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50 | |
51 | #include "scene.h" |
52 | |
53 | #include <QMatrix4x4> |
54 | #include <QRandomGenerator> |
55 | #include <QVector3D> |
56 | #include <qmath.h> |
57 | |
58 | #include "3rdparty/fbm.h" |
59 | |
60 | //============================================================================// |
61 | // ColorEdit // |
62 | //============================================================================// |
63 | |
64 | ColorEdit::ColorEdit(QRgb initialColor, int id) |
65 | : m_color(initialColor), m_id(id) |
66 | { |
67 | QHBoxLayout *layout = new QHBoxLayout; |
68 | setLayout(layout); |
69 | layout->setContentsMargins(left: 0, top: 0, right: 0, bottom: 0); |
70 | |
71 | m_lineEdit = new QLineEdit(QString::number(m_color, base: 16)); |
72 | layout->addWidget(m_lineEdit); |
73 | |
74 | m_button = new QFrame; |
75 | QPalette palette = m_button->palette(); |
76 | palette.setColor(acr: QPalette::Window, acolor: QColor(m_color)); |
77 | m_button->setPalette(palette); |
78 | m_button->setAutoFillBackground(true); |
79 | m_button->setMinimumSize(minw: 32, minh: 0); |
80 | m_button->setSizePolicy(hor: QSizePolicy::Fixed, ver: QSizePolicy::Preferred); |
81 | m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken); |
82 | layout->addWidget(m_button); |
83 | |
84 | connect(sender: m_lineEdit, signal: &QLineEdit::editingFinished, receiver: this, slot: &ColorEdit::editDone); |
85 | } |
86 | |
87 | void ColorEdit::editDone() |
88 | { |
89 | bool ok; |
90 | QRgb newColor = m_lineEdit->text().toUInt(ok: &ok, base: 16); |
91 | if (ok) |
92 | setColor(newColor); |
93 | } |
94 | |
95 | void ColorEdit::mousePressEvent(QMouseEvent *event) |
96 | { |
97 | if (event->button() == Qt::LeftButton) { |
98 | QColor color(m_color); |
99 | QColorDialog dialog(color, nullptr); |
100 | dialog.setOption(option: QColorDialog::ShowAlphaChannel, on: true); |
101 | dialog.move(ax: 280, ay: 120); |
102 | if (dialog.exec() == QDialog::Rejected) |
103 | return; |
104 | QRgb newColor = dialog.selectedColor().rgba(); |
105 | if (newColor == m_color) |
106 | return; |
107 | setColor(newColor); |
108 | } |
109 | } |
110 | |
111 | void ColorEdit::setColor(QRgb color) |
112 | { |
113 | m_color = color; |
114 | m_lineEdit->setText(QString::number(m_color, base: 16)); // "Clean up" text |
115 | QPalette palette = m_button->palette(); |
116 | palette.setColor(acr: QPalette::Window, acolor: QColor(m_color)); |
117 | m_button->setPalette(palette); |
118 | emit colorChanged(color: m_color, id: m_id); |
119 | } |
120 | |
121 | //============================================================================// |
122 | // FloatEdit // |
123 | //============================================================================// |
124 | |
125 | FloatEdit::FloatEdit(float initialValue, int id) |
126 | : m_value(initialValue), m_id(id) |
127 | { |
128 | QHBoxLayout *layout = new QHBoxLayout; |
129 | setLayout(layout); |
130 | layout->setContentsMargins(left: 0, top: 0, right: 0, bottom: 0); |
131 | |
132 | m_lineEdit = new QLineEdit(QString::number(m_value)); |
133 | layout->addWidget(m_lineEdit); |
134 | |
135 | connect(sender: m_lineEdit, signal: &QLineEdit::editingFinished, receiver: this, slot: &FloatEdit::editDone); |
136 | } |
137 | |
138 | void FloatEdit::editDone() |
139 | { |
140 | bool ok; |
141 | float newValue = m_lineEdit->text().toFloat(ok: &ok); |
142 | if (ok) { |
143 | m_value = newValue; |
144 | m_lineEdit->setText(QString::number(m_value)); // "Clean up" text |
145 | emit valueChanged(value: m_value, id: m_id); |
146 | } |
147 | } |
148 | |
149 | //============================================================================// |
150 | // TwoSidedGraphicsWidget // |
151 | //============================================================================// |
152 | void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget) |
153 | { |
154 | if (index < 0 || index >= 2) |
155 | { |
156 | qWarning(msg: "TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d" , index); |
157 | return; |
158 | } |
159 | |
160 | GraphicsWidget *proxy = new GraphicsWidget; |
161 | proxy->setWidget(widget); |
162 | |
163 | delete m_proxyWidgets[index]; |
164 | m_proxyWidgets[index] = proxy; |
165 | |
166 | proxy->setCacheMode(mode: QGraphicsItem::ItemCoordinateCache); |
167 | proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items |
168 | |
169 | if (index != m_current) |
170 | proxy->setVisible(false); |
171 | |
172 | qobject_cast<QGraphicsScene *>(object: parent())->addItem(item: proxy); |
173 | } |
174 | |
175 | QWidget *TwoSidedGraphicsWidget::widget(int index) |
176 | { |
177 | if (index < 0 || index >= 2) |
178 | { |
179 | qWarning(msg: "TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d" , index); |
180 | return nullptr; |
181 | } |
182 | return m_proxyWidgets[index]->widget(); |
183 | } |
184 | |
185 | void TwoSidedGraphicsWidget::flip() |
186 | { |
187 | m_delta = (m_current == 0 ? 9 : -9); |
188 | animateFlip(); |
189 | } |
190 | |
191 | void TwoSidedGraphicsWidget::animateFlip() |
192 | { |
193 | m_angle += m_delta; |
194 | if (m_angle == 90) { |
195 | int old = m_current; |
196 | m_current ^= 1; |
197 | m_proxyWidgets[old]->setVisible(false); |
198 | m_proxyWidgets[m_current]->setVisible(true); |
199 | m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry()); |
200 | } |
201 | |
202 | QRectF r = m_proxyWidgets[m_current]->boundingRect(); |
203 | m_proxyWidgets[m_current]->setTransform(matrix: QTransform() |
204 | .translate(dx: r.width() / 2, dy: r.height() / 2) |
205 | .rotate(a: m_angle - 180 * m_current, axis: Qt::YAxis) |
206 | .translate(dx: -r.width() / 2, dy: -r.height() / 2)); |
207 | |
208 | if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180)) |
209 | QTimer::singleShot(interval: 25, receiver: this, slot: &TwoSidedGraphicsWidget::animateFlip); |
210 | } |
211 | |
212 | QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value) |
213 | { |
214 | if (change == ItemPositionChange && scene()) { |
215 | QRectF rect = boundingRect(); |
216 | QPointF pos = value.toPointF(); |
217 | QRectF sceneRect = scene()->sceneRect(); |
218 | if (pos.x() + rect.left() < sceneRect.left()) |
219 | pos.setX(sceneRect.left() - rect.left()); |
220 | else if (pos.x() + rect.right() >= sceneRect.right()) |
221 | pos.setX(sceneRect.right() - rect.right()); |
222 | if (pos.y() + rect.top() < sceneRect.top()) |
223 | pos.setY(sceneRect.top() - rect.top()); |
224 | else if (pos.y() + rect.bottom() >= sceneRect.bottom()) |
225 | pos.setY(sceneRect.bottom() - rect.bottom()); |
226 | return pos; |
227 | } |
228 | return QGraphicsProxyWidget::itemChange(change, value); |
229 | } |
230 | |
231 | void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event) |
232 | { |
233 | setCacheMode(mode: QGraphicsItem::NoCache); |
234 | setCacheMode(mode: QGraphicsItem::ItemCoordinateCache); |
235 | QGraphicsProxyWidget::resizeEvent(event); |
236 | } |
237 | |
238 | void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) |
239 | { |
240 | painter->setRenderHint(hint: QPainter::Antialiasing, on: false); |
241 | QGraphicsProxyWidget::paint(painter, option, widget); |
242 | //painter->setRenderHint(QPainter::Antialiasing, true); |
243 | } |
244 | |
245 | //============================================================================// |
246 | // RenderOptionsDialog // |
247 | //============================================================================// |
248 | |
249 | RenderOptionsDialog::RenderOptionsDialog() |
250 | : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint) |
251 | { |
252 | setWindowOpacity(0.75); |
253 | setWindowTitle(tr(s: "Options (double click to flip)" )); |
254 | QGridLayout *layout = new QGridLayout; |
255 | setLayout(layout); |
256 | layout->setColumnStretch(column: 1, stretch: 1); |
257 | |
258 | int row = 0; |
259 | |
260 | QCheckBox *check = new QCheckBox(tr(s: "Dynamic cube map" )); |
261 | check->setCheckState(Qt::Unchecked); |
262 | // Dynamic cube maps are only enabled when multi-texturing and render to texture are available. |
263 | check->setEnabled(glActiveTexture && glGenFramebuffersEXT); |
264 | connect(sender: check, signal: &QCheckBox::stateChanged, receiver: this, slot: &RenderOptionsDialog::dynamicCubemapToggled); |
265 | layout->addWidget(check, row: 0, column: 0, rowSpan: 1, columnSpan: 2); |
266 | ++row; |
267 | |
268 | // Load all .par files |
269 | // .par files have a simple syntax for specifying user adjustable uniform variables. |
270 | const QList<QFileInfo> files = QDir(QStringLiteral(":/res/boxes/" )) |
271 | .entryInfoList(nameFilters: { QStringLiteral("*.par" ) }, |
272 | filters: QDir::Files | QDir::Readable); |
273 | |
274 | for (const QFileInfo &fileInfo : files) { |
275 | QFile file(fileInfo.absoluteFilePath()); |
276 | if (file.open(flags: QIODevice::ReadOnly)) { |
277 | while (!file.atEnd()) { |
278 | QList<QByteArray> tokens = file.readLine().simplified().split(sep: ' '); |
279 | QList<QByteArray>::const_iterator it = tokens.begin(); |
280 | if (it == tokens.end()) |
281 | continue; |
282 | QByteArray type = *it; |
283 | if (++it == tokens.end()) |
284 | continue; |
285 | QByteArray name = *it; |
286 | bool singleElement = (tokens.size() == 3); // type, name and one value |
287 | char counter[10] = "000000000" ; |
288 | int counterPos = 8; // position of last digit |
289 | while (++it != tokens.end()) { |
290 | m_parameterNames << name; |
291 | if (!singleElement) { |
292 | m_parameterNames.back() += '['; |
293 | m_parameterNames.back() += counter + counterPos; |
294 | m_parameterNames.back() += ']'; |
295 | int j = 8; // position of last digit |
296 | ++counter[j]; |
297 | while (j > 0 && counter[j] > '9') { |
298 | counter[j] = '0'; |
299 | ++counter[--j]; |
300 | } |
301 | if (j < counterPos) |
302 | counterPos = j; |
303 | } |
304 | |
305 | if (type == "color" ) { |
306 | layout->addWidget(w: new QLabel(m_parameterNames.back())); |
307 | bool ok; |
308 | ColorEdit *colorEdit = new ColorEdit(it->toUInt(ok: &ok, base: 16), m_parameterNames.size() - 1); |
309 | m_parameterEdits << colorEdit; |
310 | layout->addWidget(w: colorEdit); |
311 | connect(sender: colorEdit, signal: &ColorEdit::colorChanged, receiver: this, slot: &RenderOptionsDialog::setColorParameter); |
312 | ++row; |
313 | } else if (type == "float" ) { |
314 | layout->addWidget(w: new QLabel(m_parameterNames.back())); |
315 | bool ok; |
316 | FloatEdit *floatEdit = new FloatEdit(it->toFloat(ok: &ok), m_parameterNames.size() - 1); |
317 | m_parameterEdits << floatEdit; |
318 | layout->addWidget(w: floatEdit); |
319 | connect(sender: floatEdit, signal: &FloatEdit::valueChanged, receiver: this, slot: &RenderOptionsDialog::setFloatParameter); |
320 | ++row; |
321 | } |
322 | } |
323 | } |
324 | file.close(); |
325 | } |
326 | } |
327 | |
328 | layout->addWidget(w: new QLabel(tr(s: "Texture:" ))); |
329 | m_textureCombo = new QComboBox; |
330 | connect(sender: m_textureCombo, signal: QOverload<int>::of(ptr: &QComboBox::currentIndexChanged), |
331 | receiver: this, slot: &RenderOptionsDialog::textureChanged); |
332 | layout->addWidget(w: m_textureCombo); |
333 | ++row; |
334 | |
335 | layout->addWidget(w: new QLabel(tr(s: "Shader:" ))); |
336 | m_shaderCombo = new QComboBox; |
337 | connect(sender: m_shaderCombo, signal: QOverload<int>::of(ptr: &QComboBox::currentIndexChanged), |
338 | receiver: this, slot: &RenderOptionsDialog::shaderChanged); |
339 | layout->addWidget(w: m_shaderCombo); |
340 | ++row; |
341 | |
342 | layout->setRowStretch(row, stretch: 1); |
343 | } |
344 | |
345 | int RenderOptionsDialog::addTexture(const QString &name) |
346 | { |
347 | m_textureCombo->addItem(atext: name); |
348 | return m_textureCombo->count() - 1; |
349 | } |
350 | |
351 | int RenderOptionsDialog::addShader(const QString &name) |
352 | { |
353 | m_shaderCombo->addItem(atext: name); |
354 | return m_shaderCombo->count() - 1; |
355 | } |
356 | |
357 | void RenderOptionsDialog::emitParameterChanged() |
358 | { |
359 | for (ParameterEdit *edit : qAsConst(t&: m_parameterEdits)) |
360 | edit->emitChange(); |
361 | } |
362 | |
363 | void RenderOptionsDialog::setColorParameter(QRgb color, int id) |
364 | { |
365 | emit colorParameterChanged(m_parameterNames[id], color); |
366 | } |
367 | |
368 | void RenderOptionsDialog::setFloatParameter(float value, int id) |
369 | { |
370 | emit floatParameterChanged(m_parameterNames[id], value); |
371 | } |
372 | |
373 | void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event) |
374 | { |
375 | if (event->button() == Qt::LeftButton) |
376 | emit doubleClicked(); |
377 | } |
378 | |
379 | //============================================================================// |
380 | // ItemDialog // |
381 | //============================================================================// |
382 | |
383 | ItemDialog::ItemDialog() |
384 | : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint) |
385 | { |
386 | setWindowTitle(tr(s: "Items (double click to flip)" )); |
387 | setWindowOpacity(0.75); |
388 | resize(w: 160, h: 100); |
389 | |
390 | QVBoxLayout *layout = new QVBoxLayout; |
391 | setLayout(layout); |
392 | QPushButton *button; |
393 | |
394 | button = new QPushButton(tr(s: "Add Qt box" )); |
395 | layout->addWidget(button); |
396 | connect(sender: button, signal: &QAbstractButton::clicked, receiver: this, slot: &ItemDialog::triggerNewQtBox); |
397 | |
398 | button = new QPushButton(tr(s: "Add circle" )); |
399 | layout->addWidget(button); |
400 | connect(sender: button, signal: &QAbstractButton::clicked, receiver: this, slot: &ItemDialog::triggerNewCircleItem); |
401 | |
402 | button = new QPushButton(tr(s: "Add square" )); |
403 | layout->addWidget(button); |
404 | connect(sender: button, signal: &QAbstractButton::clicked, receiver: this, slot: &ItemDialog::triggerNewSquareItem); |
405 | |
406 | layout->addStretch(stretch: 1); |
407 | } |
408 | |
409 | void ItemDialog::triggerNewQtBox() |
410 | { |
411 | emit newItemTriggered(type: QtBoxItem); |
412 | } |
413 | |
414 | void ItemDialog::triggerNewCircleItem() |
415 | { |
416 | emit newItemTriggered(type: CircleItem); |
417 | } |
418 | |
419 | void ItemDialog::triggerNewSquareItem() |
420 | { |
421 | emit newItemTriggered(type: SquareItem); |
422 | } |
423 | |
424 | void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event) |
425 | { |
426 | if (event->button() == Qt::LeftButton) |
427 | emit doubleClicked(); |
428 | } |
429 | |
430 | //============================================================================// |
431 | // Scene // |
432 | //============================================================================// |
433 | |
434 | const static char environmentShaderText[] = |
435 | "uniform samplerCube env;" |
436 | "void main() {" |
437 | "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);" |
438 | "}" ; |
439 | |
440 | Scene::Scene(int width, int height, int maxTextureSize) |
441 | : m_distExp(600) |
442 | , m_frame(0) |
443 | , m_maxTextureSize(maxTextureSize) |
444 | , m_currentShader(0) |
445 | , m_currentTexture(0) |
446 | , m_dynamicCubemap(false) |
447 | , m_updateAllCubemaps(true) |
448 | , m_box(nullptr) |
449 | , m_vertexShader(nullptr) |
450 | , m_environmentShader(nullptr) |
451 | , m_environmentProgram(nullptr) |
452 | { |
453 | setSceneRect(x: 0, y: 0, w: width, h: height); |
454 | |
455 | m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere); |
456 | m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere); |
457 | m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane); |
458 | |
459 | m_renderOptions = new RenderOptionsDialog; |
460 | m_renderOptions->move(ax: 20, ay: 120); |
461 | m_renderOptions->resize(m_renderOptions->sizeHint()); |
462 | |
463 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::dynamicCubemapToggled, receiver: this, slot: &Scene::toggleDynamicCubemap); |
464 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::colorParameterChanged, receiver: this, slot: &Scene::setColorParameter); |
465 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::floatParameterChanged, receiver: this, slot: &Scene::setFloatParameter); |
466 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::textureChanged, receiver: this, slot: &Scene::setTexture); |
467 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::shaderChanged, receiver: this, slot: &Scene::setShader); |
468 | |
469 | m_itemDialog = new ItemDialog; |
470 | connect(sender: m_itemDialog, signal: &ItemDialog::newItemTriggered, receiver: this, slot: &Scene::newItem); |
471 | |
472 | TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this); |
473 | twoSided->setWidget(index: 0, widget: m_renderOptions); |
474 | twoSided->setWidget(index: 1, widget: m_itemDialog); |
475 | |
476 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::doubleClicked, receiver: twoSided, slot: &TwoSidedGraphicsWidget::flip); |
477 | connect(sender: m_itemDialog, signal: &ItemDialog::doubleClicked, receiver: twoSided, slot: &TwoSidedGraphicsWidget::flip); |
478 | |
479 | addItem(item: new QtBox(64, width - 64, height - 64)); |
480 | addItem(item: new QtBox(64, width - 64, 64)); |
481 | addItem(item: new QtBox(64, 64, height - 64)); |
482 | addItem(item: new QtBox(64, 64, 64)); |
483 | |
484 | initGL(); |
485 | |
486 | m_timer = new QTimer(this); |
487 | m_timer->setInterval(20); |
488 | connect(sender: m_timer, signal: &QTimer::timeout, context: this, slot: [this](){ update(); }); |
489 | m_timer->start(); |
490 | } |
491 | |
492 | Scene::~Scene() |
493 | { |
494 | delete m_box; |
495 | qDeleteAll(c: m_textures); |
496 | delete m_mainCubemap; |
497 | qDeleteAll(c: m_programs); |
498 | delete m_vertexShader; |
499 | qDeleteAll(c: m_fragmentShaders); |
500 | qDeleteAll(c: m_cubemaps); |
501 | delete m_environmentShader; |
502 | delete m_environmentProgram; |
503 | } |
504 | |
505 | void Scene::initGL() |
506 | { |
507 | m_box = new GLRoundedBox(0.25f, 1.0f, 10); |
508 | |
509 | m_vertexShader = new QGLShader(QGLShader::Vertex); |
510 | m_vertexShader->compileSourceFile(fileName: QLatin1String(":/res/boxes/basic.vsh" )); |
511 | |
512 | QStringList list; |
513 | list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" |
514 | << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg" ; |
515 | m_environment = new GLTextureCube(list, qMin(a: 1024, b: m_maxTextureSize)); |
516 | m_environmentShader = new QGLShader(QGLShader::Fragment); |
517 | m_environmentShader->compileSourceCode(source: environmentShaderText); |
518 | m_environmentProgram = new QGLShaderProgram; |
519 | m_environmentProgram->addShader(shader: m_vertexShader); |
520 | m_environmentProgram->addShader(shader: m_environmentShader); |
521 | m_environmentProgram->link(); |
522 | |
523 | const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed |
524 | m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE); |
525 | QVector<QRgb> data(NOISE_SIZE * NOISE_SIZE * NOISE_SIZE, QRgb(0)); |
526 | QRgb *p = data.data(); |
527 | float pos[3]; |
528 | for (int k = 0; k < NOISE_SIZE; ++k) { |
529 | pos[2] = k * (0x20 / (float)NOISE_SIZE); |
530 | for (int j = 0; j < NOISE_SIZE; ++j) { |
531 | for (int i = 0; i < NOISE_SIZE; ++i) { |
532 | for (int byte = 0; byte < 4; ++byte) { |
533 | pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE); |
534 | pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE); |
535 | *p |= (int)(128.0f * (noise3(vec: pos) + 1.0f)) << (byte * 8); |
536 | } |
537 | ++p; |
538 | } |
539 | } |
540 | } |
541 | m_noise->load(width: NOISE_SIZE, height: NOISE_SIZE, depth: NOISE_SIZE, data: data.data()); |
542 | |
543 | m_mainCubemap = new GLRenderTargetCube(512); |
544 | |
545 | QList<QFileInfo> files; |
546 | |
547 | // Load all .png files as textures |
548 | m_currentTexture = 0; |
549 | files = QDir(":/res/boxes/" ).entryInfoList(nameFilters: { QStringLiteral("*.png" ) }, filters: QDir::Files | QDir::Readable); |
550 | |
551 | for (const QFileInfo &file : qAsConst(t&: files)) { |
552 | GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(a: 256, b: m_maxTextureSize), qMin(a: 256, b: m_maxTextureSize)); |
553 | if (texture->failed()) { |
554 | delete texture; |
555 | continue; |
556 | } |
557 | m_textures << texture; |
558 | m_renderOptions->addTexture(name: file.baseName()); |
559 | } |
560 | |
561 | if (m_textures.size() == 0) |
562 | m_textures << new GLTexture2D(qMin(a: 64, b: m_maxTextureSize), qMin(a: 64, b: m_maxTextureSize)); |
563 | |
564 | // Load all .fsh files as fragment shaders |
565 | m_currentShader = 0; |
566 | files = QDir(":/res/boxes/" ).entryInfoList(nameFilters: { QStringLiteral("*.fsh" ) }, filters: QDir::Files | QDir::Readable); |
567 | for (const QFileInfo &file : qAsConst(t&: files)) { |
568 | QGLShaderProgram *program = new QGLShaderProgram; |
569 | QGLShader* shader = new QGLShader(QGLShader::Fragment); |
570 | shader->compileSourceFile(fileName: file.absoluteFilePath()); |
571 | // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. |
572 | program->addShader(shader: m_vertexShader); |
573 | program->addShader(shader); |
574 | if (!program->link()) { |
575 | qWarning(msg: "Failed to compile and link shader program" ); |
576 | qWarning(msg: "Vertex shader log:" ); |
577 | qWarning() << m_vertexShader->log(); |
578 | qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):" ; |
579 | qWarning() << shader->log(); |
580 | qWarning(msg: "Shader program log:" ); |
581 | qWarning() << program->log(); |
582 | |
583 | delete shader; |
584 | delete program; |
585 | continue; |
586 | } |
587 | |
588 | m_fragmentShaders << shader; |
589 | m_programs << program; |
590 | m_renderOptions->addShader(name: file.baseName()); |
591 | |
592 | program->bind(); |
593 | m_cubemaps << ((program->uniformLocation(name: "env" ) != -1) ? new GLRenderTargetCube(qMin(a: 256, b: m_maxTextureSize)) : nullptr); |
594 | program->release(); |
595 | } |
596 | |
597 | if (m_programs.size() == 0) |
598 | m_programs << new QGLShaderProgram; |
599 | |
600 | m_renderOptions->emitParameterChanged(); |
601 | } |
602 | |
603 | static void loadMatrix(const QMatrix4x4 &m) |
604 | { |
605 | // static to prevent glLoadMatrixf to fail on certain drivers |
606 | static GLfloat mat[16]; |
607 | const float *data = m.constData(); |
608 | for (int index = 0; index < 16; ++index) |
609 | mat[index] = data[index]; |
610 | glLoadMatrixf(m: mat); |
611 | } |
612 | |
613 | // If one of the boxes should not be rendered, set excludeBox to its index. |
614 | // If the main box should not be rendered, set excludeBox to -1. |
615 | void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) |
616 | { |
617 | QMatrix4x4 invView = view.inverted(); |
618 | |
619 | // If multi-texturing is supported, use three saplers. |
620 | if (glActiveTexture) { |
621 | glActiveTexture(GL_TEXTURE0); |
622 | m_textures[m_currentTexture]->bind(); |
623 | glActiveTexture(GL_TEXTURE2); |
624 | m_noise->bind(); |
625 | glActiveTexture(GL_TEXTURE1); |
626 | } else { |
627 | m_textures[m_currentTexture]->bind(); |
628 | } |
629 | |
630 | glDisable(GL_LIGHTING); |
631 | glDisable(GL_CULL_FACE); |
632 | |
633 | QMatrix4x4 viewRotation(view); |
634 | viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; |
635 | viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; |
636 | viewRotation(3, 3) = 1.0f; |
637 | loadMatrix(m: viewRotation); |
638 | glScalef(x: 20.0f, y: 20.0f, z: 20.0f); |
639 | |
640 | // Don't render the environment if the environment texture can't be set for the correct sampler. |
641 | if (glActiveTexture) { |
642 | m_environment->bind(); |
643 | m_environmentProgram->bind(); |
644 | m_environmentProgram->setUniformValue(name: "tex" , value: GLint(0)); |
645 | m_environmentProgram->setUniformValue(name: "env" , value: GLint(1)); |
646 | m_environmentProgram->setUniformValue(name: "noise" , value: GLint(2)); |
647 | m_box->draw(); |
648 | m_environmentProgram->release(); |
649 | m_environment->unbind(); |
650 | } |
651 | |
652 | loadMatrix(m: view); |
653 | |
654 | glEnable(GL_CULL_FACE); |
655 | glEnable(GL_LIGHTING); |
656 | |
657 | for (int i = 0; i < m_programs.size(); ++i) { |
658 | if (i == excludeBox) |
659 | continue; |
660 | |
661 | glPushMatrix(); |
662 | QMatrix4x4 m; |
663 | m.rotate(quaternion: m_trackBalls[1].rotation()); |
664 | glMultMatrixf(m: m.constData()); |
665 | |
666 | glRotatef(angle: 360.0f * i / m_programs.size(), x: 0.0f, y: 0.0f, z: 1.0f); |
667 | glTranslatef(x: 2.0f, y: 0.0f, z: 0.0f); |
668 | glScalef(x: 0.3f, y: 0.6f, z: 0.6f); |
669 | |
670 | if (glActiveTexture) { |
671 | if (m_dynamicCubemap && m_cubemaps[i]) |
672 | m_cubemaps[i]->bind(); |
673 | else |
674 | m_environment->bind(); |
675 | } |
676 | m_programs[i]->bind(); |
677 | m_programs[i]->setUniformValue(name: "tex" , value: GLint(0)); |
678 | m_programs[i]->setUniformValue(name: "env" , value: GLint(1)); |
679 | m_programs[i]->setUniformValue(name: "noise" , value: GLint(2)); |
680 | m_programs[i]->setUniformValue(name: "view" , value: view); |
681 | m_programs[i]->setUniformValue(name: "invView" , value: invView); |
682 | m_box->draw(); |
683 | m_programs[i]->release(); |
684 | |
685 | if (glActiveTexture) { |
686 | if (m_dynamicCubemap && m_cubemaps[i]) |
687 | m_cubemaps[i]->unbind(); |
688 | else |
689 | m_environment->unbind(); |
690 | } |
691 | glPopMatrix(); |
692 | } |
693 | |
694 | if (-1 != excludeBox) { |
695 | QMatrix4x4 m; |
696 | m.rotate(quaternion: m_trackBalls[0].rotation()); |
697 | glMultMatrixf(m: m.constData()); |
698 | |
699 | if (glActiveTexture) { |
700 | if (m_dynamicCubemap) |
701 | m_mainCubemap->bind(); |
702 | else |
703 | m_environment->bind(); |
704 | } |
705 | |
706 | m_programs[m_currentShader]->bind(); |
707 | m_programs[m_currentShader]->setUniformValue(name: "tex" , value: GLint(0)); |
708 | m_programs[m_currentShader]->setUniformValue(name: "env" , value: GLint(1)); |
709 | m_programs[m_currentShader]->setUniformValue(name: "noise" , value: GLint(2)); |
710 | m_programs[m_currentShader]->setUniformValue(name: "view" , value: view); |
711 | m_programs[m_currentShader]->setUniformValue(name: "invView" , value: invView); |
712 | m_box->draw(); |
713 | m_programs[m_currentShader]->release(); |
714 | |
715 | if (glActiveTexture) { |
716 | if (m_dynamicCubemap) |
717 | m_mainCubemap->unbind(); |
718 | else |
719 | m_environment->unbind(); |
720 | } |
721 | } |
722 | |
723 | if (glActiveTexture) { |
724 | glActiveTexture(GL_TEXTURE2); |
725 | m_noise->unbind(); |
726 | glActiveTexture(GL_TEXTURE0); |
727 | } |
728 | m_textures[m_currentTexture]->unbind(); |
729 | } |
730 | |
731 | void Scene::setStates() |
732 | { |
733 | //glClearColor(0.25f, 0.25f, 0.5f, 1.0f); |
734 | |
735 | glEnable(GL_DEPTH_TEST); |
736 | glEnable(GL_CULL_FACE); |
737 | glEnable(GL_LIGHTING); |
738 | //glEnable(GL_COLOR_MATERIAL); |
739 | glEnable(GL_TEXTURE_2D); |
740 | glEnable(GL_NORMALIZE); |
741 | |
742 | glMatrixMode(GL_PROJECTION); |
743 | glPushMatrix(); |
744 | glLoadIdentity(); |
745 | |
746 | glMatrixMode(GL_MODELVIEW); |
747 | glPushMatrix(); |
748 | glLoadIdentity(); |
749 | |
750 | setLights(); |
751 | |
752 | float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f}; |
753 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params: materialSpecular); |
754 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, param: 32.0f); |
755 | } |
756 | |
757 | void Scene::setLights() |
758 | { |
759 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
760 | //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
761 | float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f}; |
762 | //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour); |
763 | //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour); |
764 | glLightfv(GL_LIGHT0, GL_POSITION, params: lightDir); |
765 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, param: 1.0f); |
766 | glEnable(GL_LIGHT0); |
767 | } |
768 | |
769 | void Scene::defaultStates() |
770 | { |
771 | //glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
772 | |
773 | glDisable(GL_DEPTH_TEST); |
774 | glDisable(GL_CULL_FACE); |
775 | glDisable(GL_LIGHTING); |
776 | //glDisable(GL_COLOR_MATERIAL); |
777 | glDisable(GL_TEXTURE_2D); |
778 | glDisable(GL_LIGHT0); |
779 | glDisable(GL_NORMALIZE); |
780 | |
781 | glMatrixMode(GL_MODELVIEW); |
782 | glPopMatrix(); |
783 | |
784 | glMatrixMode(GL_PROJECTION); |
785 | glPopMatrix(); |
786 | |
787 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, param: 0.0f); |
788 | float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f}; |
789 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params: defaultMaterialSpecular); |
790 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, param: 0.0f); |
791 | } |
792 | |
793 | void Scene::renderCubemaps() |
794 | { |
795 | // To speed things up, only update the cubemaps for the small cubes every N frames. |
796 | const int N = (m_updateAllCubemaps ? 1 : 3); |
797 | |
798 | QMatrix4x4 mat; |
799 | GLRenderTargetCube::getProjectionMatrix(mat, nearZ: 0.1f, farZ: 100.0f); |
800 | |
801 | glMatrixMode(GL_PROJECTION); |
802 | glPushMatrix(); |
803 | loadMatrix(m: mat); |
804 | |
805 | glMatrixMode(GL_MODELVIEW); |
806 | glPushMatrix(); |
807 | |
808 | QVector3D center; |
809 | |
810 | const float eachAngle = 2 * M_PI / m_cubemaps.size(); |
811 | for (int i = m_frame % N; i < m_cubemaps.size(); i += N) { |
812 | if (0 == m_cubemaps[i]) |
813 | continue; |
814 | |
815 | float angle = i * eachAngle; |
816 | |
817 | center = m_trackBalls[1].rotation().rotatedVector(vector: QVector3D(std::cos(x: angle), std::sin(x: angle), 0.0f)); |
818 | |
819 | for (int face = 0; face < 6; ++face) { |
820 | m_cubemaps[i]->begin(face); |
821 | |
822 | GLRenderTargetCube::getViewMatrix(mat, face); |
823 | QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0); |
824 | mat.setColumn(index: 3, value: mat * v); |
825 | |
826 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
827 | renderBoxes(view: mat, excludeBox: i); |
828 | |
829 | m_cubemaps[i]->end(); |
830 | } |
831 | } |
832 | |
833 | for (int face = 0; face < 6; ++face) { |
834 | m_mainCubemap->begin(face); |
835 | GLRenderTargetCube::getViewMatrix(mat, face); |
836 | |
837 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
838 | renderBoxes(view: mat, excludeBox: -1); |
839 | |
840 | m_mainCubemap->end(); |
841 | } |
842 | |
843 | glPopMatrix(); |
844 | |
845 | glMatrixMode(GL_PROJECTION); |
846 | glPopMatrix(); |
847 | |
848 | m_updateAllCubemaps = false; |
849 | } |
850 | |
851 | void Scene::drawBackground(QPainter *painter, const QRectF &) |
852 | { |
853 | float width = float(painter->device()->width()); |
854 | float height = float(painter->device()->height()); |
855 | |
856 | painter->beginNativePainting(); |
857 | setStates(); |
858 | |
859 | if (m_dynamicCubemap) |
860 | renderCubemaps(); |
861 | |
862 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
863 | |
864 | glMatrixMode(GL_PROJECTION); |
865 | qgluPerspective(fovy: 60.0, aspect: width / height, zNear: 0.01, zFar: 15.0); |
866 | |
867 | glMatrixMode(GL_MODELVIEW); |
868 | |
869 | QMatrix4x4 view; |
870 | view.rotate(quaternion: m_trackBalls[2].rotation()); |
871 | view(2, 3) -= 2.0f * std::exp(x: m_distExp / 1200.0f); |
872 | renderBoxes(view); |
873 | |
874 | defaultStates(); |
875 | ++m_frame; |
876 | |
877 | painter->endNativePainting(); |
878 | } |
879 | |
880 | QPointF Scene::pixelPosToViewPos(const QPointF& p) |
881 | { |
882 | return QPointF(2.0 * float(p.x()) / width() - 1.0, |
883 | 1.0 - 2.0 * float(p.y()) / height()); |
884 | } |
885 | |
886 | void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
887 | { |
888 | QGraphicsScene::mouseMoveEvent(event); |
889 | if (event->isAccepted()) |
890 | return; |
891 | |
892 | if (event->buttons() & Qt::LeftButton) { |
893 | m_trackBalls[0].move(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
894 | event->accept(); |
895 | } else { |
896 | m_trackBalls[0].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
897 | } |
898 | |
899 | if (event->buttons() & Qt::RightButton) { |
900 | m_trackBalls[1].move(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
901 | event->accept(); |
902 | } else { |
903 | m_trackBalls[1].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
904 | } |
905 | |
906 | if (event->buttons() & Qt::MidButton) { |
907 | m_trackBalls[2].move(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
908 | event->accept(); |
909 | } else { |
910 | m_trackBalls[2].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
911 | } |
912 | } |
913 | |
914 | void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) |
915 | { |
916 | QGraphicsScene::mousePressEvent(event); |
917 | if (event->isAccepted()) |
918 | return; |
919 | |
920 | if (event->buttons() & Qt::LeftButton) { |
921 | m_trackBalls[0].push(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
922 | event->accept(); |
923 | } |
924 | |
925 | if (event->buttons() & Qt::RightButton) { |
926 | m_trackBalls[1].push(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
927 | event->accept(); |
928 | } |
929 | |
930 | if (event->buttons() & Qt::MidButton) { |
931 | m_trackBalls[2].push(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
932 | event->accept(); |
933 | } |
934 | } |
935 | |
936 | void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) |
937 | { |
938 | QGraphicsScene::mouseReleaseEvent(event); |
939 | if (event->isAccepted()) |
940 | return; |
941 | |
942 | if (event->button() == Qt::LeftButton) { |
943 | m_trackBalls[0].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
944 | event->accept(); |
945 | } |
946 | |
947 | if (event->button() == Qt::RightButton) { |
948 | m_trackBalls[1].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
949 | event->accept(); |
950 | } |
951 | |
952 | if (event->button() == Qt::MidButton) { |
953 | m_trackBalls[2].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
954 | event->accept(); |
955 | } |
956 | } |
957 | |
958 | void Scene::wheelEvent(QGraphicsSceneWheelEvent * event) |
959 | { |
960 | QGraphicsScene::wheelEvent(event); |
961 | if (!event->isAccepted()) { |
962 | m_distExp += event->delta(); |
963 | if (m_distExp < -8 * 120) |
964 | m_distExp = -8 * 120; |
965 | if (m_distExp > 10 * 120) |
966 | m_distExp = 10 * 120; |
967 | event->accept(); |
968 | } |
969 | } |
970 | |
971 | void Scene::setShader(int index) |
972 | { |
973 | if (index >= 0 && index < m_fragmentShaders.size()) |
974 | m_currentShader = index; |
975 | } |
976 | |
977 | void Scene::setTexture(int index) |
978 | { |
979 | if (index >= 0 && index < m_textures.size()) |
980 | m_currentTexture = index; |
981 | } |
982 | |
983 | void Scene::toggleDynamicCubemap(int state) |
984 | { |
985 | if ((m_dynamicCubemap = (state == Qt::Checked))) |
986 | m_updateAllCubemaps = true; |
987 | } |
988 | |
989 | void Scene::setColorParameter(const QString &name, QRgb color) |
990 | { |
991 | // set the color in all programs |
992 | for (QGLShaderProgram *program : qAsConst(t&: m_programs)) { |
993 | program->bind(); |
994 | program->setUniformValue(location: program->uniformLocation(name), color: QColor(color)); |
995 | program->release(); |
996 | } |
997 | } |
998 | |
999 | void Scene::setFloatParameter(const QString &name, float value) |
1000 | { |
1001 | // set the color in all programs |
1002 | for (QGLShaderProgram *program : qAsConst(t&: m_programs)) { |
1003 | program->bind(); |
1004 | program->setUniformValue(location: program->uniformLocation(name), value); |
1005 | program->release(); |
1006 | } |
1007 | } |
1008 | |
1009 | void Scene::newItem(ItemDialog::ItemType type) |
1010 | { |
1011 | QSize size = sceneRect().size().toSize(); |
1012 | switch (type) { |
1013 | case ItemDialog::QtBoxItem: |
1014 | addItem(item: new QtBox(64, QRandomGenerator::global()->bounded(highest: size.width() - 64) + 32, |
1015 | QRandomGenerator::global()->bounded(highest: size.height() - 64) + 32)); |
1016 | break; |
1017 | case ItemDialog::CircleItem: |
1018 | addItem(item: new CircleItem(64, QRandomGenerator::global()->bounded(highest: size.width() - 64) + 32, |
1019 | QRandomGenerator::global()->bounded(highest: size.height() - 64) + 32)); |
1020 | break; |
1021 | case ItemDialog::SquareItem: |
1022 | addItem(item: new SquareItem(64, QRandomGenerator::global()->bounded(highest: size.width() - 64) + 32, |
1023 | QRandomGenerator::global()->bounded(highest: size.height() - 64) + 32)); |
1024 | break; |
1025 | default: |
1026 | break; |
1027 | } |
1028 | } |
1029 | |