1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtGui module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qplatformbackingstore.h" |
41 | #include <qwindow.h> |
42 | #include <qpixmap.h> |
43 | #include <private/qwindow_p.h> |
44 | |
45 | #include <qopengl.h> |
46 | #include <qopenglcontext.h> |
47 | #include <QtGui/QMatrix4x4> |
48 | #include <QtGui/QOpenGLShaderProgram> |
49 | #include <QtGui/QOpenGLContext> |
50 | #include <QtGui/QOpenGLFunctions> |
51 | #ifndef QT_NO_OPENGL |
52 | #include <QtGui/qopengltextureblitter.h> |
53 | #include <QtGui/qoffscreensurface.h> |
54 | #endif |
55 | #include <qpa/qplatformgraphicsbuffer.h> |
56 | #include <qpa/qplatformgraphicsbufferhelper.h> |
57 | |
58 | #ifndef GL_TEXTURE_BASE_LEVEL |
59 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
60 | #endif |
61 | #ifndef GL_TEXTURE_MAX_LEVEL |
62 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
63 | #endif |
64 | #ifndef GL_UNPACK_ROW_LENGTH |
65 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
66 | #endif |
67 | #ifndef GL_RGB10_A2 |
68 | #define GL_RGB10_A2 0x8059 |
69 | #endif |
70 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
71 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
72 | #endif |
73 | |
74 | #ifndef GL_FRAMEBUFFER_SRGB |
75 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
76 | #endif |
77 | #ifndef GL_FRAMEBUFFER_SRGB_CAPABLE |
78 | #define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA |
79 | #endif |
80 | |
81 | QT_BEGIN_NAMESPACE |
82 | |
83 | Q_LOGGING_CATEGORY(lcQpaBackingStore, "qt.qpa.backingstore" , QtWarningMsg); |
84 | |
85 | class QPlatformBackingStorePrivate |
86 | { |
87 | public: |
88 | QPlatformBackingStorePrivate(QWindow *w) |
89 | : window(w) |
90 | , backingStore(nullptr) |
91 | #ifndef QT_NO_OPENGL |
92 | , textureId(0) |
93 | , blitter(nullptr) |
94 | #endif |
95 | { |
96 | } |
97 | |
98 | ~QPlatformBackingStorePrivate() |
99 | { |
100 | #ifndef QT_NO_OPENGL |
101 | if (context) { |
102 | QOffscreenSurface offscreenSurface; |
103 | offscreenSurface.setFormat(context->format()); |
104 | offscreenSurface.create(); |
105 | context->makeCurrent(surface: &offscreenSurface); |
106 | if (textureId) |
107 | context->functions()->glDeleteTextures(n: 1, textures: &textureId); |
108 | if (blitter) |
109 | blitter->destroy(); |
110 | } |
111 | delete blitter; |
112 | #endif |
113 | } |
114 | QWindow *window; |
115 | QBackingStore *backingStore; |
116 | #ifndef QT_NO_OPENGL |
117 | QScopedPointer<QOpenGLContext> context; |
118 | mutable GLuint textureId; |
119 | mutable QSize textureSize; |
120 | mutable bool needsSwizzle; |
121 | mutable bool premultiplied; |
122 | QOpenGLTextureBlitter *blitter; |
123 | #endif |
124 | }; |
125 | |
126 | #ifndef QT_NO_OPENGL |
127 | |
128 | struct QBackingstoreTextureInfo |
129 | { |
130 | void *source; // may be null |
131 | GLuint textureId; |
132 | QRect rect; |
133 | QRect clipRect; |
134 | QPlatformTextureList::Flags flags; |
135 | }; |
136 | |
137 | Q_DECLARE_TYPEINFO(QBackingstoreTextureInfo, Q_MOVABLE_TYPE); |
138 | |
139 | class QPlatformTextureListPrivate : public QObjectPrivate |
140 | { |
141 | public: |
142 | QPlatformTextureListPrivate() |
143 | : locked(false) |
144 | { |
145 | } |
146 | |
147 | QVector<QBackingstoreTextureInfo> textures; |
148 | bool locked; |
149 | }; |
150 | |
151 | QPlatformTextureList::QPlatformTextureList(QObject *parent) |
152 | : QObject(*new QPlatformTextureListPrivate, parent) |
153 | { |
154 | } |
155 | |
156 | QPlatformTextureList::~QPlatformTextureList() |
157 | { |
158 | } |
159 | |
160 | int QPlatformTextureList::count() const |
161 | { |
162 | Q_D(const QPlatformTextureList); |
163 | return d->textures.count(); |
164 | } |
165 | |
166 | GLuint QPlatformTextureList::textureId(int index) const |
167 | { |
168 | Q_D(const QPlatformTextureList); |
169 | return d->textures.at(i: index).textureId; |
170 | } |
171 | |
172 | void *QPlatformTextureList::source(int index) |
173 | { |
174 | Q_D(const QPlatformTextureList); |
175 | return d->textures.at(i: index).source; |
176 | } |
177 | |
178 | QPlatformTextureList::Flags QPlatformTextureList::flags(int index) const |
179 | { |
180 | Q_D(const QPlatformTextureList); |
181 | return d->textures.at(i: index).flags; |
182 | } |
183 | |
184 | QRect QPlatformTextureList::geometry(int index) const |
185 | { |
186 | Q_D(const QPlatformTextureList); |
187 | return d->textures.at(i: index).rect; |
188 | } |
189 | |
190 | QRect QPlatformTextureList::clipRect(int index) const |
191 | { |
192 | Q_D(const QPlatformTextureList); |
193 | return d->textures.at(i: index).clipRect; |
194 | } |
195 | |
196 | void QPlatformTextureList::lock(bool on) |
197 | { |
198 | Q_D(QPlatformTextureList); |
199 | if (on != d->locked) { |
200 | d->locked = on; |
201 | emit locked(on); |
202 | } |
203 | } |
204 | |
205 | bool QPlatformTextureList::isLocked() const |
206 | { |
207 | Q_D(const QPlatformTextureList); |
208 | return d->locked; |
209 | } |
210 | |
211 | void QPlatformTextureList::appendTexture(void *source, GLuint textureId, const QRect &geometry, |
212 | const QRect &clipRect, Flags flags) |
213 | { |
214 | Q_D(QPlatformTextureList); |
215 | QBackingstoreTextureInfo bi; |
216 | bi.source = source; |
217 | bi.textureId = textureId; |
218 | bi.rect = geometry; |
219 | bi.clipRect = clipRect; |
220 | bi.flags = flags; |
221 | d->textures.append(t: bi); |
222 | } |
223 | |
224 | void QPlatformTextureList::clear() |
225 | { |
226 | Q_D(QPlatformTextureList); |
227 | d->textures.clear(); |
228 | } |
229 | #endif // QT_NO_OPENGL |
230 | |
231 | /*! |
232 | \class QPlatformBackingStore |
233 | \since 5.0 |
234 | \internal |
235 | \preliminary |
236 | \ingroup qpa |
237 | |
238 | \brief The QPlatformBackingStore class provides the drawing area for top-level |
239 | windows. |
240 | */ |
241 | |
242 | #ifndef QT_NO_OPENGL |
243 | |
244 | static inline QRect deviceRect(const QRect &rect, QWindow *window) |
245 | { |
246 | QRect deviceRect(rect.topLeft() * window->devicePixelRatio(), |
247 | rect.size() * window->devicePixelRatio()); |
248 | return deviceRect; |
249 | } |
250 | |
251 | static inline QPoint deviceOffset(const QPoint &pt, QWindow *window) |
252 | { |
253 | return pt * window->devicePixelRatio(); |
254 | } |
255 | |
256 | static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset) |
257 | { |
258 | if (offset.isNull() && window->devicePixelRatio() <= 1) |
259 | return region; |
260 | |
261 | QVector<QRect> rects; |
262 | rects.reserve(asize: region.rectCount()); |
263 | for (const QRect &rect : region) |
264 | rects.append(t: deviceRect(rect: rect.translated(p: offset), window)); |
265 | |
266 | QRegion deviceRegion; |
267 | deviceRegion.setRects(rect: rects.constData(), num: rects.count()); |
268 | return deviceRegion; |
269 | } |
270 | |
271 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
272 | { |
273 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
274 | topLeftRect.width(), topLeftRect.height()); |
275 | } |
276 | |
277 | static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect, |
278 | QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb) |
279 | { |
280 | const QRect clipRect = textures->clipRect(index: idx); |
281 | if (clipRect.isEmpty()) |
282 | return; |
283 | |
284 | QRect rectInWindow = textures->geometry(index: idx); |
285 | // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust |
286 | rectInWindow.translate(p: -offset); |
287 | |
288 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(p: rectInWindow.topLeft()); |
289 | const QRect srcRect = toBottomLeftRect(topLeftRect: clipRect, windowHeight: rectInWindow.height()); |
290 | |
291 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: deviceRect(rect: clippedRectInWindow, window), |
292 | viewport: deviceWindowRect); |
293 | |
294 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(subTexture: deviceRect(rect: srcRect, window), |
295 | textureSize: deviceRect(rect: rectInWindow, window).size(), |
296 | origin: QOpenGLTextureBlitter::OriginBottomLeft); |
297 | |
298 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
299 | const bool srgb = textures->flags(index: idx).testFlag(flag: QPlatformTextureList::TextureIsSrgb); |
300 | if (srgb && canUseSrgb) |
301 | funcs->glEnable(GL_FRAMEBUFFER_SRGB); |
302 | |
303 | blitter->blit(texture: textures->textureId(index: idx), targetTransform: target, sourceTransform: source); |
304 | |
305 | if (srgb && canUseSrgb) |
306 | funcs->glDisable(GL_FRAMEBUFFER_SRGB); |
307 | } |
308 | |
309 | /*! |
310 | Flushes the given \a region from the specified \a window onto the |
311 | screen, and composes it with the specified \a textures. |
312 | |
313 | The default implementation retrieves the contents using toTexture() |
314 | and composes using OpenGL. May be reimplemented in subclasses if there |
315 | is a more efficient native way to do it. |
316 | |
317 | \note \a region is relative to the window which may not be top-level in case |
318 | \a window corresponds to a native child widget. \a offset is the position of |
319 | the native child relative to the top-level window. |
320 | */ |
321 | |
322 | void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion ®ion, |
323 | const QPoint &offset, |
324 | QPlatformTextureList *textures, |
325 | bool translucentBackground) |
326 | { |
327 | if (!qt_window_private(window)->receivedExpose) |
328 | return; |
329 | |
330 | if (!d_ptr->context) { |
331 | d_ptr->context.reset(other: new QOpenGLContext); |
332 | d_ptr->context->setFormat(d_ptr->window->requestedFormat()); |
333 | d_ptr->context->setScreen(d_ptr->window->screen()); |
334 | d_ptr->context->setShareContext(qt_window_private(window: d_ptr->window)->shareContext()); |
335 | if (!d_ptr->context->create()) { |
336 | qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed" ); |
337 | return; |
338 | } |
339 | } |
340 | |
341 | bool current = d_ptr->context->makeCurrent(surface: window); |
342 | |
343 | if (!current && !d_ptr->context->isValid()) { |
344 | delete d_ptr->blitter; |
345 | d_ptr->blitter = nullptr; |
346 | d_ptr->textureId = 0; |
347 | current = d_ptr->context->create() && d_ptr->context->makeCurrent(surface: window); |
348 | } |
349 | |
350 | if (!current) { |
351 | qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed" ); |
352 | return; |
353 | } |
354 | |
355 | qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window |
356 | << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures; |
357 | |
358 | QWindowPrivate::get(window)->lastComposeTime.start(); |
359 | |
360 | QOpenGLFunctions *funcs = d_ptr->context->functions(); |
361 | funcs->glViewport(x: 0, y: 0, width: qRound(d: window->width() * window->devicePixelRatio()), height: qRound(d: window->height() * window->devicePixelRatio())); |
362 | funcs->glClearColor(red: 0, green: 0, blue: 0, alpha: translucentBackground ? 0 : 1); |
363 | funcs->glClear(GL_COLOR_BUFFER_BIT); |
364 | |
365 | if (!d_ptr->blitter) { |
366 | d_ptr->blitter = new QOpenGLTextureBlitter; |
367 | d_ptr->blitter->create(); |
368 | } |
369 | |
370 | d_ptr->blitter->bind(); |
371 | |
372 | const QRect deviceWindowRect = deviceRect(rect: QRect(QPoint(), window->size()), window); |
373 | const QPoint deviceWindowOffset = deviceOffset(pt: offset, window); |
374 | |
375 | bool canUseSrgb = false; |
376 | // If there are any sRGB textures in the list, check if the destination |
377 | // framebuffer is sRGB capable. |
378 | for (int i = 0; i < textures->count(); ++i) { |
379 | if (textures->flags(index: i).testFlag(flag: QPlatformTextureList::TextureIsSrgb)) { |
380 | GLint cap = 0; |
381 | funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, params: &cap); |
382 | if (cap) |
383 | canUseSrgb = true; |
384 | break; |
385 | } |
386 | } |
387 | |
388 | // Textures for renderToTexture widgets. |
389 | for (int i = 0; i < textures->count(); ++i) { |
390 | if (!textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) |
391 | blitTextureForWidget(textures, idx: i, window, deviceWindowRect, blitter: d_ptr->blitter, offset, canUseSrgb); |
392 | } |
393 | |
394 | // Backingstore texture with the normal widgets. |
395 | GLuint textureId = 0; |
396 | QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft; |
397 | if (QPlatformGraphicsBuffer *graphicsBuffer = this->graphicsBuffer()) { |
398 | if (graphicsBuffer->size() != d_ptr->textureSize) { |
399 | if (d_ptr->textureId) |
400 | funcs->glDeleteTextures(n: 1, textures: &d_ptr->textureId); |
401 | funcs->glGenTextures(n: 1, textures: &d_ptr->textureId); |
402 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
403 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
404 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
405 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param: 0); |
406 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param: 0); |
407 | } |
408 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
409 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
410 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
411 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
412 | |
413 | if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, swizzleRandB: &d_ptr->needsSwizzle, premultipliedB: &d_ptr->premultiplied)) { |
414 | d_ptr->textureSize = graphicsBuffer->size(); |
415 | } else { |
416 | d_ptr->textureSize = QSize(0,0); |
417 | } |
418 | |
419 | graphicsBuffer->unlock(); |
420 | } else if (!region.isEmpty()){ |
421 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
422 | QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, swizzleRandB: &d_ptr->needsSwizzle, premultipliedB: &d_ptr->premultiplied); |
423 | graphicsBuffer->unlock(); |
424 | } |
425 | |
426 | if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) |
427 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
428 | textureId = d_ptr->textureId; |
429 | } else { |
430 | TextureFlags flags; |
431 | textureId = toTexture(dirtyRegion: deviceRegion(region, window, offset), textureSize: &d_ptr->textureSize, flags: &flags); |
432 | d_ptr->needsSwizzle = (flags & TextureSwizzle) != 0; |
433 | d_ptr->premultiplied = (flags & TexturePremultiplied) != 0; |
434 | if (flags & TextureFlip) |
435 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
436 | } |
437 | |
438 | funcs->glEnable(GL_BLEND); |
439 | if (d_ptr->premultiplied) |
440 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
441 | else |
442 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
443 | |
444 | if (textureId) { |
445 | if (d_ptr->needsSwizzle) |
446 | d_ptr->blitter->setRedBlueSwizzle(true); |
447 | // The backingstore is for the entire tlw. |
448 | // In case of native children offset tells the position relative to the tlw. |
449 | const QRect srcRect = toBottomLeftRect(topLeftRect: deviceWindowRect.translated(p: deviceWindowOffset), windowHeight: d_ptr->textureSize.height()); |
450 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(subTexture: srcRect, |
451 | textureSize: d_ptr->textureSize, |
452 | origin); |
453 | d_ptr->blitter->blit(texture: textureId, targetTransform: QMatrix4x4(), sourceTransform: source); |
454 | if (d_ptr->needsSwizzle) |
455 | d_ptr->blitter->setRedBlueSwizzle(false); |
456 | } |
457 | |
458 | // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |
459 | bool blendIsPremultiplied = d_ptr->premultiplied; |
460 | for (int i = 0; i < textures->count(); ++i) { |
461 | const QPlatformTextureList::Flags flags = textures->flags(index: i); |
462 | if (flags.testFlag(flag: QPlatformTextureList::NeedsPremultipliedAlphaBlending)) { |
463 | if (!blendIsPremultiplied) { |
464 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
465 | blendIsPremultiplied = true; |
466 | } |
467 | } else { |
468 | if (blendIsPremultiplied) { |
469 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
470 | blendIsPremultiplied = false; |
471 | } |
472 | } |
473 | if (flags.testFlag(flag: QPlatformTextureList::StacksOnTop)) |
474 | blitTextureForWidget(textures, idx: i, window, deviceWindowRect, blitter: d_ptr->blitter, offset, canUseSrgb); |
475 | } |
476 | |
477 | funcs->glDisable(GL_BLEND); |
478 | d_ptr->blitter->release(); |
479 | |
480 | d_ptr->context->swapBuffers(surface: window); |
481 | } |
482 | #endif |
483 | /*! |
484 | Implemented in subclasses to return the content of the backingstore as a QImage. |
485 | |
486 | If QPlatformIntegration::RasterGLSurface is supported, either this function or |
487 | toTexture() must be implemented. |
488 | |
489 | \sa toTexture() |
490 | */ |
491 | QImage QPlatformBackingStore::toImage() const |
492 | { |
493 | return QImage(); |
494 | } |
495 | #ifndef QT_NO_OPENGL |
496 | /*! |
497 | May be reimplemented in subclasses to return the content of the |
498 | backingstore as an OpenGL texture. \a dirtyRegion is the part of the |
499 | backingstore which may have changed since the last call to this function. The |
500 | caller of this function must ensure that there is a current context. |
501 | |
502 | The size of the texture is returned in \a textureSize. |
503 | |
504 | The ownership of the texture is not transferred. The caller must not store |
505 | the return value between calls, but instead call this function before each use. |
506 | |
507 | The default implementation returns a cached texture if \a dirtyRegion is empty and |
508 | \a textureSize matches the backingstore size, otherwise it retrieves the content using |
509 | toImage() and performs a texture upload. This works only if the value of \a textureSize |
510 | is preserved between the calls to this function. |
511 | |
512 | If the red and blue components have to swapped, \a flags will be set to include \c |
513 | TextureSwizzle. This allows creating textures from images in formats like |
514 | QImage::Format_RGB32 without any further image conversion. Instead, the swizzling will |
515 | be done in the shaders when performing composition. Other formats, that do not need |
516 | such swizzling due to being already byte ordered RGBA, for example |
517 | QImage::Format_RGBA8888, must result in having \a needsSwizzle set to false. |
518 | |
519 | If the image has to be flipped (e.g. because the texture is attached to an FBO), \a |
520 | flags will be set to include \c TextureFlip. |
521 | |
522 | \note \a dirtyRegion is relative to the backingstore so no adjustment is needed. |
523 | */ |
524 | GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize, TextureFlags *flags) const |
525 | { |
526 | Q_ASSERT(textureSize); |
527 | Q_ASSERT(flags); |
528 | |
529 | QImage image = toImage(); |
530 | QSize imageSize = image.size(); |
531 | |
532 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
533 | GLenum internalFormat = GL_RGBA; |
534 | GLuint pixelType = GL_UNSIGNED_BYTE; |
535 | |
536 | bool needsConversion = false; |
537 | *flags = { }; |
538 | switch (image.format()) { |
539 | case QImage::Format_ARGB32_Premultiplied: |
540 | *flags |= TexturePremultiplied; |
541 | Q_FALLTHROUGH(); |
542 | case QImage::Format_RGB32: |
543 | case QImage::Format_ARGB32: |
544 | *flags |= TextureSwizzle; |
545 | break; |
546 | case QImage::Format_RGBA8888_Premultiplied: |
547 | *flags |= TexturePremultiplied; |
548 | Q_FALLTHROUGH(); |
549 | case QImage::Format_RGBX8888: |
550 | case QImage::Format_RGBA8888: |
551 | break; |
552 | case QImage::Format_BGR30: |
553 | case QImage::Format_A2BGR30_Premultiplied: |
554 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
555 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
556 | internalFormat = GL_RGB10_A2; |
557 | *flags |= TexturePremultiplied; |
558 | } else { |
559 | needsConversion = true; |
560 | } |
561 | break; |
562 | case QImage::Format_RGB30: |
563 | case QImage::Format_A2RGB30_Premultiplied: |
564 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
565 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
566 | internalFormat = GL_RGB10_A2; |
567 | *flags |= TextureSwizzle | TexturePremultiplied; |
568 | } else { |
569 | needsConversion = true; |
570 | } |
571 | break; |
572 | default: |
573 | needsConversion = true; |
574 | break; |
575 | } |
576 | if (imageSize.isEmpty()) { |
577 | *textureSize = imageSize; |
578 | return 0; |
579 | } |
580 | |
581 | // Must rely on the input only, not d_ptr. |
582 | // With the default composeAndFlush() textureSize is &d_ptr->textureSize. |
583 | bool resized = *textureSize != imageSize; |
584 | if (dirtyRegion.isEmpty() && !resized) |
585 | return d_ptr->textureId; |
586 | |
587 | *textureSize = imageSize; |
588 | |
589 | if (needsConversion) |
590 | image = image.convertToFormat(f: QImage::Format_RGBA8888); |
591 | |
592 | // The image provided by the backingstore may have a stride larger than width * 4, for |
593 | // instance on platforms that manually implement client-side decorations. |
594 | static const int bytesPerPixel = 4; |
595 | const int strideInPixels = image.bytesPerLine() / bytesPerPixel; |
596 | const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3; |
597 | |
598 | QOpenGLFunctions *funcs = ctx->functions(); |
599 | |
600 | if (hasUnpackRowLength) { |
601 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: strideInPixels); |
602 | } else if (strideInPixels != image.width()) { |
603 | // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically |
604 | // hit with QtWayland which is rarely used in combination with a ES2.0-only GL |
605 | // implementation. Therefore, accept the performance hit and do a copy. |
606 | image = image.copy(); |
607 | } |
608 | |
609 | if (resized) { |
610 | if (d_ptr->textureId) |
611 | funcs->glDeleteTextures(n: 1, textures: &d_ptr->textureId); |
612 | funcs->glGenTextures(n: 1, textures: &d_ptr->textureId); |
613 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
614 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
615 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param: 0); |
616 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param: 0); |
617 | } |
618 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
619 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
620 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
621 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
622 | |
623 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: internalFormat, width: imageSize.width(), height: imageSize.height(), border: 0, GL_RGBA, type: pixelType, |
624 | pixels: const_cast<uchar*>(image.constBits())); |
625 | } else { |
626 | funcs->glBindTexture(GL_TEXTURE_2D, texture: d_ptr->textureId); |
627 | QRect imageRect = image.rect(); |
628 | QRect rect = dirtyRegion.boundingRect() & imageRect; |
629 | |
630 | if (hasUnpackRowLength) { |
631 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
632 | pixels: image.constScanLine(rect.y()) + rect.x() * bytesPerPixel); |
633 | } else { |
634 | // if the rect is wide enough it's cheaper to just |
635 | // extend it instead of doing an image copy |
636 | if (rect.width() >= imageRect.width() / 2) { |
637 | rect.setX(0); |
638 | rect.setWidth(imageRect.width()); |
639 | } |
640 | |
641 | // if the sub-rect is full-width we can pass the image data directly to |
642 | // OpenGL instead of copying, since there's no gap between scanlines |
643 | |
644 | if (rect.width() == imageRect.width()) { |
645 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
646 | pixels: image.constScanLine(rect.y())); |
647 | } else { |
648 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: rect.x(), yoffset: rect.y(), width: rect.width(), height: rect.height(), GL_RGBA, type: pixelType, |
649 | pixels: image.copy(rect).constBits()); |
650 | } |
651 | } |
652 | } |
653 | |
654 | if (hasUnpackRowLength) |
655 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, param: 0); |
656 | |
657 | return d_ptr->textureId; |
658 | } |
659 | #endif // QT_NO_OPENGL |
660 | |
661 | /*! |
662 | \fn QPaintDevice* QPlatformBackingStore::paintDevice() |
663 | |
664 | Implement this function to return the appropriate paint device. |
665 | */ |
666 | |
667 | /*! |
668 | Constructs an empty surface for the given top-level \a window. |
669 | */ |
670 | QPlatformBackingStore::QPlatformBackingStore(QWindow *window) |
671 | : d_ptr(new QPlatformBackingStorePrivate(window)) |
672 | { |
673 | } |
674 | |
675 | /*! |
676 | Destroys this surface. |
677 | */ |
678 | QPlatformBackingStore::~QPlatformBackingStore() |
679 | { |
680 | delete d_ptr; |
681 | } |
682 | |
683 | /*! |
684 | Returns a pointer to the top-level window associated with this |
685 | surface. |
686 | */ |
687 | QWindow* QPlatformBackingStore::window() const |
688 | { |
689 | return d_ptr->window; |
690 | } |
691 | |
692 | /*! |
693 | Sets the backing store associated with this surface. |
694 | */ |
695 | void QPlatformBackingStore::setBackingStore(QBackingStore *backingStore) |
696 | { |
697 | d_ptr->backingStore = backingStore; |
698 | } |
699 | |
700 | /*! |
701 | Returns a pointer to the backing store associated with this |
702 | surface. |
703 | */ |
704 | QBackingStore *QPlatformBackingStore::backingStore() const |
705 | { |
706 | return d_ptr->backingStore; |
707 | } |
708 | |
709 | /*! |
710 | This function is called before painting onto the surface begins, |
711 | with the \a region in which the painting will occur. |
712 | |
713 | \sa endPaint(), paintDevice() |
714 | */ |
715 | |
716 | void QPlatformBackingStore::beginPaint(const QRegion &) |
717 | { |
718 | } |
719 | |
720 | /*! |
721 | This function is called after painting onto the surface has ended. |
722 | |
723 | \sa beginPaint(), paintDevice() |
724 | */ |
725 | |
726 | void QPlatformBackingStore::endPaint() |
727 | { |
728 | } |
729 | |
730 | /*! |
731 | Accessor for a backingstores graphics buffer abstraction |
732 | */ |
733 | QPlatformGraphicsBuffer *QPlatformBackingStore::graphicsBuffer() const |
734 | { |
735 | return nullptr; |
736 | } |
737 | |
738 | /*! |
739 | Scrolls the given \a area \a dx pixels to the right and \a dy |
740 | downward; both \a dx and \a dy may be negative. |
741 | |
742 | Returns \c true if the area was scrolled successfully; false otherwise. |
743 | */ |
744 | bool QPlatformBackingStore::scroll(const QRegion &area, int dx, int dy) |
745 | { |
746 | Q_UNUSED(area); |
747 | Q_UNUSED(dx); |
748 | Q_UNUSED(dy); |
749 | |
750 | return false; |
751 | } |
752 | |
753 | QT_END_NAMESPACE |
754 | |