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| 50 |  | 
| 51 | #ifndef GLTRIANGLEMESH_H | 
| 52 | #define GLTRIANGLEMESH_H | 
| 53 |  | 
| 54 | #include "glbuffers.h" | 
| 55 | #include "glextensions.h" | 
| 56 |  | 
| 57 | #include <QtWidgets> | 
| 58 | #include <QtOpenGL> | 
| 59 |  | 
| 60 |  | 
| 61 | template<class TVertex, class TIndex> | 
| 62 | class GLTriangleMesh | 
| 63 | { | 
| 64 | public: | 
| 65 |     GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount) | 
| 66 |     { | 
| 67 |     } | 
| 68 |  | 
| 69 |     virtual ~GLTriangleMesh() | 
| 70 |     { | 
| 71 |     } | 
| 72 |  | 
| 73 |     virtual void draw() | 
| 74 |     { | 
| 75 |         if (failed()) | 
| 76 |             return; | 
| 77 |  | 
| 78 |         int type = GL_UNSIGNED_INT; | 
| 79 |         if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE; | 
| 80 |         if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT; | 
| 81 |  | 
| 82 |         m_vb.bind(); | 
| 83 |         m_ib.bind(); | 
| 84 |         glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0)); | 
| 85 |         m_vb.unbind(); | 
| 86 |         m_ib.unbind(); | 
| 87 |     } | 
| 88 |  | 
| 89 |     bool failed() | 
| 90 |     { | 
| 91 |         return m_vb.failed() || m_ib.failed(); | 
| 92 |     } | 
| 93 | protected: | 
| 94 |     GLVertexBuffer<TVertex> m_vb; | 
| 95 |     GLIndexBuffer<TIndex> m_ib; | 
| 96 | }; | 
| 97 |  | 
| 98 |  | 
| 99 | #endif | 
| 100 |  |