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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qtextureglyphcache_gl_p.h" |
| 41 | #include "qpaintengineex_opengl2_p.h" |
| 42 | #include "qglfunctions.h" |
| 43 | #include "private/qglengineshadersource_p.h" |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | |
| 48 | static int next_qgltextureglyphcache_serial_number() |
| 49 | { |
| 50 | static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0); |
| 51 | return 1 + serial.fetchAndAddRelaxed(valueToAdd: 1); |
| 52 | } |
| 53 | |
| 54 | QGLTextureGlyphCache::QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix) |
| 55 | : QImageTextureGlyphCache(format, matrix) |
| 56 | , m_textureResource(0) |
| 57 | , pex(0) |
| 58 | , m_blitProgram(0) |
| 59 | , m_filterMode(Nearest) |
| 60 | , m_serialNumber(next_qgltextureglyphcache_serial_number()) |
| 61 | { |
| 62 | #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG |
| 63 | qDebug(" -> QGLTextureGlyphCache() %p for context %p." , this, QOpenGLContext::currentContext()); |
| 64 | #endif |
| 65 | m_vertexCoordinateArray[0] = -1.0f; |
| 66 | m_vertexCoordinateArray[1] = -1.0f; |
| 67 | m_vertexCoordinateArray[2] = 1.0f; |
| 68 | m_vertexCoordinateArray[3] = -1.0f; |
| 69 | m_vertexCoordinateArray[4] = 1.0f; |
| 70 | m_vertexCoordinateArray[5] = 1.0f; |
| 71 | m_vertexCoordinateArray[6] = -1.0f; |
| 72 | m_vertexCoordinateArray[7] = 1.0f; |
| 73 | |
| 74 | m_textureCoordinateArray[0] = 0.0f; |
| 75 | m_textureCoordinateArray[1] = 0.0f; |
| 76 | m_textureCoordinateArray[2] = 1.0f; |
| 77 | m_textureCoordinateArray[3] = 0.0f; |
| 78 | m_textureCoordinateArray[4] = 1.0f; |
| 79 | m_textureCoordinateArray[5] = 1.0f; |
| 80 | m_textureCoordinateArray[6] = 0.0f; |
| 81 | m_textureCoordinateArray[7] = 1.0f; |
| 82 | } |
| 83 | |
| 84 | QGLTextureGlyphCache::~QGLTextureGlyphCache() |
| 85 | { |
| 86 | #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG |
| 87 | qDebug(" -> ~QGLTextureGlyphCache() %p." , this); |
| 88 | #endif |
| 89 | delete m_blitProgram; |
| 90 | if (m_textureResource) |
| 91 | m_textureResource->free(); |
| 92 | } |
| 93 | |
| 94 | void QGLTextureGlyphCache::createTextureData(int width, int height) |
| 95 | { |
| 96 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 97 | if (ctx == 0) { |
| 98 | qWarning(msg: "QGLTextureGlyphCache::createTextureData: Called with no context" ); |
| 99 | return; |
| 100 | } |
| 101 | QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); |
| 102 | |
| 103 | // create in QImageTextureGlyphCache baseclass is meant to be called |
| 104 | // only to create the initial image and does not preserve the content, |
| 105 | // so we don't call when this function is called from resize. |
| 106 | if ((!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) && image().isNull()) |
| 107 | QImageTextureGlyphCache::createTextureData(width, height); |
| 108 | |
| 109 | // Make the lower glyph texture size 16 x 16. |
| 110 | if (width < 16) |
| 111 | width = 16; |
| 112 | if (height < 16) |
| 113 | height = 16; |
| 114 | |
| 115 | if (m_textureResource && !m_textureResource->m_texture) { |
| 116 | delete m_textureResource; |
| 117 | m_textureResource = 0; |
| 118 | } |
| 119 | |
| 120 | if (!m_textureResource) |
| 121 | m_textureResource = new QGLGlyphTexture(ctx); |
| 122 | |
| 123 | funcs->glGenTextures(n: 1, textures: &m_textureResource->m_texture); |
| 124 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
| 125 | |
| 126 | m_textureResource->m_width = width; |
| 127 | m_textureResource->m_height = height; |
| 128 | |
| 129 | if (m_format == QFontEngine::Format_A32) { |
| 130 | QVarLengthArray<uchar> data(width * height * 4); |
| 131 | for (int i = 0; i < data.size(); ++i) |
| 132 | data[i] = 0; |
| 133 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width, height, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: &data[0]); |
| 134 | } else { |
| 135 | QVarLengthArray<uchar> data(width * height); |
| 136 | for (int i = 0; i < data.size(); ++i) |
| 137 | data[i] = 0; |
| 138 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_ALPHA, width, height, border: 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: &data[0]); |
| 139 | } |
| 140 | |
| 141 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 142 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 143 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 144 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 145 | m_filterMode = Nearest; |
| 146 | } |
| 147 | |
| 148 | void QGLTextureGlyphCache::resizeTextureData(int width, int height) |
| 149 | { |
| 150 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 151 | if (ctx == 0) { |
| 152 | qWarning(msg: "QGLTextureGlyphCache::resizeTextureData: Called with no context" ); |
| 153 | return; |
| 154 | } |
| 155 | QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); |
| 156 | |
| 157 | int oldWidth = m_textureResource->m_width; |
| 158 | int oldHeight = m_textureResource->m_height; |
| 159 | |
| 160 | // Make the lower glyph texture size 16 x 16. |
| 161 | if (width < 16) |
| 162 | width = 16; |
| 163 | if (height < 16) |
| 164 | height = 16; |
| 165 | |
| 166 | GLuint oldTexture = m_textureResource->m_texture; |
| 167 | createTextureData(width, height); |
| 168 | |
| 169 | if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) { |
| 170 | QImageTextureGlyphCache::resizeTextureData(width, height); |
| 171 | Q_ASSERT(image().depth() == 8); |
| 172 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: 0, width, height: oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: image().constBits()); |
| 173 | funcs->glDeleteTextures(n: 1, textures: &oldTexture); |
| 174 | return; |
| 175 | } |
| 176 | |
| 177 | // ### the QTextureGlyphCache API needs to be reworked to allow |
| 178 | // ### resizeTextureData to fail |
| 179 | |
| 180 | ctx->d_ptr->refreshCurrentFbo(); |
| 181 | |
| 182 | funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_textureResource->m_fbo); |
| 183 | |
| 184 | GLuint tmp_texture; |
| 185 | funcs->glGenTextures(n: 1, textures: &tmp_texture); |
| 186 | funcs->glBindTexture(GL_TEXTURE_2D, texture: tmp_texture); |
| 187 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: oldWidth, height: oldHeight, border: 0, |
| 188 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 189 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 190 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 191 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 192 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 193 | m_filterMode = Nearest; |
| 194 | funcs->glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 195 | funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 196 | GL_TEXTURE_2D, texture: tmp_texture, level: 0); |
| 197 | |
| 198 | funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
| 199 | funcs->glBindTexture(GL_TEXTURE_2D, texture: oldTexture); |
| 200 | |
| 201 | if (pex != 0) |
| 202 | pex->transferMode(newMode: BrushDrawingMode); |
| 203 | |
| 204 | funcs->glDisable(GL_STENCIL_TEST); |
| 205 | funcs->glDisable(GL_DEPTH_TEST); |
| 206 | funcs->glDisable(GL_SCISSOR_TEST); |
| 207 | funcs->glDisable(GL_BLEND); |
| 208 | |
| 209 | funcs->glViewport(x: 0, y: 0, width: oldWidth, height: oldHeight); |
| 210 | |
| 211 | QGLShaderProgram *blitProgram = 0; |
| 212 | if (pex == 0) { |
| 213 | if (m_blitProgram == 0) { |
| 214 | m_blitProgram = new QGLShaderProgram(ctx); |
| 215 | |
| 216 | { |
| 217 | QString source; |
| 218 | source.append(s: QLatin1String(qglslMainWithTexCoordsVertexShader)); |
| 219 | source.append(s: QLatin1String(qglslUntransformedPositionVertexShader)); |
| 220 | |
| 221 | QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram); |
| 222 | vertexShader->compileSourceCode(source); |
| 223 | |
| 224 | m_blitProgram->addShader(shader: vertexShader); |
| 225 | } |
| 226 | |
| 227 | { |
| 228 | QString source; |
| 229 | source.append(s: QLatin1String(qglslMainFragmentShader)); |
| 230 | source.append(s: QLatin1String(qglslImageSrcFragmentShader)); |
| 231 | |
| 232 | QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram); |
| 233 | fragmentShader->compileSourceCode(source); |
| 234 | |
| 235 | m_blitProgram->addShader(shader: fragmentShader); |
| 236 | } |
| 237 | |
| 238 | m_blitProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 239 | m_blitProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
| 240 | |
| 241 | m_blitProgram->link(); |
| 242 | } |
| 243 | |
| 244 | funcs->glVertexAttribPointer(indx: QT_VERTEX_COORDS_ATTR, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: m_vertexCoordinateArray); |
| 245 | funcs->glVertexAttribPointer(indx: QT_TEXTURE_COORDS_ATTR, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: m_textureCoordinateArray); |
| 246 | |
| 247 | m_blitProgram->bind(); |
| 248 | m_blitProgram->enableAttributeArray(location: int(QT_VERTEX_COORDS_ATTR)); |
| 249 | m_blitProgram->enableAttributeArray(location: int(QT_TEXTURE_COORDS_ATTR)); |
| 250 | m_blitProgram->disableAttributeArray(location: int(QT_OPACITY_ATTR)); |
| 251 | |
| 252 | blitProgram = m_blitProgram; |
| 253 | |
| 254 | } else { |
| 255 | pex->setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: m_vertexCoordinateArray); |
| 256 | pex->setVertexAttributePointer(arrayIndex: QT_TEXTURE_COORDS_ATTR, pointer: m_textureCoordinateArray); |
| 257 | |
| 258 | pex->shaderManager->useBlitProgram(); |
| 259 | blitProgram = pex->shaderManager->blitProgram(); |
| 260 | } |
| 261 | |
| 262 | blitProgram->setUniformValue(name: "imageTexture" , QT_IMAGE_TEXTURE_UNIT); |
| 263 | |
| 264 | funcs->glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
| 265 | |
| 266 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
| 267 | |
| 268 | funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: 0, x: 0, y: 0, width: oldWidth, height: oldHeight); |
| 269 | |
| 270 | funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 271 | GL_RENDERBUFFER, renderbuffer: 0); |
| 272 | funcs->glDeleteTextures(n: 1, textures: &tmp_texture); |
| 273 | funcs->glDeleteTextures(n: 1, textures: &oldTexture); |
| 274 | |
| 275 | funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->d_ptr->current_fbo); |
| 276 | |
| 277 | if (pex != 0) { |
| 278 | funcs->glViewport(x: 0, y: 0, width: pex->width, height: pex->height); |
| 279 | pex->updateClipScissorTest(); |
| 280 | } |
| 281 | } |
| 282 | |
| 283 | void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) |
| 284 | { |
| 285 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 286 | if (ctx == 0) { |
| 287 | qWarning(msg: "QGLTextureGlyphCache::fillTexture: Called with no context" ); |
| 288 | return; |
| 289 | } |
| 290 | QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); |
| 291 | |
| 292 | if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) { |
| 293 | QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); |
| 294 | |
| 295 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
| 296 | const QImage &texture = image(); |
| 297 | const uchar *bits = texture.constBits(); |
| 298 | bits += c.y * texture.bytesPerLine() + c.x; |
| 299 | for (int i=0; i<c.h; ++i) { |
| 300 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y + i, width: c.w, height: 1, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: bits); |
| 301 | bits += texture.bytesPerLine(); |
| 302 | } |
| 303 | return; |
| 304 | } |
| 305 | |
| 306 | QImage mask = textureMapForGlyph(g: glyph, subPixelPosition); |
| 307 | const int maskWidth = mask.width(); |
| 308 | const int maskHeight = mask.height(); |
| 309 | |
| 310 | if (mask.format() == QImage::Format_Mono) { |
| 311 | mask = mask.convertToFormat(f: QImage::Format_Indexed8); |
| 312 | for (int y = 0; y < maskHeight; ++y) { |
| 313 | uchar *src = (uchar *) mask.scanLine(y); |
| 314 | for (int x = 0; x < maskWidth; ++x) |
| 315 | src[x] = -src[x]; // convert 0 and 1 into 0 and 255 |
| 316 | } |
| 317 | } else if (mask.depth() == 32) { |
| 318 | // Make the alpha component equal to the average of the RGB values. |
| 319 | // This is needed when drawing sub-pixel antialiased text on translucent targets. |
| 320 | for (int y = 0; y < maskHeight; ++y) { |
| 321 | quint32 *src = (quint32 *) mask.scanLine(y); |
| 322 | for (int x = 0; x < maskWidth; ++x) { |
| 323 | int r = qRed(rgb: src[x]); |
| 324 | int g = qGreen(rgb: src[x]); |
| 325 | int b = qBlue(rgb: src[x]); |
| 326 | int avg; |
| 327 | if (mask.format() == QImage::Format_RGB32) |
| 328 | avg = (r + g + b + 1) / 3; // "+1" for rounding. |
| 329 | else // Format_ARGB_Premultiplied |
| 330 | avg = qAlpha(rgb: src[x]); |
| 331 | if (ctx->contextHandle()->isOpenGLES()) { |
| 332 | // swizzle the bits to accommodate for the GL_RGBA upload. |
| 333 | src[x] = (avg << 24) | (r << 0) | (g << 8) | (b << 16); |
| 334 | } else { |
| 335 | src[x] = (src[x] & 0x00ffffff) | (avg << 24); |
| 336 | } |
| 337 | } |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
| 342 | if (mask.depth() == 32) { |
| 343 | GLenum format = GL_RGBA; |
| 344 | #if !defined(QT_OPENGL_ES_2) |
| 345 | if (!ctx->contextHandle()->isOpenGLES()) |
| 346 | format = GL_BGRA; |
| 347 | #endif |
| 348 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y, width: maskWidth, height: maskHeight, format, GL_UNSIGNED_BYTE, pixels: mask.bits()); |
| 349 | } else { |
| 350 | // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is |
| 351 | // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista |
| 352 | // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a |
| 353 | // multiple of four bytes per line, and most of the glyph shows up correctly in the |
| 354 | // texture, which makes me think that this is a driver bug. |
| 355 | // One workaround is to make sure the mask width is a multiple of four bytes, for instance |
| 356 | // by converting it to a format with four bytes per pixel. Another is to copy one line at a |
| 357 | // time. |
| 358 | |
| 359 | if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) { |
| 360 | // don't know which driver versions exhibit this bug, so be conservative for now |
| 361 | const QByteArray vendorString(reinterpret_cast<const char*>(funcs->glGetString(GL_VENDOR))); |
| 362 | ctx->d_ptr->workaround_brokenAlphaTexSubImage = vendorString.indexOf(c: "NVIDIA" ) >= 0; |
| 363 | ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true; |
| 364 | } |
| 365 | |
| 366 | if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) { |
| 367 | for (int i = 0; i < maskHeight; ++i) |
| 368 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y + i, width: maskWidth, height: 1, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: mask.scanLine(i)); |
| 369 | } else { |
| 370 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y, width: maskWidth, height: maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: mask.bits()); |
| 371 | } |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | int QGLTextureGlyphCache::glyphPadding() const |
| 376 | { |
| 377 | return 1; |
| 378 | } |
| 379 | |
| 380 | int QGLTextureGlyphCache::maxTextureWidth() const |
| 381 | { |
| 382 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 383 | if (ctx == 0) |
| 384 | return QImageTextureGlyphCache::maxTextureWidth(); |
| 385 | else |
| 386 | return ctx->d_ptr->maxTextureSize(); |
| 387 | } |
| 388 | |
| 389 | int QGLTextureGlyphCache::maxTextureHeight() const |
| 390 | { |
| 391 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 392 | if (ctx == 0) |
| 393 | return QImageTextureGlyphCache::maxTextureHeight(); |
| 394 | |
| 395 | if (ctx->d_ptr->workaround_brokenTexSubImage) |
| 396 | return qMin(a: 1024, b: ctx->d_ptr->maxTextureSize()); |
| 397 | else |
| 398 | return ctx->d_ptr->maxTextureSize(); |
| 399 | } |
| 400 | |
| 401 | void QGLTextureGlyphCache::clear() |
| 402 | { |
| 403 | m_textureResource->free(); |
| 404 | m_textureResource = 0; |
| 405 | |
| 406 | m_w = 0; |
| 407 | m_h = 0; |
| 408 | m_cx = 0; |
| 409 | m_cy = 0; |
| 410 | m_currentRowHeight = 0; |
| 411 | coords.clear(); |
| 412 | } |
| 413 | |
| 414 | QT_END_NAMESPACE |
| 415 | |