| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
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| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
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| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "scene.h" |
| 52 | |
| 53 | #include <QMatrix4x4> |
| 54 | #include <QRandomGenerator> |
| 55 | #include <QVector3D> |
| 56 | #include <qmath.h> |
| 57 | |
| 58 | #include "3rdparty/fbm.h" |
| 59 | |
| 60 | //============================================================================// |
| 61 | // ColorEdit // |
| 62 | //============================================================================// |
| 63 | |
| 64 | ColorEdit::ColorEdit(QRgb initialColor, int id) |
| 65 | : m_color(initialColor), m_id(id) |
| 66 | { |
| 67 | QHBoxLayout *layout = new QHBoxLayout; |
| 68 | setLayout(layout); |
| 69 | layout->setContentsMargins(left: 0, top: 0, right: 0, bottom: 0); |
| 70 | |
| 71 | m_lineEdit = new QLineEdit(QString::number(m_color, base: 16)); |
| 72 | layout->addWidget(m_lineEdit); |
| 73 | |
| 74 | m_button = new QFrame; |
| 75 | QPalette palette = m_button->palette(); |
| 76 | palette.setColor(acr: QPalette::Window, acolor: QColor(m_color)); |
| 77 | m_button->setPalette(palette); |
| 78 | m_button->setAutoFillBackground(true); |
| 79 | m_button->setMinimumSize(minw: 32, minh: 0); |
| 80 | m_button->setSizePolicy(hor: QSizePolicy::Fixed, ver: QSizePolicy::Preferred); |
| 81 | m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken); |
| 82 | layout->addWidget(m_button); |
| 83 | |
| 84 | connect(sender: m_lineEdit, signal: &QLineEdit::editingFinished, receiver: this, slot: &ColorEdit::editDone); |
| 85 | } |
| 86 | |
| 87 | void ColorEdit::editDone() |
| 88 | { |
| 89 | bool ok; |
| 90 | QRgb newColor = m_lineEdit->text().toUInt(ok: &ok, base: 16); |
| 91 | if (ok) |
| 92 | setColor(newColor); |
| 93 | } |
| 94 | |
| 95 | void ColorEdit::mousePressEvent(QMouseEvent *event) |
| 96 | { |
| 97 | if (event->button() == Qt::LeftButton) { |
| 98 | QColor color(m_color); |
| 99 | QColorDialog dialog(color, nullptr); |
| 100 | dialog.setOption(option: QColorDialog::ShowAlphaChannel, on: true); |
| 101 | dialog.move(ax: 280, ay: 120); |
| 102 | if (dialog.exec() == QDialog::Rejected) |
| 103 | return; |
| 104 | QRgb newColor = dialog.selectedColor().rgba(); |
| 105 | if (newColor == m_color) |
| 106 | return; |
| 107 | setColor(newColor); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | void ColorEdit::setColor(QRgb color) |
| 112 | { |
| 113 | m_color = color; |
| 114 | m_lineEdit->setText(QString::number(m_color, base: 16)); // "Clean up" text |
| 115 | QPalette palette = m_button->palette(); |
| 116 | palette.setColor(acr: QPalette::Window, acolor: QColor(m_color)); |
| 117 | m_button->setPalette(palette); |
| 118 | emit colorChanged(color: m_color, id: m_id); |
| 119 | } |
| 120 | |
| 121 | //============================================================================// |
| 122 | // FloatEdit // |
| 123 | //============================================================================// |
| 124 | |
| 125 | FloatEdit::FloatEdit(float initialValue, int id) |
| 126 | : m_value(initialValue), m_id(id) |
| 127 | { |
| 128 | QHBoxLayout *layout = new QHBoxLayout; |
| 129 | setLayout(layout); |
| 130 | layout->setContentsMargins(left: 0, top: 0, right: 0, bottom: 0); |
| 131 | |
| 132 | m_lineEdit = new QLineEdit(QString::number(m_value)); |
| 133 | layout->addWidget(m_lineEdit); |
| 134 | |
| 135 | connect(sender: m_lineEdit, signal: &QLineEdit::editingFinished, receiver: this, slot: &FloatEdit::editDone); |
| 136 | } |
| 137 | |
| 138 | void FloatEdit::editDone() |
| 139 | { |
| 140 | bool ok; |
| 141 | float newValue = m_lineEdit->text().toFloat(ok: &ok); |
| 142 | if (ok) { |
| 143 | m_value = newValue; |
| 144 | m_lineEdit->setText(QString::number(m_value)); // "Clean up" text |
| 145 | emit valueChanged(value: m_value, id: m_id); |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | //============================================================================// |
| 150 | // TwoSidedGraphicsWidget // |
| 151 | //============================================================================// |
| 152 | void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget) |
| 153 | { |
| 154 | if (index < 0 || index >= 2) |
| 155 | { |
| 156 | qWarning(msg: "TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d" , index); |
| 157 | return; |
| 158 | } |
| 159 | |
| 160 | GraphicsWidget *proxy = new GraphicsWidget; |
| 161 | proxy->setWidget(widget); |
| 162 | |
| 163 | delete m_proxyWidgets[index]; |
| 164 | m_proxyWidgets[index] = proxy; |
| 165 | |
| 166 | proxy->setCacheMode(mode: QGraphicsItem::ItemCoordinateCache); |
| 167 | proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items |
| 168 | |
| 169 | if (index != m_current) |
| 170 | proxy->setVisible(false); |
| 171 | |
| 172 | qobject_cast<QGraphicsScene *>(object: parent())->addItem(item: proxy); |
| 173 | } |
| 174 | |
| 175 | QWidget *TwoSidedGraphicsWidget::widget(int index) |
| 176 | { |
| 177 | if (index < 0 || index >= 2) |
| 178 | { |
| 179 | qWarning(msg: "TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d" , index); |
| 180 | return nullptr; |
| 181 | } |
| 182 | return m_proxyWidgets[index]->widget(); |
| 183 | } |
| 184 | |
| 185 | void TwoSidedGraphicsWidget::flip() |
| 186 | { |
| 187 | m_delta = (m_current == 0 ? 9 : -9); |
| 188 | animateFlip(); |
| 189 | } |
| 190 | |
| 191 | void TwoSidedGraphicsWidget::animateFlip() |
| 192 | { |
| 193 | m_angle += m_delta; |
| 194 | if (m_angle == 90) { |
| 195 | int old = m_current; |
| 196 | m_current ^= 1; |
| 197 | m_proxyWidgets[old]->setVisible(false); |
| 198 | m_proxyWidgets[m_current]->setVisible(true); |
| 199 | m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry()); |
| 200 | } |
| 201 | |
| 202 | QRectF r = m_proxyWidgets[m_current]->boundingRect(); |
| 203 | m_proxyWidgets[m_current]->setTransform(matrix: QTransform() |
| 204 | .translate(dx: r.width() / 2, dy: r.height() / 2) |
| 205 | .rotate(a: m_angle - 180 * m_current, axis: Qt::YAxis) |
| 206 | .translate(dx: -r.width() / 2, dy: -r.height() / 2)); |
| 207 | |
| 208 | if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180)) |
| 209 | QTimer::singleShot(interval: 25, receiver: this, slot: &TwoSidedGraphicsWidget::animateFlip); |
| 210 | } |
| 211 | |
| 212 | QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value) |
| 213 | { |
| 214 | if (change == ItemPositionChange && scene()) { |
| 215 | QRectF rect = boundingRect(); |
| 216 | QPointF pos = value.toPointF(); |
| 217 | QRectF sceneRect = scene()->sceneRect(); |
| 218 | if (pos.x() + rect.left() < sceneRect.left()) |
| 219 | pos.setX(sceneRect.left() - rect.left()); |
| 220 | else if (pos.x() + rect.right() >= sceneRect.right()) |
| 221 | pos.setX(sceneRect.right() - rect.right()); |
| 222 | if (pos.y() + rect.top() < sceneRect.top()) |
| 223 | pos.setY(sceneRect.top() - rect.top()); |
| 224 | else if (pos.y() + rect.bottom() >= sceneRect.bottom()) |
| 225 | pos.setY(sceneRect.bottom() - rect.bottom()); |
| 226 | return pos; |
| 227 | } |
| 228 | return QGraphicsProxyWidget::itemChange(change, value); |
| 229 | } |
| 230 | |
| 231 | void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event) |
| 232 | { |
| 233 | setCacheMode(mode: QGraphicsItem::NoCache); |
| 234 | setCacheMode(mode: QGraphicsItem::ItemCoordinateCache); |
| 235 | QGraphicsProxyWidget::resizeEvent(event); |
| 236 | } |
| 237 | |
| 238 | void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) |
| 239 | { |
| 240 | painter->setRenderHint(hint: QPainter::Antialiasing, on: false); |
| 241 | QGraphicsProxyWidget::paint(painter, option, widget); |
| 242 | //painter->setRenderHint(QPainter::Antialiasing, true); |
| 243 | } |
| 244 | |
| 245 | //============================================================================// |
| 246 | // RenderOptionsDialog // |
| 247 | //============================================================================// |
| 248 | |
| 249 | RenderOptionsDialog::RenderOptionsDialog() |
| 250 | : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint) |
| 251 | { |
| 252 | setWindowOpacity(0.75); |
| 253 | setWindowTitle(tr(s: "Options (double click to flip)" )); |
| 254 | QGridLayout *layout = new QGridLayout; |
| 255 | setLayout(layout); |
| 256 | layout->setColumnStretch(column: 1, stretch: 1); |
| 257 | |
| 258 | int row = 0; |
| 259 | |
| 260 | QCheckBox *check = new QCheckBox(tr(s: "Dynamic cube map" )); |
| 261 | check->setCheckState(Qt::Unchecked); |
| 262 | // Dynamic cube maps are only enabled when multi-texturing and render to texture are available. |
| 263 | check->setEnabled(glActiveTexture && glGenFramebuffersEXT); |
| 264 | connect(sender: check, signal: &QCheckBox::stateChanged, receiver: this, slot: &RenderOptionsDialog::dynamicCubemapToggled); |
| 265 | layout->addWidget(check, row: 0, column: 0, rowSpan: 1, columnSpan: 2); |
| 266 | ++row; |
| 267 | |
| 268 | // Load all .par files |
| 269 | // .par files have a simple syntax for specifying user adjustable uniform variables. |
| 270 | const QList<QFileInfo> files = QDir(QStringLiteral(":/res/boxes/" )) |
| 271 | .entryInfoList(nameFilters: { QStringLiteral("*.par" ) }, |
| 272 | filters: QDir::Files | QDir::Readable); |
| 273 | |
| 274 | for (const QFileInfo &fileInfo : files) { |
| 275 | QFile file(fileInfo.absoluteFilePath()); |
| 276 | if (file.open(flags: QIODevice::ReadOnly)) { |
| 277 | while (!file.atEnd()) { |
| 278 | QList<QByteArray> tokens = file.readLine().simplified().split(sep: ' '); |
| 279 | QList<QByteArray>::const_iterator it = tokens.begin(); |
| 280 | if (it == tokens.end()) |
| 281 | continue; |
| 282 | QByteArray type = *it; |
| 283 | if (++it == tokens.end()) |
| 284 | continue; |
| 285 | QByteArray name = *it; |
| 286 | bool singleElement = (tokens.size() == 3); // type, name and one value |
| 287 | char counter[10] = "000000000" ; |
| 288 | int counterPos = 8; // position of last digit |
| 289 | while (++it != tokens.end()) { |
| 290 | m_parameterNames << name; |
| 291 | if (!singleElement) { |
| 292 | m_parameterNames.back() += '['; |
| 293 | m_parameterNames.back() += counter + counterPos; |
| 294 | m_parameterNames.back() += ']'; |
| 295 | int j = 8; // position of last digit |
| 296 | ++counter[j]; |
| 297 | while (j > 0 && counter[j] > '9') { |
| 298 | counter[j] = '0'; |
| 299 | ++counter[--j]; |
| 300 | } |
| 301 | if (j < counterPos) |
| 302 | counterPos = j; |
| 303 | } |
| 304 | |
| 305 | if (type == "color" ) { |
| 306 | layout->addWidget(w: new QLabel(m_parameterNames.back())); |
| 307 | bool ok; |
| 308 | ColorEdit *colorEdit = new ColorEdit(it->toUInt(ok: &ok, base: 16), m_parameterNames.size() - 1); |
| 309 | m_parameterEdits << colorEdit; |
| 310 | layout->addWidget(w: colorEdit); |
| 311 | connect(sender: colorEdit, signal: &ColorEdit::colorChanged, receiver: this, slot: &RenderOptionsDialog::setColorParameter); |
| 312 | ++row; |
| 313 | } else if (type == "float" ) { |
| 314 | layout->addWidget(w: new QLabel(m_parameterNames.back())); |
| 315 | bool ok; |
| 316 | FloatEdit *floatEdit = new FloatEdit(it->toFloat(ok: &ok), m_parameterNames.size() - 1); |
| 317 | m_parameterEdits << floatEdit; |
| 318 | layout->addWidget(w: floatEdit); |
| 319 | connect(sender: floatEdit, signal: &FloatEdit::valueChanged, receiver: this, slot: &RenderOptionsDialog::setFloatParameter); |
| 320 | ++row; |
| 321 | } |
| 322 | } |
| 323 | } |
| 324 | file.close(); |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | layout->addWidget(w: new QLabel(tr(s: "Texture:" ))); |
| 329 | m_textureCombo = new QComboBox; |
| 330 | connect(sender: m_textureCombo, signal: QOverload<int>::of(ptr: &QComboBox::currentIndexChanged), |
| 331 | receiver: this, slot: &RenderOptionsDialog::textureChanged); |
| 332 | layout->addWidget(w: m_textureCombo); |
| 333 | ++row; |
| 334 | |
| 335 | layout->addWidget(w: new QLabel(tr(s: "Shader:" ))); |
| 336 | m_shaderCombo = new QComboBox; |
| 337 | connect(sender: m_shaderCombo, signal: QOverload<int>::of(ptr: &QComboBox::currentIndexChanged), |
| 338 | receiver: this, slot: &RenderOptionsDialog::shaderChanged); |
| 339 | layout->addWidget(w: m_shaderCombo); |
| 340 | ++row; |
| 341 | |
| 342 | layout->setRowStretch(row, stretch: 1); |
| 343 | } |
| 344 | |
| 345 | int RenderOptionsDialog::addTexture(const QString &name) |
| 346 | { |
| 347 | m_textureCombo->addItem(atext: name); |
| 348 | return m_textureCombo->count() - 1; |
| 349 | } |
| 350 | |
| 351 | int RenderOptionsDialog::addShader(const QString &name) |
| 352 | { |
| 353 | m_shaderCombo->addItem(atext: name); |
| 354 | return m_shaderCombo->count() - 1; |
| 355 | } |
| 356 | |
| 357 | void RenderOptionsDialog::emitParameterChanged() |
| 358 | { |
| 359 | for (ParameterEdit *edit : qAsConst(t&: m_parameterEdits)) |
| 360 | edit->emitChange(); |
| 361 | } |
| 362 | |
| 363 | void RenderOptionsDialog::setColorParameter(QRgb color, int id) |
| 364 | { |
| 365 | emit colorParameterChanged(m_parameterNames[id], color); |
| 366 | } |
| 367 | |
| 368 | void RenderOptionsDialog::setFloatParameter(float value, int id) |
| 369 | { |
| 370 | emit floatParameterChanged(m_parameterNames[id], value); |
| 371 | } |
| 372 | |
| 373 | void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event) |
| 374 | { |
| 375 | if (event->button() == Qt::LeftButton) |
| 376 | emit doubleClicked(); |
| 377 | } |
| 378 | |
| 379 | //============================================================================// |
| 380 | // ItemDialog // |
| 381 | //============================================================================// |
| 382 | |
| 383 | ItemDialog::ItemDialog() |
| 384 | : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint) |
| 385 | { |
| 386 | setWindowTitle(tr(s: "Items (double click to flip)" )); |
| 387 | setWindowOpacity(0.75); |
| 388 | resize(w: 160, h: 100); |
| 389 | |
| 390 | QVBoxLayout *layout = new QVBoxLayout; |
| 391 | setLayout(layout); |
| 392 | QPushButton *button; |
| 393 | |
| 394 | button = new QPushButton(tr(s: "Add Qt box" )); |
| 395 | layout->addWidget(button); |
| 396 | connect(sender: button, signal: &QAbstractButton::clicked, receiver: this, slot: &ItemDialog::triggerNewQtBox); |
| 397 | |
| 398 | button = new QPushButton(tr(s: "Add circle" )); |
| 399 | layout->addWidget(button); |
| 400 | connect(sender: button, signal: &QAbstractButton::clicked, receiver: this, slot: &ItemDialog::triggerNewCircleItem); |
| 401 | |
| 402 | button = new QPushButton(tr(s: "Add square" )); |
| 403 | layout->addWidget(button); |
| 404 | connect(sender: button, signal: &QAbstractButton::clicked, receiver: this, slot: &ItemDialog::triggerNewSquareItem); |
| 405 | |
| 406 | layout->addStretch(stretch: 1); |
| 407 | } |
| 408 | |
| 409 | void ItemDialog::triggerNewQtBox() |
| 410 | { |
| 411 | emit newItemTriggered(type: QtBoxItem); |
| 412 | } |
| 413 | |
| 414 | void ItemDialog::triggerNewCircleItem() |
| 415 | { |
| 416 | emit newItemTriggered(type: CircleItem); |
| 417 | } |
| 418 | |
| 419 | void ItemDialog::triggerNewSquareItem() |
| 420 | { |
| 421 | emit newItemTriggered(type: SquareItem); |
| 422 | } |
| 423 | |
| 424 | void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event) |
| 425 | { |
| 426 | if (event->button() == Qt::LeftButton) |
| 427 | emit doubleClicked(); |
| 428 | } |
| 429 | |
| 430 | //============================================================================// |
| 431 | // Scene // |
| 432 | //============================================================================// |
| 433 | |
| 434 | const static char environmentShaderText[] = |
| 435 | "uniform samplerCube env;" |
| 436 | "void main() {" |
| 437 | "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);" |
| 438 | "}" ; |
| 439 | |
| 440 | Scene::Scene(int width, int height, int maxTextureSize) |
| 441 | : m_distExp(600) |
| 442 | , m_frame(0) |
| 443 | , m_maxTextureSize(maxTextureSize) |
| 444 | , m_currentShader(0) |
| 445 | , m_currentTexture(0) |
| 446 | , m_dynamicCubemap(false) |
| 447 | , m_updateAllCubemaps(true) |
| 448 | , m_box(nullptr) |
| 449 | , m_vertexShader(nullptr) |
| 450 | , m_environmentShader(nullptr) |
| 451 | , m_environmentProgram(nullptr) |
| 452 | { |
| 453 | setSceneRect(x: 0, y: 0, w: width, h: height); |
| 454 | |
| 455 | m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere); |
| 456 | m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere); |
| 457 | m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane); |
| 458 | |
| 459 | m_renderOptions = new RenderOptionsDialog; |
| 460 | m_renderOptions->move(ax: 20, ay: 120); |
| 461 | m_renderOptions->resize(m_renderOptions->sizeHint()); |
| 462 | |
| 463 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::dynamicCubemapToggled, receiver: this, slot: &Scene::toggleDynamicCubemap); |
| 464 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::colorParameterChanged, receiver: this, slot: &Scene::setColorParameter); |
| 465 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::floatParameterChanged, receiver: this, slot: &Scene::setFloatParameter); |
| 466 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::textureChanged, receiver: this, slot: &Scene::setTexture); |
| 467 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::shaderChanged, receiver: this, slot: &Scene::setShader); |
| 468 | |
| 469 | m_itemDialog = new ItemDialog; |
| 470 | connect(sender: m_itemDialog, signal: &ItemDialog::newItemTriggered, receiver: this, slot: &Scene::newItem); |
| 471 | |
| 472 | TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this); |
| 473 | twoSided->setWidget(index: 0, widget: m_renderOptions); |
| 474 | twoSided->setWidget(index: 1, widget: m_itemDialog); |
| 475 | |
| 476 | connect(sender: m_renderOptions, signal: &RenderOptionsDialog::doubleClicked, receiver: twoSided, slot: &TwoSidedGraphicsWidget::flip); |
| 477 | connect(sender: m_itemDialog, signal: &ItemDialog::doubleClicked, receiver: twoSided, slot: &TwoSidedGraphicsWidget::flip); |
| 478 | |
| 479 | addItem(item: new QtBox(64, width - 64, height - 64)); |
| 480 | addItem(item: new QtBox(64, width - 64, 64)); |
| 481 | addItem(item: new QtBox(64, 64, height - 64)); |
| 482 | addItem(item: new QtBox(64, 64, 64)); |
| 483 | |
| 484 | initGL(); |
| 485 | |
| 486 | m_timer = new QTimer(this); |
| 487 | m_timer->setInterval(20); |
| 488 | connect(sender: m_timer, signal: &QTimer::timeout, context: this, slot: [this](){ update(); }); |
| 489 | m_timer->start(); |
| 490 | } |
| 491 | |
| 492 | Scene::~Scene() |
| 493 | { |
| 494 | delete m_box; |
| 495 | qDeleteAll(c: m_textures); |
| 496 | delete m_mainCubemap; |
| 497 | qDeleteAll(c: m_programs); |
| 498 | delete m_vertexShader; |
| 499 | qDeleteAll(c: m_fragmentShaders); |
| 500 | qDeleteAll(c: m_cubemaps); |
| 501 | delete m_environmentShader; |
| 502 | delete m_environmentProgram; |
| 503 | } |
| 504 | |
| 505 | void Scene::initGL() |
| 506 | { |
| 507 | m_box = new GLRoundedBox(0.25f, 1.0f, 10); |
| 508 | |
| 509 | m_vertexShader = new QGLShader(QGLShader::Vertex); |
| 510 | m_vertexShader->compileSourceFile(fileName: QLatin1String(":/res/boxes/basic.vsh" )); |
| 511 | |
| 512 | QStringList list; |
| 513 | list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" |
| 514 | << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg" ; |
| 515 | m_environment = new GLTextureCube(list, qMin(a: 1024, b: m_maxTextureSize)); |
| 516 | m_environmentShader = new QGLShader(QGLShader::Fragment); |
| 517 | m_environmentShader->compileSourceCode(source: environmentShaderText); |
| 518 | m_environmentProgram = new QGLShaderProgram; |
| 519 | m_environmentProgram->addShader(shader: m_vertexShader); |
| 520 | m_environmentProgram->addShader(shader: m_environmentShader); |
| 521 | m_environmentProgram->link(); |
| 522 | |
| 523 | const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed |
| 524 | m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE); |
| 525 | QVector<QRgb> data(NOISE_SIZE * NOISE_SIZE * NOISE_SIZE, QRgb(0)); |
| 526 | QRgb *p = data.data(); |
| 527 | float pos[3]; |
| 528 | for (int k = 0; k < NOISE_SIZE; ++k) { |
| 529 | pos[2] = k * (0x20 / (float)NOISE_SIZE); |
| 530 | for (int j = 0; j < NOISE_SIZE; ++j) { |
| 531 | for (int i = 0; i < NOISE_SIZE; ++i) { |
| 532 | for (int byte = 0; byte < 4; ++byte) { |
| 533 | pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE); |
| 534 | pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE); |
| 535 | *p |= (int)(128.0f * (noise3(vec: pos) + 1.0f)) << (byte * 8); |
| 536 | } |
| 537 | ++p; |
| 538 | } |
| 539 | } |
| 540 | } |
| 541 | m_noise->load(width: NOISE_SIZE, height: NOISE_SIZE, depth: NOISE_SIZE, data: data.data()); |
| 542 | |
| 543 | m_mainCubemap = new GLRenderTargetCube(512); |
| 544 | |
| 545 | QList<QFileInfo> files; |
| 546 | |
| 547 | // Load all .png files as textures |
| 548 | m_currentTexture = 0; |
| 549 | files = QDir(":/res/boxes/" ).entryInfoList(nameFilters: { QStringLiteral("*.png" ) }, filters: QDir::Files | QDir::Readable); |
| 550 | |
| 551 | for (const QFileInfo &file : qAsConst(t&: files)) { |
| 552 | GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(a: 256, b: m_maxTextureSize), qMin(a: 256, b: m_maxTextureSize)); |
| 553 | if (texture->failed()) { |
| 554 | delete texture; |
| 555 | continue; |
| 556 | } |
| 557 | m_textures << texture; |
| 558 | m_renderOptions->addTexture(name: file.baseName()); |
| 559 | } |
| 560 | |
| 561 | if (m_textures.size() == 0) |
| 562 | m_textures << new GLTexture2D(qMin(a: 64, b: m_maxTextureSize), qMin(a: 64, b: m_maxTextureSize)); |
| 563 | |
| 564 | // Load all .fsh files as fragment shaders |
| 565 | m_currentShader = 0; |
| 566 | files = QDir(":/res/boxes/" ).entryInfoList(nameFilters: { QStringLiteral("*.fsh" ) }, filters: QDir::Files | QDir::Readable); |
| 567 | for (const QFileInfo &file : qAsConst(t&: files)) { |
| 568 | QGLShaderProgram *program = new QGLShaderProgram; |
| 569 | QGLShader* shader = new QGLShader(QGLShader::Fragment); |
| 570 | shader->compileSourceFile(fileName: file.absoluteFilePath()); |
| 571 | // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. |
| 572 | program->addShader(shader: m_vertexShader); |
| 573 | program->addShader(shader); |
| 574 | if (!program->link()) { |
| 575 | qWarning(msg: "Failed to compile and link shader program" ); |
| 576 | qWarning(msg: "Vertex shader log:" ); |
| 577 | qWarning() << m_vertexShader->log(); |
| 578 | qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):" ; |
| 579 | qWarning() << shader->log(); |
| 580 | qWarning(msg: "Shader program log:" ); |
| 581 | qWarning() << program->log(); |
| 582 | |
| 583 | delete shader; |
| 584 | delete program; |
| 585 | continue; |
| 586 | } |
| 587 | |
| 588 | m_fragmentShaders << shader; |
| 589 | m_programs << program; |
| 590 | m_renderOptions->addShader(name: file.baseName()); |
| 591 | |
| 592 | program->bind(); |
| 593 | m_cubemaps << ((program->uniformLocation(name: "env" ) != -1) ? new GLRenderTargetCube(qMin(a: 256, b: m_maxTextureSize)) : nullptr); |
| 594 | program->release(); |
| 595 | } |
| 596 | |
| 597 | if (m_programs.size() == 0) |
| 598 | m_programs << new QGLShaderProgram; |
| 599 | |
| 600 | m_renderOptions->emitParameterChanged(); |
| 601 | } |
| 602 | |
| 603 | static void loadMatrix(const QMatrix4x4 &m) |
| 604 | { |
| 605 | // static to prevent glLoadMatrixf to fail on certain drivers |
| 606 | static GLfloat mat[16]; |
| 607 | const float *data = m.constData(); |
| 608 | for (int index = 0; index < 16; ++index) |
| 609 | mat[index] = data[index]; |
| 610 | glLoadMatrixf(m: mat); |
| 611 | } |
| 612 | |
| 613 | // If one of the boxes should not be rendered, set excludeBox to its index. |
| 614 | // If the main box should not be rendered, set excludeBox to -1. |
| 615 | void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) |
| 616 | { |
| 617 | QMatrix4x4 invView = view.inverted(); |
| 618 | |
| 619 | // If multi-texturing is supported, use three saplers. |
| 620 | if (glActiveTexture) { |
| 621 | glActiveTexture(GL_TEXTURE0); |
| 622 | m_textures[m_currentTexture]->bind(); |
| 623 | glActiveTexture(GL_TEXTURE2); |
| 624 | m_noise->bind(); |
| 625 | glActiveTexture(GL_TEXTURE1); |
| 626 | } else { |
| 627 | m_textures[m_currentTexture]->bind(); |
| 628 | } |
| 629 | |
| 630 | glDisable(GL_LIGHTING); |
| 631 | glDisable(GL_CULL_FACE); |
| 632 | |
| 633 | QMatrix4x4 viewRotation(view); |
| 634 | viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; |
| 635 | viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; |
| 636 | viewRotation(3, 3) = 1.0f; |
| 637 | loadMatrix(m: viewRotation); |
| 638 | glScalef(x: 20.0f, y: 20.0f, z: 20.0f); |
| 639 | |
| 640 | // Don't render the environment if the environment texture can't be set for the correct sampler. |
| 641 | if (glActiveTexture) { |
| 642 | m_environment->bind(); |
| 643 | m_environmentProgram->bind(); |
| 644 | m_environmentProgram->setUniformValue(name: "tex" , value: GLint(0)); |
| 645 | m_environmentProgram->setUniformValue(name: "env" , value: GLint(1)); |
| 646 | m_environmentProgram->setUniformValue(name: "noise" , value: GLint(2)); |
| 647 | m_box->draw(); |
| 648 | m_environmentProgram->release(); |
| 649 | m_environment->unbind(); |
| 650 | } |
| 651 | |
| 652 | loadMatrix(m: view); |
| 653 | |
| 654 | glEnable(GL_CULL_FACE); |
| 655 | glEnable(GL_LIGHTING); |
| 656 | |
| 657 | for (int i = 0; i < m_programs.size(); ++i) { |
| 658 | if (i == excludeBox) |
| 659 | continue; |
| 660 | |
| 661 | glPushMatrix(); |
| 662 | QMatrix4x4 m; |
| 663 | m.rotate(quaternion: m_trackBalls[1].rotation()); |
| 664 | glMultMatrixf(m: m.constData()); |
| 665 | |
| 666 | glRotatef(angle: 360.0f * i / m_programs.size(), x: 0.0f, y: 0.0f, z: 1.0f); |
| 667 | glTranslatef(x: 2.0f, y: 0.0f, z: 0.0f); |
| 668 | glScalef(x: 0.3f, y: 0.6f, z: 0.6f); |
| 669 | |
| 670 | if (glActiveTexture) { |
| 671 | if (m_dynamicCubemap && m_cubemaps[i]) |
| 672 | m_cubemaps[i]->bind(); |
| 673 | else |
| 674 | m_environment->bind(); |
| 675 | } |
| 676 | m_programs[i]->bind(); |
| 677 | m_programs[i]->setUniformValue(name: "tex" , value: GLint(0)); |
| 678 | m_programs[i]->setUniformValue(name: "env" , value: GLint(1)); |
| 679 | m_programs[i]->setUniformValue(name: "noise" , value: GLint(2)); |
| 680 | m_programs[i]->setUniformValue(name: "view" , value: view); |
| 681 | m_programs[i]->setUniformValue(name: "invView" , value: invView); |
| 682 | m_box->draw(); |
| 683 | m_programs[i]->release(); |
| 684 | |
| 685 | if (glActiveTexture) { |
| 686 | if (m_dynamicCubemap && m_cubemaps[i]) |
| 687 | m_cubemaps[i]->unbind(); |
| 688 | else |
| 689 | m_environment->unbind(); |
| 690 | } |
| 691 | glPopMatrix(); |
| 692 | } |
| 693 | |
| 694 | if (-1 != excludeBox) { |
| 695 | QMatrix4x4 m; |
| 696 | m.rotate(quaternion: m_trackBalls[0].rotation()); |
| 697 | glMultMatrixf(m: m.constData()); |
| 698 | |
| 699 | if (glActiveTexture) { |
| 700 | if (m_dynamicCubemap) |
| 701 | m_mainCubemap->bind(); |
| 702 | else |
| 703 | m_environment->bind(); |
| 704 | } |
| 705 | |
| 706 | m_programs[m_currentShader]->bind(); |
| 707 | m_programs[m_currentShader]->setUniformValue(name: "tex" , value: GLint(0)); |
| 708 | m_programs[m_currentShader]->setUniformValue(name: "env" , value: GLint(1)); |
| 709 | m_programs[m_currentShader]->setUniformValue(name: "noise" , value: GLint(2)); |
| 710 | m_programs[m_currentShader]->setUniformValue(name: "view" , value: view); |
| 711 | m_programs[m_currentShader]->setUniformValue(name: "invView" , value: invView); |
| 712 | m_box->draw(); |
| 713 | m_programs[m_currentShader]->release(); |
| 714 | |
| 715 | if (glActiveTexture) { |
| 716 | if (m_dynamicCubemap) |
| 717 | m_mainCubemap->unbind(); |
| 718 | else |
| 719 | m_environment->unbind(); |
| 720 | } |
| 721 | } |
| 722 | |
| 723 | if (glActiveTexture) { |
| 724 | glActiveTexture(GL_TEXTURE2); |
| 725 | m_noise->unbind(); |
| 726 | glActiveTexture(GL_TEXTURE0); |
| 727 | } |
| 728 | m_textures[m_currentTexture]->unbind(); |
| 729 | } |
| 730 | |
| 731 | void Scene::setStates() |
| 732 | { |
| 733 | //glClearColor(0.25f, 0.25f, 0.5f, 1.0f); |
| 734 | |
| 735 | glEnable(GL_DEPTH_TEST); |
| 736 | glEnable(GL_CULL_FACE); |
| 737 | glEnable(GL_LIGHTING); |
| 738 | //glEnable(GL_COLOR_MATERIAL); |
| 739 | glEnable(GL_TEXTURE_2D); |
| 740 | glEnable(GL_NORMALIZE); |
| 741 | |
| 742 | glMatrixMode(GL_PROJECTION); |
| 743 | glPushMatrix(); |
| 744 | glLoadIdentity(); |
| 745 | |
| 746 | glMatrixMode(GL_MODELVIEW); |
| 747 | glPushMatrix(); |
| 748 | glLoadIdentity(); |
| 749 | |
| 750 | setLights(); |
| 751 | |
| 752 | float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f}; |
| 753 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params: materialSpecular); |
| 754 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, param: 32.0f); |
| 755 | } |
| 756 | |
| 757 | void Scene::setLights() |
| 758 | { |
| 759 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
| 760 | //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
| 761 | float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f}; |
| 762 | //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour); |
| 763 | //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour); |
| 764 | glLightfv(GL_LIGHT0, GL_POSITION, params: lightDir); |
| 765 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, param: 1.0f); |
| 766 | glEnable(GL_LIGHT0); |
| 767 | } |
| 768 | |
| 769 | void Scene::defaultStates() |
| 770 | { |
| 771 | //glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 772 | |
| 773 | glDisable(GL_DEPTH_TEST); |
| 774 | glDisable(GL_CULL_FACE); |
| 775 | glDisable(GL_LIGHTING); |
| 776 | //glDisable(GL_COLOR_MATERIAL); |
| 777 | glDisable(GL_TEXTURE_2D); |
| 778 | glDisable(GL_LIGHT0); |
| 779 | glDisable(GL_NORMALIZE); |
| 780 | |
| 781 | glMatrixMode(GL_MODELVIEW); |
| 782 | glPopMatrix(); |
| 783 | |
| 784 | glMatrixMode(GL_PROJECTION); |
| 785 | glPopMatrix(); |
| 786 | |
| 787 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, param: 0.0f); |
| 788 | float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f}; |
| 789 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, params: defaultMaterialSpecular); |
| 790 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, param: 0.0f); |
| 791 | } |
| 792 | |
| 793 | void Scene::renderCubemaps() |
| 794 | { |
| 795 | // To speed things up, only update the cubemaps for the small cubes every N frames. |
| 796 | const int N = (m_updateAllCubemaps ? 1 : 3); |
| 797 | |
| 798 | QMatrix4x4 mat; |
| 799 | GLRenderTargetCube::getProjectionMatrix(mat, nearZ: 0.1f, farZ: 100.0f); |
| 800 | |
| 801 | glMatrixMode(GL_PROJECTION); |
| 802 | glPushMatrix(); |
| 803 | loadMatrix(m: mat); |
| 804 | |
| 805 | glMatrixMode(GL_MODELVIEW); |
| 806 | glPushMatrix(); |
| 807 | |
| 808 | QVector3D center; |
| 809 | |
| 810 | const float eachAngle = 2 * M_PI / m_cubemaps.size(); |
| 811 | for (int i = m_frame % N; i < m_cubemaps.size(); i += N) { |
| 812 | if (0 == m_cubemaps[i]) |
| 813 | continue; |
| 814 | |
| 815 | float angle = i * eachAngle; |
| 816 | |
| 817 | center = m_trackBalls[1].rotation().rotatedVector(vector: QVector3D(std::cos(x: angle), std::sin(x: angle), 0.0f)); |
| 818 | |
| 819 | for (int face = 0; face < 6; ++face) { |
| 820 | m_cubemaps[i]->begin(face); |
| 821 | |
| 822 | GLRenderTargetCube::getViewMatrix(mat, face); |
| 823 | QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0); |
| 824 | mat.setColumn(index: 3, value: mat * v); |
| 825 | |
| 826 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 827 | renderBoxes(view: mat, excludeBox: i); |
| 828 | |
| 829 | m_cubemaps[i]->end(); |
| 830 | } |
| 831 | } |
| 832 | |
| 833 | for (int face = 0; face < 6; ++face) { |
| 834 | m_mainCubemap->begin(face); |
| 835 | GLRenderTargetCube::getViewMatrix(mat, face); |
| 836 | |
| 837 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 838 | renderBoxes(view: mat, excludeBox: -1); |
| 839 | |
| 840 | m_mainCubemap->end(); |
| 841 | } |
| 842 | |
| 843 | glPopMatrix(); |
| 844 | |
| 845 | glMatrixMode(GL_PROJECTION); |
| 846 | glPopMatrix(); |
| 847 | |
| 848 | m_updateAllCubemaps = false; |
| 849 | } |
| 850 | |
| 851 | void Scene::drawBackground(QPainter *painter, const QRectF &) |
| 852 | { |
| 853 | float width = float(painter->device()->width()); |
| 854 | float height = float(painter->device()->height()); |
| 855 | |
| 856 | painter->beginNativePainting(); |
| 857 | setStates(); |
| 858 | |
| 859 | if (m_dynamicCubemap) |
| 860 | renderCubemaps(); |
| 861 | |
| 862 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 863 | |
| 864 | glMatrixMode(GL_PROJECTION); |
| 865 | qgluPerspective(fovy: 60.0, aspect: width / height, zNear: 0.01, zFar: 15.0); |
| 866 | |
| 867 | glMatrixMode(GL_MODELVIEW); |
| 868 | |
| 869 | QMatrix4x4 view; |
| 870 | view.rotate(quaternion: m_trackBalls[2].rotation()); |
| 871 | view(2, 3) -= 2.0f * std::exp(x: m_distExp / 1200.0f); |
| 872 | renderBoxes(view); |
| 873 | |
| 874 | defaultStates(); |
| 875 | ++m_frame; |
| 876 | |
| 877 | painter->endNativePainting(); |
| 878 | } |
| 879 | |
| 880 | QPointF Scene::pixelPosToViewPos(const QPointF& p) |
| 881 | { |
| 882 | return QPointF(2.0 * float(p.x()) / width() - 1.0, |
| 883 | 1.0 - 2.0 * float(p.y()) / height()); |
| 884 | } |
| 885 | |
| 886 | void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) |
| 887 | { |
| 888 | QGraphicsScene::mouseMoveEvent(event); |
| 889 | if (event->isAccepted()) |
| 890 | return; |
| 891 | |
| 892 | if (event->buttons() & Qt::LeftButton) { |
| 893 | m_trackBalls[0].move(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 894 | event->accept(); |
| 895 | } else { |
| 896 | m_trackBalls[0].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 897 | } |
| 898 | |
| 899 | if (event->buttons() & Qt::RightButton) { |
| 900 | m_trackBalls[1].move(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 901 | event->accept(); |
| 902 | } else { |
| 903 | m_trackBalls[1].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 904 | } |
| 905 | |
| 906 | if (event->buttons() & Qt::MidButton) { |
| 907 | m_trackBalls[2].move(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
| 908 | event->accept(); |
| 909 | } else { |
| 910 | m_trackBalls[2].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
| 911 | } |
| 912 | } |
| 913 | |
| 914 | void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) |
| 915 | { |
| 916 | QGraphicsScene::mousePressEvent(event); |
| 917 | if (event->isAccepted()) |
| 918 | return; |
| 919 | |
| 920 | if (event->buttons() & Qt::LeftButton) { |
| 921 | m_trackBalls[0].push(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 922 | event->accept(); |
| 923 | } |
| 924 | |
| 925 | if (event->buttons() & Qt::RightButton) { |
| 926 | m_trackBalls[1].push(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 927 | event->accept(); |
| 928 | } |
| 929 | |
| 930 | if (event->buttons() & Qt::MidButton) { |
| 931 | m_trackBalls[2].push(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
| 932 | event->accept(); |
| 933 | } |
| 934 | } |
| 935 | |
| 936 | void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) |
| 937 | { |
| 938 | QGraphicsScene::mouseReleaseEvent(event); |
| 939 | if (event->isAccepted()) |
| 940 | return; |
| 941 | |
| 942 | if (event->button() == Qt::LeftButton) { |
| 943 | m_trackBalls[0].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 944 | event->accept(); |
| 945 | } |
| 946 | |
| 947 | if (event->button() == Qt::RightButton) { |
| 948 | m_trackBalls[1].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: m_trackBalls[2].rotation().conjugated()); |
| 949 | event->accept(); |
| 950 | } |
| 951 | |
| 952 | if (event->button() == Qt::MidButton) { |
| 953 | m_trackBalls[2].release(p: pixelPosToViewPos(p: event->scenePos()), transformation: QQuaternion()); |
| 954 | event->accept(); |
| 955 | } |
| 956 | } |
| 957 | |
| 958 | void Scene::wheelEvent(QGraphicsSceneWheelEvent * event) |
| 959 | { |
| 960 | QGraphicsScene::wheelEvent(event); |
| 961 | if (!event->isAccepted()) { |
| 962 | m_distExp += event->delta(); |
| 963 | if (m_distExp < -8 * 120) |
| 964 | m_distExp = -8 * 120; |
| 965 | if (m_distExp > 10 * 120) |
| 966 | m_distExp = 10 * 120; |
| 967 | event->accept(); |
| 968 | } |
| 969 | } |
| 970 | |
| 971 | void Scene::setShader(int index) |
| 972 | { |
| 973 | if (index >= 0 && index < m_fragmentShaders.size()) |
| 974 | m_currentShader = index; |
| 975 | } |
| 976 | |
| 977 | void Scene::setTexture(int index) |
| 978 | { |
| 979 | if (index >= 0 && index < m_textures.size()) |
| 980 | m_currentTexture = index; |
| 981 | } |
| 982 | |
| 983 | void Scene::toggleDynamicCubemap(int state) |
| 984 | { |
| 985 | if ((m_dynamicCubemap = (state == Qt::Checked))) |
| 986 | m_updateAllCubemaps = true; |
| 987 | } |
| 988 | |
| 989 | void Scene::setColorParameter(const QString &name, QRgb color) |
| 990 | { |
| 991 | // set the color in all programs |
| 992 | for (QGLShaderProgram *program : qAsConst(t&: m_programs)) { |
| 993 | program->bind(); |
| 994 | program->setUniformValue(location: program->uniformLocation(name), color: QColor(color)); |
| 995 | program->release(); |
| 996 | } |
| 997 | } |
| 998 | |
| 999 | void Scene::setFloatParameter(const QString &name, float value) |
| 1000 | { |
| 1001 | // set the color in all programs |
| 1002 | for (QGLShaderProgram *program : qAsConst(t&: m_programs)) { |
| 1003 | program->bind(); |
| 1004 | program->setUniformValue(location: program->uniformLocation(name), value); |
| 1005 | program->release(); |
| 1006 | } |
| 1007 | } |
| 1008 | |
| 1009 | void Scene::newItem(ItemDialog::ItemType type) |
| 1010 | { |
| 1011 | QSize size = sceneRect().size().toSize(); |
| 1012 | switch (type) { |
| 1013 | case ItemDialog::QtBoxItem: |
| 1014 | addItem(item: new QtBox(64, QRandomGenerator::global()->bounded(highest: size.width() - 64) + 32, |
| 1015 | QRandomGenerator::global()->bounded(highest: size.height() - 64) + 32)); |
| 1016 | break; |
| 1017 | case ItemDialog::CircleItem: |
| 1018 | addItem(item: new CircleItem(64, QRandomGenerator::global()->bounded(highest: size.width() - 64) + 32, |
| 1019 | QRandomGenerator::global()->bounded(highest: size.height() - 64) + 32)); |
| 1020 | break; |
| 1021 | case ItemDialog::SquareItem: |
| 1022 | addItem(item: new SquareItem(64, QRandomGenerator::global()->bounded(highest: size.width() - 64) + 32, |
| 1023 | QRandomGenerator::global()->bounded(highest: size.height() - 64) + 32)); |
| 1024 | break; |
| 1025 | default: |
| 1026 | break; |
| 1027 | } |
| 1028 | } |
| 1029 | |