| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | // | 
| 41 | //  W A R N I N G | 
| 42 | //  ------------- | 
| 43 | // | 
| 44 | // This file is not part of the Qt API.  It exists purely as an | 
| 45 | // implementation detail.  This header file may change from version to | 
| 46 | // version without notice, or even be removed. | 
| 47 | // | 
| 48 | // We mean it. | 
| 49 | // | 
| 50 |  | 
| 51 | #ifndef QGL2PEXVERTEXARRAY_P_H | 
| 52 | #define QGL2PEXVERTEXARRAY_P_H | 
| 53 |  | 
| 54 | #include <QRectF> | 
| 55 |  | 
| 56 | #include <private/qdatabuffer_p.h> | 
| 57 | #include <private/qvectorpath_p.h> | 
| 58 | #include <private/qgl_p.h> | 
| 59 |  | 
| 60 | QT_BEGIN_NAMESPACE | 
| 61 |  | 
| 62 | class QGLPoint | 
| 63 | { | 
| 64 | public: | 
| 65 |     QGLPoint(GLfloat new_x, GLfloat new_y) : | 
| 66 |         x(new_x), y(new_y) {}; | 
| 67 |  | 
| 68 |     QGLPoint(const QPointF &p) : | 
| 69 |         x(p.x()), y(p.y()) {}; | 
| 70 |  | 
| 71 |     QGLPoint(const QPointF* p) : | 
| 72 |         x(p->x()), y(p->y()) {}; | 
| 73 |  | 
| 74 |     GLfloat x; | 
| 75 |     GLfloat y; | 
| 76 |  | 
| 77 |     operator QPointF() {return QPointF(x,y);} | 
| 78 |     operator QPointF() const {return QPointF(x,y);} | 
| 79 | }; | 
| 80 |  | 
| 81 | struct QGLRect | 
| 82 | { | 
| 83 |     QGLRect(const QRectF &r) | 
| 84 |         :  left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {} | 
| 85 |  | 
| 86 |     QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b) | 
| 87 |         : left(l), top(t), right(r), bottom(b) {} | 
| 88 |  | 
| 89 |     GLfloat left; | 
| 90 |     GLfloat top; | 
| 91 |     GLfloat right; | 
| 92 |     GLfloat bottom; | 
| 93 |  | 
| 94 |     operator QRectF() const {return QRectF(left, top, right-left, bottom-top);} | 
| 95 | }; | 
| 96 |  | 
| 97 | class QGL2PEXVertexArray | 
| 98 | { | 
| 99 | public: | 
| 100 |     QGL2PEXVertexArray() : | 
| 101 |         vertexArray(0), vertexArrayStops(0), | 
| 102 |         maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), | 
| 103 |         boundingRectDirty(true) | 
| 104 |     { } | 
| 105 |  | 
| 106 |     inline void addRect(const QRectF &rect) | 
| 107 |     { | 
| 108 |         qreal top = rect.top(); | 
| 109 |         qreal left = rect.left(); | 
| 110 |         qreal bottom = rect.bottom(); | 
| 111 |         qreal right = rect.right(); | 
| 112 |  | 
| 113 |         vertexArray << QGLPoint(left, top) | 
| 114 |                     << QGLPoint(right, top) | 
| 115 |                     << QGLPoint(right, bottom) | 
| 116 |                     << QGLPoint(right, bottom) | 
| 117 |                     << QGLPoint(left, bottom) | 
| 118 |                     << QGLPoint(left, top); | 
| 119 |     } | 
| 120 |  | 
| 121 |     inline void addQuad(const QRectF &rect) | 
| 122 |     { | 
| 123 |         qreal top = rect.top(); | 
| 124 |         qreal left = rect.left(); | 
| 125 |         qreal bottom = rect.bottom(); | 
| 126 |         qreal right = rect.right(); | 
| 127 |  | 
| 128 |         vertexArray << QGLPoint(left, top) | 
| 129 |                     << QGLPoint(right, top) | 
| 130 |                     << QGLPoint(left, bottom) | 
| 131 |                     << QGLPoint(right, bottom); | 
| 132 |  | 
| 133 |     } | 
| 134 |  | 
| 135 |     inline void addVertex(const GLfloat x, const GLfloat y) | 
| 136 |     { | 
| 137 |         vertexArray.add(t: QGLPoint(x, y)); | 
| 138 |     } | 
| 139 |  | 
| 140 |     void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); | 
| 141 |     void clear(); | 
| 142 |  | 
| 143 |     QGLPoint*        data() {return vertexArray.data();} | 
| 144 |     int *stops() const { return vertexArrayStops.data(); } | 
| 145 |     int stopCount() const { return vertexArrayStops.size(); } | 
| 146 |     QGLRect         boundingRect() const; | 
| 147 |  | 
| 148 |     int vertexCount() const { return vertexArray.size(); } | 
| 149 |  | 
| 150 |     void lineToArray(const GLfloat x, const GLfloat y); | 
| 151 |  | 
| 152 | private: | 
| 153 |     QDataBuffer<QGLPoint> vertexArray; | 
| 154 |     QDataBuffer<int>      vertexArrayStops; | 
| 155 |  | 
| 156 |     GLfloat     maxX; | 
| 157 |     GLfloat     maxY; | 
| 158 |     GLfloat     minX; | 
| 159 |     GLfloat     minY; | 
| 160 |     bool        boundingRectDirty; | 
| 161 |     void addClosingLine(int index); | 
| 162 |     void addCentroid(const QVectorPath &path, int subPathIndex); | 
| 163 | }; | 
| 164 |  | 
| 165 | QT_END_NAMESPACE | 
| 166 |  | 
| 167 | #endif | 
| 168 |  |