088 | case QOpenGLTexture::RGBA_ASTC_10x6: |
1089 | case QOpenGLTexture::RGBA_ASTC_10x8: |
1090 | case QOpenGLTexture::RGBA_ASTC_10x10: |
1091 | case QOpenGLTexture::RGBA_ASTC_12x10: |
1092 | case QOpenGLTexture::RGBA_ASTC_12x12: |
1093 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
1094 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
1095 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
1096 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
1097 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
1098 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
1099 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
1100 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
1101 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
1102 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
1103 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
1104 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
1105 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
1106 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
1107 | return true; |
1108 | |
1109 | case QOpenGLTexture::DepthFormat: |
1110 | case QOpenGLTexture::AlphaFormat: |
1111 | case QOpenGLTexture::RGBFormat: |
1112 | case QOpenGLTexture::RGBAFormat: |
1113 | case QOpenGLTexture::LuminanceFormat: |
1114 | case QOpenGLTexture::LuminanceAlphaFormat: |
1115 | return false; |
1116 | } |
1117 | |
1118 | Q_UNREACHABLE(); |
1119 | return false; |
1120 | } |
1121 | |
1122 | void QOpenGLTexturePrivate::allocateMutableStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
1123 | { |
1124 | // There is no way to allocate mutable storage for compressed textures in in |
1125 | // versions older than OpenGL 3.1 and OpenGL ES 3.0, because the older specs |
1126 | // do not mandate accepting null data pointers for glCompressedTexImage*D, |
1127 | // unlike glTexImage*D (which in turn does not accept compressed formats). |
1128 | if (isCompressedFormat(internalFormat: format)) { |
1129 | storageAllocated = true; |
1130 | return; |
1131 | } |
1132 | |
1133 | switch (target) { |
1134 | case QOpenGLTexture::TargetBuffer: |
1135 | // Buffer textures get their storage from an external OpenGL buffer |
1136 | qWarning(msg: "Buffer textures do not allocate storage" ); |
1137 | return; |
1138 | |
1139 | case QOpenGLTexture::Target1D: |
1140 | if (features.testFlag(flag: QOpenGLTexture::Texture1D)) { |
1141 | for (int level = 0; level < mipLevels; ++level) |
1142 | texFuncs->glTextureImage1D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1143 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1144 | border: 0, |
1145 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1146 | } else { |
1147 | qWarning(msg: "1D textures are not supported" ); |
1148 | return; |
1149 | } |
1150 | break; |
1151 | |
1152 | case QOpenGLTexture::Target1DArray: |
1153 | if (features.testFlag(flag: QOpenGLTexture::Texture1D) |
1154 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1155 | for (int level = 0; level < mipLevels; ++level) |
1156 | texFuncs->glTextureImage2D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1157 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1158 | height: layers, |
1159 | border: 0, |
1160 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1161 | } else { |
1162 | qWarning(msg: "1D array textures are not supported" ); |
1163 | return; |
1164 | } |
1165 | break; |
1166 | |
1167 | case QOpenGLTexture::Target2D: |
1168 | case QOpenGLTexture::TargetRectangle: |
1169 | for (int level = 0; level < mipLevels; ++level) |
1170 | texFuncs->glTextureImage2D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1171 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1172 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1173 | border: 0, |
1174 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1175 | break; |
1176 | |
1177 | case QOpenGLTexture::TargetCubeMap: { |
1178 | // Cubemaps are the odd one out. We have to allocate storage for each |
1179 | // face and miplevel using the special cubemap face targets rather than |
1180 | // GL_TARGET_CUBEMAP. |
1181 | const QOpenGLTexture::CubeMapFace faceTargets[] = { |
1182 | QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapNegativeX, |
1183 | QOpenGLTexture::CubeMapPositiveY, QOpenGLTexture::CubeMapNegativeY, |
1184 | QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeZ |
1185 | }; |
1186 | |
1187 | for (int faceTarget = 0; faceTarget < 6; ++faceTarget) { |
1188 | for (int level = 0; level < mipLevels; ++level) { |
1189 | texFuncs->glTextureImage2D(texture: textureId, target: faceTargets[faceTarget], bindingTarget, |
1190 | level, internalFormat: format, |
1191 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1192 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1193 | border: 0, |
1194 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1195 | } |
1196 | } |
1197 | break; |
1198 | } |
1199 | |
1200 | case QOpenGLTexture::Target2DArray: |
1201 | if (features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1202 | for (int level = 0; level < mipLevels; ++level) |
1203 | texFuncs->glTextureImage3D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1204 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1205 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1206 | depth: layers, |
1207 | border: 0, |
1208 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1209 | } else { |
1210 | qWarning(msg: "Array textures are not supported" ); |
1211 | return; |
1212 | } |
1213 | break; |
1214 | |
1215 | case QOpenGLTexture::TargetCubeMapArray: |
1216 | // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter |
1217 | if (features.testFlag(flag: QOpenGLTexture::TextureCubeMapArrays)) { |
1218 | for (int level = 0; level < mipLevels; ++level) |
1219 | texFuncs->glTextureImage3D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1220 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1221 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1222 | depth: 6 * layers, |
1223 | border: 0, |
1224 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1225 | } else { |
1226 | qWarning(msg: "Cubemap Array textures are not supported" ); |
1227 | return; |
1228 | } |
1229 | break; |
1230 | |
1231 | case QOpenGLTexture::Target3D: |
1232 | if (features.testFlag(flag: QOpenGLTexture::Texture3D)) { |
1233 | for (int level = 0; level < mipLevels; ++level) |
1234 | texFuncs->glTextureImage3D(texture: textureId, target, bindingTarget, level, internalFormat: format, |
1235 | width: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[0]), |
1236 | height: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[1]), |
1237 | depth: mipLevelSize(mipLevel: level, baseLevelSize: dimensions[2]), |
1238 | border: 0, |
1239 | format: pixelFormat, type: pixelType, pixels: nullptr); |
1240 | } else { |
1241 | qWarning(msg: "3D textures are not supported" ); |
1242 | return; |
1243 | } |
1244 | break; |
1245 | |
1246 | case QOpenGLTexture::Target2DMultisample: |
1247 | if (features.testFlag(flag: QOpenGLTexture::TextureMultisample)) { |
1248 | texFuncs->glTextureImage2DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1249 | width: dimensions[0], height: dimensions[1], |
1250 | fixedSampleLocations: fixedSamplePositions); |
1251 | } else { |
1252 | qWarning(msg: "Multisample textures are not supported" ); |
1253 | return; |
1254 | } |
1255 | break; |
1256 | |
1257 | case QOpenGLTexture::Target2DMultisampleArray: |
1258 | if (features.testFlag(flag: QOpenGLTexture::TextureMultisample) |
1259 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1260 | texFuncs->glTextureImage3DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1261 | width: dimensions[0], height: dimensions[1], depth: layers, |
1262 | fixedSampleLocations: fixedSamplePositions); |
1263 | } else { |
1264 | qWarning(msg: "Multisample array textures are not supported" ); |
1265 | return; |
1266 | } |
1267 | break; |
1268 | } |
1269 | |
1270 | storageAllocated = true; |
1271 | } |
1272 | |
1273 | void QOpenGLTexturePrivate::allocateImmutableStorage() |
1274 | { |
1275 | switch (target) { |
1276 | case QOpenGLTexture::TargetBuffer: |
1277 | // Buffer textures get their storage from an external OpenGL buffer |
1278 | qWarning(msg: "Buffer textures do not allocate storage" ); |
1279 | return; |
1280 | |
1281 | case QOpenGLTexture::Target1D: |
1282 | if (features.testFlag(flag: QOpenGLTexture::Texture1D)) { |
1283 | texFuncs->glTextureStorage1D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1284 | width: dimensions[0]); |
1285 | } else { |
1286 | qWarning(msg: "1D textures are not supported" ); |
1287 | return; |
1288 | } |
1289 | break; |
1290 | |
1291 | case QOpenGLTexture::Target1DArray: |
1292 | if (features.testFlag(flag: QOpenGLTexture::Texture1D) |
1293 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1294 | texFuncs->glTextureStorage2D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1295 | width: dimensions[0], height: layers); |
1296 | } else { |
1297 | qWarning(msg: "1D array textures are not supported" ); |
1298 | return; |
1299 | } |
1300 | break; |
1301 | |
1302 | case QOpenGLTexture::Target2D: |
1303 | case QOpenGLTexture::TargetCubeMap: |
1304 | case QOpenGLTexture::TargetRectangle: |
1305 | texFuncs->glTextureStorage2D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1306 | width: dimensions[0], height: dimensions[1]); |
1307 | break; |
1308 | |
1309 | case QOpenGLTexture::Target2DArray: |
1310 | if (features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1311 | texFuncs->glTextureStorage3D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1312 | width: dimensions[0], height: dimensions[1], depth: layers); |
1313 | } else { |
1314 | qWarning(msg: "Array textures are not supported" ); |
1315 | return; |
1316 | } |
1317 | break; |
1318 | |
1319 | case QOpenGLTexture::TargetCubeMapArray: |
1320 | // Cubemap arrays must specify number of layer-faces (6 * layers) as depth parameter |
1321 | if (features.testFlag(flag: QOpenGLTexture::TextureCubeMapArrays)) { |
1322 | texFuncs->glTextureStorage3D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1323 | width: dimensions[0], height: dimensions[1], depth: 6 * layers); |
1324 | } else { |
1325 | qWarning(msg: "Cubemap Array textures are not supported" ); |
1326 | return; |
1327 | } |
1328 | break; |
1329 | |
1330 | case QOpenGLTexture::Target3D: |
1331 | if (features.testFlag(flag: QOpenGLTexture::Texture3D)) { |
1332 | texFuncs->glTextureStorage3D(texture: textureId, target, bindingTarget, levels: mipLevels, internalFormat: format, |
1333 | width: dimensions[0], height: dimensions[1], depth: dimensions[2]); |
1334 | } else { |
1335 | qWarning(msg: "3D textures are not supported" ); |
1336 | return; |
1337 | } |
1338 | break; |
1339 | |
1340 | case QOpenGLTexture::Target2DMultisample: |
1341 | if (features.testFlag(flag: QOpenGLTexture::ImmutableMultisampleStorage)) { |
1342 | texFuncs->glTextureStorage2DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1343 | width: dimensions[0], height: dimensions[1], |
1344 | fixedSampleLocations: fixedSamplePositions); |
1345 | } else { |
1346 | qWarning(msg: "Multisample textures are not supported" ); |
1347 | return; |
1348 | } |
1349 | break; |
1350 | |
1351 | case QOpenGLTexture::Target2DMultisampleArray: |
1352 | if (features.testFlag(flag: QOpenGLTexture::ImmutableMultisampleStorage) |
1353 | && features.testFlag(flag: QOpenGLTexture::TextureArrays)) { |
1354 | texFuncs->glTextureStorage3DMultisample(texture: textureId, target, bindingTarget, samples, internalFormat: format, |
1355 | width: dimensions[0], height: dimensions[1], depth: layers, |
1356 | fixedSampleLocations: fixedSamplePositions); |
1357 | } else { |
1358 | qWarning(msg: "Multisample array textures are not supported" ); |
1359 | return; |
1360 | } |
1361 | break; |
1362 | } |
1363 | |
1364 | storageAllocated = true; |
1365 | } |
1366 | |
1367 | void QOpenGLTexturePrivate::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, |
1368 | QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, |
1369 | const void *data, const QOpenGLPixelTransferOptions * const options) |
1370 | { |
1371 | switch (target) { |
1372 | case QOpenGLTexture::Target1D: |
1373 | Q_UNUSED(layer); |
1374 | Q_UNUSED(cubeFace); |
1375 | Q_UNUSED(layerCount); |
1376 | texFuncs->glTextureSubImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1377 | xoffset: 0, width: mipLevelSize( mipLevel, baseLevelSize: dimensions[0] ), |
1378 | format: sourceFormat, type: sourceType, pixels: data, options); |
1379 | break; |
1380 | |
1381 | case QOpenGLTexture::Target1DArray: |
1382 | Q_UNUSED(cubeFace); |
1383 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1384 | xoffset: 0, yoffset: layer, |
1385 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1386 | height: layerCount, |
1387 | format: sourceFormat, type: sourceType, pixels: data, options); |
1388 | break; |
1389 | |
1390 | case QOpenGLTexture::Target2D: |
1391 | Q_UNUSED(layer); |
1392 | Q_UNUSED(cubeFace); |
1393 | Q_UNUSED(layerCount); |
1394 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1395 | xoffset: 0, yoffset: 0, |
1396 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1397 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1398 | format: sourceFormat, type: sourceType, pixels: data, options); |
1399 | break; |
1400 | |
1401 | case QOpenGLTexture::Target2DArray: |
1402 | Q_UNUSED(cubeFace); |
1403 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1404 | xoffset: 0, yoffset: 0, zoffset: layer, |
1405 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1406 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1407 | depth: layerCount, |
1408 | format: sourceFormat, type: sourceType, pixels: data, options); |
1409 | break; |
1410 | |
1411 | case QOpenGLTexture::Target3D: |
1412 | Q_UNUSED(cubeFace); |
1413 | Q_UNUSED(layerCount); |
1414 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1415 | xoffset: 0, yoffset: 0, zoffset: layer, |
1416 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1417 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1418 | depth: mipLevelSize(mipLevel, baseLevelSize: dimensions[2]), |
1419 | format: sourceFormat, type: sourceType, pixels: data, options); |
1420 | break; |
1421 | |
1422 | case QOpenGLTexture::TargetCubeMap: |
1423 | Q_UNUSED(layer); |
1424 | Q_UNUSED(layerCount); |
1425 | texFuncs->glTextureSubImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1426 | xoffset: 0, yoffset: 0, |
1427 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1428 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1429 | format: sourceFormat, type: sourceType, pixels: data, options); |
1430 | break; |
1431 | |
1432 | case QOpenGLTexture::TargetCubeMapArray: { |
1433 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1434 | int layerFace = 6 * layer + faceIndex; |
1435 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1436 | xoffset: 0, yoffset: 0, zoffset: layerFace, |
1437 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1438 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1439 | depth: layerCount, |
1440 | format: sourceFormat, type: sourceType, pixels: data, options); |
1441 | break; |
1442 | } |
1443 | |
1444 | case QOpenGLTexture::TargetRectangle: |
1445 | Q_UNUSED(mipLevel); |
1446 | Q_UNUSED(layer); |
1447 | Q_UNUSED(cubeFace); |
1448 | Q_UNUSED(layerCount); |
1449 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: 0, |
1450 | xoffset: 0, yoffset: 0, |
1451 | width: dimensions[0], |
1452 | height: dimensions[1], |
1453 | format: sourceFormat, type: sourceType, pixels: data, options); |
1454 | break; |
1455 | |
1456 | case QOpenGLTexture::Target2DMultisample: |
1457 | case QOpenGLTexture::Target2DMultisampleArray: |
1458 | case QOpenGLTexture::TargetBuffer: |
1459 | // We don't upload pixel data for these targets |
1460 | qWarning(msg: "QOpenGLTexture::setData(): Texture target does not support pixel data upload" ); |
1461 | break; |
1462 | } |
1463 | |
1464 | // If requested perform automatic mip map generation |
1465 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1466 | Q_Q(QOpenGLTexture); |
1467 | q->generateMipMaps(); |
1468 | } |
1469 | } |
1470 | |
1471 | void QOpenGLTexturePrivate::setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, |
1472 | int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, |
1473 | QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, |
1474 | const void *data, const QOpenGLPixelTransferOptions * const options) |
1475 | { |
1476 | switch (target) { |
1477 | case QOpenGLTexture::Target1D: |
1478 | Q_UNUSED(layer); |
1479 | Q_UNUSED(cubeFace); |
1480 | Q_UNUSED(layerCount); |
1481 | Q_UNUSED(yOffset); |
1482 | Q_UNUSED(zOffset); |
1483 | Q_UNUSED(height); |
1484 | Q_UNUSED(depth); |
1485 | texFuncs->glTextureSubImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1486 | xoffset: xOffset, width, |
1487 | format: sourceFormat, type: sourceType, pixels: data, options); |
1488 | break; |
1489 | |
1490 | case QOpenGLTexture::Target1DArray: |
1491 | Q_UNUSED(cubeFace); |
1492 | Q_UNUSED(yOffset); |
1493 | Q_UNUSED(zOffset); |
1494 | Q_UNUSED(height); |
1495 | Q_UNUSED(depth); |
1496 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1497 | xoffset: xOffset, yoffset: layer, |
1498 | width, |
1499 | height: layerCount, |
1500 | format: sourceFormat, type: sourceType, pixels: data, options); |
1501 | break; |
1502 | |
1503 | case QOpenGLTexture::Target2D: |
1504 | Q_UNUSED(layer); |
1505 | Q_UNUSED(cubeFace); |
1506 | Q_UNUSED(layerCount); |
1507 | Q_UNUSED(zOffset); |
1508 | Q_UNUSED(depth); |
1509 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1510 | xoffset: xOffset, yoffset: yOffset, |
1511 | width, height, |
1512 | format: sourceFormat, type: sourceType, pixels: data, options); |
1513 | break; |
1514 | |
1515 | case QOpenGLTexture::Target2DArray: |
1516 | Q_UNUSED(cubeFace); |
1517 | Q_UNUSED(zOffset); |
1518 | Q_UNUSED(depth); |
1519 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1520 | xoffset: xOffset, yoffset: yOffset, zoffset: layer, |
1521 | width, height, depth: layerCount, |
1522 | format: sourceFormat, type: sourceType, pixels: data, options); |
1523 | break; |
1524 | |
1525 | case QOpenGLTexture::Target3D: |
1526 | Q_UNUSED(cubeFace); |
1527 | Q_UNUSED(layerCount); |
1528 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1529 | xoffset: xOffset, yoffset: yOffset, zoffset: zOffset, |
1530 | width, height, depth, |
1531 | format: sourceFormat, type: sourceType, pixels: data, options); |
1532 | break; |
1533 | |
1534 | case QOpenGLTexture::TargetCubeMap: |
1535 | Q_UNUSED(layer); |
1536 | Q_UNUSED(layerCount); |
1537 | Q_UNUSED(zOffset); |
1538 | Q_UNUSED(depth); |
1539 | texFuncs->glTextureSubImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1540 | xoffset: xOffset, yoffset: yOffset, |
1541 | width, height, |
1542 | format: sourceFormat, type: sourceType, pixels: data, options); |
1543 | break; |
1544 | |
1545 | case QOpenGLTexture::TargetCubeMapArray: { |
1546 | Q_UNUSED(zOffset); |
1547 | Q_UNUSED(depth); |
1548 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1549 | int layerFace = 6 * layer + faceIndex; |
1550 | texFuncs->glTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1551 | xoffset: xOffset, yoffset: yOffset, zoffset: layerFace, |
1552 | width, height, |
1553 | depth: layerCount, |
1554 | format: sourceFormat, type: sourceType, pixels: data, options); |
1555 | break; |
1556 | } |
1557 | |
1558 | case QOpenGLTexture::TargetRectangle: |
1559 | Q_UNUSED(mipLevel); |
1560 | Q_UNUSED(layer); |
1561 | Q_UNUSED(cubeFace); |
1562 | Q_UNUSED(layerCount); |
1563 | Q_UNUSED(zOffset); |
1564 | Q_UNUSED(depth); |
1565 | texFuncs->glTextureSubImage2D(texture: textureId, target, bindingTarget, level: 0, |
1566 | xoffset: xOffset, yoffset: yOffset, |
1567 | width, height, |
1568 | format: sourceFormat, type: sourceType, pixels: data, options); |
1569 | break; |
1570 | |
1571 | case QOpenGLTexture::Target2DMultisample: |
1572 | case QOpenGLTexture::Target2DMultisampleArray: |
1573 | case QOpenGLTexture::TargetBuffer: |
1574 | // We don't upload pixel data for these targets |
1575 | qWarning(msg: "QOpenGLTexture::setData(): Texture target does not support pixel data upload" ); |
1576 | break; |
1577 | } |
1578 | |
1579 | // If requested perform automatic mip map generation |
1580 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1581 | Q_Q(QOpenGLTexture); |
1582 | q->generateMipMaps(); |
1583 | } |
1584 | } |
1585 | |
1586 | |
1587 | void QOpenGLTexturePrivate::setCompressedData(int mipLevel, int layer, int layerCount, |
1588 | QOpenGLTexture::CubeMapFace cubeFace, |
1589 | int dataSize, const void *data, |
1590 | const QOpenGLPixelTransferOptions * const options) |
1591 | { |
1592 | if (!isCompressedFormat(internalFormat: format)) { |
1593 | qWarning(msg: "Cannot set compressed data for non-compressed format 0x%x" , format); |
1594 | return; |
1595 | } |
1596 | |
1597 | const bool needsFullSpec = !isUsingImmutableStorage(); // was allocateStorage() a no-op? |
1598 | |
1599 | switch (target) { |
1600 | case QOpenGLTexture::Target1D: |
1601 | Q_UNUSED(layer); |
1602 | Q_UNUSED(cubeFace); |
1603 | Q_UNUSED(layerCount); |
1604 | if (needsFullSpec) { |
1605 | texFuncs->glCompressedTextureImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1606 | internalFormat: format, |
1607 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1608 | border: 0, imageSize: dataSize, bits: data, options); |
1609 | } else { |
1610 | texFuncs->glCompressedTextureSubImage1D(texture: textureId, target, bindingTarget, level: mipLevel, |
1611 | xoffset: 0, width: mipLevelSize( mipLevel, baseLevelSize: dimensions[0] ), |
1612 | format, imageSize: dataSize, bits: data, options); |
1613 | } |
1614 | break; |
1615 | |
1616 | case QOpenGLTexture::Target1DArray: |
1617 | Q_UNUSED(cubeFace); |
1618 | if (!needsFullSpec) { |
1619 | texFuncs->glCompressedTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1620 | xoffset: 0, yoffset: layer, |
1621 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1622 | height: layerCount, |
1623 | format, imageSize: dataSize, bits: data, options); |
1624 | } |
1625 | break; |
1626 | |
1627 | case QOpenGLTexture::Target2D: |
1628 | Q_UNUSED(layer); |
1629 | Q_UNUSED(cubeFace); |
1630 | Q_UNUSED(layerCount); |
1631 | if (needsFullSpec) { |
1632 | texFuncs->glCompressedTextureImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1633 | internalFormat: format, |
1634 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1635 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1636 | border: 0, imageSize: dataSize, bits: data, options); |
1637 | } else { |
1638 | texFuncs->glCompressedTextureSubImage2D(texture: textureId, target, bindingTarget, level: mipLevel, |
1639 | xoffset: 0, yoffset: 0, |
1640 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1641 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1642 | format, imageSize: dataSize, bits: data, options); |
1643 | } |
1644 | break; |
1645 | |
1646 | case QOpenGLTexture::Target2DArray: |
1647 | Q_UNUSED(cubeFace); |
1648 | if (!needsFullSpec) { |
1649 | texFuncs->glCompressedTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1650 | xoffset: 0, yoffset: 0, zoffset: layer, |
1651 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1652 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1653 | depth: layerCount, |
1654 | format, imageSize: dataSize, bits: data, options); |
1655 | } |
1656 | break; |
1657 | |
1658 | case QOpenGLTexture::Target3D: |
1659 | Q_UNUSED(cubeFace); |
1660 | Q_UNUSED(layerCount); |
1661 | if (needsFullSpec) { |
1662 | texFuncs->glCompressedTextureImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1663 | internalFormat: format, |
1664 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1665 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1666 | depth: mipLevelSize(mipLevel, baseLevelSize: dimensions[2]), |
1667 | border: 0, imageSize: dataSize, bits: data, options); |
1668 | } else { |
1669 | texFuncs->glCompressedTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1670 | xoffset: 0, yoffset: 0, zoffset: layer, |
1671 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1672 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1673 | depth: mipLevelSize(mipLevel, baseLevelSize: dimensions[2]), |
1674 | format, imageSize: dataSize, bits: data, options); |
1675 | } |
1676 | break; |
1677 | |
1678 | case QOpenGLTexture::TargetCubeMap: |
1679 | Q_UNUSED(layer); |
1680 | Q_UNUSED(layerCount); |
1681 | if (needsFullSpec) { |
1682 | texFuncs->glCompressedTextureImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1683 | internalFormat: format, |
1684 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1685 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1686 | border: 0, imageSize: dataSize, bits: data, options); |
1687 | } else { |
1688 | texFuncs->glCompressedTextureSubImage2D(texture: textureId, target: cubeFace, bindingTarget, level: mipLevel, |
1689 | xoffset: 0, yoffset: 0, |
1690 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1691 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1692 | format, imageSize: dataSize, bits: data, options); |
1693 | } |
1694 | break; |
1695 | |
1696 | case QOpenGLTexture::TargetCubeMapArray: { |
1697 | int faceIndex = cubeFace - QOpenGLTexture::CubeMapPositiveX; |
1698 | int layerFace = 6 * layer + faceIndex; |
1699 | if (!needsFullSpec) { |
1700 | texFuncs->glCompressedTextureSubImage3D(texture: textureId, target, bindingTarget, level: mipLevel, |
1701 | xoffset: 0, yoffset: 0, zoffset: layerFace, |
1702 | width: mipLevelSize(mipLevel, baseLevelSize: dimensions[0]), |
1703 | height: mipLevelSize(mipLevel, baseLevelSize: dimensions[1]), |
1704 | depth: layerCount, |
1705 | format, imageSize: dataSize, bits: data, options); |
1706 | } |
1707 | break; |
1708 | } |
1709 | |
1710 | case QOpenGLTexture::TargetRectangle: |
1711 | case QOpenGLTexture::Target2DMultisample: |
1712 | case QOpenGLTexture::Target2DMultisampleArray: |
1713 | case QOpenGLTexture::TargetBuffer: |
1714 | // We don't upload pixel data for these targets |
1715 | qWarning(msg: "QOpenGLTexture::setCompressedData(): Texture target does not support pixel data upload" ); |
1716 | break; |
1717 | } |
1718 | |
1719 | // If requested perform automatic mip map generation |
1720 | if (mipLevel == 0 && autoGenerateMipMaps && mipLevels > 1) { |
1721 | Q_Q(QOpenGLTexture); |
1722 | q->generateMipMaps(); |
1723 | } |
1724 | } |
1725 | |
1726 | void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::WrapMode mode) |
1727 | { |
1728 | switch (target) { |
1729 | case QOpenGLTexture::Target1D: |
1730 | case QOpenGLTexture::Target1DArray: |
1731 | case QOpenGLTexture::TargetBuffer: |
1732 | wrapModes[0] = mode; |
1733 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1734 | break; |
1735 | |
1736 | case QOpenGLTexture::Target2D: |
1737 | case QOpenGLTexture::Target2DArray: |
1738 | case QOpenGLTexture::TargetCubeMap: |
1739 | case QOpenGLTexture::TargetCubeMapArray: |
1740 | case QOpenGLTexture::Target2DMultisample: |
1741 | case QOpenGLTexture::Target2DMultisampleArray: |
1742 | case QOpenGLTexture::TargetRectangle: |
1743 | wrapModes[0] = wrapModes[1] = mode; |
1744 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1745 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, param: mode); |
1746 | break; |
1747 | |
1748 | case QOpenGLTexture::Target3D: |
1749 | wrapModes[0] = wrapModes[1] = wrapModes[2] = mode; |
1750 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1751 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, param: mode); |
1752 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_R, param: mode); |
1753 | break; |
1754 | } |
1755 | } |
1756 | |
1757 | void QOpenGLTexturePrivate::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode) |
1758 | { |
1759 | switch (target) { |
1760 | case QOpenGLTexture::Target1D: |
1761 | case QOpenGLTexture::Target1DArray: |
1762 | case QOpenGLTexture::TargetBuffer: |
1763 | switch (direction) { |
1764 | case QOpenGLTexture::DirectionS: |
1765 | wrapModes[0] = mode; |
1766 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1767 | break; |
1768 | |
1769 | case QOpenGLTexture::DirectionT: |
1770 | case QOpenGLTexture::DirectionR: |
1771 | qWarning(msg: "QOpenGLTexture::setWrapMode() direction not valid for this texture target" ); |
1772 | break; |
1773 | } |
1774 | break; |
1775 | |
1776 | case QOpenGLTexture::Target2D: |
1777 | case QOpenGLTexture::Target2DArray: |
1778 | case QOpenGLTexture::TargetCubeMap: |
1779 | case QOpenGLTexture::TargetCubeMapArray: |
1780 | case QOpenGLTexture::Target2DMultisample: |
1781 | case QOpenGLTexture::Target2DMultisampleArray: |
1782 | case QOpenGLTexture::TargetRectangle: |
1783 | switch (direction) { |
1784 | case QOpenGLTexture::DirectionS: |
1785 | wrapModes[0] = mode; |
1786 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_S, param: mode); |
1787 | break; |
1788 | |
1789 | case QOpenGLTexture::DirectionT: |
1790 | wrapModes[1] = mode; |
1791 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, GL_TEXTURE_WRAP_T, param: mode); |
1792 | break; |
1793 | |
1794 | case QOpenGLTexture::DirectionR: |
1795 | qWarning(msg: "QOpenGLTexture::setWrapMode() direction not valid for this texture target" ); |
1796 | break; |
1797 | } |
1798 | break; |
1799 | |
1800 | case QOpenGLTexture::Target3D: |
1801 | switch (direction) { |
1802 | case QOpenGLTexture::DirectionS: |
1803 | wrapModes[0] = mode; |
1804 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, pname: direction, param: mode); |
1805 | break; |
1806 | |
1807 | case QOpenGLTexture::DirectionT: |
1808 | wrapModes[1] = mode; |
1809 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, pname: direction, param: mode); |
1810 | break; |
1811 | |
1812 | case QOpenGLTexture::DirectionR: |
1813 | wrapModes[2] = mode; |
1814 | texFuncs->glTextureParameteri(texture: textureId, target, bindingTarget, pname: direction, param: mode); |
1815 | break; |
1816 | } |
1817 | break; |
1818 | } |
1819 | } |
1820 | |
1821 | QOpenGLTexture::WrapMode QOpenGLTexturePrivate::wrapMode(QOpenGLTexture::CoordinateDirection direction) const |
1822 | { |
1823 | switch (target) { |
1824 | case QOpenGLTexture::Target1D: |
1825 | case QOpenGLTexture::Target1DArray: |
1826 | case QOpenGLTexture::TargetBuffer: |
1827 | switch (direction) { |
1828 | case QOpenGLTexture::DirectionS: |
1829 | return wrapModes[0]; |
1830 | |
1831 | case QOpenGLTexture::DirectionT: |
1832 | case QOpenGLTexture::DirectionR: |
1833 | qWarning(msg: "QOpenGLTexture::wrapMode() direction not valid for this texture target" ); |
1834 | return QOpenGLTexture::Repeat; |
1835 | } |
1836 | break; |
1837 | |
1838 | case QOpenGLTexture::Target2D: |
1839 | case QOpenGLTexture::Target2DArray: |
1840 | case QOpenGLTexture::TargetCubeMap: |
1841 | case QOpenGLTexture::TargetCubeMapArray: |
1842 | case QOpenGLTexture::Target2DMultisample: |
1843 | case QOpenGLTexture::Target2DMultisampleArray: |
1844 | case QOpenGLTexture::TargetRectangle: |
1845 | switch (direction) { |
1846 | case QOpenGLTexture::DirectionS: |
1847 | return wrapModes[0]; |
1848 | |
1849 | case QOpenGLTexture::DirectionT: |
1850 | return wrapModes[1]; |
1851 | |
1852 | case QOpenGLTexture::DirectionR: |
1853 | qWarning(msg: "QOpenGLTexture::wrapMode() direction not valid for this texture target" ); |
1854 | return QOpenGLTexture::Repeat; |
1855 | } |
1856 | break; |
1857 | |
1858 | case QOpenGLTexture::Target3D: |
1859 | switch (direction) { |
1860 | case QOpenGLTexture::DirectionS: |
1861 | return wrapModes[0]; |
1862 | |
1863 | case QOpenGLTexture::DirectionT: |
1864 | return wrapModes[1]; |
1865 | |
1866 | case QOpenGLTexture::DirectionR: |
1867 | return wrapModes[2]; |
1868 | } |
1869 | break; |
1870 | } |
1871 | // Should never get here |
1872 | Q_ASSERT(false); |
1873 | return QOpenGLTexture::Repeat; |
1874 | } |
1875 | |
1876 | QOpenGLTexture *QOpenGLTexturePrivate::createTextureView(QOpenGLTexture::Target viewTarget, |
1877 | QOpenGLTexture::TextureFormat viewFormat, |
1878 | int minimumMipmapLevel, int maximumMipmapLevel, |
1879 | int minimumLayer, int maximumLayer) const |
1880 | { |
1881 | // Do sanity checks - see http://www.opengl.org/wiki/GLAPI/glTextureView |
1882 | |
1883 | // Check the targets are compatible |
1884 | bool viewTargetCompatible = false; |
1885 | switch (target) { |
1886 | case QOpenGLTexture::Target1D: |
1887 | case QOpenGLTexture::Target1DArray: |
1888 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target1D |
1889 | || viewTarget == QOpenGLTexture::Target1DArray); |
1890 | break; |
1891 | |
1892 | |
1893 | case QOpenGLTexture::Target2D: |
1894 | case QOpenGLTexture::Target2DArray: |
1895 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2D |
1896 | || viewTarget == QOpenGLTexture::Target2DArray); |
1897 | break; |
1898 | |
1899 | case QOpenGLTexture::Target3D: |
1900 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target3D); |
1901 | break; |
1902 | |
1903 | case QOpenGLTexture::TargetCubeMap: |
1904 | case QOpenGLTexture::TargetCubeMapArray: |
1905 | viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetCubeMap |
1906 | || viewTarget == QOpenGLTexture::Target2D |
1907 | || viewTarget == QOpenGLTexture::Target2DArray |
1908 | || viewTarget == QOpenGLTexture::TargetCubeMapArray); |
1909 | break; |
1910 | |
1911 | case QOpenGLTexture::Target2DMultisample: |
1912 | case QOpenGLTexture::Target2DMultisampleArray: |
1913 | viewTargetCompatible = (viewTarget == QOpenGLTexture::Target2DMultisample |
1914 | || viewTarget == QOpenGLTexture::Target2DMultisampleArray); |
1915 | break; |
1916 | |
1917 | case QOpenGLTexture::TargetRectangle: |
1918 | viewTargetCompatible = (viewTarget == QOpenGLTexture::TargetRectangle); |
1919 | break; |
1920 | |
1921 | case QOpenGLTexture::TargetBuffer: |
1922 | // Cannot be used with texture views |
1923 | break; |
1924 | } |
1925 | |
1926 | if (!viewTargetCompatible) { |
1927 | qWarning(msg: "QOpenGLTexture::createTextureView(): Incompatible source and view targets" ); |
1928 | return nullptr; |
1929 | } |
1930 | |
1931 | // Check the formats are compatible |
1932 | bool viewFormatCompatible = false; |
1933 | switch (formatClass) { |
1934 | case QOpenGLTexture::NoFormatClass: |
1935 | break; |
1936 | |
1937 | case QOpenGLTexture::FormatClass_128Bit: |
1938 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA32F |
1939 | || viewFormat == QOpenGLTexture::RGBA32U |
1940 | || viewFormat == QOpenGLTexture::RGBA32I); |
1941 | break; |
1942 | |
1943 | case QOpenGLTexture::FormatClass_96Bit: |
1944 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB32F |
1945 | || viewFormat == QOpenGLTexture::RGB32U |
1946 | || viewFormat == QOpenGLTexture::RGB32I); |
1947 | break; |
1948 | |
1949 | case QOpenGLTexture::FormatClass_64Bit: |
1950 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA16F |
1951 | || viewFormat == QOpenGLTexture::RG32F |
1952 | || viewFormat == QOpenGLTexture::RGBA16U |
1953 | || viewFormat == QOpenGLTexture::RG32U |
1954 | || viewFormat == QOpenGLTexture::RGBA16I |
1955 | || viewFormat == QOpenGLTexture::RG32I |
1956 | || viewFormat == QOpenGLTexture::RGBA16_UNorm |
1957 | || viewFormat == QOpenGLTexture::RGBA16_SNorm); |
1958 | break; |
1959 | |
1960 | case QOpenGLTexture::FormatClass_48Bit: |
1961 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB16_UNorm |
1962 | || viewFormat == QOpenGLTexture::RGB16_SNorm |
1963 | || viewFormat == QOpenGLTexture::RGB16F |
1964 | || viewFormat == QOpenGLTexture::RGB16U |
1965 | || viewFormat == QOpenGLTexture::RGB16I); |
1966 | break; |
1967 | |
1968 | case QOpenGLTexture::FormatClass_32Bit: |
1969 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RG16F |
1970 | || viewFormat == QOpenGLTexture::RG11B10F |
1971 | || viewFormat == QOpenGLTexture::R32F |
1972 | || viewFormat == QOpenGLTexture::RGB10A2 |
1973 | || viewFormat == QOpenGLTexture::RGBA8U |
1974 | || viewFormat == QOpenGLTexture::RG16U |
1975 | || viewFormat == QOpenGLTexture::R32U |
1976 | || viewFormat == QOpenGLTexture::RGBA8I |
1977 | || viewFormat == QOpenGLTexture::RG16I |
1978 | || viewFormat == QOpenGLTexture::R32I |
1979 | || viewFormat == QOpenGLTexture::RGBA8_UNorm |
1980 | || viewFormat == QOpenGLTexture::RG16_UNorm |
1981 | || viewFormat == QOpenGLTexture::RGBA8_SNorm |
1982 | || viewFormat == QOpenGLTexture::RG16_SNorm |
1983 | || viewFormat == QOpenGLTexture::SRGB8_Alpha8 |
1984 | || viewFormat == QOpenGLTexture::RGB9E5); |
1985 | break; |
1986 | |
1987 | case QOpenGLTexture::FormatClass_24Bit: |
1988 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB8_UNorm |
1989 | || viewFormat == QOpenGLTexture::RGB8_SNorm |
1990 | || viewFormat == QOpenGLTexture::SRGB8 |
1991 | || viewFormat == QOpenGLTexture::RGB8U |
1992 | || viewFormat == QOpenGLTexture::RGB8I); |
1993 | break; |
1994 | |
1995 | case QOpenGLTexture::FormatClass_16Bit: |
1996 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R16F |
1997 | || viewFormat == QOpenGLTexture::RG8U |
1998 | || viewFormat == QOpenGLTexture::R16U |
1999 | || viewFormat == QOpenGLTexture::RG8I |
2000 | || viewFormat == QOpenGLTexture::R16I |
2001 | || viewFormat == QOpenGLTexture::RG8_UNorm |
2002 | || viewFormat == QOpenGLTexture::R16_UNorm |
2003 | || viewFormat == QOpenGLTexture::RG8_SNorm |
2004 | || viewFormat == QOpenGLTexture::R16_SNorm); |
2005 | break; |
2006 | |
2007 | case QOpenGLTexture::FormatClass_8Bit: |
2008 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R8U |
2009 | || viewFormat == QOpenGLTexture::R8I |
2010 | || viewFormat == QOpenGLTexture::R8_UNorm |
2011 | || viewFormat == QOpenGLTexture::R8_SNorm); |
2012 | break; |
2013 | |
2014 | case QOpenGLTexture::FormatClass_RGTC1_R: |
2015 | viewFormatCompatible = (viewFormat == QOpenGLTexture::R_ATI1N_UNorm |
2016 | || viewFormat == QOpenGLTexture::R_ATI1N_SNorm); |
2017 | break; |
2018 | |
2019 | case QOpenGLTexture::FormatClass_RGTC2_RG: |
2020 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RG_ATI2N_UNorm |
2021 | || viewFormat == QOpenGLTexture::RG_ATI2N_SNorm); |
2022 | break; |
2023 | |
2024 | case QOpenGLTexture::FormatClass_BPTC_Unorm: |
2025 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNorm |
2026 | || viewFormat == QOpenGLTexture::SRGB_BP_UNorm); |
2027 | break; |
2028 | |
2029 | case QOpenGLTexture::FormatClass_BPTC_Float: |
2030 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_BP_UNSIGNED_FLOAT |
2031 | || viewFormat == QOpenGLTexture::RGB_BP_SIGNED_FLOAT); |
2032 | break; |
2033 | |
2034 | case QOpenGLTexture::FormatClass_S3TC_DXT1_RGB: |
2035 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGB_DXT1 |
2036 | || viewFormat == QOpenGLTexture::SRGB_DXT1); |
2037 | break; |
2038 | |
2039 | case QOpenGLTexture::FormatClass_S3TC_DXT1_RGBA: |
2040 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT1 |
2041 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT1); |
2042 | break; |
2043 | |
2044 | case QOpenGLTexture::FormatClass_S3TC_DXT3_RGBA: |
2045 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT3 |
2046 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT3); |
2047 | break; |
2048 | |
2049 | case QOpenGLTexture::FormatClass_S3TC_DXT5_RGBA: |
2050 | viewFormatCompatible = (viewFormat == QOpenGLTexture::RGBA_DXT5 |
2051 | || viewFormat == QOpenGLTexture::SRGB_Alpha_DXT5); |
2052 | break; |
2053 | |
2054 | case QOpenGLTexture::FormatClass_Unique: |
2055 | viewFormatCompatible = (viewFormat == format); |
2056 | break; |
2057 | } |
2058 | |
2059 | if (!viewFormatCompatible) { |
2060 | qWarning(msg: "QOpenGLTexture::createTextureView(): Incompatible source and view formats" ); |
2061 | return nullptr; |
2062 | } |
2063 | |
2064 | |
2065 | // Create a view |
2066 | QOpenGLTexture *view = new QOpenGLTexture(viewTarget); |
2067 | view->setFormat(viewFormat); |
2068 | view->create(); |
2069 | view->d_ptr->textureView = true; |
2070 | texFuncs->glTextureView(texture: view->textureId(), target: viewTarget, origTexture: textureId, internalFormat: viewFormat, |
2071 | minLevel: minimumMipmapLevel, numLevels: maximumMipmapLevel - minimumMipmapLevel + 1, |
2072 | minLayer: minimumLayer, numLayers: maximumLayer - minimumLayer + 1); |
2073 | return view; |
2074 | } |
2075 | |
2076 | |
2077 | /*! |
2078 | \class QOpenGLTexture |
2079 | \inmodule QtGui |
2080 | \since 5.2 |
2081 | \wrapper |
2082 | \brief The QOpenGLTexture class encapsulates an OpenGL texture object. |
2083 | |
2084 | QOpenGLTexture makes it easy to work with OpenGL textures and the myriad features |
2085 | and targets that they offer depending upon the capabilities of your OpenGL implementation. |
2086 | |
2087 | The typical usage pattern for QOpenGLTexture is |
2088 | \list |
2089 | \li Instantiate the object specifying the texture target type |
2090 | \li Set properties that affect the storage requirements e.g. storage format, dimensions |
2091 | \li Allocate the server-side storage |
2092 | \li Optionally upload pixel data |
2093 | \li Optionally set any additional properties e.g. filtering and border options |
2094 | \li Render with texture or render to texture |
2095 | \endlist |
2096 | |
2097 | In the common case of simply using a QImage as the source of texture pixel data |
2098 | most of the above steps are performed automatically. |
2099 | |
2100 | \code |
2101 | // Prepare texture |
2102 | QOpenGLTexture *texture = new QOpenGLTexture(QImage(fileName).mirrored()); |
2103 | texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear); |
2104 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
2105 | ... |
2106 | // Render with texture |
2107 | texture->bind(); |
2108 | glDrawArrays(...); |
2109 | \endcode |
2110 | |
2111 | Note that the QImage is mirrored vertically to account for the fact that |
2112 | OpenGL and QImage use opposite directions for the y axis. Another option |
2113 | would be to transform your texture coordinates. |
2114 | */ |
2115 | |
2116 | /*! |
2117 | \enum QOpenGLTexture::Filter |
2118 | This enum defines the filtering parameters for a QOpenGLTexture object. |
2119 | \value Nearest Equivalent to GL_NEAREST |
2120 | \value Linear Equivalent to GL_LINEAR |
2121 | \value NearestMipMapNearest Equivalent to GL_NEAREST_MIPMAP_NEAREST |
2122 | \value NearestMipMapLinear Equivalent to GL_NEAREST_MIPMAP_LINEAR |
2123 | \value LinearMipMapNearest Equivalent to GL_LINEAR_MIPMAP_NEAREST |
2124 | \value LinearMipMapLinear Equivalent to GL_LINEAR_MIPMAP_LINEAR |
2125 | */ |
2126 | |
2127 | /*! |
2128 | \enum QOpenGLTexture::Target |
2129 | This enum defines the texture target of a QOpenGLTexture object. |
2130 | For more information on creating array textures, see \l{Array Texture}. |
2131 | |
2132 | \value Target1D A 1-dimensional texture. |
2133 | Equivalent to GL_TEXTURE_1D. |
2134 | \value Target1DArray An array of 1-dimensional textures. |
2135 | Equivalent to GL_TEXTURE_1D_ARRAY |
2136 | \value Target2D A 2-dimensional texture. |
2137 | Equivalent to GL_TEXTURE_2D |
2138 | \value Target2DArray An array of 2-dimensional textures. |
2139 | Equivalent to GL_TEXTURE_2D_ARRAY |
2140 | \value Target3D A 3-dimensional texture. |
2141 | Equivalent to GL_TEXTURE_3D |
2142 | \value TargetCubeMap A cubemap texture. |
2143 | Equivalent to GL_TEXTURE_CUBE_MAP |
2144 | \value TargetCubeMapArray An array of cubemap textures. |
2145 | Equivalent to GL_TEXTURE_CUBE_MAP_ARRAY |
2146 | \value Target2DMultisample A 2-dimensional texture with multisample support. |
2147 | Equivalent to GL_TEXTURE_2D_MULTISAMPLE |
2148 | \value Target2DMultisampleArray An array of 2-dimensional textures with multisample support. |
2149 | Equivalent to GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
2150 | \value TargetRectangle A rectangular 2-dimensional texture. |
2151 | Equivalent to GL_TEXTURE_RECTANGLE |
2152 | \value TargetBuffer A texture with data from an OpenGL buffer object. |
2153 | Equivalent to GL_TEXTURE_BUFFER |
2154 | */ |
2155 | |
2156 | /*! |
2157 | \enum QOpenGLTexture::BindingTarget |
2158 | This enum defines the possible binding targets of texture units. |
2159 | |
2160 | \value BindingTarget1D Equivalent to GL_TEXTURE_BINDING_1D |
2161 | \value BindingTarget1DArray Equivalent to GL_TEXTURE_BINDING_1D_ARRAY |
2162 | \value BindingTarget2D Equivalent to GL_TEXTURE_BINDING_2D |
2163 | \value BindingTarget2DArray Equivalent to GL_TEXTURE_BINDING_2D_ARRAY |
2164 | \value BindingTarget3D Equivalent to GL_TEXTURE_BINDING_3D |
2165 | \value BindingTargetCubeMap Equivalent to GL_TEXTURE_BINDING_CUBE_MAP |
2166 | \value BindingTargetCubeMapArray Equivalent to GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
2167 | \value BindingTarget2DMultisample Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE |
2168 | \value BindingTarget2DMultisampleArray Equivalent to GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
2169 | \value BindingTargetRectangle Equivalent to GL_TEXTURE_BINDING_RECTANGLE |
2170 | \value BindingTargetBuffer Equivalent to GL_TEXTURE_BINDING_BUFFER |
2171 | */ |
2172 | |
2173 | /*! |
2174 | \enum QOpenGLTexture::MipMapGeneration |
2175 | This enum defines the options to control mipmap generation. |
2176 | |
2177 | \value GenerateMipMaps Mipmaps should be generated |
2178 | \value DontGenerateMipMaps Mipmaps should not be generated |
2179 | */ |
2180 | |
2181 | /*! |
2182 | \enum QOpenGLTexture::TextureUnitReset |
2183 | This enum defines options ot control texture unit activation. |
2184 | |
2185 | \value ResetTextureUnit The previous active texture unit will be reset |
2186 | \value DontResetTextureUnit The previous active texture unit will not be rest |
2187 | */ |
2188 | |
2189 | /*! |
2190 | \enum QOpenGLTexture::TextureFormat |
2191 | This enum defines the possible texture formats. Depending upon your OpenGL |
2192 | implementation only a subset of these may be supported. |
2193 | |
2194 | \value NoFormat Equivalent to GL_NONE |
2195 | |
2196 | \value R8_UNorm Equivalent to GL_R8 |
2197 | \value RG8_UNorm Equivalent to GL_RG8 |
2198 | \value RGB8_UNorm Equivalent to GL_RGB8 |
2199 | \value RGBA8_UNorm Equivalent to GL_RGBA8 |
2200 | |
2201 | \value R16_UNorm Equivalent to GL_R16 |
2202 | \value RG16_UNorm Equivalent to GL_RG16 |
2203 | \value RGB16_UNorm Equivalent to GL_RGB16 |
2204 | \value RGBA16_UNorm Equivalent to GL_RGBA16 |
2205 | |
2206 | \value R8_SNorm Equivalent to GL_R8_SNORM |
2207 | \value RG8_SNorm Equivalent to GL_RG8_SNORM |
2208 | \value RGB8_SNorm Equivalent to GL_RGB8_SNORM |
2209 | \value RGBA8_SNorm Equivalent to GL_RGBA8_SNORM |
2210 | |
2211 | \value R16_SNorm Equivalent to GL_R16_SNORM |
2212 | \value RG16_SNorm Equivalent to GL_RG16_SNORM |
2213 | \value RGB16_SNorm Equivalent to GL_RGB16_SNORM |
2214 | \value RGBA16_SNorm Equivalent to GL_RGBA16_SNORM |
2215 | |
2216 | \value R8U Equivalent to GL_R8UI |
2217 | \value RG8U Equivalent to GL_RG8UI |
2218 | \value RGB8U Equivalent to GL_RGB8UI |
2219 | \value RGBA8U Equivalent to GL_RGBA8UI |
2220 | |
2221 | \value R16U Equivalent to GL_R16UI |
2222 | \value RG16U Equivalent to GL_RG16UI |
2223 | \value RGB16U Equivalent to GL_RGB16UI |
2224 | \value RGBA16U Equivalent to GL_RGBA16UI |
2225 | |
2226 | \value R32U Equivalent to GL_R32UI |
2227 | \value RG32U Equivalent to GL_RG32UI |
2228 | \value RGB32U Equivalent to GL_RGB32UI |
2229 | \value RGBA32U Equivalent to GL_RGBA32UI |
2230 | |
2231 | \value R8I Equivalent to GL_R8I |
2232 | \value RG8I Equivalent to GL_RG8I |
2233 | \value RGB8I Equivalent to GL_RGB8I |
2234 | \value RGBA8I Equivalent to GL_RGBA8I |
2235 | |
2236 | \value R16I Equivalent to GL_R16I |
2237 | \value RG16I Equivalent to GL_RG16I |
2238 | \value RGB16I Equivalent to GL_RGB16I |
2239 | \value RGBA16I Equivalent to GL_RGBA16I |
2240 | |
2241 | \value R32I Equivalent to GL_R32I |
2242 | \value RG32I Equivalent to GL_RG32I |
2243 | \value RGB32I Equivalent to GL_RGB32I |
2244 | \value RGBA32I Equivalent to GL_RGBA32I |
2245 | |
2246 | \value R16F Equivalent to GL_R16F |
2247 | \value RG16F Equivalent to GL_RG16F |
2248 | \value RGB16F Equivalent to GL_RGB16F |
2249 | \value RGBA16F Equivalent to GL_RGBA16F |
2250 | |
2251 | \value R32F Equivalent to GL_R32F |
2252 | \value RG32F Equivalent to GL_RG32F |
2253 | \value RGB32F Equivalent to GL_RGB32F |
2254 | \value RGBA32F Equivalent to GL_RGBA32F |
2255 | |
2256 | \value RGB9E5 Equivalent to GL_RGB9_E5 |
2257 | \value RG11B10F Equivalent to GL_R11F_G11F_B10F |
2258 | \value RG3B2 Equivalent to GL_R3_G3_B2 |
2259 | \value R5G6B5 Equivalent to GL_RGB565 |
2260 | \value RGB5A1 Equivalent to GL_RGB5_A1 |
2261 | \value RGBA4 Equivalent to GL_RGBA4 |
2262 | \value RGB10A2 Equivalent to GL_RGB10_A2UI |
2263 | |
2264 | \value D16 Equivalent to GL_DEPTH_COMPONENT16 |
2265 | \value D24 Equivalent to GL_DEPTH_COMPONENT24 |
2266 | \value D24S8 Equivalent to GL_DEPTH24_STENCIL8 |
2267 | \value D32 Equivalent to GL_DEPTH_COMPONENT32 |
2268 | \value D32F Equivalent to GL_DEPTH_COMPONENT32F |
2269 | \value D32FS8X24 Equivalent to GL_DEPTH32F_STENCIL8 |
2270 | \value S8 Equivalent to GL_STENCIL_INDEX8. Introduced in Qt 5.4 |
2271 | |
2272 | \value RGB_DXT1 Equivalent to GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
2273 | \value RGBA_DXT1 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
2274 | \value RGBA_DXT3 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
2275 | \value RGBA_DXT5 Equivalent to GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
2276 | \value R_ATI1N_UNorm Equivalent to GL_COMPRESSED_RED_RGTC1 |
2277 | \value R_ATI1N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RED_RGTC1 |
2278 | \value RG_ATI2N_UNorm Equivalent to GL_COMPRESSED_RG_RGTC2 |
2279 | \value RG_ATI2N_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG_RGTC2 |
2280 | \value RGB_BP_UNSIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |
2281 | \value RGB_BP_SIGNED_FLOAT Equivalent to GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
2282 | \value RGB_BP_UNorm Equivalent to GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
2283 | \value R11_EAC_UNorm Equivalent to GL_COMPRESSED_R11_EAC |
2284 | \value R11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_R11_EAC |
2285 | \value RG11_EAC_UNorm Equivalent to GL_COMPRESSED_RG11_EAC |
2286 | \value RG11_EAC_SNorm Equivalent to GL_COMPRESSED_SIGNED_RG11_EAC |
2287 | \value RGB8_ETC2 Equivalent to GL_COMPRESSED_RGB8_ETC2 |
2288 | \value SRGB8_ETC2 Equivalent to GL_COMPRESSED_SRGB8_ETC2 |
2289 | \value RGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
2290 | \value SRGB8_PunchThrough_Alpha1_ETC2 Equivalent to GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
2291 | \value RGBA8_ETC2_EAC Equivalent to GL_COMPRESSED_RGBA8_ETC2_EAC |
2292 | \value SRGB8_Alpha8_ETC2_EAC Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
2293 | \value RGB8_ETC1 Equivalent to GL_ETC1_RGB8_OES |
2294 | \value RGBA_ASTC_4x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
2295 | \value RGBA_ASTC_5x4 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
2296 | \value RGBA_ASTC_5x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
2297 | \value RGBA_ASTC_6x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
2298 | \value RGBA_ASTC_6x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
2299 | \value RGBA_ASTC_8x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
2300 | \value RGBA_ASTC_8x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
2301 | \value RGBA_ASTC_8x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
2302 | \value RGBA_ASTC_10x5 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
2303 | \value RGBA_ASTC_10x6 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
2304 | \value RGBA_ASTC_10x8 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
2305 | \value RGBA_ASTC_10x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
2306 | \value RGBA_ASTC_12x10 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
2307 | \value RGBA_ASTC_12x12 Equivalent to GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
2308 | \value SRGB8_Alpha8_ASTC_4x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
2309 | \value SRGB8_Alpha8_ASTC_5x4 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
2310 | \value SRGB8_Alpha8_ASTC_5x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
2311 | \value SRGB8_Alpha8_ASTC_6x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
2312 | \value SRGB8_Alpha8_ASTC_6x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
2313 | \value SRGB8_Alpha8_ASTC_8x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
2314 | \value SRGB8_Alpha8_ASTC_8x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
2315 | \value SRGB8_Alpha8_ASTC_8x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
2316 | \value SRGB8_Alpha8_ASTC_10x5 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
2317 | \value SRGB8_Alpha8_ASTC_10x6 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
2318 | \value SRGB8_Alpha8_ASTC_10x8 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
2319 | \value SRGB8_Alpha8_ASTC_10x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
2320 | \value SRGB8_Alpha8_ASTC_12x10 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
2321 | \value SRGB8_Alpha8_ASTC_12x12 Equivalent to GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
2322 | |
2323 | \value SRGB8 Equivalent to GL_SRGB8 |
2324 | \value SRGB8_Alpha8 Equivalent to GL_SRGB8_ALPHA8 |
2325 | \value SRGB_DXT1 Equivalent to GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
2326 | \value SRGB_Alpha_DXT1 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
2327 | \value SRGB_Alpha_DXT3 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
2328 | \value SRGB_Alpha_DXT5 Equivalent to GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |
2329 | \value SRGB_BP_UNorm Equivalent to GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
2330 | |
2331 | \value DepthFormat Equivalent to GL_DEPTH_COMPONENT (only OpenGL ES 3 or ES 2 with OES_depth_texture) |
2332 | \value AlphaFormat Equivalent to GL_ALPHA (OpenGL ES 2 only) |
2333 | \value RGBFormat Equivalent to GL_RGB (OpenGL ES 2 only) |
2334 | \value RGBAFormat Equivalent to GL_RGBA (OpenGL ES 2 only) |
2335 | \value LuminanceFormat Equivalent to GL_LUMINANCE (OpenGL ES 2 only) |
2336 | \value LuminanceAlphaFormat Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only) |
2337 | */ |
2338 | |
2339 | /*! |
2340 | \enum QOpenGLTexture::CubeMapFace |
2341 | This enum defines the possible CubeMap faces. |
2342 | |
2343 | \value CubeMapPositiveX Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_X |
2344 | \value CubeMapNegativeX Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2345 | \value CubeMapPositiveY Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
2346 | \value CubeMapNegativeY Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
2347 | \value CubeMapPositiveZ Equivalent to GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
2348 | \value CubeMapNegativeZ Equivalent to GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
2349 | */ |
2350 | |
2351 | /*! |
2352 | \enum QOpenGLTexture::PixelFormat |
2353 | This enum defines the possible client-side pixel formats for a pixel |
2354 | transfer operation. |
2355 | |
2356 | \value NoSourceFormat Equivalent to GL_NONE |
2357 | \value Red Equivalent to GL_RED |
2358 | \value RG Equivalent to GL_RG |
2359 | \value RGB Equivalent to GL_RGB |
2360 | \value BGR Equivalent to GL_BGR |
2361 | \value RGBA Equivalent to GL_RGBA |
2362 | \value BGRA Equivalent to GL_BGRA |
2363 | \value Red_Integer Equivalent to GL_RED_INTEGER |
2364 | \value RG_Integer Equivalent to GL_RG_INTEGER |
2365 | \value RGB_Integer Equivalent to GL_RGB_INTEGER |
2366 | \value BGR_Integer Equivalent to GL_BGR_INTEGER |
2367 | \value RGBA_Integer Equivalent to GL_RGBA_INTEGER |
2368 | \value BGRA_Integer Equivalent to GL_BGRA_INTEGER |
2369 | \value Stencil Equivalent to GL_STENCIL_INDEX. Introduced in Qt 5.4 |
2370 | \value Depth Equivalent to GL_DEPTH_COMPONENT |
2371 | \value DepthStencil Equivalent to GL_DEPTH_STENCIL |
2372 | \value Alpha Equivalent to GL_ALPHA (OpenGL ES 2 only) |
2373 | \value Luminance Equivalent to GL_LUMINANCE (OpenGL ES 2 only) |
2374 | \value LuminanceAlpha Equivalent to GL_LUMINANCE_ALPHA (OpenGL ES 2 only) |
2375 | |
2376 | */ |
2377 | |
2378 | /*! |
2379 | \enum QOpenGLTexture::PixelType |
2380 | This enum defines the possible pixel data types for a pixel transfer operation |
2381 | |
2382 | \value NoPixelType Equivalent to GL_NONE |
2383 | \value Int8 Equivalent to GL_BYTE |
2384 | \value UInt8 Equivalent to GL_UNSIGNED_BYTE |
2385 | \value Int16 Equivalent to GL_SHORT |
2386 | \value UInt16 Equivalent to GL_UNSIGNED_SHORT |
2387 | \value Int32 Equivalent to GL_INT |
2388 | \value UInt32 Equivalent to GL_UNSIGNED_INT |
2389 | \value Float16 Equivalent to GL_HALF_FLOAT |
2390 | \value Float16OES Equivalent to GL_HALF_FLOAT_OES |
2391 | \value Float32 Equivalent to GL_FLOAT |
2392 | \value UInt32_RGB9_E5 Equivalent to GL_UNSIGNED_INT_5_9_9_9_REV |
2393 | \value UInt32_RG11B10F Equivalent to GL_UNSIGNED_INT_10F_11F_11F_REV |
2394 | \value UInt8_RG3B2 Equivalent to GL_UNSIGNED_BYTE_3_3_2 |
2395 | \value UInt8_RG3B2_Rev Equivalent to GL_UNSIGNED_BYTE_2_3_3_REV |
2396 | \value UInt16_RGB5A1 Equivalent to GL_UNSIGNED_SHORT_5_5_5_1 |
2397 | \value UInt16_RGB5A1_Rev Equivalent to GL_UNSIGNED_SHORT_1_5_5_5_REV |
2398 | \value UInt16_R5G6B5 Equivalent to GL_UNSIGNED_SHORT_5_6_5 |
2399 | \value UInt16_R5G6B5_Rev Equivalent to GL_UNSIGNED_SHORT_5_6_5_REV |
2400 | \value UInt16_RGBA4 Equivalent to GL_UNSIGNED_SHORT_4_4_4_4 |
2401 | \value UInt16_RGBA4_Rev Equivalent to GL_UNSIGNED_SHORT_4_4_4_4_REV |
2402 | \value UInt32_RGBA8 Equivalent to GL_UNSIGNED_INT_8_8_8_8 |
2403 | \value UInt32_RGBA8_Rev Equivalent to GL_UNSIGNED_INT_8_8_8_8_REV |
2404 | \value UInt32_RGB10A2 Equivalent to GL_UNSIGNED_INT_10_10_10_2 |
2405 | \value UInt32_RGB10A2_Rev Equivalent to GL_UNSIGNED_INT_2_10_10_10_REV |
2406 | \value UInt32_D24S8 Equivalent to GL_UNSIGNED_INT_24_8. Introduced in Qt 5.4 |
2407 | \value Float32_D32_UInt32_S8_X24 Equivalent to GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Introduced in Qt 5.4 |
2408 | */ |
2409 | |
2410 | /*! |
2411 | \enum QOpenGLTexture::Feature |
2412 | This enum defines the OpenGL texture-related features that can be tested for. |
2413 | |
2414 | \value ImmutableStorage Support for immutable texture storage |
2415 | \value ImmutableMultisampleStorage Support for immutable texture storage with |
2416 | multisample targets |
2417 | \value TextureRectangle Support for the GL_TEXTURE_RECTANGLE target |
2418 | \value TextureArrays Support for texture targets with array layers |
2419 | \value Texture3D Support for the 3 dimensional texture target |
2420 | \value TextureMultisample Support for texture targets that have multisample capabilities |
2421 | \value TextureBuffer Support for textures that use OpenGL buffer objects |
2422 | as their data source |
2423 | \value TextureCubeMapArrays Support for cubemap array texture target |
2424 | \value Swizzle Support for texture component swizzle masks |
2425 | \value StencilTexturing Support for stencil texturing (i.e. looking up depth or stencil |
2426 | components of a combined depth/stencil format texture in GLSL shaders). |
2427 | \value AnisotropicFiltering Support for anisotropic texture filtering |
2428 | \value NPOTTextures Basic support for non-power-of-two textures |
2429 | \value NPOTTextureRepeat Full support for non-power-of-two textures including texture |
2430 | repeat modes |
2431 | \value Texture1D Support for the 1 dimensional texture target |
2432 | \value TextureComparisonOperators Support for texture comparison operators |
2433 | \value TextureMipMapLevel Support for setting the base and maximum mipmap levels |
2434 | */ |
2435 | |
2436 | /*! |
2437 | \enum QOpenGLTexture::SwizzleComponent |
2438 | This enum defines the texture color components that can be assigned a swizzle mask. |
2439 | |
2440 | \value SwizzleRed The red component. Equivalent to GL_TEXTURE_SWIZZLE_R |
2441 | \value SwizzleGreen The green component. Equivalent to GL_TEXTURE_SWIZZLE_G |
2442 | \value SwizzleBlue The blue component. Equivalent to GL_TEXTURE_SWIZZLE_B |
2443 | \value SwizzleAlpha The alpha component. Equivalent to GL_TEXTURE_SWIZZLE_A |
2444 | */ |
2445 | |
2446 | /*! |
2447 | \enum QOpenGLTexture::SwizzleValue |
2448 | This enum defines the possible mask values for texture swizzling. |
2449 | |
2450 | \value RedValue Maps the component to the red channel. Equivalent to GL_RED |
2451 | \value GreenValue Maps the component to the green channel. Equivalent to GL_GREEN |
2452 | \value BlueValue Maps the component to the blue channel. Equivalent to GL_BLUE |
2453 | \value AlphaValue Maps the component to the alpha channel. Equivalent to GL_ALPHA |
2454 | \value ZeroValue Maps the component to a fixed value of 0. Equivalent to GL_ZERO |
2455 | \value OneValue Maps the component to a fixed value of 1. Equivalent to GL_ONE |
2456 | */ |
2457 | |
2458 | /*! |
2459 | \enum QOpenGLTexture::WrapMode |
2460 | This enum defines the possible texture coordinate wrapping modes. |
2461 | |
2462 | \value Repeat Texture coordinate is repeated. Equivalent to GL_REPEAT |
2463 | \value MirroredRepeat Texture coordinate is reflected about 0 and 1. Equivalent to GL_MIRRORED_REPEAT |
2464 | \value ClampToEdge Clamps the texture coordinates to [0,1]. Equivalent to GL_CLAMP_TO_EDGE |
2465 | \value ClampToBorder As for ClampToEdge but also blends samples at 0 and 1 with a |
2466 | fixed border color. Equivalent to GL_CLAMP_TO_BORDER |
2467 | */ |
2468 | |
2469 | /*! |
2470 | \enum QOpenGLTexture::CoordinateDirection |
2471 | This enum defines the possible texture coordinate directions |
2472 | |
2473 | \value DirectionS The horizontal direction. Equivalent to GL_TEXTURE_WRAP_S |
2474 | \value DirectionT The vertical direction. Equivalent to GL_TEXTURE_WRAP_T |
2475 | \value DirectionR The depth direction. Equivalent to GL_TEXTURE_WRAP_R |
2476 | */ |
2477 | |
2478 | /*! |
2479 | Creates a QOpenGLTexture object that can later be bound to \a target. |
2480 | |
2481 | This does not create the underlying OpenGL texture object. Therefore, |
2482 | construction using this constructor does not require a valid current |
2483 | OpenGL context. |
2484 | */ |
2485 | QOpenGLTexture::QOpenGLTexture(Target target) |
2486 | : d_ptr(new QOpenGLTexturePrivate(target, this)) |
2487 | { |
2488 | } |
2489 | |
2490 | /*! |
2491 | Creates a QOpenGLTexture object that can later be bound to the 2D texture |
2492 | target and contains the pixel data contained in \a image. If you wish |
2493 | to have a chain of mipmaps generated then set \a genMipMaps to \c true (this |
2494 | is the default). |
2495 | |
2496 | This does create the underlying OpenGL texture object. Therefore, |
2497 | construction using this constructor does require a valid current |
2498 | OpenGL context. |
2499 | */ |
2500 | QOpenGLTexture::QOpenGLTexture(const QImage& image, MipMapGeneration genMipMaps) |
2501 | : QOpenGLTexture(QOpenGLTexture::Target2D) |
2502 | { |
2503 | setData(image, genMipMaps); |
2504 | } |
2505 | |
2506 | QOpenGLTexture::~QOpenGLTexture() |
2507 | { |
2508 | } |
2509 | |
2510 | /*! |
2511 | Returns the binding target of this texture. |
2512 | |
2513 | \since 5.4 |
2514 | */ |
2515 | QOpenGLTexture::Target QOpenGLTexture::target() const |
2516 | { |
2517 | Q_D(const QOpenGLTexture); |
2518 | return d->target; |
2519 | } |
2520 | |
2521 | /*! |
2522 | Creates the underlying OpenGL texture object. This requires a current valid |
2523 | OpenGL context. If the texture object already exists, this function does |
2524 | nothing. |
2525 | |
2526 | Once the texture object is created you can obtain the object |
2527 | name from the textureId() function. This may be useful if you wish to make |
2528 | some raw OpenGL calls related to this texture. |
2529 | |
2530 | Normally it should not be necessary to call this function directly as all |
2531 | functions that set properties of the texture object implicitly call create() |
2532 | on your behalf. |
2533 | |
2534 | Returns \c true if the creation succeeded, otherwise returns \c false. |
2535 | |
2536 | \sa destroy(), isCreated(), textureId() |
2537 | */ |
2538 | bool QOpenGLTexture::create() |
2539 | { |
2540 | Q_D(QOpenGLTexture); |
2541 | return d->create(); |
2542 | } |
2543 | |
2544 | /*! |
2545 | Destroys the underlying OpenGL texture object. This requires a current valid |
2546 | OpenGL context. |
2547 | |
2548 | \sa create(), isCreated(), textureId() |
2549 | */ |
2550 | void QOpenGLTexture::destroy() |
2551 | { |
2552 | Q_D(QOpenGLTexture); |
2553 | return d->destroy(); |
2554 | } |
2555 | |
2556 | /*! |
2557 | Returns \c true if the underlying OpenGL texture object has been created. |
2558 | |
2559 | \sa create(), destroy(), textureId() |
2560 | */ |
2561 | bool QOpenGLTexture::isCreated() const |
2562 | { |
2563 | Q_D(const QOpenGLTexture); |
2564 | return d->textureId != 0; |
2565 | } |
2566 | |
2567 | /*! |
2568 | Returns the name of the underlying OpenGL texture object or 0 if it has |
2569 | not yet been created. |
2570 | |
2571 | \sa create(), destroy(), isCreated() |
2572 | */ |
2573 | GLuint QOpenGLTexture::textureId() const |
2574 | { |
2575 | Q_D(const QOpenGLTexture); |
2576 | return d->textureId; |
2577 | } |
2578 | |
2579 | /*! |
2580 | Binds this texture to the currently active texture unit ready for |
2581 | rendering. Note that you do not need to bind QOpenGLTexture objects |
2582 | in order to modify them as the implementation makes use of the |
2583 | EXT_direct_state_access extension where available and simulates it |
2584 | where it is not. |
2585 | |
2586 | \sa release() |
2587 | */ |
2588 | void QOpenGLTexture::bind() |
2589 | { |
2590 | Q_D(QOpenGLTexture); |
2591 | Q_ASSERT(d->textureId); |
2592 | d->bind(); |
2593 | } |
2594 | |
2595 | /*! |
2596 | Binds this texture to texture unit \a unit ready for |
2597 | rendering. Note that you do not need to bind QOpenGLTexture objects |
2598 | in order to modify them as the implementation makes use of the |
2599 | EXT_direct_state_access extension where available and simulates it |
2600 | where it is not. |
2601 | |
2602 | If parameter \a reset is \c true then this function will restore |
2603 | the active unit to the texture unit that was active upon entry. |
2604 | |
2605 | \sa release() |
2606 | */ |
2607 | void QOpenGLTexture::bind(uint unit, TextureUnitReset reset) |
2608 | { |
2609 | Q_D(QOpenGLTexture); |
2610 | Q_ASSERT(d->textureId); |
2611 | d->bind(unit, reset); |
2612 | } |
2613 | |
2614 | /*! |
2615 | Unbinds this texture from the currently active texture unit. |
2616 | |
2617 | \sa bind() |
2618 | */ |
2619 | void QOpenGLTexture::release() |
2620 | { |
2621 | Q_D(QOpenGLTexture); |
2622 | d->release(); |
2623 | } |
2624 | |
2625 | /*! |
2626 | Unbinds this texture from texture unit \a unit. |
2627 | |
2628 | If parameter \a reset is \c true then this function |
2629 | will restore the active unit to the texture unit that was active |
2630 | upon entry. |
2631 | */ |
2632 | void QOpenGLTexture::release(uint unit, TextureUnitReset reset) |
2633 | { |
2634 | Q_D(QOpenGLTexture); |
2635 | d->release(unit, reset); |
2636 | } |
2637 | |
2638 | /*! |
2639 | Returns \c true if this texture is bound to the corresponding target |
2640 | of the currently active texture unit. |
2641 | |
2642 | \sa bind(), release() |
2643 | */ |
2644 | bool QOpenGLTexture::isBound() const |
2645 | { |
2646 | Q_D(const QOpenGLTexture); |
2647 | Q_ASSERT(d->textureId); |
2648 | return d->isBound(); |
2649 | } |
2650 | |
2651 | /*! |
2652 | Returns \c true if this texture is bound to the corresponding target |
2653 | of texture unit \a unit. |
2654 | |
2655 | \sa bind(), release() |
2656 | */ |
2657 | bool QOpenGLTexture::isBound(uint unit) |
2658 | { |
2659 | Q_D(const QOpenGLTexture); |
2660 | Q_ASSERT(d->textureId); |
2661 | return d->isBound(unit); |
2662 | } |
2663 | |
2664 | /*! |
2665 | Returns the textureId of the texture that is bound to the \a target |
2666 | of the currently active texture unit. |
2667 | */ |
2668 | GLuint QOpenGLTexture::boundTextureId(BindingTarget target) |
2669 | { |
2670 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
2671 | if (!ctx) { |
2672 | qWarning(msg: "QOpenGLTexture::boundTextureId() requires a valid current context" ); |
2673 | return 0; |
2674 | } |
2675 | |
2676 | GLint textureId = 0; |
2677 | ctx->functions()->glGetIntegerv(pname: target, params: &textureId); |
2678 | return static_cast<GLuint>(textureId); |
2679 | } |
2680 | |
2681 | /*! |
2682 | Returns the textureId of the texture that is bound to the \a target |
2683 | of the texture unit \a unit. |
2684 | */ |
2685 | GLuint QOpenGLTexture::boundTextureId(uint unit, BindingTarget target) |
2686 | { |
2687 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
2688 | if (!ctx) { |
2689 | qWarning(msg: "QOpenGLTexture::boundTextureId() requires a valid current context" ); |
2690 | return 0; |
2691 | } |
2692 | |
2693 | QOpenGLFunctions *funcs = ctx->functions(); |
2694 | funcs->initializeOpenGLFunctions(); |
2695 | |
2696 | GLint oldTextureUnit = 0; |
2697 | funcs->glGetIntegerv(GL_ACTIVE_TEXTURE, params: &oldTextureUnit); |
2698 | |
2699 | funcs->glActiveTexture(texture: unit); |
2700 | GLint textureId = 0; |
2701 | funcs->glGetIntegerv(pname: target, params: &textureId); |
2702 | funcs->glActiveTexture(texture: oldTextureUnit); |
2703 | |
2704 | return static_cast<GLuint>(textureId); |
2705 | } |
2706 | |
2707 | /*! |
2708 | Sets the format of this texture object to \a format. This function |
2709 | must be called before texture storage is allocated. |
2710 | |
2711 | Note that all formats may not be supported. The exact set of supported |
2712 | formats is dependent upon your OpenGL implementation and version. |
2713 | |
2714 | \sa format(), allocateStorage() |
2715 | */ |
2716 | void QOpenGLTexture::setFormat(TextureFormat format) |
2717 | { |
2718 | Q_D(QOpenGLTexture); |
2719 | d->create(); |
2720 | if (isStorageAllocated()) { |
2721 | qWarning(msg: "QOpenGLTexture::setFormat(): Cannot change format once storage has been allocated" ); |
2722 | return; |
2723 | } |
2724 | |
2725 | d->format = format; |
2726 | |
2727 | switch (format) { |
2728 | case NoFormat: |
2729 | d->formatClass = NoFormatClass; |
2730 | break; |
2731 | |
2732 | case RGBA32F: |
2733 | case RGBA32U: |
2734 | case RGBA32I: |
2735 | d->formatClass = FormatClass_128Bit; |
2736 | break; |
2737 | |
2738 | case RGB32F: |
2739 | case RGB32U: |
2740 | case RGB32I: |
2741 | d->formatClass = FormatClass_96Bit; |
2742 | break; |
2743 | |
2744 | case RGBA16F: |
2745 | case RG32F: |
2746 | case RGBA16U: |
2747 | case RG32U: |
2748 | case RGBA16I: |
2749 | case RG32I: |
2750 | case RGBA16_UNorm: |
2751 | case RGBA16_SNorm: |
2752 | d->formatClass = FormatClass_64Bit; |
2753 | break; |
2754 | |
2755 | case RGB16_UNorm: |
2756 | case RGB16_SNorm: |
2757 | case RGB16F: |
2758 | case RGB16U: |
2759 | case RGB16I: |
2760 | d->formatClass = FormatClass_48Bit; |
2761 | break; |
2762 | |
2763 | case RG16F: |
2764 | case RG11B10F: |
2765 | case R32F: |
2766 | case RGB10A2: |
2767 | case RGBA8U: |
2768 | case RG16U: |
2769 | case R32U: |
2770 | case RGBA8I: |
2771 | case RG16I: |
2772 | case R32I: |
2773 | case RGBA8_UNorm: |
2774 | case RG16_UNorm: |
2775 | case RGBA8_SNorm: |
2776 | case RG16_SNorm: |
2777 | case SRGB8_Alpha8: |
2778 | case RGB9E5: |
2779 | d->formatClass = FormatClass_32Bit; |
2780 | break; |
2781 | |
2782 | case RGB8_UNorm: |
2783 | case RGB8_SNorm: |
2784 | case SRGB8: |
2785 | case RGB8U: |
2786 | case RGB8I: |
2787 | d->formatClass = FormatClass_24Bit; |
2788 | break; |
2789 | |
2790 | case R16F: |
2791 | case RG8U: |
2792 | case R16U: |
2793 | case RG8I: |
2794 | case R16I: |
2795 | case RG8_UNorm: |
2796 | case R16_UNorm: |
2797 | case RG8_SNorm: |
2798 | case R16_SNorm: |
2799 | d->formatClass = FormatClass_16Bit; |
2800 | break; |
2801 | |
2802 | case R8U: |
2803 | case R8I: |
2804 | case R8_UNorm: |
2805 | case R8_SNorm: |
2806 | d->formatClass = FormatClass_8Bit; |
2807 | break; |
2808 | |
2809 | case R_ATI1N_UNorm: |
2810 | case R_ATI1N_SNorm: |
2811 | d->formatClass = FormatClass_RGTC1_R; |
2812 | break; |
2813 | |
2814 | case RG_ATI2N_UNorm: |
2815 | case RG_ATI2N_SNorm: |
2816 | d->formatClass = FormatClass_RGTC2_RG; |
2817 | break; |
2818 | |
2819 | case RGB_BP_UNorm: |
2820 | case SRGB_BP_UNorm: |
2821 | d->formatClass = FormatClass_BPTC_Unorm; |
2822 | break; |
2823 | |
2824 | case RGB_BP_UNSIGNED_FLOAT: |
2825 | case RGB_BP_SIGNED_FLOAT: |
2826 | d->formatClass = FormatClass_BPTC_Float; |
2827 | break; |
2828 | |
2829 | case RGB_DXT1: |
2830 | case SRGB_DXT1: |
2831 | d->formatClass = FormatClass_S3TC_DXT1_RGB; |
2832 | break; |
2833 | |
2834 | case RGBA_DXT1: |
2835 | case SRGB_Alpha_DXT1: |
2836 | d->formatClass = FormatClass_S3TC_DXT1_RGBA; |
2837 | break; |
2838 | |
2839 | case RGBA_DXT3: |
2840 | case SRGB_Alpha_DXT3: |
2841 | d->formatClass = FormatClass_S3TC_DXT3_RGBA; |
2842 | break; |
2843 | |
2844 | case RGBA_DXT5: |
2845 | case SRGB_Alpha_DXT5: |
2846 | d->formatClass = FormatClass_S3TC_DXT5_RGBA; |
2847 | break; |
2848 | |
2849 | case QOpenGLTexture::R11_EAC_UNorm: |
2850 | case QOpenGLTexture::R11_EAC_SNorm: |
2851 | case QOpenGLTexture::RG11_EAC_UNorm: |
2852 | case QOpenGLTexture::RG11_EAC_SNorm: |
2853 | case QOpenGLTexture::RGB8_ETC2: |
2854 | case QOpenGLTexture::SRGB8_ETC2: |
2855 | case QOpenGLTexture::RGB8_PunchThrough_Alpha1_ETC2: |
2856 | case QOpenGLTexture::SRGB8_PunchThrough_Alpha1_ETC2: |
2857 | case QOpenGLTexture::RGBA8_ETC2_EAC: |
2858 | case QOpenGLTexture::SRGB8_Alpha8_ETC2_EAC: |
2859 | case QOpenGLTexture::RGB8_ETC1: |
2860 | case RG3B2: |
2861 | case R5G6B5: |
2862 | case RGB5A1: |
2863 | case RGBA4: |
2864 | case D16: |
2865 | case D24: |
2866 | case D24S8: |
2867 | case D32: |
2868 | case D32F: |
2869 | case D32FS8X24: |
2870 | case S8: |
2871 | case DepthFormat: |
2872 | case AlphaFormat: |
2873 | case RGBFormat: |
2874 | case RGBAFormat: |
2875 | case LuminanceFormat: |
2876 | case LuminanceAlphaFormat: |
2877 | case QOpenGLTexture::RGBA_ASTC_4x4: |
2878 | case QOpenGLTexture::RGBA_ASTC_5x4: |
2879 | case QOpenGLTexture::RGBA_ASTC_5x5: |
2880 | case QOpenGLTexture::RGBA_ASTC_6x5: |
2881 | case QOpenGLTexture::RGBA_ASTC_6x6: |
2882 | case QOpenGLTexture::RGBA_ASTC_8x5: |
2883 | case QOpenGLTexture::RGBA_ASTC_8x6: |
2884 | case QOpenGLTexture::RGBA_ASTC_8x8: |
2885 | case QOpenGLTexture::RGBA_ASTC_10x5: |
2886 | case QOpenGLTexture::RGBA_ASTC_10x6: |
2887 | case QOpenGLTexture::RGBA_ASTC_10x8: |
2888 | case QOpenGLTexture::RGBA_ASTC_10x10: |
2889 | case QOpenGLTexture::RGBA_ASTC_12x10: |
2890 | case QOpenGLTexture::RGBA_ASTC_12x12: |
2891 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_4x4: |
2892 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x4: |
2893 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_5x5: |
2894 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x5: |
2895 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_6x6: |
2896 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x5: |
2897 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x6: |
2898 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_8x8: |
2899 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x5: |
2900 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x6: |
2901 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x8: |
2902 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_10x10: |
2903 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x10: |
2904 | case QOpenGLTexture::SRGB8_Alpha8_ASTC_12x12: |
2905 | d->formatClass = FormatClass_Unique; |
2906 | break; |
2907 | } |
2908 | } |
2909 | |
2910 | /*! |
2911 | Returns the format of this texture object. |
2912 | |
2913 | \sa setFormat() |
2914 | */ |
2915 | QOpenGLTexture::TextureFormat QOpenGLTexture::format() const |
2916 | { |
2917 | Q_D(const QOpenGLTexture); |
2918 | return d->format; |
2919 | } |
2920 | |
2921 | static bool isNpot(int width, int height = 1, int depth = 1) |
2922 | { |
2923 | return width & (width-1) || height & (height-1) || depth & (depth-1); |
2924 | } |
2925 | |
2926 | /*! |
2927 | Sets the dimensions of this texture object to \a width, |
2928 | \a height, and \a depth. The default for each dimension is 1. |
2929 | The maximum allowable texture size is dependent upon your OpenGL |
2930 | implementation. Allocating storage for a texture less than the |
2931 | maximum size can still fail if your system is low on resources. |
2932 | |
2933 | If a non-power-of-two \a width, \a height or \a depth is provided and your |
2934 | OpenGL implementation doesn't have support for repeating non-power-of-two |
2935 | textures, then the wrap mode is automatically set to ClampToEdge. |
2936 | |
2937 | \sa width(), height(), depth() |
2938 | */ |
2939 | void QOpenGLTexture::setSize(int width, int height, int depth) |
2940 | { |
2941 | Q_D(QOpenGLTexture); |
2942 | d->create(); |
2943 | if (isStorageAllocated()) { |
2944 | qWarning(msg: "Cannot resize a texture that already has storage allocated.\n" |
2945 | "To do so, destroy() the texture and then create() and setSize()" ); |
2946 | return; |
2947 | } |
2948 | |
2949 | if (isNpot(width, height, depth) && !hasFeature(feature: Feature::NPOTTextureRepeat) && d->target != Target::TargetRectangle) |
2950 | d->setWrapMode(WrapMode::ClampToEdge); |
2951 | |
2952 | switch (d->target) { |
2953 | case QOpenGLTexture::Target1D: |
2954 | case QOpenGLTexture::Target1DArray: |
2955 | case QOpenGLTexture::TargetBuffer: |
2956 | d->dimensions[0] = width; |
2957 | Q_UNUSED(height); |
2958 | Q_UNUSED(depth); |
2959 | break; |
2960 | |
2961 | case QOpenGLTexture::Target2D: |
2962 | case QOpenGLTexture::Target2DArray: |
2963 | case QOpenGLTexture::TargetRectangle: |
2964 | case QOpenGLTexture::Target2DMultisample: |
2965 | case QOpenGLTexture::Target2DMultisampleArray: |
2966 | d->dimensions[0] = width; |
2967 | d->dimensions[1] = height; |
2968 | Q_UNUSED(depth); |
2969 | break; |
2970 | |
2971 | case QOpenGLTexture::TargetCubeMap: |
2972 | case QOpenGLTexture::TargetCubeMapArray: |
2973 | if (width != height) |
2974 | qWarning(msg: "QAbstractOpenGLTexture::setSize(): Cube map textures must be square" ); |
2975 | d->dimensions[0] = d->dimensions[1] = width; |
2976 | Q_UNUSED(depth); |
2977 | break; |
2978 | |
2979 | case QOpenGLTexture::Target3D: |
2980 | d->dimensions[0] = width; |
2981 | d->dimensions[1] = height; |
2982 | d->dimensions[2] = depth; |
2983 | break; |
2984 | } |
2985 | } |
2986 | |
2987 | /*! |
2988 | Returns the width of a 1D, 2D or 3D texture. |
2989 | |
2990 | \sa height(), depth(), setSize() |
2991 | */ |
2992 | int QOpenGLTexture::width() const |
2993 | { |
2994 | Q_D(const QOpenGLTexture); |
2995 | return d->dimensions[0]; |
2996 | } |
2997 | |
2998 | /*! |
2999 | Returns the height of a 2D or 3D texture. |
3000 | |
3001 | \sa width(), depth(), setSize() |
3002 | */ |
3003 | int QOpenGLTexture::height() const |
3004 | { |
3005 | Q_D(const QOpenGLTexture); |
3006 | return d->dimensions[1]; |
3007 | } |
3008 | |
3009 | /*! |
3010 | Returns the depth of a 3D texture. |
3011 | |
3012 | \sa width(), height(), setSize() |
3013 | */ |
3014 | int QOpenGLTexture::depth() const |
3015 | { |
3016 | Q_D(const QOpenGLTexture); |
3017 | return d->dimensions[2]; |
3018 | } |
3019 | |
3020 | /*! |
3021 | For texture targets that support mipmaps, this function |
3022 | sets the requested number of mipmap \a levels to allocate storage |
3023 | for. This function should be called before storage is allocated |
3024 | for the texture. |
3025 | |
3026 | If the texture target does not support mipmaps this function |
3027 | has no effect. |
3028 | |
3029 | \sa mipLevels(), maximumMipLevels(), isStorageAllocated() |
3030 | */ |
3031 | void QOpenGLTexture::setMipLevels(int levels) |
3032 | { |
3033 | Q_D(QOpenGLTexture); |
3034 | d->create(); |
3035 | if (isStorageAllocated()) { |
3036 | qWarning(msg: "Cannot set mip levels on a texture that already has storage allocated.\n" |
3037 | "To do so, destroy() the texture and then create() and setMipLevels()" ); |
3038 | return; |
3039 | } |
3040 | |
3041 | switch (d->target) { |
3042 | case QOpenGLTexture::Target1D: |
3043 | case QOpenGLTexture::Target1DArray: |
3044 | case QOpenGLTexture::Target2D: |
3045 | case QOpenGLTexture::Target2DArray: |
3046 | case QOpenGLTexture::TargetCubeMap: |
3047 | case QOpenGLTexture::TargetCubeMapArray: |
3048 | case QOpenGLTexture::Target3D: |
3049 | d->requestedMipLevels = levels; |
3050 | break; |
3051 | |
3052 | case QOpenGLTexture::TargetBuffer: |
3053 | case QOpenGLTexture::TargetRectangle: |
3054 | case QOpenGLTexture::Target2DMultisample: |
3055 | case QOpenGLTexture::Target2DMultisampleArray: |
3056 | qWarning(msg: "QAbstractOpenGLTexture::setMipLevels(): This texture target does not support mipmaps" ); |
3057 | break; |
3058 | } |
3059 | } |
3060 | |
3061 | /*! |
3062 | Returns the number of mipmap levels for this texture. If storage |
3063 | has not yet been allocated for this texture it returns the |
3064 | requested number of mipmap levels. |
3065 | |
3066 | \sa setMipLevels(), maximumMipLevels(), isStorageAllocated() |
3067 | */ |
3068 | int QOpenGLTexture::mipLevels() const |
3069 | { |
3070 | Q_D(const QOpenGLTexture); |
3071 | return isStorageAllocated() ? d->mipLevels : d->requestedMipLevels; |
3072 | } |
3073 | |
3074 | /*! |
3075 | Returns the maximum number of mipmap levels that this texture |
3076 | can have given the current dimensions. |
3077 | |
3078 | \sa setMipLevels(), mipLevels(), setSize() |
3079 | */ |
3080 | int QOpenGLTexture::maximumMipLevels() const |
3081 | { |
3082 | Q_D(const QOpenGLTexture); |
3083 | return d->maximumMipLevelCount(); |
3084 | } |
3085 | |
3086 | /*! |
3087 | Sets the number of array \a layers to allocate storage for. This |
3088 | function should be called before storage is allocated for the texture. |
3089 | |
3090 | For targets that do not support array layers this function has |
3091 | no effect. |
3092 | |
3093 | \sa layers(), isStorageAllocated() |
3094 | */ |
3095 | void QOpenGLTexture::setLayers(int layers) |
3096 | { |
3097 | Q_D(QOpenGLTexture); |
3098 | d->create(); |
3099 | if (isStorageAllocated()) { |
3100 | qWarning(msg: "Cannot set layers on a texture that already has storage allocated.\n" |
3101 | "To do so, destroy() the texture and then create() and setLayers()" ); |
3102 | return; |
3103 | } |
3104 | |
3105 | switch (d->target) { |
3106 | case QOpenGLTexture::Target1DArray: |
3107 | case QOpenGLTexture::Target2DArray: |
3108 | case QOpenGLTexture::TargetCubeMapArray: |
3109 | case QOpenGLTexture::Target2DMultisampleArray: |
3110 | d->layers = layers; |
3111 | break; |
3112 | |
3113 | case QOpenGLTexture::Target1D: |
3114 | case QOpenGLTexture::Target2D: |
3115 | case QOpenGLTexture::Target3D: |
3116 | case QOpenGLTexture::TargetCubeMap: |
3117 | case QOpenGLTexture::TargetBuffer: |
3118 | case QOpenGLTexture::TargetRectangle: |
3119 | case QOpenGLTexture::Target2DMultisample: |
3120 | qWarning(msg: "Texture target does not support array layers" ); |
3121 | break; |
3122 | } |
3123 | } |
3124 | |
3125 | /*! |
3126 | Returns the number of array layers for this texture. If |
3127 | storage has not yet been allocated for this texture then |
3128 | this function returns the requested number of array layers. |
3129 | |
3130 | For texture targets that do not support array layers this |
3131 | will return 1. |
3132 | |
3133 | \sa setLayers(), isStorageAllocated() |
3134 | */ |
3135 | int QOpenGLTexture::layers() const |
3136 | { |
3137 | Q_D(const QOpenGLTexture); |
3138 | return d->layers; |
3139 | } |
3140 | |
3141 | /*! |
3142 | Returns the number of faces for this texture. For cubemap |
3143 | and cubemap array type targets this will be 6. |
3144 | |
3145 | For non-cubemap type targets this will return 1. |
3146 | */ |
3147 | int QOpenGLTexture::faces() const |
3148 | { |
3149 | Q_D(const QOpenGLTexture); |
3150 | return d->faces; |
3151 | } |
3152 | |
3153 | /*! |
3154 | Sets the number of \a samples to allocate storage for when rendering to |
3155 | a multisample capable texture target. This function should |
3156 | be called before storage is allocated for the texture. |
3157 | |
3158 | For targets that do not support multisampling this function has |
3159 | no effect. |
3160 | |
3161 | \sa samples(), isStorageAllocated() |
3162 | */ |
3163 | void QOpenGLTexture::setSamples(int samples) |
3164 | { |
3165 | Q_D(QOpenGLTexture); |
3166 | d->create(); |
3167 | if (isStorageAllocated()) { |
3168 | qWarning(msg: "Cannot set sample count on a texture that already has storage allocated.\n" |
3169 | "To do so, destroy() the texture and then create() and setSamples()" ); |
3170 | return; |
3171 | } |
3172 | |
3173 | switch (d->target) { |
3174 | case QOpenGLTexture::Target2DMultisample: |
3175 | case QOpenGLTexture::Target2DMultisampleArray: |
3176 | d->samples = samples; |
3177 | break; |
3178 | |
3179 | case QOpenGLTexture::Target1D: |
3180 | case QOpenGLTexture::Target2D: |
3181 | case QOpenGLTexture::Target3D: |
3182 | case QOpenGLTexture::Target1DArray: |
3183 | case QOpenGLTexture::Target2DArray: |
3184 | case QOpenGLTexture::TargetCubeMap: |
3185 | case QOpenGLTexture::TargetCubeMapArray: |
3186 | case QOpenGLTexture::TargetBuffer: |
3187 | case QOpenGLTexture::TargetRectangle: |
3188 | |
3189 | qWarning(msg: "Texture target does not support multisampling" ); |
3190 | break; |
3191 | } |
3192 | } |
3193 | |
3194 | /*! |
3195 | Returns the number of multisample sample points for this texture. |
3196 | If storage has not yet been allocated for this texture then |
3197 | this function returns the requested number of samples. |
3198 | |
3199 | For texture targets that do not support multisampling this |
3200 | will return 0. |
3201 | |
3202 | \sa setSamples(), isStorageAllocated() |
3203 | */ |
3204 | int QOpenGLTexture::samples() const |
3205 | { |
3206 | Q_D(const QOpenGLTexture); |
3207 | return d->samples; |
3208 | } |
3209 | |
3210 | /*! |
3211 | Sets whether the sample positions and number of samples used with |
3212 | a multisample capable texture target to \a fixed. If set to \c true |
3213 | the sample positions and number of samples used are the same for |
3214 | all texels in the image and will not depend upon the image size or |
3215 | internal format. This function should be called before storage is allocated |
3216 | for the texture. |
3217 | |
3218 | For targets that do not support multisampling this function has |
3219 | no effect. |
3220 | |
3221 | The default value is \c true. |
3222 | |
3223 | \sa isFixedSamplePositions(), isStorageAllocated() |
3224 | */ |
3225 | void QOpenGLTexture::setFixedSamplePositions(bool fixed) |
3226 | { |
3227 | Q_D(QOpenGLTexture); |
3228 | d->create(); |
3229 | if (isStorageAllocated()) { |
3230 | qWarning(msg: "Cannot set sample positions on a texture that already has storage allocated.\n" |
3231 | "To do so, destroy() the texture and then create() and setFixedSamplePositions()" ); |
3232 | return; |
3233 | } |
3234 | |
3235 | switch (d->target) { |
3236 | case QOpenGLTexture::Target2DMultisample: |
3237 | case QOpenGLTexture::Target2DMultisampleArray: |
3238 | d->fixedSamplePositions = fixed; |
3239 | break; |
3240 | |
3241 | case QOpenGLTexture::Target1D: |
3242 | case QOpenGLTexture::Target2D: |
3243 | case QOpenGLTexture::Target3D: |
3244 | case QOpenGLTexture::Target1DArray: |
3245 | case QOpenGLTexture::Target2DArray: |
3246 | case QOpenGLTexture::TargetCubeMap: |
3247 | case QOpenGLTexture::TargetCubeMapArray: |
3248 | case QOpenGLTexture::TargetBuffer: |
3249 | case QOpenGLTexture::TargetRectangle: |
3250 | |
3251 | qWarning(msg: "Texture target does not support multisampling" ); |
3252 | break; |
3253 | } |
3254 | } |
3255 | |
3256 | /*! |
3257 | Returns whether this texture uses a fixed pattern of multisample |
3258 | samples. If storage has not yet been allocated for this texture then |
3259 | this function returns the requested fixed sample position setting. |
3260 | |
3261 | For texture targets that do not support multisampling this |
3262 | will return \c true. |
3263 | |
3264 | \sa setFixedSamplePositions(), isStorageAllocated() |
3265 | */ |
3266 | bool QOpenGLTexture::isFixedSamplePositions() const |
3267 | { |
3268 | Q_D(const QOpenGLTexture); |
3269 | return d->fixedSamplePositions; |
3270 | } |
3271 | |
3272 | /*! |
3273 | Allocates server-side storage for this texture object taking |
3274 | into account, the format, dimensions, mipmap levels, array |
3275 | layers and cubemap faces. |
3276 | |
3277 | Once storage has been allocated it is no longer possible to change |
3278 | these properties. |
3279 | |
3280 | If supported QOpenGLTexture makes use of immutable texture |
3281 | storage. |
3282 | |
3283 | Once storage has been allocated for the texture then pixel data |
3284 | can be uploaded via one of the setData() overloads. |
3285 | |
3286 | \note If immutable texture storage is not available, |
3287 | then a default pixel format and pixel type will be used to |
3288 | create the mutable storage. You can use the other |
3289 | allocateStorage() overload to specify exactly the pixel format |
3290 | and the pixel type to use when allocating mutable storage; |
3291 | this is particulary useful under certain OpenGL ES implementations |
3292 | (notably, OpenGL ES 2), where the pixel format and the pixel type |
3293 | used at allocation time must perfectly match the format |
3294 | and the type passed to any subsequent setData() call. |
3295 | |
3296 | \sa isStorageAllocated(), setData() |
3297 | */ |
3298 | void QOpenGLTexture::allocateStorage() |
3299 | { |
3300 | Q_D(QOpenGLTexture); |
3301 | if (d->create()) { |
3302 | const QOpenGLTexture::PixelFormat pixelFormat = pixelFormatCompatibleWithInternalFormat(internalFormat: d->format); |
3303 | const QOpenGLTexture::PixelType pixelType = pixelTypeCompatibleWithInternalFormat(internalFormat: d->format); |
3304 | d->allocateStorage(pixelFormat, pixelType); |
3305 | } |
3306 | } |
3307 | |
3308 | /*! |
3309 | \since 5.5 |
3310 | |
3311 | Allocates server-side storage for this texture object taking |
3312 | into account, the format, dimensions, mipmap levels, array |
3313 | layers and cubemap faces. |
3314 | |
3315 | Once storage has been allocated it is no longer possible to change |
3316 | these properties. |
3317 | |
3318 | If supported QOpenGLTexture makes use of immutable texture |
3319 | storage. However, if immutable texture storage is not available, |
3320 | then the specified \a pixelFormat and \a pixelType will be used |
3321 | to allocate mutable storage; note that in certain OpenGL implementations |
3322 | (notably, OpenGL ES 2) they must perfectly match the format |
3323 | and the type passed to any subsequent setData() call. |
3324 | |
3325 | Once storage has been allocated for the texture then pixel data |
3326 | can be uploaded via one of the setData() overloads. |
3327 | |
3328 | \sa isStorageAllocated(), setData() |
3329 | */ |
3330 | void QOpenGLTexture::allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType) |
3331 | { |
3332 | Q_D(QOpenGLTexture); |
3333 | if (d->create()) |
3334 | d->allocateStorage(pixelFormat, pixelType); |
3335 | } |
3336 | |
3337 | /*! |
3338 | Returns \c true if server-side storage for this texture as been |
3339 | allocated. |
3340 | |
3341 | The texture format, dimensions, mipmap levels and array layers |
3342 | cannot be altered once storage ihas been allocated. |
3343 | |
3344 | \sa allocateStorage(), setSize(), setMipLevels(), setLayers(), setFormat() |
3345 | */ |
3346 | bool QOpenGLTexture::isStorageAllocated() const |
3347 | { |
3348 | Q_D(const QOpenGLTexture); |
3349 | return d->storageAllocated; |
3350 | } |
3351 | |
3352 | /*! |
3353 | Attempts to create a texture view onto this texture. A texture |
3354 | view is somewhat analogous to a view in SQL in that it presents |
3355 | a restricted or reinterpreted view of the original data. Texture |
3356 | views do not allocate any more server-side storage, insted relying |
3357 | on the storage buffer of the source texture. |
3358 | |
3359 | Texture views are only available when using immutable storage. For |
3360 | more information on texture views see |
3361 | http://www.opengl.org/wiki/Texture_Storage#Texture_views. |
3362 | |
3363 | The \a target argument specifies the target to use for the view. |
3364 | Only some targets can be used depending upon the target of the original |
3365 | target. For e.g. a view onto a Target1DArray texture can specify |
3366 | either Target1DArray or Target1D but for the latter the number of |
3367 | array layers specified with \a minimumLayer and \a maximumLayer must |
3368 | be exactly 1. |
3369 | |
3370 | Simpliar constraints apply for the \a viewFormat. See the above link |
3371 | and the specification for more details. |
3372 | |
3373 | The \a minimumMipmapLevel, \a maximumMipmapLevel, \a minimumLayer, |
3374 | and \a maximumLayer arguments serve to restrict the parts of the |
3375 | texture accessible by the texture view. |
3376 | |
3377 | If creation of the texture view fails this function will return |
3378 | 0. If the function succeeds it will return a pointer to a new |
3379 | QOpenGLTexture object that will return \c true from its isTextureView() |
3380 | function. |
3381 | |
3382 | \sa isTextureView() |
3383 | */ |
3384 | QOpenGLTexture *QOpenGLTexture::createTextureView(Target target, |
3385 | TextureFormat viewFormat, |
3386 | int minimumMipmapLevel, int maximumMipmapLevel, |
3387 | int minimumLayer, int maximumLayer) const |
3388 | { |
3389 | Q_D(const QOpenGLTexture); |
3390 | if (!isStorageAllocated()) { |
3391 | qWarning(msg: "Cannot set create a texture view of a texture that does not have storage allocated." ); |
3392 | return nullptr; |
3393 | } |
3394 | Q_ASSERT(maximumMipmapLevel >= minimumMipmapLevel); |
3395 | Q_ASSERT(maximumLayer >= minimumLayer); |
3396 | return d->createTextureView(viewTarget: target, viewFormat, |
3397 | minimumMipmapLevel, maximumMipmapLevel, |
3398 | minimumLayer, maximumLayer); |
3399 | } |
3400 | |
3401 | /*! |
3402 | Returns \c true if this texture object is actually a view onto another |
3403 | texture object. |
3404 | |
3405 | \sa createTextureView() |
3406 | */ |
3407 | bool QOpenGLTexture::isTextureView() const |
3408 | { |
3409 | Q_D(const QOpenGLTexture); |
3410 | Q_ASSERT(d->textureId); |
3411 | return d->textureView; |
3412 | } |
3413 | |
3414 | /*! |
3415 | Uploads pixel \a data for this texture object \a mipLevel, array \a layer, and \a cubeFace. |
3416 | Storage must have been allocated before uploading pixel data. Some overloads of setData() |
3417 | will set appropriate dimensions, mipmap levels, and array layers and then allocate storage |
3418 | for you if they have enough information to do so. This will be noted in the function |
3419 | documentation. |
3420 | |
3421 | The structure of the pixel data pointed to by \a data is specified by \a sourceFormat |
3422 | and \a sourceType. The pixel data upload can optionally be controlled by \a options. |
3423 | |
3424 | If using a compressed format() then you should use setCompressedData() instead of this |
3425 | function. |
3426 | |
3427 | \since 5.3 |
3428 | \sa setCompressedData() |
3429 | */ |
3430 | void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, |
3431 | PixelFormat sourceFormat, PixelType sourceType, |
3432 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3433 | { |
3434 | Q_D(QOpenGLTexture); |
3435 | Q_ASSERT(d->textureId); |
3436 | if (!isStorageAllocated()) { |
3437 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3438 | "To do so call allocateStorage() before this function" ); |
3439 | return; |
3440 | } |
3441 | d->setData(mipLevel, layer, layerCount: 1, cubeFace, sourceFormat, sourceType, data, options); |
3442 | } |
3443 | |
3444 | /*! |
3445 | \since 5.9 |
3446 | \overload |
3447 | |
3448 | Parameter \a layerCount is the number of layers in a texture array |
3449 | that are being uploaded/populated by this call. |
3450 | */ |
3451 | void QOpenGLTexture::setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options) |
3452 | { |
3453 | Q_D(QOpenGLTexture); |
3454 | Q_ASSERT(d->textureId); |
3455 | if (!isStorageAllocated()) { |
3456 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3457 | "To do so call allocateStorage() before this function" ); |
3458 | return; |
3459 | } |
3460 | d->setData(mipLevel, layer, layerCount, cubeFace, sourceFormat, sourceType, data, options); |
3461 | } |
3462 | |
3463 | /*! |
3464 | \since 5.3 |
3465 | \overload |
3466 | */ |
3467 | void QOpenGLTexture::setData(int mipLevel, int layer, |
3468 | PixelFormat sourceFormat, PixelType sourceType, |
3469 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3470 | { |
3471 | Q_D(QOpenGLTexture); |
3472 | Q_ASSERT(d->textureId); |
3473 | d->setData(mipLevel, layer, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3474 | } |
3475 | |
3476 | /*! |
3477 | \since 5.3 |
3478 | \overload |
3479 | */ |
3480 | void QOpenGLTexture::setData(int mipLevel, |
3481 | PixelFormat sourceFormat, PixelType sourceType, |
3482 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3483 | { |
3484 | Q_D(QOpenGLTexture); |
3485 | Q_ASSERT(d->textureId); |
3486 | d->setData(mipLevel, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3487 | } |
3488 | |
3489 | /*! |
3490 | \since 5.3 |
3491 | \overload |
3492 | */ |
3493 | void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType, |
3494 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3495 | { |
3496 | Q_D(QOpenGLTexture); |
3497 | Q_ASSERT(d->textureId); |
3498 | d->setData(mipLevel: 0, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3499 | } |
3500 | |
3501 | /*! |
3502 | \since 5.14 |
3503 | \overload |
3504 | |
3505 | This overload is to be used to update a part of the texture. Parameters \a |
3506 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3507 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3508 | of the sub image. |
3509 | |
3510 | The structure of the pixel data pointed to by \a data is specified by \a |
3511 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3512 | controlled by \a options. |
3513 | */ |
3514 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3515 | int width, int height, int depth, |
3516 | PixelFormat sourceFormat, PixelType sourceType, |
3517 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3518 | { |
3519 | Q_D(QOpenGLTexture); |
3520 | Q_ASSERT(d->textureId); |
3521 | d->setData(xOffset, yOffset, zOffset, |
3522 | width, height, depth, |
3523 | mipLevel: 0, layer: 0, layerCount: 1, |
3524 | cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3525 | sourceType, data, options); |
3526 | } |
3527 | |
3528 | /*! |
3529 | \since 5.14 |
3530 | \overload |
3531 | |
3532 | This overload is to be used to update a part of the texture. Parameters \a |
3533 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3534 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3535 | of the sub image. The mip map level the sub image we want to |
3536 | update is specified with \a mipLevel. |
3537 | |
3538 | The structure of the pixel data pointed to by \a data is specified by \a |
3539 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3540 | controlled by \a options. |
3541 | */ |
3542 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3543 | int width, int height, int depth, |
3544 | int mipLevel, |
3545 | PixelFormat sourceFormat, PixelType sourceType, |
3546 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3547 | { |
3548 | Q_D(QOpenGLTexture); |
3549 | Q_ASSERT(d->textureId); |
3550 | d->setData(xOffset, yOffset, zOffset, |
3551 | width, height, depth, |
3552 | mipLevel, layer: 0, layerCount: 1, |
3553 | cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3554 | sourceType, data, options); |
3555 | } |
3556 | |
3557 | /*! |
3558 | \since 5.14 |
3559 | \overload |
3560 | |
3561 | This overload is to be used to update a part of the texture. Parameters \a |
3562 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3563 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3564 | of the sub image. The mip map level and layerof the sub image we want to |
3565 | update are specified with \a mipLevel and \a layer. |
3566 | |
3567 | The structure of the pixel data pointed to by \a data is specified by \a |
3568 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3569 | controlled by \a options. |
3570 | */ |
3571 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3572 | int width, int height, int depth, |
3573 | int mipLevel, int layer, |
3574 | PixelFormat sourceFormat, PixelType sourceType, |
3575 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3576 | { |
3577 | Q_D(QOpenGLTexture); |
3578 | Q_ASSERT(d->textureId); |
3579 | d->setData(xOffset, yOffset, zOffset, |
3580 | width, height, depth, |
3581 | mipLevel, layer, layerCount: 1, |
3582 | cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, |
3583 | sourceType, data, options); |
3584 | } |
3585 | |
3586 | /*! |
3587 | \since 5.14 |
3588 | \overload |
3589 | |
3590 | This overload is to be used to update a part of the texture. Parameters \a |
3591 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3592 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3593 | of the sub image.The mip map level, layer and cube map face of the sub |
3594 | image we want to update are specified with \a mipLevel, \a layer and \a |
3595 | face. |
3596 | |
3597 | The structure of the pixel data pointed to by \a data is specified by \a |
3598 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3599 | controlled by \a options. |
3600 | */ |
3601 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3602 | int width, int height, int depth, |
3603 | int mipLevel, int layer, |
3604 | CubeMapFace face, |
3605 | PixelFormat sourceFormat, PixelType sourceType, |
3606 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3607 | { |
3608 | Q_D(QOpenGLTexture); |
3609 | Q_ASSERT(d->textureId); |
3610 | d->setData(xOffset, yOffset, zOffset, |
3611 | width, height, depth, |
3612 | mipLevel, layer, layerCount: 1, |
3613 | cubeFace: face, sourceFormat, |
3614 | sourceType, data, options); |
3615 | } |
3616 | |
3617 | /*! |
3618 | \since 5.14 |
3619 | \overload |
3620 | |
3621 | This overload is to be used to update a part of the texture. Parameters \a |
3622 | xOffset, \a yOffset, \a zOffset specify the texel offsets within the |
3623 | texture. Parameters \a width, \a height and \a depth specify the dimensions |
3624 | of the sub image.The mip map level, starting layer, cube map face and |
3625 | number of layers of the sub image we want to update are specified with \a |
3626 | mipLevel, \a layer, \a face and \a layerCount. |
3627 | |
3628 | The structure of the pixel data pointed to by \a data is specified by \a |
3629 | sourceFormat and \a sourceType. The pixel data upload can optionally be |
3630 | controlled by \a options. |
3631 | */ |
3632 | void QOpenGLTexture::setData(int xOffset, int yOffset, int zOffset, |
3633 | int width, int height, int depth, |
3634 | int mipLevel, int layer, |
3635 | CubeMapFace face, int layerCount, |
3636 | PixelFormat sourceFormat, PixelType sourceType, |
3637 | const void *data, const QOpenGLPixelTransferOptions * const options) |
3638 | { |
3639 | Q_D(QOpenGLTexture); |
3640 | Q_ASSERT(d->textureId); |
3641 | d->setData(xOffset, yOffset, zOffset, |
3642 | width, height, depth, |
3643 | mipLevel, layer, layerCount, |
3644 | cubeFace: face, sourceFormat, |
3645 | sourceType, data, options); |
3646 | } |
3647 | |
3648 | #if QT_DEPRECATED_SINCE(5, 3) |
3649 | /*! |
3650 | \obsolete |
3651 | \overload |
3652 | |
3653 | \sa setCompressedData() |
3654 | */ |
3655 | void QOpenGLTexture::setData(int mipLevel, int layer, CubeMapFace cubeFace, |
3656 | PixelFormat sourceFormat, PixelType sourceType, |
3657 | void *data, const QOpenGLPixelTransferOptions * const options) |
3658 | { |
3659 | Q_D(QOpenGLTexture); |
3660 | Q_ASSERT(d->textureId); |
3661 | if (!isStorageAllocated()) { |
3662 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3663 | "To do so call allocateStorage() before this function" ); |
3664 | return; |
3665 | } |
3666 | d->setData(mipLevel, layer, layerCount: 1, cubeFace, sourceFormat, sourceType, data, options); |
3667 | } |
3668 | |
3669 | /*! |
3670 | \obsolete |
3671 | \overload |
3672 | */ |
3673 | void QOpenGLTexture::setData(int mipLevel, int layer, |
3674 | PixelFormat sourceFormat, PixelType sourceType, |
3675 | void *data, const QOpenGLPixelTransferOptions * const options) |
3676 | { |
3677 | Q_D(QOpenGLTexture); |
3678 | Q_ASSERT(d->textureId); |
3679 | d->setData(mipLevel, layer, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3680 | } |
3681 | |
3682 | /*! |
3683 | \obsolete |
3684 | \overload |
3685 | */ |
3686 | void QOpenGLTexture::setData(int mipLevel, |
3687 | PixelFormat sourceFormat, PixelType sourceType, |
3688 | void *data, const QOpenGLPixelTransferOptions * const options) |
3689 | { |
3690 | Q_D(QOpenGLTexture); |
3691 | Q_ASSERT(d->textureId); |
3692 | d->setData(mipLevel, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3693 | } |
3694 | |
3695 | /*! |
3696 | \obsolete |
3697 | \overload |
3698 | */ |
3699 | void QOpenGLTexture::setData(PixelFormat sourceFormat, PixelType sourceType, |
3700 | void *data, const QOpenGLPixelTransferOptions * const options) |
3701 | { |
3702 | Q_D(QOpenGLTexture); |
3703 | Q_ASSERT(d->textureId); |
3704 | d->setData(mipLevel: 0, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, sourceFormat, sourceType, data, options); |
3705 | } |
3706 | #endif |
3707 | |
3708 | /*! |
3709 | This overload of setData() will allocate storage for you. |
3710 | The pixel data is contained in \a image. Mipmaps are generated by default. |
3711 | Set \a genMipMaps to \l DontGenerateMipMaps to turn off mipmap generation. |
3712 | |
3713 | \overload |
3714 | */ |
3715 | void QOpenGLTexture::setData(const QImage& image, MipMapGeneration genMipMaps) |
3716 | { |
3717 | QOpenGLContext *context = QOpenGLContext::currentContext(); |
3718 | if (!context) { |
3719 | qWarning(msg: "QOpenGLTexture::setData() requires a valid current context" ); |
3720 | return; |
3721 | } |
3722 | |
3723 | if (image.isNull()) { |
3724 | qWarning(msg: "QOpenGLTexture::setData() tried to set a null image" ); |
3725 | return; |
3726 | } |
3727 | |
3728 | if (context->isOpenGLES() && context->format().majorVersion() < 3) |
3729 | setFormat(QOpenGLTexture::RGBAFormat); |
3730 | else |
3731 | setFormat(QOpenGLTexture::RGBA8_UNorm); |
3732 | |
3733 | setSize(width: image.width(), height: image.height()); |
3734 | setMipLevels(genMipMaps == GenerateMipMaps ? maximumMipLevels() : 1); |
3735 | allocateStorage(pixelFormat: QOpenGLTexture::RGBA, pixelType: QOpenGLTexture::UInt8); |
3736 | |
3737 | // Upload pixel data and generate mipmaps |
3738 | QImage glImage = image.convertToFormat(f: QImage::Format_RGBA8888); |
3739 | QOpenGLPixelTransferOptions uploadOptions; |
3740 | uploadOptions.setAlignment(1); |
3741 | setData(mipLevel: 0, sourceFormat: QOpenGLTexture::RGBA, sourceType: QOpenGLTexture::UInt8, data: glImage.constBits(), options: &uploadOptions); |
3742 | } |
3743 | |
3744 | /*! |
3745 | Uploads compressed pixel \a data to \a mipLevel, array \a layer, and \a cubeFace. |
3746 | The pixel transfer can optionally be controlled with \a options. The \a dataSize |
3747 | argument should specify the size of the data pointed to by \a data. |
3748 | |
3749 | If not using a compressed format() then you should use setData() instead of this |
3750 | function. |
3751 | |
3752 | \since 5.3 |
3753 | */ |
3754 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, |
3755 | int dataSize, const void *data, |
3756 | const QOpenGLPixelTransferOptions * const options) |
3757 | { |
3758 | Q_D(QOpenGLTexture); |
3759 | Q_ASSERT(d->textureId); |
3760 | if (!isStorageAllocated()) { |
3761 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3762 | "To do so call allocateStorage() before this function" ); |
3763 | return; |
3764 | } |
3765 | d->setCompressedData(mipLevel, layer, layerCount: 1, cubeFace, dataSize, data, options); |
3766 | } |
3767 | |
3768 | /*! |
3769 | \since 5.9 |
3770 | \overload |
3771 | |
3772 | Parameter \a layerCount is the number of layers in a texture array |
3773 | that are being uploaded/populated by this call. |
3774 | */ |
3775 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options) |
3776 | { |
3777 | Q_D(QOpenGLTexture); |
3778 | Q_ASSERT(d->textureId); |
3779 | if (!isStorageAllocated()) { |
3780 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3781 | "To do so call allocateStorage() before this function" ); |
3782 | return; |
3783 | } |
3784 | d->setCompressedData(mipLevel, layer, layerCount, cubeFace, dataSize, data, options); |
3785 | } |
3786 | |
3787 | /*! |
3788 | \overload |
3789 | */ |
3790 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, const void *data, |
3791 | const QOpenGLPixelTransferOptions * const options) |
3792 | { |
3793 | Q_D(QOpenGLTexture); |
3794 | Q_ASSERT(d->textureId); |
3795 | d->setCompressedData(mipLevel, layer, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3796 | } |
3797 | |
3798 | /*! |
3799 | \overload |
3800 | */ |
3801 | void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, const void *data, |
3802 | const QOpenGLPixelTransferOptions * const options) |
3803 | { |
3804 | Q_D(QOpenGLTexture); |
3805 | Q_ASSERT(d->textureId); |
3806 | d->setCompressedData(mipLevel, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3807 | } |
3808 | |
3809 | /*! |
3810 | \overload |
3811 | */ |
3812 | void QOpenGLTexture::setCompressedData(int dataSize, const void *data, |
3813 | const QOpenGLPixelTransferOptions * const options) |
3814 | { |
3815 | Q_D(QOpenGLTexture); |
3816 | Q_ASSERT(d->textureId); |
3817 | d->setCompressedData(mipLevel: 0, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3818 | } |
3819 | |
3820 | #if QT_DEPRECATED_SINCE(5, 3) |
3821 | /*! |
3822 | \obsolete |
3823 | \overload |
3824 | */ |
3825 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, CubeMapFace cubeFace, |
3826 | int dataSize, void *data, |
3827 | const QOpenGLPixelTransferOptions * const options) |
3828 | { |
3829 | Q_D(QOpenGLTexture); |
3830 | Q_ASSERT(d->textureId); |
3831 | if (!isStorageAllocated()) { |
3832 | qWarning(msg: "Cannot set data on a texture that does not have storage allocated.\n" |
3833 | "To do so call allocateStorage() before this function" ); |
3834 | return; |
3835 | } |
3836 | d->setCompressedData(mipLevel, layer, layerCount: 1, cubeFace, dataSize, data, options); |
3837 | } |
3838 | |
3839 | /*! |
3840 | \obsolete |
3841 | \overload |
3842 | */ |
3843 | void QOpenGLTexture::setCompressedData(int mipLevel, int layer, int dataSize, void *data, |
3844 | const QOpenGLPixelTransferOptions * const options) |
3845 | { |
3846 | Q_D(QOpenGLTexture); |
3847 | Q_ASSERT(d->textureId); |
3848 | d->setCompressedData(mipLevel, layer, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3849 | } |
3850 | |
3851 | /*! |
3852 | \obsolete |
3853 | \overload |
3854 | */ |
3855 | void QOpenGLTexture::setCompressedData(int mipLevel, int dataSize, void *data, |
3856 | const QOpenGLPixelTransferOptions * const options) |
3857 | { |
3858 | Q_D(QOpenGLTexture); |
3859 | Q_ASSERT(d->textureId); |
3860 | d->setCompressedData(mipLevel, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3861 | } |
3862 | |
3863 | /*! |
3864 | \obsolete |
3865 | \overload |
3866 | */ |
3867 | void QOpenGLTexture::setCompressedData(int dataSize, void *data, |
3868 | const QOpenGLPixelTransferOptions * const options) |
3869 | { |
3870 | Q_D(QOpenGLTexture); |
3871 | Q_ASSERT(d->textureId); |
3872 | d->setCompressedData(mipLevel: 0, layer: 0, layerCount: 1, cubeFace: QOpenGLTexture::CubeMapPositiveX, dataSize, data, options); |
3873 | } |
3874 | #endif |
3875 | |
3876 | /*! |
3877 | Returns \c true if your OpenGL implementation and version supports the texture |
3878 | feature \a feature. |
3879 | */ |
3880 | bool QOpenGLTexture::hasFeature(Feature feature) |
3881 | { |
3882 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
3883 | if (!ctx) { |
3884 | qWarning(msg: "QOpenGLTexture::hasFeature() requires a valid current context" ); |
3885 | return false; |
3886 | } |
3887 | |
3888 | QSurfaceFormat f = ctx->format(); |
3889 | |
3890 | bool supported = false; |
3891 | |
3892 | #if !defined(QT_OPENGL_ES_2) |
3893 | if (!ctx->isOpenGLES()) { |
3894 | switch (feature) { |
3895 | case ImmutableMultisampleStorage: |
3896 | supported = f.version() >= qMakePair(x: 4, y: 3) |
3897 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage_multisample" )); |
3898 | break; |
3899 | |
3900 | case TextureBuffer: |
3901 | supported = f.version() >= qMakePair(x: 3, y: 0) |
3902 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_buffer_object" )); |
3903 | break; |
3904 | |
3905 | case StencilTexturing: |
3906 | supported = f.version() >= qMakePair(x: 4, y: 3) |
3907 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_stencil_texturing" )); |
3908 | break; |
3909 | |
3910 | case ImmutableStorage: |
3911 | supported = f.version() >= qMakePair(x: 4, y: 2) |
3912 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage" )) |
3913 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage" )); |
3914 | break; |
3915 | |
3916 | case TextureCubeMapArrays: |
3917 | supported = f.version() >= qMakePair(x: 4, y: 0) |
3918 | || ctx->hasExtension(QByteArrayLiteral("ARB_texture_cube_map_array" )); |
3919 | break; |
3920 | |
3921 | case Swizzle: |
3922 | supported = f.version() >= qMakePair(x: 3, y: 3) |
3923 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_swizzle" )); |
3924 | break; |
3925 | |
3926 | case TextureMultisample: |
3927 | supported = f.version() >= qMakePair(x: 3, y: 2) |
3928 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_multisample" )); |
3929 | break; |
3930 | |
3931 | case TextureArrays: |
3932 | supported = f.version() >= qMakePair(x: 3, y: 0) |
3933 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_array" )); |
3934 | break; |
3935 | |
3936 | case TextureRectangle: |
3937 | supported = f.version() >= qMakePair(x: 2, y: 1) |
3938 | || ctx->hasExtension(QByteArrayLiteral("ARB_texture_rectangle" )); |
3939 | break; |
3940 | |
3941 | case Texture3D: |
3942 | supported = f.version() >= qMakePair(x: 1, y: 3); |
3943 | break; |
3944 | |
3945 | case AnisotropicFiltering: |
3946 | supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" )); |
3947 | break; |
3948 | |
3949 | case NPOTTextures: |
3950 | case NPOTTextureRepeat: |
3951 | supported = ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two" )); |
3952 | break; |
3953 | |
3954 | case Texture1D: |
3955 | supported = f.version() >= qMakePair(x: 1, y: 1); |
3956 | break; |
3957 | |
3958 | case TextureComparisonOperators: |
3959 | // GL 1.4 and GL_ARB_shadow alone support only LEQUAL and GEQUAL; |
3960 | // since we're talking about history anyhow avoid to be extra pedantic |
3961 | // in the feature set, and simply claim supported if we have the full set of operators |
3962 | // (which has been added into 1.5 / GL_EXT_shadow_funcs). |
3963 | supported = f.version() >= qMakePair(x: 1, y: 5) |
3964 | || (ctx->hasExtension(QByteArrayLiteral("GL_ARB_shadow" )) |
3965 | && ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_funcs" ))); |
3966 | break; |
3967 | |
3968 | case TextureMipMapLevel: |
3969 | supported = f.version() >= qMakePair(x: 1, y: 2); |
3970 | break; |
3971 | |
3972 | case MaxFeatureFlag: |
3973 | break; |
3974 | } |
3975 | } |
3976 | |
3977 | if (ctx->isOpenGLES()) |
3978 | #endif |
3979 | { |
3980 | const char *renderer = reinterpret_cast<const char *>(ctx->functions()->glGetString(GL_RENDERER)); |
3981 | switch (feature) { |
3982 | case ImmutableStorage: |
3983 | supported = (f.version() >= qMakePair(x: 3, y: 0) || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage" ))) |
3984 | && !(renderer && strstr(haystack: renderer, needle: "Mali" )); // do not use on Mali: QTBUG-45106 |
3985 | break; |
3986 | |
3987 | case ImmutableMultisampleStorage: |
3988 | supported = f.version() >= qMakePair(x: 3, y: 1); |
3989 | break; |
3990 | |
3991 | case TextureRectangle: |
3992 | break; |
3993 | |
3994 | case TextureArrays: |
3995 | supported = f.version() >= qMakePair(x: 3, y: 0); |
3996 | break; |
3997 | |
3998 | case Texture3D: |
3999 | supported = f.version() >= qMakePair(x: 3, y: 0) |
4000 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_3D" )); |
4001 | break; |
4002 | |
4003 | case TextureMultisample: |
4004 | supported = f.version() >= qMakePair(x: 3, y: 1); |
4005 | break; |
4006 | |
4007 | case TextureBuffer: |
4008 | break; |
4009 | |
4010 | case TextureCubeMapArrays: |
4011 | break; |
4012 | |
4013 | case Swizzle: |
4014 | supported = f.version() >= qMakePair(x: 3, y: 0); |
4015 | break; |
4016 | |
4017 | case StencilTexturing: |
4018 | break; |
4019 | |
4020 | case AnisotropicFiltering: |
4021 | supported = ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_filter_anisotropic" )); |
4022 | break; |
4023 | |
4024 | case NPOTTextures: |
4025 | case NPOTTextureRepeat: |
4026 | supported = f.version() >= qMakePair(x: 3,y: 0) |
4027 | || ctx->hasExtension(QByteArrayLiteral("GL_OES_texture_npot" )) |
4028 | || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_non_power_of_two" )); |
4029 | break; |
4030 | |
4031 | case Texture1D: |
4032 | break; |
4033 | |
4034 | case TextureComparisonOperators: |
4035 | supported = f.version() >= qMakePair(x: 3, y: 0) |
4036 | || ctx->hasExtension(QByteArrayLiteral("GL_EXT_shadow_samplers" )); |
4037 | break; |
4038 | |
4039 | case TextureMipMapLevel: |
4040 | supported = f.version() >= qMakePair(x: 3, y: 0); |
4041 | break; |
4042 | |
4043 | case MaxFeatureFlag: |
4044 | break; |
4045 | } |
4046 | } |
4047 | |
4048 | return supported; |
4049 | } |
4050 | |
4051 | /*! |
4052 | Sets the base mipmap level used for all texture lookups with this texture to \a baseLevel. |
4053 | |
4054 | \note This function has no effect on Qt built for OpenGL ES 2. |
4055 | \sa mipBaseLevel(), setMipMaxLevel(), setMipLevelRange() |
4056 | */ |
4057 | void QOpenGLTexture::setMipBaseLevel(int baseLevel) |
4058 | { |
4059 | Q_D(QOpenGLTexture); |
4060 | d->create(); |
4061 | if (!d->features.testFlag(flag: TextureMipMapLevel)) { |
4062 | qWarning(msg: "QOpenGLTexture::setMipBaseLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
4063 | return; |
4064 | } |
4065 | Q_ASSERT(d->textureId); |
4066 | Q_ASSERT(d->texFuncs); |
4067 | Q_ASSERT(baseLevel <= d->maxLevel); |
4068 | d->baseLevel = baseLevel; |
4069 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BASE_LEVEL, param: baseLevel); |
4070 | } |
4071 | |
4072 | /*! |
4073 | Returns the mipmap base level used for all texture lookups with this texture. |
4074 | The default is 0. |
4075 | |
4076 | \sa setMipBaseLevel(), mipMaxLevel(), mipLevelRange() |
4077 | */ |
4078 | int QOpenGLTexture::mipBaseLevel() const |
4079 | { |
4080 | Q_D(const QOpenGLTexture); |
4081 | return d->baseLevel; |
4082 | } |
4083 | |
4084 | /*! |
4085 | Sets the maximum mipmap level used for all texture lookups with this texture to \a maxLevel. |
4086 | |
4087 | \note This function has no effect on Qt built for OpenGL ES 2. |
4088 | \sa mipMaxLevel(), setMipBaseLevel(), setMipLevelRange() |
4089 | */ |
4090 | void QOpenGLTexture::setMipMaxLevel(int maxLevel) |
4091 | { |
4092 | Q_D(QOpenGLTexture); |
4093 | d->create(); |
4094 | if (!d->features.testFlag(flag: TextureMipMapLevel)) { |
4095 | qWarning(msg: "QOpenGLTexture::setMipMaxLevel: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
4096 | return; |
4097 | } |
4098 | Q_ASSERT(d->textureId); |
4099 | Q_ASSERT(d->texFuncs); |
4100 | Q_ASSERT(d->baseLevel <= maxLevel); |
4101 | d->maxLevel = maxLevel; |
4102 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LEVEL, param: maxLevel); |
4103 | } |
4104 | |
4105 | /*! |
4106 | Returns the mipmap maximum level used for all texture lookups with this texture. |
4107 | |
4108 | \sa setMipMaxLevel(), mipBaseLevel(), mipLevelRange() |
4109 | */ |
4110 | int QOpenGLTexture::mipMaxLevel() const |
4111 | { |
4112 | Q_D(const QOpenGLTexture); |
4113 | return d->maxLevel; |
4114 | } |
4115 | |
4116 | /*! |
4117 | Sets the range of mipmap levels that can be used for texture lookups with this texture |
4118 | to range from \a baseLevel to \a maxLevel. |
4119 | |
4120 | \note This function has no effect on Qt built for OpenGL ES 2. |
4121 | \sa setMipBaseLevel(), setMipMaxLevel(), mipLevelRange() |
4122 | */ |
4123 | void QOpenGLTexture::setMipLevelRange(int baseLevel, int maxLevel) |
4124 | { |
4125 | Q_D(QOpenGLTexture); |
4126 | d->create(); |
4127 | if (!d->features.testFlag(flag: TextureMipMapLevel)) { |
4128 | qWarning(msg: "QOpenGLTexture::setMipLevelRange: requires OpenGL >= 1.2 or OpenGL ES >= 3.0" ); |
4129 | return; |
4130 | } |
4131 | Q_ASSERT(d->textureId); |
4132 | Q_ASSERT(d->texFuncs); |
4133 | Q_ASSERT(baseLevel <= maxLevel); |
4134 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BASE_LEVEL, param: baseLevel); |
4135 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LEVEL, param: maxLevel); |
4136 | } |
4137 | |
4138 | /*! |
4139 | Returns the range of mipmap levels that can be used for texture lookups with this texture. |
4140 | |
4141 | \sa mipBaseLevel(), mipMaxLevel() |
4142 | */ |
4143 | QPair<int, int> QOpenGLTexture::mipLevelRange() const |
4144 | { |
4145 | Q_D(const QOpenGLTexture); |
4146 | return qMakePair(x: d->baseLevel, y: d->maxLevel); |
4147 | } |
4148 | |
4149 | /*! |
4150 | If \a enabled is \c true, enables automatic mipmap generation for this texture object |
4151 | to occur whenever the level 0 mipmap data is set via setData(). |
4152 | |
4153 | The automatic mipmap generation is enabled by default. |
4154 | |
4155 | \note Mipmap generation is not supported for compressed textures with OpenGL ES 2.0. |
4156 | |
4157 | \sa isAutoMipMapGenerationEnabled(), generateMipMaps() |
4158 | */ |
4159 | void QOpenGLTexture::setAutoMipMapGenerationEnabled(bool enabled) |
4160 | { |
4161 | Q_D(QOpenGLTexture); |
4162 | d->autoGenerateMipMaps = enabled; |
4163 | } |
4164 | |
4165 | /*! |
4166 | Returns whether auto mipmap generation is enabled for this texture object. |
4167 | |
4168 | \sa setAutoMipMapGenerationEnabled(), generateMipMaps() |
4169 | */ |
4170 | bool QOpenGLTexture::isAutoMipMapGenerationEnabled() const |
4171 | { |
4172 | Q_D(const QOpenGLTexture); |
4173 | return d->autoGenerateMipMaps; |
4174 | } |
4175 | |
4176 | /*! |
4177 | Generates mipmaps for this texture object from mipmap level 0. If you are |
4178 | using a texture target and filtering option that requires mipmaps and you |
4179 | have disabled automatic mipmap generation then you need to call this function |
4180 | or the overload to create the mipmap chain. |
4181 | |
4182 | \note Mipmap generation is not supported for compressed textures with OpenGL ES. |
4183 | |
4184 | \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels() |
4185 | */ |
4186 | void QOpenGLTexture::generateMipMaps() |
4187 | { |
4188 | Q_D(QOpenGLTexture); |
4189 | Q_ASSERT(d->texFuncs); |
4190 | Q_ASSERT(d->textureId); |
4191 | if (isCompressedFormat(internalFormat: d->format)) { |
4192 | if (QOpenGLContext *ctx = QOpenGLContext::currentContext()) |
4193 | if (ctx->isOpenGLES()) |
4194 | return; |
4195 | } |
4196 | d->texFuncs->glGenerateTextureMipmap(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget); |
4197 | } |
4198 | |
4199 | /*! |
4200 | Generates mipmaps for this texture object from mipmap level \a baseLevel. If you are |
4201 | using a texture target and filtering option that requires mipmaps and you |
4202 | have disabled automatic mipmap generation then you need to call this function |
4203 | or the overload to create the mipmap chain. |
4204 | |
4205 | The generation of mipmaps to above \a baseLevel is achieved by setting the mipmap |
4206 | base level to \a baseLevel and then generating the mipmap chain. If \a resetBaseLevel |
4207 | is \c true, then the baseLevel of the texture will be reset to its previous value. |
4208 | |
4209 | \sa setAutoMipMapGenerationEnabled(), setMipLevels(), mipLevels() |
4210 | */ |
4211 | void QOpenGLTexture::generateMipMaps(int baseLevel, bool resetBaseLevel) |
4212 | { |
4213 | Q_D(QOpenGLTexture); |
4214 | Q_ASSERT(d->texFuncs); |
4215 | Q_ASSERT(d->textureId); |
4216 | if (isCompressedFormat(internalFormat: d->format)) { |
4217 | if (QOpenGLContext *ctx = QOpenGLContext::currentContext()) |
4218 | if (ctx->isOpenGLES()) |
4219 | return; |
4220 | } |
4221 | int oldBaseLevel; |
4222 | if (resetBaseLevel) |
4223 | oldBaseLevel = mipBaseLevel(); |
4224 | setMipBaseLevel(baseLevel); |
4225 | d->texFuncs->glGenerateTextureMipmap(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget); |
4226 | if (resetBaseLevel) |
4227 | setMipBaseLevel(oldBaseLevel); |
4228 | } |
4229 | |
4230 | /*! |
4231 | GLSL shaders are able to reorder the components of the vec4 returned by texture |
4232 | functions. It is also desirable to be able to control this reordering from CPU |
4233 | side code. This is made possible by swizzle masks since OpenGL 3.3. |
4234 | |
4235 | Each component of the texture can be mapped to one of the SwizzleValue options. |
4236 | |
4237 | This function maps \a component to the output \a value. |
4238 | |
4239 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4240 | \sa swizzleMask() |
4241 | */ |
4242 | void QOpenGLTexture::setSwizzleMask(SwizzleComponent component, SwizzleValue value) |
4243 | { |
4244 | #if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2) |
4245 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4246 | Q_D(QOpenGLTexture); |
4247 | d->create(); |
4248 | Q_ASSERT(d->texFuncs); |
4249 | Q_ASSERT(d->textureId); |
4250 | if (!d->features.testFlag(flag: Swizzle)) { |
4251 | qWarning(msg: "QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3" ); |
4252 | return; |
4253 | } |
4254 | d->swizzleMask[component - SwizzleRed] = value; |
4255 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, pname: component, param: value); |
4256 | return; |
4257 | } |
4258 | #else |
4259 | Q_UNUSED(component); |
4260 | Q_UNUSED(value); |
4261 | #endif |
4262 | qWarning(msg: "QOpenGLTexture: Texture swizzling is not supported" ); |
4263 | } |
4264 | |
4265 | /*! |
4266 | Parameters \a {r}, \a {g}, \a {b}, and \a {a} are values used for setting |
4267 | the colors red, green, blue, and the alpha value. |
4268 | \overload |
4269 | */ |
4270 | void QOpenGLTexture::setSwizzleMask(SwizzleValue r, SwizzleValue g, |
4271 | SwizzleValue b, SwizzleValue a) |
4272 | { |
4273 | #if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2) |
4274 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4275 | Q_D(QOpenGLTexture); |
4276 | d->create(); |
4277 | Q_ASSERT(d->texFuncs); |
4278 | Q_ASSERT(d->textureId); |
4279 | if (!d->features.testFlag(flag: Swizzle)) { |
4280 | qWarning(msg: "QOpenGLTexture::setSwizzleMask() requires OpenGL >= 3.3" ); |
4281 | return; |
4282 | } |
4283 | GLint swizzleMask[] = {GLint(r), GLint(g), GLint(b), GLint(a)}; |
4284 | d->swizzleMask[0] = r; |
4285 | d->swizzleMask[1] = g; |
4286 | d->swizzleMask[2] = b; |
4287 | d->swizzleMask[3] = a; |
4288 | d->texFuncs->glTextureParameteriv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_SWIZZLE_RGBA, params: swizzleMask); |
4289 | return; |
4290 | } |
4291 | #else |
4292 | Q_UNUSED(r); |
4293 | Q_UNUSED(g); |
4294 | Q_UNUSED(b); |
4295 | Q_UNUSED(a); |
4296 | #endif |
4297 | qWarning(msg: "QOpenGLTexture: Texture swizzling is not supported" ); |
4298 | } |
4299 | |
4300 | /*! |
4301 | Returns the swizzle mask for texture \a component. |
4302 | */ |
4303 | QOpenGLTexture::SwizzleValue QOpenGLTexture::swizzleMask(SwizzleComponent component) const |
4304 | { |
4305 | Q_D(const QOpenGLTexture); |
4306 | return d->swizzleMask[component - SwizzleRed]; |
4307 | } |
4308 | |
4309 | /*! |
4310 | \enum QOpenGLTexture::DepthStencilMode |
4311 | \since 5.4 |
4312 | This enum specifies which component of a depth/stencil texture is |
4313 | accessed when the texture is sampled. |
4314 | |
4315 | \value DepthMode Equivalent to GL_DEPTH_COMPONENT. |
4316 | \value StencilMode Equivalent to GL_STENCIL_INDEX. |
4317 | */ |
4318 | |
4319 | /*! |
4320 | If using a texture that has a combined depth/stencil format this function sets |
4321 | which component of the texture is accessed to \a mode. |
4322 | |
4323 | When the parameter is set to DepthMode, then accessing it from the |
4324 | shader will access the depth component as a single float, as normal. But when |
4325 | the parameter is set to StencilMode, the shader will access the stencil component. |
4326 | |
4327 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4328 | \since 5.4 |
4329 | \sa depthStencilMode() |
4330 | */ |
4331 | void QOpenGLTexture::setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode) |
4332 | { |
4333 | #if !defined(Q_OS_MAC) && !defined(QT_OPENGL_ES_2) |
4334 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4335 | Q_D(QOpenGLTexture); |
4336 | d->create(); |
4337 | Q_ASSERT(d->texFuncs); |
4338 | Q_ASSERT(d->textureId); |
4339 | if (!d->features.testFlag(flag: StencilTexturing)) { |
4340 | qWarning(msg: "QOpenGLTexture::setDepthStencilMode() requires OpenGL >= 4.3 or GL_ARB_stencil_texturing" ); |
4341 | return; |
4342 | } |
4343 | d->depthStencilMode = mode; |
4344 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_DEPTH_STENCIL_TEXTURE_MODE, param: mode); |
4345 | return; |
4346 | } |
4347 | #else |
4348 | Q_UNUSED(mode); |
4349 | #endif |
4350 | qWarning(msg: "QOpenGLTexture: DepthStencil Mode is not supported" ); |
4351 | } |
4352 | |
4353 | /*! |
4354 | Returns the depth stencil mode for textures using a combined depth/stencil format. |
4355 | |
4356 | \since 5.4 |
4357 | \sa setDepthStencilMode() |
4358 | */ |
4359 | QOpenGLTexture::DepthStencilMode QOpenGLTexture::depthStencilMode() const |
4360 | { |
4361 | Q_D(const QOpenGLTexture); |
4362 | return d->depthStencilMode; |
4363 | } |
4364 | |
4365 | /*! |
4366 | \enum QOpenGLTexture::ComparisonFunction |
4367 | \since 5.5 |
4368 | This enum specifies which comparison operator is used when texture comparison |
4369 | is enabled on this texture. |
4370 | |
4371 | \value CompareLessEqual Equivalent to GL_LEQUAL. |
4372 | \value CompareGreaterEqual Equivalent to GL_GEQUAL. |
4373 | \value CompareLess Equivalent to GL_LESS. |
4374 | \value CompareGreater Equivalent to GL_GREATER. |
4375 | \value CompareEqual Equivalent to GL_EQUAL. |
4376 | \value CommpareNotEqual Equivalent to GL_NOTEQUAL. |
4377 | \value CompareAlways Equivalent to GL_ALWAYS. |
4378 | \value CompareNever Equivalent to GL_NEVER. |
4379 | |
4380 | */ |
4381 | |
4382 | /*! |
4383 | \since 5.5 |
4384 | |
4385 | Sets the texture comparison function on this texture to \a function. The texture |
4386 | comparison function is used by shadow samplers when sampling a depth texture. |
4387 | |
4388 | \sa comparisonFunction() |
4389 | */ |
4390 | void QOpenGLTexture::setComparisonFunction(QOpenGLTexture::ComparisonFunction function) |
4391 | { |
4392 | Q_D(QOpenGLTexture); |
4393 | d->create(); |
4394 | if (!d->features.testFlag(flag: TextureComparisonOperators)) { |
4395 | qWarning(msg: "QOpenGLTexture::setComparisonFunction: requires OpenGL >= 1.5 or OpenGL ES >= 3.0" ); |
4396 | return; |
4397 | } |
4398 | d->comparisonFunction = function; |
4399 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_COMPARE_FUNC, param: function); |
4400 | } |
4401 | |
4402 | /*! |
4403 | \since 5.5 |
4404 | |
4405 | Returns the texture comparison operator set on this texture. By default, a |
4406 | texture has a CompareLessEqual comparison function. |
4407 | |
4408 | \sa setComparisonFunction() |
4409 | */ |
4410 | QOpenGLTexture::ComparisonFunction QOpenGLTexture::comparisonFunction() const |
4411 | { |
4412 | Q_D(const QOpenGLTexture); |
4413 | return d->comparisonFunction; |
4414 | } |
4415 | |
4416 | /*! |
4417 | \enum QOpenGLTexture::ComparisonMode |
4418 | \since 5.5 |
4419 | This enum specifies which comparison mode is used when sampling this texture. |
4420 | |
4421 | \value CompareRefToTexture Equivalent to GL_COMPARE_REF_TO_TEXTURE. |
4422 | \value CompareNone Equivalent to GL_NONE. |
4423 | */ |
4424 | |
4425 | /*! |
4426 | \since 5.5 |
4427 | |
4428 | Sets the texture comparison mode on this texture to \a mode. The texture |
4429 | comparison mode is used by shadow samplers when sampling a depth texture. |
4430 | |
4431 | \sa comparisonMode() |
4432 | */ |
4433 | void QOpenGLTexture::setComparisonMode(QOpenGLTexture::ComparisonMode mode) |
4434 | { |
4435 | Q_D(QOpenGLTexture); |
4436 | d->create(); |
4437 | if (!d->features.testFlag(flag: TextureComparisonOperators)) { |
4438 | qWarning(msg: "QOpenGLTexture::setComparisonMode: requires OpenGL >= 1.5 or OpenGL ES >= 3.0" ); |
4439 | return; |
4440 | } |
4441 | d->comparisonMode = mode; |
4442 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_COMPARE_MODE, param: mode); |
4443 | } |
4444 | |
4445 | /*! |
4446 | \since 5.5 |
4447 | |
4448 | Returns the texture comparison mode set on this texture. By default, a |
4449 | texture has a CompareNone comparison mode (i.e. comparisons are disabled). |
4450 | |
4451 | \sa setComparisonMode() |
4452 | */ |
4453 | QOpenGLTexture::ComparisonMode QOpenGLTexture::comparisonMode() const |
4454 | { |
4455 | Q_D(const QOpenGLTexture); |
4456 | return d->comparisonMode; |
4457 | } |
4458 | |
4459 | /*! |
4460 | Sets the filter used for minification to \a filter. |
4461 | |
4462 | \sa minificationFilter(), setMagnificationFilter(), setMinMagFilters() |
4463 | */ |
4464 | void QOpenGLTexture::setMinificationFilter(QOpenGLTexture::Filter filter) |
4465 | { |
4466 | Q_D(QOpenGLTexture); |
4467 | d->create(); |
4468 | Q_ASSERT(d->texFuncs); |
4469 | Q_ASSERT(d->textureId); |
4470 | d->minFilter = filter; |
4471 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_FILTER, param: filter); |
4472 | } |
4473 | |
4474 | /*! |
4475 | Returns the minification filter. |
4476 | |
4477 | \sa setMinificationFilter() |
4478 | */ |
4479 | QOpenGLTexture::Filter QOpenGLTexture::minificationFilter() const |
4480 | { |
4481 | Q_D(const QOpenGLTexture); |
4482 | return d->minFilter; |
4483 | } |
4484 | |
4485 | /*! |
4486 | Sets the magnification filter to \a filter. |
4487 | |
4488 | \sa magnificationFilter(), setMinificationFilter(), setMinMagFilters() |
4489 | */ |
4490 | void QOpenGLTexture::setMagnificationFilter(QOpenGLTexture::Filter filter) |
4491 | { |
4492 | Q_D(QOpenGLTexture); |
4493 | d->create(); |
4494 | Q_ASSERT(d->texFuncs); |
4495 | Q_ASSERT(d->textureId); |
4496 | d->magFilter = filter; |
4497 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAG_FILTER, param: filter); |
4498 | } |
4499 | |
4500 | /*! |
4501 | Returns the magnification filter. |
4502 | |
4503 | \sa setMagnificationFilter() |
4504 | */ |
4505 | QOpenGLTexture::Filter QOpenGLTexture::magnificationFilter() const |
4506 | { |
4507 | Q_D(const QOpenGLTexture); |
4508 | return d->magFilter; |
4509 | } |
4510 | |
4511 | /*! |
4512 | Sets the minification filter to \a minificationFilter and the magnification filter |
4513 | to \a magnificationFilter. |
4514 | |
4515 | \sa minMagFilters(), setMinificationFilter(), setMagnificationFilter() |
4516 | */ |
4517 | void QOpenGLTexture::setMinMagFilters(QOpenGLTexture::Filter minificationFilter, |
4518 | QOpenGLTexture::Filter magnificationFilter) |
4519 | { |
4520 | Q_D(QOpenGLTexture); |
4521 | d->create(); |
4522 | Q_ASSERT(d->texFuncs); |
4523 | Q_ASSERT(d->textureId); |
4524 | d->minFilter = minificationFilter; |
4525 | d->magFilter = magnificationFilter; |
4526 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_FILTER, param: minificationFilter); |
4527 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAG_FILTER, param: magnificationFilter); |
4528 | } |
4529 | |
4530 | /*! |
4531 | Returns the current minification and magnification filters. |
4532 | |
4533 | \sa setMinMagFilters() |
4534 | */ |
4535 | QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> QOpenGLTexture::minMagFilters() const |
4536 | { |
4537 | Q_D(const QOpenGLTexture); |
4538 | return QPair<QOpenGLTexture::Filter, QOpenGLTexture::Filter>(d->minFilter, d->magFilter); |
4539 | } |
4540 | |
4541 | /*! |
4542 | If your OpenGL implementation supports the GL_EXT_texture_filter_anisotropic extension |
4543 | this function sets the maximum anisotropy level to \a anisotropy. |
4544 | |
4545 | \sa maximumAnisotropy() |
4546 | */ |
4547 | void QOpenGLTexture::setMaximumAnisotropy(float anisotropy) |
4548 | { |
4549 | Q_D(QOpenGLTexture); |
4550 | d->create(); |
4551 | Q_ASSERT(d->texFuncs); |
4552 | Q_ASSERT(d->textureId); |
4553 | if (!d->features.testFlag(flag: AnisotropicFiltering)) { |
4554 | qWarning(msg: "QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic" ); |
4555 | return; |
4556 | } |
4557 | d->maxAnisotropy = anisotropy; |
4558 | d->texFuncs->glTextureParameteri(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, param: anisotropy); |
4559 | } |
4560 | |
4561 | /*! |
4562 | Returns the maximum level of anisotropy to be accounted for when performing texture lookups. |
4563 | This requires the GL_EXT_texture_filter_anisotropic extension. |
4564 | |
4565 | \sa setMaximumAnisotropy() |
4566 | */ |
4567 | float QOpenGLTexture::maximumAnisotropy() const |
4568 | { |
4569 | Q_D(const QOpenGLTexture); |
4570 | return d->maxAnisotropy; |
4571 | } |
4572 | |
4573 | /*! |
4574 | Sets the wrap (or repeat mode) for all texture dimentions to \a mode. |
4575 | |
4576 | \sa wrapMode() |
4577 | */ |
4578 | void QOpenGLTexture::setWrapMode(QOpenGLTexture::WrapMode mode) |
4579 | { |
4580 | Q_D(QOpenGLTexture); |
4581 | d->create(); |
4582 | Q_ASSERT(d->texFuncs); |
4583 | Q_ASSERT(d->textureId); |
4584 | d->setWrapMode(mode); |
4585 | } |
4586 | |
4587 | /*! |
4588 | Holds the texture dimension \a direction. |
4589 | \overload |
4590 | */ |
4591 | void QOpenGLTexture::setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode) |
4592 | { |
4593 | Q_D(QOpenGLTexture); |
4594 | d->create(); |
4595 | Q_ASSERT(d->texFuncs); |
4596 | Q_ASSERT(d->textureId); |
4597 | d->setWrapMode(direction, mode); |
4598 | } |
4599 | |
4600 | /*! |
4601 | Returns the wrap mode for the texture dimension \a direction. |
4602 | |
4603 | \sa setWrapMode() |
4604 | */ |
4605 | QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDirection direction) const |
4606 | { |
4607 | Q_D(const QOpenGLTexture); |
4608 | return d->wrapMode(direction); |
4609 | } |
4610 | |
4611 | /*! |
4612 | Sets the border color of the texture to \a color. |
4613 | |
4614 | \note This function has no effect on Mac and Qt built for OpenGL ES 2. |
4615 | \sa borderColor() |
4616 | */ |
4617 | void QOpenGLTexture::setBorderColor(QColor color) |
4618 | { |
4619 | setBorderColor(r: static_cast<float>(color.redF()), g: static_cast<float>(color.greenF()), |
4620 | b: static_cast<float>(color.blueF()), a: static_cast<float>(color.alphaF())); |
4621 | } |
4622 | |
4623 | /*! |
4624 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and \a {a} to the |
4625 | alpha value. |
4626 | \overload |
4627 | */ |
4628 | void QOpenGLTexture::setBorderColor(float r, float g, float b, float a) |
4629 | { |
4630 | #if !defined(QT_OPENGL_ES_2) |
4631 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4632 | Q_D(QOpenGLTexture); |
4633 | d->create(); |
4634 | Q_ASSERT(d->texFuncs); |
4635 | Q_ASSERT(d->textureId); |
4636 | float values[4]; |
4637 | values[0] = r; |
4638 | values[1] = g; |
4639 | values[2] = b; |
4640 | values[3] = a; |
4641 | d->borderColor.clear(); |
4642 | for (int i = 0; i < 4; ++i) |
4643 | d->borderColor.append(t: QVariant(values[i])); |
4644 | d->texFuncs->glTextureParameterfv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BORDER_COLOR, params: values); |
4645 | return; |
4646 | } |
4647 | #else |
4648 | Q_UNUSED(r); |
4649 | Q_UNUSED(g); |
4650 | Q_UNUSED(b); |
4651 | Q_UNUSED(a); |
4652 | #endif |
4653 | qWarning(msg: "QOpenGLTexture: Border color is not supported" ); |
4654 | } |
4655 | |
4656 | /*! |
4657 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha |
4658 | value to \a {a}. |
4659 | \overload |
4660 | */ |
4661 | void QOpenGLTexture::setBorderColor(int r, int g, int b, int a) |
4662 | { |
4663 | #if !defined(QT_OPENGL_ES_2) |
4664 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4665 | Q_D(QOpenGLTexture); |
4666 | d->create(); |
4667 | Q_ASSERT(d->texFuncs); |
4668 | Q_ASSERT(d->textureId); |
4669 | int values[4]; |
4670 | values[0] = r; |
4671 | values[1] = g; |
4672 | values[2] = b; |
4673 | values[3] = a; |
4674 | d->borderColor.clear(); |
4675 | for (int i = 0; i < 4; ++i) |
4676 | d->borderColor.append(t: QVariant(values[i])); |
4677 | d->texFuncs->glTextureParameteriv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BORDER_COLOR, params: values); |
4678 | return; |
4679 | } |
4680 | #else |
4681 | Q_UNUSED(r); |
4682 | Q_UNUSED(g); |
4683 | Q_UNUSED(b); |
4684 | Q_UNUSED(a); |
4685 | #endif |
4686 | qWarning(msg: "QOpenGLTexture: Border color is not supported" ); |
4687 | |
4688 | // TODO Handle case of using glTextureParameterIiv() based on format |
4689 | } |
4690 | |
4691 | /*! |
4692 | Sets the color red to \a {r}, green to \a {g}, blue to \a {b}, and the alpha |
4693 | value to \a {a}. |
4694 | \overload |
4695 | */ |
4696 | void QOpenGLTexture::setBorderColor(uint r, uint g, uint b, uint a) |
4697 | { |
4698 | #if !defined(QT_OPENGL_ES_2) |
4699 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4700 | Q_D(QOpenGLTexture); |
4701 | d->create(); |
4702 | Q_ASSERT(d->texFuncs); |
4703 | Q_ASSERT(d->textureId); |
4704 | int values[4]; |
4705 | values[0] = int(r); |
4706 | values[1] = int(g); |
4707 | values[2] = int(b); |
4708 | values[3] = int(a); |
4709 | d->borderColor.clear(); |
4710 | for (int i = 0; i < 4; ++i) |
4711 | d->borderColor.append(t: QVariant(values[i])); |
4712 | d->texFuncs->glTextureParameteriv(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_BORDER_COLOR, params: values); |
4713 | return; |
4714 | } |
4715 | #else |
4716 | Q_UNUSED(r); |
4717 | Q_UNUSED(g); |
4718 | Q_UNUSED(b); |
4719 | Q_UNUSED(a); |
4720 | #endif |
4721 | qWarning(msg: "QOpenGLTexture: Border color is not supported" ); |
4722 | |
4723 | // TODO Handle case of using glTextureParameterIuiv() based on format |
4724 | } |
4725 | |
4726 | /*! |
4727 | Returns the borderColor of this texture. |
4728 | |
4729 | \sa setBorderColor() |
4730 | */ |
4731 | QColor QOpenGLTexture::borderColor() const |
4732 | { |
4733 | Q_D(const QOpenGLTexture); |
4734 | QColor c(0.0f, 0.0f, 0.0f, 0.0f); |
4735 | if (!d->borderColor.isEmpty()) { |
4736 | c.setRedF(d->borderColor.at(i: 0).toFloat()); |
4737 | c.setGreenF(d->borderColor.at(i: 1).toFloat()); |
4738 | c.setBlueF(d->borderColor.at(i: 2).toFloat()); |
4739 | c.setAlphaF(d->borderColor.at(i: 3).toFloat()); |
4740 | } |
4741 | return c; |
4742 | } |
4743 | |
4744 | /*! |
4745 | Writes the texture border color into the first four elements |
4746 | of the array pointed to by \a border. |
4747 | |
4748 | \sa setBorderColor() |
4749 | */ |
4750 | void QOpenGLTexture::borderColor(float *border) const |
4751 | { |
4752 | Q_D(const QOpenGLTexture); |
4753 | Q_ASSERT(border); |
4754 | if (d->borderColor.isEmpty()) { |
4755 | for (int i = 0; i < 4; ++i) |
4756 | border[i] = 0.0f; |
4757 | } else { |
4758 | for (int i = 0; i < 4; ++i) |
4759 | border[i] = d->borderColor.at(i).toFloat(); |
4760 | } |
4761 | } |
4762 | |
4763 | /*! |
4764 | Writes the texture border color into the first four elements |
4765 | of the array pointed to by \a border. |
4766 | |
4767 | \overload |
4768 | */ |
4769 | void QOpenGLTexture::borderColor(int *border) const |
4770 | { |
4771 | Q_D(const QOpenGLTexture); |
4772 | Q_ASSERT(border); |
4773 | if (d->borderColor.isEmpty()) { |
4774 | for (int i = 0; i < 4; ++i) |
4775 | border[i] = 0; |
4776 | } else { |
4777 | for (int i = 0; i < 4; ++i) |
4778 | border[i] = d->borderColor.at(i).toInt(); |
4779 | } |
4780 | } |
4781 | |
4782 | /*! |
4783 | Writes the texture border color into the first four elements |
4784 | of the array pointed to by \a border. |
4785 | |
4786 | \overload |
4787 | */ |
4788 | void QOpenGLTexture::borderColor(unsigned int *border) const |
4789 | { |
4790 | Q_D(const QOpenGLTexture); |
4791 | Q_ASSERT(border); |
4792 | if (d->borderColor.isEmpty()) { |
4793 | for (int i = 0; i < 4; ++i) |
4794 | border[i] = 0; |
4795 | } else { |
4796 | for (int i = 0; i < 4; ++i) |
4797 | border[i] = d->borderColor.at(i).toUInt(); |
4798 | } |
4799 | } |
4800 | |
4801 | /*! |
4802 | Sets the minimum level of detail to \a value. This limits the selection of highest |
4803 | resolution mipmap (lowest mipmap level). The default value is -1000. |
4804 | |
4805 | \note This function has no effect on Qt built for OpenGL ES 2. |
4806 | \sa minimumLevelOfDetail(), setMaximumLevelOfDetail(), setLevelOfDetailRange() |
4807 | */ |
4808 | void QOpenGLTexture::setMinimumLevelOfDetail(float value) |
4809 | { |
4810 | #if !defined(QT_OPENGL_ES_2) |
4811 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4812 | Q_D(QOpenGLTexture); |
4813 | d->create(); |
4814 | Q_ASSERT(d->texFuncs); |
4815 | Q_ASSERT(d->textureId); |
4816 | Q_ASSERT(value < d->maxLevelOfDetail); |
4817 | d->minLevelOfDetail = value; |
4818 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_LOD, param: value); |
4819 | return; |
4820 | } |
4821 | #else |
4822 | Q_UNUSED(value); |
4823 | #endif |
4824 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4825 | } |
4826 | |
4827 | /*! |
4828 | Returns the minimum level of detail parameter. |
4829 | |
4830 | \sa setMinimumLevelOfDetail(), maximumLevelOfDetail(), levelOfDetailRange() |
4831 | */ |
4832 | float QOpenGLTexture::minimumLevelOfDetail() const |
4833 | { |
4834 | Q_D(const QOpenGLTexture); |
4835 | return d->minLevelOfDetail; |
4836 | } |
4837 | |
4838 | /*! |
4839 | Sets the maximum level of detail to \a value. This limits the selection of lowest |
4840 | resolution mipmap (highest mipmap level). The default value is 1000. |
4841 | |
4842 | \note This function has no effect on Qt built for OpenGL ES 2. |
4843 | \sa maximumLevelOfDetail(), setMinimumLevelOfDetail(), setLevelOfDetailRange() |
4844 | */ |
4845 | void QOpenGLTexture::setMaximumLevelOfDetail(float value) |
4846 | { |
4847 | #if !defined(QT_OPENGL_ES_2) |
4848 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4849 | Q_D(QOpenGLTexture); |
4850 | d->create(); |
4851 | Q_ASSERT(d->texFuncs); |
4852 | Q_ASSERT(d->textureId); |
4853 | Q_ASSERT(value > d->minLevelOfDetail); |
4854 | d->maxLevelOfDetail = value; |
4855 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LOD, param: value); |
4856 | return; |
4857 | } |
4858 | #else |
4859 | Q_UNUSED(value); |
4860 | #endif |
4861 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4862 | } |
4863 | |
4864 | /*! |
4865 | Returns the maximum level of detail parameter. |
4866 | |
4867 | \sa setMaximumLevelOfDetail(), minimumLevelOfDetail(), levelOfDetailRange() |
4868 | */ |
4869 | float QOpenGLTexture::maximumLevelOfDetail() const |
4870 | { |
4871 | Q_D(const QOpenGLTexture); |
4872 | return d->maxLevelOfDetail; |
4873 | } |
4874 | |
4875 | /*! |
4876 | Sets the minimum level of detail parameters to \a min and the maximum level |
4877 | to \a max. |
4878 | \note This function has no effect on Qt built for OpenGL ES 2. |
4879 | \sa levelOfDetailRange(), setMinimumLevelOfDetail(), setMaximumLevelOfDetail() |
4880 | */ |
4881 | void QOpenGLTexture::setLevelOfDetailRange(float min, float max) |
4882 | { |
4883 | #if !defined(QT_OPENGL_ES_2) |
4884 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4885 | Q_D(QOpenGLTexture); |
4886 | d->create(); |
4887 | Q_ASSERT(d->texFuncs); |
4888 | Q_ASSERT(d->textureId); |
4889 | Q_ASSERT(min < max); |
4890 | d->minLevelOfDetail = min; |
4891 | d->maxLevelOfDetail = max; |
4892 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MIN_LOD, param: min); |
4893 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_MAX_LOD, param: max); |
4894 | return; |
4895 | } |
4896 | #else |
4897 | Q_UNUSED(min); |
4898 | Q_UNUSED(max); |
4899 | #endif |
4900 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4901 | } |
4902 | |
4903 | /*! |
4904 | Returns the minimum and maximum level of detail parameters. |
4905 | |
4906 | \sa setLevelOfDetailRange(), minimumLevelOfDetail(), maximumLevelOfDetail() |
4907 | */ |
4908 | QPair<float, float> QOpenGLTexture::levelOfDetailRange() const |
4909 | { |
4910 | Q_D(const QOpenGLTexture); |
4911 | return qMakePair(x: d->minLevelOfDetail, y: d->maxLevelOfDetail); |
4912 | } |
4913 | |
4914 | /*! |
4915 | Sets the level of detail bias to \a bias. |
4916 | Level of detail bias affects the point at which mipmapping levels change. |
4917 | Increasing values for level of detail bias makes the overall images blurrier |
4918 | or smoother. Decreasing values make the overall images sharper. |
4919 | |
4920 | \note This function has no effect on Qt built for OpenGL ES 2. |
4921 | \sa levelofDetailBias() |
4922 | */ |
4923 | void QOpenGLTexture::setLevelofDetailBias(float bias) |
4924 | { |
4925 | #if !defined(QT_OPENGL_ES_2) |
4926 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
4927 | Q_D(QOpenGLTexture); |
4928 | d->create(); |
4929 | Q_ASSERT(d->texFuncs); |
4930 | Q_ASSERT(d->textureId); |
4931 | d->levelOfDetailBias = bias; |
4932 | d->texFuncs->glTextureParameterf(texture: d->textureId, target: d->target, bindingTarget: d->bindingTarget, GL_TEXTURE_LOD_BIAS, param: bias); |
4933 | return; |
4934 | } |
4935 | #else |
4936 | Q_UNUSED(bias); |
4937 | #endif |
4938 | qWarning(msg: "QOpenGLTexture: Detail level is not supported" ); |
4939 | } |
4940 | |
4941 | /*! |
4942 | Returns the level of detail bias parameter. |
4943 | |
4944 | \sa setLevelofDetailBias() |
4945 | */ |
4946 | float QOpenGLTexture::levelofDetailBias() const |
4947 | { |
4948 | Q_D(const QOpenGLTexture); |
4949 | return d->levelOfDetailBias; |
4950 | } |
4951 | |
4952 | #ifndef QT_NO_DEBUG_STREAM |
4953 | QDebug operator<<(QDebug debug, const QOpenGLTexture *t) |
4954 | { |
4955 | QDebugStateSaver saver(debug); |
4956 | debug.nospace(); |
4957 | debug << "QOpenGLTexture(" ; |
4958 | if (t) { |
4959 | const QOpenGLTexturePrivate *d = t->d_ptr.data(); |
4960 | debug << d->target << ", bindingTarget=" << d->bindingTarget |
4961 | << ", size=[" << d->dimensions[0] |
4962 | << ", " << d->dimensions[1]; |
4963 | if (d->target == QOpenGLTexture::Target3D) |
4964 | debug << ", " << d->dimensions[2]; |
4965 | debug << "], format=" << d->format << ", formatClass=" << d->formatClass; |
4966 | if (t->isCreated()) |
4967 | debug << ", textureId=" << d->textureId; |
4968 | if (t->isBound()) |
4969 | debug << ", [bound]" ; |
4970 | if (t->isTextureView()) |
4971 | debug << ", [view]" ; |
4972 | if (d->fixedSamplePositions) |
4973 | debug << ", [fixedSamplePositions]" ; |
4974 | debug << ", mipLevels=" << d->requestedMipLevels << ", layers=" << d->layers |
4975 | << ", faces=" << d->faces << ", samples=" << d->samples |
4976 | << ", depthStencilMode=" << d->depthStencilMode << ", comparisonFunction=" |
4977 | << d->comparisonFunction << ", comparisonMode=" << d->comparisonMode |
4978 | << ", features=" << d->features << ", minificationFilter=" << d->minFilter |
4979 | << ", magnificationFilter=" << d->magFilter << ", wrapMode=" << d->wrapModes[0]; |
4980 | } else { |
4981 | debug << '0'; |
4982 | } |
4983 | debug << ')'; |
4984 | return debug; |
4985 | } |
4986 | #endif // QT_NO_DEBUG_STREAM |
4987 | |
4988 | QT_END_NAMESPACE |
4989 | |