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36 | |
37 | #include "qrhigles2_p_p.h" |
38 | #include <QWindow> |
39 | #include <QOffscreenSurface> |
40 | #include <QOpenGLContext> |
41 | #include <QtGui/private/qopenglextensions_p.h> |
42 | #include <QtGui/private/qopenglprogrambinarycache_p.h> |
43 | #include <qmath.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | /* |
48 | OpenGL backend. Binding vertex attribute locations and decomposing uniform |
49 | buffers into uniforms are handled transparently to the application via the |
50 | reflection data (QShaderDescription). Real uniform buffers are never used, |
51 | regardless of the GLSL version. Textures and buffers feature no special |
52 | logic, it's all just glTexSubImage2D and glBufferSubData (with "dynamic" |
53 | buffers set to GL_DYNAMIC_DRAW). The swapchain and the associated |
54 | renderbuffer for depth-stencil will be dummies since we have no control over |
55 | the underlying buffers here. While the baseline here is plain GLES 2.0, some |
56 | modern GL(ES) features like multisample renderbuffers, blits, and compute are |
57 | used when available. Also functional with core profile contexts. |
58 | */ |
59 | |
60 | /*! |
61 | \class QRhiGles2InitParams |
62 | \internal |
63 | \inmodule QtGui |
64 | \brief OpenGL specific initialization parameters. |
65 | |
66 | An OpenGL-based QRhi needs an already created QOffscreenSurface at minimum. |
67 | Additionally, while optional, it is recommended that the QWindow the first |
68 | QRhiSwapChain will target is passed in as well. |
69 | |
70 | \badcode |
71 | QOffscreenSurface *fallbackSurface = QRhiGles2InitParams::newFallbackSurface(); |
72 | QRhiGles2InitParams params; |
73 | params.fallbackSurface = fallbackSurface; |
74 | params.window = window; |
75 | rhi = QRhi::create(QRhi::OpenGLES2, ¶ms); |
76 | \endcode |
77 | |
78 | By default QRhi creates a QOpenGLContext on its own. This approach works |
79 | well in most cases, included threaded scenarios, where there is a dedicated |
80 | QRhi for each rendering thread. As there will be a QOpenGLContext for each |
81 | QRhi, the OpenGL context requirements (a context can only be current on one |
82 | thread) are satisfied. The implicitly created context is destroyed |
83 | automatically together with the QRhi. |
84 | |
85 | The QSurfaceFormat for the context is specified in \l format. The |
86 | constructor sets this to QSurfaceFormat::defaultFormat() so applications |
87 | that use QSurfaceFormat::setDefaultFormat() do not need to set the format |
88 | again. |
89 | |
90 | \note The depth and stencil buffer sizes are set automatically to 24 and 8 |
91 | when no size was explicitly set for these buffers in \l format. As there |
92 | are possible adjustments to \l format, applications can use |
93 | adjustedFormat() to query the effective format that is passed to |
94 | QOpenGLContext::setFormat() internally. |
95 | |
96 | A QOffscreenSurface has to be specified in \l fallbackSurface. In order to |
97 | prevent mistakes in threaded situations, this is never created |
98 | automatically by the QRhi since, like QWindow, QOffscreenSurface can only |
99 | be created on the gui/main thread. |
100 | |
101 | As a convenience, applications can use newFallbackSurface() which creates |
102 | and returns a QOffscreenSurface that is compatible with the QOpenGLContext |
103 | that is going to be created by the QRhi afterwards. Note that the ownership |
104 | of the returned QOffscreenSurface is transferred to the caller and the QRhi |
105 | will not destroy it. |
106 | |
107 | \note QRhiSwapChain can only target QWindow instances that have their |
108 | surface type set to QSurface::OpenGLSurface. |
109 | |
110 | \note \l window is optional. It is recommended to specify it whenever |
111 | possible, in order to avoid problems on multi-adapter and multi-screen |
112 | systems. When \l window is not set, the very first |
113 | QOpenGLContext::makeCurrent() happens with \l fallbackSurface which may be |
114 | an invisible window on some platforms (for example, Windows) and that may |
115 | trigger unexpected problems in some cases. |
116 | |
117 | \section2 Working with existing OpenGL contexts |
118 | |
119 | When interoperating with another graphics engine, it may be necessary to |
120 | get a QRhi instance that uses the same OpenGL context. This can be achieved |
121 | by passing a pointer to a QRhiGles2NativeHandles to QRhi::create(). The |
122 | \l{QRhiGles2NativeHandles::context}{context} must be set to a non-null |
123 | value. |
124 | |
125 | An alternative approach is to create a QOpenGLContext that |
126 | \l{QOpenGLContext::setShareContext()}{shares resources} with the other |
127 | engine's context and passing in that context via QRhiGles2NativeHandles. |
128 | |
129 | The QRhi does not take ownership of the QOpenGLContext passed in via |
130 | QRhiGles2NativeHandles. |
131 | */ |
132 | |
133 | /*! |
134 | \class QRhiGles2NativeHandles |
135 | \internal |
136 | \inmodule QtGui |
137 | \brief Holds the OpenGL context used by the QRhi. |
138 | */ |
139 | |
140 | #ifndef GL_BGRA |
141 | #define GL_BGRA 0x80E1 |
142 | #endif |
143 | |
144 | #ifndef GL_R8 |
145 | #define GL_R8 0x8229 |
146 | #endif |
147 | |
148 | #ifndef GL_R16 |
149 | #define GL_R16 0x822A |
150 | #endif |
151 | |
152 | #ifndef GL_RED |
153 | #define GL_RED 0x1903 |
154 | #endif |
155 | |
156 | #ifndef GL_RGBA8 |
157 | #define GL_RGBA8 0x8058 |
158 | #endif |
159 | |
160 | #ifndef GL_RGBA32F |
161 | #define GL_RGBA32F 0x8814 |
162 | #endif |
163 | |
164 | #ifndef GL_RGBA16F |
165 | #define GL_RGBA16F 0x881A |
166 | #endif |
167 | |
168 | #ifndef GL_R16F |
169 | #define GL_R16F 0x822D |
170 | #endif |
171 | |
172 | #ifndef GL_R32F |
173 | #define GL_R32F 0x822E |
174 | #endif |
175 | |
176 | #ifndef GL_HALF_FLOAT |
177 | #define GL_HALF_FLOAT 0x140B |
178 | #endif |
179 | |
180 | #ifndef GL_DEPTH_COMPONENT16 |
181 | #define GL_DEPTH_COMPONENT16 0x81A5 |
182 | #endif |
183 | |
184 | #ifndef GL_DEPTH_COMPONENT24 |
185 | #define GL_DEPTH_COMPONENT24 0x81A6 |
186 | #endif |
187 | |
188 | #ifndef GL_DEPTH_COMPONENT32F |
189 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
190 | #endif |
191 | |
192 | #ifndef GL_STENCIL_INDEX |
193 | #define GL_STENCIL_INDEX 0x1901 |
194 | #endif |
195 | |
196 | #ifndef GL_STENCIL_INDEX8 |
197 | #define GL_STENCIL_INDEX8 0x8D48 |
198 | #endif |
199 | |
200 | #ifndef GL_DEPTH24_STENCIL8 |
201 | #define GL_DEPTH24_STENCIL8 0x88F0 |
202 | #endif |
203 | |
204 | #ifndef GL_DEPTH_STENCIL_ATTACHMENT |
205 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
206 | #endif |
207 | |
208 | #ifndef GL_DEPTH_STENCIL |
209 | #define GL_DEPTH_STENCIL 0x84F9 |
210 | #endif |
211 | |
212 | #ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX |
213 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
214 | #endif |
215 | |
216 | #ifndef GL_FRAMEBUFFER_SRGB |
217 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
218 | #endif |
219 | |
220 | #ifndef GL_READ_FRAMEBUFFER |
221 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
222 | #endif |
223 | |
224 | #ifndef GL_DRAW_FRAMEBUFFER |
225 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
226 | #endif |
227 | |
228 | #ifndef GL_MAX_DRAW_BUFFERS |
229 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
230 | #endif |
231 | |
232 | #ifndef GL_TEXTURE_COMPARE_MODE |
233 | #define GL_TEXTURE_COMPARE_MODE 0x884C |
234 | #endif |
235 | |
236 | #ifndef GL_COMPARE_REF_TO_TEXTURE |
237 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
238 | #endif |
239 | |
240 | #ifndef GL_TEXTURE_COMPARE_FUNC |
241 | #define GL_TEXTURE_COMPARE_FUNC 0x884D |
242 | #endif |
243 | |
244 | #ifndef GL_MAX_SAMPLES |
245 | #define GL_MAX_SAMPLES 0x8D57 |
246 | #endif |
247 | |
248 | #ifndef GL_SHADER_STORAGE_BUFFER |
249 | #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
250 | #endif |
251 | |
252 | #ifndef GL_READ_ONLY |
253 | #define GL_READ_ONLY 0x88B8 |
254 | #endif |
255 | |
256 | #ifndef GL_WRITE_ONLY |
257 | #define GL_WRITE_ONLY 0x88B9 |
258 | #endif |
259 | |
260 | #ifndef GL_READ_WRITE |
261 | #define GL_READ_WRITE 0x88BA |
262 | #endif |
263 | |
264 | #ifndef GL_COMPUTE_SHADER |
265 | #define GL_COMPUTE_SHADER 0x91B9 |
266 | #endif |
267 | |
268 | #ifndef GL_ALL_BARRIER_BITS |
269 | #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
270 | #endif |
271 | |
272 | #ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
273 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
274 | #endif |
275 | |
276 | #ifndef GL_SHADER_STORAGE_BARRIER_BIT |
277 | #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
278 | #endif |
279 | |
280 | #ifndef GL_VERTEX_PROGRAM_POINT_SIZE |
281 | #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
282 | #endif |
283 | |
284 | #ifndef GL_POINT_SPRITE |
285 | #define GL_POINT_SPRITE 0x8861 |
286 | #endif |
287 | |
288 | #ifndef GL_MAP_READ_BIT |
289 | #define GL_MAP_READ_BIT 0x0001 |
290 | #endif |
291 | |
292 | Q_DECLARE_LOGGING_CATEGORY(lcOpenGLProgramDiskCache) |
293 | |
294 | /*! |
295 | Constructs a new QRhiGles2InitParams. |
296 | |
297 | \l format is set to QSurfaceFormat::defaultFormat(). |
298 | */ |
299 | QRhiGles2InitParams::QRhiGles2InitParams() |
300 | { |
301 | format = QSurfaceFormat::defaultFormat(); |
302 | } |
303 | |
304 | /*! |
305 | \return the QSurfaceFormat that will be set on the QOpenGLContext before |
306 | calling QOpenGLContext::create(). This format is based on \a format, but |
307 | may be adjusted. Applicable only when QRhi creates the context. |
308 | Applications are advised to set this format on their QWindow in order to |
309 | avoid potential BAD_MATCH failures. |
310 | */ |
311 | QSurfaceFormat QRhiGles2InitParams::adjustedFormat(const QSurfaceFormat &format) |
312 | { |
313 | QSurfaceFormat fmt = format; |
314 | |
315 | if (fmt.depthBufferSize() == -1) |
316 | fmt.setDepthBufferSize(24); |
317 | if (fmt.stencilBufferSize() == -1) |
318 | fmt.setStencilBufferSize(8); |
319 | |
320 | return fmt; |
321 | } |
322 | |
323 | /*! |
324 | \return a new QOffscreenSurface that can be used with a QRhi by passing it |
325 | via a QRhiGles2InitParams. |
326 | |
327 | \a format is adjusted as appropriate in order to avoid having problems |
328 | afterwards due to an incompatible context and surface. |
329 | |
330 | \note This function must only be called on the gui/main thread. |
331 | |
332 | \note It is the application's responsibility to destroy the returned |
333 | QOffscreenSurface on the gui/main thread once the associated QRhi has been |
334 | destroyed. The QRhi will not destroy the QOffscreenSurface. |
335 | */ |
336 | QOffscreenSurface *QRhiGles2InitParams::newFallbackSurface(const QSurfaceFormat &format) |
337 | { |
338 | QSurfaceFormat fmt = adjustedFormat(format); |
339 | |
340 | // To resolve all fields in the format as much as possible, create a context. |
341 | // This may be heavy, but allows avoiding BAD_MATCH on some systems. |
342 | QOpenGLContext tempContext; |
343 | tempContext.setFormat(fmt); |
344 | if (tempContext.create()) |
345 | fmt = tempContext.format(); |
346 | else |
347 | qWarning(msg: "QRhiGles2: Failed to create temporary context" ); |
348 | |
349 | QOffscreenSurface *s = new QOffscreenSurface; |
350 | s->setFormat(fmt); |
351 | s->create(); |
352 | |
353 | return s; |
354 | } |
355 | |
356 | QRhiGles2::QRhiGles2(QRhiGles2InitParams *params, QRhiGles2NativeHandles *importDevice) |
357 | : ofr(this) |
358 | { |
359 | requestedFormat = QRhiGles2InitParams::adjustedFormat(format: params->format); |
360 | fallbackSurface = params->fallbackSurface; |
361 | maybeWindow = params->window; // may be null |
362 | |
363 | importedContext = importDevice != nullptr; |
364 | if (importedContext) { |
365 | ctx = importDevice->context; |
366 | if (!ctx) { |
367 | qWarning(msg: "No OpenGL context given, cannot import" ); |
368 | importedContext = false; |
369 | } |
370 | } |
371 | } |
372 | |
373 | bool QRhiGles2::ensureContext(QSurface *surface) const |
374 | { |
375 | bool nativeWindowGone = false; |
376 | if (surface && surface->surfaceClass() == QSurface::Window && !surface->surfaceHandle()) { |
377 | surface = fallbackSurface; |
378 | nativeWindowGone = true; |
379 | } |
380 | |
381 | if (!surface) |
382 | surface = fallbackSurface; |
383 | |
384 | if (needsMakeCurrent) |
385 | needsMakeCurrent = false; |
386 | else if (!nativeWindowGone && QOpenGLContext::currentContext() == ctx && (surface == fallbackSurface || ctx->surface() == surface)) |
387 | return true; |
388 | |
389 | if (!ctx->makeCurrent(surface)) { |
390 | if (ctx->isValid()) { |
391 | qWarning(msg: "QRhiGles2: Failed to make context current. Expect bad things to happen." ); |
392 | } else { |
393 | qWarning(msg: "QRhiGles2: Context is lost." ); |
394 | contextLost = true; |
395 | } |
396 | return false; |
397 | } |
398 | |
399 | return true; |
400 | } |
401 | |
402 | bool QRhiGles2::create(QRhi::Flags flags) |
403 | { |
404 | Q_UNUSED(flags); |
405 | Q_ASSERT(fallbackSurface); |
406 | |
407 | if (!importedContext) { |
408 | ctx = new QOpenGLContext; |
409 | ctx->setFormat(requestedFormat); |
410 | if (!ctx->create()) { |
411 | qWarning(msg: "QRhiGles2: Failed to create context" ); |
412 | delete ctx; |
413 | ctx = nullptr; |
414 | return false; |
415 | } |
416 | qCDebug(QRHI_LOG_INFO) << "Created OpenGL context" << ctx->format(); |
417 | } |
418 | |
419 | if (!ensureContext(surface: maybeWindow ? maybeWindow : fallbackSurface)) // see 'window' discussion in QRhiGles2InitParams comments |
420 | return false; |
421 | |
422 | f = static_cast<QOpenGLExtensions *>(ctx->extraFunctions()); |
423 | |
424 | const char *vendor = reinterpret_cast<const char *>(f->glGetString(GL_VENDOR)); |
425 | const char *renderer = reinterpret_cast<const char *>(f->glGetString(GL_RENDERER)); |
426 | const char *version = reinterpret_cast<const char *>(f->glGetString(GL_VERSION)); |
427 | if (vendor && renderer && version) |
428 | qCDebug(QRHI_LOG_INFO, "OpenGL VENDOR: %s RENDERER: %s VERSION: %s" , vendor, renderer, version); |
429 | |
430 | const QSurfaceFormat actualFormat = ctx->format(); |
431 | |
432 | caps.ctxMajor = actualFormat.majorVersion(); |
433 | caps.ctxMinor = actualFormat.minorVersion(); |
434 | |
435 | GLint n = 0; |
436 | f->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, params: &n); |
437 | supportedCompressedFormats.resize(asize: n); |
438 | if (n > 0) |
439 | f->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, params: supportedCompressedFormats.data()); |
440 | |
441 | f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, params: &caps.maxTextureSize); |
442 | |
443 | if (caps.ctxMajor >= 3 || actualFormat.renderableType() == QSurfaceFormat::OpenGL) { |
444 | f->glGetIntegerv(GL_MAX_DRAW_BUFFERS, params: &caps.maxDrawBuffers); |
445 | f->glGetIntegerv(GL_MAX_SAMPLES, params: &caps.maxSamples); |
446 | caps.maxSamples = qMax(a: 1, b: caps.maxSamples); |
447 | } else { |
448 | caps.maxDrawBuffers = 1; |
449 | caps.maxSamples = 1; |
450 | } |
451 | |
452 | caps.msaaRenderBuffer = f->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample) |
453 | && f->hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferBlit); |
454 | |
455 | caps.npotTextureFull = f->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextures) |
456 | && f->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextureRepeat); |
457 | |
458 | caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES; |
459 | if (caps.gles) |
460 | caps.fixedIndexPrimitiveRestart = caps.ctxMajor >= 3; // ES 3.0 |
461 | else |
462 | caps.fixedIndexPrimitiveRestart = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3 |
463 | |
464 | if (caps.fixedIndexPrimitiveRestart) |
465 | f->glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
466 | |
467 | caps.bgraExternalFormat = f->hasOpenGLExtension(extension: QOpenGLExtensions::BGRATextureFormat); |
468 | caps.bgraInternalFormat = caps.bgraExternalFormat && caps.gles; |
469 | caps.r8Format = f->hasOpenGLFeature(feature: QOpenGLFunctions::TextureRGFormats); |
470 | caps.r16Format = f->hasOpenGLExtension(extension: QOpenGLExtensions::Sized16Formats); |
471 | caps.floatFormats = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
472 | caps.depthTexture = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
473 | caps.packedDepthStencil = f->hasOpenGLExtension(extension: QOpenGLExtensions::PackedDepthStencil); |
474 | #ifdef Q_OS_WASM |
475 | caps.needsDepthStencilCombinedAttach = true; |
476 | #else |
477 | caps.needsDepthStencilCombinedAttach = false; |
478 | #endif |
479 | caps.srgbCapableDefaultFramebuffer = f->hasOpenGLExtension(extension: QOpenGLExtensions::SRGBFrameBuffer); |
480 | caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile; |
481 | |
482 | if (caps.gles) |
483 | caps.uniformBuffers = caps.ctxMajor >= 3; // ES 3.0 |
484 | else |
485 | caps.uniformBuffers = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // 3.1 |
486 | |
487 | caps.elementIndexUint = f->hasOpenGLExtension(extension: QOpenGLExtensions::ElementIndexUint); |
488 | caps.depth24 = f->hasOpenGLExtension(extension: QOpenGLExtensions::Depth24); |
489 | caps.rgba8Format = f->hasOpenGLExtension(extension: QOpenGLExtensions::Sized8Formats); |
490 | |
491 | if (caps.gles) |
492 | caps.instancing = caps.ctxMajor >= 3; // ES 3.0 |
493 | else |
494 | caps.instancing = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3); // 3.3 |
495 | |
496 | caps.baseVertex = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2); // 3.2 or ES 3.2 |
497 | |
498 | if (caps.gles) |
499 | caps.compute = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 1); // ES 3.1 |
500 | else |
501 | caps.compute = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3); // 4.3 |
502 | |
503 | if (caps.gles) |
504 | caps.textureCompareMode = caps.ctxMajor >= 3; // ES 3.0 |
505 | else |
506 | caps.textureCompareMode = true; |
507 | |
508 | // proper as in ES 3.0 (glMapBufferRange), not the old glMapBuffer |
509 | // extension(s) (which is not in ES 3.0...messy) |
510 | caps.properMapBuffer = f->hasOpenGLExtension(extension: QOpenGLExtensions::MapBufferRange); |
511 | |
512 | if (caps.gles) |
513 | caps.nonBaseLevelFramebufferTexture = caps.ctxMajor >= 3; // ES 3.0 |
514 | else |
515 | caps.nonBaseLevelFramebufferTexture = true; |
516 | |
517 | caps.texelFetch = caps.ctxMajor >= 3; // 3.0 or ES 3.0 |
518 | |
519 | if (!caps.gles) { |
520 | f->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
521 | f->glEnable(GL_POINT_SPRITE); |
522 | } // else (with gles) these are always on |
523 | |
524 | nativeHandlesStruct.context = ctx; |
525 | |
526 | contextLost = false; |
527 | |
528 | return true; |
529 | } |
530 | |
531 | void QRhiGles2::destroy() |
532 | { |
533 | if (!f) |
534 | return; |
535 | |
536 | ensureContext(); |
537 | executeDeferredReleases(); |
538 | |
539 | if (vao) { |
540 | f->glDeleteVertexArrays(n: 1, arrays: &vao); |
541 | vao = 0; |
542 | } |
543 | |
544 | for (uint shader : m_shaderCache) |
545 | f->glDeleteShader(shader); |
546 | m_shaderCache.clear(); |
547 | |
548 | if (!importedContext) { |
549 | delete ctx; |
550 | ctx = nullptr; |
551 | } |
552 | |
553 | f = nullptr; |
554 | } |
555 | |
556 | void QRhiGles2::executeDeferredReleases() |
557 | { |
558 | for (int i = releaseQueue.count() - 1; i >= 0; --i) { |
559 | const QRhiGles2::DeferredReleaseEntry &e(releaseQueue[i]); |
560 | switch (e.type) { |
561 | case QRhiGles2::DeferredReleaseEntry::Buffer: |
562 | f->glDeleteBuffers(n: 1, buffers: &e.buffer.buffer); |
563 | break; |
564 | case QRhiGles2::DeferredReleaseEntry::Pipeline: |
565 | f->glDeleteProgram(program: e.pipeline.program); |
566 | break; |
567 | case QRhiGles2::DeferredReleaseEntry::Texture: |
568 | f->glDeleteTextures(n: 1, textures: &e.texture.texture); |
569 | break; |
570 | case QRhiGles2::DeferredReleaseEntry::RenderBuffer: |
571 | f->glDeleteRenderbuffers(n: 1, renderbuffers: &e.renderbuffer.renderbuffer); |
572 | f->glDeleteRenderbuffers(n: 1, renderbuffers: &e.renderbuffer.renderbuffer2); |
573 | break; |
574 | case QRhiGles2::DeferredReleaseEntry::TextureRenderTarget: |
575 | f->glDeleteFramebuffers(n: 1, framebuffers: &e.textureRenderTarget.framebuffer); |
576 | break; |
577 | default: |
578 | Q_UNREACHABLE(); |
579 | break; |
580 | } |
581 | releaseQueue.removeAt(i); |
582 | } |
583 | } |
584 | |
585 | QVector<int> QRhiGles2::supportedSampleCounts() const |
586 | { |
587 | if (supportedSampleCountList.isEmpty()) { |
588 | // 1, 2, 4, 8, ... |
589 | for (int i = 1; i <= caps.maxSamples; i *= 2) |
590 | supportedSampleCountList.append(t: i); |
591 | } |
592 | return supportedSampleCountList; |
593 | } |
594 | |
595 | int QRhiGles2::effectiveSampleCount(int sampleCount) const |
596 | { |
597 | // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1. |
598 | const int s = qBound(min: 1, val: sampleCount, max: 64); |
599 | if (!supportedSampleCounts().contains(t: s)) { |
600 | qWarning(msg: "Attempted to set unsupported sample count %d" , sampleCount); |
601 | return 1; |
602 | } |
603 | return s; |
604 | } |
605 | |
606 | QRhiSwapChain *QRhiGles2::createSwapChain() |
607 | { |
608 | return new QGles2SwapChain(this); |
609 | } |
610 | |
611 | QRhiBuffer *QRhiGles2::createBuffer(QRhiBuffer::Type type, QRhiBuffer::UsageFlags usage, int size) |
612 | { |
613 | return new QGles2Buffer(this, type, usage, size); |
614 | } |
615 | |
616 | int QRhiGles2::ubufAlignment() const |
617 | { |
618 | // No real uniform buffers are used so no need to pretend there is any |
619 | // alignment requirement. |
620 | return 1; |
621 | } |
622 | |
623 | bool QRhiGles2::isYUpInFramebuffer() const |
624 | { |
625 | return true; |
626 | } |
627 | |
628 | bool QRhiGles2::isYUpInNDC() const |
629 | { |
630 | return true; |
631 | } |
632 | |
633 | bool QRhiGles2::isClipDepthZeroToOne() const |
634 | { |
635 | return false; |
636 | } |
637 | |
638 | QMatrix4x4 QRhiGles2::clipSpaceCorrMatrix() const |
639 | { |
640 | return QMatrix4x4(); // identity |
641 | } |
642 | |
643 | static inline GLenum toGlCompressedTextureFormat(QRhiTexture::Format format, QRhiTexture::Flags flags) |
644 | { |
645 | const bool srgb = flags.testFlag(flag: QRhiTexture::sRGB); |
646 | switch (format) { |
647 | case QRhiTexture::BC1: |
648 | return srgb ? 0x8C4C : 0x83F0; |
649 | case QRhiTexture::BC2: |
650 | return srgb ? 0x8C4E : 0x83F2; |
651 | case QRhiTexture::BC3: |
652 | return srgb ? 0x8C4F : 0x83F3; |
653 | |
654 | case QRhiTexture::ETC2_RGB8: |
655 | return srgb ? 0x9275 : 0x9274; |
656 | case QRhiTexture::ETC2_RGB8A1: |
657 | return srgb ? 0x9277 : 0x9276; |
658 | case QRhiTexture::ETC2_RGBA8: |
659 | return srgb ? 0x9279 : 0x9278; |
660 | |
661 | case QRhiTexture::ASTC_4x4: |
662 | return srgb ? 0x93D0 : 0x93B0; |
663 | case QRhiTexture::ASTC_5x4: |
664 | return srgb ? 0x93D1 : 0x93B1; |
665 | case QRhiTexture::ASTC_5x5: |
666 | return srgb ? 0x93D2 : 0x93B2; |
667 | case QRhiTexture::ASTC_6x5: |
668 | return srgb ? 0x93D3 : 0x93B3; |
669 | case QRhiTexture::ASTC_6x6: |
670 | return srgb ? 0x93D4 : 0x93B4; |
671 | case QRhiTexture::ASTC_8x5: |
672 | return srgb ? 0x93D5 : 0x93B5; |
673 | case QRhiTexture::ASTC_8x6: |
674 | return srgb ? 0x93D6 : 0x93B6; |
675 | case QRhiTexture::ASTC_8x8: |
676 | return srgb ? 0x93D7 : 0x93B7; |
677 | case QRhiTexture::ASTC_10x5: |
678 | return srgb ? 0x93D8 : 0x93B8; |
679 | case QRhiTexture::ASTC_10x6: |
680 | return srgb ? 0x93D9 : 0x93B9; |
681 | case QRhiTexture::ASTC_10x8: |
682 | return srgb ? 0x93DA : 0x93BA; |
683 | case QRhiTexture::ASTC_10x10: |
684 | return srgb ? 0x93DB : 0x93BB; |
685 | case QRhiTexture::ASTC_12x10: |
686 | return srgb ? 0x93DC : 0x93BC; |
687 | case QRhiTexture::ASTC_12x12: |
688 | return srgb ? 0x93DD : 0x93BD; |
689 | |
690 | default: |
691 | return 0; // this is reachable, just return an invalid format |
692 | } |
693 | } |
694 | |
695 | bool QRhiGles2::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const |
696 | { |
697 | if (isCompressedFormat(format)) |
698 | return supportedCompressedFormats.contains(t: GLint(toGlCompressedTextureFormat(format, flags))); |
699 | |
700 | switch (format) { |
701 | case QRhiTexture::D16: |
702 | case QRhiTexture::D32F: |
703 | return caps.depthTexture; |
704 | |
705 | case QRhiTexture::BGRA8: |
706 | return caps.bgraExternalFormat; |
707 | |
708 | case QRhiTexture::R8: |
709 | return caps.r8Format; |
710 | |
711 | case QRhiTexture::R16: |
712 | return caps.r16Format; |
713 | |
714 | case QRhiTexture::RGBA16F: |
715 | case QRhiTexture::RGBA32F: |
716 | return caps.floatFormats; |
717 | |
718 | case QRhiTexture::R16F: |
719 | case QRhiTexture::R32F: |
720 | return caps.floatFormats; |
721 | |
722 | default: |
723 | break; |
724 | } |
725 | |
726 | return true; |
727 | } |
728 | |
729 | bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const |
730 | { |
731 | switch (feature) { |
732 | case QRhi::MultisampleTexture: |
733 | return false; |
734 | case QRhi::MultisampleRenderBuffer: |
735 | return caps.msaaRenderBuffer; |
736 | case QRhi::DebugMarkers: |
737 | return false; |
738 | case QRhi::Timestamps: |
739 | return false; |
740 | case QRhi::Instancing: |
741 | return caps.instancing; |
742 | case QRhi::CustomInstanceStepRate: |
743 | return false; |
744 | case QRhi::PrimitiveRestart: |
745 | return caps.fixedIndexPrimitiveRestart; |
746 | case QRhi::NonDynamicUniformBuffers: |
747 | return true; |
748 | case QRhi::NonFourAlignedEffectiveIndexBufferOffset: |
749 | return true; |
750 | case QRhi::NPOTTextureRepeat: |
751 | return caps.npotTextureFull; |
752 | case QRhi::RedOrAlpha8IsRed: |
753 | return caps.coreProfile; |
754 | case QRhi::ElementIndexUint: |
755 | return caps.elementIndexUint; |
756 | case QRhi::Compute: |
757 | return caps.compute; |
758 | case QRhi::WideLines: |
759 | return true; |
760 | case QRhi::VertexShaderPointSize: |
761 | return true; |
762 | case QRhi::BaseVertex: |
763 | return caps.baseVertex; |
764 | case QRhi::BaseInstance: |
765 | return false; // not in ES 3.2, so won't bother |
766 | case QRhi::TriangleFanTopology: |
767 | return true; |
768 | case QRhi::ReadBackNonUniformBuffer: |
769 | return !caps.gles || caps.properMapBuffer; |
770 | case QRhi::ReadBackNonBaseMipLevel: |
771 | return caps.nonBaseLevelFramebufferTexture; |
772 | case QRhi::TexelFetch: |
773 | return caps.texelFetch; |
774 | default: |
775 | Q_UNREACHABLE(); |
776 | return false; |
777 | } |
778 | } |
779 | |
780 | int QRhiGles2::resourceLimit(QRhi::ResourceLimit limit) const |
781 | { |
782 | switch (limit) { |
783 | case QRhi::TextureSizeMin: |
784 | return 1; |
785 | case QRhi::TextureSizeMax: |
786 | return caps.maxTextureSize; |
787 | case QRhi::MaxColorAttachments: |
788 | return caps.maxDrawBuffers; |
789 | case QRhi::FramesInFlight: |
790 | // From our perspective. What the GL impl does internally is another |
791 | // question, but that's out of our hands and does not concern us here. |
792 | return 1; |
793 | case QRhi::MaxAsyncReadbackFrames: |
794 | return 1; |
795 | default: |
796 | Q_UNREACHABLE(); |
797 | return 0; |
798 | } |
799 | } |
800 | |
801 | const QRhiNativeHandles *QRhiGles2::nativeHandles() |
802 | { |
803 | return &nativeHandlesStruct; |
804 | } |
805 | |
806 | void QRhiGles2::sendVMemStatsToProfiler() |
807 | { |
808 | // nothing to do here |
809 | } |
810 | |
811 | bool QRhiGles2::makeThreadLocalNativeContextCurrent() |
812 | { |
813 | if (inFrame && !ofr.active) |
814 | return ensureContext(surface: currentSwapChain->surface); |
815 | else |
816 | return ensureContext(); |
817 | } |
818 | |
819 | void QRhiGles2::releaseCachedResources() |
820 | { |
821 | if (!ensureContext()) |
822 | return; |
823 | |
824 | for (uint shader : m_shaderCache) |
825 | f->glDeleteShader(shader); |
826 | |
827 | m_shaderCache.clear(); |
828 | } |
829 | |
830 | bool QRhiGles2::isDeviceLost() const |
831 | { |
832 | return contextLost; |
833 | } |
834 | |
835 | QRhiRenderBuffer *QRhiGles2::createRenderBuffer(QRhiRenderBuffer::Type type, const QSize &pixelSize, |
836 | int sampleCount, QRhiRenderBuffer::Flags flags) |
837 | { |
838 | return new QGles2RenderBuffer(this, type, pixelSize, sampleCount, flags); |
839 | } |
840 | |
841 | QRhiTexture *QRhiGles2::createTexture(QRhiTexture::Format format, const QSize &pixelSize, |
842 | int sampleCount, QRhiTexture::Flags flags) |
843 | { |
844 | return new QGles2Texture(this, format, pixelSize, sampleCount, flags); |
845 | } |
846 | |
847 | QRhiSampler *QRhiGles2::createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter, |
848 | QRhiSampler::Filter mipmapMode, |
849 | QRhiSampler::AddressMode u, QRhiSampler::AddressMode v, QRhiSampler::AddressMode w) |
850 | { |
851 | return new QGles2Sampler(this, magFilter, minFilter, mipmapMode, u, v, w); |
852 | } |
853 | |
854 | QRhiTextureRenderTarget *QRhiGles2::createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc, |
855 | QRhiTextureRenderTarget::Flags flags) |
856 | { |
857 | return new QGles2TextureRenderTarget(this, desc, flags); |
858 | } |
859 | |
860 | QRhiGraphicsPipeline *QRhiGles2::createGraphicsPipeline() |
861 | { |
862 | return new QGles2GraphicsPipeline(this); |
863 | } |
864 | |
865 | QRhiShaderResourceBindings *QRhiGles2::createShaderResourceBindings() |
866 | { |
867 | return new QGles2ShaderResourceBindings(this); |
868 | } |
869 | |
870 | QRhiComputePipeline *QRhiGles2::createComputePipeline() |
871 | { |
872 | return new QGles2ComputePipeline(this); |
873 | } |
874 | |
875 | void QRhiGles2::setGraphicsPipeline(QRhiCommandBuffer *cb, QRhiGraphicsPipeline *ps) |
876 | { |
877 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
878 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
879 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, ps); |
880 | const bool pipelineChanged = cbD->currentGraphicsPipeline != ps || cbD->currentPipelineGeneration != psD->generation; |
881 | |
882 | if (pipelineChanged) { |
883 | cbD->currentGraphicsPipeline = ps; |
884 | cbD->currentComputePipeline = nullptr; |
885 | cbD->currentPipelineGeneration = psD->generation; |
886 | |
887 | QGles2CommandBuffer::Command cmd; |
888 | cmd.cmd = QGles2CommandBuffer::Command::BindGraphicsPipeline; |
889 | cmd.args.bindGraphicsPipeline.ps = ps; |
890 | cbD->commands.append(t: cmd); |
891 | } |
892 | } |
893 | |
894 | void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBindings *srb, |
895 | int dynamicOffsetCount, |
896 | const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) |
897 | { |
898 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
899 | Q_ASSERT(cbD->recordingPass != QGles2CommandBuffer::NoPass); |
900 | QGles2GraphicsPipeline *gfxPsD = QRHI_RES(QGles2GraphicsPipeline, cbD->currentGraphicsPipeline); |
901 | QGles2ComputePipeline *compPsD = QRHI_RES(QGles2ComputePipeline, cbD->currentComputePipeline); |
902 | |
903 | if (!srb) { |
904 | if (gfxPsD) |
905 | srb = gfxPsD->m_shaderResourceBindings; |
906 | else |
907 | srb = compPsD->m_shaderResourceBindings; |
908 | } |
909 | |
910 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
911 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); |
912 | bool hasDynamicOffsetInSrb = false; |
913 | for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) { |
914 | const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(idx: i).data(); |
915 | switch (b->type) { |
916 | case QRhiShaderResourceBinding::UniformBuffer: |
917 | // no BufUniformRead / AccessUniform because no real uniform buffers are used |
918 | if (b->u.ubuf.hasDynamicOffset) |
919 | hasDynamicOffsetInSrb = true; |
920 | break; |
921 | case QRhiShaderResourceBinding::SampledTexture: |
922 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
923 | trackedRegisterTexture(passResTracker: &passResTracker, |
924 | QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex), |
925 | access: QRhiPassResourceTracker::TexSample, |
926 | stage: QRhiPassResourceTracker::toPassTrackerTextureStage(stages: b->stage)); |
927 | } |
928 | break; |
929 | case QRhiShaderResourceBinding::ImageLoad: |
930 | case QRhiShaderResourceBinding::ImageStore: |
931 | case QRhiShaderResourceBinding::ImageLoadStore: |
932 | { |
933 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex); |
934 | QRhiPassResourceTracker::TextureAccess access; |
935 | if (b->type == QRhiShaderResourceBinding::ImageLoad) |
936 | access = QRhiPassResourceTracker::TexStorageLoad; |
937 | else if (b->type == QRhiShaderResourceBinding::ImageStore) |
938 | access = QRhiPassResourceTracker::TexStorageStore; |
939 | else |
940 | access = QRhiPassResourceTracker::TexStorageLoadStore; |
941 | trackedRegisterTexture(passResTracker: &passResTracker, texD, access, |
942 | stage: QRhiPassResourceTracker::toPassTrackerTextureStage(stages: b->stage)); |
943 | } |
944 | break; |
945 | case QRhiShaderResourceBinding::BufferLoad: |
946 | case QRhiShaderResourceBinding::BufferStore: |
947 | case QRhiShaderResourceBinding::BufferLoadStore: |
948 | { |
949 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf); |
950 | QRhiPassResourceTracker::BufferAccess access; |
951 | if (b->type == QRhiShaderResourceBinding::BufferLoad) |
952 | access = QRhiPassResourceTracker::BufStorageLoad; |
953 | else if (b->type == QRhiShaderResourceBinding::BufferStore) |
954 | access = QRhiPassResourceTracker::BufStorageStore; |
955 | else |
956 | access = QRhiPassResourceTracker::BufStorageLoadStore; |
957 | trackedRegisterBuffer(passResTracker: &passResTracker, bufD, access, |
958 | stage: QRhiPassResourceTracker::toPassTrackerBufferStage(stages: b->stage)); |
959 | } |
960 | break; |
961 | default: |
962 | break; |
963 | } |
964 | } |
965 | |
966 | const bool srbChanged = gfxPsD ? (cbD->currentGraphicsSrb != srb) : (cbD->currentComputeSrb != srb); |
967 | const bool srbRebuilt = cbD->currentSrbGeneration != srbD->generation; |
968 | |
969 | if (srbChanged || srbRebuilt || hasDynamicOffsetInSrb) { |
970 | if (gfxPsD) { |
971 | cbD->currentGraphicsSrb = srb; |
972 | cbD->currentComputeSrb = nullptr; |
973 | } else { |
974 | cbD->currentGraphicsSrb = nullptr; |
975 | cbD->currentComputeSrb = srb; |
976 | } |
977 | cbD->currentSrbGeneration = srbD->generation; |
978 | |
979 | QGles2CommandBuffer::Command cmd; |
980 | cmd.cmd = QGles2CommandBuffer::Command::BindShaderResources; |
981 | cmd.args.bindShaderResources.maybeGraphicsPs = gfxPsD; |
982 | cmd.args.bindShaderResources.maybeComputePs = compPsD; |
983 | cmd.args.bindShaderResources.srb = srb; |
984 | cmd.args.bindShaderResources.dynamicOffsetCount = 0; |
985 | if (hasDynamicOffsetInSrb) { |
986 | if (dynamicOffsetCount < QGles2CommandBuffer::Command::MAX_UBUF_BINDINGS) { |
987 | cmd.args.bindShaderResources.dynamicOffsetCount = dynamicOffsetCount; |
988 | uint *p = cmd.args.bindShaderResources.dynamicOffsetPairs; |
989 | for (int i = 0; i < dynamicOffsetCount; ++i) { |
990 | const QRhiCommandBuffer::DynamicOffset &dynOfs(dynamicOffsets[i]); |
991 | *p++ = uint(dynOfs.first); |
992 | *p++ = dynOfs.second; |
993 | } |
994 | } else { |
995 | qWarning(msg: "Too many dynamic offsets (%d, max is %d)" , |
996 | dynamicOffsetCount, QGles2CommandBuffer::Command::MAX_UBUF_BINDINGS); |
997 | } |
998 | } |
999 | cbD->commands.append(t: cmd); |
1000 | } |
1001 | } |
1002 | |
1003 | void QRhiGles2::setVertexInput(QRhiCommandBuffer *cb, |
1004 | int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings, |
1005 | QRhiBuffer *indexBuf, quint32 indexOffset, QRhiCommandBuffer::IndexFormat indexFormat) |
1006 | { |
1007 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1008 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1009 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
1010 | |
1011 | for (int i = 0; i < bindingCount; ++i) { |
1012 | QRhiBuffer *buf = bindings[i].first; |
1013 | quint32 ofs = bindings[i].second; |
1014 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, buf); |
1015 | Q_ASSERT(bufD->m_usage.testFlag(QRhiBuffer::VertexBuffer)); |
1016 | |
1017 | QGles2CommandBuffer::Command cmd; |
1018 | cmd.cmd = QGles2CommandBuffer::Command::BindVertexBuffer; |
1019 | cmd.args.bindVertexBuffer.ps = cbD->currentGraphicsPipeline; |
1020 | cmd.args.bindVertexBuffer.buffer = bufD->buffer; |
1021 | cmd.args.bindVertexBuffer.offset = ofs; |
1022 | cmd.args.bindVertexBuffer.binding = startBinding + i; |
1023 | cbD->commands.append(t: cmd); |
1024 | |
1025 | trackedRegisterBuffer(passResTracker: &passResTracker, bufD, access: QRhiPassResourceTracker::BufVertexInput, |
1026 | stage: QRhiPassResourceTracker::BufVertexInputStage); |
1027 | } |
1028 | |
1029 | if (indexBuf) { |
1030 | QGles2Buffer *ibufD = QRHI_RES(QGles2Buffer, indexBuf); |
1031 | Q_ASSERT(ibufD->m_usage.testFlag(QRhiBuffer::IndexBuffer)); |
1032 | |
1033 | QGles2CommandBuffer::Command cmd; |
1034 | cmd.cmd = QGles2CommandBuffer::Command::BindIndexBuffer; |
1035 | cmd.args.bindIndexBuffer.buffer = ibufD->buffer; |
1036 | cmd.args.bindIndexBuffer.offset = indexOffset; |
1037 | cmd.args.bindIndexBuffer.type = indexFormat == QRhiCommandBuffer::IndexUInt16 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT; |
1038 | cbD->commands.append(t: cmd); |
1039 | |
1040 | trackedRegisterBuffer(passResTracker: &passResTracker, bufD: ibufD, access: QRhiPassResourceTracker::BufIndexRead, |
1041 | stage: QRhiPassResourceTracker::BufVertexInputStage); |
1042 | } |
1043 | } |
1044 | |
1045 | void QRhiGles2::setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) |
1046 | { |
1047 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1048 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1049 | |
1050 | QGles2CommandBuffer::Command cmd; |
1051 | cmd.cmd = QGles2CommandBuffer::Command::Viewport; |
1052 | const std::array<float, 4> r = viewport.viewport(); |
1053 | // A negative width or height is an error. A negative x or y is not. |
1054 | if (r[2] < 0.0f || r[3] < 0.0f) |
1055 | return; |
1056 | |
1057 | cmd.args.viewport.x = r[0]; |
1058 | cmd.args.viewport.y = r[1]; |
1059 | cmd.args.viewport.w = r[2]; |
1060 | cmd.args.viewport.h = r[3]; |
1061 | cmd.args.viewport.d0 = viewport.minDepth(); |
1062 | cmd.args.viewport.d1 = viewport.maxDepth(); |
1063 | cbD->commands.append(t: cmd); |
1064 | } |
1065 | |
1066 | void QRhiGles2::setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) |
1067 | { |
1068 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1069 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1070 | |
1071 | QGles2CommandBuffer::Command cmd; |
1072 | cmd.cmd = QGles2CommandBuffer::Command::Scissor; |
1073 | const std::array<int, 4> r = scissor.scissor(); |
1074 | // A negative width or height is an error. A negative x or y is not. |
1075 | if (r[2] < 0 || r[3] < 0) |
1076 | return; |
1077 | |
1078 | cmd.args.scissor.x = r[0]; |
1079 | cmd.args.scissor.y = r[1]; |
1080 | cmd.args.scissor.w = r[2]; |
1081 | cmd.args.scissor.h = r[3]; |
1082 | cbD->commands.append(t: cmd); |
1083 | } |
1084 | |
1085 | void QRhiGles2::setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) |
1086 | { |
1087 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1088 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1089 | |
1090 | QGles2CommandBuffer::Command cmd; |
1091 | cmd.cmd = QGles2CommandBuffer::Command::BlendConstants; |
1092 | cmd.args.blendConstants.r = float(c.redF()); |
1093 | cmd.args.blendConstants.g = float(c.greenF()); |
1094 | cmd.args.blendConstants.b = float(c.blueF()); |
1095 | cmd.args.blendConstants.a = float(c.alphaF()); |
1096 | cbD->commands.append(t: cmd); |
1097 | } |
1098 | |
1099 | void QRhiGles2::setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) |
1100 | { |
1101 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1102 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1103 | |
1104 | QGles2CommandBuffer::Command cmd; |
1105 | cmd.cmd = QGles2CommandBuffer::Command::StencilRef; |
1106 | cmd.args.stencilRef.ref = refValue; |
1107 | cmd.args.stencilRef.ps = cbD->currentGraphicsPipeline; |
1108 | cbD->commands.append(t: cmd); |
1109 | } |
1110 | |
1111 | void QRhiGles2::draw(QRhiCommandBuffer *cb, quint32 vertexCount, |
1112 | quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) |
1113 | { |
1114 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1115 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1116 | |
1117 | QGles2CommandBuffer::Command cmd; |
1118 | cmd.cmd = QGles2CommandBuffer::Command::Draw; |
1119 | cmd.args.draw.ps = cbD->currentGraphicsPipeline; |
1120 | cmd.args.draw.vertexCount = vertexCount; |
1121 | cmd.args.draw.firstVertex = firstVertex; |
1122 | cmd.args.draw.instanceCount = instanceCount; |
1123 | cmd.args.draw.baseInstance = firstInstance; |
1124 | cbD->commands.append(t: cmd); |
1125 | } |
1126 | |
1127 | void QRhiGles2::drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount, |
1128 | quint32 instanceCount, quint32 firstIndex, qint32 vertexOffset, quint32 firstInstance) |
1129 | { |
1130 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1131 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
1132 | |
1133 | QGles2CommandBuffer::Command cmd; |
1134 | cmd.cmd = QGles2CommandBuffer::Command::DrawIndexed; |
1135 | cmd.args.drawIndexed.ps = cbD->currentGraphicsPipeline; |
1136 | cmd.args.drawIndexed.indexCount = indexCount; |
1137 | cmd.args.drawIndexed.firstIndex = firstIndex; |
1138 | cmd.args.drawIndexed.instanceCount = instanceCount; |
1139 | cmd.args.drawIndexed.baseInstance = firstInstance; |
1140 | cmd.args.drawIndexed.baseVertex = vertexOffset; |
1141 | cbD->commands.append(t: cmd); |
1142 | } |
1143 | |
1144 | void QRhiGles2::debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) |
1145 | { |
1146 | if (!debugMarkers) |
1147 | return; |
1148 | |
1149 | Q_UNUSED(cb); |
1150 | Q_UNUSED(name); |
1151 | } |
1152 | |
1153 | void QRhiGles2::debugMarkEnd(QRhiCommandBuffer *cb) |
1154 | { |
1155 | if (!debugMarkers) |
1156 | return; |
1157 | |
1158 | Q_UNUSED(cb); |
1159 | } |
1160 | |
1161 | void QRhiGles2::debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) |
1162 | { |
1163 | if (!debugMarkers) |
1164 | return; |
1165 | |
1166 | Q_UNUSED(cb); |
1167 | Q_UNUSED(msg); |
1168 | } |
1169 | |
1170 | const QRhiNativeHandles *QRhiGles2::nativeHandles(QRhiCommandBuffer *cb) |
1171 | { |
1172 | Q_UNUSED(cb); |
1173 | return nullptr; |
1174 | } |
1175 | |
1176 | static void addBoundaryCommand(QGles2CommandBuffer *cbD, QGles2CommandBuffer::Command::Cmd type) |
1177 | { |
1178 | QGles2CommandBuffer::Command cmd; |
1179 | cmd.cmd = type; |
1180 | cbD->commands.append(t: cmd); |
1181 | } |
1182 | |
1183 | void QRhiGles2::beginExternal(QRhiCommandBuffer *cb) |
1184 | { |
1185 | if (ofr.active) { |
1186 | Q_ASSERT(!currentSwapChain); |
1187 | if (!ensureContext()) |
1188 | return; |
1189 | } else { |
1190 | Q_ASSERT(currentSwapChain); |
1191 | if (!ensureContext(surface: currentSwapChain->surface)) |
1192 | return; |
1193 | } |
1194 | |
1195 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1196 | |
1197 | if (cbD->recordingPass == QGles2CommandBuffer::ComputePass |
1198 | && !cbD->computePassState.writtenResources.isEmpty()) |
1199 | { |
1200 | QGles2CommandBuffer::Command cmd; |
1201 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
1202 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
1203 | cbD->commands.append(t: cmd); |
1204 | } |
1205 | |
1206 | executeCommandBuffer(cb: cbD); |
1207 | |
1208 | cbD->resetCommands(); |
1209 | |
1210 | if (vao) |
1211 | f->glBindVertexArray(array: 0); |
1212 | } |
1213 | |
1214 | void QRhiGles2::endExternal(QRhiCommandBuffer *cb) |
1215 | { |
1216 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1217 | Q_ASSERT(cbD->commands.isEmpty() && cbD->currentPassResTrackerIndex == -1); |
1218 | |
1219 | cbD->resetCachedState(); |
1220 | |
1221 | if (cbD->recordingPass != QGles2CommandBuffer::NoPass) { |
1222 | // Commands that come after this point need a resource tracker and also |
1223 | // a BarriersForPass command enqueued. (the ones we had from |
1224 | // beginPass() are now gone since beginExternal() processed all that |
1225 | // due to calling executeCommandBuffer()). |
1226 | enqueueBarriersForPass(cbD); |
1227 | } |
1228 | |
1229 | addBoundaryCommand(cbD, type: QGles2CommandBuffer::Command::ResetFrame); |
1230 | |
1231 | if (cbD->currentTarget) |
1232 | enqueueBindFramebuffer(rt: cbD->currentTarget, cbD); |
1233 | } |
1234 | |
1235 | QRhi::FrameOpResult QRhiGles2::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) |
1236 | { |
1237 | Q_UNUSED(flags); |
1238 | |
1239 | QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain); |
1240 | if (!ensureContext(surface: swapChainD->surface)) |
1241 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1242 | |
1243 | currentSwapChain = swapChainD; |
1244 | |
1245 | QRhiProfilerPrivate *rhiP = profilerPrivateOrNull(); |
1246 | QRHI_PROF_F(beginSwapChainFrame(swapChain)); |
1247 | |
1248 | executeDeferredReleases(); |
1249 | swapChainD->cb.resetState(); |
1250 | |
1251 | addBoundaryCommand(cbD: &swapChainD->cb, type: QGles2CommandBuffer::Command::BeginFrame); |
1252 | |
1253 | return QRhi::FrameOpSuccess; |
1254 | } |
1255 | |
1256 | QRhi::FrameOpResult QRhiGles2::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) |
1257 | { |
1258 | QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain); |
1259 | Q_ASSERT(currentSwapChain == swapChainD); |
1260 | |
1261 | addBoundaryCommand(cbD: &swapChainD->cb, type: QGles2CommandBuffer::Command::EndFrame); |
1262 | |
1263 | if (!ensureContext(surface: swapChainD->surface)) |
1264 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1265 | |
1266 | executeCommandBuffer(cb: &swapChainD->cb); |
1267 | |
1268 | QRhiProfilerPrivate *rhiP = profilerPrivateOrNull(); |
1269 | // this must be done before the swap |
1270 | QRHI_PROF_F(endSwapChainFrame(swapChain, swapChainD->frameCount + 1)); |
1271 | |
1272 | if (swapChainD->surface && !flags.testFlag(flag: QRhi::SkipPresent)) { |
1273 | ctx->swapBuffers(surface: swapChainD->surface); |
1274 | needsMakeCurrent = true; |
1275 | } else { |
1276 | f->glFlush(); |
1277 | } |
1278 | |
1279 | swapChainD->frameCount += 1; |
1280 | currentSwapChain = nullptr; |
1281 | return QRhi::FrameOpSuccess; |
1282 | } |
1283 | |
1284 | QRhi::FrameOpResult QRhiGles2::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi::BeginFrameFlags flags) |
1285 | { |
1286 | Q_UNUSED(flags); |
1287 | if (!ensureContext()) |
1288 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1289 | |
1290 | ofr.active = true; |
1291 | |
1292 | executeDeferredReleases(); |
1293 | ofr.cbWrapper.resetState(); |
1294 | |
1295 | addBoundaryCommand(cbD: &ofr.cbWrapper, type: QGles2CommandBuffer::Command::BeginFrame); |
1296 | *cb = &ofr.cbWrapper; |
1297 | |
1298 | return QRhi::FrameOpSuccess; |
1299 | } |
1300 | |
1301 | QRhi::FrameOpResult QRhiGles2::endOffscreenFrame(QRhi::EndFrameFlags flags) |
1302 | { |
1303 | Q_UNUSED(flags); |
1304 | Q_ASSERT(ofr.active); |
1305 | ofr.active = false; |
1306 | |
1307 | addBoundaryCommand(cbD: &ofr.cbWrapper, type: QGles2CommandBuffer::Command::EndFrame); |
1308 | |
1309 | if (!ensureContext()) |
1310 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1311 | |
1312 | executeCommandBuffer(cb: &ofr.cbWrapper); |
1313 | |
1314 | return QRhi::FrameOpSuccess; |
1315 | } |
1316 | |
1317 | QRhi::FrameOpResult QRhiGles2::finish() |
1318 | { |
1319 | if (inFrame) { |
1320 | if (ofr.active) { |
1321 | Q_ASSERT(!currentSwapChain); |
1322 | Q_ASSERT(ofr.cbWrapper.recordingPass == QGles2CommandBuffer::NoPass); |
1323 | if (!ensureContext()) |
1324 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1325 | executeCommandBuffer(cb: &ofr.cbWrapper); |
1326 | ofr.cbWrapper.resetCommands(); |
1327 | } else { |
1328 | Q_ASSERT(currentSwapChain); |
1329 | Q_ASSERT(currentSwapChain->cb.recordingPass == QGles2CommandBuffer::NoPass); |
1330 | if (!ensureContext(surface: currentSwapChain->surface)) |
1331 | return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError; |
1332 | executeCommandBuffer(cb: ¤tSwapChain->cb); |
1333 | currentSwapChain->cb.resetCommands(); |
1334 | } |
1335 | } |
1336 | return QRhi::FrameOpSuccess; |
1337 | } |
1338 | |
1339 | static bool bufferAccessIsWrite(QGles2Buffer::Access access) |
1340 | { |
1341 | return access == QGles2Buffer::AccessStorageWrite |
1342 | || access == QGles2Buffer::AccessStorageReadWrite |
1343 | || access == QGles2Buffer::AccessUpdate; |
1344 | } |
1345 | |
1346 | static bool textureAccessIsWrite(QGles2Texture::Access access) |
1347 | { |
1348 | return access == QGles2Texture::AccessStorageWrite |
1349 | || access == QGles2Texture::AccessStorageReadWrite |
1350 | || access == QGles2Texture::AccessUpdate |
1351 | || access == QGles2Texture::AccessFramebuffer; |
1352 | } |
1353 | |
1354 | void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access) |
1355 | { |
1356 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only |
1357 | const QGles2Buffer::Access prevAccess = bufD->usageState.access; |
1358 | if (access == prevAccess) |
1359 | return; |
1360 | |
1361 | if (bufferAccessIsWrite(access: prevAccess)) { |
1362 | // Generating the minimal barrier set is way too complicated to do |
1363 | // correctly (prevAccess is overwritten so we won't have proper |
1364 | // tracking across multiple passes) so setting all barrier bits will do |
1365 | // for now. |
1366 | QGles2CommandBuffer::Command cmd; |
1367 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
1368 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
1369 | cbD->commands.append(t: cmd); |
1370 | } |
1371 | |
1372 | bufD->usageState.access = access; |
1373 | } |
1374 | |
1375 | void QRhiGles2::trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *texD, QGles2Texture::Access access) |
1376 | { |
1377 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only |
1378 | const QGles2Texture::Access prevAccess = texD->usageState.access; |
1379 | if (access == prevAccess) |
1380 | return; |
1381 | |
1382 | if (textureAccessIsWrite(access: prevAccess)) { |
1383 | QGles2CommandBuffer::Command cmd; |
1384 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
1385 | cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS; |
1386 | cbD->commands.append(t: cmd); |
1387 | } |
1388 | |
1389 | texD->usageState.access = access; |
1390 | } |
1391 | |
1392 | void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cbD, |
1393 | int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc) |
1394 | { |
1395 | trackedImageBarrier(cbD, texD, access: QGles2Texture::AccessUpdate); |
1396 | const bool isCompressed = isCompressedFormat(format: texD->m_format); |
1397 | const bool isCubeMap = texD->m_flags.testFlag(flag: QRhiTexture::CubeMap); |
1398 | const GLenum faceTargetBase = isCubeMap ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
1399 | const QPoint dp = subresDesc.destinationTopLeft(); |
1400 | const QByteArray rawData = subresDesc.data(); |
1401 | if (!subresDesc.image().isNull()) { |
1402 | QImage img = subresDesc.image(); |
1403 | QSize size = img.size(); |
1404 | QGles2CommandBuffer::Command cmd; |
1405 | cmd.cmd = QGles2CommandBuffer::Command::SubImage; |
1406 | if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) { |
1407 | const QPoint sp = subresDesc.sourceTopLeft(); |
1408 | if (!subresDesc.sourceSize().isEmpty()) |
1409 | size = subresDesc.sourceSize(); |
1410 | img = img.copy(x: sp.x(), y: sp.y(), w: size.width(), h: size.height()); |
1411 | } |
1412 | cmd.args.subImage.target = texD->target; |
1413 | cmd.args.subImage.texture = texD->texture; |
1414 | cmd.args.subImage.faceTarget = faceTargetBase + uint(layer); |
1415 | cmd.args.subImage.level = level; |
1416 | cmd.args.subImage.dx = dp.x(); |
1417 | cmd.args.subImage.dy = dp.y(); |
1418 | cmd.args.subImage.w = size.width(); |
1419 | cmd.args.subImage.h = size.height(); |
1420 | cmd.args.subImage.glformat = texD->glformat; |
1421 | cmd.args.subImage.gltype = texD->gltype; |
1422 | cmd.args.subImage.rowStartAlign = 4; |
1423 | cmd.args.subImage.data = cbD->retainImage(image: img); |
1424 | cbD->commands.append(t: cmd); |
1425 | } else if (!rawData.isEmpty() && isCompressed) { |
1426 | const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(mipLevel: level, baseLevelSize: texD->m_pixelSize) |
1427 | : subresDesc.sourceSize(); |
1428 | if (texD->specified) { |
1429 | QGles2CommandBuffer::Command cmd; |
1430 | cmd.cmd = QGles2CommandBuffer::Command::CompressedSubImage; |
1431 | cmd.args.compressedSubImage.target = texD->target; |
1432 | cmd.args.compressedSubImage.texture = texD->texture; |
1433 | cmd.args.compressedSubImage.faceTarget = faceTargetBase + uint(layer); |
1434 | cmd.args.compressedSubImage.level = level; |
1435 | cmd.args.compressedSubImage.dx = dp.x(); |
1436 | cmd.args.compressedSubImage.dy = dp.y(); |
1437 | cmd.args.compressedSubImage.w = size.width(); |
1438 | cmd.args.compressedSubImage.h = size.height(); |
1439 | cmd.args.compressedSubImage.glintformat = texD->glintformat; |
1440 | cmd.args.compressedSubImage.size = rawData.size(); |
1441 | cmd.args.compressedSubImage.data = cbD->retainData(data: rawData); |
1442 | cbD->commands.append(t: cmd); |
1443 | } else { |
1444 | QGles2CommandBuffer::Command cmd; |
1445 | cmd.cmd = QGles2CommandBuffer::Command::CompressedImage; |
1446 | cmd.args.compressedImage.target = texD->target; |
1447 | cmd.args.compressedImage.texture = texD->texture; |
1448 | cmd.args.compressedImage.faceTarget = faceTargetBase + uint(layer); |
1449 | cmd.args.compressedImage.level = level; |
1450 | cmd.args.compressedImage.glintformat = texD->glintformat; |
1451 | cmd.args.compressedImage.w = size.width(); |
1452 | cmd.args.compressedImage.h = size.height(); |
1453 | cmd.args.compressedImage.size = rawData.size(); |
1454 | cmd.args.compressedImage.data = cbD->retainData(data: rawData); |
1455 | cbD->commands.append(t: cmd); |
1456 | } |
1457 | } else if (!rawData.isEmpty()) { |
1458 | const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(mipLevel: level, baseLevelSize: texD->m_pixelSize) |
1459 | : subresDesc.sourceSize(); |
1460 | quint32 bpl = 0; |
1461 | textureFormatInfo(format: texD->m_format, size, bpl: &bpl, byteSize: nullptr); |
1462 | QGles2CommandBuffer::Command cmd; |
1463 | cmd.cmd = QGles2CommandBuffer::Command::SubImage; |
1464 | cmd.args.subImage.target = texD->target; |
1465 | cmd.args.subImage.texture = texD->texture; |
1466 | cmd.args.subImage.faceTarget = faceTargetBase + uint(layer); |
1467 | cmd.args.subImage.level = level; |
1468 | cmd.args.subImage.dx = dp.x(); |
1469 | cmd.args.subImage.dy = dp.y(); |
1470 | cmd.args.subImage.w = size.width(); |
1471 | cmd.args.subImage.h = size.height(); |
1472 | cmd.args.subImage.glformat = texD->glformat; |
1473 | cmd.args.subImage.gltype = texD->gltype; |
1474 | // Default unpack alignment (row start aligment |
1475 | // requirement) is 4. QImage guarantees 4 byte aligned |
1476 | // row starts, but our raw data here does not. |
1477 | cmd.args.subImage.rowStartAlign = (bpl & 3) ? 1 : 4; |
1478 | cmd.args.subImage.data = cbD->retainData(data: rawData); |
1479 | cbD->commands.append(t: cmd); |
1480 | } else { |
1481 | qWarning(msg: "Invalid texture upload for %p layer=%d mip=%d" , texD, layer, level); |
1482 | } |
1483 | } |
1484 | |
1485 | void QRhiGles2::enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
1486 | { |
1487 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1488 | QRhiResourceUpdateBatchPrivate *ud = QRhiResourceUpdateBatchPrivate::get(b: resourceUpdates); |
1489 | |
1490 | for (const QRhiResourceUpdateBatchPrivate::BufferOp &u : ud->bufferOps) { |
1491 | if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::DynamicUpdate) { |
1492 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
1493 | Q_ASSERT(bufD->m_type == QRhiBuffer::Dynamic); |
1494 | if (bufD->m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
1495 | memcpy(dest: bufD->ubuf.data() + u.offset, src: u.data.constData(), n: size_t(u.data.size())); |
1496 | } else { |
1497 | trackedBufferBarrier(cbD, bufD, access: QGles2Buffer::AccessUpdate); |
1498 | QGles2CommandBuffer::Command cmd; |
1499 | cmd.cmd = QGles2CommandBuffer::Command::BufferSubData; |
1500 | cmd.args.bufferSubData.target = bufD->targetForDataOps; |
1501 | cmd.args.bufferSubData.buffer = bufD->buffer; |
1502 | cmd.args.bufferSubData.offset = u.offset; |
1503 | cmd.args.bufferSubData.size = u.data.size(); |
1504 | cmd.args.bufferSubData.data = cbD->retainData(data: u.data); |
1505 | cbD->commands.append(t: cmd); |
1506 | } |
1507 | } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::StaticUpload) { |
1508 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
1509 | Q_ASSERT(bufD->m_type != QRhiBuffer::Dynamic); |
1510 | Q_ASSERT(u.offset + u.data.size() <= bufD->m_size); |
1511 | if (bufD->m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
1512 | memcpy(dest: bufD->ubuf.data() + u.offset, src: u.data.constData(), n: size_t(u.data.size())); |
1513 | } else { |
1514 | trackedBufferBarrier(cbD, bufD, access: QGles2Buffer::AccessUpdate); |
1515 | QGles2CommandBuffer::Command cmd; |
1516 | cmd.cmd = QGles2CommandBuffer::Command::BufferSubData; |
1517 | cmd.args.bufferSubData.target = bufD->targetForDataOps; |
1518 | cmd.args.bufferSubData.buffer = bufD->buffer; |
1519 | cmd.args.bufferSubData.offset = u.offset; |
1520 | cmd.args.bufferSubData.size = u.data.size(); |
1521 | cmd.args.bufferSubData.data = cbD->retainData(data: u.data); |
1522 | cbD->commands.append(t: cmd); |
1523 | } |
1524 | } else if (u.type == QRhiResourceUpdateBatchPrivate::BufferOp::Read) { |
1525 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, u.buf); |
1526 | if (bufD->m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
1527 | u.result->data.resize(size: u.readSize); |
1528 | memcpy(dest: u.result->data.data(), src: bufD->ubuf.constData() + u.offset, n: size_t(u.readSize)); |
1529 | if (u.result->completed) |
1530 | u.result->completed(); |
1531 | } else { |
1532 | QGles2CommandBuffer::Command cmd; |
1533 | cmd.cmd = QGles2CommandBuffer::Command::GetBufferSubData; |
1534 | cmd.args.getBufferSubData.result = u.result; |
1535 | cmd.args.getBufferSubData.target = bufD->targetForDataOps; |
1536 | cmd.args.getBufferSubData.buffer = bufD->buffer; |
1537 | cmd.args.getBufferSubData.offset = u.offset; |
1538 | cmd.args.getBufferSubData.size = u.readSize; |
1539 | cbD->commands.append(t: cmd); |
1540 | } |
1541 | } |
1542 | } |
1543 | |
1544 | for (const QRhiResourceUpdateBatchPrivate::TextureOp &u : ud->textureOps) { |
1545 | if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Upload) { |
1546 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.dst); |
1547 | for (int layer = 0; layer < QRhi::MAX_LAYERS; ++layer) { |
1548 | for (int level = 0; level < QRhi::MAX_LEVELS; ++level) { |
1549 | for (const QRhiTextureSubresourceUploadDescription &subresDesc : qAsConst(t: u.subresDesc[layer][level])) |
1550 | enqueueSubresUpload(texD, cbD, layer, level, subresDesc); |
1551 | } |
1552 | } |
1553 | texD->specified = true; |
1554 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Copy) { |
1555 | Q_ASSERT(u.src && u.dst); |
1556 | QGles2Texture *srcD = QRHI_RES(QGles2Texture, u.src); |
1557 | QGles2Texture *dstD = QRHI_RES(QGles2Texture, u.dst); |
1558 | |
1559 | trackedImageBarrier(cbD, texD: srcD, access: QGles2Texture::AccessRead); |
1560 | trackedImageBarrier(cbD, texD: dstD, access: QGles2Texture::AccessUpdate); |
1561 | |
1562 | const QSize mipSize = q->sizeForMipLevel(mipLevel: u.desc.sourceLevel(), baseLevelSize: srcD->m_pixelSize); |
1563 | const QSize copySize = u.desc.pixelSize().isEmpty() ? mipSize : u.desc.pixelSize(); |
1564 | // do not translate coordinates, even if sp is bottom-left from gl's pov |
1565 | const QPoint sp = u.desc.sourceTopLeft(); |
1566 | const QPoint dp = u.desc.destinationTopLeft(); |
1567 | |
1568 | const GLenum srcFaceTargetBase = srcD->m_flags.testFlag(flag: QRhiTexture::CubeMap) |
1569 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : srcD->target; |
1570 | const GLenum dstFaceTargetBase = dstD->m_flags.testFlag(flag: QRhiTexture::CubeMap) |
1571 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : dstD->target; |
1572 | |
1573 | QGles2CommandBuffer::Command cmd; |
1574 | cmd.cmd = QGles2CommandBuffer::Command::CopyTex; |
1575 | |
1576 | cmd.args.copyTex.srcFaceTarget = srcFaceTargetBase + uint(u.desc.sourceLayer()); |
1577 | cmd.args.copyTex.srcTexture = srcD->texture; |
1578 | cmd.args.copyTex.srcLevel = u.desc.sourceLevel(); |
1579 | cmd.args.copyTex.srcX = sp.x(); |
1580 | cmd.args.copyTex.srcY = sp.y(); |
1581 | |
1582 | cmd.args.copyTex.dstTarget = dstD->target; |
1583 | cmd.args.copyTex.dstTexture = dstD->texture; |
1584 | cmd.args.copyTex.dstFaceTarget = dstFaceTargetBase + uint(u.desc.destinationLayer()); |
1585 | cmd.args.copyTex.dstLevel = u.desc.destinationLevel(); |
1586 | cmd.args.copyTex.dstX = dp.x(); |
1587 | cmd.args.copyTex.dstY = dp.y(); |
1588 | |
1589 | cmd.args.copyTex.w = copySize.width(); |
1590 | cmd.args.copyTex.h = copySize.height(); |
1591 | |
1592 | cbD->commands.append(t: cmd); |
1593 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::Read) { |
1594 | QGles2CommandBuffer::Command cmd; |
1595 | cmd.cmd = QGles2CommandBuffer::Command::ReadPixels; |
1596 | cmd.args.readPixels.result = u.result; |
1597 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.rb.texture()); |
1598 | if (texD) |
1599 | trackedImageBarrier(cbD, texD, access: QGles2Texture::AccessRead); |
1600 | cmd.args.readPixels.texture = texD ? texD->texture : 0; |
1601 | if (texD) { |
1602 | const QSize readImageSize = q->sizeForMipLevel(mipLevel: u.rb.level(), baseLevelSize: texD->m_pixelSize); |
1603 | cmd.args.readPixels.w = readImageSize.width(); |
1604 | cmd.args.readPixels.h = readImageSize.height(); |
1605 | cmd.args.readPixels.format = texD->m_format; |
1606 | const GLenum faceTargetBase = texD->m_flags.testFlag(flag: QRhiTexture::CubeMap) |
1607 | ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
1608 | cmd.args.readPixels.readTarget = faceTargetBase + uint(u.rb.layer()); |
1609 | cmd.args.readPixels.level = u.rb.level(); |
1610 | } |
1611 | cbD->commands.append(t: cmd); |
1612 | } else if (u.type == QRhiResourceUpdateBatchPrivate::TextureOp::GenMips) { |
1613 | QGles2Texture *texD = QRHI_RES(QGles2Texture, u.dst); |
1614 | trackedImageBarrier(cbD, texD, access: QGles2Texture::AccessFramebuffer); |
1615 | QGles2CommandBuffer::Command cmd; |
1616 | cmd.cmd = QGles2CommandBuffer::Command::GenMip; |
1617 | cmd.args.genMip.target = texD->target; |
1618 | cmd.args.genMip.texture = texD->texture; |
1619 | cbD->commands.append(t: cmd); |
1620 | } |
1621 | } |
1622 | |
1623 | ud->free(); |
1624 | } |
1625 | |
1626 | static inline GLenum toGlTopology(QRhiGraphicsPipeline::Topology t) |
1627 | { |
1628 | switch (t) { |
1629 | case QRhiGraphicsPipeline::Triangles: |
1630 | return GL_TRIANGLES; |
1631 | case QRhiGraphicsPipeline::TriangleStrip: |
1632 | return GL_TRIANGLE_STRIP; |
1633 | case QRhiGraphicsPipeline::TriangleFan: |
1634 | return GL_TRIANGLE_FAN; |
1635 | case QRhiGraphicsPipeline::Lines: |
1636 | return GL_LINES; |
1637 | case QRhiGraphicsPipeline::LineStrip: |
1638 | return GL_LINE_STRIP; |
1639 | case QRhiGraphicsPipeline::Points: |
1640 | return GL_POINTS; |
1641 | default: |
1642 | Q_UNREACHABLE(); |
1643 | return GL_TRIANGLES; |
1644 | } |
1645 | } |
1646 | |
1647 | static inline GLenum toGlCullMode(QRhiGraphicsPipeline::CullMode c) |
1648 | { |
1649 | switch (c) { |
1650 | case QRhiGraphicsPipeline::Front: |
1651 | return GL_FRONT; |
1652 | case QRhiGraphicsPipeline::Back: |
1653 | return GL_BACK; |
1654 | default: |
1655 | Q_UNREACHABLE(); |
1656 | return GL_BACK; |
1657 | } |
1658 | } |
1659 | |
1660 | static inline GLenum toGlFrontFace(QRhiGraphicsPipeline::FrontFace f) |
1661 | { |
1662 | switch (f) { |
1663 | case QRhiGraphicsPipeline::CCW: |
1664 | return GL_CCW; |
1665 | case QRhiGraphicsPipeline::CW: |
1666 | return GL_CW; |
1667 | default: |
1668 | Q_UNREACHABLE(); |
1669 | return GL_CCW; |
1670 | } |
1671 | } |
1672 | |
1673 | static inline GLenum toGlBlendFactor(QRhiGraphicsPipeline::BlendFactor f) |
1674 | { |
1675 | switch (f) { |
1676 | case QRhiGraphicsPipeline::Zero: |
1677 | return GL_ZERO; |
1678 | case QRhiGraphicsPipeline::One: |
1679 | return GL_ONE; |
1680 | case QRhiGraphicsPipeline::SrcColor: |
1681 | return GL_SRC_COLOR; |
1682 | case QRhiGraphicsPipeline::OneMinusSrcColor: |
1683 | return GL_ONE_MINUS_SRC_COLOR; |
1684 | case QRhiGraphicsPipeline::DstColor: |
1685 | return GL_DST_COLOR; |
1686 | case QRhiGraphicsPipeline::OneMinusDstColor: |
1687 | return GL_ONE_MINUS_DST_COLOR; |
1688 | case QRhiGraphicsPipeline::SrcAlpha: |
1689 | return GL_SRC_ALPHA; |
1690 | case QRhiGraphicsPipeline::OneMinusSrcAlpha: |
1691 | return GL_ONE_MINUS_SRC_ALPHA; |
1692 | case QRhiGraphicsPipeline::DstAlpha: |
1693 | return GL_DST_ALPHA; |
1694 | case QRhiGraphicsPipeline::OneMinusDstAlpha: |
1695 | return GL_ONE_MINUS_DST_ALPHA; |
1696 | case QRhiGraphicsPipeline::ConstantColor: |
1697 | return GL_CONSTANT_COLOR; |
1698 | case QRhiGraphicsPipeline::OneMinusConstantColor: |
1699 | return GL_ONE_MINUS_CONSTANT_COLOR; |
1700 | case QRhiGraphicsPipeline::ConstantAlpha: |
1701 | return GL_CONSTANT_ALPHA; |
1702 | case QRhiGraphicsPipeline::OneMinusConstantAlpha: |
1703 | return GL_ONE_MINUS_CONSTANT_ALPHA; |
1704 | case QRhiGraphicsPipeline::SrcAlphaSaturate: |
1705 | return GL_SRC_ALPHA_SATURATE; |
1706 | case QRhiGraphicsPipeline::Src1Color: |
1707 | case QRhiGraphicsPipeline::OneMinusSrc1Color: |
1708 | case QRhiGraphicsPipeline::Src1Alpha: |
1709 | case QRhiGraphicsPipeline::OneMinusSrc1Alpha: |
1710 | qWarning(msg: "Unsupported blend factor %d" , f); |
1711 | return GL_ZERO; |
1712 | default: |
1713 | Q_UNREACHABLE(); |
1714 | return GL_ZERO; |
1715 | } |
1716 | } |
1717 | |
1718 | static inline GLenum toGlBlendOp(QRhiGraphicsPipeline::BlendOp op) |
1719 | { |
1720 | switch (op) { |
1721 | case QRhiGraphicsPipeline::Add: |
1722 | return GL_FUNC_ADD; |
1723 | case QRhiGraphicsPipeline::Subtract: |
1724 | return GL_FUNC_SUBTRACT; |
1725 | case QRhiGraphicsPipeline::ReverseSubtract: |
1726 | return GL_FUNC_REVERSE_SUBTRACT; |
1727 | case QRhiGraphicsPipeline::Min: |
1728 | return GL_MIN; |
1729 | case QRhiGraphicsPipeline::Max: |
1730 | return GL_MAX; |
1731 | default: |
1732 | Q_UNREACHABLE(); |
1733 | return GL_FUNC_ADD; |
1734 | } |
1735 | } |
1736 | |
1737 | static inline GLenum toGlCompareOp(QRhiGraphicsPipeline::CompareOp op) |
1738 | { |
1739 | switch (op) { |
1740 | case QRhiGraphicsPipeline::Never: |
1741 | return GL_NEVER; |
1742 | case QRhiGraphicsPipeline::Less: |
1743 | return GL_LESS; |
1744 | case QRhiGraphicsPipeline::Equal: |
1745 | return GL_EQUAL; |
1746 | case QRhiGraphicsPipeline::LessOrEqual: |
1747 | return GL_LEQUAL; |
1748 | case QRhiGraphicsPipeline::Greater: |
1749 | return GL_GREATER; |
1750 | case QRhiGraphicsPipeline::NotEqual: |
1751 | return GL_NOTEQUAL; |
1752 | case QRhiGraphicsPipeline::GreaterOrEqual: |
1753 | return GL_GEQUAL; |
1754 | case QRhiGraphicsPipeline::Always: |
1755 | return GL_ALWAYS; |
1756 | default: |
1757 | Q_UNREACHABLE(); |
1758 | return GL_ALWAYS; |
1759 | } |
1760 | } |
1761 | |
1762 | static inline GLenum toGlStencilOp(QRhiGraphicsPipeline::StencilOp op) |
1763 | { |
1764 | switch (op) { |
1765 | case QRhiGraphicsPipeline::StencilZero: |
1766 | return GL_ZERO; |
1767 | case QRhiGraphicsPipeline::Keep: |
1768 | return GL_KEEP; |
1769 | case QRhiGraphicsPipeline::Replace: |
1770 | return GL_REPLACE; |
1771 | case QRhiGraphicsPipeline::IncrementAndClamp: |
1772 | return GL_INCR; |
1773 | case QRhiGraphicsPipeline::DecrementAndClamp: |
1774 | return GL_DECR; |
1775 | case QRhiGraphicsPipeline::Invert: |
1776 | return GL_INVERT; |
1777 | case QRhiGraphicsPipeline::IncrementAndWrap: |
1778 | return GL_INCR_WRAP; |
1779 | case QRhiGraphicsPipeline::DecrementAndWrap: |
1780 | return GL_DECR_WRAP; |
1781 | default: |
1782 | Q_UNREACHABLE(); |
1783 | return GL_KEEP; |
1784 | } |
1785 | } |
1786 | |
1787 | static inline GLenum toGlMinFilter(QRhiSampler::Filter f, QRhiSampler::Filter m) |
1788 | { |
1789 | switch (f) { |
1790 | case QRhiSampler::Nearest: |
1791 | if (m == QRhiSampler::None) |
1792 | return GL_NEAREST; |
1793 | else |
1794 | return m == QRhiSampler::Nearest ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR; |
1795 | case QRhiSampler::Linear: |
1796 | if (m == QRhiSampler::None) |
1797 | return GL_LINEAR; |
1798 | else |
1799 | return m == QRhiSampler::Nearest ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR; |
1800 | default: |
1801 | Q_UNREACHABLE(); |
1802 | return GL_LINEAR; |
1803 | } |
1804 | } |
1805 | |
1806 | static inline GLenum toGlMagFilter(QRhiSampler::Filter f) |
1807 | { |
1808 | switch (f) { |
1809 | case QRhiSampler::Nearest: |
1810 | return GL_NEAREST; |
1811 | case QRhiSampler::Linear: |
1812 | return GL_LINEAR; |
1813 | default: |
1814 | Q_UNREACHABLE(); |
1815 | return GL_LINEAR; |
1816 | } |
1817 | } |
1818 | |
1819 | static inline GLenum toGlWrapMode(QRhiSampler::AddressMode m) |
1820 | { |
1821 | switch (m) { |
1822 | case QRhiSampler::Repeat: |
1823 | return GL_REPEAT; |
1824 | case QRhiSampler::ClampToEdge: |
1825 | return GL_CLAMP_TO_EDGE; |
1826 | case QRhiSampler::Mirror: |
1827 | return GL_MIRRORED_REPEAT; |
1828 | default: |
1829 | Q_UNREACHABLE(); |
1830 | return GL_CLAMP_TO_EDGE; |
1831 | } |
1832 | } |
1833 | |
1834 | static inline GLenum toGlTextureCompareFunc(QRhiSampler::CompareOp op) |
1835 | { |
1836 | switch (op) { |
1837 | case QRhiSampler::Never: |
1838 | return GL_NEVER; |
1839 | case QRhiSampler::Less: |
1840 | return GL_LESS; |
1841 | case QRhiSampler::Equal: |
1842 | return GL_EQUAL; |
1843 | case QRhiSampler::LessOrEqual: |
1844 | return GL_LEQUAL; |
1845 | case QRhiSampler::Greater: |
1846 | return GL_GREATER; |
1847 | case QRhiSampler::NotEqual: |
1848 | return GL_NOTEQUAL; |
1849 | case QRhiSampler::GreaterOrEqual: |
1850 | return GL_GEQUAL; |
1851 | case QRhiSampler::Always: |
1852 | return GL_ALWAYS; |
1853 | default: |
1854 | Q_UNREACHABLE(); |
1855 | return GL_NEVER; |
1856 | } |
1857 | } |
1858 | |
1859 | static inline QGles2Buffer::Access toGlAccess(QRhiPassResourceTracker::BufferAccess access) |
1860 | { |
1861 | switch (access) { |
1862 | case QRhiPassResourceTracker::BufVertexInput: |
1863 | return QGles2Buffer::AccessVertex; |
1864 | case QRhiPassResourceTracker::BufIndexRead: |
1865 | return QGles2Buffer::AccessIndex; |
1866 | case QRhiPassResourceTracker::BufUniformRead: |
1867 | return QGles2Buffer::AccessUniform; |
1868 | case QRhiPassResourceTracker::BufStorageLoad: |
1869 | return QGles2Buffer::AccessStorageRead; |
1870 | case QRhiPassResourceTracker::BufStorageStore: |
1871 | return QGles2Buffer::AccessStorageWrite; |
1872 | case QRhiPassResourceTracker::BufStorageLoadStore: |
1873 | return QGles2Buffer::AccessStorageReadWrite; |
1874 | default: |
1875 | Q_UNREACHABLE(); |
1876 | break; |
1877 | } |
1878 | return QGles2Buffer::AccessNone; |
1879 | } |
1880 | |
1881 | static inline QRhiPassResourceTracker::UsageState toPassTrackerUsageState(const QGles2Buffer::UsageState &bufUsage) |
1882 | { |
1883 | QRhiPassResourceTracker::UsageState u; |
1884 | u.layout = 0; // N/A |
1885 | u.access = bufUsage.access; |
1886 | u.stage = 0; // N/A |
1887 | return u; |
1888 | } |
1889 | |
1890 | static inline QGles2Texture::Access toGlAccess(QRhiPassResourceTracker::TextureAccess access) |
1891 | { |
1892 | switch (access) { |
1893 | case QRhiPassResourceTracker::TexSample: |
1894 | return QGles2Texture::AccessSample; |
1895 | case QRhiPassResourceTracker::TexColorOutput: |
1896 | return QGles2Texture::AccessFramebuffer; |
1897 | case QRhiPassResourceTracker::TexDepthOutput: |
1898 | return QGles2Texture::AccessFramebuffer; |
1899 | case QRhiPassResourceTracker::TexStorageLoad: |
1900 | return QGles2Texture::AccessStorageRead; |
1901 | case QRhiPassResourceTracker::TexStorageStore: |
1902 | return QGles2Texture::AccessStorageWrite; |
1903 | case QRhiPassResourceTracker::TexStorageLoadStore: |
1904 | return QGles2Texture::AccessStorageReadWrite; |
1905 | default: |
1906 | Q_UNREACHABLE(); |
1907 | break; |
1908 | } |
1909 | return QGles2Texture::AccessNone; |
1910 | } |
1911 | |
1912 | static inline QRhiPassResourceTracker::UsageState toPassTrackerUsageState(const QGles2Texture::UsageState &texUsage) |
1913 | { |
1914 | QRhiPassResourceTracker::UsageState u; |
1915 | u.layout = 0; // N/A |
1916 | u.access = texUsage.access; |
1917 | u.stage = 0; // N/A |
1918 | return u; |
1919 | } |
1920 | |
1921 | void QRhiGles2::trackedRegisterBuffer(QRhiPassResourceTracker *passResTracker, |
1922 | QGles2Buffer *bufD, |
1923 | QRhiPassResourceTracker::BufferAccess access, |
1924 | QRhiPassResourceTracker::BufferStage stage) |
1925 | { |
1926 | QGles2Buffer::UsageState &u(bufD->usageState); |
1927 | passResTracker->registerBuffer(buf: bufD, slot: 0, access: &access, stage: &stage, state: toPassTrackerUsageState(bufUsage: u)); |
1928 | u.access = toGlAccess(access); |
1929 | } |
1930 | |
1931 | void QRhiGles2::trackedRegisterTexture(QRhiPassResourceTracker *passResTracker, |
1932 | QGles2Texture *texD, |
1933 | QRhiPassResourceTracker::TextureAccess access, |
1934 | QRhiPassResourceTracker::TextureStage stage) |
1935 | { |
1936 | QGles2Texture::UsageState &u(texD->usageState); |
1937 | passResTracker->registerTexture(tex: texD, access: &access, stage: &stage, state: toPassTrackerUsageState(texUsage: u)); |
1938 | u.access = toGlAccess(access); |
1939 | } |
1940 | |
1941 | void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb) |
1942 | { |
1943 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
1944 | GLenum indexType = GL_UNSIGNED_SHORT; |
1945 | quint32 indexStride = sizeof(quint16); |
1946 | quint32 indexOffset = 0; |
1947 | GLuint currentArrayBuffer = 0; |
1948 | static const int TRACKED_ATTRIB_COUNT = 16; |
1949 | bool enabledAttribArrays[TRACKED_ATTRIB_COUNT]; |
1950 | memset(s: enabledAttribArrays, c: 0, n: sizeof(enabledAttribArrays)); |
1951 | |
1952 | for (const QGles2CommandBuffer::Command &cmd : qAsConst(t&: cbD->commands)) { |
1953 | switch (cmd.cmd) { |
1954 | case QGles2CommandBuffer::Command::BeginFrame: |
1955 | if (caps.coreProfile) { |
1956 | if (!vao) |
1957 | f->glGenVertexArrays(n: 1, arrays: &vao); |
1958 | f->glBindVertexArray(array: vao); |
1959 | } |
1960 | break; |
1961 | case QGles2CommandBuffer::Command::EndFrame: |
1962 | if (vao) |
1963 | f->glBindVertexArray(array: 0); |
1964 | break; |
1965 | case QGles2CommandBuffer::Command::ResetFrame: |
1966 | if (vao) |
1967 | f->glBindVertexArray(array: vao); |
1968 | break; |
1969 | case QGles2CommandBuffer::Command::Viewport: |
1970 | f->glViewport(x: GLint(cmd.args.viewport.x), y: GLint(cmd.args.viewport.y), width: GLsizei(cmd.args.viewport.w), height: GLsizei(cmd.args.viewport.h)); |
1971 | f->glDepthRangef(zNear: cmd.args.viewport.d0, zFar: cmd.args.viewport.d1); |
1972 | break; |
1973 | case QGles2CommandBuffer::Command::Scissor: |
1974 | f->glScissor(x: cmd.args.scissor.x, y: cmd.args.scissor.y, width: cmd.args.scissor.w, height: cmd.args.scissor.h); |
1975 | break; |
1976 | case QGles2CommandBuffer::Command::BlendConstants: |
1977 | f->glBlendColor(red: cmd.args.blendConstants.r, green: cmd.args.blendConstants.g, blue: cmd.args.blendConstants.b, alpha: cmd.args.blendConstants.a); |
1978 | break; |
1979 | case QGles2CommandBuffer::Command::StencilRef: |
1980 | { |
1981 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.stencilRef.ps); |
1982 | if (psD) { |
1983 | const GLint ref = GLint(cmd.args.stencilRef.ref); |
1984 | f->glStencilFuncSeparate(GL_FRONT, func: toGlCompareOp(op: psD->m_stencilFront.compareOp), ref, mask: psD->m_stencilReadMask); |
1985 | f->glStencilFuncSeparate(GL_BACK, func: toGlCompareOp(op: psD->m_stencilBack.compareOp), ref, mask: psD->m_stencilReadMask); |
1986 | cbD->graphicsPassState.dynamic.stencilRef = ref; |
1987 | } else { |
1988 | qWarning(msg: "No graphics pipeline active for setStencilRef; ignored" ); |
1989 | } |
1990 | } |
1991 | break; |
1992 | case QGles2CommandBuffer::Command::BindVertexBuffer: |
1993 | { |
1994 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindVertexBuffer.ps); |
1995 | if (psD) { |
1996 | for (auto it = psD->m_vertexInputLayout.cbeginAttributes(), itEnd = psD->m_vertexInputLayout.cendAttributes(); |
1997 | it != itEnd; ++it) |
1998 | { |
1999 | const int bindingIdx = it->binding(); |
2000 | if (bindingIdx != cmd.args.bindVertexBuffer.binding) |
2001 | continue; |
2002 | |
2003 | if (cmd.args.bindVertexBuffer.buffer != currentArrayBuffer) { |
2004 | currentArrayBuffer = cmd.args.bindVertexBuffer.buffer; |
2005 | // we do not support more than one vertex buffer |
2006 | f->glBindBuffer(GL_ARRAY_BUFFER, buffer: currentArrayBuffer); |
2007 | } |
2008 | |
2009 | const QRhiVertexInputBinding *inputBinding = psD->m_vertexInputLayout.bindingAt(index: bindingIdx); |
2010 | const int stride = int(inputBinding->stride()); |
2011 | int size = 1; |
2012 | GLenum type = GL_FLOAT; |
2013 | bool normalize = false; |
2014 | switch (it->format()) { |
2015 | case QRhiVertexInputAttribute::Float4: |
2016 | type = GL_FLOAT; |
2017 | size = 4; |
2018 | break; |
2019 | case QRhiVertexInputAttribute::Float3: |
2020 | type = GL_FLOAT; |
2021 | size = 3; |
2022 | break; |
2023 | case QRhiVertexInputAttribute::Float2: |
2024 | type = GL_FLOAT; |
2025 | size = 2; |
2026 | break; |
2027 | case QRhiVertexInputAttribute::Float: |
2028 | type = GL_FLOAT; |
2029 | size = 1; |
2030 | break; |
2031 | case QRhiVertexInputAttribute::UNormByte4: |
2032 | type = GL_UNSIGNED_BYTE; |
2033 | normalize = true; |
2034 | size = 4; |
2035 | break; |
2036 | case QRhiVertexInputAttribute::UNormByte2: |
2037 | type = GL_UNSIGNED_BYTE; |
2038 | normalize = true; |
2039 | size = 2; |
2040 | break; |
2041 | case QRhiVertexInputAttribute::UNormByte: |
2042 | type = GL_UNSIGNED_BYTE; |
2043 | normalize = true; |
2044 | size = 1; |
2045 | break; |
2046 | default: |
2047 | break; |
2048 | } |
2049 | |
2050 | const int locationIdx = it->location(); |
2051 | quint32 ofs = it->offset() + cmd.args.bindVertexBuffer.offset; |
2052 | f->glVertexAttribPointer(indx: GLuint(locationIdx), size, type, normalized: normalize, stride, |
2053 | ptr: reinterpret_cast<const GLvoid *>(quintptr(ofs))); |
2054 | if (locationIdx >= TRACKED_ATTRIB_COUNT || !enabledAttribArrays[locationIdx]) { |
2055 | if (locationIdx < TRACKED_ATTRIB_COUNT) |
2056 | enabledAttribArrays[locationIdx] = true; |
2057 | f->glEnableVertexAttribArray(index: GLuint(locationIdx)); |
2058 | } |
2059 | if (inputBinding->classification() == QRhiVertexInputBinding::PerInstance && caps.instancing) |
2060 | f->glVertexAttribDivisor(index: GLuint(locationIdx), divisor: GLuint(inputBinding->instanceStepRate())); |
2061 | } |
2062 | } else { |
2063 | qWarning(msg: "No graphics pipeline active for setVertexInput; ignored" ); |
2064 | } |
2065 | } |
2066 | break; |
2067 | case QGles2CommandBuffer::Command::BindIndexBuffer: |
2068 | indexType = cmd.args.bindIndexBuffer.type; |
2069 | indexStride = indexType == GL_UNSIGNED_SHORT ? sizeof(quint16) : sizeof(quint32); |
2070 | indexOffset = cmd.args.bindIndexBuffer.offset; |
2071 | f->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: cmd.args.bindIndexBuffer.buffer); |
2072 | break; |
2073 | case QGles2CommandBuffer::Command::Draw: |
2074 | { |
2075 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.draw.ps); |
2076 | if (psD) { |
2077 | if (cmd.args.draw.instanceCount == 1 || !caps.instancing) { |
2078 | f->glDrawArrays(mode: psD->drawMode, first: GLint(cmd.args.draw.firstVertex), count: GLsizei(cmd.args.draw.vertexCount)); |
2079 | } else { |
2080 | f->glDrawArraysInstanced(mode: psD->drawMode, first: GLint(cmd.args.draw.firstVertex), count: GLsizei(cmd.args.draw.vertexCount), |
2081 | instancecount: GLsizei(cmd.args.draw.instanceCount)); |
2082 | } |
2083 | } else { |
2084 | qWarning(msg: "No graphics pipeline active for draw; ignored" ); |
2085 | } |
2086 | } |
2087 | break; |
2088 | case QGles2CommandBuffer::Command::DrawIndexed: |
2089 | { |
2090 | QGles2GraphicsPipeline *psD = QRHI_RES(QGles2GraphicsPipeline, cmd.args.drawIndexed.ps); |
2091 | if (psD) { |
2092 | const GLvoid *ofs = reinterpret_cast<const GLvoid *>( |
2093 | quintptr(cmd.args.drawIndexed.firstIndex * indexStride + indexOffset)); |
2094 | if (cmd.args.drawIndexed.instanceCount == 1 || !caps.instancing) { |
2095 | if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) { |
2096 | f->glDrawElementsBaseVertex(mode: psD->drawMode, |
2097 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
2098 | type: indexType, |
2099 | indices: ofs, |
2100 | basevertex: cmd.args.drawIndexed.baseVertex); |
2101 | } else { |
2102 | f->glDrawElements(mode: psD->drawMode, |
2103 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
2104 | type: indexType, |
2105 | indices: ofs); |
2106 | } |
2107 | } else { |
2108 | if (cmd.args.drawIndexed.baseVertex != 0 && caps.baseVertex) { |
2109 | f->glDrawElementsInstancedBaseVertex(mode: psD->drawMode, |
2110 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
2111 | type: indexType, |
2112 | indices: ofs, |
2113 | instancecount: GLsizei(cmd.args.drawIndexed.instanceCount), |
2114 | basevertex: cmd.args.drawIndexed.baseVertex); |
2115 | } else { |
2116 | f->glDrawElementsInstanced(mode: psD->drawMode, |
2117 | count: GLsizei(cmd.args.drawIndexed.indexCount), |
2118 | type: indexType, |
2119 | indices: ofs, |
2120 | instancecount: GLsizei(cmd.args.drawIndexed.instanceCount)); |
2121 | } |
2122 | } |
2123 | } else { |
2124 | qWarning(msg: "No graphics pipeline active for drawIndexed; ignored" ); |
2125 | } |
2126 | } |
2127 | break; |
2128 | case QGles2CommandBuffer::Command::BindGraphicsPipeline: |
2129 | executeBindGraphicsPipeline(cbD, QRHI_RES(QGles2GraphicsPipeline, cmd.args.bindGraphicsPipeline.ps)); |
2130 | break; |
2131 | case QGles2CommandBuffer::Command::BindShaderResources: |
2132 | bindShaderResources(maybeGraphicsPs: cmd.args.bindShaderResources.maybeGraphicsPs, |
2133 | maybeComputePs: cmd.args.bindShaderResources.maybeComputePs, |
2134 | srb: cmd.args.bindShaderResources.srb, |
2135 | dynOfsPairs: cmd.args.bindShaderResources.dynamicOffsetPairs, |
2136 | dynOfsCount: cmd.args.bindShaderResources.dynamicOffsetCount); |
2137 | break; |
2138 | case QGles2CommandBuffer::Command::BindFramebuffer: |
2139 | if (cmd.args.bindFramebuffer.fbo) { |
2140 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: cmd.args.bindFramebuffer.fbo); |
2141 | if (caps.maxDrawBuffers > 1) { |
2142 | const int colorAttCount = cmd.args.bindFramebuffer.colorAttCount; |
2143 | QVarLengthArray<GLenum, 8> bufs; |
2144 | for (int i = 0; i < colorAttCount; ++i) |
2145 | bufs.append(GL_COLOR_ATTACHMENT0 + uint(i)); |
2146 | f->glDrawBuffers(n: colorAttCount, bufs: bufs.constData()); |
2147 | } |
2148 | } else { |
2149 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
2150 | if (caps.maxDrawBuffers > 1) { |
2151 | GLenum bufs = GL_BACK; |
2152 | f->glDrawBuffers(n: 1, bufs: &bufs); |
2153 | } |
2154 | } |
2155 | if (caps.srgbCapableDefaultFramebuffer) { |
2156 | if (cmd.args.bindFramebuffer.srgb) |
2157 | f->glEnable(GL_FRAMEBUFFER_SRGB); |
2158 | else |
2159 | f->glDisable(GL_FRAMEBUFFER_SRGB); |
2160 | } |
2161 | break; |
2162 | case QGles2CommandBuffer::Command::Clear: |
2163 | f->glDisable(GL_SCISSOR_TEST); |
2164 | if (cmd.args.clear.mask & GL_COLOR_BUFFER_BIT) { |
2165 | f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
2166 | f->glClearColor(red: cmd.args.clear.c[0], green: cmd.args.clear.c[1], blue: cmd.args.clear.c[2], alpha: cmd.args.clear.c[3]); |
2167 | } |
2168 | if (cmd.args.clear.mask & GL_DEPTH_BUFFER_BIT) { |
2169 | f->glDepthMask(GL_TRUE); |
2170 | f->glClearDepthf(depth: cmd.args.clear.d); |
2171 | } |
2172 | if (cmd.args.clear.mask & GL_STENCIL_BUFFER_BIT) |
2173 | f->glClearStencil(s: GLint(cmd.args.clear.s)); |
2174 | f->glClear(mask: cmd.args.clear.mask); |
2175 | cbD->graphicsPassState.reset(); // altered depth/color write, invalidate in order to avoid confusing the state tracking |
2176 | break; |
2177 | case QGles2CommandBuffer::Command::BufferSubData: |
2178 | f->glBindBuffer(target: cmd.args.bufferSubData.target, buffer: cmd.args.bufferSubData.buffer); |
2179 | f->glBufferSubData(target: cmd.args.bufferSubData.target, offset: cmd.args.bufferSubData.offset, size: cmd.args.bufferSubData.size, |
2180 | data: cmd.args.bufferSubData.data); |
2181 | break; |
2182 | case QGles2CommandBuffer::Command::GetBufferSubData: |
2183 | { |
2184 | QRhiBufferReadbackResult *result = cmd.args.getBufferSubData.result; |
2185 | f->glBindBuffer(target: cmd.args.getBufferSubData.target, buffer: cmd.args.getBufferSubData.buffer); |
2186 | if (caps.gles) { |
2187 | if (caps.properMapBuffer) { |
2188 | void *p = f->glMapBufferRange(target: cmd.args.getBufferSubData.target, |
2189 | offset: cmd.args.getBufferSubData.offset, |
2190 | length: cmd.args.getBufferSubData.size, |
2191 | GL_MAP_READ_BIT); |
2192 | if (p) { |
2193 | result->data.resize(size: cmd.args.getBufferSubData.size); |
2194 | memcpy(dest: result->data.data(), src: p, n: size_t(cmd.args.getBufferSubData.size)); |
2195 | f->glUnmapBuffer(target: cmd.args.getBufferSubData.target); |
2196 | } |
2197 | } |
2198 | } else { |
2199 | result->data.resize(size: cmd.args.getBufferSubData.size); |
2200 | f->glGetBufferSubData(target: cmd.args.getBufferSubData.target, |
2201 | offset: cmd.args.getBufferSubData.offset, |
2202 | size: cmd.args.getBufferSubData.size, |
2203 | data: result->data.data()); |
2204 | } |
2205 | if (result->completed) |
2206 | result->completed(); |
2207 | } |
2208 | break; |
2209 | case QGles2CommandBuffer::Command::CopyTex: |
2210 | { |
2211 | GLuint fbo; |
2212 | f->glGenFramebuffers(n: 1, framebuffers: &fbo); |
2213 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbo); |
2214 | f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
2215 | textarget: cmd.args.copyTex.srcFaceTarget, texture: cmd.args.copyTex.srcTexture, level: cmd.args.copyTex.srcLevel); |
2216 | f->glBindTexture(target: cmd.args.copyTex.dstTarget, texture: cmd.args.copyTex.dstTexture); |
2217 | f->glCopyTexSubImage2D(target: cmd.args.copyTex.dstFaceTarget, level: cmd.args.copyTex.dstLevel, |
2218 | xoffset: cmd.args.copyTex.dstX, yoffset: cmd.args.copyTex.dstY, |
2219 | x: cmd.args.copyTex.srcX, y: cmd.args.copyTex.srcY, |
2220 | width: cmd.args.copyTex.w, height: cmd.args.copyTex.h); |
2221 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
2222 | f->glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
2223 | } |
2224 | break; |
2225 | case QGles2CommandBuffer::Command::ReadPixels: |
2226 | { |
2227 | QRhiReadbackResult *result = cmd.args.readPixels.result; |
2228 | GLuint tex = cmd.args.readPixels.texture; |
2229 | GLuint fbo = 0; |
2230 | int mipLevel = 0; |
2231 | if (tex) { |
2232 | result->pixelSize = QSize(cmd.args.readPixels.w, cmd.args.readPixels.h); |
2233 | result->format = cmd.args.readPixels.format; |
2234 | mipLevel = cmd.args.readPixels.level; |
2235 | if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) { |
2236 | f->glGenFramebuffers(n: 1, framebuffers: &fbo); |
2237 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbo); |
2238 | f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
2239 | textarget: cmd.args.readPixels.readTarget, texture: cmd.args.readPixels.texture, level: mipLevel); |
2240 | } |
2241 | } else { |
2242 | result->pixelSize = currentSwapChain->pixelSize; |
2243 | result->format = QRhiTexture::RGBA8; |
2244 | // readPixels handles multisample resolving implicitly |
2245 | } |
2246 | result->data.resize(size: result->pixelSize.width() * result->pixelSize.height() * 4); |
2247 | if (mipLevel == 0 || caps.nonBaseLevelFramebufferTexture) { |
2248 | // With GLES (2.0?) GL_RGBA is the only mandated readback format, so stick with it. |
2249 | f->glReadPixels(x: 0, y: 0, width: result->pixelSize.width(), height: result->pixelSize.height(), |
2250 | GL_RGBA, GL_UNSIGNED_BYTE, |
2251 | pixels: result->data.data()); |
2252 | } else { |
2253 | result->data.fill(c: '\0'); |
2254 | } |
2255 | if (fbo) { |
2256 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
2257 | f->glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
2258 | } |
2259 | if (result->completed) |
2260 | result->completed(); |
2261 | } |
2262 | break; |
2263 | case QGles2CommandBuffer::Command::SubImage: |
2264 | f->glBindTexture(target: cmd.args.subImage.target, texture: cmd.args.subImage.texture); |
2265 | if (cmd.args.subImage.rowStartAlign != 4) |
2266 | f->glPixelStorei(GL_UNPACK_ALIGNMENT, param: cmd.args.subImage.rowStartAlign); |
2267 | f->glTexSubImage2D(target: cmd.args.subImage.faceTarget, level: cmd.args.subImage.level, |
2268 | xoffset: cmd.args.subImage.dx, yoffset: cmd.args.subImage.dy, |
2269 | width: cmd.args.subImage.w, height: cmd.args.subImage.h, |
2270 | format: cmd.args.subImage.glformat, type: cmd.args.subImage.gltype, |
2271 | pixels: cmd.args.subImage.data); |
2272 | if (cmd.args.subImage.rowStartAlign != 4) |
2273 | f->glPixelStorei(GL_UNPACK_ALIGNMENT, param: 4); |
2274 | break; |
2275 | case QGles2CommandBuffer::Command::CompressedImage: |
2276 | f->glBindTexture(target: cmd.args.compressedImage.target, texture: cmd.args.compressedImage.texture); |
2277 | f->glCompressedTexImage2D(target: cmd.args.compressedImage.faceTarget, level: cmd.args.compressedImage.level, |
2278 | internalformat: cmd.args.compressedImage.glintformat, |
2279 | width: cmd.args.compressedImage.w, height: cmd.args.compressedImage.h, border: 0, |
2280 | imageSize: cmd.args.compressedImage.size, data: cmd.args.compressedImage.data); |
2281 | break; |
2282 | case QGles2CommandBuffer::Command::CompressedSubImage: |
2283 | f->glBindTexture(target: cmd.args.compressedSubImage.target, texture: cmd.args.compressedSubImage.texture); |
2284 | f->glCompressedTexSubImage2D(target: cmd.args.compressedSubImage.faceTarget, level: cmd.args.compressedSubImage.level, |
2285 | xoffset: cmd.args.compressedSubImage.dx, yoffset: cmd.args.compressedSubImage.dy, |
2286 | width: cmd.args.compressedSubImage.w, height: cmd.args.compressedSubImage.h, |
2287 | format: cmd.args.compressedSubImage.glintformat, |
2288 | imageSize: cmd.args.compressedSubImage.size, data: cmd.args.compressedSubImage.data); |
2289 | break; |
2290 | case QGles2CommandBuffer::Command::BlitFromRenderbuffer: |
2291 | { |
2292 | GLuint fbo[2]; |
2293 | f->glGenFramebuffers(n: 2, framebuffers: fbo); |
2294 | f->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: fbo[0]); |
2295 | f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
2296 | GL_RENDERBUFFER, renderbuffer: cmd.args.blitFromRb.renderbuffer); |
2297 | f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: fbo[1]); |
2298 | |
2299 | f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textarget: cmd.args.blitFromRb.target, |
2300 | texture: cmd.args.blitFromRb.texture, level: cmd.args.blitFromRb.dstLevel); |
2301 | f->glBlitFramebuffer(srcX0: 0, srcY0: 0, srcX1: cmd.args.blitFromRb.w, srcY1: cmd.args.blitFromRb.h, |
2302 | dstX0: 0, dstY0: 0, dstX1: cmd.args.blitFromRb.w, dstY1: cmd.args.blitFromRb.h, |
2303 | GL_COLOR_BUFFER_BIT, |
2304 | GL_LINEAR); |
2305 | f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->defaultFramebufferObject()); |
2306 | } |
2307 | break; |
2308 | case QGles2CommandBuffer::Command::GenMip: |
2309 | f->glBindTexture(target: cmd.args.genMip.target, texture: cmd.args.genMip.texture); |
2310 | f->glGenerateMipmap(target: cmd.args.genMip.target); |
2311 | break; |
2312 | case QGles2CommandBuffer::Command::BindComputePipeline: |
2313 | { |
2314 | QGles2ComputePipeline *psD = QRHI_RES(QGles2ComputePipeline, cmd.args.bindComputePipeline.ps); |
2315 | f->glUseProgram(program: psD->program); |
2316 | } |
2317 | break; |
2318 | case QGles2CommandBuffer::Command::Dispatch: |
2319 | f->glDispatchCompute(num_groups_x: cmd.args.dispatch.x, num_groups_y: cmd.args.dispatch.y, num_groups_z: cmd.args.dispatch.z); |
2320 | break; |
2321 | case QGles2CommandBuffer::Command::BarriersForPass: |
2322 | { |
2323 | GLbitfield barriers = 0; |
2324 | QRhiPassResourceTracker &tracker(cbD->passResTrackers[cmd.args.barriersForPass.trackerIndex]); |
2325 | // we only care about after-write, not any other accesses, and |
2326 | // cannot tell if something was written in a shader several passes |
2327 | // ago: now the previously written resource may be used with an |
2328 | // access that was not in the previous passes, result in a missing |
2329 | // barrier in theory. Hence setting all barrier bits whenever |
2330 | // something previously written is used for the first time in a |
2331 | // subsequent pass. |
2332 | for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) { |
2333 | QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access); |
2334 | if (bufferAccessIsWrite(access: accessBeforePass)) |
2335 | barriers |= GL_ALL_BARRIER_BITS; |
2336 | } |
2337 | for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) { |
2338 | QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access); |
2339 | if (textureAccessIsWrite(access: accessBeforePass)) |
2340 | barriers |= GL_ALL_BARRIER_BITS; |
2341 | } |
2342 | if (barriers && caps.compute) |
2343 | f->glMemoryBarrier(barriers); |
2344 | } |
2345 | break; |
2346 | case QGles2CommandBuffer::Command::Barrier: |
2347 | if (caps.compute) |
2348 | f->glMemoryBarrier(barriers: cmd.args.barrier.barriers); |
2349 | break; |
2350 | default: |
2351 | break; |
2352 | } |
2353 | } |
2354 | } |
2355 | |
2356 | void QRhiGles2::executeBindGraphicsPipeline(QGles2CommandBuffer *cbD, QGles2GraphicsPipeline *psD) |
2357 | { |
2358 | QGles2CommandBuffer::GraphicsPassState &state(cbD->graphicsPassState); |
2359 | const bool forceUpdate = !state.valid; |
2360 | state.valid = true; |
2361 | |
2362 | const bool scissor = psD->m_flags.testFlag(flag: QRhiGraphicsPipeline::UsesScissor); |
2363 | if (forceUpdate || scissor != state.scissor) { |
2364 | state.scissor = scissor; |
2365 | if (scissor) |
2366 | f->glEnable(GL_SCISSOR_TEST); |
2367 | else |
2368 | f->glDisable(GL_SCISSOR_TEST); |
2369 | } |
2370 | |
2371 | const bool cullFace = psD->m_cullMode != QRhiGraphicsPipeline::None; |
2372 | const GLenum cullMode = cullFace ? toGlCullMode(c: psD->m_cullMode) : GL_NONE; |
2373 | if (forceUpdate || cullFace != state.cullFace || cullMode != state.cullMode) { |
2374 | state.cullFace = cullFace; |
2375 | state.cullMode = cullMode; |
2376 | if (cullFace) { |
2377 | f->glEnable(GL_CULL_FACE); |
2378 | f->glCullFace(mode: cullMode); |
2379 | } else { |
2380 | f->glDisable(GL_CULL_FACE); |
2381 | } |
2382 | } |
2383 | |
2384 | const GLenum frontFace = toGlFrontFace(f: psD->m_frontFace); |
2385 | if (forceUpdate || frontFace != state.frontFace) { |
2386 | state.frontFace = frontFace; |
2387 | f->glFrontFace(mode: frontFace); |
2388 | } |
2389 | |
2390 | if (!psD->m_targetBlends.isEmpty()) { |
2391 | // We do not have MRT support here, meaning all targets use the blend |
2392 | // params from the first one. This is technically incorrect, even if |
2393 | // nothing in Qt relies on it. However, considering that |
2394 | // glBlendFuncSeparatei is only available in GL 4.0+ and GLES 3.2+, we |
2395 | // may just live with this for now because no point in bothering if it |
2396 | // won't be usable on many GLES (3.1 or 3.0) systems. |
2397 | const QRhiGraphicsPipeline::TargetBlend &targetBlend(psD->m_targetBlends.first()); |
2398 | |
2399 | const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = { |
2400 | .r: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::R), |
2401 | .g: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::G), |
2402 | .b: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::B), |
2403 | .a: targetBlend.colorWrite.testFlag(flag: QRhiGraphicsPipeline::A) |
2404 | }; |
2405 | if (forceUpdate || colorMask != state.colorMask) { |
2406 | state.colorMask = colorMask; |
2407 | f->glColorMask(red: colorMask.r, green: colorMask.g, blue: colorMask.b, alpha: colorMask.a); |
2408 | } |
2409 | |
2410 | const bool blendEnabled = targetBlend.enable; |
2411 | const QGles2CommandBuffer::GraphicsPassState::Blend blend = { |
2412 | .srcColor: toGlBlendFactor(f: targetBlend.srcColor), |
2413 | .dstColor: toGlBlendFactor(f: targetBlend.dstColor), |
2414 | .srcAlpha: toGlBlendFactor(f: targetBlend.srcAlpha), |
2415 | .dstAlpha: toGlBlendFactor(f: targetBlend.dstAlpha), |
2416 | .opColor: toGlBlendOp(op: targetBlend.opColor), |
2417 | .opAlpha: toGlBlendOp(op: targetBlend.opAlpha) |
2418 | }; |
2419 | if (forceUpdate || blendEnabled != state.blendEnabled || (blendEnabled && blend != state.blend)) { |
2420 | state.blendEnabled = blendEnabled; |
2421 | if (blendEnabled) { |
2422 | state.blend = blend; |
2423 | f->glEnable(GL_BLEND); |
2424 | f->glBlendFuncSeparate(srcRGB: blend.srcColor, dstRGB: blend.dstColor, srcAlpha: blend.srcAlpha, dstAlpha: blend.dstAlpha); |
2425 | f->glBlendEquationSeparate(modeRGB: blend.opColor, modeAlpha: blend.opAlpha); |
2426 | } else { |
2427 | f->glDisable(GL_BLEND); |
2428 | } |
2429 | } |
2430 | } else { |
2431 | const QGles2CommandBuffer::GraphicsPassState::ColorMask colorMask = { .r: true, .g: true, .b: true, .a: true }; |
2432 | if (forceUpdate || colorMask != state.colorMask) { |
2433 | state.colorMask = colorMask; |
2434 | f->glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
2435 | } |
2436 | const bool blendEnabled = false; |
2437 | if (forceUpdate || blendEnabled != state.blendEnabled) { |
2438 | state.blendEnabled = blendEnabled; |
2439 | f->glDisable(GL_BLEND); |
2440 | } |
2441 | } |
2442 | |
2443 | const bool depthTest = psD->m_depthTest; |
2444 | if (forceUpdate || depthTest != state.depthTest) { |
2445 | state.depthTest = depthTest; |
2446 | if (depthTest) |
2447 | f->glEnable(GL_DEPTH_TEST); |
2448 | else |
2449 | f->glDisable(GL_DEPTH_TEST); |
2450 | } |
2451 | |
2452 | const bool depthWrite = psD->m_depthWrite; |
2453 | if (forceUpdate || depthWrite != state.depthWrite) { |
2454 | state.depthWrite = depthWrite; |
2455 | f->glDepthMask(flag: depthWrite); |
2456 | } |
2457 | |
2458 | const GLenum depthFunc = toGlCompareOp(op: psD->m_depthOp); |
2459 | if (forceUpdate || depthFunc != state.depthFunc) { |
2460 | state.depthFunc = depthFunc; |
2461 | f->glDepthFunc(func: depthFunc); |
2462 | } |
2463 | |
2464 | const bool stencilTest = psD->m_stencilTest; |
2465 | const GLuint stencilReadMask = psD->m_stencilReadMask; |
2466 | const GLuint stencilWriteMask = psD->m_stencilWriteMask; |
2467 | const QGles2CommandBuffer::GraphicsPassState::StencilFace stencilFront = { |
2468 | .func: toGlCompareOp(op: psD->m_stencilFront.compareOp), |
2469 | .failOp: toGlStencilOp(op: psD->m_stencilFront.failOp), |
2470 | .zfailOp: toGlStencilOp(op: psD->m_stencilFront.depthFailOp), |
2471 | .zpassOp: toGlStencilOp(op: psD->m_stencilFront.passOp) |
2472 | }; |
2473 | const QGles2CommandBuffer::GraphicsPassState::StencilFace stencilBack = { |
2474 | .func: toGlCompareOp(op: psD->m_stencilBack.compareOp), |
2475 | .failOp: toGlStencilOp(op: psD->m_stencilBack.failOp), |
2476 | .zfailOp: toGlStencilOp(op: psD->m_stencilBack.depthFailOp), |
2477 | .zpassOp: toGlStencilOp(op: psD->m_stencilBack.passOp) |
2478 | }; |
2479 | if (forceUpdate || stencilTest != state.stencilTest |
2480 | || (stencilTest |
2481 | && (stencilReadMask != state.stencilReadMask || stencilWriteMask != state.stencilWriteMask |
2482 | || stencilFront != state.stencil[0] || stencilBack != state.stencil[1]))) |
2483 | { |
2484 | state.stencilTest = stencilTest; |
2485 | if (stencilTest) { |
2486 | state.stencilReadMask = stencilReadMask; |
2487 | state.stencilWriteMask = stencilWriteMask; |
2488 | state.stencil[0] = stencilFront; |
2489 | state.stencil[1] = stencilBack; |
2490 | |
2491 | f->glEnable(GL_STENCIL_TEST); |
2492 | |
2493 | f->glStencilFuncSeparate(GL_FRONT, func: stencilFront.func, ref: state.dynamic.stencilRef, mask: stencilReadMask); |
2494 | f->glStencilOpSeparate(GL_FRONT, fail: stencilFront.failOp, zfail: stencilFront.zfailOp, zpass: stencilFront.zpassOp); |
2495 | f->glStencilMaskSeparate(GL_FRONT, mask: stencilWriteMask); |
2496 | |
2497 | f->glStencilFuncSeparate(GL_BACK, func: stencilBack.func, ref: state.dynamic.stencilRef, mask: stencilReadMask); |
2498 | f->glStencilOpSeparate(GL_BACK, fail: stencilBack.failOp, zfail: stencilBack.zfailOp, zpass: stencilBack.zpassOp); |
2499 | f->glStencilMaskSeparate(GL_BACK, mask: stencilWriteMask); |
2500 | } else { |
2501 | f->glDisable(GL_STENCIL_TEST); |
2502 | } |
2503 | } |
2504 | |
2505 | const bool polyOffsetFill = psD->m_depthBias != 0 || !qFuzzyIsNull(f: psD->m_slopeScaledDepthBias); |
2506 | const float polyOffsetFactor = psD->m_slopeScaledDepthBias; |
2507 | const float polyOffsetUnits = psD->m_depthBias; |
2508 | if (forceUpdate || state.polyOffsetFill != polyOffsetFill |
2509 | || polyOffsetFactor != state.polyOffsetFactor || polyOffsetUnits != state.polyOffsetUnits) |
2510 | { |
2511 | state.polyOffsetFill = polyOffsetFill; |
2512 | state.polyOffsetFactor = polyOffsetFactor; |
2513 | state.polyOffsetUnits = polyOffsetUnits; |
2514 | if (polyOffsetFill) { |
2515 | f->glPolygonOffset(factor: polyOffsetFactor, units: polyOffsetUnits); |
2516 | f->glEnable(GL_POLYGON_OFFSET_FILL); |
2517 | } else { |
2518 | f->glDisable(GL_POLYGON_OFFSET_FILL); |
2519 | } |
2520 | } |
2521 | |
2522 | if (psD->m_topology == QRhiGraphicsPipeline::Lines || psD->m_topology == QRhiGraphicsPipeline::LineStrip) { |
2523 | const float lineWidth = psD->m_lineWidth; |
2524 | if (forceUpdate || lineWidth != state.lineWidth) { |
2525 | state.lineWidth = lineWidth; |
2526 | f->glLineWidth(width: lineWidth); |
2527 | } |
2528 | } |
2529 | |
2530 | f->glUseProgram(program: psD->program); |
2531 | } |
2532 | |
2533 | static inline void qrhi_std140_to_packed(float *dst, int vecSize, int elemCount, const void *src) |
2534 | { |
2535 | const float *p = reinterpret_cast<const float *>(src); |
2536 | for (int i = 0; i < elemCount; ++i) { |
2537 | for (int j = 0; j < vecSize; ++j) |
2538 | dst[vecSize * i + j] = *p++; |
2539 | p += 4 - vecSize; |
2540 | } |
2541 | } |
2542 | |
2543 | void QRhiGles2::bindShaderResources(QRhiGraphicsPipeline *maybeGraphicsPs, QRhiComputePipeline *maybeComputePs, |
2544 | QRhiShaderResourceBindings *srb, |
2545 | const uint *dynOfsPairs, int dynOfsCount) |
2546 | { |
2547 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb); |
2548 | int texUnit = 0; |
2549 | QVarLengthArray<float, 256> packedFloatArray; |
2550 | |
2551 | for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) { |
2552 | const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(idx: i).data(); |
2553 | |
2554 | switch (b->type) { |
2555 | case QRhiShaderResourceBinding::UniformBuffer: |
2556 | { |
2557 | int viewOffset = b->u.ubuf.offset; |
2558 | if (dynOfsCount) { |
2559 | for (int j = 0; j < dynOfsCount; ++j) { |
2560 | if (dynOfsPairs[2 * j] == uint(b->binding)) { |
2561 | viewOffset = int(dynOfsPairs[2 * j + 1]); |
2562 | break; |
2563 | } |
2564 | } |
2565 | } |
2566 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.ubuf.buf); |
2567 | const QByteArray bufView = QByteArray::fromRawData(bufD->ubuf.constData() + viewOffset, |
2568 | size: b->u.ubuf.maybeSize ? b->u.ubuf.maybeSize : bufD->m_size); |
2569 | QVector<QGles2UniformDescription> &uniforms(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->uniforms |
2570 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->uniforms); |
2571 | for (QGles2UniformDescription &uniform : uniforms) { |
2572 | if (uniform.binding == b->binding) { |
2573 | // in a uniform buffer everything is at least 4 byte aligned |
2574 | // so this should not cause unaligned reads |
2575 | const void *src = bufView.constData() + uniform.offset; |
2576 | |
2577 | if (uniform.arrayDim > 0 |
2578 | && uniform.type != QShaderDescription::Float |
2579 | && uniform.type != QShaderDescription::Vec2 |
2580 | && uniform.type != QShaderDescription::Vec3 |
2581 | && uniform.type != QShaderDescription::Vec4) |
2582 | { |
2583 | qWarning(msg: "Uniform with buffer binding %d, buffer offset %d, type %d is an array, " |
2584 | "but arrays are only supported for float, vec2, vec3, and vec4. " |
2585 | "Only the first element will be set." , |
2586 | uniform.binding, uniform.offset, uniform.type); |
2587 | } |
2588 | |
2589 | // Our input is an std140 layout uniform block. See |
2590 | // "Standard Uniform Block Layout" in section 7.6.2.2 of |
2591 | // the OpenGL spec. This has some peculiar alignment |
2592 | // requirements, which is not what glUniform* wants. Hence |
2593 | // the unpacking/repacking for arrays and certain types. |
2594 | |
2595 | switch (uniform.type) { |
2596 | case QShaderDescription::Float: |
2597 | { |
2598 | const int elemCount = uniform.arrayDim; |
2599 | if (elemCount < 1) { |
2600 | f->glUniform1f(location: uniform.glslLocation, x: *reinterpret_cast<const float *>(src)); |
2601 | } else { |
2602 | // input is 16 bytes per element as per std140, have to convert to packed |
2603 | packedFloatArray.resize(asize: elemCount); |
2604 | qrhi_std140_to_packed(dst: packedFloatArray.data(), vecSize: 1, elemCount, src); |
2605 | f->glUniform1fv(location: uniform.glslLocation, count: elemCount, v: packedFloatArray.constData()); |
2606 | } |
2607 | } |
2608 | break; |
2609 | case QShaderDescription::Vec2: |
2610 | { |
2611 | const int elemCount = uniform.arrayDim; |
2612 | if (elemCount < 1) { |
2613 | f->glUniform2fv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const float *>(src)); |
2614 | } else { |
2615 | packedFloatArray.resize(asize: elemCount * 2); |
2616 | qrhi_std140_to_packed(dst: packedFloatArray.data(), vecSize: 2, elemCount, src); |
2617 | f->glUniform2fv(location: uniform.glslLocation, count: elemCount, v: packedFloatArray.constData()); |
2618 | } |
2619 | } |
2620 | break; |
2621 | case QShaderDescription::Vec3: |
2622 | { |
2623 | const int elemCount = uniform.arrayDim; |
2624 | if (elemCount < 1) { |
2625 | f->glUniform3fv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const float *>(src)); |
2626 | } else { |
2627 | packedFloatArray.resize(asize: elemCount * 3); |
2628 | qrhi_std140_to_packed(dst: packedFloatArray.data(), vecSize: 3, elemCount, src); |
2629 | f->glUniform3fv(location: uniform.glslLocation, count: elemCount, v: packedFloatArray.constData()); |
2630 | } |
2631 | } |
2632 | break; |
2633 | case QShaderDescription::Vec4: |
2634 | f->glUniform4fv(location: uniform.glslLocation, count: qMax(a: 1, b: uniform.arrayDim), v: reinterpret_cast<const float *>(src)); |
2635 | break; |
2636 | case QShaderDescription::Mat2: |
2637 | f->glUniformMatrix2fv(location: uniform.glslLocation, count: 1, GL_FALSE, value: reinterpret_cast<const float *>(src)); |
2638 | break; |
2639 | case QShaderDescription::Mat3: |
2640 | { |
2641 | // 4 floats per column (or row, if row-major) |
2642 | float mat[9]; |
2643 | const float *srcMat = reinterpret_cast<const float *>(src); |
2644 | memcpy(dest: mat, src: srcMat, n: 3 * sizeof(float)); |
2645 | memcpy(dest: mat + 3, src: srcMat + 4, n: 3 * sizeof(float)); |
2646 | memcpy(dest: mat + 6, src: srcMat + 8, n: 3 * sizeof(float)); |
2647 | f->glUniformMatrix3fv(location: uniform.glslLocation, count: 1, GL_FALSE, value: mat); |
2648 | } |
2649 | break; |
2650 | case QShaderDescription::Mat4: |
2651 | f->glUniformMatrix4fv(location: uniform.glslLocation, count: 1, GL_FALSE, value: reinterpret_cast<const float *>(src)); |
2652 | break; |
2653 | case QShaderDescription::Int: |
2654 | f->glUniform1i(location: uniform.glslLocation, x: *reinterpret_cast<const qint32 *>(src)); |
2655 | break; |
2656 | case QShaderDescription::Int2: |
2657 | f->glUniform2iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
2658 | break; |
2659 | case QShaderDescription::Int3: |
2660 | f->glUniform3iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
2661 | break; |
2662 | case QShaderDescription::Int4: |
2663 | f->glUniform4iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
2664 | break; |
2665 | case QShaderDescription::Uint: |
2666 | f->glUniform1ui(location: uniform.glslLocation, v0: *reinterpret_cast<const quint32 *>(src)); |
2667 | break; |
2668 | case QShaderDescription::Uint2: |
2669 | f->glUniform2uiv(location: uniform.glslLocation, count: 1, value: reinterpret_cast<const quint32 *>(src)); |
2670 | break; |
2671 | case QShaderDescription::Uint3: |
2672 | f->glUniform3uiv(location: uniform.glslLocation, count: 1, value: reinterpret_cast<const quint32 *>(src)); |
2673 | break; |
2674 | case QShaderDescription::Uint4: |
2675 | f->glUniform4uiv(location: uniform.glslLocation, count: 1, value: reinterpret_cast<const quint32 *>(src)); |
2676 | break; |
2677 | case QShaderDescription::Bool: // a glsl bool is 4 bytes, like (u)int |
2678 | f->glUniform1i(location: uniform.glslLocation, x: *reinterpret_cast<const qint32 *>(src)); |
2679 | break; |
2680 | case QShaderDescription::Bool2: |
2681 | f->glUniform2iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
2682 | break; |
2683 | case QShaderDescription::Bool3: |
2684 | f->glUniform3iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
2685 | break; |
2686 | case QShaderDescription::Bool4: |
2687 | f->glUniform4iv(location: uniform.glslLocation, count: 1, v: reinterpret_cast<const qint32 *>(src)); |
2688 | break; |
2689 | default: |
2690 | qWarning(msg: "Uniform with buffer binding %d, buffer offset %d has unsupported type %d" , |
2691 | uniform.binding, uniform.offset, uniform.type); |
2692 | break; |
2693 | } |
2694 | } |
2695 | } |
2696 | } |
2697 | break; |
2698 | case QRhiShaderResourceBinding::SampledTexture: |
2699 | { |
2700 | QVector<QGles2SamplerDescription> &samplers(maybeGraphicsPs ? QRHI_RES(QGles2GraphicsPipeline, maybeGraphicsPs)->samplers |
2701 | : QRHI_RES(QGles2ComputePipeline, maybeComputePs)->samplers); |
2702 | for (int elem = 0; elem < b->u.stex.count; ++elem) { |
2703 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex); |
2704 | QGles2Sampler *samplerD = QRHI_RES(QGles2Sampler, b->u.stex.texSamplers[elem].sampler); |
2705 | for (QGles2SamplerDescription &sampler : samplers) { |
2706 | if (sampler.binding == b->binding) { |
2707 | f->glActiveTexture(GL_TEXTURE0 + uint(texUnit)); |
2708 | f->glBindTexture(target: texD->target, texture: texD->texture); |
2709 | |
2710 | if (texD->samplerState != samplerD->d) { |
2711 | f->glTexParameteri(target: texD->target, GL_TEXTURE_MIN_FILTER, param: GLint(samplerD->d.glminfilter)); |
2712 | f->glTexParameteri(target: texD->target, GL_TEXTURE_MAG_FILTER, param: GLint(samplerD->d.glmagfilter)); |
2713 | f->glTexParameteri(target: texD->target, GL_TEXTURE_WRAP_S, param: GLint(samplerD->d.glwraps)); |
2714 | f->glTexParameteri(target: texD->target, GL_TEXTURE_WRAP_T, param: GLint(samplerD->d.glwrapt)); |
2715 | // 3D textures not supported by GLES 2.0 or by us atm... |
2716 | //f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_R, samplerD->d.glwrapr); |
2717 | if (caps.textureCompareMode) { |
2718 | if (samplerD->d.gltexcomparefunc != GL_NEVER) { |
2719 | f->glTexParameteri(target: texD->target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
2720 | f->glTexParameteri(target: texD->target, GL_TEXTURE_COMPARE_FUNC, param: GLint(samplerD->d.gltexcomparefunc)); |
2721 | } else { |
2722 | f->glTexParameteri(target: texD->target, GL_TEXTURE_COMPARE_MODE, GL_NONE); |
2723 | } |
2724 | } |
2725 | texD->samplerState = samplerD->d; |
2726 | } |
2727 | |
2728 | f->glUniform1i(location: sampler.glslLocation + elem, x: texUnit); |
2729 | ++texUnit; |
2730 | } |
2731 | } |
2732 | } |
2733 | } |
2734 | break; |
2735 | case QRhiShaderResourceBinding::ImageLoad: |
2736 | case QRhiShaderResourceBinding::ImageStore: |
2737 | case QRhiShaderResourceBinding::ImageLoadStore: |
2738 | { |
2739 | QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex); |
2740 | const bool layered = texD->m_flags.testFlag(flag: QRhiTexture::CubeMap); |
2741 | GLenum access = GL_READ_WRITE; |
2742 | if (b->type == QRhiShaderResourceBinding::ImageLoad) |
2743 | access = GL_READ_ONLY; |
2744 | else if (b->type == QRhiShaderResourceBinding::ImageStore) |
2745 | access = GL_WRITE_ONLY; |
2746 | f->glBindImageTexture(unit: GLuint(b->binding), texture: texD->texture, |
2747 | level: b->u.simage.level, layered, layer: 0, |
2748 | access, format: texD->glsizedintformat); |
2749 | } |
2750 | break; |
2751 | case QRhiShaderResourceBinding::BufferLoad: |
2752 | case QRhiShaderResourceBinding::BufferStore: |
2753 | case QRhiShaderResourceBinding::BufferLoadStore: |
2754 | { |
2755 | QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf); |
2756 | if (b->u.sbuf.offset == 0 && b->u.sbuf.maybeSize == 0) |
2757 | f->glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index: GLuint(b->binding), buffer: bufD->buffer); |
2758 | else |
2759 | f->glBindBufferRange(GL_SHADER_STORAGE_BUFFER, index: GLuint(b->binding), buffer: bufD->buffer, |
2760 | offset: b->u.sbuf.offset, size: b->u.sbuf.maybeSize ? b->u.sbuf.maybeSize : bufD->m_size); |
2761 | } |
2762 | break; |
2763 | default: |
2764 | Q_UNREACHABLE(); |
2765 | break; |
2766 | } |
2767 | } |
2768 | |
2769 | if (texUnit > 1) |
2770 | f->glActiveTexture(GL_TEXTURE0); |
2771 | } |
2772 | |
2773 | void QRhiGles2::resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
2774 | { |
2775 | Q_ASSERT(QRHI_RES(QGles2CommandBuffer, cb)->recordingPass == QGles2CommandBuffer::NoPass); |
2776 | |
2777 | enqueueResourceUpdates(cb, resourceUpdates); |
2778 | } |
2779 | |
2780 | QGles2RenderTargetData *QRhiGles2::enqueueBindFramebuffer(QRhiRenderTarget *rt, QGles2CommandBuffer *cbD, |
2781 | bool *wantsColorClear, bool *wantsDsClear) |
2782 | { |
2783 | QGles2RenderTargetData *rtD = nullptr; |
2784 | QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]); |
2785 | |
2786 | QGles2CommandBuffer::Command fbCmd; |
2787 | fbCmd.cmd = QGles2CommandBuffer::Command::BindFramebuffer; |
2788 | |
2789 | switch (rt->resourceType()) { |
2790 | case QRhiResource::RenderTarget: |
2791 | rtD = &QRHI_RES(QGles2ReferenceRenderTarget, rt)->d; |
2792 | if (wantsColorClear) |
2793 | *wantsColorClear = true; |
2794 | if (wantsDsClear) |
2795 | *wantsDsClear = true; |
2796 | fbCmd.args.bindFramebuffer.fbo = 0; |
2797 | fbCmd.args.bindFramebuffer.colorAttCount = 1; |
2798 | break; |
2799 | case QRhiResource::TextureRenderTarget: |
2800 | { |
2801 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, rt); |
2802 | rtD = &rtTex->d; |
2803 | if (wantsColorClear) |
2804 | *wantsColorClear = !rtTex->m_flags.testFlag(flag: QRhiTextureRenderTarget::PreserveColorContents); |
2805 | if (wantsDsClear) |
2806 | *wantsDsClear = !rtTex->m_flags.testFlag(flag: QRhiTextureRenderTarget::PreserveDepthStencilContents); |
2807 | fbCmd.args.bindFramebuffer.fbo = rtTex->framebuffer; |
2808 | fbCmd.args.bindFramebuffer.colorAttCount = rtD->colorAttCount; |
2809 | |
2810 | for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments(); |
2811 | it != itEnd; ++it) |
2812 | { |
2813 | const QRhiColorAttachment &colorAtt(*it); |
2814 | QGles2Texture *texD = QRHI_RES(QGles2Texture, colorAtt.texture()); |
2815 | QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
2816 | if (texD) { |
2817 | trackedRegisterTexture(passResTracker: &passResTracker, texD, |
2818 | access: QRhiPassResourceTracker::TexColorOutput, |
2819 | stage: QRhiPassResourceTracker::TexColorOutputStage); |
2820 | } |
2821 | if (resolveTexD) { |
2822 | trackedRegisterTexture(passResTracker: &passResTracker, texD: resolveTexD, |
2823 | access: QRhiPassResourceTracker::TexColorOutput, |
2824 | stage: QRhiPassResourceTracker::TexColorOutputStage); |
2825 | } |
2826 | // renderbuffers cannot be written in shaders (no image store) so |
2827 | // they do not matter here |
2828 | } |
2829 | if (rtTex->m_desc.depthTexture()) { |
2830 | trackedRegisterTexture(passResTracker: &passResTracker, QRHI_RES(QGles2Texture, rtTex->m_desc.depthTexture()), |
2831 | access: QRhiPassResourceTracker::TexDepthOutput, |
2832 | stage: QRhiPassResourceTracker::TexDepthOutputStage); |
2833 | } |
2834 | } |
2835 | break; |
2836 | default: |
2837 | Q_UNREACHABLE(); |
2838 | break; |
2839 | } |
2840 | |
2841 | fbCmd.args.bindFramebuffer.srgb = rtD->srgbUpdateAndBlend; |
2842 | cbD->commands.append(t: fbCmd); |
2843 | |
2844 | return rtD; |
2845 | } |
2846 | |
2847 | void QRhiGles2::enqueueBarriersForPass(QGles2CommandBuffer *cbD) |
2848 | { |
2849 | cbD->passResTrackers.append(t: QRhiPassResourceTracker()); |
2850 | cbD->currentPassResTrackerIndex = cbD->passResTrackers.count() - 1; |
2851 | QGles2CommandBuffer::Command cmd; |
2852 | cmd.cmd = QGles2CommandBuffer::Command::BarriersForPass; |
2853 | cmd.args.barriersForPass.trackerIndex = cbD->currentPassResTrackerIndex; |
2854 | cbD->commands.append(t: cmd); |
2855 | } |
2856 | |
2857 | void QRhiGles2::beginPass(QRhiCommandBuffer *cb, |
2858 | QRhiRenderTarget *rt, |
2859 | const QColor &colorClearValue, |
2860 | const QRhiDepthStencilClearValue &depthStencilClearValue, |
2861 | QRhiResourceUpdateBatch *resourceUpdates) |
2862 | { |
2863 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
2864 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); |
2865 | |
2866 | if (resourceUpdates) |
2867 | enqueueResourceUpdates(cb, resourceUpdates); |
2868 | |
2869 | // Get a new resource tracker. Then add a command that will generate |
2870 | // glMemoryBarrier() calls based on that tracker when submitted. |
2871 | enqueueBarriersForPass(cbD); |
2872 | |
2873 | bool wantsColorClear, wantsDsClear; |
2874 | QGles2RenderTargetData *rtD = enqueueBindFramebuffer(rt, cbD, wantsColorClear: &wantsColorClear, wantsDsClear: &wantsDsClear); |
2875 | |
2876 | QGles2CommandBuffer::Command clearCmd; |
2877 | clearCmd.cmd = QGles2CommandBuffer::Command::Clear; |
2878 | clearCmd.args.clear.mask = 0; |
2879 | if (rtD->colorAttCount && wantsColorClear) |
2880 | clearCmd.args.clear.mask |= GL_COLOR_BUFFER_BIT; |
2881 | if (rtD->dsAttCount && wantsDsClear) |
2882 | clearCmd.args.clear.mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; |
2883 | clearCmd.args.clear.c[0] = float(colorClearValue.redF()); |
2884 | clearCmd.args.clear.c[1] = float(colorClearValue.greenF()); |
2885 | clearCmd.args.clear.c[2] = float(colorClearValue.blueF()); |
2886 | clearCmd.args.clear.c[3] = float(colorClearValue.alphaF()); |
2887 | clearCmd.args.clear.d = depthStencilClearValue.depthClearValue(); |
2888 | clearCmd.args.clear.s = depthStencilClearValue.stencilClearValue(); |
2889 | cbD->commands.append(t: clearCmd); |
2890 | |
2891 | cbD->recordingPass = QGles2CommandBuffer::RenderPass; |
2892 | cbD->currentTarget = rt; |
2893 | |
2894 | cbD->resetCachedState(); |
2895 | } |
2896 | |
2897 | void QRhiGles2::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
2898 | { |
2899 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
2900 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::RenderPass); |
2901 | |
2902 | if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) { |
2903 | QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, cbD->currentTarget); |
2904 | if (rtTex->m_desc.cbeginColorAttachments() != rtTex->m_desc.cendColorAttachments()) { |
2905 | // handle only 1 color attachment and only (msaa) renderbuffer |
2906 | const QRhiColorAttachment &colorAtt(*rtTex->m_desc.cbeginColorAttachments()); |
2907 | if (colorAtt.resolveTexture()) { |
2908 | Q_ASSERT(colorAtt.renderBuffer()); |
2909 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, colorAtt.renderBuffer()); |
2910 | const QSize size = colorAtt.resolveTexture()->pixelSize(); |
2911 | if (rbD->pixelSize() != size) { |
2912 | qWarning(msg: "Resolve source (%dx%d) and target (%dx%d) size does not match" , |
2913 | rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height()); |
2914 | } |
2915 | QGles2CommandBuffer::Command cmd; |
2916 | cmd.cmd = QGles2CommandBuffer::Command::BlitFromRenderbuffer; |
2917 | cmd.args.blitFromRb.renderbuffer = rbD->renderbuffer; |
2918 | cmd.args.blitFromRb.w = size.width(); |
2919 | cmd.args.blitFromRb.h = size.height(); |
2920 | QGles2Texture *colorTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture()); |
2921 | const GLenum faceTargetBase = colorTexD->m_flags.testFlag(flag: QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X |
2922 | : colorTexD->target; |
2923 | cmd.args.blitFromRb.target = faceTargetBase + uint(colorAtt.resolveLayer()); |
2924 | cmd.args.blitFromRb.texture = colorTexD->texture; |
2925 | cmd.args.blitFromRb.dstLevel = colorAtt.resolveLevel(); |
2926 | cbD->commands.append(t: cmd); |
2927 | } |
2928 | } |
2929 | } |
2930 | |
2931 | cbD->recordingPass = QGles2CommandBuffer::NoPass; |
2932 | cbD->currentTarget = nullptr; |
2933 | |
2934 | if (resourceUpdates) |
2935 | enqueueResourceUpdates(cb, resourceUpdates); |
2936 | } |
2937 | |
2938 | void QRhiGles2::beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
2939 | { |
2940 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
2941 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); |
2942 | |
2943 | if (resourceUpdates) |
2944 | enqueueResourceUpdates(cb, resourceUpdates); |
2945 | |
2946 | enqueueBarriersForPass(cbD); |
2947 | |
2948 | cbD->recordingPass = QGles2CommandBuffer::ComputePass; |
2949 | |
2950 | cbD->resetCachedState(); |
2951 | } |
2952 | |
2953 | void QRhiGles2::endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) |
2954 | { |
2955 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
2956 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
2957 | |
2958 | cbD->recordingPass = QGles2CommandBuffer::NoPass; |
2959 | |
2960 | if (resourceUpdates) |
2961 | enqueueResourceUpdates(cb, resourceUpdates); |
2962 | } |
2963 | |
2964 | void QRhiGles2::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) |
2965 | { |
2966 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
2967 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
2968 | QGles2ComputePipeline *psD = QRHI_RES(QGles2ComputePipeline, ps); |
2969 | const bool pipelineChanged = cbD->currentComputePipeline != ps || cbD->currentPipelineGeneration != psD->generation; |
2970 | |
2971 | if (pipelineChanged) { |
2972 | cbD->currentGraphicsPipeline = nullptr; |
2973 | cbD->currentComputePipeline = ps; |
2974 | cbD->currentPipelineGeneration = psD->generation; |
2975 | |
2976 | QGles2CommandBuffer::Command cmd; |
2977 | cmd.cmd = QGles2CommandBuffer::Command::BindComputePipeline; |
2978 | cmd.args.bindComputePipeline.ps = ps; |
2979 | cbD->commands.append(t: cmd); |
2980 | } |
2981 | } |
2982 | |
2983 | template<typename T> |
2984 | inline void qrhigl_accumulateComputeResource(T *writtenResources, QRhiResource *resource, |
2985 | QRhiShaderResourceBinding::Type bindingType, |
2986 | int loadTypeVal, int storeTypeVal, int loadStoreTypeVal) |
2987 | { |
2988 | int access = 0; |
2989 | if (bindingType == loadTypeVal) { |
2990 | access = QGles2CommandBuffer::ComputePassState::Read; |
2991 | } else { |
2992 | access = QGles2CommandBuffer::ComputePassState::Write; |
2993 | if (bindingType == loadStoreTypeVal) |
2994 | access |= QGles2CommandBuffer::ComputePassState::Read; |
2995 | } |
2996 | auto it = writtenResources->find(resource); |
2997 | if (it != writtenResources->end()) |
2998 | it->first |= access; |
2999 | else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal) |
3000 | writtenResources->insert(resource, { access, true }); |
3001 | } |
3002 | |
3003 | void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z) |
3004 | { |
3005 | QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb); |
3006 | Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass); |
3007 | |
3008 | if (cbD->currentComputeSrb) { |
3009 | GLbitfield barriers = 0; |
3010 | |
3011 | // The key in the writtenResources map indicates that the resource was |
3012 | // written in a previous dispatch, whereas the value accumulates the |
3013 | // access mask in the current one. |
3014 | for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources) |
3015 | accessAndIsNewFlag = { 0, false }; |
3016 | |
3017 | QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb); |
3018 | const int bindingCount = srbD->m_bindings.count(); |
3019 | for (int i = 0; i < bindingCount; ++i) { |
3020 | const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(idx: i).data(); |
3021 | switch (b->type) { |
3022 | case QRhiShaderResourceBinding::ImageLoad: |
3023 | case QRhiShaderResourceBinding::ImageStore: |
3024 | case QRhiShaderResourceBinding::ImageLoadStore: |
3025 | qrhigl_accumulateComputeResource(writtenResources: &cbD->computePassState.writtenResources, |
3026 | resource: b->u.simage.tex, |
3027 | bindingType: b->type, |
3028 | loadTypeVal: QRhiShaderResourceBinding::ImageLoad, |
3029 | storeTypeVal: QRhiShaderResourceBinding::ImageStore, |
3030 | loadStoreTypeVal: QRhiShaderResourceBinding::ImageLoadStore); |
3031 | break; |
3032 | case QRhiShaderResourceBinding::BufferLoad: |
3033 | case QRhiShaderResourceBinding::BufferStore: |
3034 | case QRhiShaderResourceBinding::BufferLoadStore: |
3035 | qrhigl_accumulateComputeResource(writtenResources: &cbD->computePassState.writtenResources, |
3036 | resource: b->u.sbuf.buf, |
3037 | bindingType: b->type, |
3038 | loadTypeVal: QRhiShaderResourceBinding::BufferLoad, |
3039 | storeTypeVal: QRhiShaderResourceBinding::BufferStore, |
3040 | loadStoreTypeVal: QRhiShaderResourceBinding::BufferLoadStore); |
3041 | break; |
3042 | default: |
3043 | break; |
3044 | } |
3045 | } |
3046 | |
3047 | for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) { |
3048 | const int accessInThisDispatch = it->first; |
3049 | const bool isNewInThisDispatch = it->second; |
3050 | if (accessInThisDispatch && !isNewInThisDispatch) { |
3051 | if (it.key()->resourceType() == QRhiResource::Texture) |
3052 | barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
3053 | else |
3054 | barriers |= GL_SHADER_STORAGE_BARRIER_BIT; |
3055 | } |
3056 | // Anything that was previously written, but is only read now, can be |
3057 | // removed from the written list (because that previous write got a |
3058 | // corresponding barrier now). |
3059 | if (accessInThisDispatch == QGles2CommandBuffer::ComputePassState::Read) |
3060 | it = cbD->computePassState.writtenResources.erase(it); |
3061 | else |
3062 | ++it; |
3063 | } |
3064 | |
3065 | if (barriers) { |
3066 | QGles2CommandBuffer::Command cmd; |
3067 | cmd.cmd = QGles2CommandBuffer::Command::Barrier; |
3068 | cmd.args.barrier.barriers = barriers; |
3069 | cbD->commands.append(t: cmd); |
3070 | } |
3071 | } |
3072 | |
3073 | QGles2CommandBuffer::Command cmd; |
3074 | cmd.cmd = QGles2CommandBuffer::Command::Dispatch; |
3075 | cmd.args.dispatch.x = GLuint(x); |
3076 | cmd.args.dispatch.y = GLuint(y); |
3077 | cmd.args.dispatch.z = GLuint(z); |
3078 | cbD->commands.append(t: cmd); |
3079 | } |
3080 | |
3081 | static inline GLenum toGlShaderType(QRhiShaderStage::Type type) |
3082 | { |
3083 | switch (type) { |
3084 | case QRhiShaderStage::Vertex: |
3085 | return GL_VERTEX_SHADER; |
3086 | case QRhiShaderStage::Fragment: |
3087 | return GL_FRAGMENT_SHADER; |
3088 | case QRhiShaderStage::Compute: |
3089 | return GL_COMPUTE_SHADER; |
3090 | default: |
3091 | Q_UNREACHABLE(); |
3092 | return GL_VERTEX_SHADER; |
3093 | } |
3094 | } |
3095 | |
3096 | QByteArray QRhiGles2::shaderSource(const QRhiShaderStage &shaderStage, int *glslVersion) |
3097 | { |
3098 | const QShader bakedShader = shaderStage.shader(); |
3099 | QVector<int> versionsToTry; |
3100 | QByteArray source; |
3101 | if (caps.gles) { |
3102 | if (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)) { |
3103 | versionsToTry << 320 << 310 << 300 << 100; |
3104 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 1) { |
3105 | versionsToTry << 310 << 300 << 100; |
3106 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 0) { |
3107 | versionsToTry << 300 << 100; |
3108 | } else { |
3109 | versionsToTry << 100; |
3110 | } |
3111 | for (int v : versionsToTry) { |
3112 | QShaderVersion ver(v, QShaderVersion::GlslEs); |
3113 | source = bakedShader.shader(key: { QShader::GlslShader, ver, shaderStage.shaderVariant() }).shader(); |
3114 | if (!source.isEmpty()) { |
3115 | if (glslVersion) |
3116 | *glslVersion = v; |
3117 | break; |
3118 | } |
3119 | } |
3120 | } else { |
3121 | if (caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 6)) { |
3122 | versionsToTry << 460 << 450 << 440 << 430 << 420 << 410 << 400 << 330 << 150; |
3123 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 5) { |
3124 | versionsToTry << 450 << 440 << 430 << 420 << 410 << 400 << 330 << 150; |
3125 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 4) { |
3126 | versionsToTry << 440 << 430 << 420 << 410 << 400 << 330 << 150; |
3127 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 3) { |
3128 | versionsToTry << 430 << 420 << 410 << 400 << 330 << 150; |
3129 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 2) { |
3130 | versionsToTry << 420 << 410 << 400 << 330 << 150; |
3131 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 1) { |
3132 | versionsToTry << 410 << 400 << 330 << 150; |
3133 | } else if (caps.ctxMajor == 4 && caps.ctxMinor == 0) { |
3134 | versionsToTry << 400 << 330 << 150; |
3135 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 3) { |
3136 | versionsToTry << 330 << 150; |
3137 | } else if (caps.ctxMajor == 3 && caps.ctxMinor == 2) { |
3138 | versionsToTry << 150; |
3139 | } |
3140 | if (!caps.coreProfile) |
3141 | versionsToTry << 120; |
3142 | for (int v : versionsToTry) { |
3143 | source = bakedShader.shader(key: { QShader::GlslShader, v, shaderStage.shaderVariant() }).shader(); |
3144 | if (!source.isEmpty()) { |
3145 | if (glslVersion) |
3146 | *glslVersion = v; |
3147 | break; |
3148 | } |
3149 | } |
3150 | } |
3151 | if (source.isEmpty()) { |
3152 | qWarning() << "No GLSL shader code found (versions tried: " << versionsToTry |
3153 | << ") in baked shader" << bakedShader; |
3154 | } |
3155 | return source; |
3156 | } |
3157 | |
3158 | bool QRhiGles2::compileShader(GLuint program, const QRhiShaderStage &shaderStage, int *glslVersion) |
3159 | { |
3160 | const QByteArray source = shaderSource(shaderStage, glslVersion); |
3161 | if (source.isEmpty()) |
3162 | return false; |
3163 | |
3164 | GLuint shader; |
3165 | auto cacheIt = m_shaderCache.constFind(akey: shaderStage); |
3166 | if (cacheIt != m_shaderCache.constEnd()) { |
3167 | shader = *cacheIt; |
3168 | } else { |
3169 | shader = f->glCreateShader(type: toGlShaderType(type: shaderStage.type())); |
3170 | const char *srcStr = source.constData(); |
3171 | const GLint srcLength = source.count(); |
3172 | f->glShaderSource(shader, count: 1, string: &srcStr, length: &srcLength); |
3173 | f->glCompileShader(shader); |
3174 | GLint compiled = 0; |
3175 | f->glGetShaderiv(shader, GL_COMPILE_STATUS, params: &compiled); |
3176 | if (!compiled) { |
3177 | GLint infoLogLength = 0; |
3178 | f->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, params: &infoLogLength); |
3179 | QByteArray log; |
3180 | if (infoLogLength > 1) { |
3181 | GLsizei length = 0; |
3182 | log.resize(size: infoLogLength); |
3183 | f->glGetShaderInfoLog(shader, bufsize: infoLogLength, length: &length, infolog: log.data()); |
3184 | } |
3185 | qWarning(msg: "Failed to compile shader: %s\nSource was:\n%s" , log.constData(), source.constData()); |
3186 | return false; |
3187 | } |
3188 | if (m_shaderCache.count() >= MAX_SHADER_CACHE_ENTRIES) { |
3189 | // Use the simplest strategy: too many cached shaders -> drop them all. |
3190 | for (uint shader : m_shaderCache) |
3191 | f->glDeleteShader(shader); // does not actually get released yet when attached to a not-yet-released program |
3192 | m_shaderCache.clear(); |
3193 | } |
3194 | m_shaderCache.insert(akey: shaderStage, avalue: shader); |
3195 | } |
3196 | |
3197 | f->glAttachShader(program, shader); |
3198 | |
3199 | return true; |
3200 | } |
3201 | |
3202 | bool QRhiGles2::linkProgram(GLuint program) |
3203 | { |
3204 | f->glLinkProgram(program); |
3205 | GLint linked = 0; |
3206 | f->glGetProgramiv(program, GL_LINK_STATUS, params: &linked); |
3207 | if (!linked) { |
3208 | GLint infoLogLength = 0; |
3209 | f->glGetProgramiv(program, GL_INFO_LOG_LENGTH, params: &infoLogLength); |
3210 | QByteArray log; |
3211 | if (infoLogLength > 1) { |
3212 | GLsizei length = 0; |
3213 | log.resize(size: infoLogLength); |
3214 | f->glGetProgramInfoLog(program, bufsize: infoLogLength, length: &length, infolog: log.data()); |
3215 | } |
3216 | qWarning(msg: "Failed to link shader program: %s" , log.constData()); |
3217 | return false; |
3218 | } |
3219 | return true; |
3220 | } |
3221 | |
3222 | void QRhiGles2::registerUniformIfActive(const QShaderDescription::BlockVariable &var, |
3223 | const QByteArray &namePrefix, |
3224 | int binding, |
3225 | int baseOffset, |
3226 | GLuint program, |
3227 | QVector<QGles2UniformDescription> *dst) |
3228 | { |
3229 | if (var.type == QShaderDescription::Struct) { |
3230 | qWarning(msg: "Nested structs are not supported at the moment. '%s' ignored." , |
3231 | qPrintable(var.name)); |
3232 | return; |
3233 | } |
3234 | QGles2UniformDescription uniform; |
3235 | uniform.type = var.type; |
3236 | const QByteArray name = namePrefix + var.name.toUtf8(); |
3237 | uniform.glslLocation = f->glGetUniformLocation(program, name: name.constData()); |
3238 | if (uniform.glslLocation >= 0) { |
3239 | if (var.arrayDims.count() > 1) { |
3240 | qWarning(msg: "Array '%s' has more than one dimension. This is not supported." , |
3241 | qPrintable(var.name)); |
3242 | return; |
3243 | } |
3244 | uniform.binding = binding; |
3245 | uniform.offset = uint(baseOffset + var.offset); |
3246 | uniform.size = var.size; |
3247 | uniform.arrayDim = var.arrayDims.isEmpty() ? 0 : var.arrayDims.first(); |
3248 | dst->append(t: uniform); |
3249 | } |
3250 | } |
3251 | |
3252 | void QRhiGles2::gatherUniforms(GLuint program, |
3253 | const QShaderDescription::UniformBlock &ub, |
3254 | QVector<QGles2UniformDescription> *dst) |
3255 | { |
3256 | QByteArray prefix = ub.structName.toUtf8() + '.'; |
3257 | for (const QShaderDescription::BlockVariable &blockMember : ub.members) { |
3258 | if (blockMember.type == QShaderDescription::Struct) { |
3259 | QByteArray structPrefix = prefix + blockMember.name.toUtf8(); |
3260 | |
3261 | const int baseOffset = blockMember.offset; |
3262 | if (blockMember.arrayDims.isEmpty()) { |
3263 | for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) |
3264 | registerUniformIfActive(var: structMember, namePrefix: structPrefix, binding: ub.binding, baseOffset, program, dst); |
3265 | } else { |
3266 | if (blockMember.arrayDims.count() > 1) { |
3267 | qWarning(msg: "Array of struct '%s' has more than one dimension. Only the first dimension is used." , |
3268 | qPrintable(blockMember.name)); |
3269 | } |
3270 | const int dim = blockMember.arrayDims.first(); |
3271 | const int elemSize = blockMember.size / dim; |
3272 | int elemOffset = baseOffset; |
3273 | for (int di = 0; di < dim; ++di) { |
3274 | const QByteArray arrayPrefix = structPrefix + '[' + QByteArray::number(di) + ']' + '.'; |
3275 | for (const QShaderDescription::BlockVariable &structMember : blockMember.structMembers) |
3276 | registerUniformIfActive(var: structMember, namePrefix: arrayPrefix, binding: ub.binding, baseOffset: elemOffset, program, dst); |
3277 | elemOffset += elemSize; |
3278 | } |
3279 | } |
3280 | } else { |
3281 | registerUniformIfActive(var: blockMember, namePrefix: prefix, binding: ub.binding, baseOffset: 0, program, dst); |
3282 | } |
3283 | } |
3284 | } |
3285 | |
3286 | void QRhiGles2::gatherSamplers(GLuint program, const QShaderDescription::InOutVariable &v, |
3287 | QVector<QGles2SamplerDescription> *dst) |
3288 | { |
3289 | QGles2SamplerDescription sampler; |
3290 | const QByteArray name = v.name.toUtf8(); |
3291 | sampler.glslLocation = f->glGetUniformLocation(program, name: name.constData()); |
3292 | if (sampler.glslLocation >= 0) { |
3293 | sampler.binding = v.binding; |
3294 | dst->append(t: sampler); |
3295 | } |
3296 | } |
3297 | |
3298 | bool QRhiGles2::isProgramBinaryDiskCacheEnabled() const |
3299 | { |
3300 | static QOpenGLProgramBinarySupportCheckWrapper checker; |
3301 | return checker.get(context: ctx)->isSupported(); |
3302 | } |
3303 | |
3304 | Q_GLOBAL_STATIC(QOpenGLProgramBinaryCache, qrhi_programBinaryCache); |
3305 | |
3306 | static inline QShader::Stage toShaderStage(QRhiShaderStage::Type type) |
3307 | { |
3308 | switch (type) { |
3309 | case QRhiShaderStage::Vertex: |
3310 | return QShader::VertexStage; |
3311 | case QRhiShaderStage::Fragment: |
3312 | return QShader::FragmentStage; |
3313 | case QRhiShaderStage::Compute: |
3314 | return QShader::ComputeStage; |
3315 | default: |
3316 | Q_UNREACHABLE(); |
3317 | return QShader::VertexStage; |
3318 | } |
3319 | } |
3320 | |
3321 | QRhiGles2::DiskCacheResult QRhiGles2::tryLoadFromDiskCache(const QRhiShaderStage *stages, int stageCount, |
3322 | GLuint program, QByteArray *cacheKey) |
3323 | { |
3324 | QRhiGles2::DiskCacheResult result = QRhiGles2::DiskCacheMiss; |
3325 | QByteArray diskCacheKey; |
3326 | |
3327 | if (isProgramBinaryDiskCacheEnabled()) { |
3328 | QOpenGLProgramBinaryCache::ProgramDesc binaryProgram; |
3329 | for (int i = 0; i < stageCount; ++i) { |
3330 | const QRhiShaderStage &stage(stages[i]); |
3331 | const QByteArray source = shaderSource(shaderStage: stage, glslVersion: nullptr); |
3332 | if (source.isEmpty()) |
3333 | return QRhiGles2::DiskCacheError; |
3334 | binaryProgram.shaders.append(t: QOpenGLProgramBinaryCache::ShaderDesc(toShaderStage(type: stage.type()), source)); |
3335 | } |
3336 | |
3337 | diskCacheKey = binaryProgram.cacheKey(); |
3338 | if (qrhi_programBinaryCache()->load(cacheKey: diskCacheKey, programId: program)) { |
3339 | qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache, program %u, key %s" , |
3340 | program, diskCacheKey.constData()); |
3341 | result = QRhiGles2::DiskCacheHit; |
3342 | } |
3343 | } |
3344 | |
3345 | if (cacheKey) |
3346 | *cacheKey = diskCacheKey; |
3347 | |
3348 | return result; |
3349 | } |
3350 | |
3351 | void QRhiGles2::trySaveToDiskCache(GLuint program, const QByteArray &cacheKey) |
3352 | { |
3353 | if (isProgramBinaryDiskCacheEnabled()) { |
3354 | qCDebug(lcOpenGLProgramDiskCache, "Saving program binary, program %u, key %s" , |
3355 | program, cacheKey.constData()); |
3356 | qrhi_programBinaryCache()->save(cacheKey, programId: program); |
3357 | } |
3358 | } |
3359 | |
3360 | QGles2Buffer::QGles2Buffer(QRhiImplementation *rhi, Type type, UsageFlags usage, int size) |
3361 | : QRhiBuffer(rhi, type, usage, size) |
3362 | { |
3363 | } |
3364 | |
3365 | QGles2Buffer::~QGles2Buffer() |
3366 | { |
3367 | release(); |
3368 | } |
3369 | |
3370 | void QGles2Buffer::release() |
3371 | { |
3372 | if (!buffer) |
3373 | return; |
3374 | |
3375 | QRhiGles2::DeferredReleaseEntry e; |
3376 | e.type = QRhiGles2::DeferredReleaseEntry::Buffer; |
3377 | |
3378 | e.buffer.buffer = buffer; |
3379 | |
3380 | buffer = 0; |
3381 | |
3382 | QRHI_RES_RHI(QRhiGles2); |
3383 | rhiD->releaseQueue.append(t: e); |
3384 | QRHI_PROF; |
3385 | QRHI_PROF_F(releaseBuffer(this)); |
3386 | rhiD->unregisterResource(res: this); |
3387 | } |
3388 | |
3389 | bool QGles2Buffer::build() |
3390 | { |
3391 | if (buffer) |
3392 | release(); |
3393 | |
3394 | QRHI_RES_RHI(QRhiGles2); |
3395 | QRHI_PROF; |
3396 | |
3397 | const int nonZeroSize = m_size <= 0 ? 256 : m_size; |
3398 | |
3399 | if (m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) { |
3400 | if (int(m_usage) != QRhiBuffer::UniformBuffer) { |
3401 | qWarning(msg: "Uniform buffer: multiple usages specified, this is not supported by the OpenGL backend" ); |
3402 | return false; |
3403 | } |
3404 | ubuf.resize(size: nonZeroSize); |
3405 | QRHI_PROF_F(newBuffer(this, uint(nonZeroSize), 0, 1)); |
3406 | return true; |
3407 | } |
3408 | |
3409 | if (!rhiD->ensureContext()) |
3410 | return false; |
3411 | |
3412 | targetForDataOps = GL_ARRAY_BUFFER; |
3413 | if (m_usage.testFlag(flag: QRhiBuffer::IndexBuffer)) |
3414 | targetForDataOps = GL_ELEMENT_ARRAY_BUFFER; |
3415 | else if (m_usage.testFlag(flag: QRhiBuffer::StorageBuffer)) |
3416 | targetForDataOps = GL_SHADER_STORAGE_BUFFER; |
3417 | |
3418 | rhiD->f->glGenBuffers(n: 1, buffers: &buffer); |
3419 | rhiD->f->glBindBuffer(target: targetForDataOps, buffer); |
3420 | rhiD->f->glBufferData(target: targetForDataOps, size: nonZeroSize, data: nullptr, usage: m_type == Dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
3421 | |
3422 | usageState.access = AccessNone; |
3423 | |
3424 | QRHI_PROF_F(newBuffer(this, uint(nonZeroSize), 1, 0)); |
3425 | rhiD->registerResource(res: this); |
3426 | return true; |
3427 | } |
3428 | |
3429 | QRhiBuffer::NativeBuffer QGles2Buffer::nativeBuffer() |
3430 | { |
3431 | if (m_usage.testFlag(flag: QRhiBuffer::UniformBuffer)) |
3432 | return { .objects: {}, .slotCount: 0 }; |
3433 | |
3434 | return { .objects: { &buffer }, .slotCount: 1 }; |
3435 | } |
3436 | |
3437 | QGles2RenderBuffer::QGles2RenderBuffer(QRhiImplementation *rhi, Type type, const QSize &pixelSize, |
3438 | int sampleCount, QRhiRenderBuffer::Flags flags) |
3439 | : QRhiRenderBuffer(rhi, type, pixelSize, sampleCount, flags) |
3440 | { |
3441 | } |
3442 | |
3443 | QGles2RenderBuffer::~QGles2RenderBuffer() |
3444 | { |
3445 | release(); |
3446 | } |
3447 | |
3448 | void QGles2RenderBuffer::release() |
3449 | { |
3450 | if (!renderbuffer) |
3451 | return; |
3452 | |
3453 | QRhiGles2::DeferredReleaseEntry e; |
3454 | e.type = QRhiGles2::DeferredReleaseEntry::RenderBuffer; |
3455 | |
3456 | e.renderbuffer.renderbuffer = renderbuffer; |
3457 | e.renderbuffer.renderbuffer2 = stencilRenderbuffer; |
3458 | |
3459 | renderbuffer = 0; |
3460 | stencilRenderbuffer = 0; |
3461 | |
3462 | QRHI_RES_RHI(QRhiGles2); |
3463 | rhiD->releaseQueue.append(t: e); |
3464 | QRHI_PROF; |
3465 | QRHI_PROF_F(releaseRenderBuffer(this)); |
3466 | rhiD->unregisterResource(res: this); |
3467 | } |
3468 | |
3469 | bool QGles2RenderBuffer::build() |
3470 | { |
3471 | if (renderbuffer) |
3472 | release(); |
3473 | |
3474 | QRHI_RES_RHI(QRhiGles2); |
3475 | QRHI_PROF; |
3476 | samples = rhiD->effectiveSampleCount(sampleCount: m_sampleCount); |
3477 | |
3478 | if (m_flags.testFlag(flag: UsedWithSwapChainOnly)) { |
3479 | if (m_type == DepthStencil) { |
3480 | QRHI_PROF_F(newRenderBuffer(this, false, true, samples)); |
3481 | return true; |
3482 | } |
3483 | |
3484 | qWarning(msg: "RenderBuffer: UsedWithSwapChainOnly is meaningless in combination with Color" ); |
3485 | } |
3486 | |
3487 | if (!rhiD->ensureContext()) |
3488 | return false; |
3489 | |
3490 | rhiD->f->glGenRenderbuffers(n: 1, renderbuffers: &renderbuffer); |
3491 | rhiD->f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
3492 | |
3493 | const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize; |
3494 | |
3495 | switch (m_type) { |
3496 | case QRhiRenderBuffer::DepthStencil: |
3497 | if (rhiD->caps.msaaRenderBuffer && samples > 1) { |
3498 | rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, |
3499 | width: size.width(), height: size.height()); |
3500 | stencilRenderbuffer = 0; |
3501 | } else if (rhiD->caps.packedDepthStencil || rhiD->caps.needsDepthStencilCombinedAttach) { |
3502 | const GLenum storage = rhiD->caps.needsDepthStencilCombinedAttach ? GL_DEPTH_STENCIL : GL_DEPTH24_STENCIL8; |
3503 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: storage, |
3504 | width: size.width(), height: size.height()); |
3505 | stencilRenderbuffer = 0; |
3506 | } else { |
3507 | GLenum depthStorage = GL_DEPTH_COMPONENT; |
3508 | if (rhiD->caps.gles) { |
3509 | if (rhiD->caps.depth24) |
3510 | depthStorage = GL_DEPTH_COMPONENT24; |
3511 | else |
3512 | depthStorage = GL_DEPTH_COMPONENT16; // plain ES 2.0 only has this |
3513 | } |
3514 | const GLenum stencilStorage = rhiD->caps.gles ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX; |
3515 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: depthStorage, |
3516 | width: size.width(), height: size.height()); |
3517 | rhiD->f->glGenRenderbuffers(n: 1, renderbuffers: &stencilRenderbuffer); |
3518 | rhiD->f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: stencilRenderbuffer); |
3519 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: stencilStorage, |
3520 | width: size.width(), height: size.height()); |
3521 | } |
3522 | QRHI_PROF_F(newRenderBuffer(this, false, false, samples)); |
3523 | break; |
3524 | case QRhiRenderBuffer::Color: |
3525 | if (rhiD->caps.msaaRenderBuffer && samples > 1) |
3526 | rhiD->f->glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, |
3527 | width: size.width(), height: size.height()); |
3528 | else |
3529 | rhiD->f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: rhiD->caps.rgba8Format ? GL_RGBA8 : GL_RGBA4, |
3530 | width: size.width(), height: size.height()); |
3531 | QRHI_PROF_F(newRenderBuffer(this, false, false, samples)); |
3532 | break; |
3533 | default: |
3534 | Q_UNREACHABLE(); |
3535 | break; |
3536 | } |
3537 | |
3538 | rhiD->registerResource(res: this); |
3539 | return true; |
3540 | } |
3541 | |
3542 | QRhiTexture::Format QGles2RenderBuffer::backingFormat() const |
3543 | { |
3544 | return m_type == Color ? QRhiTexture::RGBA8 : QRhiTexture::UnknownFormat; |
3545 | } |
3546 | |
3547 | QGles2Texture::QGles2Texture(QRhiImplementation *rhi, Format format, const QSize &pixelSize, |
3548 | int sampleCount, Flags flags) |
3549 | : QRhiTexture(rhi, format, pixelSize, sampleCount, flags) |
3550 | { |
3551 | } |
3552 | |
3553 | QGles2Texture::~QGles2Texture() |
3554 | { |
3555 | release(); |
3556 | } |
3557 | |
3558 | void QGles2Texture::release() |
3559 | { |
3560 | if (!texture) |
3561 | return; |
3562 | |
3563 | QRhiGles2::DeferredReleaseEntry e; |
3564 | e.type = QRhiGles2::DeferredReleaseEntry::Texture; |
3565 | |
3566 | e.texture.texture = texture; |
3567 | |
3568 | texture = 0; |
3569 | specified = false; |
3570 | |
3571 | QRHI_RES_RHI(QRhiGles2); |
3572 | if (owns) |
3573 | rhiD->releaseQueue.append(t: e); |
3574 | QRHI_PROF; |
3575 | QRHI_PROF_F(releaseTexture(this)); |
3576 | rhiD->unregisterResource(res: this); |
3577 | } |
3578 | |
3579 | bool QGles2Texture::prepareBuild(QSize *adjustedSize) |
3580 | { |
3581 | if (texture) |
3582 | release(); |
3583 | |
3584 | QRHI_RES_RHI(QRhiGles2); |
3585 | if (!rhiD->ensureContext()) |
3586 | return false; |
3587 | |
3588 | const QSize size = m_pixelSize.isEmpty() ? QSize(1, 1) : m_pixelSize; |
3589 | |
3590 | const bool isCube = m_flags.testFlag(flag: CubeMap); |
3591 | const bool hasMipMaps = m_flags.testFlag(flag: MipMapped); |
3592 | const bool isCompressed = rhiD->isCompressedFormat(format: m_format); |
3593 | |
3594 | target = isCube ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; |
3595 | mipLevelCount = hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1; |
3596 | gltype = GL_UNSIGNED_BYTE; |
3597 | |
3598 | if (isCompressed) { |
3599 | if (m_flags.testFlag(flag: UsedWithLoadStore)) { |
3600 | qWarning(msg: "Compressed texture cannot be used with image load/store" ); |
3601 | return false; |
3602 | } |
3603 | glintformat = toGlCompressedTextureFormat(format: m_format, flags: m_flags); |
3604 | if (!glintformat) { |
3605 | qWarning(msg: "Compressed format %d not mappable to GL compressed format" , m_format); |
3606 | return false; |
3607 | } |
3608 | glsizedintformat = glintformat; |
3609 | glformat = GL_RGBA; |
3610 | } else { |
3611 | switch (m_format) { |
3612 | case QRhiTexture::RGBA8: |
3613 | glintformat = GL_RGBA; |
3614 | glsizedintformat = rhiD->caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
3615 | glformat = GL_RGBA; |
3616 | break; |
3617 | case QRhiTexture::BGRA8: |
3618 | glintformat = rhiD->caps.bgraInternalFormat ? GL_BGRA : GL_RGBA; |
3619 | glsizedintformat = rhiD->caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
3620 | glformat = GL_BGRA; |
3621 | break; |
3622 | case QRhiTexture::R16: |
3623 | glintformat = GL_R16; |
3624 | glsizedintformat = glintformat; |
3625 | glformat = GL_RED; |
3626 | gltype = GL_UNSIGNED_SHORT; |
3627 | break; |
3628 | case QRhiTexture::R8: |
3629 | glintformat = GL_R8; |
3630 | glsizedintformat = glintformat; |
3631 | glformat = GL_RED; |
3632 | break; |
3633 | case QRhiTexture::RED_OR_ALPHA8: |
3634 | glintformat = rhiD->caps.coreProfile ? GL_R8 : GL_ALPHA; |
3635 | glsizedintformat = glintformat; |
3636 | glformat = rhiD->caps.coreProfile ? GL_RED : GL_ALPHA; |
3637 | break; |
3638 | case QRhiTexture::RGBA16F: |
3639 | glintformat = GL_RGBA16F; |
3640 | glsizedintformat = glintformat; |
3641 | glformat = GL_RGBA; |
3642 | gltype = GL_HALF_FLOAT; |
3643 | break; |
3644 | case QRhiTexture::RGBA32F: |
3645 | glintformat = GL_RGBA32F; |
3646 | glsizedintformat = glintformat; |
3647 | glformat = GL_RGBA; |
3648 | gltype = GL_FLOAT; |
3649 | break; |
3650 | case QRhiTexture::R16F: |
3651 | glintformat = GL_R16F; |
3652 | glsizedintformat = glintformat; |
3653 | glformat = GL_RED; |
3654 | gltype = GL_HALF_FLOAT; |
3655 | break; |
3656 | case QRhiTexture::R32F: |
3657 | glintformat = GL_R32F; |
3658 | glsizedintformat = glintformat; |
3659 | glformat = GL_RED; |
3660 | gltype = GL_FLOAT; |
3661 | break; |
3662 | case QRhiTexture::D16: |
3663 | glintformat = GL_DEPTH_COMPONENT16; |
3664 | glsizedintformat = glintformat; |
3665 | glformat = GL_DEPTH_COMPONENT; |
3666 | gltype = GL_UNSIGNED_SHORT; |
3667 | break; |
3668 | case QRhiTexture::D32F: |
3669 | glintformat = GL_DEPTH_COMPONENT32F; |
3670 | glsizedintformat = glintformat; |
3671 | glformat = GL_DEPTH_COMPONENT; |
3672 | gltype = GL_FLOAT; |
3673 | break; |
3674 | default: |
3675 | Q_UNREACHABLE(); |
3676 | glintformat = GL_RGBA; |
3677 | glsizedintformat = rhiD->caps.rgba8Format ? GL_RGBA8 : GL_RGBA; |
3678 | glformat = GL_RGBA; |
3679 | break; |
3680 | } |
3681 | } |
3682 | |
3683 | samplerState = QGles2SamplerData(); |
3684 | |
3685 | usageState.access = AccessNone; |
3686 | |
3687 | if (adjustedSize) |
3688 | *adjustedSize = size; |
3689 | |
3690 | return true; |
3691 | } |
3692 | |
3693 | bool QGles2Texture::build() |
3694 | { |
3695 | QSize size; |
3696 | if (!prepareBuild(adjustedSize: &size)) |
3697 | return false; |
3698 | |
3699 | QRHI_RES_RHI(QRhiGles2); |
3700 | rhiD->f->glGenTextures(n: 1, textures: &texture); |
3701 | |
3702 | const bool isCube = m_flags.testFlag(flag: CubeMap); |
3703 | const bool hasMipMaps = m_flags.testFlag(flag: MipMapped); |
3704 | const bool isCompressed = rhiD->isCompressedFormat(format: m_format); |
3705 | if (!isCompressed) { |
3706 | rhiD->f->glBindTexture(target, texture); |
3707 | if (!m_flags.testFlag(flag: UsedWithLoadStore)) { |
3708 | if (hasMipMaps || isCube) { |
3709 | const GLenum faceTargetBase = isCube ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target; |
3710 | for (int layer = 0, layerCount = isCube ? 6 : 1; layer != layerCount; ++layer) { |
3711 | for (int level = 0; level != mipLevelCount; ++level) { |
3712 | const QSize mipSize = rhiD->q->sizeForMipLevel(mipLevel: level, baseLevelSize: size); |
3713 | rhiD->f->glTexImage2D(target: faceTargetBase + uint(layer), level, internalformat: GLint(glintformat), |
3714 | width: mipSize.width(), height: mipSize.height(), border: 0, |
3715 | format: glformat, type: gltype, pixels: nullptr); |
3716 | } |
3717 | } |
3718 | } else { |
3719 | rhiD->f->glTexImage2D(target, level: 0, internalformat: GLint(glintformat), width: size.width(), height: size.height(), |
3720 | border: 0, format: glformat, type: gltype, pixels: nullptr); |
3721 | } |
3722 | } else { |
3723 | // Must be specified with immutable storage functions otherwise |
3724 | // bindImageTexture may fail. Also, the internal format must be a |
3725 | // sized format here. |
3726 | rhiD->f->glTexStorage2D(target, levels: mipLevelCount, internalformat: glsizedintformat, width: size.width(), height: size.height()); |
3727 | } |
3728 | specified = true; |
3729 | } else { |
3730 | // Cannot use glCompressedTexImage2D without valid data, so defer. |
3731 | // Compressed textures will not be used as render targets so this is |
3732 | // not an issue. |
3733 | specified = false; |
3734 | } |
3735 | |
3736 | QRHI_PROF; |
3737 | QRHI_PROF_F(newTexture(this, true, mipLevelCount, isCube ? 6 : 1, 1)); |
3738 | |
3739 | owns = true; |
3740 | |
3741 | generation += 1; |
3742 | rhiD->registerResource(res: this); |
3743 | return true; |
3744 | } |
3745 | |
3746 | bool QGles2Texture::buildFrom(QRhiTexture::NativeTexture src) |
3747 | { |
3748 | const uint *textureId = static_cast<const uint *>(src.object); |
3749 | if (!textureId || !*textureId) |
3750 | return false; |
3751 | |
3752 | if (!prepareBuild()) |
3753 | return false; |
3754 | |
3755 | texture = *textureId; |
3756 | specified = true; |
3757 | |
3758 | QRHI_RES_RHI(QRhiGles2); |
3759 | QRHI_PROF; |
3760 | QRHI_PROF_F(newTexture(this, false, mipLevelCount, m_flags.testFlag(CubeMap) ? 6 : 1, 1)); |
3761 | |
3762 | owns = false; |
3763 | |
3764 | generation += 1; |
3765 | rhiD->registerResource(res: this); |
3766 | return true; |
3767 | } |
3768 | |
3769 | QRhiTexture::NativeTexture QGles2Texture::nativeTexture() |
3770 | { |
3771 | return {.object: &texture, .layout: 0}; |
3772 | } |
3773 | |
3774 | QGles2Sampler::QGles2Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode, |
3775 | AddressMode u, AddressMode v, AddressMode w) |
3776 | : QRhiSampler(rhi, magFilter, minFilter, mipmapMode, u, v, w) |
3777 | { |
3778 | } |
3779 | |
3780 | QGles2Sampler::~QGles2Sampler() |
3781 | { |
3782 | release(); |
3783 | } |
3784 | |
3785 | void QGles2Sampler::release() |
3786 | { |
3787 | // nothing to do here |
3788 | } |
3789 | |
3790 | bool QGles2Sampler::build() |
3791 | { |
3792 | d.glminfilter = toGlMinFilter(f: m_minFilter, m: m_mipmapMode); |
3793 | d.glmagfilter = toGlMagFilter(f: m_magFilter); |
3794 | d.glwraps = toGlWrapMode(m: m_addressU); |
3795 | d.glwrapt = toGlWrapMode(m: m_addressV); |
3796 | d.glwrapr = toGlWrapMode(m: m_addressW); |
3797 | d.gltexcomparefunc = toGlTextureCompareFunc(op: m_compareOp); |
3798 | |
3799 | generation += 1; |
3800 | return true; |
3801 | } |
3802 | |
3803 | // dummy, no Vulkan-style RenderPass+Framebuffer concept here |
3804 | QGles2RenderPassDescriptor::QGles2RenderPassDescriptor(QRhiImplementation *rhi) |
3805 | : QRhiRenderPassDescriptor(rhi) |
3806 | { |
3807 | } |
3808 | |
3809 | QGles2RenderPassDescriptor::~QGles2RenderPassDescriptor() |
3810 | { |
3811 | release(); |
3812 | } |
3813 | |
3814 | void QGles2RenderPassDescriptor::release() |
3815 | { |
3816 | // nothing to do here |
3817 | } |
3818 | |
3819 | bool QGles2RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const |
3820 | { |
3821 | Q_UNUSED(other); |
3822 | return true; |
3823 | } |
3824 | |
3825 | QGles2ReferenceRenderTarget::QGles2ReferenceRenderTarget(QRhiImplementation *rhi) |
3826 | : QRhiRenderTarget(rhi), |
3827 | d(rhi) |
3828 | { |
3829 | } |
3830 | |
3831 | QGles2ReferenceRenderTarget::~QGles2ReferenceRenderTarget() |
3832 | { |
3833 | release(); |
3834 | } |
3835 | |
3836 | void QGles2ReferenceRenderTarget::release() |
3837 | { |
3838 | // nothing to do here |
3839 | } |
3840 | |
3841 | QSize QGles2ReferenceRenderTarget::pixelSize() const |
3842 | { |
3843 | return d.pixelSize; |
3844 | } |
3845 | |
3846 | float QGles2ReferenceRenderTarget::devicePixelRatio() const |
3847 | { |
3848 | return d.dpr; |
3849 | } |
3850 | |
3851 | int QGles2ReferenceRenderTarget::sampleCount() const |
3852 | { |
3853 | return d.sampleCount; |
3854 | } |
3855 | |
3856 | QGles2TextureRenderTarget::QGles2TextureRenderTarget(QRhiImplementation *rhi, |
3857 | const QRhiTextureRenderTargetDescription &desc, |
3858 | Flags flags) |
3859 | : QRhiTextureRenderTarget(rhi, desc, flags), |
3860 | d(rhi) |
3861 | { |
3862 | } |
3863 | |
3864 | QGles2TextureRenderTarget::~QGles2TextureRenderTarget() |
3865 | { |
3866 | release(); |
3867 | } |
3868 | |
3869 | void QGles2TextureRenderTarget::release() |
3870 | { |
3871 | if (!framebuffer) |
3872 | return; |
3873 | |
3874 | QRhiGles2::DeferredReleaseEntry e; |
3875 | e.type = QRhiGles2::DeferredReleaseEntry::TextureRenderTarget; |
3876 | |
3877 | e.textureRenderTarget.framebuffer = framebuffer; |
3878 | |
3879 | framebuffer = 0; |
3880 | |
3881 | QRHI_RES_RHI(QRhiGles2); |
3882 | rhiD->releaseQueue.append(t: e); |
3883 | |
3884 | rhiD->unregisterResource(res: this); |
3885 | } |
3886 | |
3887 | QRhiRenderPassDescriptor *QGles2TextureRenderTarget::newCompatibleRenderPassDescriptor() |
3888 | { |
3889 | return new QGles2RenderPassDescriptor(m_rhi); |
3890 | } |
3891 | |
3892 | bool QGles2TextureRenderTarget::build() |
3893 | { |
3894 | QRHI_RES_RHI(QRhiGles2); |
3895 | |
3896 | if (framebuffer) |
3897 | release(); |
3898 | |
3899 | const bool hasColorAttachments = m_desc.cbeginColorAttachments() != m_desc.cendColorAttachments(); |
3900 | Q_ASSERT(hasColorAttachments || m_desc.depthTexture()); |
3901 | Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture()); |
3902 | const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture(); |
3903 | |
3904 | if (hasColorAttachments) { |
3905 | const int count = m_desc.cendColorAttachments() - m_desc.cbeginColorAttachments(); |
3906 | if (count > rhiD->caps.maxDrawBuffers) { |
3907 | qWarning(msg: "QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)" , |
3908 | count, rhiD->caps.maxDrawBuffers); |
3909 | } |
3910 | } |
3911 | if (m_desc.depthTexture() && !rhiD->caps.depthTexture) |
3912 | qWarning(msg: "QGles2TextureRenderTarget: Depth texture is not supported and will be ignored" ); |
3913 | |
3914 | if (!rhiD->ensureContext()) |
3915 | return false; |
3916 | |
3917 | rhiD->f->glGenFramebuffers(n: 1, framebuffers: &framebuffer); |
3918 | rhiD->f->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
3919 | |
3920 | d.colorAttCount = 0; |
3921 | int attIndex = 0; |
3922 | for (auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) { |
3923 | d.colorAttCount += 1; |
3924 | const QRhiColorAttachment &colorAtt(*it); |
3925 | QRhiTexture *texture = colorAtt.texture(); |
3926 | QRhiRenderBuffer *renderBuffer = colorAtt.renderBuffer(); |
3927 | Q_ASSERT(texture || renderBuffer); |
3928 | if (texture) { |
3929 | QGles2Texture *texD = QRHI_RES(QGles2Texture, texture); |
3930 | Q_ASSERT(texD->texture && texD->specified); |
3931 | const GLenum faceTargetBase = texD->flags().testFlag(flag: QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target; |
3932 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), textarget: faceTargetBase + uint(colorAtt.layer()), |
3933 | texture: texD->texture, level: colorAtt.level()); |
3934 | if (attIndex == 0) { |
3935 | d.pixelSize = texD->pixelSize(); |
3936 | d.sampleCount = 1; |
3937 | } |
3938 | } else if (renderBuffer) { |
3939 | QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, renderBuffer); |
3940 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), GL_RENDERBUFFER, renderbuffer: rbD->renderbuffer); |
3941 | if (attIndex == 0) { |
3942 | d.pixelSize = rbD->pixelSize(); |
3943 | d.sampleCount = rbD->samples; |
3944 | } |
3945 | } |
3946 | } |
3947 | |
3948 | if (hasDepthStencil) { |
3949 | if (m_desc.depthStencilBuffer()) { |
3950 | QGles2RenderBuffer *depthRbD = QRHI_RES(QGles2RenderBuffer, m_desc.depthStencilBuffer()); |
3951 | if (rhiD->caps.needsDepthStencilCombinedAttach) { |
3952 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
3953 | renderbuffer: depthRbD->renderbuffer); |
3954 | } else { |
3955 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
3956 | renderbuffer: depthRbD->renderbuffer); |
3957 | if (depthRbD->stencilRenderbuffer) |
3958 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
3959 | renderbuffer: depthRbD->stencilRenderbuffer); |
3960 | else // packed |
3961 | rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
3962 | renderbuffer: depthRbD->renderbuffer); |
3963 | } |
3964 | if (d.colorAttCount == 0) { |
3965 | d.pixelSize = depthRbD->pixelSize(); |
3966 | d.sampleCount = depthRbD->samples; |
3967 | } |
3968 | } else { |
3969 | QGles2Texture *depthTexD = QRHI_RES(QGles2Texture, m_desc.depthTexture()); |
3970 | rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture: depthTexD->texture, level: 0); |
3971 | if (d.colorAttCount == 0) { |
3972 | d.pixelSize = depthTexD->pixelSize(); |
3973 | d.sampleCount = 1; |
3974 | } |
3975 | } |
3976 | d.dsAttCount = 1; |
3977 | } else { |
3978 | d.dsAttCount = 0; |
3979 | } |
3980 | |
3981 | d.dpr = 1; |
3982 | d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc); |
3983 | |
3984 | GLenum status = rhiD->f->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
3985 | if (status != GL_NO_ERROR && status != GL_FRAMEBUFFER_COMPLETE) { |
3986 | qWarning(msg: "Framebuffer incomplete: 0x%x" , status); |
3987 | return false; |
3988 | } |
3989 | |
3990 | rhiD->registerResource(res: this); |
3991 | return true; |
3992 | } |
3993 | |
3994 | QSize QGles2TextureRenderTarget::pixelSize() const |
3995 | { |
3996 | return d.pixelSize; |
3997 | } |
3998 | |
3999 | float QGles2TextureRenderTarget::devicePixelRatio() const |
4000 | { |
4001 | return d.dpr; |
4002 | } |
4003 | |
4004 | int QGles2TextureRenderTarget::sampleCount() const |
4005 | { |
4006 | return d.sampleCount; |
4007 | } |
4008 | |
4009 | QGles2ShaderResourceBindings::QGles2ShaderResourceBindings(QRhiImplementation *rhi) |
4010 | : QRhiShaderResourceBindings(rhi) |
4011 | { |
4012 | } |
4013 | |
4014 | QGles2ShaderResourceBindings::~QGles2ShaderResourceBindings() |
4015 | { |
4016 | release(); |
4017 | } |
4018 | |
4019 | void QGles2ShaderResourceBindings::release() |
4020 | { |
4021 | // nothing to do here |
4022 | } |
4023 | |
4024 | bool QGles2ShaderResourceBindings::build() |
4025 | { |
4026 | generation += 1; |
4027 | return true; |
4028 | } |
4029 | |
4030 | QGles2GraphicsPipeline::QGles2GraphicsPipeline(QRhiImplementation *rhi) |
4031 | : QRhiGraphicsPipeline(rhi) |
4032 | { |
4033 | } |
4034 | |
4035 | QGles2GraphicsPipeline::~QGles2GraphicsPipeline() |
4036 | { |
4037 | release(); |
4038 | } |
4039 | |
4040 | void QGles2GraphicsPipeline::release() |
4041 | { |
4042 | if (!program) |
4043 | return; |
4044 | |
4045 | QRhiGles2::DeferredReleaseEntry e; |
4046 | e.type = QRhiGles2::DeferredReleaseEntry::Pipeline; |
4047 | |
4048 | e.pipeline.program = program; |
4049 | |
4050 | program = 0; |
4051 | uniforms.clear(); |
4052 | samplers.clear(); |
4053 | |
4054 | QRHI_RES_RHI(QRhiGles2); |
4055 | rhiD->releaseQueue.append(t: e); |
4056 | |
4057 | rhiD->unregisterResource(res: this); |
4058 | } |
4059 | |
4060 | bool QGles2GraphicsPipeline::build() |
4061 | { |
4062 | QRHI_RES_RHI(QRhiGles2); |
4063 | |
4064 | if (program) |
4065 | release(); |
4066 | |
4067 | if (!rhiD->ensureContext()) |
4068 | return false; |
4069 | |
4070 | if (!rhiD->sanityCheckGraphicsPipeline(ps: this)) |
4071 | return false; |
4072 | |
4073 | drawMode = toGlTopology(t: m_topology); |
4074 | |
4075 | program = rhiD->f->glCreateProgram(); |
4076 | |
4077 | QByteArray diskCacheKey; |
4078 | QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(stages: m_shaderStages.constData(), |
4079 | stageCount: m_shaderStages.count(), |
4080 | program, |
4081 | cacheKey: &diskCacheKey); |
4082 | if (diskCacheResult == QRhiGles2::DiskCacheError) |
4083 | return false; |
4084 | |
4085 | const bool needsCompile = diskCacheResult == QRhiGles2::DiskCacheMiss; |
4086 | |
4087 | QShaderDescription vsDesc; |
4088 | QShaderDescription fsDesc; |
4089 | for (const QRhiShaderStage &shaderStage : qAsConst(t&: m_shaderStages)) { |
4090 | const bool isVertex = shaderStage.type() == QRhiShaderStage::Vertex; |
4091 | const bool isFragment = shaderStage.type() == QRhiShaderStage::Fragment; |
4092 | if (isVertex) { |
4093 | if (needsCompile && !rhiD->compileShader(program, shaderStage, glslVersion: nullptr)) |
4094 | return false; |
4095 | vsDesc = shaderStage.shader().description(); |
4096 | } else if (isFragment) { |
4097 | if (needsCompile && !rhiD->compileShader(program, shaderStage, glslVersion: nullptr)) |
4098 | return false; |
4099 | fsDesc = shaderStage.shader().description(); |
4100 | } |
4101 | } |
4102 | |
4103 | for (auto inVar : vsDesc.inputVariables()) { |
4104 | const QByteArray name = inVar.name.toUtf8(); |
4105 | rhiD->f->glBindAttribLocation(program, index: GLuint(inVar.location), name: name.constData()); |
4106 | } |
4107 | |
4108 | if (needsCompile && !rhiD->linkProgram(program)) |
4109 | return false; |
4110 | |
4111 | if (needsCompile) |
4112 | rhiD->trySaveToDiskCache(program, cacheKey: diskCacheKey); |
4113 | |
4114 | for (const QShaderDescription::UniformBlock &ub : vsDesc.uniformBlocks()) |
4115 | rhiD->gatherUniforms(program, ub, dst: &uniforms); |
4116 | |
4117 | for (const QShaderDescription::UniformBlock &ub : fsDesc.uniformBlocks()) |
4118 | rhiD->gatherUniforms(program, ub, dst: &uniforms); |
4119 | |
4120 | for (const QShaderDescription::InOutVariable &v : vsDesc.combinedImageSamplers()) |
4121 | rhiD->gatherSamplers(program, v, dst: &samplers); |
4122 | |
4123 | for (const QShaderDescription::InOutVariable &v : fsDesc.combinedImageSamplers()) |
4124 | rhiD->gatherSamplers(program, v, dst: &samplers); |
4125 | |
4126 | generation += 1; |
4127 | rhiD->registerResource(res: this); |
4128 | return true; |
4129 | } |
4130 | |
4131 | QGles2ComputePipeline::QGles2ComputePipeline(QRhiImplementation *rhi) |
4132 | : QRhiComputePipeline(rhi) |
4133 | { |
4134 | } |
4135 | |
4136 | QGles2ComputePipeline::~QGles2ComputePipeline() |
4137 | { |
4138 | release(); |
4139 | } |
4140 | |
4141 | void QGles2ComputePipeline::release() |
4142 | { |
4143 | if (!program) |
4144 | return; |
4145 | |
4146 | QRhiGles2::DeferredReleaseEntry e; |
4147 | e.type = QRhiGles2::DeferredReleaseEntry::Pipeline; |
4148 | |
4149 | e.pipeline.program = program; |
4150 | |
4151 | program = 0; |
4152 | uniforms.clear(); |
4153 | samplers.clear(); |
4154 | |
4155 | QRHI_RES_RHI(QRhiGles2); |
4156 | rhiD->releaseQueue.append(t: e); |
4157 | |
4158 | rhiD->unregisterResource(res: this); |
4159 | } |
4160 | |
4161 | bool QGles2ComputePipeline::build() |
4162 | { |
4163 | QRHI_RES_RHI(QRhiGles2); |
4164 | |
4165 | if (program) |
4166 | release(); |
4167 | |
4168 | if (!rhiD->ensureContext()) |
4169 | return false; |
4170 | |
4171 | program = rhiD->f->glCreateProgram(); |
4172 | QShaderDescription csDesc; |
4173 | |
4174 | QByteArray diskCacheKey; |
4175 | QRhiGles2::DiskCacheResult diskCacheResult = rhiD->tryLoadFromDiskCache(stages: &m_shaderStage, stageCount: 1, program, cacheKey: &diskCacheKey); |
4176 | if (diskCacheResult == QRhiGles2::DiskCacheError) |
4177 | return false; |
4178 | |
4179 | const bool needsCompile = diskCacheResult == QRhiGles2::DiskCacheMiss; |
4180 | |
4181 | if (needsCompile && !rhiD->compileShader(program, shaderStage: m_shaderStage, glslVersion: nullptr)) |
4182 | return false; |
4183 | |
4184 | csDesc = m_shaderStage.shader().description(); |
4185 | |
4186 | if (needsCompile && !rhiD->linkProgram(program)) |
4187 | return false; |
4188 | |
4189 | if (needsCompile) |
4190 | rhiD->trySaveToDiskCache(program, cacheKey: diskCacheKey); |
4191 | |
4192 | for (const QShaderDescription::UniformBlock &ub : csDesc.uniformBlocks()) |
4193 | rhiD->gatherUniforms(program, ub, dst: &uniforms); |
4194 | for (const QShaderDescription::InOutVariable &v : csDesc.combinedImageSamplers()) |
4195 | rhiD->gatherSamplers(program, v, dst: &samplers); |
4196 | |
4197 | // storage images and buffers need no special steps here |
4198 | |
4199 | generation += 1; |
4200 | rhiD->registerResource(res: this); |
4201 | return true; |
4202 | } |
4203 | |
4204 | QGles2CommandBuffer::QGles2CommandBuffer(QRhiImplementation *rhi) |
4205 | : QRhiCommandBuffer(rhi) |
4206 | { |
4207 | resetState(); |
4208 | } |
4209 | |
4210 | QGles2CommandBuffer::~QGles2CommandBuffer() |
4211 | { |
4212 | release(); |
4213 | } |
4214 | |
4215 | void QGles2CommandBuffer::release() |
4216 | { |
4217 | // nothing to do here |
4218 | } |
4219 | |
4220 | QGles2SwapChain::QGles2SwapChain(QRhiImplementation *rhi) |
4221 | : QRhiSwapChain(rhi), |
4222 | rt(rhi), |
4223 | cb(rhi) |
4224 | { |
4225 | } |
4226 | |
4227 | QGles2SwapChain::~QGles2SwapChain() |
4228 | { |
4229 | release(); |
4230 | } |
4231 | |
4232 | void QGles2SwapChain::release() |
4233 | { |
4234 | QRHI_PROF; |
4235 | QRHI_PROF_F(releaseSwapChain(this)); |
4236 | } |
4237 | |
4238 | QRhiCommandBuffer *QGles2SwapChain::currentFrameCommandBuffer() |
4239 | { |
4240 | return &cb; |
4241 | } |
4242 | |
4243 | QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget() |
4244 | { |
4245 | return &rt; |
4246 | } |
4247 | |
4248 | QSize QGles2SwapChain::surfacePixelSize() |
4249 | { |
4250 | Q_ASSERT(m_window); |
4251 | return m_window->size() * m_window->devicePixelRatio(); |
4252 | } |
4253 | |
4254 | QRhiRenderPassDescriptor *QGles2SwapChain::newCompatibleRenderPassDescriptor() |
4255 | { |
4256 | return new QGles2RenderPassDescriptor(m_rhi); |
4257 | } |
4258 | |
4259 | bool QGles2SwapChain::buildOrResize() |
4260 | { |
4261 | surface = m_window; |
4262 | m_currentPixelSize = surfacePixelSize(); |
4263 | pixelSize = m_currentPixelSize; |
4264 | |
4265 | if (m_depthStencil && m_depthStencil->flags().testFlag(flag: QRhiRenderBuffer::UsedWithSwapChainOnly) |
4266 | && m_depthStencil->pixelSize() != pixelSize) |
4267 | { |
4268 | m_depthStencil->setPixelSize(pixelSize); |
4269 | m_depthStencil->build(); |
4270 | } |
4271 | |
4272 | rt.d.rp = QRHI_RES(QGles2RenderPassDescriptor, m_renderPassDesc); |
4273 | rt.d.pixelSize = pixelSize; |
4274 | rt.d.dpr = float(m_window->devicePixelRatio()); |
4275 | rt.d.sampleCount = qBound(min: 1, val: m_sampleCount, max: 64); |
4276 | rt.d.colorAttCount = 1; |
4277 | rt.d.dsAttCount = m_depthStencil ? 1 : 0; |
4278 | rt.d.srgbUpdateAndBlend = m_flags.testFlag(flag: QRhiSwapChain::sRGB); |
4279 | |
4280 | frameCount = 0; |
4281 | |
4282 | QRHI_PROF; |
4283 | // make something up |
4284 | QRHI_PROF_F(resizeSwapChain(this, 2, m_sampleCount > 1 ? 2 : 0, m_sampleCount)); |
4285 | |
4286 | return true; |
4287 | } |
4288 | |
4289 | QT_END_NAMESPACE |
4290 | |