| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QGLFUNCTIONS_H |
| 41 | #define QGLFUNCTIONS_H |
| 42 | |
| 43 | #include <QtOpenGL/qgl.h> |
| 44 | #include <QtGui/qopenglcontext.h> |
| 45 | #include <QtGui/qopenglfunctions.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | struct QGLFunctionsPrivate; |
| 50 | |
| 51 | class Q_OPENGL_EXPORT QGLFunctions |
| 52 | { |
| 53 | public: |
| 54 | QGLFunctions(); |
| 55 | explicit QGLFunctions(const QGLContext *context); |
| 56 | ~QGLFunctions() {} |
| 57 | |
| 58 | enum OpenGLFeature |
| 59 | { |
| 60 | Multitexture = 0x0001, |
| 61 | Shaders = 0x0002, |
| 62 | Buffers = 0x0004, |
| 63 | Framebuffers = 0x0008, |
| 64 | BlendColor = 0x0010, |
| 65 | BlendEquation = 0x0020, |
| 66 | BlendEquationSeparate = 0x0040, |
| 67 | BlendFuncSeparate = 0x0080, |
| 68 | BlendSubtract = 0x0100, |
| 69 | CompressedTextures = 0x0200, |
| 70 | Multisample = 0x0400, |
| 71 | StencilSeparate = 0x0800, |
| 72 | NPOTTextures = 0x1000 |
| 73 | }; |
| 74 | Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature) |
| 75 | |
| 76 | QGLFunctions::OpenGLFeatures openGLFeatures() const; |
| 77 | bool hasOpenGLFeature(QGLFunctions::OpenGLFeature feature) const; |
| 78 | |
| 79 | void initializeGLFunctions(const QGLContext *context = nullptr); |
| 80 | |
| 81 | void glActiveTexture(GLenum texture); |
| 82 | void glAttachShader(GLuint program, GLuint shader); |
| 83 | void glBindAttribLocation(GLuint program, GLuint index, const char* name); |
| 84 | void glBindBuffer(GLenum target, GLuint buffer); |
| 85 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
| 86 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
| 87 | void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| 88 | void glBlendEquation(GLenum mode); |
| 89 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| 90 | void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
| 91 | void glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); |
| 92 | void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); |
| 93 | GLenum glCheckFramebufferStatus(GLenum target); |
| 94 | void glClearDepthf(GLclampf depth); |
| 95 | void glCompileShader(GLuint shader); |
| 96 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
| 97 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
| 98 | GLuint glCreateProgram(); |
| 99 | GLuint glCreateShader(GLenum type); |
| 100 | void glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| 101 | void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
| 102 | void glDeleteProgram(GLuint program); |
| 103 | void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); |
| 104 | void glDeleteShader(GLuint shader); |
| 105 | void glDepthRangef(GLclampf zNear, GLclampf zFar); |
| 106 | void glDetachShader(GLuint program, GLuint shader); |
| 107 | void glDisableVertexAttribArray(GLuint index); |
| 108 | void glEnableVertexAttribArray(GLuint index); |
| 109 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
| 110 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
| 111 | void glGenBuffers(GLsizei n, GLuint* buffers); |
| 112 | void glGenerateMipmap(GLenum target); |
| 113 | void glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
| 114 | void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); |
| 115 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
| 116 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); |
| 117 | void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
| 118 | int glGetAttribLocation(GLuint program, const char* name); |
| 119 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| 120 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
| 121 | void glGetProgramiv(GLuint program, GLenum pname, GLint* params); |
| 122 | void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); |
| 123 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); |
| 124 | void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); |
| 125 | void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); |
| 126 | void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
| 127 | void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); |
| 128 | void glGetUniformfv(GLuint program, GLint location, GLfloat* params); |
| 129 | void glGetUniformiv(GLuint program, GLint location, GLint* params); |
| 130 | int glGetUniformLocation(GLuint program, const char* name); |
| 131 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); |
| 132 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); |
| 133 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
| 134 | GLboolean glIsBuffer(GLuint buffer); |
| 135 | GLboolean glIsFramebuffer(GLuint framebuffer); |
| 136 | GLboolean glIsProgram(GLuint program); |
| 137 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
| 138 | GLboolean glIsShader(GLuint shader); |
| 139 | void glLinkProgram(GLuint program); |
| 140 | void glReleaseShaderCompiler(); |
| 141 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
| 142 | void glSampleCoverage(GLclampf value, GLboolean invert); |
| 143 | void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); |
| 144 | void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length); |
| 145 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| 146 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
| 147 | void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| 148 | void glUniform1f(GLint location, GLfloat x); |
| 149 | void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); |
| 150 | void glUniform1i(GLint location, GLint x); |
| 151 | void glUniform1iv(GLint location, GLsizei count, const GLint* v); |
| 152 | void glUniform2f(GLint location, GLfloat x, GLfloat y); |
| 153 | void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); |
| 154 | void glUniform2i(GLint location, GLint x, GLint y); |
| 155 | void glUniform2iv(GLint location, GLsizei count, const GLint* v); |
| 156 | void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
| 157 | void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); |
| 158 | void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
| 159 | void glUniform3iv(GLint location, GLsizei count, const GLint* v); |
| 160 | void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 161 | void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); |
| 162 | void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
| 163 | void glUniform4iv(GLint location, GLsizei count, const GLint* v); |
| 164 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 165 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 166 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
| 167 | void glUseProgram(GLuint program); |
| 168 | void glValidateProgram(GLuint program); |
| 169 | void glVertexAttrib1f(GLuint indx, GLfloat x); |
| 170 | void glVertexAttrib1fv(GLuint indx, const GLfloat* values); |
| 171 | void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
| 172 | void glVertexAttrib2fv(GLuint indx, const GLfloat* values); |
| 173 | void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
| 174 | void glVertexAttrib3fv(GLuint indx, const GLfloat* values); |
| 175 | void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 176 | void glVertexAttrib4fv(GLuint indx, const GLfloat* values); |
| 177 | void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); |
| 178 | |
| 179 | private: |
| 180 | QGLFunctionsPrivate *d_ptr; |
| 181 | static bool isInitialized(const QGLFunctionsPrivate *d) { return d != nullptr; } |
| 182 | }; |
| 183 | |
| 184 | Q_DECLARE_OPERATORS_FOR_FLAGS(QGLFunctions::OpenGLFeatures) |
| 185 | |
| 186 | struct QGLFunctionsPrivate |
| 187 | { |
| 188 | QGLFunctionsPrivate(const QGLContext *context = nullptr); |
| 189 | QOpenGLFunctions *funcs; |
| 190 | }; |
| 191 | |
| 192 | inline void QGLFunctions::glActiveTexture(GLenum texture) |
| 193 | { |
| 194 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 195 | d_ptr->funcs->glActiveTexture(texture); |
| 196 | } |
| 197 | |
| 198 | inline void QGLFunctions::glAttachShader(GLuint program, GLuint shader) |
| 199 | { |
| 200 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 201 | d_ptr->funcs->glAttachShader(program, shader); |
| 202 | } |
| 203 | |
| 204 | inline void QGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name) |
| 205 | { |
| 206 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 207 | d_ptr->funcs->glBindAttribLocation(program, index, name); |
| 208 | } |
| 209 | |
| 210 | inline void QGLFunctions::glBindBuffer(GLenum target, GLuint buffer) |
| 211 | { |
| 212 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 213 | d_ptr->funcs->glBindBuffer(target, buffer); |
| 214 | } |
| 215 | |
| 216 | inline void QGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer) |
| 217 | { |
| 218 | if (framebuffer == 0) |
| 219 | framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject(); |
| 220 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 221 | d_ptr->funcs->glBindFramebuffer(target, framebuffer); |
| 222 | } |
| 223 | |
| 224 | inline void QGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| 225 | { |
| 226 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 227 | d_ptr->funcs->glBindRenderbuffer(target, renderbuffer); |
| 228 | } |
| 229 | |
| 230 | inline void QGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 231 | { |
| 232 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 233 | d_ptr->funcs->glBlendColor(red, green, blue, alpha); |
| 234 | } |
| 235 | |
| 236 | inline void QGLFunctions::glBlendEquation(GLenum mode) |
| 237 | { |
| 238 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 239 | d_ptr->funcs->glBlendEquation(mode); |
| 240 | } |
| 241 | |
| 242 | inline void QGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| 243 | { |
| 244 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 245 | d_ptr->funcs->glBlendEquationSeparate(modeRGB, modeAlpha); |
| 246 | } |
| 247 | |
| 248 | inline void QGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 249 | { |
| 250 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 251 | d_ptr->funcs->glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| 252 | } |
| 253 | |
| 254 | inline void QGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage) |
| 255 | { |
| 256 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 257 | d_ptr->funcs->glBufferData(target, size, data, usage); |
| 258 | } |
| 259 | |
| 260 | inline void QGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data) |
| 261 | { |
| 262 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 263 | d_ptr->funcs->glBufferSubData(target, offset, size, data); |
| 264 | } |
| 265 | |
| 266 | inline GLenum QGLFunctions::glCheckFramebufferStatus(GLenum target) |
| 267 | { |
| 268 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 269 | return d_ptr->funcs->glCheckFramebufferStatus(target); |
| 270 | } |
| 271 | |
| 272 | inline void QGLFunctions::glClearDepthf(GLclampf depth) |
| 273 | { |
| 274 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 275 | return d_ptr->funcs->glClearDepthf(depth); |
| 276 | } |
| 277 | |
| 278 | inline void QGLFunctions::glCompileShader(GLuint shader) |
| 279 | { |
| 280 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 281 | d_ptr->funcs->glCompileShader(shader); |
| 282 | } |
| 283 | |
| 284 | inline void QGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) |
| 285 | { |
| 286 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 287 | d_ptr->funcs->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| 288 | } |
| 289 | |
| 290 | inline void QGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) |
| 291 | { |
| 292 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 293 | d_ptr->funcs->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| 294 | } |
| 295 | |
| 296 | inline GLuint QGLFunctions::glCreateProgram() |
| 297 | { |
| 298 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 299 | return d_ptr->funcs->glCreateProgram(); |
| 300 | } |
| 301 | |
| 302 | inline GLuint QGLFunctions::glCreateShader(GLenum type) |
| 303 | { |
| 304 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 305 | return d_ptr->funcs->glCreateShader(type); |
| 306 | } |
| 307 | |
| 308 | inline void QGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| 309 | { |
| 310 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 311 | d_ptr->funcs->glDeleteBuffers(n, buffers); |
| 312 | } |
| 313 | |
| 314 | inline void QGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| 315 | { |
| 316 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 317 | d_ptr->funcs->glDeleteFramebuffers(n, framebuffers); |
| 318 | } |
| 319 | |
| 320 | inline void QGLFunctions::glDeleteProgram(GLuint program) |
| 321 | { |
| 322 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 323 | d_ptr->funcs->glDeleteProgram(program); |
| 324 | } |
| 325 | |
| 326 | inline void QGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| 327 | { |
| 328 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 329 | d_ptr->funcs->glDeleteRenderbuffers(n, renderbuffers); |
| 330 | } |
| 331 | |
| 332 | inline void QGLFunctions::glDeleteShader(GLuint shader) |
| 333 | { |
| 334 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 335 | d_ptr->funcs->glDeleteShader(shader); |
| 336 | } |
| 337 | |
| 338 | inline void QGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar) |
| 339 | { |
| 340 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 341 | return d_ptr->funcs->glDepthRangef(zNear, zFar); |
| 342 | } |
| 343 | |
| 344 | inline void QGLFunctions::glDetachShader(GLuint program, GLuint shader) |
| 345 | { |
| 346 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 347 | d_ptr->funcs->glDetachShader(program, shader); |
| 348 | } |
| 349 | |
| 350 | inline void QGLFunctions::glDisableVertexAttribArray(GLuint index) |
| 351 | { |
| 352 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 353 | d_ptr->funcs->glDisableVertexAttribArray(index); |
| 354 | } |
| 355 | |
| 356 | inline void QGLFunctions::glEnableVertexAttribArray(GLuint index) |
| 357 | { |
| 358 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 359 | d_ptr->funcs->glEnableVertexAttribArray(index); |
| 360 | } |
| 361 | |
| 362 | inline void QGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 363 | { |
| 364 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 365 | d_ptr->funcs->glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| 366 | } |
| 367 | |
| 368 | inline void QGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 369 | { |
| 370 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 371 | d_ptr->funcs->glFramebufferTexture2D(target, attachment, textarget, texture, level); |
| 372 | } |
| 373 | |
| 374 | inline void QGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers) |
| 375 | { |
| 376 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 377 | d_ptr->funcs->glGenBuffers(n, buffers); |
| 378 | } |
| 379 | |
| 380 | inline void QGLFunctions::glGenerateMipmap(GLenum target) |
| 381 | { |
| 382 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 383 | d_ptr->funcs->glGenerateMipmap(target); |
| 384 | } |
| 385 | |
| 386 | inline void QGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| 387 | { |
| 388 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 389 | d_ptr->funcs->glGenFramebuffers(n, framebuffers); |
| 390 | } |
| 391 | |
| 392 | inline void QGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| 393 | { |
| 394 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 395 | d_ptr->funcs->glGenRenderbuffers(n, renderbuffers); |
| 396 | } |
| 397 | |
| 398 | inline void QGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
| 399 | { |
| 400 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 401 | d_ptr->funcs->glGetActiveAttrib(program, index, bufsize, length, size, type, name); |
| 402 | } |
| 403 | |
| 404 | inline void QGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
| 405 | { |
| 406 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 407 | d_ptr->funcs->glGetActiveUniform(program, index, bufsize, length, size, type, name); |
| 408 | } |
| 409 | |
| 410 | inline void QGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 411 | { |
| 412 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 413 | d_ptr->funcs->glGetAttachedShaders(program, maxcount, count, shaders); |
| 414 | } |
| 415 | |
| 416 | inline int QGLFunctions::glGetAttribLocation(GLuint program, const char* name) |
| 417 | { |
| 418 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 419 | return d_ptr->funcs->glGetAttribLocation(program, name); |
| 420 | } |
| 421 | |
| 422 | inline void QGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 423 | { |
| 424 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 425 | d_ptr->funcs->glGetBufferParameteriv(target, pname, params); |
| 426 | } |
| 427 | |
| 428 | inline void QGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 429 | { |
| 430 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 431 | d_ptr->funcs->glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| 432 | } |
| 433 | |
| 434 | inline void QGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| 435 | { |
| 436 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 437 | d_ptr->funcs->glGetProgramiv(program, pname, params); |
| 438 | } |
| 439 | |
| 440 | inline void QGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) |
| 441 | { |
| 442 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 443 | d_ptr->funcs->glGetProgramInfoLog(program, bufsize, length, infolog); |
| 444 | } |
| 445 | |
| 446 | inline void QGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| 447 | { |
| 448 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 449 | d_ptr->funcs->glGetRenderbufferParameteriv(target, pname, params); |
| 450 | } |
| 451 | |
| 452 | inline void QGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| 453 | { |
| 454 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 455 | d_ptr->funcs->glGetShaderiv(shader, pname, params); |
| 456 | } |
| 457 | |
| 458 | inline void QGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) |
| 459 | { |
| 460 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 461 | d_ptr->funcs->glGetShaderInfoLog(shader, bufsize, length, infolog); |
| 462 | } |
| 463 | |
| 464 | inline void QGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 465 | { |
| 466 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 467 | d_ptr->funcs->glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| 468 | } |
| 469 | |
| 470 | inline void QGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) |
| 471 | { |
| 472 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 473 | d_ptr->funcs->glGetShaderSource(shader, bufsize, length, source); |
| 474 | } |
| 475 | |
| 476 | inline void QGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| 477 | { |
| 478 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 479 | d_ptr->funcs->glGetUniformfv(program, location, params); |
| 480 | } |
| 481 | |
| 482 | inline void QGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params) |
| 483 | { |
| 484 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 485 | d_ptr->funcs->glGetUniformiv(program, location, params); |
| 486 | } |
| 487 | |
| 488 | inline int QGLFunctions::glGetUniformLocation(GLuint program, const char* name) |
| 489 | { |
| 490 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 491 | return d_ptr->funcs->glGetUniformLocation(program, name); |
| 492 | } |
| 493 | |
| 494 | inline void QGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| 495 | { |
| 496 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 497 | d_ptr->funcs->glGetVertexAttribfv(index, pname, params); |
| 498 | } |
| 499 | |
| 500 | inline void QGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| 501 | { |
| 502 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 503 | d_ptr->funcs->glGetVertexAttribiv(index, pname, params); |
| 504 | } |
| 505 | |
| 506 | inline void QGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) |
| 507 | { |
| 508 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 509 | d_ptr->funcs->glGetVertexAttribPointerv(index, pname, pointer); |
| 510 | } |
| 511 | |
| 512 | inline GLboolean QGLFunctions::glIsBuffer(GLuint buffer) |
| 513 | { |
| 514 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 515 | return d_ptr->funcs->glIsBuffer(buffer); |
| 516 | } |
| 517 | |
| 518 | inline GLboolean QGLFunctions::glIsFramebuffer(GLuint framebuffer) |
| 519 | { |
| 520 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 521 | return d_ptr->funcs->glIsFramebuffer(framebuffer); |
| 522 | } |
| 523 | |
| 524 | inline GLboolean QGLFunctions::glIsProgram(GLuint program) |
| 525 | { |
| 526 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 527 | return d_ptr->funcs->glIsProgram(program); |
| 528 | } |
| 529 | |
| 530 | inline GLboolean QGLFunctions::glIsRenderbuffer(GLuint renderbuffer) |
| 531 | { |
| 532 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 533 | return d_ptr->funcs->glIsRenderbuffer(renderbuffer); |
| 534 | } |
| 535 | |
| 536 | inline GLboolean QGLFunctions::glIsShader(GLuint shader) |
| 537 | { |
| 538 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 539 | return d_ptr->funcs->glIsShader(shader); |
| 540 | } |
| 541 | |
| 542 | inline void QGLFunctions::glLinkProgram(GLuint program) |
| 543 | { |
| 544 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 545 | d_ptr->funcs->glLinkProgram(program); |
| 546 | } |
| 547 | |
| 548 | inline void QGLFunctions::glReleaseShaderCompiler() |
| 549 | { |
| 550 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 551 | d_ptr->funcs->glReleaseShaderCompiler(); |
| 552 | } |
| 553 | |
| 554 | inline void QGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 555 | { |
| 556 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 557 | d_ptr->funcs->glRenderbufferStorage(target, internalformat, width, height); |
| 558 | } |
| 559 | |
| 560 | inline void QGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert) |
| 561 | { |
| 562 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 563 | d_ptr->funcs->glSampleCoverage(value, invert); |
| 564 | } |
| 565 | |
| 566 | inline void QGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) |
| 567 | { |
| 568 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 569 | d_ptr->funcs->glShaderBinary(n, shaders, binaryformat, binary, length); |
| 570 | } |
| 571 | |
| 572 | inline void QGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length) |
| 573 | { |
| 574 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 575 | d_ptr->funcs->glShaderSource(shader, count, string, length); |
| 576 | } |
| 577 | |
| 578 | inline void QGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| 579 | { |
| 580 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 581 | d_ptr->funcs->glStencilFuncSeparate(face, func, ref, mask); |
| 582 | } |
| 583 | |
| 584 | inline void QGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask) |
| 585 | { |
| 586 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 587 | d_ptr->funcs->glStencilMaskSeparate(face, mask); |
| 588 | } |
| 589 | |
| 590 | inline void QGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 591 | { |
| 592 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 593 | d_ptr->funcs->glStencilOpSeparate(face, fail, zfail, zpass); |
| 594 | } |
| 595 | |
| 596 | inline void QGLFunctions::glUniform1f(GLint location, GLfloat x) |
| 597 | { |
| 598 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 599 | d_ptr->funcs->glUniform1f(location, x); |
| 600 | } |
| 601 | |
| 602 | inline void QGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 603 | { |
| 604 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 605 | d_ptr->funcs->glUniform1fv(location, count, v); |
| 606 | } |
| 607 | |
| 608 | inline void QGLFunctions::glUniform1i(GLint location, GLint x) |
| 609 | { |
| 610 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 611 | d_ptr->funcs->glUniform1i(location, x); |
| 612 | } |
| 613 | |
| 614 | inline void QGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| 615 | { |
| 616 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 617 | d_ptr->funcs->glUniform1iv(location, count, v); |
| 618 | } |
| 619 | |
| 620 | inline void QGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y) |
| 621 | { |
| 622 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 623 | d_ptr->funcs->glUniform2f(location, x, y); |
| 624 | } |
| 625 | |
| 626 | inline void QGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| 627 | { |
| 628 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 629 | d_ptr->funcs->glUniform2fv(location, count, v); |
| 630 | } |
| 631 | |
| 632 | inline void QGLFunctions::glUniform2i(GLint location, GLint x, GLint y) |
| 633 | { |
| 634 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 635 | d_ptr->funcs->glUniform2i(location, x, y); |
| 636 | } |
| 637 | |
| 638 | inline void QGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| 639 | { |
| 640 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 641 | d_ptr->funcs->glUniform2iv(location, count, v); |
| 642 | } |
| 643 | |
| 644 | inline void QGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 645 | { |
| 646 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 647 | d_ptr->funcs->glUniform3f(location, x, y, z); |
| 648 | } |
| 649 | |
| 650 | inline void QGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| 651 | { |
| 652 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 653 | d_ptr->funcs->glUniform3fv(location, count, v); |
| 654 | } |
| 655 | |
| 656 | inline void QGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| 657 | { |
| 658 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 659 | d_ptr->funcs->glUniform3i(location, x, y, z); |
| 660 | } |
| 661 | |
| 662 | inline void QGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| 663 | { |
| 664 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 665 | d_ptr->funcs->glUniform3iv(location, count, v); |
| 666 | } |
| 667 | |
| 668 | inline void QGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 669 | { |
| 670 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 671 | d_ptr->funcs->glUniform4f(location, x, y, z, w); |
| 672 | } |
| 673 | |
| 674 | inline void QGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| 675 | { |
| 676 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 677 | d_ptr->funcs->glUniform4fv(location, count, v); |
| 678 | } |
| 679 | |
| 680 | inline void QGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| 681 | { |
| 682 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 683 | d_ptr->funcs->glUniform4i(location, x, y, z, w); |
| 684 | } |
| 685 | |
| 686 | inline void QGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| 687 | { |
| 688 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 689 | d_ptr->funcs->glUniform4iv(location, count, v); |
| 690 | } |
| 691 | |
| 692 | inline void QGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 693 | { |
| 694 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 695 | d_ptr->funcs->glUniformMatrix2fv(location, count, transpose, value); |
| 696 | } |
| 697 | |
| 698 | inline void QGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 699 | { |
| 700 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 701 | d_ptr->funcs->glUniformMatrix3fv(location, count, transpose, value); |
| 702 | } |
| 703 | |
| 704 | inline void QGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 705 | { |
| 706 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 707 | d_ptr->funcs->glUniformMatrix4fv(location, count, transpose, value); |
| 708 | } |
| 709 | |
| 710 | inline void QGLFunctions::glUseProgram(GLuint program) |
| 711 | { |
| 712 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 713 | d_ptr->funcs->glUseProgram(program); |
| 714 | } |
| 715 | |
| 716 | inline void QGLFunctions::glValidateProgram(GLuint program) |
| 717 | { |
| 718 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 719 | d_ptr->funcs->glValidateProgram(program); |
| 720 | } |
| 721 | |
| 722 | inline void QGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x) |
| 723 | { |
| 724 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 725 | d_ptr->funcs->glVertexAttrib1f(indx, x); |
| 726 | } |
| 727 | |
| 728 | inline void QGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values) |
| 729 | { |
| 730 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 731 | d_ptr->funcs->glVertexAttrib1fv(indx, values); |
| 732 | } |
| 733 | |
| 734 | inline void QGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) |
| 735 | { |
| 736 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 737 | d_ptr->funcs->glVertexAttrib2f(indx, x, y); |
| 738 | } |
| 739 | |
| 740 | inline void QGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values) |
| 741 | { |
| 742 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 743 | d_ptr->funcs->glVertexAttrib2fv(indx, values); |
| 744 | } |
| 745 | |
| 746 | inline void QGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| 747 | { |
| 748 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 749 | d_ptr->funcs->glVertexAttrib3f(indx, x, y, z); |
| 750 | } |
| 751 | |
| 752 | inline void QGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values) |
| 753 | { |
| 754 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 755 | d_ptr->funcs->glVertexAttrib3fv(indx, values); |
| 756 | } |
| 757 | |
| 758 | inline void QGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 759 | { |
| 760 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 761 | d_ptr->funcs->glVertexAttrib4f(indx, x, y, z, w); |
| 762 | } |
| 763 | |
| 764 | inline void QGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values) |
| 765 | { |
| 766 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 767 | d_ptr->funcs->glVertexAttrib4fv(indx, values); |
| 768 | } |
| 769 | |
| 770 | inline void QGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) |
| 771 | { |
| 772 | Q_ASSERT(QGLFunctions::isInitialized(d_ptr)); |
| 773 | d_ptr->funcs->glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
| 774 | } |
| 775 | |
| 776 | #ifndef GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
| 777 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| 778 | #endif |
| 779 | #ifndef GL_ACTIVE_ATTRIBUTES |
| 780 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| 781 | #endif |
| 782 | #ifndef GL_ACTIVE_TEXTURE |
| 783 | #define GL_ACTIVE_TEXTURE 0x84E0 |
| 784 | #endif |
| 785 | #ifndef GL_ACTIVE_UNIFORM_MAX_LENGTH |
| 786 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| 787 | #endif |
| 788 | #ifndef GL_ACTIVE_UNIFORMS |
| 789 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
| 790 | #endif |
| 791 | #ifndef GL_ALIASED_LINE_WIDTH_RANGE |
| 792 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| 793 | #endif |
| 794 | #ifndef GL_ALIASED_POINT_SIZE_RANGE |
| 795 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| 796 | #endif |
| 797 | #ifndef GL_ALPHA |
| 798 | #define GL_ALPHA 0x1906 |
| 799 | #endif |
| 800 | #ifndef GL_ALPHA_BITS |
| 801 | #define GL_ALPHA_BITS 0x0D55 |
| 802 | #endif |
| 803 | #ifndef GL_ALWAYS |
| 804 | #define GL_ALWAYS 0x0207 |
| 805 | #endif |
| 806 | #ifndef GL_ARRAY_BUFFER |
| 807 | #define GL_ARRAY_BUFFER 0x8892 |
| 808 | #endif |
| 809 | #ifndef GL_ARRAY_BUFFER_BINDING |
| 810 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| 811 | #endif |
| 812 | #ifndef GL_ATTACHED_SHADERS |
| 813 | #define GL_ATTACHED_SHADERS 0x8B85 |
| 814 | #endif |
| 815 | #ifndef GL_BACK |
| 816 | #define GL_BACK 0x0405 |
| 817 | #endif |
| 818 | #ifndef GL_BLEND |
| 819 | #define GL_BLEND 0x0BE2 |
| 820 | #endif |
| 821 | #ifndef GL_BLEND_COLOR |
| 822 | #define GL_BLEND_COLOR 0x8005 |
| 823 | #endif |
| 824 | #ifndef GL_BLEND_DST_ALPHA |
| 825 | #define GL_BLEND_DST_ALPHA 0x80CA |
| 826 | #endif |
| 827 | #ifndef GL_BLEND_DST_RGB |
| 828 | #define GL_BLEND_DST_RGB 0x80C8 |
| 829 | #endif |
| 830 | #ifndef GL_BLEND_EQUATION |
| 831 | #define GL_BLEND_EQUATION 0x8009 |
| 832 | #endif |
| 833 | #ifndef GL_BLEND_EQUATION_ALPHA |
| 834 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
| 835 | #endif |
| 836 | #ifndef GL_BLEND_EQUATION_RGB |
| 837 | #define GL_BLEND_EQUATION_RGB 0x8009 |
| 838 | #endif |
| 839 | #ifndef GL_BLEND_SRC_ALPHA |
| 840 | #define GL_BLEND_SRC_ALPHA 0x80CB |
| 841 | #endif |
| 842 | #ifndef GL_BLEND_SRC_RGB |
| 843 | #define GL_BLEND_SRC_RGB 0x80C9 |
| 844 | #endif |
| 845 | #ifndef GL_BLUE_BITS |
| 846 | #define GL_BLUE_BITS 0x0D54 |
| 847 | #endif |
| 848 | #ifndef GL_BOOL |
| 849 | #define GL_BOOL 0x8B56 |
| 850 | #endif |
| 851 | #ifndef GL_BOOL_VEC2 |
| 852 | #define GL_BOOL_VEC2 0x8B57 |
| 853 | #endif |
| 854 | #ifndef GL_BOOL_VEC3 |
| 855 | #define GL_BOOL_VEC3 0x8B58 |
| 856 | #endif |
| 857 | #ifndef GL_BOOL_VEC4 |
| 858 | #define GL_BOOL_VEC4 0x8B59 |
| 859 | #endif |
| 860 | #ifndef GL_BUFFER_SIZE |
| 861 | #define GL_BUFFER_SIZE 0x8764 |
| 862 | #endif |
| 863 | #ifndef GL_BUFFER_USAGE |
| 864 | #define GL_BUFFER_USAGE 0x8765 |
| 865 | #endif |
| 866 | #ifndef GL_BYTE |
| 867 | #define GL_BYTE 0x1400 |
| 868 | #endif |
| 869 | #ifndef GL_CCW |
| 870 | #define GL_CCW 0x0901 |
| 871 | #endif |
| 872 | #ifndef GL_CLAMP_TO_EDGE |
| 873 | #define GL_CLAMP_TO_EDGE 0x812F |
| 874 | #endif |
| 875 | #ifndef GL_COLOR_ATTACHMENT0 |
| 876 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| 877 | #endif |
| 878 | #ifndef GL_COLOR_BUFFER_BIT |
| 879 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
| 880 | #endif |
| 881 | #ifndef GL_COLOR_CLEAR_VALUE |
| 882 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| 883 | #endif |
| 884 | #ifndef GL_COLOR_WRITEMASK |
| 885 | #define GL_COLOR_WRITEMASK 0x0C23 |
| 886 | #endif |
| 887 | #ifndef GL_COMPILE_STATUS |
| 888 | #define GL_COMPILE_STATUS 0x8B81 |
| 889 | #endif |
| 890 | #ifndef GL_COMPRESSED_TEXTURE_FORMATS |
| 891 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| 892 | #endif |
| 893 | #ifndef GL_CONSTANT_ALPHA |
| 894 | #define GL_CONSTANT_ALPHA 0x8003 |
| 895 | #endif |
| 896 | #ifndef GL_CONSTANT_COLOR |
| 897 | #define GL_CONSTANT_COLOR 0x8001 |
| 898 | #endif |
| 899 | #ifndef GL_CULL_FACE |
| 900 | #define GL_CULL_FACE 0x0B44 |
| 901 | #endif |
| 902 | #ifndef GL_CULL_FACE_MODE |
| 903 | #define GL_CULL_FACE_MODE 0x0B45 |
| 904 | #endif |
| 905 | #ifndef GL_CURRENT_PROGRAM |
| 906 | #define GL_CURRENT_PROGRAM 0x8B8D |
| 907 | #endif |
| 908 | #ifndef GL_CURRENT_VERTEX_ATTRIB |
| 909 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| 910 | #endif |
| 911 | #ifndef GL_CW |
| 912 | #define GL_CW 0x0900 |
| 913 | #endif |
| 914 | #ifndef GL_DECR |
| 915 | #define GL_DECR 0x1E03 |
| 916 | #endif |
| 917 | #ifndef GL_DECR_WRAP |
| 918 | #define GL_DECR_WRAP 0x8508 |
| 919 | #endif |
| 920 | #ifndef GL_DELETE_STATUS |
| 921 | #define GL_DELETE_STATUS 0x8B80 |
| 922 | #endif |
| 923 | #ifndef GL_DEPTH_ATTACHMENT |
| 924 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
| 925 | #endif |
| 926 | #ifndef GL_DEPTH_BITS |
| 927 | #define GL_DEPTH_BITS 0x0D56 |
| 928 | #endif |
| 929 | #ifndef GL_DEPTH_BUFFER_BIT |
| 930 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| 931 | #endif |
| 932 | #ifndef GL_DEPTH_CLEAR_VALUE |
| 933 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| 934 | #endif |
| 935 | #ifndef GL_DEPTH_COMPONENT |
| 936 | #define GL_DEPTH_COMPONENT 0x1902 |
| 937 | #endif |
| 938 | #ifndef GL_DEPTH_COMPONENT16 |
| 939 | #define GL_DEPTH_COMPONENT16 0x81A5 |
| 940 | #endif |
| 941 | #ifndef GL_DEPTH_FUNC |
| 942 | #define GL_DEPTH_FUNC 0x0B74 |
| 943 | #endif |
| 944 | #ifndef GL_DEPTH_RANGE |
| 945 | #define GL_DEPTH_RANGE 0x0B70 |
| 946 | #endif |
| 947 | #ifndef GL_DEPTH_TEST |
| 948 | #define GL_DEPTH_TEST 0x0B71 |
| 949 | #endif |
| 950 | #ifndef GL_DEPTH_WRITEMASK |
| 951 | #define GL_DEPTH_WRITEMASK 0x0B72 |
| 952 | #endif |
| 953 | #ifndef GL_DITHER |
| 954 | #define GL_DITHER 0x0BD0 |
| 955 | #endif |
| 956 | #ifndef GL_DONT_CARE |
| 957 | #define GL_DONT_CARE 0x1100 |
| 958 | #endif |
| 959 | #ifndef GL_DST_ALPHA |
| 960 | #define GL_DST_ALPHA 0x0304 |
| 961 | #endif |
| 962 | #ifndef GL_DST_COLOR |
| 963 | #define GL_DST_COLOR 0x0306 |
| 964 | #endif |
| 965 | #ifndef GL_DYNAMIC_DRAW |
| 966 | #define GL_DYNAMIC_DRAW 0x88E8 |
| 967 | #endif |
| 968 | #ifndef GL_ELEMENT_ARRAY_BUFFER |
| 969 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| 970 | #endif |
| 971 | #ifndef GL_ELEMENT_ARRAY_BUFFER_BINDING |
| 972 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| 973 | #endif |
| 974 | #ifndef GL_EQUAL |
| 975 | #define GL_EQUAL 0x0202 |
| 976 | #endif |
| 977 | #ifndef GL_EXTENSIONS |
| 978 | #define GL_EXTENSIONS 0x1F03 |
| 979 | #endif |
| 980 | #ifndef GL_FALSE |
| 981 | #define GL_FALSE 0 |
| 982 | #endif |
| 983 | #ifndef GL_FASTEST |
| 984 | #define GL_FASTEST 0x1101 |
| 985 | #endif |
| 986 | #ifndef GL_FIXED |
| 987 | #define GL_FIXED 0x140C |
| 988 | #endif |
| 989 | #ifndef GL_FLOAT |
| 990 | #define GL_FLOAT 0x1406 |
| 991 | #endif |
| 992 | #ifndef GL_FLOAT_MAT2 |
| 993 | #define GL_FLOAT_MAT2 0x8B5A |
| 994 | #endif |
| 995 | #ifndef GL_FLOAT_MAT3 |
| 996 | #define GL_FLOAT_MAT3 0x8B5B |
| 997 | #endif |
| 998 | #ifndef GL_FLOAT_MAT4 |
| 999 | #define GL_FLOAT_MAT4 0x8B5C |
| 1000 | #endif |
| 1001 | #ifndef GL_FLOAT_VEC2 |
| 1002 | #define GL_FLOAT_VEC2 0x8B50 |
| 1003 | #endif |
| 1004 | #ifndef GL_FLOAT_VEC3 |
| 1005 | #define GL_FLOAT_VEC3 0x8B51 |
| 1006 | #endif |
| 1007 | #ifndef GL_FLOAT_VEC4 |
| 1008 | #define GL_FLOAT_VEC4 0x8B52 |
| 1009 | #endif |
| 1010 | #ifndef GL_FRAGMENT_SHADER |
| 1011 | #define GL_FRAGMENT_SHADER 0x8B30 |
| 1012 | #endif |
| 1013 | #ifndef GL_FRAMEBUFFER |
| 1014 | #define GL_FRAMEBUFFER 0x8D40 |
| 1015 | #endif |
| 1016 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
| 1017 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| 1018 | #endif |
| 1019 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| 1020 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| 1021 | #endif |
| 1022 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
| 1023 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| 1024 | #endif |
| 1025 | #ifndef GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
| 1026 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| 1027 | #endif |
| 1028 | #ifndef GL_FRAMEBUFFER_BINDING |
| 1029 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| 1030 | #endif |
| 1031 | #ifndef GL_FRAMEBUFFER_COMPLETE |
| 1032 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| 1033 | #endif |
| 1034 | #ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
| 1035 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| 1036 | #endif |
| 1037 | #ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
| 1038 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| 1039 | #endif |
| 1040 | #ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
| 1041 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| 1042 | #endif |
| 1043 | #ifndef GL_FRAMEBUFFER_UNSUPPORTED |
| 1044 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| 1045 | #endif |
| 1046 | #ifndef GL_FRONT |
| 1047 | #define GL_FRONT 0x0404 |
| 1048 | #endif |
| 1049 | #ifndef GL_FRONT_AND_BACK |
| 1050 | #define GL_FRONT_AND_BACK 0x0408 |
| 1051 | #endif |
| 1052 | #ifndef GL_FRONT_FACE |
| 1053 | #define GL_FRONT_FACE 0x0B46 |
| 1054 | #endif |
| 1055 | #ifndef GL_FUNC_ADD |
| 1056 | #define GL_FUNC_ADD 0x8006 |
| 1057 | #endif |
| 1058 | #ifndef GL_FUNC_REVERSE_SUBTRACT |
| 1059 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| 1060 | #endif |
| 1061 | #ifndef GL_FUNC_SUBTRACT |
| 1062 | #define GL_FUNC_SUBTRACT 0x800A |
| 1063 | #endif |
| 1064 | #ifndef GL_GENERATE_MIPMAP_HINT |
| 1065 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| 1066 | #endif |
| 1067 | #ifndef GL_GEQUAL |
| 1068 | #define GL_GEQUAL 0x0206 |
| 1069 | #endif |
| 1070 | #ifndef GL_GREATER |
| 1071 | #define GL_GREATER 0x0204 |
| 1072 | #endif |
| 1073 | #ifndef GL_GREEN_BITS |
| 1074 | #define GL_GREEN_BITS 0x0D53 |
| 1075 | #endif |
| 1076 | #ifndef GL_HIGH_FLOAT |
| 1077 | #define GL_HIGH_FLOAT 0x8DF2 |
| 1078 | #endif |
| 1079 | #ifndef GL_HIGH_INT |
| 1080 | #define GL_HIGH_INT 0x8DF5 |
| 1081 | #endif |
| 1082 | #ifndef GL_IMPLEMENTATION_COLOR_READ_FORMAT |
| 1083 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| 1084 | #endif |
| 1085 | #ifndef GL_IMPLEMENTATION_COLOR_READ_TYPE |
| 1086 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| 1087 | #endif |
| 1088 | #ifndef GL_INCR |
| 1089 | #define GL_INCR 0x1E02 |
| 1090 | #endif |
| 1091 | #ifndef GL_INCR_WRAP |
| 1092 | #define GL_INCR_WRAP 0x8507 |
| 1093 | #endif |
| 1094 | #ifndef GL_INFO_LOG_LENGTH |
| 1095 | #define GL_INFO_LOG_LENGTH 0x8B84 |
| 1096 | #endif |
| 1097 | #ifndef GL_INT |
| 1098 | #define GL_INT 0x1404 |
| 1099 | #endif |
| 1100 | #ifndef GL_INT_VEC2 |
| 1101 | #define GL_INT_VEC2 0x8B53 |
| 1102 | #endif |
| 1103 | #ifndef GL_INT_VEC3 |
| 1104 | #define GL_INT_VEC3 0x8B54 |
| 1105 | #endif |
| 1106 | #ifndef GL_INT_VEC4 |
| 1107 | #define GL_INT_VEC4 0x8B55 |
| 1108 | #endif |
| 1109 | #ifndef GL_INVALID_ENUM |
| 1110 | #define GL_INVALID_ENUM 0x0500 |
| 1111 | #endif |
| 1112 | #ifndef GL_INVALID_FRAMEBUFFER_OPERATION |
| 1113 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| 1114 | #endif |
| 1115 | #ifndef GL_INVALID_OPERATION |
| 1116 | #define GL_INVALID_OPERATION 0x0502 |
| 1117 | #endif |
| 1118 | #ifndef GL_INVALID_VALUE |
| 1119 | #define GL_INVALID_VALUE 0x0501 |
| 1120 | #endif |
| 1121 | #ifndef GL_INVERT |
| 1122 | #define GL_INVERT 0x150A |
| 1123 | #endif |
| 1124 | #ifndef GL_KEEP |
| 1125 | #define GL_KEEP 0x1E00 |
| 1126 | #endif |
| 1127 | #ifndef GL_LEQUAL |
| 1128 | #define GL_LEQUAL 0x0203 |
| 1129 | #endif |
| 1130 | #ifndef GL_LESS |
| 1131 | #define GL_LESS 0x0201 |
| 1132 | #endif |
| 1133 | #ifndef GL_LINEAR |
| 1134 | #define GL_LINEAR 0x2601 |
| 1135 | #endif |
| 1136 | #ifndef GL_LINEAR_MIPMAP_LINEAR |
| 1137 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| 1138 | #endif |
| 1139 | #ifndef GL_LINEAR_MIPMAP_NEAREST |
| 1140 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| 1141 | #endif |
| 1142 | #ifndef GL_LINE_LOOP |
| 1143 | #define GL_LINE_LOOP 0x0002 |
| 1144 | #endif |
| 1145 | #ifndef GL_LINES |
| 1146 | #define GL_LINES 0x0001 |
| 1147 | #endif |
| 1148 | #ifndef GL_LINE_STRIP |
| 1149 | #define GL_LINE_STRIP 0x0003 |
| 1150 | #endif |
| 1151 | #ifndef GL_LINE_WIDTH |
| 1152 | #define GL_LINE_WIDTH 0x0B21 |
| 1153 | #endif |
| 1154 | #ifndef GL_LINK_STATUS |
| 1155 | #define GL_LINK_STATUS 0x8B82 |
| 1156 | #endif |
| 1157 | #ifndef GL_LOW_FLOAT |
| 1158 | #define GL_LOW_FLOAT 0x8DF0 |
| 1159 | #endif |
| 1160 | #ifndef GL_LOW_INT |
| 1161 | #define GL_LOW_INT 0x8DF3 |
| 1162 | #endif |
| 1163 | #ifndef GL_LUMINANCE |
| 1164 | #define GL_LUMINANCE 0x1909 |
| 1165 | #endif |
| 1166 | #ifndef GL_LUMINANCE_ALPHA |
| 1167 | #define GL_LUMINANCE_ALPHA 0x190A |
| 1168 | #endif |
| 1169 | #ifndef GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
| 1170 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| 1171 | #endif |
| 1172 | #ifndef GL_MAX_CUBE_MAP_TEXTURE_SIZE |
| 1173 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| 1174 | #endif |
| 1175 | #ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS |
| 1176 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| 1177 | #endif |
| 1178 | #ifndef GL_MAX_RENDERBUFFER_SIZE |
| 1179 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| 1180 | #endif |
| 1181 | #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
| 1182 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| 1183 | #endif |
| 1184 | #ifndef GL_MAX_TEXTURE_SIZE |
| 1185 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| 1186 | #endif |
| 1187 | #ifndef GL_MAX_VARYING_VECTORS |
| 1188 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
| 1189 | #endif |
| 1190 | #ifndef GL_MAX_VERTEX_ATTRIBS |
| 1191 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| 1192 | #endif |
| 1193 | #ifndef GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
| 1194 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| 1195 | #endif |
| 1196 | #ifndef GL_MAX_VERTEX_UNIFORM_VECTORS |
| 1197 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| 1198 | #endif |
| 1199 | #ifndef GL_MAX_VIEWPORT_DIMS |
| 1200 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| 1201 | #endif |
| 1202 | #ifndef GL_MEDIUM_FLOAT |
| 1203 | #define GL_MEDIUM_FLOAT 0x8DF1 |
| 1204 | #endif |
| 1205 | #ifndef GL_MEDIUM_INT |
| 1206 | #define GL_MEDIUM_INT 0x8DF4 |
| 1207 | #endif |
| 1208 | #ifndef GL_MIRRORED_REPEAT |
| 1209 | #define GL_MIRRORED_REPEAT 0x8370 |
| 1210 | #endif |
| 1211 | #ifndef GL_NEAREST |
| 1212 | #define GL_NEAREST 0x2600 |
| 1213 | #endif |
| 1214 | #ifndef GL_NEAREST_MIPMAP_LINEAR |
| 1215 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| 1216 | #endif |
| 1217 | #ifndef GL_NEAREST_MIPMAP_NEAREST |
| 1218 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| 1219 | #endif |
| 1220 | #ifndef GL_NEVER |
| 1221 | #define GL_NEVER 0x0200 |
| 1222 | #endif |
| 1223 | #ifndef GL_NICEST |
| 1224 | #define GL_NICEST 0x1102 |
| 1225 | #endif |
| 1226 | #ifndef GL_NO_ERROR |
| 1227 | #define GL_NO_ERROR 0 |
| 1228 | #endif |
| 1229 | #ifndef GL_NONE |
| 1230 | #define GL_NONE 0 |
| 1231 | #endif |
| 1232 | #ifndef GL_NOTEQUAL |
| 1233 | #define GL_NOTEQUAL 0x0205 |
| 1234 | #endif |
| 1235 | #ifndef GL_NUM_COMPRESSED_TEXTURE_FORMATS |
| 1236 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| 1237 | #endif |
| 1238 | #ifndef GL_NUM_SHADER_BINARY_FORMATS |
| 1239 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| 1240 | #endif |
| 1241 | #ifndef GL_ONE |
| 1242 | #define GL_ONE 1 |
| 1243 | #endif |
| 1244 | #ifndef GL_ONE_MINUS_CONSTANT_ALPHA |
| 1245 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| 1246 | #endif |
| 1247 | #ifndef GL_ONE_MINUS_CONSTANT_COLOR |
| 1248 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| 1249 | #endif |
| 1250 | #ifndef GL_ONE_MINUS_DST_ALPHA |
| 1251 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| 1252 | #endif |
| 1253 | #ifndef GL_ONE_MINUS_DST_COLOR |
| 1254 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| 1255 | #endif |
| 1256 | #ifndef GL_ONE_MINUS_SRC_ALPHA |
| 1257 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| 1258 | #endif |
| 1259 | #ifndef GL_ONE_MINUS_SRC_COLOR |
| 1260 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| 1261 | #endif |
| 1262 | #ifndef GL_OUT_OF_MEMORY |
| 1263 | #define GL_OUT_OF_MEMORY 0x0505 |
| 1264 | #endif |
| 1265 | #ifndef GL_PACK_ALIGNMENT |
| 1266 | #define GL_PACK_ALIGNMENT 0x0D05 |
| 1267 | #endif |
| 1268 | #ifndef GL_POINTS |
| 1269 | #define GL_POINTS 0x0000 |
| 1270 | #endif |
| 1271 | #ifndef GL_POLYGON_OFFSET_FACTOR |
| 1272 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| 1273 | #endif |
| 1274 | #ifndef GL_POLYGON_OFFSET_FILL |
| 1275 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
| 1276 | #endif |
| 1277 | #ifndef GL_POLYGON_OFFSET_UNITS |
| 1278 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| 1279 | #endif |
| 1280 | #ifndef GL_RED_BITS |
| 1281 | #define GL_RED_BITS 0x0D52 |
| 1282 | #endif |
| 1283 | #ifndef GL_RENDERBUFFER |
| 1284 | #define GL_RENDERBUFFER 0x8D41 |
| 1285 | #endif |
| 1286 | #ifndef GL_RENDERBUFFER_ALPHA_SIZE |
| 1287 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| 1288 | #endif |
| 1289 | #ifndef GL_RENDERBUFFER_BINDING |
| 1290 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| 1291 | #endif |
| 1292 | #ifndef GL_RENDERBUFFER_BLUE_SIZE |
| 1293 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| 1294 | #endif |
| 1295 | #ifndef GL_RENDERBUFFER_DEPTH_SIZE |
| 1296 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| 1297 | #endif |
| 1298 | #ifndef GL_RENDERBUFFER_GREEN_SIZE |
| 1299 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| 1300 | #endif |
| 1301 | #ifndef GL_RENDERBUFFER_HEIGHT |
| 1302 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| 1303 | #endif |
| 1304 | #ifndef GL_RENDERBUFFER_INTERNAL_FORMAT |
| 1305 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| 1306 | #endif |
| 1307 | #ifndef GL_RENDERBUFFER_RED_SIZE |
| 1308 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| 1309 | #endif |
| 1310 | #ifndef GL_RENDERBUFFER_STENCIL_SIZE |
| 1311 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| 1312 | #endif |
| 1313 | #ifndef GL_RENDERBUFFER_WIDTH |
| 1314 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| 1315 | #endif |
| 1316 | #ifndef GL_RENDERER |
| 1317 | #define GL_RENDERER 0x1F01 |
| 1318 | #endif |
| 1319 | #ifndef GL_REPEAT |
| 1320 | #define GL_REPEAT 0x2901 |
| 1321 | #endif |
| 1322 | #ifndef GL_REPLACE |
| 1323 | #define GL_REPLACE 0x1E01 |
| 1324 | #endif |
| 1325 | #ifndef GL_RGB |
| 1326 | #define GL_RGB 0x1907 |
| 1327 | #endif |
| 1328 | #ifndef GL_RGB565 |
| 1329 | #define GL_RGB565 0x8D62 |
| 1330 | #endif |
| 1331 | #ifndef GL_RGB5_A1 |
| 1332 | #define GL_RGB5_A1 0x8057 |
| 1333 | #endif |
| 1334 | #ifndef GL_RGBA |
| 1335 | #define GL_RGBA 0x1908 |
| 1336 | #endif |
| 1337 | #ifndef GL_RGBA4 |
| 1338 | #define GL_RGBA4 0x8056 |
| 1339 | #endif |
| 1340 | #ifndef GL_BGRA |
| 1341 | #define GL_BGRA 0x80E1 |
| 1342 | #endif |
| 1343 | #ifndef GL_SAMPLE_ALPHA_TO_COVERAGE |
| 1344 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| 1345 | #endif |
| 1346 | #ifndef GL_SAMPLE_BUFFERS |
| 1347 | #define GL_SAMPLE_BUFFERS 0x80A8 |
| 1348 | #endif |
| 1349 | #ifndef GL_SAMPLE_COVERAGE |
| 1350 | #define GL_SAMPLE_COVERAGE 0x80A0 |
| 1351 | #endif |
| 1352 | #ifndef GL_SAMPLE_COVERAGE_INVERT |
| 1353 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| 1354 | #endif |
| 1355 | #ifndef GL_SAMPLE_COVERAGE_VALUE |
| 1356 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| 1357 | #endif |
| 1358 | #ifndef GL_SAMPLER_2D |
| 1359 | #define GL_SAMPLER_2D 0x8B5E |
| 1360 | #endif |
| 1361 | #ifndef GL_SAMPLER_CUBE |
| 1362 | #define GL_SAMPLER_CUBE 0x8B60 |
| 1363 | #endif |
| 1364 | #ifndef GL_SAMPLES |
| 1365 | #define GL_SAMPLES 0x80A9 |
| 1366 | #endif |
| 1367 | #ifndef GL_SCISSOR_BOX |
| 1368 | #define GL_SCISSOR_BOX 0x0C10 |
| 1369 | #endif |
| 1370 | #ifndef GL_SCISSOR_TEST |
| 1371 | #define GL_SCISSOR_TEST 0x0C11 |
| 1372 | #endif |
| 1373 | #ifndef GL_SHADER_BINARY_FORMATS |
| 1374 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| 1375 | #endif |
| 1376 | #ifndef GL_SHADER_COMPILER |
| 1377 | #define GL_SHADER_COMPILER 0x8DFA |
| 1378 | #endif |
| 1379 | #ifndef GL_SHADER_SOURCE_LENGTH |
| 1380 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| 1381 | #endif |
| 1382 | #ifndef GL_SHADER_TYPE |
| 1383 | #define GL_SHADER_TYPE 0x8B4F |
| 1384 | #endif |
| 1385 | #ifndef GL_SHADING_LANGUAGE_VERSION |
| 1386 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| 1387 | #endif |
| 1388 | #ifndef GL_SHORT |
| 1389 | #define GL_SHORT 0x1402 |
| 1390 | #endif |
| 1391 | #ifndef GL_SRC_ALPHA |
| 1392 | #define GL_SRC_ALPHA 0x0302 |
| 1393 | #endif |
| 1394 | #ifndef GL_SRC_ALPHA_SATURATE |
| 1395 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
| 1396 | #endif |
| 1397 | #ifndef GL_SRC_COLOR |
| 1398 | #define GL_SRC_COLOR 0x0300 |
| 1399 | #endif |
| 1400 | #ifndef GL_STATIC_DRAW |
| 1401 | #define GL_STATIC_DRAW 0x88E4 |
| 1402 | #endif |
| 1403 | #ifndef GL_STENCIL_ATTACHMENT |
| 1404 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
| 1405 | #endif |
| 1406 | #ifndef GL_STENCIL_BACK_FAIL |
| 1407 | #define GL_STENCIL_BACK_FAIL 0x8801 |
| 1408 | #endif |
| 1409 | #ifndef GL_STENCIL_BACK_FUNC |
| 1410 | #define GL_STENCIL_BACK_FUNC 0x8800 |
| 1411 | #endif |
| 1412 | #ifndef GL_STENCIL_BACK_PASS_DEPTH_FAIL |
| 1413 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| 1414 | #endif |
| 1415 | #ifndef GL_STENCIL_BACK_PASS_DEPTH_PASS |
| 1416 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| 1417 | #endif |
| 1418 | #ifndef GL_STENCIL_BACK_REF |
| 1419 | #define GL_STENCIL_BACK_REF 0x8CA3 |
| 1420 | #endif |
| 1421 | #ifndef GL_STENCIL_BACK_VALUE_MASK |
| 1422 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| 1423 | #endif |
| 1424 | #ifndef GL_STENCIL_BACK_WRITEMASK |
| 1425 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| 1426 | #endif |
| 1427 | #ifndef GL_STENCIL_BITS |
| 1428 | #define GL_STENCIL_BITS 0x0D57 |
| 1429 | #endif |
| 1430 | #ifndef GL_STENCIL_BUFFER_BIT |
| 1431 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| 1432 | #endif |
| 1433 | #ifndef GL_STENCIL_CLEAR_VALUE |
| 1434 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| 1435 | #endif |
| 1436 | #ifndef GL_STENCIL_FAIL |
| 1437 | #define GL_STENCIL_FAIL 0x0B94 |
| 1438 | #endif |
| 1439 | #ifndef GL_STENCIL_FUNC |
| 1440 | #define GL_STENCIL_FUNC 0x0B92 |
| 1441 | #endif |
| 1442 | #ifndef GL_STENCIL_INDEX |
| 1443 | #define GL_STENCIL_INDEX 0x1901 |
| 1444 | #endif |
| 1445 | #ifndef GL_STENCIL_INDEX8 |
| 1446 | #define GL_STENCIL_INDEX8 0x8D48 |
| 1447 | #endif |
| 1448 | #ifndef GL_STENCIL_PASS_DEPTH_FAIL |
| 1449 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| 1450 | #endif |
| 1451 | #ifndef GL_STENCIL_PASS_DEPTH_PASS |
| 1452 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| 1453 | #endif |
| 1454 | #ifndef GL_STENCIL_REF |
| 1455 | #define GL_STENCIL_REF 0x0B97 |
| 1456 | #endif |
| 1457 | #ifndef GL_STENCIL_TEST |
| 1458 | #define GL_STENCIL_TEST 0x0B90 |
| 1459 | #endif |
| 1460 | #ifndef GL_STENCIL_VALUE_MASK |
| 1461 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
| 1462 | #endif |
| 1463 | #ifndef GL_STENCIL_WRITEMASK |
| 1464 | #define GL_STENCIL_WRITEMASK 0x0B98 |
| 1465 | #endif |
| 1466 | #ifndef GL_STREAM_DRAW |
| 1467 | #define GL_STREAM_DRAW 0x88E0 |
| 1468 | #endif |
| 1469 | #ifndef GL_SUBPIXEL_BITS |
| 1470 | #define GL_SUBPIXEL_BITS 0x0D50 |
| 1471 | #endif |
| 1472 | #ifndef GL_TEXTURE0 |
| 1473 | #define GL_TEXTURE0 0x84C0 |
| 1474 | #endif |
| 1475 | #ifndef GL_TEXTURE |
| 1476 | #define GL_TEXTURE 0x1702 |
| 1477 | #endif |
| 1478 | #ifndef GL_TEXTURE10 |
| 1479 | #define GL_TEXTURE10 0x84CA |
| 1480 | #endif |
| 1481 | #ifndef GL_TEXTURE1 |
| 1482 | #define GL_TEXTURE1 0x84C1 |
| 1483 | #endif |
| 1484 | #ifndef GL_TEXTURE11 |
| 1485 | #define GL_TEXTURE11 0x84CB |
| 1486 | #endif |
| 1487 | #ifndef GL_TEXTURE12 |
| 1488 | #define GL_TEXTURE12 0x84CC |
| 1489 | #endif |
| 1490 | #ifndef GL_TEXTURE13 |
| 1491 | #define GL_TEXTURE13 0x84CD |
| 1492 | #endif |
| 1493 | #ifndef GL_TEXTURE14 |
| 1494 | #define GL_TEXTURE14 0x84CE |
| 1495 | #endif |
| 1496 | #ifndef GL_TEXTURE15 |
| 1497 | #define GL_TEXTURE15 0x84CF |
| 1498 | #endif |
| 1499 | #ifndef GL_TEXTURE16 |
| 1500 | #define GL_TEXTURE16 0x84D0 |
| 1501 | #endif |
| 1502 | #ifndef GL_TEXTURE17 |
| 1503 | #define GL_TEXTURE17 0x84D1 |
| 1504 | #endif |
| 1505 | #ifndef GL_TEXTURE18 |
| 1506 | #define GL_TEXTURE18 0x84D2 |
| 1507 | #endif |
| 1508 | #ifndef GL_TEXTURE19 |
| 1509 | #define GL_TEXTURE19 0x84D3 |
| 1510 | #endif |
| 1511 | #ifndef GL_TEXTURE20 |
| 1512 | #define GL_TEXTURE20 0x84D4 |
| 1513 | #endif |
| 1514 | #ifndef GL_TEXTURE2 |
| 1515 | #define GL_TEXTURE2 0x84C2 |
| 1516 | #endif |
| 1517 | #ifndef GL_TEXTURE21 |
| 1518 | #define GL_TEXTURE21 0x84D5 |
| 1519 | #endif |
| 1520 | #ifndef GL_TEXTURE22 |
| 1521 | #define GL_TEXTURE22 0x84D6 |
| 1522 | #endif |
| 1523 | #ifndef GL_TEXTURE23 |
| 1524 | #define GL_TEXTURE23 0x84D7 |
| 1525 | #endif |
| 1526 | #ifndef GL_TEXTURE24 |
| 1527 | #define GL_TEXTURE24 0x84D8 |
| 1528 | #endif |
| 1529 | #ifndef GL_TEXTURE25 |
| 1530 | #define GL_TEXTURE25 0x84D9 |
| 1531 | #endif |
| 1532 | #ifndef GL_TEXTURE26 |
| 1533 | #define GL_TEXTURE26 0x84DA |
| 1534 | #endif |
| 1535 | #ifndef GL_TEXTURE27 |
| 1536 | #define GL_TEXTURE27 0x84DB |
| 1537 | #endif |
| 1538 | #ifndef GL_TEXTURE28 |
| 1539 | #define GL_TEXTURE28 0x84DC |
| 1540 | #endif |
| 1541 | #ifndef GL_TEXTURE29 |
| 1542 | #define GL_TEXTURE29 0x84DD |
| 1543 | #endif |
| 1544 | #ifndef GL_TEXTURE_2D |
| 1545 | #define GL_TEXTURE_2D 0x0DE1 |
| 1546 | #endif |
| 1547 | #ifndef GL_TEXTURE30 |
| 1548 | #define GL_TEXTURE30 0x84DE |
| 1549 | #endif |
| 1550 | #ifndef GL_TEXTURE3 |
| 1551 | #define GL_TEXTURE3 0x84C3 |
| 1552 | #endif |
| 1553 | #ifndef GL_TEXTURE31 |
| 1554 | #define GL_TEXTURE31 0x84DF |
| 1555 | #endif |
| 1556 | #ifndef GL_TEXTURE4 |
| 1557 | #define GL_TEXTURE4 0x84C4 |
| 1558 | #endif |
| 1559 | #ifndef GL_TEXTURE5 |
| 1560 | #define GL_TEXTURE5 0x84C5 |
| 1561 | #endif |
| 1562 | #ifndef GL_TEXTURE6 |
| 1563 | #define GL_TEXTURE6 0x84C6 |
| 1564 | #endif |
| 1565 | #ifndef GL_TEXTURE7 |
| 1566 | #define GL_TEXTURE7 0x84C7 |
| 1567 | #endif |
| 1568 | #ifndef GL_TEXTURE8 |
| 1569 | #define GL_TEXTURE8 0x84C8 |
| 1570 | #endif |
| 1571 | #ifndef GL_TEXTURE9 |
| 1572 | #define GL_TEXTURE9 0x84C9 |
| 1573 | #endif |
| 1574 | #ifndef GL_TEXTURE_BINDING_2D |
| 1575 | #define GL_TEXTURE_BINDING_2D 0x8069 |
| 1576 | #endif |
| 1577 | #ifndef GL_TEXTURE_BINDING_CUBE_MAP |
| 1578 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| 1579 | #endif |
| 1580 | #ifndef GL_TEXTURE_CUBE_MAP |
| 1581 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
| 1582 | #endif |
| 1583 | #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
| 1584 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| 1585 | #endif |
| 1586 | #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
| 1587 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| 1588 | #endif |
| 1589 | #ifndef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
| 1590 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| 1591 | #endif |
| 1592 | #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X |
| 1593 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| 1594 | #endif |
| 1595 | #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
| 1596 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| 1597 | #endif |
| 1598 | #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
| 1599 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| 1600 | #endif |
| 1601 | #ifndef GL_TEXTURE_MAG_FILTER |
| 1602 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
| 1603 | #endif |
| 1604 | #ifndef GL_TEXTURE_MIN_FILTER |
| 1605 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
| 1606 | #endif |
| 1607 | #ifndef GL_TEXTURE_WRAP_S |
| 1608 | #define GL_TEXTURE_WRAP_S 0x2802 |
| 1609 | #endif |
| 1610 | #ifndef GL_TEXTURE_WRAP_T |
| 1611 | #define GL_TEXTURE_WRAP_T 0x2803 |
| 1612 | #endif |
| 1613 | #ifndef GL_TRIANGLE_FAN |
| 1614 | #define GL_TRIANGLE_FAN 0x0006 |
| 1615 | #endif |
| 1616 | #ifndef GL_TRIANGLES |
| 1617 | #define GL_TRIANGLES 0x0004 |
| 1618 | #endif |
| 1619 | #ifndef GL_TRIANGLE_STRIP |
| 1620 | #define GL_TRIANGLE_STRIP 0x0005 |
| 1621 | #endif |
| 1622 | #ifndef GL_TRUE |
| 1623 | #define GL_TRUE 1 |
| 1624 | #endif |
| 1625 | #ifndef GL_UNPACK_ALIGNMENT |
| 1626 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| 1627 | #endif |
| 1628 | #ifndef GL_UNSIGNED_BYTE |
| 1629 | #define GL_UNSIGNED_BYTE 0x1401 |
| 1630 | #endif |
| 1631 | #ifndef GL_UNSIGNED_INT |
| 1632 | #define GL_UNSIGNED_INT 0x1405 |
| 1633 | #endif |
| 1634 | #ifndef GL_UNSIGNED_SHORT |
| 1635 | #define GL_UNSIGNED_SHORT 0x1403 |
| 1636 | #endif |
| 1637 | #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
| 1638 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| 1639 | #endif |
| 1640 | #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
| 1641 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| 1642 | #endif |
| 1643 | #ifndef GL_UNSIGNED_SHORT_5_6_5 |
| 1644 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| 1645 | #endif |
| 1646 | #ifndef GL_VALIDATE_STATUS |
| 1647 | #define GL_VALIDATE_STATUS 0x8B83 |
| 1648 | #endif |
| 1649 | #ifndef GL_VENDOR |
| 1650 | #define GL_VENDOR 0x1F00 |
| 1651 | #endif |
| 1652 | #ifndef GL_VERSION |
| 1653 | #define GL_VERSION 0x1F02 |
| 1654 | #endif |
| 1655 | #ifndef GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
| 1656 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| 1657 | #endif |
| 1658 | #ifndef GL_VERTEX_ATTRIB_ARRAY_ENABLED |
| 1659 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| 1660 | #endif |
| 1661 | #ifndef GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
| 1662 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| 1663 | #endif |
| 1664 | #ifndef GL_VERTEX_ATTRIB_ARRAY_POINTER |
| 1665 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| 1666 | #endif |
| 1667 | #ifndef GL_VERTEX_ATTRIB_ARRAY_SIZE |
| 1668 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| 1669 | #endif |
| 1670 | #ifndef GL_VERTEX_ATTRIB_ARRAY_STRIDE |
| 1671 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| 1672 | #endif |
| 1673 | #ifndef GL_VERTEX_ATTRIB_ARRAY_TYPE |
| 1674 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| 1675 | #endif |
| 1676 | #ifndef GL_VERTEX_SHADER |
| 1677 | #define GL_VERTEX_SHADER 0x8B31 |
| 1678 | #endif |
| 1679 | #ifndef GL_VIEWPORT |
| 1680 | #define GL_VIEWPORT 0x0BA2 |
| 1681 | #endif |
| 1682 | #ifndef GL_ZERO |
| 1683 | #define GL_ZERO 0 |
| 1684 | #endif |
| 1685 | |
| 1686 | QT_END_NAMESPACE |
| 1687 | |
| 1688 | #endif |
| 1689 | |