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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qplatformbackingstore.h" |
| 41 | #include <qwindow.h> |
| 42 | #include <qpixmap.h> |
| 43 | #include <private/qwindow_p.h> |
| 44 | |
| 45 | #include <qopengl.h> |
| 46 | #include <qopenglcontext.h> |
| 47 | #include <QtGui/QMatrix4x4> |
| 48 | #include <QtGui/QOpenGLShaderProgram> |
| 49 | #include <QtGui/QOpenGLContext> |
| 50 | #include <QtGui/QOpenGLFunctions> |
| 51 | #ifndef QT_NO_OPENGL |
| 52 | #include <QtGui/qopengltextureblitter.h> |
| 53 | #include <QtGui/qoffscreensurface.h> |
| 54 | #endif |
| 55 | #include <qpa/qplatformgraphicsbuffer.h> |
| 56 | #include <qpa/qplatformgraphicsbufferhelper.h> |
| 57 | |
| 58 | #ifndef GL_TEXTURE_BASE_LEVEL |
| 59 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
| 60 | #endif |
| 61 | #ifndef GL_TEXTURE_MAX_LEVEL |
| 62 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
| 63 | #endif |
| 64 | #ifndef GL_UNPACK_ROW_LENGTH |
| 65 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 66 | #endif |
| 67 | #ifndef GL_RGB10_A2 |
| 68 | #define GL_RGB10_A2 0x8059 |
| 69 | #endif |
| 70 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
| 71 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 72 | #endif |
| 73 | |
| 74 | #ifndef GL_FRAMEBUFFER_SRGB |
| 75 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
| 76 | #endif |
| 77 | #ifndef GL_FRAMEBUFFER_SRGB_CAPABLE |
| 78 | #define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA |
| 79 | #endif |
| 80 | |
| 81 | QT_BEGIN_NAMESPACE |
| 82 | |
| 83 | Q_LOGGING_CATEGORY(lcQpaBackingStore, "qt.qpa.backingstore" , QtWarningMsg); |
| 84 | |
| 85 | class QPlatformBackingStorePrivate |
| 86 | { |
| 87 | public: |
| 88 | QPlatformBackingStorePrivate(QWindow *w) |
| 89 | : window(w) |
| 90 | , backingStore(nullptr) |
| 91 | #ifndef QT_NO_OPENGL |
| 92 | , textureId(0) |
| 93 | , blitter(nullptr) |
| 94 | #endif |
| 95 | { |
| 96 | } |
| 97 | |
| 98 | ~QPlatformBackingStorePrivate() |
| 99 | { |
| 100 | #ifndef QT_NO_OPENGL |
| 101 | if (context) { |
| 102 | QOffscreenSurface offscreenSurface; |
| 103 | offscreenSurface.setFormat(context->format()); |
| 104 | offscreenSurface.create(); |
| 105 | context->makeCurrent(surface: &offscreenSurface); |
| 106 | if (textureId) |
| 107 | context->functions()->glDeleteTextures(n: 1, textures: &textureId); |
| 108 | if (blitter) |
| 109 | blitter->destroy(); |
| 110 | } |
| 111 | delete blitter; |
| 112 | #endif |
| 113 | } |
| 114 | QWindow *window; |
| 115 | QBackingStore *backingStore; |
| 116 | #ifndef QT_NO_OPENGL |
| 117 | QScopedPointer<QOpenGLContext> context; |
| 118 | mutable GLuint textureId; |
| 119 | mutable QSize textureSize; |
| 120 | mutable bool needsSwizzle; |
| 121 | mutable bool premultiplied; |
| 122 | QOpenGLTextureBlitter *blitter; |
| 123 | #endif |
| 124 | }; |
| 125 | |
| 126 | #ifndef QT_NO_OPENGL |
| 127 | |
| 128 | struct QBackingstoreTextureInfo |
| 129 | { |
| 130 | void *source; // may be null |
| 131 | GLuint textureId; |
| 132 | QRect rect; |
| 133 | QRect clipRect; |
| 134 | QPlatformTextureList::Flags flags; |
| 135 | }; |
| 136 | |
| 137 | Q_DECLARE_TYPEINFO(QBackingstoreTextureInfo, Q_MOVABLE_TYPE); |
| 138 | |
| 139 | class QPlatformTextureListPrivate : public QObjectPrivate |
| 140 | { |
| 141 | public: |
| 142 | QPlatformTextureListPrivate() |
| 143 | : locked(false) |
| 144 | { |
| 145 | } |
| 146 | |
| 147 | QVector<QBackingstoreTextureInfo> textures; |
| 148 | bool locked; |
| 149 | }; |
| 150 | |
| 151 | QPlatformTextureList::QPlatformTextureList(QObject *parent) |
| 152 | : QObject(*new QPlatformTextureListPrivate, parent) |
| 153 | { |
| 154 | } |
| 155 | |
| 156 | QPlatformTextureList::~QPlatformTextureList() |
| 157 | { |
| 158 | } |
| 159 | |
| 160 | int QPlatformTextureList::count() const |
| 161 | { |
| 162 | Q_D(const QPlatformTextureList); |
| 163 | return d->textures.count(); |
| 164 | } |
| 165 | |
| 166 | GLuint QPlatformTextureList::textureId(int index) const |
| 167 | { |
| 168 | Q_D(const QPlatformTextureList); |
| 169 | return d->textures.at(i: index).textureId; |
| 170 | } |
| 171 | |
| 172 | void *QPlatformTextureList::source(int index) |
| 173 | { |
| 174 | Q_D(const QPlatformTextureList); |
| 175 | return d->textures.at(i: index).source; |
| 176 | } |
| 177 | |
| 178 | QPlatformTextureList::Flags QPlatformTextureList::flags(int index) const |
| 179 | { |
| 180 | Q_D(const QPlatformTextureList); |
| 181 | return d->textures.at(i: index).flags; |
| 182 | } |
| 183 | |
| 184 | QRect QPlatformTextureList::geometry(int index) const |
| 185 | { |
| 186 | Q_D(const QPlatformTextureList); |
| 187 | return d->textures.at(i: index).rect; |
| 188 | } |
| 189 | |
| 190 | QRect QPlatformTextureList::clipRect(int index) const |
| 191 | { |
| 192 | Q_D(const QPlatformTextureList); |
| 193 | return d->textures.at(i: index).clipRect; |
| 194 | } |
| 195 | |
| 196 | void QPlatformTextureList::lock(bool on) |
| 197 | { |
| 198 | Q_D(QPlatformTextureList); |
| 199 | if (on != d->locked) { |
| 200 | d->locked = on; |
| 201 | emit locked(on); |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | bool QPlatformTextureList::isLocked() const |
| 206 | { |
| 207 | Q_D(const QPlatformTextureList); |
| 208 | return d->locked; |
| 209 | } |
| 210 | |
| 211 | void QPlatformTextureList::appendTexture(void *source, GLuint textureId, const QRect &geometry, |
| 212 | const QRect &clipRect, Flags flags) |
| 213 | { |
| 214 | Q_D(QPlatformTextureList); |
| 215 | QBackingstoreTextureInfo bi; |
| 216 | bi.source = source; |
| 217 | bi.textureId = textureId; |
| 218 | bi.rect = geometry; |
| 219 | bi.clipRect = clipRect; |
| 220 | bi.flags = flags; |
| 221 | d->textures.append(t: bi); |
| 222 | } |
| 223 | |
| 224 | void QPlatformTextureList::clear() |
| 225 | { |
| 226 | Q_D(QPlatformTextureList); |
| 227 | d->textures.clear(); |
| 228 | } |
| 229 | #endif // QT_NO_OPENGL |
| 230 | |
| 231 | /*! |
| 232 | \class QPlatformBackingStore |
| 233 | \since 5.0 |
| 234 | \internal |
| 235 | \preliminary |
| 236 | \ingroup qpa |
| 237 | |
| 238 | \brief The QPlatformBackingStore class provides the drawing area for top-level |
| 239 | windows. |
| 240 | */ |
| 241 | |
| 242 | #ifndef QT_NO_OPENGL |
| 243 | |
| 244 | static inline QRect deviceRect(const QRect &rect, QWindow *window) |
| 245 | { |
| 246 | QRect deviceRect(rect.topLeft() * window->devicePixelRatio(), |
| 247 | rect.size() * window->devicePixelRatio()); |
| 248 | return deviceRect; |
| 249 | } |
| 250 | |
| 251 | static inline QPoint deviceOffset(const QPoint &pt, QWindow *window) |
| 252 | { |
| 253 | return pt * window->devicePixelRatio(); |
| 254 | } |
| 255 | |
| 256 | static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset) |
| 257 | { |
| 258 | if (offset.isNull() && window->devicePixelRatio() <= 1) |
| 259 | return region; |
| 260 | |
| 261 | QVector<QRect> rects; |
| 262 | rects.reserve(asize: region.rectCount()); |
| 263 | for (const QRect &rect : region) |
| 264 | rects.append(t: deviceRect(rect: rect.translated(p: offset), window)); |
| 265 | |
| 266 | QRegion deviceRegion; |
| 267 | deviceRegion.setRects(rect: rects.constData(), num: rects.count()); |
| 268 | return deviceRegion; |
| 269 | } |
| 270 | |
| 271 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
| 272 | { |
| 273 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
| 274 | topLeftRect.width(), topLeftRect.height()); |
| 275 | } |
| 276 | |
| 277 | static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect, |
| 278 | QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb) |
| 279 | { |
| 280 | const QRect clipRect = textures->clipRect(index: idx); |
| 281 | if (clipRect.isEmpty()) |
| 282 | return; |
| 283 | |
| 284 | QRect rectInWindow = textures->geometry(index: idx); |
| 285 | // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust |
| 286 | rectInWindow.translate(p: -offset); |
| 287 | |
| 288 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(p: rectInWindow.topLeft()); |
| 289 | const QRect srcRect = toBottomLeftRect(topLeftRect: clipRect, windowHeight: rectInWindow.height()); |
| 290 | |
| 291 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: deviceRect(rect: clippedRectInWindow, window), |
| 292 | viewport: deviceWindowRect); |
| 293 | |
| 294 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(subTexture: deviceRect(rect: srcRect, window), |
| 295 | textureSize: deviceRect(rect: rectInWindow, window).size(), |
| 296 | origin: QOpenGLTextureBlitter::OriginBottomLeft); |
| 297 | |
| 298 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| 299 | const bool srgb = textures->flags(index: idx).testFlag(flag: QPlatformTextureList::TextureIsSrgb); |
| 300 | if (srgb && canUseSrgb) |
| 301 | funcs->glEnable(GL_FRAMEBUFFER_SRGB); |
| 302 | |
| 303 | blitter->blit(texture: textures->textureId(index: idx), targetTransform: target, sourceTransform: source); |
| 304 | |
| 305 | if (srgb && canUseSrgb) |
| 306 | funcs->glDisable(GL_FRAMEBUFFER_SRGB); |
| 307 | } |
| 308 | |
| 309 | /*! |
| 310 | Flushes the given \a region from the specified \a window onto the |
| 311 | screen, and composes it with the specified \a textures. |
| 312 | |
| 313 | The default implementation retrieves the contents using toTexture() |
| 314 | and composes using OpenGL. May be reimplemented in subclasses if there |
| 315 | is a more efficient native way to do it. |
| 316 | |
| 317 | \note \a region is relative to the window which may not be top-level in case |
| 318 | \a window corresponds to a native child widget. \a offset is the position of |
| 319 | the native child relative to the top-level window. |
| 320 | */ |
| 321 | |
| 322 | void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®ion, |
| 323 | const QPoint &offset, |
| 324 | QPlatformTextureList *textures, |
| 325 | bool translucentBackground) |
| 326 | { |
| 327 | if (!qt_window_private(window)->receivedExpose) |
| 328 | return; |
| 329 | |
| 330 | if (!d_ptr->context) { |
| 331 | d_ptr->context.reset(other: new QOpenGLContext); |
| 332 | d_ptr->context->setFormat(d_ptr->window->requestedFormat()); |
| 333 | d_ptr->context->setScreen(d_ptr->window->screen()); |
| 334 | d_ptr->context->setShareContext(qt_window_private(window: d_ptr->window)->shareContext()); |
| 335 | if (!d_ptr->context->create()) { |
| 336 | qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed" ); |
| 337 | return; |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | bool current = d_ptr->context->makeCurrent(surface: window); |
| 342 | |
| 343 | if (!current && !d_ptr->context->isValid()) { |
| 344 | delete d_ptr->blitter; |
| 345 | d_ptr->blitter = nullptr; |
| 346 | d_ptr->textureId = 0; |
| 347 | current = d_ptr->context->create() && d_ptr->context->makeCurrent(surface: window); |
| 348 | } |
| 349 | |
| 350 | if (!current) { |
| 351 | qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed" ); |
| 352 | return; |
| 353 | } |
| 354 | |
| 355 | qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window |
| 356 | << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures; |
| 357 | |
| 358 | QWindowPrivate::get(window)->lastComposeTime.start(); |
| 359 | |
| 360 | QOpenGLFunctions *funcs = d_ptr->context->functions(); |
| 361 | funcs->glViewport(x: 0, y: 0, width: qRound(d: window->width() * window->devicePixelRatio()), height: qRound(d: window->height() * window->devicePixelRatio())); |
| 362 | funcs->glClearColor(red: 0, green: 0, blue: 0, alpha: translucentBackground ? 0 : 1); |
| 363 | funcs->glClear(GL_COLOR_BUFFER_BIT); |
| 364 | |
| 365 | if (!d_ptr->blitter) { |
| 366 | d_ptr->blitter = new QOpenGLTextureBlitter; |
| 367 | d_ptr->blitter->create(); |
| 368 | } |
| 369 | |
| 370 | d_ptr->blitter->bind(); |
| 371 | |
| 372 | const QRect deviceWindowRect = deviceRect(rect: QRect(QPoint(), window->size()), window); |
| 373 | const QPoint deviceWindowOffset = deviceOffset(pt: offset, window); |
| 374 | |
| 375 | bool canUseSrgb = false; |
| 376 | // If there are any sRGB textures in the list, check if the destination |
| 377 | // framebuffer is sRGB capable. |
| 378 | for (int i = 0; i < textures->count(); ++i) { |
| 379 | if (textures->flags(index: i).testFlag(flag: QPlatformTextureList::TextureIsSrgb)) { |
| 380 | GLint cap = 0; |
| 381 | funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, params: &cap); |
| 382 | if (cap) |
| 383 | canUseSrgb = true; |
| 384 | break; |
| 385 | } |
| 386 | } |
| 387 | |
| 388 | // Textures for renderToTexture widgets. |
| 389 | for (int i = 0; i < textures->count(); ++i) { |
| 390 | if (!textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) |
| 391 | blitTextureForWidget(textures, idx: i, window, deviceWindowRect, blitter: d_ptr->blitter, offset, canUseSrgb); |
| 392 | } |
| 393 | |
| 394 | // Backingstore texture with the normal widgets. |
| 395 | GLuint textureId = 0; |
| 396 | QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft; |
| 397 | if (QPlatformGraphicsBuffer *graphicsBuffer = this->graphicsBuffer()) { |
| 398 | if (graphicsBuffer->size() != d_ptr->textureSize) { |
| 399 | if (d_ptr->textureId) |
| 400 | funcs->glDeleteTextures(n: 1, textures: &d_ptr->textureId); |
| 401 | funcs->glGenTextures(n: 1, textures: &d_ptr->textureId); |
| 402 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
| 403 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 404 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 405 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param: 0); |
| 406 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param: 0); |
| 407 | } |
| 408 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 409 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 410 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 411 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 412 | |
| 413 | if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, swizzleRandB: &d_ptr->needsSwizzle, premultipliedB: &d_ptr->premultiplied)) { |
| 414 | d_ptr->textureSize = graphicsBuffer->size(); |
| 415 | } else { |
| 416 | d_ptr->textureSize = QSize(0,0); |
| 417 | } |
| 418 | |
| 419 | graphicsBuffer->unlock(); |
| 420 | } else if (!region.isEmpty()){ |
| 421 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
| 422 | QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, swizzleRandB: &d_ptr->needsSwizzle, premultipliedB: &d_ptr->premultiplied); |
| 423 | graphicsBuffer->unlock(); |
| 424 | } |
| 425 | |
| 426 | if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) |
| 427 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
| 428 | textureId = d_ptr->textureId; |
| 429 | } else { |
| 430 | TextureFlags flags; |
| 431 | textureId = toTexture(dirtyRegion: deviceRegion(region, window, offset), textureSize: &d_ptr->textureSize, flags: &flags); |
| 432 | d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0; |
| 433 | d_ptr->premultiplied = (flags & TexturePremultiplied) != 0; |
| 434 | if (flags & TextureFlip) |
| 435 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
| 436 | } |
| 437 | |
| 438 | funcs->glEnable(GL_BLEND); |
| 439 | if (d_ptr->premultiplied) |
| 440 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 441 | else |
| 442 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 443 | |
| 444 | if (textureId) { |
| 445 | if (d_ptr->needsSwizzle) |
| 446 | d_ptr->blitter->setRedBlueSwizzle(true); |
| 447 | // The backingstore is for the entire tlw. |
| 448 | // In case of native children offset tells the position relative to the tlw. |
| 449 | const QRect srcRect = toBottomLeftRect(topLeftRect: deviceWindowRect.translated(p: deviceWindowOffset), windowHeight: d_ptr->textureSize.height()); |
| 450 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(subTexture: srcRect, |
| 451 | textureSize: d_ptr->textureSize, |
| 452 | origin); |
| 453 | d_ptr->blitter->blit(texture: textureId, targetTransform: QMatrix4x4(), sourceTransform: source); |
| 454 | if (d_ptr->needsSwizzle) |
| 455 | d_ptr->blitter->setRedBlueSwizzle(false); |
| 456 | } |
| 457 | |
| 458 | // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |
| 459 | bool blendIsPremultiplied = d_ptr->premultiplied; |
| 460 | for (int i = 0; i < textures->count(); ++i) { |
| 461 | const QPlatformTextureList::Flags flags = textures->flags(index: i); |
| 462 | if (flags.testFlag(flag: QPlatformTextureList::NeedsPremultipliedAlphaBlending)) { |
| 463 | if (!blendIsPremultiplied) { |
| 464 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 465 | blendIsPremultiplied = true; |
| 466 | } |
| 467 | } else { |
| 468 | if (blendIsPremultiplied) { |
| 469 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 470 | blendIsPremultiplied = false; |
| 471 | } |
| 472 | } |
| 473 | if (flags.testFlag(flag: QPlatformTextureList::StacksOnTop)) |
| 474 | blitTextureForWidget(textures, idx: i, window, deviceWindowRect, blitter: d_ptr->blitter, offset, canUseSrgb); |
| 475 | } |
| 476 | |
| 477 | funcs->glDisable(GL_BLEND); |
| 478 | d_ptr->blitter->release(); |
| 479 | |
| 480 | d_ptr->context->swapBuffers(surface: window); |
| 481 | } |
| 482 | #endif |
| 483 | /*! |
| 484 | Implemented in subclasses to return the content of the backingstore as a QImage. |
| 485 | |
| 486 | If QPlatformIntegration::RasterGLSurface is supported, either this function or |
| 487 | toTexture() must be implemented. |
| 488 | |
| 489 | \sa toTexture() |
| 490 | */ |
| 491 | QImage QPlatformBackingStore::toImage() const |
| 492 | { |
| 493 | return QImage(); |
| 494 | } |
| 495 | #ifndef QT_NO_OPENGL |
| 496 | /*! |
| 497 | May be reimplemented in subclasses to return the content of the |
| 498 | backingstore as an OpenGL texture. \a dirtyRegion is the part of the |
| 499 | backingstore which may have changed since the last call to this function. The |
| 500 | caller of this function must ensure that there is a current context. |
| 501 | |
| 502 | The size of the texture is returned in \a textureSize. |
| 503 | |
| 504 | The ownership of the texture is not transferred. The caller must not store |
| 505 | the return value between calls, but instead call this function before each use. |
| 506 | |
| 507 | The default implementation returns a cached texture if \a dirtyRegion is empty and |
| 508 | \a textureSize matches the backingstore size, otherwise it retrieves the content using |
| 509 | toImage() and performs a texture upload. This works only if the value of \a textureSize |
| 510 | is preserved between the calls to this function. |
| 511 | |
| 512 | If the red and blue components have to swapped, \a flags will be set to include \c |
| 513 | TextureSwizzle. This allows creating textures from images in formats like |
| 514 | QImage::Format_RGB32 without any further image conversion. Instead, the swizzling will |
| 515 | be done in the shaders when performing composition. Other formats, that do not need |
| 516 | such swizzling due to being already byte ordered RGBA, for example |
| 517 | QImage::Format_RGBA8888, must result in having \a needsSwizzle set to false. |
| 518 | |
| 519 | If the image has to be flipped (e.g. because the texture is attached to an FBO), \a |
| 520 | flags will be set to include \c TextureFlip. |
| 521 | |
| 522 | \note \a dirtyRegion is relative to the backingstore so no adjustment is needed. |
| 523 | */ |
| 524 | GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const |
| 525 | { |
| 526 | Q_ASSERT(textureSize); |
| 527 | Q_ASSERT(flags); |
| 528 | |
| 529 | QImage image = toImage(); |
| 530 | QSize imageSize = image.size(); |
| 531 | |
| 532 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 533 | GLenum internalFormat = GL_RGBA; |
| 534 | GLuint pixelType = GL_UNSIGNED_BYTE; |
| 535 | |
| 536 | bool needsConversion = false; |
| 537 | *flags = { }; |
| 538 | switch (image.format()) { |
| 539 | case QImage::Format_ARGB32_Premultiplied: |
| 540 | *flags |= TexturePremultiplied; |
| 541 | Q_FALLTHROUGH(); |
| 542 | case QImage::Format_RGB32: |
| 543 | case QImage::Format_ARGB32: |
| 544 | *flags |= TextureSwizzle; |
| 545 | break; |
| 546 | case QImage::Format_RGBA8888_Premultiplied: |
| 547 | *flags |= TexturePremultiplied; |
| 548 | Q_FALLTHROUGH(); |
| 549 | case QImage::Format_RGBX8888: |
| 550 | case QImage::Format_RGBA8888: |
| 551 | break; |
| 552 | case QImage::Format_BGR30: |
| 553 | case QImage::Format_A2BGR30_Premultiplied: |
| 554 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 555 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 556 | internalFormat = GL_RGB10_A2; |
| 557 | *flags |= TexturePremultiplied; |
| 558 | } else { |
| 559 | needsConversion = true; |
| 560 | } |
| 561 | break; |
| 562 | case QImage::Format_RGB30: |
| 563 | case QImage::Format_A2RGB30_Premultiplied: |
| 564 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 565 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 566 | internalFormat = GL_RGB10_A2; |
| 567 | *flags |= TextureSwizzle | TexturePremultiplied; |
| 568 | } else { |
| 569 | needsConversion = true; |
| 570 | } |
| 571 | break; |
| 572 | default: |
| 573 | needsConversion = true; |
| 574 | break; |
| 575 | } |
| 576 | if (imageSize.isEmpty()) { |
| 577 | *textureSize = imageSize; |
| 578 | return 0; |
| 579 | } |
| 580 | |
| 581 | // Must rely on the input only, not d_ptr. |
| 582 | // With the default composeAndFlush() textureSize is &d_ptr->textureSize. |
| 583 | bool resized = *textureSize != imageSize; |
| 584 | if (dirtyRegion.isEmpty() && !resized) |
| 585 | return d_ptr->textureId; |
| 586 | |
| 587 | *textureSize = imageSize; |
| 588 | |
| 589 | if (needsConversion) |
| 590 | image = image.convertToFormat(f: QImage::Format_RGBA8888); |
| 591 | |
| 592 | // The image provided by the backingstore may have a stride larger than width * 4, for |
| 593 | // instance on platforms that manually implement client-side decorations. |
| 594 | static const int bytesPerPixel = 4; |
| 595 | const int strideInPixels = image.bytesPerLine() / bytesPerPixel; |
| 596 | const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3; |
| 597 | |
| 598 | QOpenGLFunctions *funcs = ctx->functions(); |
| 599 | |
| 600 | if (hasUnpackRowLength) { |
| 601 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: strideInPixels); |
| 602 | } else if (strideInPixels != image.width()) { |
| 603 | // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically |
| 604 | // hit with QtWayland which is rarely used in combination with a ES2.0-only GL |
| 605 | // implementation. Therefore, accept the performance hit and do a copy. |
| 606 | image = image.copy(); |
| 607 | } |
| 608 | |
| 609 | if (resized) { |
| 610 | if (d_ptr->textureId) |
| 611 | funcs->glDeleteTextures(n: 1, textures: &d_ptr->textureId); |
| 612 | funcs->glGenTextures(n: 1, textures: &d_ptr->textureId); |
| 613 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
| 614 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 615 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param: 0); |
| 616 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param: 0); |
| 617 | } |
| 618 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 619 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 620 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 621 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 622 | |
| 623 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: internalFormat, width: imageSize.width(), height: imageSize.height(), border: 0, GL_RGBA, type: pixelType, |
| 624 | pixels: const_cast<uchar*>(image.constBits())); |
| 625 | } else { |
| 626 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
| 627 | QRect imageRect = image.rect(); |
| 628 | QRect rect = dirtyRegion.boundingRect() & imageRect; |
| 629 | |
| 630 | if (hasUnpackRowLength) { |
| 631 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
| 632 | pixels: image.constScanLine(rect.y()) + rect.x() * bytesPerPixel); |
| 633 | } else { |
| 634 | // if the rect is wide enough it's cheaper to just |
| 635 | // extend it instead of doing an image copy |
| 636 | if (rect.width() >= imageRect.width() / 2) { |
| 637 | rect.setX(0); |
| 638 | rect.setWidth(imageRect.width()); |
| 639 | } |
| 640 | |
| 641 | // if the sub-rect is full-width we can pass the image data directly to |
| 642 | // OpenGL instead of copying, since there's no gap between scanlines |
| 643 | |
| 644 | if (rect.width() == imageRect.width()) { |
| 645 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
| 646 | pixels: image.constScanLine(rect.y())); |
| 647 | } else { |
| 648 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
| 649 | pixels: image.copy(rect).constBits()); |
| 650 | } |
| 651 | } |
| 652 | } |
| 653 | |
| 654 | if (hasUnpackRowLength) |
| 655 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
| 656 | |
| 657 | return d_ptr->textureId; |
| 658 | } |
| 659 | #endif // QT_NO_OPENGL |
| 660 | |
| 661 | /*! |
| 662 | \fn QPaintDevice* QPlatformBackingStore::paintDevice() |
| 663 | |
| 664 | Implement this function to return the appropriate paint device. |
| 665 | */ |
| 666 | |
| 667 | /*! |
| 668 | Constructs an empty surface for the given top-level \a window. |
| 669 | */ |
| 670 | QPlatformBackingStore::QPlatformBackingStore(QWindow *window) |
| 671 | : d_ptr(new QPlatformBackingStorePrivate(window)) |
| 672 | { |
| 673 | } |
| 674 | |
| 675 | /*! |
| 676 | Destroys this surface. |
| 677 | */ |
| 678 | QPlatformBackingStore::~QPlatformBackingStore() |
| 679 | { |
| 680 | delete d_ptr; |
| 681 | } |
| 682 | |
| 683 | /*! |
| 684 | Returns a pointer to the top-level window associated with this |
| 685 | surface. |
| 686 | */ |
| 687 | QWindow* QPlatformBackingStore::window() const |
| 688 | { |
| 689 | return d_ptr->window; |
| 690 | } |
| 691 | |
| 692 | /*! |
| 693 | Sets the backing store associated with this surface. |
| 694 | */ |
| 695 | void QPlatformBackingStore::setBackingStore(QBackingStore *backingStore) |
| 696 | { |
| 697 | d_ptr->backingStore = backingStore; |
| 698 | } |
| 699 | |
| 700 | /*! |
| 701 | Returns a pointer to the backing store associated with this |
| 702 | surface. |
| 703 | */ |
| 704 | QBackingStore *QPlatformBackingStore::backingStore() const |
| 705 | { |
| 706 | return d_ptr->backingStore; |
| 707 | } |
| 708 | |
| 709 | /*! |
| 710 | This function is called before painting onto the surface begins, |
| 711 | with the \a region in which the painting will occur. |
| 712 | |
| 713 | \sa endPaint(), paintDevice() |
| 714 | */ |
| 715 | |
| 716 | void QPlatformBackingStore::beginPaint(const QRegion &) |
| 717 | { |
| 718 | } |
| 719 | |
| 720 | /*! |
| 721 | This function is called after painting onto the surface has ended. |
| 722 | |
| 723 | \sa beginPaint(), paintDevice() |
| 724 | */ |
| 725 | |
| 726 | void QPlatformBackingStore::endPaint() |
| 727 | { |
| 728 | } |
| 729 | |
| 730 | /*! |
| 731 | Accessor for a backingstores graphics buffer abstraction |
| 732 | */ |
| 733 | QPlatformGraphicsBuffer *QPlatformBackingStore::graphicsBuffer() const |
| 734 | { |
| 735 | return nullptr; |
| 736 | } |
| 737 | |
| 738 | /*! |
| 739 | Scrolls the given \a area \a dx pixels to the right and \a dy |
| 740 | downward; both \a dx and \a dy may be negative. |
| 741 | |
| 742 | Returns \c true if the area was scrolled successfully; false otherwise. |
| 743 | */ |
| 744 | bool QPlatformBackingStore::scroll(const QRegion &area, int dx, int dy) |
| 745 | { |
| 746 | Q_UNUSED(area); |
| 747 | Q_UNUSED(dx); |
| 748 | Q_UNUSED(dy); |
| 749 | |
| 750 | return false; |
| 751 | } |
| 752 | |
| 753 | QT_END_NAMESPACE |
| 754 | |