| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
| 27 | **     notice, this list of conditions and the following disclaimer in | 
| 28 | **     the documentation and/or other materials provided with the | 
| 29 | **     distribution. | 
| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #ifndef GLBUFFERS_H | 
| 52 | #define GLBUFFERS_H | 
| 53 |  | 
| 54 | //#include <GL/glew.h> | 
| 55 | #include "glextensions.h" | 
| 56 |  | 
| 57 | #include <QtWidgets> | 
| 58 | #include <QtOpenGL> | 
| 59 |  | 
| 60 | #define BUFFER_OFFSET(i) ((char*)0 + (i)) | 
| 61 | #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(nullptr)->member) | 
| 62 |  | 
| 63 | #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement)                         \ | 
| 64 | if (m_failed || !(assertion)) {                                                             \ | 
| 65 |     if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ | 
| 66 |     m_failed = true;                                                                        \ | 
| 67 |     returnStatement;                                                                        \ | 
| 68 | } | 
| 69 |  | 
| 70 | void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); | 
| 71 |  | 
| 72 | QT_BEGIN_NAMESPACE | 
| 73 | class QMatrix4x4; | 
| 74 | QT_END_NAMESPACE | 
| 75 |  | 
| 76 | class GLTexture | 
| 77 | { | 
| 78 | public: | 
| 79 |     GLTexture(); | 
| 80 |     virtual ~GLTexture(); | 
| 81 |     virtual void bind() = 0; | 
| 82 |     virtual void unbind() = 0; | 
| 83 |     virtual bool failed() const {return m_failed;} | 
| 84 | protected: | 
| 85 |     GLuint m_texture = 0; | 
| 86 |     bool m_failed = false; | 
| 87 | }; | 
| 88 |  | 
| 89 | class GLFrameBufferObject | 
| 90 | { | 
| 91 | public: | 
| 92 |     friend class GLRenderTargetCube; | 
| 93 |     // friend class GLRenderTarget2D; | 
| 94 |  | 
| 95 |     GLFrameBufferObject(int width, int height); | 
| 96 |     virtual ~GLFrameBufferObject(); | 
| 97 |     bool isComplete(); | 
| 98 |     virtual bool failed() const {return m_failed;} | 
| 99 | protected: | 
| 100 |     void setAsRenderTarget(bool state = true); | 
| 101 |     GLuint m_fbo = 0; | 
| 102 |     GLuint m_depthBuffer = 0; | 
| 103 |     int m_width, m_height; | 
| 104 |     bool m_failed = false; | 
| 105 | }; | 
| 106 |  | 
| 107 | class GLTexture2D : public GLTexture | 
| 108 | { | 
| 109 | public: | 
| 110 |     GLTexture2D(int width, int height); | 
| 111 |     explicit GLTexture2D(const QString &fileName, int width = 0, int height = 0); | 
| 112 |     void load(int width, int height, QRgb *data); | 
| 113 |     void bind() override; | 
| 114 |     void unbind() override; | 
| 115 | }; | 
| 116 |  | 
| 117 | class GLTexture3D : public GLTexture | 
| 118 | { | 
| 119 | public: | 
| 120 |     GLTexture3D(int width, int height, int depth); | 
| 121 |     // TODO: Implement function below | 
| 122 |     //GLTexture3D(const QString& fileName, int width = 0, int height = 0); | 
| 123 |     void load(int width, int height, int depth, QRgb *data); | 
| 124 |     void bind() override; | 
| 125 |     void unbind() override; | 
| 126 | }; | 
| 127 |  | 
| 128 | class GLTextureCube : public GLTexture | 
| 129 | { | 
| 130 | public: | 
| 131 |     GLTextureCube(int size); | 
| 132 |     explicit GLTextureCube(const QStringList &fileNames, int size = 0); | 
| 133 |     void load(int size, int face, QRgb *data); | 
| 134 |     void bind() override; | 
| 135 |     void unbind() override; | 
| 136 | }; | 
| 137 |  | 
| 138 | // TODO: Define and implement class below | 
| 139 | //class GLRenderTarget2D : public GLTexture2D | 
| 140 |  | 
| 141 | class GLRenderTargetCube : public GLTextureCube | 
| 142 | { | 
| 143 | public: | 
| 144 |     GLRenderTargetCube(int size); | 
| 145 |     // begin rendering to one of the cube's faces. 0 <= face < 6 | 
| 146 |     void begin(int face); | 
| 147 |     // end rendering | 
| 148 |     void end(); | 
| 149 |     bool failed() const override { return m_failed || m_fbo.failed(); } | 
| 150 |  | 
| 151 |     static void getViewMatrix(QMatrix4x4& mat, int face); | 
| 152 |     static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ); | 
| 153 | private: | 
| 154 |     GLFrameBufferObject m_fbo; | 
| 155 | }; | 
| 156 |  | 
| 157 | struct VertexDescription | 
| 158 | { | 
| 159 |     enum | 
| 160 |     { | 
| 161 |         Null = 0, // Terminates a VertexDescription array | 
| 162 |         Position, | 
| 163 |         TexCoord, | 
| 164 |         Normal, | 
| 165 |         Color, | 
| 166 |     }; | 
| 167 |     int field; // Position, TexCoord, Normal, Color | 
| 168 |     int type; // GL_FLOAT, GL_UNSIGNED_BYTE | 
| 169 |     int count; // number of elements | 
| 170 |     int offset; // field's offset into vertex struct | 
| 171 |     int index; // 0 (unused at the moment) | 
| 172 | }; | 
| 173 |  | 
| 174 | // Implementation of interleaved buffers. | 
| 175 | // 'T' is a struct which must include a null-terminated static array | 
| 176 | // 'VertexDescription* description'. | 
| 177 | // Example: | 
| 178 | /* | 
| 179 | struct Vertex | 
| 180 | { | 
| 181 |     GLfloat position[3]; | 
| 182 |     GLfloat texCoord[2]; | 
| 183 |     GLfloat normal[3]; | 
| 184 |     GLbyte color[4]; | 
| 185 |     static VertexDescription description[]; | 
| 186 | }; | 
| 187 |  | 
| 188 | VertexDescription Vertex::description[] = { | 
| 189 |     {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0}, | 
| 190 |     {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0}, | 
| 191 |     {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0}, | 
| 192 |     {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0}, | 
| 193 |     {VertexDescription::Null, 0, 0, 0, 0}, | 
| 194 | }; | 
| 195 | */ | 
| 196 | template<class T> | 
| 197 | class GLVertexBuffer | 
| 198 | { | 
| 199 | public: | 
| 200 |     GLVertexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW) | 
| 201 |     { | 
| 202 |         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer" , glGenBuffers && glBindBuffer && glBufferData, return) | 
| 203 |  | 
| 204 |         glGenBuffers(1, &m_buffer); | 
| 205 |         glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
| 206 |         glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); | 
| 207 |     } | 
| 208 |  | 
| 209 |     ~GLVertexBuffer() | 
| 210 |     { | 
| 211 |         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer" , glDeleteBuffers, return) | 
| 212 |  | 
| 213 |         glDeleteBuffers(1, &m_buffer); | 
| 214 |     } | 
| 215 |  | 
| 216 |     void bind() | 
| 217 |     { | 
| 218 |         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind" , glBindBuffer, return) | 
| 219 |  | 
| 220 |         glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
| 221 |         for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { | 
| 222 |             switch (desc->field) { | 
| 223 |             case VertexDescription::Position: | 
| 224 |                 glVertexPointer(size: desc->count, type: desc->type, stride: sizeof(T), BUFFER_OFFSET(desc->offset)); | 
| 225 |                 glEnableClientState(GL_VERTEX_ARRAY); | 
| 226 |                 break; | 
| 227 |             case VertexDescription::TexCoord: | 
| 228 |                 glTexCoordPointer(size: desc->count, type: desc->type, stride: sizeof(T), BUFFER_OFFSET(desc->offset)); | 
| 229 |                 glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
| 230 |                 break; | 
| 231 |             case VertexDescription::Normal: | 
| 232 |                 glNormalPointer(type: desc->type, stride: sizeof(T), BUFFER_OFFSET(desc->offset)); | 
| 233 |                 glEnableClientState(GL_NORMAL_ARRAY); | 
| 234 |                 break; | 
| 235 |             case VertexDescription::Color: | 
| 236 |                 glColorPointer(size: desc->count, type: desc->type, stride: sizeof(T), BUFFER_OFFSET(desc->offset)); | 
| 237 |                 glEnableClientState(GL_COLOR_ARRAY); | 
| 238 |                 break; | 
| 239 |             default: | 
| 240 |                 break; | 
| 241 |             } | 
| 242 |         } | 
| 243 |     } | 
| 244 |  | 
| 245 |     void unbind() | 
| 246 |     { | 
| 247 |         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind" , glBindBuffer, return) | 
| 248 |  | 
| 249 |         glBindBuffer(GL_ARRAY_BUFFER, 0); | 
| 250 |         for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { | 
| 251 |             switch (desc->field) { | 
| 252 |             case VertexDescription::Position: | 
| 253 |                 glDisableClientState(GL_VERTEX_ARRAY); | 
| 254 |                 break; | 
| 255 |             case VertexDescription::TexCoord: | 
| 256 |                 glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
| 257 |                 break; | 
| 258 |             case VertexDescription::Normal: | 
| 259 |                 glDisableClientState(GL_NORMAL_ARRAY); | 
| 260 |                 break; | 
| 261 |             case VertexDescription::Color: | 
| 262 |                 glDisableClientState(GL_COLOR_ARRAY); | 
| 263 |                 break; | 
| 264 |             default: | 
| 265 |                 break; | 
| 266 |             } | 
| 267 |         } | 
| 268 |     } | 
| 269 |  | 
| 270 |     int length() const {return m_length;} | 
| 271 |  | 
| 272 |     T *lock() | 
| 273 |     { | 
| 274 |         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock" , glBindBuffer && glMapBuffer, return nullptr) | 
| 275 |  | 
| 276 |         glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
| 277 |         //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode); | 
| 278 |         GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); | 
| 279 |         m_failed = (buffer == nullptr); | 
| 280 |         return reinterpret_cast<T *>(buffer); | 
| 281 |     } | 
| 282 |  | 
| 283 |     void unlock() | 
| 284 |     { | 
| 285 |         GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock" , glBindBuffer && glUnmapBuffer, return) | 
| 286 |  | 
| 287 |         glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
| 288 |         glUnmapBuffer(GL_ARRAY_BUFFER); | 
| 289 |     } | 
| 290 |  | 
| 291 |     bool failed() | 
| 292 |     { | 
| 293 |         return m_failed; | 
| 294 |     } | 
| 295 |  | 
| 296 | private: | 
| 297 |     int m_length = 0; | 
| 298 |     int m_mode = 0; | 
| 299 |     GLuint m_buffer = 0; | 
| 300 |     bool m_failed = false; | 
| 301 | }; | 
| 302 |  | 
| 303 | template<class T> | 
| 304 | class GLIndexBuffer | 
| 305 | { | 
| 306 | public: | 
| 307 |     GLIndexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW) | 
| 308 |         : m_length(0) | 
| 309 |         , m_mode(mode) | 
| 310 |         , m_buffer(0) | 
| 311 |         , m_failed(false) | 
| 312 |     { | 
| 313 |         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer" , glGenBuffers && glBindBuffer && glBufferData, return) | 
| 314 |  | 
| 315 |         glGenBuffers(1, &m_buffer); | 
| 316 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
| 317 |         glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); | 
| 318 |     } | 
| 319 |  | 
| 320 |     ~GLIndexBuffer() | 
| 321 |     { | 
| 322 |         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer" , glDeleteBuffers, return) | 
| 323 |  | 
| 324 |         glDeleteBuffers(1, &m_buffer); | 
| 325 |     } | 
| 326 |  | 
| 327 |     void bind() | 
| 328 |     { | 
| 329 |         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind" , glBindBuffer, return) | 
| 330 |  | 
| 331 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
| 332 |     } | 
| 333 |  | 
| 334 |     void unbind() | 
| 335 |     { | 
| 336 |         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind" , glBindBuffer, return) | 
| 337 |  | 
| 338 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
| 339 |     } | 
| 340 |  | 
| 341 |     int length() const {return m_length;} | 
| 342 |  | 
| 343 |     T *lock() | 
| 344 |     { | 
| 345 |         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock" , glBindBuffer && glMapBuffer, return nullptr) | 
| 346 |  | 
| 347 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
| 348 |         GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); | 
| 349 |         m_failed = (buffer == nullptr); | 
| 350 |         return reinterpret_cast<T *>(buffer); | 
| 351 |     } | 
| 352 |  | 
| 353 |     void unlock() | 
| 354 |     { | 
| 355 |         GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock" , glBindBuffer && glUnmapBuffer, return) | 
| 356 |  | 
| 357 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
| 358 |         glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); | 
| 359 |     } | 
| 360 |  | 
| 361 |     bool failed() | 
| 362 |     { | 
| 363 |         return m_failed; | 
| 364 |     } | 
| 365 |  | 
| 366 | private: | 
| 367 |     int m_length, m_mode; | 
| 368 |     GLuint m_buffer; | 
| 369 |     bool m_failed; | 
| 370 | }; | 
| 371 |  | 
| 372 | #endif | 
| 373 |  |