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36 | ** $QT_END_LICENSE$ |
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38 | ****************************************************************************/ |
39 | |
40 | #ifndef QGLFUNCTIONS_H |
41 | #define QGLFUNCTIONS_H |
42 | |
43 | #include <QtOpenGL/qgl.h> |
44 | #include <QtGui/qopenglcontext.h> |
45 | #include <QtGui/qopenglfunctions.h> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | struct QGLFunctionsPrivate; |
50 | |
51 | class Q_OPENGL_EXPORT QGLFunctions |
52 | { |
53 | public: |
54 | QGLFunctions(); |
55 | explicit QGLFunctions(const QGLContext *context); |
56 | ~QGLFunctions() {} |
57 | |
58 | enum OpenGLFeature |
59 | { |
60 | Multitexture = 0x0001, |
61 | Shaders = 0x0002, |
62 | Buffers = 0x0004, |
63 | Framebuffers = 0x0008, |
64 | BlendColor = 0x0010, |
65 | BlendEquation = 0x0020, |
66 | BlendEquationSeparate = 0x0040, |
67 | BlendFuncSeparate = 0x0080, |
68 | BlendSubtract = 0x0100, |
69 | CompressedTextures = 0x0200, |
70 | Multisample = 0x0400, |
71 | StencilSeparate = 0x0800, |
72 | NPOTTextures = 0x1000 |
73 | }; |
74 | Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature) |
75 | |
76 | QGLFunctions::OpenGLFeatures openGLFeatures() const; |
77 | bool hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const; |
78 | |
79 | void initializeGLFunctions(const QGLContext *context = nullptr); |
80 | |
81 | void glActiveTexture(GLenum texture); |
82 | void glAttachShader(GLuint program, GLuint shader); |
83 | void glBindAttribLocation(GLuint program, GLuint index, const char* name); |
84 | void glBindBuffer(GLenum target, GLuint buffer); |
85 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
86 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
87 | void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
88 | void glBlendEquation(GLenum mode); |
89 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
90 | void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
91 | void glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); |
92 | void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); |
93 | GLenum glCheckFramebufferStatus(GLenum target); |
94 | void glClearDepthf(GLclampf depth); |
95 | void glCompileShader(GLuint shader); |
96 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
97 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
98 | GLuint glCreateProgram(); |
99 | GLuint glCreateShader(GLenum type); |
100 | void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
101 | void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
102 | void glDeleteProgram(GLuint program); |
103 | void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
104 | void glDeleteShader(GLuint shader); |
105 | void glDepthRangef(GLclampf zNear, GLclampf zFar); |
106 | void glDetachShader(GLuint program, GLuint shader); |
107 | void glDisableVertexAttribArray(GLuint index); |
108 | void glEnableVertexAttribArray(GLuint index); |
109 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
110 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
111 | void glGenBuffers(GLsizei n, GLuint* buffers); |
112 | void glGenerateMipmap(GLenum target); |
113 | void glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
114 | void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
115 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
116 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
117 | void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
118 | int glGetAttribLocation(GLuint program, const char* name); |
119 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
120 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
121 | void glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
122 | void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
123 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
124 | void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
125 | void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
126 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
127 | void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
128 | void glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
129 | void glGetUniformiv(GLuint program, GLint location, GLint* params); |
130 | int glGetUniformLocation(GLuint program, const char* name); |
131 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
132 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
133 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
134 | GLboolean glIsBuffer(GLuint buffer); |
135 | GLboolean glIsFramebuffer(GLuint framebuffer); |
136 | GLboolean glIsProgram(GLuint program); |
137 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
138 | GLboolean glIsShader(GLuint shader); |
139 | void glLinkProgram(GLuint program); |
140 | void glReleaseShaderCompiler(); |
141 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
142 | void glSampleCoverage(GLclampf value, GLboolean invert); |
143 | void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); |
144 | void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length); |
145 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
146 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
147 | void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
148 | void glUniform1f(GLint location, GLfloat x); |
149 | void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
150 | void glUniform1i(GLint location, GLint x); |
151 | void glUniform1iv(GLint location, GLsizei count, const GLint* v); |
152 | void glUniform2f(GLint location, GLfloat x, GLfloat y); |
153 | void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
154 | void glUniform2i(GLint location, GLint x, GLint y); |
155 | void glUniform2iv(GLint location, GLsizei count, const GLint* v); |
156 | void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
157 | void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
158 | void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
159 | void glUniform3iv(GLint location, GLsizei count, const GLint* v); |
160 | void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
161 | void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
162 | void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
163 | void glUniform4iv(GLint location, GLsizei count, const GLint* v); |
164 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
165 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
166 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
167 | void glUseProgram(GLuint program); |
168 | void glValidateProgram(GLuint program); |
169 | void glVertexAttrib1f(GLuint indx, GLfloat x); |
170 | void glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
171 | void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
172 | void glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
173 | void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
174 | void glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
175 | void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
176 | void glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
177 | void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
178 | |
179 | private: |
180 | QGLFunctionsPrivate *d_ptr; |
181 | static bool isInitialized(const QGLFunctionsPrivate *d) { return d != nullptr; } |
182 | }; |
183 | |
184 | Q_DECLARE_OPERATORS_FOR_FLAGS(QGLFunctions::OpenGLFeatures) |
185 | |
186 | struct QGLFunctionsPrivate |
187 | { |
188 | QGLFunctionsPrivate(const QGLContext *context = nullptr); |
189 | QOpenGLFunctions *funcs; |
190 | }; |
191 | |
192 | inline void QGLFunctions::glActiveTexture(GLenum texture) |
193 | { |
194 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
195 | d_ptr->funcs->glActiveTexture(texture); |
196 | } |
197 | |
198 | inline void QGLFunctions::glAttachShader(GLuint program, GLuint shader) |
199 | { |
200 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
201 | d_ptr->funcs->glAttachShader(program, shader); |
202 | } |
203 | |
204 | inline void QGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) |
205 | { |
206 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
207 | d_ptr->funcs->glBindAttribLocation(program, index, name); |
208 | } |
209 | |
210 | inline void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer) |
211 | { |
212 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
213 | d_ptr->funcs->glBindBuffer(target, buffer); |
214 | } |
215 | |
216 | inline void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) |
217 | { |
218 | if (framebuffer == 0) |
219 | framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject(); |
220 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
221 | d_ptr->funcs->glBindFramebuffer(target, framebuffer); |
222 | } |
223 | |
224 | inline void QGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
225 | { |
226 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
227 | d_ptr->funcs->glBindRenderbuffer(target, renderbuffer); |
228 | } |
229 | |
230 | inline void QGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
231 | { |
232 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
233 | d_ptr->funcs->glBlendColor(red, green, blue, alpha); |
234 | } |
235 | |
236 | inline void QGLFunctions::glBlendEquation(GLenum mode) |
237 | { |
238 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
239 | d_ptr->funcs->glBlendEquation(mode); |
240 | } |
241 | |
242 | inline void QGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
243 | { |
244 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
245 | d_ptr->funcs->glBlendEquationSeparate(modeRGB, modeAlpha); |
246 | } |
247 | |
248 | inline void QGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
249 | { |
250 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
251 | d_ptr->funcs->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
252 | } |
253 | |
254 | inline void QGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage) |
255 | { |
256 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
257 | d_ptr->funcs->glBufferData(target, size, data, usage); |
258 | } |
259 | |
260 | inline void QGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data) |
261 | { |
262 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
263 | d_ptr->funcs->glBufferSubData(target, offset, size, data); |
264 | } |
265 | |
266 | inline GLenum QGLFunctions::glCheckFramebufferStatus(GLenum target) |
267 | { |
268 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
269 | return d_ptr->funcs->glCheckFramebufferStatus(target); |
270 | } |
271 | |
272 | inline void QGLFunctions::glClearDepthf(GLclampf depth) |
273 | { |
274 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
275 | return d_ptr->funcs->glClearDepthf(depth); |
276 | } |
277 | |
278 | inline void QGLFunctions::glCompileShader(GLuint shader) |
279 | { |
280 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
281 | d_ptr->funcs->glCompileShader(shader); |
282 | } |
283 | |
284 | inline void QGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) |
285 | { |
286 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
287 | d_ptr->funcs->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
288 | } |
289 | |
290 | inline void QGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) |
291 | { |
292 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
293 | d_ptr->funcs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
294 | } |
295 | |
296 | inline GLuint QGLFunctions::glCreateProgram() |
297 | { |
298 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
299 | return d_ptr->funcs->glCreateProgram(); |
300 | } |
301 | |
302 | inline GLuint QGLFunctions::glCreateShader(GLenum type) |
303 | { |
304 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
305 | return d_ptr->funcs->glCreateShader(type); |
306 | } |
307 | |
308 | inline void QGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) |
309 | { |
310 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
311 | d_ptr->funcs->glDeleteBuffers(n, buffers); |
312 | } |
313 | |
314 | inline void QGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
315 | { |
316 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
317 | d_ptr->funcs->glDeleteFramebuffers(n, framebuffers); |
318 | } |
319 | |
320 | inline void QGLFunctions::glDeleteProgram(GLuint program) |
321 | { |
322 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
323 | d_ptr->funcs->glDeleteProgram(program); |
324 | } |
325 | |
326 | inline void QGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
327 | { |
328 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
329 | d_ptr->funcs->glDeleteRenderbuffers(n, renderbuffers); |
330 | } |
331 | |
332 | inline void QGLFunctions::glDeleteShader(GLuint shader) |
333 | { |
334 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
335 | d_ptr->funcs->glDeleteShader(shader); |
336 | } |
337 | |
338 | inline void QGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) |
339 | { |
340 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
341 | return d_ptr->funcs->glDepthRangef(zNear, zFar); |
342 | } |
343 | |
344 | inline void QGLFunctions::glDetachShader(GLuint program, GLuint shader) |
345 | { |
346 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
347 | d_ptr->funcs->glDetachShader(program, shader); |
348 | } |
349 | |
350 | inline void QGLFunctions::glDisableVertexAttribArray(GLuint index) |
351 | { |
352 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
353 | d_ptr->funcs->glDisableVertexAttribArray(index); |
354 | } |
355 | |
356 | inline void QGLFunctions::glEnableVertexAttribArray(GLuint index) |
357 | { |
358 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
359 | d_ptr->funcs->glEnableVertexAttribArray(index); |
360 | } |
361 | |
362 | inline void QGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
363 | { |
364 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
365 | d_ptr->funcs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
366 | } |
367 | |
368 | inline void QGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
369 | { |
370 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
371 | d_ptr->funcs->glFramebufferTexture2D(target, attachment, textarget, texture, level); |
372 | } |
373 | |
374 | inline void QGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) |
375 | { |
376 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
377 | d_ptr->funcs->glGenBuffers(n, buffers); |
378 | } |
379 | |
380 | inline void QGLFunctions::glGenerateMipmap(GLenum target) |
381 | { |
382 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
383 | d_ptr->funcs->glGenerateMipmap(target); |
384 | } |
385 | |
386 | inline void QGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
387 | { |
388 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
389 | d_ptr->funcs->glGenFramebuffers(n, framebuffers); |
390 | } |
391 | |
392 | inline void QGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
393 | { |
394 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
395 | d_ptr->funcs->glGenRenderbuffers(n, renderbuffers); |
396 | } |
397 | |
398 | inline void QGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
399 | { |
400 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
401 | d_ptr->funcs->glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
402 | } |
403 | |
404 | inline void QGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
405 | { |
406 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
407 | d_ptr->funcs->glGetActiveUniform(program, index, bufsize, length, size, type, name); |
408 | } |
409 | |
410 | inline void QGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
411 | { |
412 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
413 | d_ptr->funcs->glGetAttachedShaders(program, maxcount, count, shaders); |
414 | } |
415 | |
416 | inline int QGLFunctions::glGetAttribLocation(GLuint program, const char* name) |
417 | { |
418 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
419 | return d_ptr->funcs->glGetAttribLocation(program, name); |
420 | } |
421 | |
422 | inline void QGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
423 | { |
424 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
425 | d_ptr->funcs->glGetBufferParameteriv(target, pname, params); |
426 | } |
427 | |
428 | inline void QGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
429 | { |
430 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
431 | d_ptr->funcs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
432 | } |
433 | |
434 | inline void QGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
435 | { |
436 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
437 | d_ptr->funcs->glGetProgramiv(program, pname, params); |
438 | } |
439 | |
440 | inline void QGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) |
441 | { |
442 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
443 | d_ptr->funcs->glGetProgramInfoLog(program, bufsize, length, infolog); |
444 | } |
445 | |
446 | inline void QGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
447 | { |
448 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
449 | d_ptr->funcs->glGetRenderbufferParameteriv(target, pname, params); |
450 | } |
451 | |
452 | inline void QGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
453 | { |
454 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
455 | d_ptr->funcs->glGetShaderiv(shader, pname, params); |
456 | } |
457 | |
458 | inline void QGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) |
459 | { |
460 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
461 | d_ptr->funcs->glGetShaderInfoLog(shader, bufsize, length, infolog); |
462 | } |
463 | |
464 | inline void QGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
465 | { |
466 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
467 | d_ptr->funcs->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
468 | } |
469 | |
470 | inline void QGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) |
471 | { |
472 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
473 | d_ptr->funcs->glGetShaderSource(shader, bufsize, length, source); |
474 | } |
475 | |
476 | inline void QGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
477 | { |
478 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
479 | d_ptr->funcs->glGetUniformfv(program, location, params); |
480 | } |
481 | |
482 | inline void QGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) |
483 | { |
484 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
485 | d_ptr->funcs->glGetUniformiv(program, location, params); |
486 | } |
487 | |
488 | inline int QGLFunctions::glGetUniformLocation(GLuint program, const char* name) |
489 | { |
490 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
491 | return d_ptr->funcs->glGetUniformLocation(program, name); |
492 | } |
493 | |
494 | inline void QGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
495 | { |
496 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
497 | d_ptr->funcs->glGetVertexAttribfv(index, pname, params); |
498 | } |
499 | |
500 | inline void QGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
501 | { |
502 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
503 | d_ptr->funcs->glGetVertexAttribiv(index, pname, params); |
504 | } |
505 | |
506 | inline void QGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) |
507 | { |
508 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
509 | d_ptr->funcs->glGetVertexAttribPointerv(index, pname, pointer); |
510 | } |
511 | |
512 | inline GLboolean QGLFunctions::glIsBuffer(GLuint buffer) |
513 | { |
514 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
515 | return d_ptr->funcs->glIsBuffer(buffer); |
516 | } |
517 | |
518 | inline GLboolean QGLFunctions::glIsFramebuffer(GLuint framebuffer) |
519 | { |
520 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
521 | return d_ptr->funcs->glIsFramebuffer(framebuffer); |
522 | } |
523 | |
524 | inline GLboolean QGLFunctions::glIsProgram(GLuint program) |
525 | { |
526 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
527 | return d_ptr->funcs->glIsProgram(program); |
528 | } |
529 | |
530 | inline GLboolean QGLFunctions::glIsRenderbuffer(GLuint renderbuffer) |
531 | { |
532 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
533 | return d_ptr->funcs->glIsRenderbuffer(renderbuffer); |
534 | } |
535 | |
536 | inline GLboolean QGLFunctions::glIsShader(GLuint shader) |
537 | { |
538 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
539 | return d_ptr->funcs->glIsShader(shader); |
540 | } |
541 | |
542 | inline void QGLFunctions::glLinkProgram(GLuint program) |
543 | { |
544 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
545 | d_ptr->funcs->glLinkProgram(program); |
546 | } |
547 | |
548 | inline void QGLFunctions::glReleaseShaderCompiler() |
549 | { |
550 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
551 | d_ptr->funcs->glReleaseShaderCompiler(); |
552 | } |
553 | |
554 | inline void QGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
555 | { |
556 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
557 | d_ptr->funcs->glRenderbufferStorage(target, internalformat, width, height); |
558 | } |
559 | |
560 | inline void QGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) |
561 | { |
562 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
563 | d_ptr->funcs->glSampleCoverage(value, invert); |
564 | } |
565 | |
566 | inline void QGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) |
567 | { |
568 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
569 | d_ptr->funcs->glShaderBinary(n, shaders, binaryformat, binary, length); |
570 | } |
571 | |
572 | inline void QGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) |
573 | { |
574 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
575 | d_ptr->funcs->glShaderSource(shader, count, string, length); |
576 | } |
577 | |
578 | inline void QGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
579 | { |
580 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
581 | d_ptr->funcs->glStencilFuncSeparate(face, func, ref, mask); |
582 | } |
583 | |
584 | inline void QGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) |
585 | { |
586 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
587 | d_ptr->funcs->glStencilMaskSeparate(face, mask); |
588 | } |
589 | |
590 | inline void QGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
591 | { |
592 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
593 | d_ptr->funcs->glStencilOpSeparate(face, fail, zfail, zpass); |
594 | } |
595 | |
596 | inline void QGLFunctions::glUniform1f(GLint location, GLfloat x) |
597 | { |
598 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
599 | d_ptr->funcs->glUniform1f(location, x); |
600 | } |
601 | |
602 | inline void QGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
603 | { |
604 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
605 | d_ptr->funcs->glUniform1fv(location, count, v); |
606 | } |
607 | |
608 | inline void QGLFunctions::glUniform1i(GLint location, GLint x) |
609 | { |
610 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
611 | d_ptr->funcs->glUniform1i(location, x); |
612 | } |
613 | |
614 | inline void QGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) |
615 | { |
616 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
617 | d_ptr->funcs->glUniform1iv(location, count, v); |
618 | } |
619 | |
620 | inline void QGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) |
621 | { |
622 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
623 | d_ptr->funcs->glUniform2f(location, x, y); |
624 | } |
625 | |
626 | inline void QGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
627 | { |
628 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
629 | d_ptr->funcs->glUniform2fv(location, count, v); |
630 | } |
631 | |
632 | inline void QGLFunctions::glUniform2i(GLint location, GLint x, GLint y) |
633 | { |
634 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
635 | d_ptr->funcs->glUniform2i(location, x, y); |
636 | } |
637 | |
638 | inline void QGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) |
639 | { |
640 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
641 | d_ptr->funcs->glUniform2iv(location, count, v); |
642 | } |
643 | |
644 | inline void QGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
645 | { |
646 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
647 | d_ptr->funcs->glUniform3f(location, x, y, z); |
648 | } |
649 | |
650 | inline void QGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
651 | { |
652 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
653 | d_ptr->funcs->glUniform3fv(location, count, v); |
654 | } |
655 | |
656 | inline void QGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) |
657 | { |
658 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
659 | d_ptr->funcs->glUniform3i(location, x, y, z); |
660 | } |
661 | |
662 | inline void QGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) |
663 | { |
664 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
665 | d_ptr->funcs->glUniform3iv(location, count, v); |
666 | } |
667 | |
668 | inline void QGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
669 | { |
670 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
671 | d_ptr->funcs->glUniform4f(location, x, y, z, w); |
672 | } |
673 | |
674 | inline void QGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
675 | { |
676 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
677 | d_ptr->funcs->glUniform4fv(location, count, v); |
678 | } |
679 | |
680 | inline void QGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
681 | { |
682 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
683 | d_ptr->funcs->glUniform4i(location, x, y, z, w); |
684 | } |
685 | |
686 | inline void QGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) |
687 | { |
688 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
689 | d_ptr->funcs->glUniform4iv(location, count, v); |
690 | } |
691 | |
692 | inline void QGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
693 | { |
694 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
695 | d_ptr->funcs->glUniformMatrix2fv(location, count, transpose, value); |
696 | } |
697 | |
698 | inline void QGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
699 | { |
700 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
701 | d_ptr->funcs->glUniformMatrix3fv(location, count, transpose, value); |
702 | } |
703 | |
704 | inline void QGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
705 | { |
706 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
707 | d_ptr->funcs->glUniformMatrix4fv(location, count, transpose, value); |
708 | } |
709 | |
710 | inline void QGLFunctions::glUseProgram(GLuint program) |
711 | { |
712 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
713 | d_ptr->funcs->glUseProgram(program); |
714 | } |
715 | |
716 | inline void QGLFunctions::glValidateProgram(GLuint program) |
717 | { |
718 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
719 | d_ptr->funcs->glValidateProgram(program); |
720 | } |
721 | |
722 | inline void QGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) |
723 | { |
724 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
725 | d_ptr->funcs->glVertexAttrib1f(indx, x); |
726 | } |
727 | |
728 | inline void QGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
729 | { |
730 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
731 | d_ptr->funcs->glVertexAttrib1fv(indx, values); |
732 | } |
733 | |
734 | inline void QGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
735 | { |
736 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
737 | d_ptr->funcs->glVertexAttrib2f(indx, x, y); |
738 | } |
739 | |
740 | inline void QGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
741 | { |
742 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
743 | d_ptr->funcs->glVertexAttrib2fv(indx, values); |
744 | } |
745 | |
746 | inline void QGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
747 | { |
748 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
749 | d_ptr->funcs->glVertexAttrib3f(indx, x, y, z); |
750 | } |
751 | |
752 | inline void QGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
753 | { |
754 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
755 | d_ptr->funcs->glVertexAttrib3fv(indx, values); |
756 | } |
757 | |
758 | inline void QGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
759 | { |
760 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
761 | d_ptr->funcs->glVertexAttrib4f(indx, x, y, z, w); |
762 | } |
763 | |
764 | inline void QGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
765 | { |
766 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
767 | d_ptr->funcs->glVertexAttrib4fv(indx, values); |
768 | } |
769 | |
770 | inline void QGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) |
771 | { |
772 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
773 | d_ptr->funcs->glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
774 | } |
775 | |
776 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
777 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
778 | #endif |
779 | #ifndef GL_ACTIVE_ATTRIBUTES |
780 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
781 | #endif |
782 | #ifndef GL_ACTIVE_TEXTURE |
783 | #define GL_ACTIVE_TEXTURE 0x84E0 |
784 | #endif |
785 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH |
786 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
787 | #endif |
788 | #ifndef GL_ACTIVE_UNIFORMS |
789 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
790 | #endif |
791 | #ifndef GL_ALIASED_LINE_WIDTH_RANGE |
792 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
793 | #endif |
794 | #ifndef GL_ALIASED_POINT_SIZE_RANGE |
795 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
796 | #endif |
797 | #ifndef GL_ALPHA |
798 | #define GL_ALPHA 0x1906 |
799 | #endif |
800 | #ifndef GL_ALPHA_BITS |
801 | #define GL_ALPHA_BITS 0x0D55 |
802 | #endif |
803 | #ifndef GL_ALWAYS |
804 | #define GL_ALWAYS 0x0207 |
805 | #endif |
806 | #ifndef GL_ARRAY_BUFFER |
807 | #define GL_ARRAY_BUFFER 0x8892 |
808 | #endif |
809 | #ifndef GL_ARRAY_BUFFER_BINDING |
810 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
811 | #endif |
812 | #ifndef GL_ATTACHED_SHADERS |
813 | #define GL_ATTACHED_SHADERS 0x8B85 |
814 | #endif |
815 | #ifndef GL_BACK |
816 | #define GL_BACK 0x0405 |
817 | #endif |
818 | #ifndef GL_BLEND |
819 | #define GL_BLEND 0x0BE2 |
820 | #endif |
821 | #ifndef GL_BLEND_COLOR |
822 | #define GL_BLEND_COLOR 0x8005 |
823 | #endif |
824 | #ifndef GL_BLEND_DST_ALPHA |
825 | #define GL_BLEND_DST_ALPHA 0x80CA |
826 | #endif |
827 | #ifndef GL_BLEND_DST_RGB |
828 | #define GL_BLEND_DST_RGB 0x80C8 |
829 | #endif |
830 | #ifndef GL_BLEND_EQUATION |
831 | #define GL_BLEND_EQUATION 0x8009 |
832 | #endif |
833 | #ifndef GL_BLEND_EQUATION_ALPHA |
834 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
835 | #endif |
836 | #ifndef GL_BLEND_EQUATION_RGB |
837 | #define GL_BLEND_EQUATION_RGB 0x8009 |
838 | #endif |
839 | #ifndef GL_BLEND_SRC_ALPHA |
840 | #define GL_BLEND_SRC_ALPHA 0x80CB |
841 | #endif |
842 | #ifndef GL_BLEND_SRC_RGB |
843 | #define GL_BLEND_SRC_RGB 0x80C9 |
844 | #endif |
845 | #ifndef GL_BLUE_BITS |
846 | #define GL_BLUE_BITS 0x0D54 |
847 | #endif |
848 | #ifndef GL_BOOL |
849 | #define GL_BOOL 0x8B56 |
850 | #endif |
851 | #ifndef GL_BOOL_VEC2 |
852 | #define GL_BOOL_VEC2 0x8B57 |
853 | #endif |
854 | #ifndef GL_BOOL_VEC3 |
855 | #define GL_BOOL_VEC3 0x8B58 |
856 | #endif |
857 | #ifndef GL_BOOL_VEC4 |
858 | #define GL_BOOL_VEC4 0x8B59 |
859 | #endif |
860 | #ifndef GL_BUFFER_SIZE |
861 | #define GL_BUFFER_SIZE 0x8764 |
862 | #endif |
863 | #ifndef GL_BUFFER_USAGE |
864 | #define GL_BUFFER_USAGE 0x8765 |
865 | #endif |
866 | #ifndef GL_BYTE |
867 | #define GL_BYTE 0x1400 |
868 | #endif |
869 | #ifndef GL_CCW |
870 | #define GL_CCW 0x0901 |
871 | #endif |
872 | #ifndef GL_CLAMP_TO_EDGE |
873 | #define GL_CLAMP_TO_EDGE 0x812F |
874 | #endif |
875 | #ifndef GL_COLOR_ATTACHMENT0 |
876 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
877 | #endif |
878 | #ifndef GL_COLOR_BUFFER_BIT |
879 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
880 | #endif |
881 | #ifndef GL_COLOR_CLEAR_VALUE |
882 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
883 | #endif |
884 | #ifndef GL_COLOR_WRITEMASK |
885 | #define GL_COLOR_WRITEMASK 0x0C23 |
886 | #endif |
887 | #ifndef GL_COMPILE_STATUS |
888 | #define GL_COMPILE_STATUS 0x8B81 |
889 | #endif |
890 | #ifndef GL_COMPRESSED_TEXTURE_FORMATS |
891 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
892 | #endif |
893 | #ifndef GL_CONSTANT_ALPHA |
894 | #define GL_CONSTANT_ALPHA 0x8003 |
895 | #endif |
896 | #ifndef GL_CONSTANT_COLOR |
897 | #define GL_CONSTANT_COLOR 0x8001 |
898 | #endif |
899 | #ifndef GL_CULL_FACE |
900 | #define GL_CULL_FACE 0x0B44 |
901 | #endif |
902 | #ifndef GL_CULL_FACE_MODE |
903 | #define GL_CULL_FACE_MODE 0x0B45 |
904 | #endif |
905 | #ifndef GL_CURRENT_PROGRAM |
906 | #define GL_CURRENT_PROGRAM 0x8B8D |
907 | #endif |
908 | #ifndef GL_CURRENT_VERTEX_ATTRIB |
909 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
910 | #endif |
911 | #ifndef GL_CW |
912 | #define GL_CW 0x0900 |
913 | #endif |
914 | #ifndef GL_DECR |
915 | #define GL_DECR 0x1E03 |
916 | #endif |
917 | #ifndef GL_DECR_WRAP |
918 | #define GL_DECR_WRAP 0x8508 |
919 | #endif |
920 | #ifndef GL_DELETE_STATUS |
921 | #define GL_DELETE_STATUS 0x8B80 |
922 | #endif |
923 | #ifndef GL_DEPTH_ATTACHMENT |
924 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
925 | #endif |
926 | #ifndef GL_DEPTH_BITS |
927 | #define GL_DEPTH_BITS 0x0D56 |
928 | #endif |
929 | #ifndef GL_DEPTH_BUFFER_BIT |
930 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
931 | #endif |
932 | #ifndef GL_DEPTH_CLEAR_VALUE |
933 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
934 | #endif |
935 | #ifndef GL_DEPTH_COMPONENT |
936 | #define GL_DEPTH_COMPONENT 0x1902 |
937 | #endif |
938 | #ifndef GL_DEPTH_COMPONENT16 |
939 | #define GL_DEPTH_COMPONENT16 0x81A5 |
940 | #endif |
941 | #ifndef GL_DEPTH_FUNC |
942 | #define GL_DEPTH_FUNC 0x0B74 |
943 | #endif |
944 | #ifndef GL_DEPTH_RANGE |
945 | #define GL_DEPTH_RANGE 0x0B70 |
946 | #endif |
947 | #ifndef GL_DEPTH_TEST |
948 | #define GL_DEPTH_TEST 0x0B71 |
949 | #endif |
950 | #ifndef GL_DEPTH_WRITEMASK |
951 | #define GL_DEPTH_WRITEMASK 0x0B72 |
952 | #endif |
953 | #ifndef GL_DITHER |
954 | #define GL_DITHER 0x0BD0 |
955 | #endif |
956 | #ifndef GL_DONT_CARE |
957 | #define GL_DONT_CARE 0x1100 |
958 | #endif |
959 | #ifndef GL_DST_ALPHA |
960 | #define GL_DST_ALPHA 0x0304 |
961 | #endif |
962 | #ifndef GL_DST_COLOR |
963 | #define GL_DST_COLOR 0x0306 |
964 | #endif |
965 | #ifndef GL_DYNAMIC_DRAW |
966 | #define GL_DYNAMIC_DRAW 0x88E8 |
967 | #endif |
968 | #ifndef GL_ELEMENT_ARRAY_BUFFER |
969 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
970 | #endif |
971 | #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING |
972 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
973 | #endif |
974 | #ifndef GL_EQUAL |
975 | #define GL_EQUAL 0x0202 |
976 | #endif |
977 | #ifndef GL_EXTENSIONS |
978 | #define GL_EXTENSIONS 0x1F03 |
979 | #endif |
980 | #ifndef GL_FALSE |
981 | #define GL_FALSE 0 |
982 | #endif |
983 | #ifndef GL_FASTEST |
984 | #define GL_FASTEST 0x1101 |
985 | #endif |
986 | #ifndef GL_FIXED |
987 | #define GL_FIXED 0x140C |
988 | #endif |
989 | #ifndef GL_FLOAT |
990 | #define GL_FLOAT 0x1406 |
991 | #endif |
992 | #ifndef GL_FLOAT_MAT2 |
993 | #define GL_FLOAT_MAT2 0x8B5A |
994 | #endif |
995 | #ifndef GL_FLOAT_MAT3 |
996 | #define GL_FLOAT_MAT3 0x8B5B |
997 | #endif |
998 | #ifndef GL_FLOAT_MAT4 |
999 | #define GL_FLOAT_MAT4 0x8B5C |
1000 | #endif |
1001 | #ifndef GL_FLOAT_VEC2 |
1002 | #define GL_FLOAT_VEC2 0x8B50 |
1003 | #endif |
1004 | #ifndef GL_FLOAT_VEC3 |
1005 | #define GL_FLOAT_VEC3 0x8B51 |
1006 | #endif |
1007 | #ifndef GL_FLOAT_VEC4 |
1008 | #define GL_FLOAT_VEC4 0x8B52 |
1009 | #endif |
1010 | #ifndef GL_FRAGMENT_SHADER |
1011 | #define GL_FRAGMENT_SHADER 0x8B30 |
1012 | #endif |
1013 | #ifndef GL_FRAMEBUFFER |
1014 | #define GL_FRAMEBUFFER 0x8D40 |
1015 | #endif |
1016 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
1017 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
1018 | #endif |
1019 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
1020 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
1021 | #endif |
1022 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
1023 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
1024 | #endif |
1025 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
1026 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
1027 | #endif |
1028 | #ifndef GL_FRAMEBUFFER_BINDING |
1029 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
1030 | #endif |
1031 | #ifndef GL_FRAMEBUFFER_COMPLETE |
1032 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
1033 | #endif |
1034 | #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
1035 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
1036 | #endif |
1037 | #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
1038 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
1039 | #endif |
1040 | #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
1041 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
1042 | #endif |
1043 | #ifndef GL_FRAMEBUFFER_UNSUPPORTED |
1044 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
1045 | #endif |
1046 | #ifndef GL_FRONT |
1047 | #define GL_FRONT 0x0404 |
1048 | #endif |
1049 | #ifndef GL_FRONT_AND_BACK |
1050 | #define GL_FRONT_AND_BACK 0x0408 |
1051 | #endif |
1052 | #ifndef GL_FRONT_FACE |
1053 | #define GL_FRONT_FACE 0x0B46 |
1054 | #endif |
1055 | #ifndef GL_FUNC_ADD |
1056 | #define GL_FUNC_ADD 0x8006 |
1057 | #endif |
1058 | #ifndef GL_FUNC_REVERSE_SUBTRACT |
1059 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
1060 | #endif |
1061 | #ifndef GL_FUNC_SUBTRACT |
1062 | #define GL_FUNC_SUBTRACT 0x800A |
1063 | #endif |
1064 | #ifndef GL_GENERATE_MIPMAP_HINT |
1065 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
1066 | #endif |
1067 | #ifndef GL_GEQUAL |
1068 | #define GL_GEQUAL 0x0206 |
1069 | #endif |
1070 | #ifndef GL_GREATER |
1071 | #define GL_GREATER 0x0204 |
1072 | #endif |
1073 | #ifndef GL_GREEN_BITS |
1074 | #define GL_GREEN_BITS 0x0D53 |
1075 | #endif |
1076 | #ifndef GL_HIGH_FLOAT |
1077 | #define GL_HIGH_FLOAT 0x8DF2 |
1078 | #endif |
1079 | #ifndef GL_HIGH_INT |
1080 | #define GL_HIGH_INT 0x8DF5 |
1081 | #endif |
1082 | #ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT |
1083 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
1084 | #endif |
1085 | #ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE |
1086 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
1087 | #endif |
1088 | #ifndef GL_INCR |
1089 | #define GL_INCR 0x1E02 |
1090 | #endif |
1091 | #ifndef GL_INCR_WRAP |
1092 | #define GL_INCR_WRAP 0x8507 |
1093 | #endif |
1094 | #ifndef GL_INFO_LOG_LENGTH |
1095 | #define GL_INFO_LOG_LENGTH 0x8B84 |
1096 | #endif |
1097 | #ifndef GL_INT |
1098 | #define GL_INT 0x1404 |
1099 | #endif |
1100 | #ifndef GL_INT_VEC2 |
1101 | #define GL_INT_VEC2 0x8B53 |
1102 | #endif |
1103 | #ifndef GL_INT_VEC3 |
1104 | #define GL_INT_VEC3 0x8B54 |
1105 | #endif |
1106 | #ifndef GL_INT_VEC4 |
1107 | #define GL_INT_VEC4 0x8B55 |
1108 | #endif |
1109 | #ifndef GL_INVALID_ENUM |
1110 | #define GL_INVALID_ENUM 0x0500 |
1111 | #endif |
1112 | #ifndef GL_INVALID_FRAMEBUFFER_OPERATION |
1113 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
1114 | #endif |
1115 | #ifndef GL_INVALID_OPERATION |
1116 | #define GL_INVALID_OPERATION 0x0502 |
1117 | #endif |
1118 | #ifndef GL_INVALID_VALUE |
1119 | #define GL_INVALID_VALUE 0x0501 |
1120 | #endif |
1121 | #ifndef GL_INVERT |
1122 | #define GL_INVERT 0x150A |
1123 | #endif |
1124 | #ifndef GL_KEEP |
1125 | #define GL_KEEP 0x1E00 |
1126 | #endif |
1127 | #ifndef GL_LEQUAL |
1128 | #define GL_LEQUAL 0x0203 |
1129 | #endif |
1130 | #ifndef GL_LESS |
1131 | #define GL_LESS 0x0201 |
1132 | #endif |
1133 | #ifndef GL_LINEAR |
1134 | #define GL_LINEAR 0x2601 |
1135 | #endif |
1136 | #ifndef GL_LINEAR_MIPMAP_LINEAR |
1137 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
1138 | #endif |
1139 | #ifndef GL_LINEAR_MIPMAP_NEAREST |
1140 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
1141 | #endif |
1142 | #ifndef GL_LINE_LOOP |
1143 | #define GL_LINE_LOOP 0x0002 |
1144 | #endif |
1145 | #ifndef GL_LINES |
1146 | #define GL_LINES 0x0001 |
1147 | #endif |
1148 | #ifndef GL_LINE_STRIP |
1149 | #define GL_LINE_STRIP 0x0003 |
1150 | #endif |
1151 | #ifndef GL_LINE_WIDTH |
1152 | #define GL_LINE_WIDTH 0x0B21 |
1153 | #endif |
1154 | #ifndef GL_LINK_STATUS |
1155 | #define GL_LINK_STATUS 0x8B82 |
1156 | #endif |
1157 | #ifndef GL_LOW_FLOAT |
1158 | #define GL_LOW_FLOAT 0x8DF0 |
1159 | #endif |
1160 | #ifndef GL_LOW_INT |
1161 | #define GL_LOW_INT 0x8DF3 |
1162 | #endif |
1163 | #ifndef GL_LUMINANCE |
1164 | #define GL_LUMINANCE 0x1909 |
1165 | #endif |
1166 | #ifndef GL_LUMINANCE_ALPHA |
1167 | #define GL_LUMINANCE_ALPHA 0x190A |
1168 | #endif |
1169 | #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
1170 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
1171 | #endif |
1172 | #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE |
1173 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
1174 | #endif |
1175 | #ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS |
1176 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
1177 | #endif |
1178 | #ifndef GL_MAX_RENDERBUFFER_SIZE |
1179 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
1180 | #endif |
1181 | #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
1182 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
1183 | #endif |
1184 | #ifndef GL_MAX_TEXTURE_SIZE |
1185 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
1186 | #endif |
1187 | #ifndef GL_MAX_VARYING_VECTORS |
1188 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
1189 | #endif |
1190 | #ifndef GL_MAX_VERTEX_ATTRIBS |
1191 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
1192 | #endif |
1193 | #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
1194 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
1195 | #endif |
1196 | #ifndef GL_MAX_VERTEX_UNIFORM_VECTORS |
1197 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
1198 | #endif |
1199 | #ifndef GL_MAX_VIEWPORT_DIMS |
1200 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
1201 | #endif |
1202 | #ifndef GL_MEDIUM_FLOAT |
1203 | #define GL_MEDIUM_FLOAT 0x8DF1 |
1204 | #endif |
1205 | #ifndef GL_MEDIUM_INT |
1206 | #define GL_MEDIUM_INT 0x8DF4 |
1207 | #endif |
1208 | #ifndef GL_MIRRORED_REPEAT |
1209 | #define GL_MIRRORED_REPEAT 0x8370 |
1210 | #endif |
1211 | #ifndef GL_NEAREST |
1212 | #define GL_NEAREST 0x2600 |
1213 | #endif |
1214 | #ifndef GL_NEAREST_MIPMAP_LINEAR |
1215 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
1216 | #endif |
1217 | #ifndef GL_NEAREST_MIPMAP_NEAREST |
1218 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
1219 | #endif |
1220 | #ifndef GL_NEVER |
1221 | #define GL_NEVER 0x0200 |
1222 | #endif |
1223 | #ifndef GL_NICEST |
1224 | #define GL_NICEST 0x1102 |
1225 | #endif |
1226 | #ifndef GL_NO_ERROR |
1227 | #define GL_NO_ERROR 0 |
1228 | #endif |
1229 | #ifndef GL_NONE |
1230 | #define GL_NONE 0 |
1231 | #endif |
1232 | #ifndef GL_NOTEQUAL |
1233 | #define GL_NOTEQUAL 0x0205 |
1234 | #endif |
1235 | #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS |
1236 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
1237 | #endif |
1238 | #ifndef GL_NUM_SHADER_BINARY_FORMATS |
1239 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
1240 | #endif |
1241 | #ifndef GL_ONE |
1242 | #define GL_ONE 1 |
1243 | #endif |
1244 | #ifndef GL_ONE_MINUS_CONSTANT_ALPHA |
1245 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
1246 | #endif |
1247 | #ifndef GL_ONE_MINUS_CONSTANT_COLOR |
1248 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
1249 | #endif |
1250 | #ifndef GL_ONE_MINUS_DST_ALPHA |
1251 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
1252 | #endif |
1253 | #ifndef GL_ONE_MINUS_DST_COLOR |
1254 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
1255 | #endif |
1256 | #ifndef GL_ONE_MINUS_SRC_ALPHA |
1257 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
1258 | #endif |
1259 | #ifndef GL_ONE_MINUS_SRC_COLOR |
1260 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
1261 | #endif |
1262 | #ifndef GL_OUT_OF_MEMORY |
1263 | #define GL_OUT_OF_MEMORY 0x0505 |
1264 | #endif |
1265 | #ifndef GL_PACK_ALIGNMENT |
1266 | #define GL_PACK_ALIGNMENT 0x0D05 |
1267 | #endif |
1268 | #ifndef GL_POINTS |
1269 | #define GL_POINTS 0x0000 |
1270 | #endif |
1271 | #ifndef GL_POLYGON_OFFSET_FACTOR |
1272 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
1273 | #endif |
1274 | #ifndef GL_POLYGON_OFFSET_FILL |
1275 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
1276 | #endif |
1277 | #ifndef GL_POLYGON_OFFSET_UNITS |
1278 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
1279 | #endif |
1280 | #ifndef GL_RED_BITS |
1281 | #define GL_RED_BITS 0x0D52 |
1282 | #endif |
1283 | #ifndef GL_RENDERBUFFER |
1284 | #define GL_RENDERBUFFER 0x8D41 |
1285 | #endif |
1286 | #ifndef GL_RENDERBUFFER_ALPHA_SIZE |
1287 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
1288 | #endif |
1289 | #ifndef GL_RENDERBUFFER_BINDING |
1290 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
1291 | #endif |
1292 | #ifndef GL_RENDERBUFFER_BLUE_SIZE |
1293 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
1294 | #endif |
1295 | #ifndef GL_RENDERBUFFER_DEPTH_SIZE |
1296 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
1297 | #endif |
1298 | #ifndef GL_RENDERBUFFER_GREEN_SIZE |
1299 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
1300 | #endif |
1301 | #ifndef GL_RENDERBUFFER_HEIGHT |
1302 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
1303 | #endif |
1304 | #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT |
1305 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
1306 | #endif |
1307 | #ifndef GL_RENDERBUFFER_RED_SIZE |
1308 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
1309 | #endif |
1310 | #ifndef GL_RENDERBUFFER_STENCIL_SIZE |
1311 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
1312 | #endif |
1313 | #ifndef GL_RENDERBUFFER_WIDTH |
1314 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
1315 | #endif |
1316 | #ifndef GL_RENDERER |
1317 | #define GL_RENDERER 0x1F01 |
1318 | #endif |
1319 | #ifndef GL_REPEAT |
1320 | #define GL_REPEAT 0x2901 |
1321 | #endif |
1322 | #ifndef GL_REPLACE |
1323 | #define GL_REPLACE 0x1E01 |
1324 | #endif |
1325 | #ifndef GL_RGB |
1326 | #define GL_RGB 0x1907 |
1327 | #endif |
1328 | #ifndef GL_RGB565 |
1329 | #define GL_RGB565 0x8D62 |
1330 | #endif |
1331 | #ifndef GL_RGB5_A1 |
1332 | #define GL_RGB5_A1 0x8057 |
1333 | #endif |
1334 | #ifndef GL_RGBA |
1335 | #define GL_RGBA 0x1908 |
1336 | #endif |
1337 | #ifndef GL_RGBA4 |
1338 | #define GL_RGBA4 0x8056 |
1339 | #endif |
1340 | #ifndef GL_BGRA |
1341 | #define GL_BGRA 0x80E1 |
1342 | #endif |
1343 | #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE |
1344 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
1345 | #endif |
1346 | #ifndef GL_SAMPLE_BUFFERS |
1347 | #define GL_SAMPLE_BUFFERS 0x80A8 |
1348 | #endif |
1349 | #ifndef GL_SAMPLE_COVERAGE |
1350 | #define GL_SAMPLE_COVERAGE 0x80A0 |
1351 | #endif |
1352 | #ifndef GL_SAMPLE_COVERAGE_INVERT |
1353 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
1354 | #endif |
1355 | #ifndef GL_SAMPLE_COVERAGE_VALUE |
1356 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
1357 | #endif |
1358 | #ifndef GL_SAMPLER_2D |
1359 | #define GL_SAMPLER_2D 0x8B5E |
1360 | #endif |
1361 | #ifndef GL_SAMPLER_CUBE |
1362 | #define GL_SAMPLER_CUBE 0x8B60 |
1363 | #endif |
1364 | #ifndef GL_SAMPLES |
1365 | #define GL_SAMPLES 0x80A9 |
1366 | #endif |
1367 | #ifndef GL_SCISSOR_BOX |
1368 | #define GL_SCISSOR_BOX 0x0C10 |
1369 | #endif |
1370 | #ifndef GL_SCISSOR_TEST |
1371 | #define GL_SCISSOR_TEST 0x0C11 |
1372 | #endif |
1373 | #ifndef GL_SHADER_BINARY_FORMATS |
1374 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
1375 | #endif |
1376 | #ifndef GL_SHADER_COMPILER |
1377 | #define GL_SHADER_COMPILER 0x8DFA |
1378 | #endif |
1379 | #ifndef GL_SHADER_SOURCE_LENGTH |
1380 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
1381 | #endif |
1382 | #ifndef GL_SHADER_TYPE |
1383 | #define GL_SHADER_TYPE 0x8B4F |
1384 | #endif |
1385 | #ifndef GL_SHADING_LANGUAGE_VERSION |
1386 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
1387 | #endif |
1388 | #ifndef GL_SHORT |
1389 | #define GL_SHORT 0x1402 |
1390 | #endif |
1391 | #ifndef GL_SRC_ALPHA |
1392 | #define GL_SRC_ALPHA 0x0302 |
1393 | #endif |
1394 | #ifndef GL_SRC_ALPHA_SATURATE |
1395 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
1396 | #endif |
1397 | #ifndef GL_SRC_COLOR |
1398 | #define GL_SRC_COLOR 0x0300 |
1399 | #endif |
1400 | #ifndef GL_STATIC_DRAW |
1401 | #define GL_STATIC_DRAW 0x88E4 |
1402 | #endif |
1403 | #ifndef GL_STENCIL_ATTACHMENT |
1404 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
1405 | #endif |
1406 | #ifndef GL_STENCIL_BACK_FAIL |
1407 | #define GL_STENCIL_BACK_FAIL 0x8801 |
1408 | #endif |
1409 | #ifndef GL_STENCIL_BACK_FUNC |
1410 | #define GL_STENCIL_BACK_FUNC 0x8800 |
1411 | #endif |
1412 | #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL |
1413 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
1414 | #endif |
1415 | #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS |
1416 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
1417 | #endif |
1418 | #ifndef GL_STENCIL_BACK_REF |
1419 | #define GL_STENCIL_BACK_REF 0x8CA3 |
1420 | #endif |
1421 | #ifndef GL_STENCIL_BACK_VALUE_MASK |
1422 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
1423 | #endif |
1424 | #ifndef GL_STENCIL_BACK_WRITEMASK |
1425 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
1426 | #endif |
1427 | #ifndef GL_STENCIL_BITS |
1428 | #define GL_STENCIL_BITS 0x0D57 |
1429 | #endif |
1430 | #ifndef GL_STENCIL_BUFFER_BIT |
1431 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
1432 | #endif |
1433 | #ifndef GL_STENCIL_CLEAR_VALUE |
1434 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
1435 | #endif |
1436 | #ifndef GL_STENCIL_FAIL |
1437 | #define GL_STENCIL_FAIL 0x0B94 |
1438 | #endif |
1439 | #ifndef GL_STENCIL_FUNC |
1440 | #define GL_STENCIL_FUNC 0x0B92 |
1441 | #endif |
1442 | #ifndef GL_STENCIL_INDEX |
1443 | #define GL_STENCIL_INDEX 0x1901 |
1444 | #endif |
1445 | #ifndef GL_STENCIL_INDEX8 |
1446 | #define GL_STENCIL_INDEX8 0x8D48 |
1447 | #endif |
1448 | #ifndef GL_STENCIL_PASS_DEPTH_FAIL |
1449 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
1450 | #endif |
1451 | #ifndef GL_STENCIL_PASS_DEPTH_PASS |
1452 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
1453 | #endif |
1454 | #ifndef GL_STENCIL_REF |
1455 | #define GL_STENCIL_REF 0x0B97 |
1456 | #endif |
1457 | #ifndef GL_STENCIL_TEST |
1458 | #define GL_STENCIL_TEST 0x0B90 |
1459 | #endif |
1460 | #ifndef GL_STENCIL_VALUE_MASK |
1461 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
1462 | #endif |
1463 | #ifndef GL_STENCIL_WRITEMASK |
1464 | #define GL_STENCIL_WRITEMASK 0x0B98 |
1465 | #endif |
1466 | #ifndef GL_STREAM_DRAW |
1467 | #define GL_STREAM_DRAW 0x88E0 |
1468 | #endif |
1469 | #ifndef GL_SUBPIXEL_BITS |
1470 | #define GL_SUBPIXEL_BITS 0x0D50 |
1471 | #endif |
1472 | #ifndef GL_TEXTURE0 |
1473 | #define GL_TEXTURE0 0x84C0 |
1474 | #endif |
1475 | #ifndef GL_TEXTURE |
1476 | #define GL_TEXTURE 0x1702 |
1477 | #endif |
1478 | #ifndef GL_TEXTURE10 |
1479 | #define GL_TEXTURE10 0x84CA |
1480 | #endif |
1481 | #ifndef GL_TEXTURE1 |
1482 | #define GL_TEXTURE1 0x84C1 |
1483 | #endif |
1484 | #ifndef GL_TEXTURE11 |
1485 | #define GL_TEXTURE11 0x84CB |
1486 | #endif |
1487 | #ifndef GL_TEXTURE12 |
1488 | #define GL_TEXTURE12 0x84CC |
1489 | #endif |
1490 | #ifndef GL_TEXTURE13 |
1491 | #define GL_TEXTURE13 0x84CD |
1492 | #endif |
1493 | #ifndef GL_TEXTURE14 |
1494 | #define GL_TEXTURE14 0x84CE |
1495 | #endif |
1496 | #ifndef GL_TEXTURE15 |
1497 | #define GL_TEXTURE15 0x84CF |
1498 | #endif |
1499 | #ifndef GL_TEXTURE16 |
1500 | #define GL_TEXTURE16 0x84D0 |
1501 | #endif |
1502 | #ifndef GL_TEXTURE17 |
1503 | #define GL_TEXTURE17 0x84D1 |
1504 | #endif |
1505 | #ifndef GL_TEXTURE18 |
1506 | #define GL_TEXTURE18 0x84D2 |
1507 | #endif |
1508 | #ifndef GL_TEXTURE19 |
1509 | #define GL_TEXTURE19 0x84D3 |
1510 | #endif |
1511 | #ifndef GL_TEXTURE20 |
1512 | #define GL_TEXTURE20 0x84D4 |
1513 | #endif |
1514 | #ifndef GL_TEXTURE2 |
1515 | #define GL_TEXTURE2 0x84C2 |
1516 | #endif |
1517 | #ifndef GL_TEXTURE21 |
1518 | #define GL_TEXTURE21 0x84D5 |
1519 | #endif |
1520 | #ifndef GL_TEXTURE22 |
1521 | #define GL_TEXTURE22 0x84D6 |
1522 | #endif |
1523 | #ifndef GL_TEXTURE23 |
1524 | #define GL_TEXTURE23 0x84D7 |
1525 | #endif |
1526 | #ifndef GL_TEXTURE24 |
1527 | #define GL_TEXTURE24 0x84D8 |
1528 | #endif |
1529 | #ifndef GL_TEXTURE25 |
1530 | #define GL_TEXTURE25 0x84D9 |
1531 | #endif |
1532 | #ifndef GL_TEXTURE26 |
1533 | #define GL_TEXTURE26 0x84DA |
1534 | #endif |
1535 | #ifndef GL_TEXTURE27 |
1536 | #define GL_TEXTURE27 0x84DB |
1537 | #endif |
1538 | #ifndef GL_TEXTURE28 |
1539 | #define GL_TEXTURE28 0x84DC |
1540 | #endif |
1541 | #ifndef GL_TEXTURE29 |
1542 | #define GL_TEXTURE29 0x84DD |
1543 | #endif |
1544 | #ifndef GL_TEXTURE_2D |
1545 | #define GL_TEXTURE_2D 0x0DE1 |
1546 | #endif |
1547 | #ifndef GL_TEXTURE30 |
1548 | #define GL_TEXTURE30 0x84DE |
1549 | #endif |
1550 | #ifndef GL_TEXTURE3 |
1551 | #define GL_TEXTURE3 0x84C3 |
1552 | #endif |
1553 | #ifndef GL_TEXTURE31 |
1554 | #define GL_TEXTURE31 0x84DF |
1555 | #endif |
1556 | #ifndef GL_TEXTURE4 |
1557 | #define GL_TEXTURE4 0x84C4 |
1558 | #endif |
1559 | #ifndef GL_TEXTURE5 |
1560 | #define GL_TEXTURE5 0x84C5 |
1561 | #endif |
1562 | #ifndef GL_TEXTURE6 |
1563 | #define GL_TEXTURE6 0x84C6 |
1564 | #endif |
1565 | #ifndef GL_TEXTURE7 |
1566 | #define GL_TEXTURE7 0x84C7 |
1567 | #endif |
1568 | #ifndef GL_TEXTURE8 |
1569 | #define GL_TEXTURE8 0x84C8 |
1570 | #endif |
1571 | #ifndef GL_TEXTURE9 |
1572 | #define GL_TEXTURE9 0x84C9 |
1573 | #endif |
1574 | #ifndef GL_TEXTURE_BINDING_2D |
1575 | #define GL_TEXTURE_BINDING_2D 0x8069 |
1576 | #endif |
1577 | #ifndef GL_TEXTURE_BINDING_CUBE_MAP |
1578 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
1579 | #endif |
1580 | #ifndef GL_TEXTURE_CUBE_MAP |
1581 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
1582 | #endif |
1583 | #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
1584 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
1585 | #endif |
1586 | #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
1587 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
1588 | #endif |
1589 | #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
1590 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
1591 | #endif |
1592 | #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X |
1593 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
1594 | #endif |
1595 | #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
1596 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
1597 | #endif |
1598 | #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
1599 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
1600 | #endif |
1601 | #ifndef GL_TEXTURE_MAG_FILTER |
1602 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
1603 | #endif |
1604 | #ifndef GL_TEXTURE_MIN_FILTER |
1605 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
1606 | #endif |
1607 | #ifndef GL_TEXTURE_WRAP_S |
1608 | #define GL_TEXTURE_WRAP_S 0x2802 |
1609 | #endif |
1610 | #ifndef GL_TEXTURE_WRAP_T |
1611 | #define GL_TEXTURE_WRAP_T 0x2803 |
1612 | #endif |
1613 | #ifndef GL_TRIANGLE_FAN |
1614 | #define GL_TRIANGLE_FAN 0x0006 |
1615 | #endif |
1616 | #ifndef GL_TRIANGLES |
1617 | #define GL_TRIANGLES 0x0004 |
1618 | #endif |
1619 | #ifndef GL_TRIANGLE_STRIP |
1620 | #define GL_TRIANGLE_STRIP 0x0005 |
1621 | #endif |
1622 | #ifndef GL_TRUE |
1623 | #define GL_TRUE 1 |
1624 | #endif |
1625 | #ifndef GL_UNPACK_ALIGNMENT |
1626 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
1627 | #endif |
1628 | #ifndef GL_UNSIGNED_BYTE |
1629 | #define GL_UNSIGNED_BYTE 0x1401 |
1630 | #endif |
1631 | #ifndef GL_UNSIGNED_INT |
1632 | #define GL_UNSIGNED_INT 0x1405 |
1633 | #endif |
1634 | #ifndef GL_UNSIGNED_SHORT |
1635 | #define GL_UNSIGNED_SHORT 0x1403 |
1636 | #endif |
1637 | #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
1638 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
1639 | #endif |
1640 | #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
1641 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
1642 | #endif |
1643 | #ifndef GL_UNSIGNED_SHORT_5_6_5 |
1644 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
1645 | #endif |
1646 | #ifndef GL_VALIDATE_STATUS |
1647 | #define GL_VALIDATE_STATUS 0x8B83 |
1648 | #endif |
1649 | #ifndef GL_VENDOR |
1650 | #define GL_VENDOR 0x1F00 |
1651 | #endif |
1652 | #ifndef GL_VERSION |
1653 | #define GL_VERSION 0x1F02 |
1654 | #endif |
1655 | #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
1656 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
1657 | #endif |
1658 | #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED |
1659 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
1660 | #endif |
1661 | #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
1662 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
1663 | #endif |
1664 | #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER |
1665 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
1666 | #endif |
1667 | #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE |
1668 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
1669 | #endif |
1670 | #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE |
1671 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
1672 | #endif |
1673 | #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE |
1674 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
1675 | #endif |
1676 | #ifndef GL_VERTEX_SHADER |
1677 | #define GL_VERTEX_SHADER 0x8B31 |
1678 | #endif |
1679 | #ifndef GL_VIEWPORT |
1680 | #define GL_VIEWPORT 0x0BA2 |
1681 | #endif |
1682 | #ifndef GL_ZERO |
1683 | #define GL_ZERO 0 |
1684 | #endif |
1685 | |
1686 | QT_END_NAMESPACE |
1687 | |
1688 | #endif |
1689 | |