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39 | |
40 | #include "qtextureglyphcache_gl_p.h" |
41 | #include "qpaintengineex_opengl2_p.h" |
42 | #include "qglfunctions.h" |
43 | #include "private/qglengineshadersource_p.h" |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | |
48 | static int next_qgltextureglyphcache_serial_number() |
49 | { |
50 | static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0); |
51 | return 1 + serial.fetchAndAddRelaxed(valueToAdd: 1); |
52 | } |
53 | |
54 | QGLTextureGlyphCache::QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix) |
55 | : QImageTextureGlyphCache(format, matrix) |
56 | , m_textureResource(0) |
57 | , pex(0) |
58 | , m_blitProgram(0) |
59 | , m_filterMode(Nearest) |
60 | , m_serialNumber(next_qgltextureglyphcache_serial_number()) |
61 | { |
62 | #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG |
63 | qDebug(" -> QGLTextureGlyphCache() %p for context %p." , this, QOpenGLContext::currentContext()); |
64 | #endif |
65 | m_vertexCoordinateArray[0] = -1.0f; |
66 | m_vertexCoordinateArray[1] = -1.0f; |
67 | m_vertexCoordinateArray[2] = 1.0f; |
68 | m_vertexCoordinateArray[3] = -1.0f; |
69 | m_vertexCoordinateArray[4] = 1.0f; |
70 | m_vertexCoordinateArray[5] = 1.0f; |
71 | m_vertexCoordinateArray[6] = -1.0f; |
72 | m_vertexCoordinateArray[7] = 1.0f; |
73 | |
74 | m_textureCoordinateArray[0] = 0.0f; |
75 | m_textureCoordinateArray[1] = 0.0f; |
76 | m_textureCoordinateArray[2] = 1.0f; |
77 | m_textureCoordinateArray[3] = 0.0f; |
78 | m_textureCoordinateArray[4] = 1.0f; |
79 | m_textureCoordinateArray[5] = 1.0f; |
80 | m_textureCoordinateArray[6] = 0.0f; |
81 | m_textureCoordinateArray[7] = 1.0f; |
82 | } |
83 | |
84 | QGLTextureGlyphCache::~QGLTextureGlyphCache() |
85 | { |
86 | #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG |
87 | qDebug(" -> ~QGLTextureGlyphCache() %p." , this); |
88 | #endif |
89 | delete m_blitProgram; |
90 | if (m_textureResource) |
91 | m_textureResource->free(); |
92 | } |
93 | |
94 | void QGLTextureGlyphCache::createTextureData(int width, int height) |
95 | { |
96 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
97 | if (ctx == 0) { |
98 | qWarning(msg: "QGLTextureGlyphCache::createTextureData: Called with no context" ); |
99 | return; |
100 | } |
101 | QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); |
102 | |
103 | // create in QImageTextureGlyphCache baseclass is meant to be called |
104 | // only to create the initial image and does not preserve the content, |
105 | // so we don't call when this function is called from resize. |
106 | if ((!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) && image().isNull()) |
107 | QImageTextureGlyphCache::createTextureData(width, height); |
108 | |
109 | // Make the lower glyph texture size 16 x 16. |
110 | if (width < 16) |
111 | width = 16; |
112 | if (height < 16) |
113 | height = 16; |
114 | |
115 | if (m_textureResource && !m_textureResource->m_texture) { |
116 | delete m_textureResource; |
117 | m_textureResource = 0; |
118 | } |
119 | |
120 | if (!m_textureResource) |
121 | m_textureResource = new QGLGlyphTexture(ctx); |
122 | |
123 | funcs->glGenTextures(n: 1, textures: &m_textureResource->m_texture); |
124 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
125 | |
126 | m_textureResource->m_width = width; |
127 | m_textureResource->m_height = height; |
128 | |
129 | if (m_format == QFontEngine::Format_A32) { |
130 | QVarLengthArray<uchar> data(width * height * 4); |
131 | for (int i = 0; i < data.size(); ++i) |
132 | data[i] = 0; |
133 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width, height, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: &data[0]); |
134 | } else { |
135 | QVarLengthArray<uchar> data(width * height); |
136 | for (int i = 0; i < data.size(); ++i) |
137 | data[i] = 0; |
138 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_ALPHA, width, height, border: 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: &data[0]); |
139 | } |
140 | |
141 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
142 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
143 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
144 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
145 | m_filterMode = Nearest; |
146 | } |
147 | |
148 | void QGLTextureGlyphCache::resizeTextureData(int width, int height) |
149 | { |
150 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
151 | if (ctx == 0) { |
152 | qWarning(msg: "QGLTextureGlyphCache::resizeTextureData: Called with no context" ); |
153 | return; |
154 | } |
155 | QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); |
156 | |
157 | int oldWidth = m_textureResource->m_width; |
158 | int oldHeight = m_textureResource->m_height; |
159 | |
160 | // Make the lower glyph texture size 16 x 16. |
161 | if (width < 16) |
162 | width = 16; |
163 | if (height < 16) |
164 | height = 16; |
165 | |
166 | GLuint oldTexture = m_textureResource->m_texture; |
167 | createTextureData(width, height); |
168 | |
169 | if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) { |
170 | QImageTextureGlyphCache::resizeTextureData(width, height); |
171 | Q_ASSERT(image().depth() == 8); |
172 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: 0, width, height: oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: image().constBits()); |
173 | funcs->glDeleteTextures(n: 1, textures: &oldTexture); |
174 | return; |
175 | } |
176 | |
177 | // ### the QTextureGlyphCache API needs to be reworked to allow |
178 | // ### resizeTextureData to fail |
179 | |
180 | ctx->d_ptr->refreshCurrentFbo(); |
181 | |
182 | funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_textureResource->m_fbo); |
183 | |
184 | GLuint tmp_texture; |
185 | funcs->glGenTextures(n: 1, textures: &tmp_texture); |
186 | funcs->glBindTexture(GL_TEXTURE_2D, texture: tmp_texture); |
187 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: oldWidth, height: oldHeight, border: 0, |
188 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
189 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
190 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
191 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
192 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
193 | m_filterMode = Nearest; |
194 | funcs->glBindTexture(GL_TEXTURE_2D, texture: 0); |
195 | funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
196 | GL_TEXTURE_2D, texture: tmp_texture, level: 0); |
197 | |
198 | funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
199 | funcs->glBindTexture(GL_TEXTURE_2D, texture: oldTexture); |
200 | |
201 | if (pex != 0) |
202 | pex->transferMode(newMode: BrushDrawingMode); |
203 | |
204 | funcs->glDisable(GL_STENCIL_TEST); |
205 | funcs->glDisable(GL_DEPTH_TEST); |
206 | funcs->glDisable(GL_SCISSOR_TEST); |
207 | funcs->glDisable(GL_BLEND); |
208 | |
209 | funcs->glViewport(x: 0, y: 0, width: oldWidth, height: oldHeight); |
210 | |
211 | QGLShaderProgram *blitProgram = 0; |
212 | if (pex == 0) { |
213 | if (m_blitProgram == 0) { |
214 | m_blitProgram = new QGLShaderProgram(ctx); |
215 | |
216 | { |
217 | QString source; |
218 | source.append(s: QLatin1String(qglslMainWithTexCoordsVertexShader)); |
219 | source.append(s: QLatin1String(qglslUntransformedPositionVertexShader)); |
220 | |
221 | QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram); |
222 | vertexShader->compileSourceCode(source); |
223 | |
224 | m_blitProgram->addShader(shader: vertexShader); |
225 | } |
226 | |
227 | { |
228 | QString source; |
229 | source.append(s: QLatin1String(qglslMainFragmentShader)); |
230 | source.append(s: QLatin1String(qglslImageSrcFragmentShader)); |
231 | |
232 | QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram); |
233 | fragmentShader->compileSourceCode(source); |
234 | |
235 | m_blitProgram->addShader(shader: fragmentShader); |
236 | } |
237 | |
238 | m_blitProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
239 | m_blitProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
240 | |
241 | m_blitProgram->link(); |
242 | } |
243 | |
244 | funcs->glVertexAttribPointer(indx: QT_VERTEX_COORDS_ATTR, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: m_vertexCoordinateArray); |
245 | funcs->glVertexAttribPointer(indx: QT_TEXTURE_COORDS_ATTR, size: 2, GL_FLOAT, GL_FALSE, stride: 0, ptr: m_textureCoordinateArray); |
246 | |
247 | m_blitProgram->bind(); |
248 | m_blitProgram->enableAttributeArray(location: int(QT_VERTEX_COORDS_ATTR)); |
249 | m_blitProgram->enableAttributeArray(location: int(QT_TEXTURE_COORDS_ATTR)); |
250 | m_blitProgram->disableAttributeArray(location: int(QT_OPACITY_ATTR)); |
251 | |
252 | blitProgram = m_blitProgram; |
253 | |
254 | } else { |
255 | pex->setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: m_vertexCoordinateArray); |
256 | pex->setVertexAttributePointer(arrayIndex: QT_TEXTURE_COORDS_ATTR, pointer: m_textureCoordinateArray); |
257 | |
258 | pex->shaderManager->useBlitProgram(); |
259 | blitProgram = pex->shaderManager->blitProgram(); |
260 | } |
261 | |
262 | blitProgram->setUniformValue(name: "imageTexture" , QT_IMAGE_TEXTURE_UNIT); |
263 | |
264 | funcs->glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
265 | |
266 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
267 | |
268 | funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: 0, x: 0, y: 0, width: oldWidth, height: oldHeight); |
269 | |
270 | funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
271 | GL_RENDERBUFFER, renderbuffer: 0); |
272 | funcs->glDeleteTextures(n: 1, textures: &tmp_texture); |
273 | funcs->glDeleteTextures(n: 1, textures: &oldTexture); |
274 | |
275 | funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->d_ptr->current_fbo); |
276 | |
277 | if (pex != 0) { |
278 | funcs->glViewport(x: 0, y: 0, width: pex->width, height: pex->height); |
279 | pex->updateClipScissorTest(); |
280 | } |
281 | } |
282 | |
283 | void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) |
284 | { |
285 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
286 | if (ctx == 0) { |
287 | qWarning(msg: "QGLTextureGlyphCache::fillTexture: Called with no context" ); |
288 | return; |
289 | } |
290 | QOpenGLFunctions *funcs = ctx->contextHandle()->functions(); |
291 | |
292 | if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) { |
293 | QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); |
294 | |
295 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
296 | const QImage &texture = image(); |
297 | const uchar *bits = texture.constBits(); |
298 | bits += c.y * texture.bytesPerLine() + c.x; |
299 | for (int i=0; i<c.h; ++i) { |
300 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y + i, width: c.w, height: 1, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: bits); |
301 | bits += texture.bytesPerLine(); |
302 | } |
303 | return; |
304 | } |
305 | |
306 | QImage mask = textureMapForGlyph(g: glyph, subPixelPosition); |
307 | const int maskWidth = mask.width(); |
308 | const int maskHeight = mask.height(); |
309 | |
310 | if (mask.format() == QImage::Format_Mono) { |
311 | mask = mask.convertToFormat(f: QImage::Format_Indexed8); |
312 | for (int y = 0; y < maskHeight; ++y) { |
313 | uchar *src = (uchar *) mask.scanLine(y); |
314 | for (int x = 0; x < maskWidth; ++x) |
315 | src[x] = -src[x]; // convert 0 and 1 into 0 and 255 |
316 | } |
317 | } else if (mask.depth() == 32) { |
318 | // Make the alpha component equal to the average of the RGB values. |
319 | // This is needed when drawing sub-pixel antialiased text on translucent targets. |
320 | for (int y = 0; y < maskHeight; ++y) { |
321 | quint32 *src = (quint32 *) mask.scanLine(y); |
322 | for (int x = 0; x < maskWidth; ++x) { |
323 | int r = qRed(rgb: src[x]); |
324 | int g = qGreen(rgb: src[x]); |
325 | int b = qBlue(rgb: src[x]); |
326 | int avg; |
327 | if (mask.format() == QImage::Format_RGB32) |
328 | avg = (r + g + b + 1) / 3; // "+1" for rounding. |
329 | else // Format_ARGB_Premultiplied |
330 | avg = qAlpha(rgb: src[x]); |
331 | if (ctx->contextHandle()->isOpenGLES()) { |
332 | // swizzle the bits to accommodate for the GL_RGBA upload. |
333 | src[x] = (avg << 24) | (r << 0) | (g << 8) | (b << 16); |
334 | } else { |
335 | src[x] = (src[x] & 0x00ffffff) | (avg << 24); |
336 | } |
337 | } |
338 | } |
339 | } |
340 | |
341 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
342 | if (mask.depth() == 32) { |
343 | GLenum format = GL_RGBA; |
344 | #if !defined(QT_OPENGL_ES_2) |
345 | if (!ctx->contextHandle()->isOpenGLES()) |
346 | format = GL_BGRA; |
347 | #endif |
348 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y, width: maskWidth, height: maskHeight, format, GL_UNSIGNED_BYTE, pixels: mask.bits()); |
349 | } else { |
350 | // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is |
351 | // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista |
352 | // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a |
353 | // multiple of four bytes per line, and most of the glyph shows up correctly in the |
354 | // texture, which makes me think that this is a driver bug. |
355 | // One workaround is to make sure the mask width is a multiple of four bytes, for instance |
356 | // by converting it to a format with four bytes per pixel. Another is to copy one line at a |
357 | // time. |
358 | |
359 | if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) { |
360 | // don't know which driver versions exhibit this bug, so be conservative for now |
361 | const QByteArray vendorString(reinterpret_cast<const char*>(funcs->glGetString(GL_VENDOR))); |
362 | ctx->d_ptr->workaround_brokenAlphaTexSubImage = vendorString.indexOf(c: "NVIDIA" ) >= 0; |
363 | ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true; |
364 | } |
365 | |
366 | if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) { |
367 | for (int i = 0; i < maskHeight; ++i) |
368 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y + i, width: maskWidth, height: 1, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: mask.scanLine(i)); |
369 | } else { |
370 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: c.x, yoffset: c.y, width: maskWidth, height: maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, pixels: mask.bits()); |
371 | } |
372 | } |
373 | } |
374 | |
375 | int QGLTextureGlyphCache::glyphPadding() const |
376 | { |
377 | return 1; |
378 | } |
379 | |
380 | int QGLTextureGlyphCache::maxTextureWidth() const |
381 | { |
382 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
383 | if (ctx == 0) |
384 | return QImageTextureGlyphCache::maxTextureWidth(); |
385 | else |
386 | return ctx->d_ptr->maxTextureSize(); |
387 | } |
388 | |
389 | int QGLTextureGlyphCache::maxTextureHeight() const |
390 | { |
391 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
392 | if (ctx == 0) |
393 | return QImageTextureGlyphCache::maxTextureHeight(); |
394 | |
395 | if (ctx->d_ptr->workaround_brokenTexSubImage) |
396 | return qMin(a: 1024, b: ctx->d_ptr->maxTextureSize()); |
397 | else |
398 | return ctx->d_ptr->maxTextureSize(); |
399 | } |
400 | |
401 | void QGLTextureGlyphCache::clear() |
402 | { |
403 | m_textureResource->free(); |
404 | m_textureResource = 0; |
405 | |
406 | m_w = 0; |
407 | m_h = 0; |
408 | m_cx = 0; |
409 | m_cy = 0; |
410 | m_currentRowHeight = 0; |
411 | coords.clear(); |
412 | } |
413 | |
414 | QT_END_NAMESPACE |
415 | |