| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qglframebufferobject.h" |
| 41 | #include "qglframebufferobject_p.h" |
| 42 | |
| 43 | #include <qdebug.h> |
| 44 | #include <private/qgl_p.h> |
| 45 | #include <private/qfont_p.h> |
| 46 | #include "gl2paintengineex/qpaintengineex_opengl2_p.h" |
| 47 | |
| 48 | #include <qimage.h> |
| 49 | #include <qwindow.h> |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | extern QImage qt_gl_read_frame_buffer(const QSize&, bool, bool); |
| 54 | |
| 55 | #define QGL_FUNC_CONTEXT const QGLContext *ctx = QGLContext::currentContext(); |
| 56 | #define QGL_FUNCP_CONTEXT const QGLContext *ctx = QGLContext::currentContext(); |
| 57 | |
| 58 | #ifndef QT_NO_DEBUG |
| 59 | #define QT_RESET_GLERROR() \ |
| 60 | { \ |
| 61 | while (QOpenGLContext::currentContext()->functions()->glGetError() != GL_NO_ERROR) {} \ |
| 62 | } |
| 63 | #define QT_CHECK_GLERROR() \ |
| 64 | { \ |
| 65 | GLenum err = QOpenGLContext::currentContext()->functions()->glGetError(); \ |
| 66 | if (err != GL_NO_ERROR) { \ |
| 67 | qDebug("[%s line %d] GL Error: %d", \ |
| 68 | __FILE__, __LINE__, (int)err); \ |
| 69 | } \ |
| 70 | } |
| 71 | #else |
| 72 | #define QT_RESET_GLERROR() {} |
| 73 | #define QT_CHECK_GLERROR() {} |
| 74 | #endif |
| 75 | |
| 76 | // ####TODO Properly #ifdef this class to use #define symbols actually defined |
| 77 | // by OpenGL/ES includes |
| 78 | #ifndef GL_MAX_SAMPLES |
| 79 | #define GL_MAX_SAMPLES 0x8D57 |
| 80 | #endif |
| 81 | |
| 82 | #ifndef GL_RENDERBUFFER_SAMPLES |
| 83 | #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| 84 | #endif |
| 85 | |
| 86 | #ifndef GL_DEPTH24_STENCIL8 |
| 87 | #define GL_DEPTH24_STENCIL8 0x88F0 |
| 88 | #endif |
| 89 | |
| 90 | #ifndef GL_DEPTH_COMPONENT24 |
| 91 | #define GL_DEPTH_COMPONENT24 0x81A6 |
| 92 | #endif |
| 93 | |
| 94 | #ifndef GL_DEPTH_COMPONENT24_OES |
| 95 | #define GL_DEPTH_COMPONENT24_OES 0x81A6 |
| 96 | #endif |
| 97 | |
| 98 | #ifndef GL_READ_FRAMEBUFFER |
| 99 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
| 100 | #endif |
| 101 | |
| 102 | #ifndef GL_DRAW_FRAMEBUFFER |
| 103 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| 104 | #endif |
| 105 | |
| 106 | #ifndef GL_DEPTH_STENCIL_ATTACHMENT |
| 107 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| 108 | #endif |
| 109 | |
| 110 | #ifndef GL_DEPTH_STENCIL |
| 111 | #define GL_DEPTH_STENCIL 0x84F9 |
| 112 | #endif |
| 113 | |
| 114 | /*! |
| 115 | \class QGLFramebufferObjectFormat |
| 116 | \inmodule QtOpenGL |
| 117 | \brief The QGLFramebufferObjectFormat class specifies the format of an OpenGL |
| 118 | framebuffer object. |
| 119 | |
| 120 | \since 4.6 |
| 121 | \obsolete |
| 122 | |
| 123 | \ingroup painting-3D |
| 124 | |
| 125 | A framebuffer object has several characteristics: |
| 126 | \list |
| 127 | \li \l{setSamples()}{Number of samples per pixels.} |
| 128 | \li \l{setAttachment()}{Depth and/or stencil attachments.} |
| 129 | \li \l{setTextureTarget()}{Texture target.} |
| 130 | \li \l{setInternalTextureFormat()}{Internal texture format.} |
| 131 | \endlist |
| 132 | |
| 133 | Note that the desired attachments or number of samples per pixels might not |
| 134 | be supported by the hardware driver. Call QGLFramebufferObject::format() |
| 135 | after creating a QGLFramebufferObject to find the exact format that was |
| 136 | used to create the frame buffer object. |
| 137 | |
| 138 | \note This class has been deprecated in favor of QOpenGLFramebufferObjectFormat. |
| 139 | |
| 140 | \sa QGLFramebufferObject |
| 141 | */ |
| 142 | |
| 143 | /*! |
| 144 | \internal |
| 145 | */ |
| 146 | void QGLFramebufferObjectFormat::detach() |
| 147 | { |
| 148 | if (d->ref.loadRelaxed() != 1) { |
| 149 | QGLFramebufferObjectFormatPrivate *newd |
| 150 | = new QGLFramebufferObjectFormatPrivate(d); |
| 151 | if (!d->ref.deref()) |
| 152 | delete d; |
| 153 | d = newd; |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | /*! |
| 158 | Creates a QGLFramebufferObjectFormat object for specifying |
| 159 | the format of an OpenGL framebuffer object. |
| 160 | |
| 161 | By default the format specifies a non-multisample framebuffer object with no |
| 162 | attachments, texture target \c GL_TEXTURE_2D, and internal format \c GL_RGBA8. |
| 163 | On OpenGL/ES systems, the default internal format is \c GL_RGBA. |
| 164 | |
| 165 | \sa samples(), attachment(), internalTextureFormat() |
| 166 | */ |
| 167 | |
| 168 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat() |
| 169 | { |
| 170 | d = new QGLFramebufferObjectFormatPrivate; |
| 171 | } |
| 172 | |
| 173 | /*! |
| 174 | Constructs a copy of \a other. |
| 175 | */ |
| 176 | |
| 177 | QGLFramebufferObjectFormat::QGLFramebufferObjectFormat(const QGLFramebufferObjectFormat &other) |
| 178 | { |
| 179 | d = other.d; |
| 180 | d->ref.ref(); |
| 181 | } |
| 182 | |
| 183 | /*! |
| 184 | Assigns \a other to this object. |
| 185 | */ |
| 186 | |
| 187 | QGLFramebufferObjectFormat &QGLFramebufferObjectFormat::operator=(const QGLFramebufferObjectFormat &other) |
| 188 | { |
| 189 | if (d != other.d) { |
| 190 | other.d->ref.ref(); |
| 191 | if (!d->ref.deref()) |
| 192 | delete d; |
| 193 | d = other.d; |
| 194 | } |
| 195 | return *this; |
| 196 | } |
| 197 | |
| 198 | /*! |
| 199 | Destroys the QGLFramebufferObjectFormat. |
| 200 | */ |
| 201 | QGLFramebufferObjectFormat::~QGLFramebufferObjectFormat() |
| 202 | { |
| 203 | if (!d->ref.deref()) |
| 204 | delete d; |
| 205 | } |
| 206 | |
| 207 | /*! |
| 208 | Sets the number of samples per pixel for a multisample framebuffer object |
| 209 | to \a samples. The default sample count of 0 represents a regular |
| 210 | non-multisample framebuffer object. |
| 211 | |
| 212 | If the desired amount of samples per pixel is not supported by the hardware |
| 213 | then the maximum number of samples per pixel will be used. Note that |
| 214 | multisample framebuffer objects cannot be bound as textures. Also, the |
| 215 | \c{GL_EXT_framebuffer_multisample} extension is required to create a |
| 216 | framebuffer with more than one sample per pixel. |
| 217 | |
| 218 | \sa samples() |
| 219 | */ |
| 220 | void QGLFramebufferObjectFormat::setSamples(int samples) |
| 221 | { |
| 222 | detach(); |
| 223 | d->samples = samples; |
| 224 | } |
| 225 | |
| 226 | /*! |
| 227 | Returns the number of samples per pixel if a framebuffer object |
| 228 | is a multisample framebuffer object. Otherwise, returns 0. |
| 229 | The default value is 0. |
| 230 | |
| 231 | \sa setSamples() |
| 232 | */ |
| 233 | int QGLFramebufferObjectFormat::samples() const |
| 234 | { |
| 235 | return d->samples; |
| 236 | } |
| 237 | |
| 238 | /*! |
| 239 | \since 4.8 |
| 240 | |
| 241 | Enables mipmapping if \a enabled is true; otherwise disables it. |
| 242 | |
| 243 | Mipmapping is disabled by default. |
| 244 | |
| 245 | If mipmapping is enabled, additional memory will be allocated for |
| 246 | the mipmap levels. The mipmap levels can be updated by binding the |
| 247 | texture and calling glGenerateMipmap(). Mipmapping cannot be enabled |
| 248 | for multisampled framebuffer objects. |
| 249 | |
| 250 | \sa mipmap(), QGLFramebufferObject::texture() |
| 251 | */ |
| 252 | void QGLFramebufferObjectFormat::setMipmap(bool enabled) |
| 253 | { |
| 254 | detach(); |
| 255 | d->mipmap = enabled; |
| 256 | } |
| 257 | |
| 258 | /*! |
| 259 | \since 4.8 |
| 260 | |
| 261 | Returns \c true if mipmapping is enabled. |
| 262 | |
| 263 | \sa setMipmap() |
| 264 | */ |
| 265 | bool QGLFramebufferObjectFormat::mipmap() const |
| 266 | { |
| 267 | return d->mipmap; |
| 268 | } |
| 269 | |
| 270 | /*! |
| 271 | Sets the attachment configuration of a framebuffer object to \a attachment. |
| 272 | |
| 273 | \sa attachment() |
| 274 | */ |
| 275 | void QGLFramebufferObjectFormat::setAttachment(QGLFramebufferObject::Attachment attachment) |
| 276 | { |
| 277 | detach(); |
| 278 | d->attachment = attachment; |
| 279 | } |
| 280 | |
| 281 | /*! |
| 282 | Returns the configuration of the depth and stencil buffers attached to |
| 283 | a framebuffer object. The default is QGLFramebufferObject::NoAttachment. |
| 284 | |
| 285 | \sa setAttachment() |
| 286 | */ |
| 287 | QGLFramebufferObject::Attachment QGLFramebufferObjectFormat::attachment() const |
| 288 | { |
| 289 | return d->attachment; |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | Sets the texture target of the texture attached to a framebuffer object to |
| 294 | \a target. Ignored for multisample framebuffer objects. |
| 295 | |
| 296 | \sa textureTarget(), samples() |
| 297 | */ |
| 298 | void QGLFramebufferObjectFormat::setTextureTarget(GLenum target) |
| 299 | { |
| 300 | detach(); |
| 301 | d->target = target; |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | Returns the texture target of the texture attached to a framebuffer object. |
| 306 | Ignored for multisample framebuffer objects. The default is |
| 307 | \c GL_TEXTURE_2D. |
| 308 | |
| 309 | \sa setTextureTarget(), samples() |
| 310 | */ |
| 311 | GLenum QGLFramebufferObjectFormat::textureTarget() const |
| 312 | { |
| 313 | return d->target; |
| 314 | } |
| 315 | |
| 316 | /*! |
| 317 | Sets the internal format of a framebuffer object's texture or |
| 318 | multisample framebuffer object's color buffer to |
| 319 | \a internalTextureFormat. |
| 320 | |
| 321 | \sa internalTextureFormat() |
| 322 | */ |
| 323 | void QGLFramebufferObjectFormat::setInternalTextureFormat(GLenum internalTextureFormat) |
| 324 | { |
| 325 | detach(); |
| 326 | d->internal_format = internalTextureFormat; |
| 327 | } |
| 328 | |
| 329 | /*! |
| 330 | Returns the internal format of a framebuffer object's texture or |
| 331 | multisample framebuffer object's color buffer. The default is |
| 332 | \c GL_RGBA8 on desktop OpenGL systems, and \c GL_RGBA on |
| 333 | OpenGL/ES systems. |
| 334 | |
| 335 | \sa setInternalTextureFormat() |
| 336 | */ |
| 337 | GLenum QGLFramebufferObjectFormat::internalTextureFormat() const |
| 338 | { |
| 339 | return d->internal_format; |
| 340 | } |
| 341 | |
| 342 | /*! |
| 343 | Returns \c true if all the options of this framebuffer object format |
| 344 | are the same as \a other; otherwise returns \c false. |
| 345 | */ |
| 346 | bool QGLFramebufferObjectFormat::operator==(const QGLFramebufferObjectFormat& other) const |
| 347 | { |
| 348 | if (d == other.d) |
| 349 | return true; |
| 350 | else |
| 351 | return d->equals(other: other.d); |
| 352 | } |
| 353 | |
| 354 | /*! |
| 355 | Returns \c false if all the options of this framebuffer object format |
| 356 | are the same as \a other; otherwise returns \c true. |
| 357 | */ |
| 358 | bool QGLFramebufferObjectFormat::operator!=(const QGLFramebufferObjectFormat& other) const |
| 359 | { |
| 360 | return !(*this == other); |
| 361 | } |
| 362 | |
| 363 | void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f, |
| 364 | QGLFramebufferObject::Attachment attachment) |
| 365 | { |
| 366 | fbo = f; |
| 367 | m_thisFBO = fbo->d_func()->fbo(); // This shouldn't be needed |
| 368 | |
| 369 | // The context that the fbo was created in may not have depth |
| 370 | // and stencil buffers, but the fbo itself might. |
| 371 | fboFormat = QGLContext::currentContext()->format(); |
| 372 | if (attachment == QGLFramebufferObject::CombinedDepthStencil) { |
| 373 | fboFormat.setDepth(true); |
| 374 | fboFormat.setStencil(true); |
| 375 | } else if (attachment == QGLFramebufferObject::Depth) { |
| 376 | fboFormat.setDepth(true); |
| 377 | fboFormat.setStencil(false); |
| 378 | } else { |
| 379 | fboFormat.setDepth(false); |
| 380 | fboFormat.setStencil(false); |
| 381 | } |
| 382 | |
| 383 | GLenum format = f->format().internalTextureFormat(); |
| 384 | reqAlpha = (format != GL_RGB |
| 385 | #ifdef GL_RGB5 |
| 386 | && format != GL_RGB5 |
| 387 | #endif |
| 388 | #ifdef GL_RGB8 |
| 389 | && format != GL_RGB8 |
| 390 | #endif |
| 391 | ); |
| 392 | } |
| 393 | |
| 394 | QGLContext *QGLFBOGLPaintDevice::context() const |
| 395 | { |
| 396 | return const_cast<QGLContext *>(QGLContext::currentContext()); |
| 397 | } |
| 398 | |
| 399 | bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const |
| 400 | { |
| 401 | QGL_FUNCP_CONTEXT; |
| 402 | if (!ctx) |
| 403 | return false; // Context no longer exists. |
| 404 | GLenum status = ctx->contextHandle()->functions()->glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 405 | switch(status) { |
| 406 | case GL_NO_ERROR: |
| 407 | case GL_FRAMEBUFFER_COMPLETE: |
| 408 | return true; |
| 409 | case GL_FRAMEBUFFER_UNSUPPORTED: |
| 410 | qDebug(msg: "QGLFramebufferObject: Unsupported framebuffer format." ); |
| 411 | break; |
| 412 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| 413 | qDebug(msg: "QGLFramebufferObject: Framebuffer incomplete attachment." ); |
| 414 | break; |
| 415 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| 416 | qDebug(msg: "QGLFramebufferObject: Framebuffer incomplete, missing attachment." ); |
| 417 | break; |
| 418 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT |
| 419 | case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT: |
| 420 | qDebug("QGLFramebufferObject: Framebuffer incomplete, duplicate attachment." ); |
| 421 | break; |
| 422 | #endif |
| 423 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
| 424 | case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| 425 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same dimensions." ); |
| 426 | break; |
| 427 | #endif |
| 428 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_FORMATS |
| 429 | case GL_FRAMEBUFFER_INCOMPLETE_FORMATS: |
| 430 | qDebug("QGLFramebufferObject: Framebuffer incomplete, attached images must have same format." ); |
| 431 | break; |
| 432 | #endif |
| 433 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER |
| 434 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: |
| 435 | qDebug(msg: "QGLFramebufferObject: Framebuffer incomplete, missing draw buffer." ); |
| 436 | break; |
| 437 | #endif |
| 438 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER |
| 439 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: |
| 440 | qDebug(msg: "QGLFramebufferObject: Framebuffer incomplete, missing read buffer." ); |
| 441 | break; |
| 442 | #endif |
| 443 | #ifdef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
| 444 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: |
| 445 | qDebug(msg: "QGLFramebufferObject: Framebuffer incomplete, attachments must have same number of samples per pixel." ); |
| 446 | break; |
| 447 | #endif |
| 448 | default: |
| 449 | qDebug() <<"QGLFramebufferObject: An undefined error has occurred: " << status; |
| 450 | break; |
| 451 | } |
| 452 | return false; |
| 453 | } |
| 454 | |
| 455 | namespace |
| 456 | { |
| 457 | void freeFramebufferFunc(QGLContext *ctx, GLuint id) |
| 458 | { |
| 459 | Q_ASSERT(ctx); |
| 460 | ctx->contextHandle()->functions()->glDeleteFramebuffers(n: 1, framebuffers: &id); |
| 461 | } |
| 462 | |
| 463 | void freeRenderbufferFunc(QGLContext *ctx, GLuint id) |
| 464 | { |
| 465 | Q_ASSERT(ctx); |
| 466 | ctx->contextHandle()->functions()->glDeleteRenderbuffers(n: 1, renderbuffers: &id); |
| 467 | } |
| 468 | |
| 469 | void freeTextureFunc(QGLContext *ctx, GLuint id) |
| 470 | { |
| 471 | Q_UNUSED(ctx); |
| 472 | ctx->contextHandle()->functions()->glDeleteTextures(n: 1, textures: &id); |
| 473 | } |
| 474 | } |
| 475 | |
| 476 | void QGLFramebufferObjectPrivate::init(QGLFramebufferObject *q, const QSize &sz, |
| 477 | QGLFramebufferObject::Attachment attachment, |
| 478 | GLenum texture_target, GLenum internal_format, |
| 479 | GLint samples, bool mipmap) |
| 480 | { |
| 481 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 482 | |
| 483 | funcs.initializeOpenGLFunctions(); |
| 484 | |
| 485 | if (!funcs.hasOpenGLFeature(feature: QOpenGLFunctions::Framebuffers)) |
| 486 | return; |
| 487 | |
| 488 | ctx->d_ptr->refreshCurrentFbo(); |
| 489 | |
| 490 | size = sz; |
| 491 | target = texture_target; |
| 492 | // texture dimensions |
| 493 | |
| 494 | QT_RESET_GLERROR(); // reset error state |
| 495 | GLuint fbo = 0; |
| 496 | funcs.glGenFramebuffers(n: 1, framebuffers: &fbo); |
| 497 | funcs.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: fbo); |
| 498 | |
| 499 | GLuint texture = 0; |
| 500 | GLuint color_buffer = 0; |
| 501 | GLuint depth_buffer = 0; |
| 502 | GLuint stencil_buffer = 0; |
| 503 | |
| 504 | QT_CHECK_GLERROR(); |
| 505 | // init texture |
| 506 | if (samples == 0) { |
| 507 | funcs.glGenTextures(n: 1, textures: &texture); |
| 508 | funcs.glBindTexture(target, texture); |
| 509 | funcs.glTexImage2D(target, level: 0, internalformat: internal_format, width: size.width(), height: size.height(), border: 0, |
| 510 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 511 | if (mipmap) { |
| 512 | int width = size.width(); |
| 513 | int height = size.height(); |
| 514 | int level = 0; |
| 515 | while (width > 1 || height > 1) { |
| 516 | width = qMax(a: 1, b: width >> 1); |
| 517 | height = qMax(a: 1, b: height >> 1); |
| 518 | ++level; |
| 519 | funcs.glTexImage2D(target, level, internalformat: internal_format, width, height, border: 0, |
| 520 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 521 | } |
| 522 | } |
| 523 | funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 524 | funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 525 | funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 526 | funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 527 | funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 528 | textarget: target, texture, level: 0); |
| 529 | |
| 530 | QT_CHECK_GLERROR(); |
| 531 | valid = checkFramebufferStatus(); |
| 532 | funcs.glBindTexture(target, texture: 0); |
| 533 | |
| 534 | color_buffer = 0; |
| 535 | } else { |
| 536 | mipmap = false; |
| 537 | GLint maxSamples; |
| 538 | funcs.glGetIntegerv(GL_MAX_SAMPLES, params: &maxSamples); |
| 539 | |
| 540 | samples = qBound(min: 0, val: int(samples), max: int(maxSamples)); |
| 541 | |
| 542 | funcs.glGenRenderbuffers(n: 1, renderbuffers: &color_buffer); |
| 543 | funcs.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: color_buffer); |
| 544 | if (funcs.hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample) && samples > 0) { |
| 545 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 546 | internalformat: internal_format, width: size.width(), height: size.height()); |
| 547 | } else { |
| 548 | samples = 0; |
| 549 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, internalformat: internal_format, |
| 550 | width: size.width(), height: size.height()); |
| 551 | } |
| 552 | |
| 553 | funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 554 | GL_RENDERBUFFER, renderbuffer: color_buffer); |
| 555 | |
| 556 | QT_CHECK_GLERROR(); |
| 557 | valid = checkFramebufferStatus(); |
| 558 | |
| 559 | if (valid) |
| 560 | funcs.glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, params: &samples); |
| 561 | } |
| 562 | |
| 563 | // In practice, a combined depth-stencil buffer is supported by all desktop platforms, while a |
| 564 | // separate stencil buffer is not. On embedded devices however, a combined depth-stencil buffer |
| 565 | // might not be supported while separate buffers are, according to QTBUG-12861. |
| 566 | |
| 567 | if (attachment == QGLFramebufferObject::CombinedDepthStencil |
| 568 | && funcs.hasOpenGLExtension(extension: QOpenGLExtensions::PackedDepthStencil)) { |
| 569 | // depth and stencil buffer needs another extension |
| 570 | funcs.glGenRenderbuffers(n: 1, renderbuffers: &depth_buffer); |
| 571 | funcs.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: depth_buffer); |
| 572 | Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer)); |
| 573 | #ifndef Q_OS_WASM |
| 574 | if (samples != 0 && funcs.hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample)) |
| 575 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 576 | GL_DEPTH24_STENCIL8, width: size.width(), height: size.height()); |
| 577 | else |
| 578 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, |
| 579 | GL_DEPTH24_STENCIL8, width: size.width(), height: size.height()); |
| 580 | |
| 581 | stencil_buffer = depth_buffer; |
| 582 | funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 583 | GL_RENDERBUFFER, renderbuffer: depth_buffer); |
| 584 | funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 585 | GL_RENDERBUFFER, renderbuffer: stencil_buffer); |
| 586 | #else |
| 587 | // webgl does not allow separate depth and stencil attachments |
| 588 | if (samples != 0) { |
| 589 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 590 | GL_DEPTH_STENCIL, size.width(), size.height()); |
| 591 | } else { |
| 592 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, |
| 593 | size.width(), size.height()); |
| 594 | } |
| 595 | stencil_buffer = depth_buffer; |
| 596 | funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| 597 | GL_RENDERBUFFER, depth_buffer); |
| 598 | #endif |
| 599 | |
| 600 | valid = checkFramebufferStatus(); |
| 601 | if (!valid) { |
| 602 | funcs.glDeleteRenderbuffers(n: 1, renderbuffers: &depth_buffer); |
| 603 | stencil_buffer = depth_buffer = 0; |
| 604 | } |
| 605 | } |
| 606 | |
| 607 | if (depth_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil |
| 608 | || (attachment == QGLFramebufferObject::Depth))) |
| 609 | { |
| 610 | funcs.glGenRenderbuffers(n: 1, renderbuffers: &depth_buffer); |
| 611 | funcs.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: depth_buffer); |
| 612 | Q_ASSERT(funcs.glIsRenderbuffer(depth_buffer)); |
| 613 | if (samples != 0 && funcs.hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample)) { |
| 614 | #ifdef QT_OPENGL_ES |
| 615 | if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) { |
| 616 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 617 | GL_DEPTH_COMPONENT24_OES, size.width(), size.height()); |
| 618 | } else { |
| 619 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 620 | GL_DEPTH_COMPONENT16, size.width(), size.height()); |
| 621 | } |
| 622 | #else |
| 623 | if (ctx->contextHandle()->isOpenGLES()) { |
| 624 | if (funcs.hasOpenGLExtension(extension: QOpenGLExtensions::Depth24)) |
| 625 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 626 | GL_DEPTH_COMPONENT24, width: size.width(), height: size.height()); |
| 627 | else |
| 628 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 629 | GL_DEPTH_COMPONENT16, width: size.width(), height: size.height()); |
| 630 | } else { |
| 631 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, |
| 632 | GL_DEPTH_COMPONENT, width: size.width(), height: size.height()); |
| 633 | } |
| 634 | #endif |
| 635 | } else { |
| 636 | #ifdef QT_OPENGL_ES |
| 637 | if (funcs.hasOpenGLExtension(QOpenGLExtensions::Depth24)) { |
| 638 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, |
| 639 | size.width(), size.height()); |
| 640 | } else { |
| 641 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
| 642 | size.width(), size.height()); |
| 643 | } |
| 644 | #else |
| 645 | if (ctx->contextHandle()->isOpenGLES()) { |
| 646 | if (funcs.hasOpenGLExtension(extension: QOpenGLExtensions::Depth24)) { |
| 647 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, |
| 648 | width: size.width(), height: size.height()); |
| 649 | } else { |
| 650 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, |
| 651 | width: size.width(), height: size.height()); |
| 652 | } |
| 653 | } else { |
| 654 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width: size.width(), height: size.height()); |
| 655 | } |
| 656 | #endif |
| 657 | } |
| 658 | funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 659 | GL_RENDERBUFFER, renderbuffer: depth_buffer); |
| 660 | valid = checkFramebufferStatus(); |
| 661 | if (!valid) { |
| 662 | funcs.glDeleteRenderbuffers(n: 1, renderbuffers: &depth_buffer); |
| 663 | depth_buffer = 0; |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | if (stencil_buffer == 0 && (attachment == QGLFramebufferObject::CombinedDepthStencil)) { |
| 668 | funcs.glGenRenderbuffers(n: 1, renderbuffers: &stencil_buffer); |
| 669 | funcs.glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: stencil_buffer); |
| 670 | Q_ASSERT(funcs.glIsRenderbuffer(stencil_buffer)); |
| 671 | |
| 672 | #ifdef QT_OPENGL_ES |
| 673 | GLenum storage = GL_STENCIL_INDEX8; |
| 674 | #else |
| 675 | GLenum storage = ctx->contextHandle()->isOpenGLES() ? GL_STENCIL_INDEX8 : GL_STENCIL_INDEX; |
| 676 | #endif |
| 677 | |
| 678 | if (samples != 0 && funcs.hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferMultisample)) |
| 679 | funcs.glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat: storage, width: size.width(), height: size.height()); |
| 680 | else |
| 681 | funcs.glRenderbufferStorage(GL_RENDERBUFFER, internalformat: storage, width: size.width(), height: size.height()); |
| 682 | |
| 683 | funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| 684 | GL_RENDERBUFFER, renderbuffer: stencil_buffer); |
| 685 | valid = checkFramebufferStatus(); |
| 686 | if (!valid) { |
| 687 | funcs.glDeleteRenderbuffers(n: 1, renderbuffers: &stencil_buffer); |
| 688 | stencil_buffer = 0; |
| 689 | } |
| 690 | } |
| 691 | |
| 692 | // The FBO might have become valid after removing the depth or stencil buffer. |
| 693 | valid = checkFramebufferStatus(); |
| 694 | |
| 695 | if (depth_buffer && stencil_buffer) { |
| 696 | fbo_attachment = QGLFramebufferObject::CombinedDepthStencil; |
| 697 | } else if (depth_buffer) { |
| 698 | fbo_attachment = QGLFramebufferObject::Depth; |
| 699 | } else { |
| 700 | fbo_attachment = QGLFramebufferObject::NoAttachment; |
| 701 | } |
| 702 | |
| 703 | funcs.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->d_ptr->current_fbo); |
| 704 | if (valid) { |
| 705 | fbo_guard = createSharedResourceGuard(context: ctx, id: fbo, cleanupFunc: freeFramebufferFunc); |
| 706 | if (color_buffer) |
| 707 | color_buffer_guard = createSharedResourceGuard(context: ctx, id: color_buffer, cleanupFunc: freeRenderbufferFunc); |
| 708 | else |
| 709 | texture_guard = createSharedResourceGuard(context: ctx, id: texture, cleanupFunc: freeTextureFunc); |
| 710 | if (depth_buffer) |
| 711 | depth_buffer_guard = createSharedResourceGuard(context: ctx, id: depth_buffer, cleanupFunc: freeRenderbufferFunc); |
| 712 | if (stencil_buffer) { |
| 713 | if (stencil_buffer == depth_buffer) |
| 714 | stencil_buffer_guard = depth_buffer_guard; |
| 715 | else |
| 716 | stencil_buffer_guard = createSharedResourceGuard(context: ctx, id: stencil_buffer, cleanupFunc: freeRenderbufferFunc); |
| 717 | } |
| 718 | } else { |
| 719 | if (color_buffer) |
| 720 | funcs.glDeleteRenderbuffers(n: 1, renderbuffers: &color_buffer); |
| 721 | else |
| 722 | funcs.glDeleteTextures(n: 1, textures: &texture); |
| 723 | if (depth_buffer) |
| 724 | funcs.glDeleteRenderbuffers(n: 1, renderbuffers: &depth_buffer); |
| 725 | if (stencil_buffer && depth_buffer != stencil_buffer) |
| 726 | funcs.glDeleteRenderbuffers(n: 1, renderbuffers: &stencil_buffer); |
| 727 | funcs.glDeleteFramebuffers(n: 1, framebuffers: &fbo); |
| 728 | } |
| 729 | QT_CHECK_GLERROR(); |
| 730 | |
| 731 | format.setTextureTarget(target); |
| 732 | format.setSamples(int(samples)); |
| 733 | format.setAttachment(fbo_attachment); |
| 734 | format.setInternalTextureFormat(internal_format); |
| 735 | format.setMipmap(mipmap); |
| 736 | |
| 737 | glDevice.setFBO(f: q, attachment); |
| 738 | } |
| 739 | |
| 740 | /*! |
| 741 | \class QGLFramebufferObject |
| 742 | \inmodule QtOpenGL |
| 743 | \brief The QGLFramebufferObject class encapsulates an OpenGL framebuffer object. |
| 744 | \since 4.2 |
| 745 | |
| 746 | \obsolete |
| 747 | |
| 748 | \ingroup painting-3D |
| 749 | |
| 750 | The QGLFramebufferObject class encapsulates an OpenGL framebuffer |
| 751 | object, defined by the \c{GL_EXT_framebuffer_object} extension. In |
| 752 | addition it provides a rendering surface that can be painted on |
| 753 | with a QPainter, rendered to using native GL calls, or both. This |
| 754 | surface can be bound and used as a regular texture in your own GL |
| 755 | drawing code. By default, the QGLFramebufferObject class |
| 756 | generates a 2D GL texture (using the \c{GL_TEXTURE_2D} target), |
| 757 | which is used as the internal rendering target. |
| 758 | |
| 759 | \b{It is important to have a current GL context when creating a |
| 760 | QGLFramebufferObject, otherwise initialization will fail.} |
| 761 | |
| 762 | OpenGL framebuffer objects and pbuffers (see |
| 763 | \l{QGLPixelBuffer}{QGLPixelBuffer}) can both be used to render to |
| 764 | offscreen surfaces, but there are a number of advantages with |
| 765 | using framebuffer objects instead of pbuffers: |
| 766 | |
| 767 | \list 1 |
| 768 | \li A framebuffer object does not require a separate rendering |
| 769 | context, so no context switching will occur when switching |
| 770 | rendering targets. There is an overhead involved in switching |
| 771 | targets, but in general it is cheaper than a context switch to a |
| 772 | pbuffer. |
| 773 | |
| 774 | \li Rendering to dynamic textures (i.e. render-to-texture |
| 775 | functionality) works on all platforms. No need to do explicit copy |
| 776 | calls from a render buffer into a texture, as was necessary on |
| 777 | systems that did not support the \c{render_texture} extension. |
| 778 | |
| 779 | \li It is possible to attach several rendering buffers (or texture |
| 780 | objects) to the same framebuffer object, and render to all of them |
| 781 | without doing a context switch. |
| 782 | |
| 783 | \li The OpenGL framebuffer extension is a pure GL extension with no |
| 784 | system dependant WGL, CGL, or GLX parts. This makes using |
| 785 | framebuffer objects more portable. |
| 786 | \endlist |
| 787 | |
| 788 | When using a QPainter to paint to a QGLFramebufferObject you should take |
| 789 | care that the QGLFramebufferObject is created with the CombinedDepthStencil |
| 790 | attachment for QPainter to be able to render correctly. |
| 791 | Note that you need to create a QGLFramebufferObject with more than one |
| 792 | sample per pixel for primitives to be antialiased when drawing using a |
| 793 | QPainter. To create a multisample framebuffer object you should use one of |
| 794 | the constructors that take a QGLFramebufferObjectFormat parameter, and set |
| 795 | the QGLFramebufferObjectFormat::samples() property to a non-zero value. |
| 796 | |
| 797 | When painting to a QGLFramebufferObject using QPainter, the state of |
| 798 | the current GL context will be altered by the paint engine to reflect |
| 799 | its needs. Applications should not rely upon the GL state being reset |
| 800 | to its original conditions, particularly the current shader program, |
| 801 | GL viewport, texture units, and drawing modes. |
| 802 | |
| 803 | For multisample framebuffer objects a color render buffer is created, |
| 804 | otherwise a texture with the specified texture target is created. |
| 805 | The color render buffer or texture will have the specified internal |
| 806 | format, and will be bound to the \c GL_COLOR_ATTACHMENT0 |
| 807 | attachment in the framebuffer object. |
| 808 | |
| 809 | If you want to use a framebuffer object with multisampling enabled |
| 810 | as a texture, you first need to copy from it to a regular framebuffer |
| 811 | object using QGLContext::blitFramebuffer(). |
| 812 | |
| 813 | \section1 Threading |
| 814 | |
| 815 | As of Qt 4.8, it's possible to draw into a QGLFramebufferObject |
| 816 | using a QPainter in a separate thread. Note that OpenGL 2.0 or |
| 817 | OpenGL ES 2.0 is required for this to work. |
| 818 | |
| 819 | \note This class has been deprecated in favor of QOpenGLFramebufferObject. |
| 820 | */ |
| 821 | |
| 822 | |
| 823 | /*! |
| 824 | \enum QGLFramebufferObject::Attachment |
| 825 | \since 4.3 |
| 826 | |
| 827 | This enum type is used to configure the depth and stencil buffers |
| 828 | attached to the framebuffer object when it is created. |
| 829 | |
| 830 | \value NoAttachment No attachment is added to the framebuffer object. Note that the |
| 831 | OpenGL depth and stencil tests won't work when rendering to a |
| 832 | framebuffer object without any depth or stencil buffers. |
| 833 | This is the default value. |
| 834 | |
| 835 | \value CombinedDepthStencil If the \c GL_EXT_packed_depth_stencil extension is present, |
| 836 | a combined depth and stencil buffer is attached. |
| 837 | If the extension is not present, only a depth buffer is attached. |
| 838 | |
| 839 | \value Depth A depth buffer is attached to the framebuffer object. |
| 840 | |
| 841 | \sa attachment() |
| 842 | */ |
| 843 | |
| 844 | |
| 845 | /*! \fn QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target) |
| 846 | |
| 847 | Constructs an OpenGL framebuffer object and binds a 2D GL texture |
| 848 | to the buffer of the size \a size. The texture is bound to the |
| 849 | \c GL_COLOR_ATTACHMENT0 target in the framebuffer object. |
| 850 | |
| 851 | The \a target parameter is used to specify the GL texture |
| 852 | target. The default target is \c GL_TEXTURE_2D. Keep in mind that |
| 853 | \c GL_TEXTURE_2D textures must have a power of 2 width and height |
| 854 | (e.g. 256x512), unless you are using OpenGL 2.0 or higher. |
| 855 | |
| 856 | By default, no depth and stencil buffers are attached. This behavior |
| 857 | can be toggled using one of the overloaded constructors. |
| 858 | |
| 859 | The default internal texture format is \c GL_RGBA8 for desktop |
| 860 | OpenGL, and \c GL_RGBA for OpenGL/ES. |
| 861 | |
| 862 | It is important that you have a current GL context set when |
| 863 | creating the QGLFramebufferObject, otherwise the initialization |
| 864 | will fail. |
| 865 | |
| 866 | \sa size(), texture(), attachment() |
| 867 | */ |
| 868 | |
| 869 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, GLenum target) |
| 870 | : d_ptr(new QGLFramebufferObjectPrivate) |
| 871 | { |
| 872 | Q_D(QGLFramebufferObject); |
| 873 | d->init(q: this, sz: size, attachment: NoAttachment, texture_target: target, |
| 874 | #ifndef QT_OPENGL_ES_2 |
| 875 | internal_format: QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8 |
| 876 | #else |
| 877 | GL_RGBA |
| 878 | #endif |
| 879 | ); |
| 880 | } |
| 881 | |
| 882 | /*! \overload |
| 883 | |
| 884 | Constructs an OpenGL framebuffer object and binds a 2D GL texture |
| 885 | to the buffer of the given \a width and \a height. |
| 886 | |
| 887 | \sa size(), texture() |
| 888 | */ |
| 889 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, GLenum target) |
| 890 | : d_ptr(new QGLFramebufferObjectPrivate) |
| 891 | { |
| 892 | Q_D(QGLFramebufferObject); |
| 893 | d->init(q: this, sz: QSize(width, height), attachment: NoAttachment, texture_target: target, |
| 894 | #ifndef QT_OPENGL_ES_2 |
| 895 | internal_format: QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8 |
| 896 | #else |
| 897 | GL_RGBA |
| 898 | #endif |
| 899 | ); |
| 900 | } |
| 901 | |
| 902 | /*! \overload |
| 903 | |
| 904 | Constructs an OpenGL framebuffer object of the given \a size based on the |
| 905 | supplied \a format. |
| 906 | */ |
| 907 | |
| 908 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, const QGLFramebufferObjectFormat &format) |
| 909 | : d_ptr(new QGLFramebufferObjectPrivate) |
| 910 | { |
| 911 | Q_D(QGLFramebufferObject); |
| 912 | d->init(q: this, sz: size, attachment: format.attachment(), texture_target: format.textureTarget(), internal_format: format.internalTextureFormat(), |
| 913 | samples: format.samples(), mipmap: format.mipmap()); |
| 914 | } |
| 915 | |
| 916 | /*! \overload |
| 917 | |
| 918 | Constructs an OpenGL framebuffer object of the given \a width and \a height |
| 919 | based on the supplied \a format. |
| 920 | */ |
| 921 | |
| 922 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, const QGLFramebufferObjectFormat &format) |
| 923 | : d_ptr(new QGLFramebufferObjectPrivate) |
| 924 | { |
| 925 | Q_D(QGLFramebufferObject); |
| 926 | d->init(q: this, sz: QSize(width, height), attachment: format.attachment(), texture_target: format.textureTarget(), |
| 927 | internal_format: format.internalTextureFormat(), samples: format.samples(), mipmap: format.mipmap()); |
| 928 | } |
| 929 | |
| 930 | /*! \overload |
| 931 | |
| 932 | Constructs an OpenGL framebuffer object and binds a texture to the |
| 933 | buffer of the given \a width and \a height. |
| 934 | |
| 935 | The \a attachment parameter describes the depth/stencil buffer |
| 936 | configuration, \a target the texture target and \a internal_format |
| 937 | the internal texture format. The default texture target is \c |
| 938 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 |
| 939 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES. |
| 940 | |
| 941 | \sa size(), texture(), attachment() |
| 942 | */ |
| 943 | QGLFramebufferObject::QGLFramebufferObject(int width, int height, Attachment attachment, |
| 944 | GLenum target, GLenum internal_format) |
| 945 | : d_ptr(new QGLFramebufferObjectPrivate) |
| 946 | { |
| 947 | Q_D(QGLFramebufferObject); |
| 948 | if (!internal_format) |
| 949 | #ifdef QT_OPENGL_ES_2 |
| 950 | internal_format = GL_RGBA; |
| 951 | #else |
| 952 | internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8; |
| 953 | #endif |
| 954 | d->init(q: this, sz: QSize(width, height), attachment, texture_target: target, internal_format); |
| 955 | } |
| 956 | |
| 957 | /*! \overload |
| 958 | |
| 959 | Constructs an OpenGL framebuffer object and binds a texture to the |
| 960 | buffer of the given \a size. |
| 961 | |
| 962 | The \a attachment parameter describes the depth/stencil buffer |
| 963 | configuration, \a target the texture target and \a internal_format |
| 964 | the internal texture format. The default texture target is \c |
| 965 | GL_TEXTURE_2D, while the default internal format is \c GL_RGBA8 |
| 966 | for desktop OpenGL and \c GL_RGBA for OpenGL/ES. |
| 967 | |
| 968 | \sa size(), texture(), attachment() |
| 969 | */ |
| 970 | QGLFramebufferObject::QGLFramebufferObject(const QSize &size, Attachment attachment, |
| 971 | GLenum target, GLenum internal_format) |
| 972 | : d_ptr(new QGLFramebufferObjectPrivate) |
| 973 | { |
| 974 | Q_D(QGLFramebufferObject); |
| 975 | if (!internal_format) |
| 976 | #ifdef QT_OPENGL_ES_2 |
| 977 | internal_format = GL_RGBA; |
| 978 | #else |
| 979 | internal_format = QOpenGLContext::currentContext()->isOpenGLES() ? GL_RGBA : GL_RGBA8; |
| 980 | #endif |
| 981 | d->init(q: this, sz: size, attachment, texture_target: target, internal_format); |
| 982 | } |
| 983 | |
| 984 | /*! |
| 985 | \fn QGLFramebufferObject::~QGLFramebufferObject() |
| 986 | |
| 987 | Destroys the framebuffer object and frees any allocated resources. |
| 988 | */ |
| 989 | QGLFramebufferObject::~QGLFramebufferObject() |
| 990 | { |
| 991 | Q_D(QGLFramebufferObject); |
| 992 | |
| 993 | delete d->engine; |
| 994 | |
| 995 | if (d->texture_guard) |
| 996 | d->texture_guard->free(); |
| 997 | if (d->color_buffer_guard) |
| 998 | d->color_buffer_guard->free(); |
| 999 | if (d->depth_buffer_guard) |
| 1000 | d->depth_buffer_guard->free(); |
| 1001 | if (d->stencil_buffer_guard && d->stencil_buffer_guard != d->depth_buffer_guard) |
| 1002 | d->stencil_buffer_guard->free(); |
| 1003 | if (d->fbo_guard) |
| 1004 | d->fbo_guard->free(); |
| 1005 | } |
| 1006 | |
| 1007 | /*! |
| 1008 | \fn bool QGLFramebufferObject::isValid() const |
| 1009 | |
| 1010 | Returns \c true if the framebuffer object is valid. |
| 1011 | |
| 1012 | The framebuffer can become invalid if the initialization process |
| 1013 | fails, the user attaches an invalid buffer to the framebuffer |
| 1014 | object, or a non-power of two width/height is specified as the |
| 1015 | texture size if the texture target is \c{GL_TEXTURE_2D}. |
| 1016 | The non-power of two limitation does not apply if the OpenGL version |
| 1017 | is 2.0 or higher, or if the GL_ARB_texture_non_power_of_two extension |
| 1018 | is present. |
| 1019 | |
| 1020 | The framebuffer can also become invalid if the QGLContext that |
| 1021 | the framebuffer was created within is destroyed and there are |
| 1022 | no other shared contexts that can take over ownership of the |
| 1023 | framebuffer. |
| 1024 | */ |
| 1025 | bool QGLFramebufferObject::isValid() const |
| 1026 | { |
| 1027 | Q_D(const QGLFramebufferObject); |
| 1028 | return d->valid && d->fbo_guard && d->fbo_guard->id(); |
| 1029 | } |
| 1030 | |
| 1031 | /*! |
| 1032 | \fn bool QGLFramebufferObject::bind() |
| 1033 | |
| 1034 | Switches rendering from the default, windowing system provided |
| 1035 | framebuffer to this framebuffer object. |
| 1036 | Returns \c true upon success, false otherwise. |
| 1037 | |
| 1038 | \sa release() |
| 1039 | */ |
| 1040 | bool QGLFramebufferObject::bind() |
| 1041 | { |
| 1042 | if (!isValid()) |
| 1043 | return false; |
| 1044 | Q_D(QGLFramebufferObject); |
| 1045 | QGL_FUNC_CONTEXT; |
| 1046 | if (!ctx) |
| 1047 | return false; // Context no longer exists. |
| 1048 | const QGLContext *current = QGLContext::currentContext(); |
| 1049 | #ifdef QT_DEBUG |
| 1050 | if (!current || |
| 1051 | QGLContextPrivate::contextGroup(ctx: current) != QGLContextPrivate::contextGroup(ctx)) |
| 1052 | { |
| 1053 | qWarning(msg: "QGLFramebufferObject::bind() called from incompatible context" ); |
| 1054 | } |
| 1055 | #endif |
| 1056 | d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: d->fbo()); |
| 1057 | d->valid = d->checkFramebufferStatus(); |
| 1058 | if (d->valid && current) |
| 1059 | current->d_ptr->setCurrentFbo(d->fbo()); |
| 1060 | return d->valid; |
| 1061 | } |
| 1062 | |
| 1063 | /*! |
| 1064 | \fn bool QGLFramebufferObject::release() |
| 1065 | |
| 1066 | Switches rendering back to the default, windowing system provided |
| 1067 | framebuffer. |
| 1068 | Returns \c true upon success, false otherwise. |
| 1069 | |
| 1070 | \sa bind() |
| 1071 | */ |
| 1072 | bool QGLFramebufferObject::release() |
| 1073 | { |
| 1074 | if (!isValid()) |
| 1075 | return false; |
| 1076 | Q_D(QGLFramebufferObject); |
| 1077 | QGL_FUNC_CONTEXT; |
| 1078 | if (!ctx) |
| 1079 | return false; // Context no longer exists. |
| 1080 | |
| 1081 | const QGLContext *current = QGLContext::currentContext(); |
| 1082 | |
| 1083 | #ifdef QT_DEBUG |
| 1084 | if (!current || |
| 1085 | QGLContextPrivate::contextGroup(ctx: current) != QGLContextPrivate::contextGroup(ctx)) |
| 1086 | { |
| 1087 | qWarning(msg: "QGLFramebufferObject::release() called from incompatible context" ); |
| 1088 | } |
| 1089 | #endif |
| 1090 | |
| 1091 | if (current) { |
| 1092 | current->d_ptr->setCurrentFbo(current->d_ptr->default_fbo); |
| 1093 | d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: current->d_ptr->default_fbo); |
| 1094 | } |
| 1095 | |
| 1096 | return true; |
| 1097 | } |
| 1098 | |
| 1099 | /*! |
| 1100 | \fn GLuint QGLFramebufferObject::texture() const |
| 1101 | |
| 1102 | Returns the texture id for the texture attached as the default |
| 1103 | rendering target in this framebuffer object. This texture id can |
| 1104 | be bound as a normal texture in your own GL code. |
| 1105 | |
| 1106 | If a multisample framebuffer object is used then the value returned |
| 1107 | from this function will be invalid. |
| 1108 | */ |
| 1109 | GLuint QGLFramebufferObject::texture() const |
| 1110 | { |
| 1111 | Q_D(const QGLFramebufferObject); |
| 1112 | return d->texture_guard ? d->texture_guard->id() : 0; |
| 1113 | } |
| 1114 | |
| 1115 | /*! |
| 1116 | \fn QSize QGLFramebufferObject::size() const |
| 1117 | |
| 1118 | Returns the size of the texture attached to this framebuffer |
| 1119 | object. |
| 1120 | */ |
| 1121 | QSize QGLFramebufferObject::size() const |
| 1122 | { |
| 1123 | Q_D(const QGLFramebufferObject); |
| 1124 | return d->size; |
| 1125 | } |
| 1126 | |
| 1127 | /*! |
| 1128 | Returns the format of this framebuffer object. |
| 1129 | */ |
| 1130 | QGLFramebufferObjectFormat QGLFramebufferObject::format() const |
| 1131 | { |
| 1132 | Q_D(const QGLFramebufferObject); |
| 1133 | return d->format; |
| 1134 | } |
| 1135 | |
| 1136 | /*! |
| 1137 | \fn QImage QGLFramebufferObject::toImage() const |
| 1138 | |
| 1139 | Returns the contents of this framebuffer object as a QImage. |
| 1140 | |
| 1141 | The returned image has a format of premultiplied ARGB32 or RGB32. The latter is used |
| 1142 | only when internalTextureFormat() is set to \c GL_RGB. |
| 1143 | |
| 1144 | If the rendering in the framebuffer was not done with premultiplied alpha in mind, |
| 1145 | create a wrapper QImage with a non-premultiplied format. This is necessary before |
| 1146 | performing operations like QImage::save() because otherwise the image data would get |
| 1147 | unpremultiplied, even though it was not premultiplied in the first place. To create |
| 1148 | such a wrapper without performing a copy of the pixel data, do the following: |
| 1149 | |
| 1150 | \code |
| 1151 | QImage fboImage(fbo.toImage()); |
| 1152 | QImage image(fboImage.constBits(), fboImage.width(), fboImage.height(), QImage::Format_ARGB32); |
| 1153 | \endcode |
| 1154 | |
| 1155 | On QNX the back buffer is not preserved when a buffer swap occures. So this function |
| 1156 | might return old content. |
| 1157 | */ |
| 1158 | QImage QGLFramebufferObject::toImage() const |
| 1159 | { |
| 1160 | Q_D(const QGLFramebufferObject); |
| 1161 | if (!d->valid) |
| 1162 | return QImage(); |
| 1163 | |
| 1164 | // qt_gl_read_frame_buffer doesn't work on a multisample FBO |
| 1165 | if (format().samples() != 0) { |
| 1166 | QGLFramebufferObject temp(size(), QGLFramebufferObjectFormat()); |
| 1167 | |
| 1168 | QRect rect(QPoint(0, 0), size()); |
| 1169 | blitFramebuffer(target: &temp, targetRect: rect, source: const_cast<QGLFramebufferObject *>(this), sourceRect: rect); |
| 1170 | |
| 1171 | return temp.toImage(); |
| 1172 | } |
| 1173 | |
| 1174 | bool wasBound = isBound(); |
| 1175 | if (!wasBound) |
| 1176 | const_cast<QGLFramebufferObject *>(this)->bind(); |
| 1177 | QImage image = qt_gl_read_frame_buffer(d->size, format().internalTextureFormat() != GL_RGB, true); |
| 1178 | if (!wasBound) |
| 1179 | const_cast<QGLFramebufferObject *>(this)->release(); |
| 1180 | |
| 1181 | return image; |
| 1182 | } |
| 1183 | |
| 1184 | Q_GLOBAL_STATIC(QGLEngineThreadStorage<QGL2PaintEngineEx>, qt_buffer_2_engine) |
| 1185 | |
| 1186 | /*! \reimp */ |
| 1187 | QPaintEngine *QGLFramebufferObject::paintEngine() const |
| 1188 | { |
| 1189 | Q_D(const QGLFramebufferObject); |
| 1190 | if (d->engine) |
| 1191 | return d->engine; |
| 1192 | |
| 1193 | QPaintEngine *engine = qt_buffer_2_engine()->engine(); |
| 1194 | if (engine->isActive() && engine->paintDevice() != this) { |
| 1195 | d->engine = new QGL2PaintEngineEx; |
| 1196 | return d->engine; |
| 1197 | } |
| 1198 | return engine; |
| 1199 | } |
| 1200 | |
| 1201 | /*! |
| 1202 | \fn bool QGLFramebufferObject::bindDefault() |
| 1203 | |
| 1204 | Switches rendering back to the default, windowing system provided |
| 1205 | framebuffer. |
| 1206 | Returns \c true upon success, false otherwise. |
| 1207 | |
| 1208 | \sa bind(), release() |
| 1209 | */ |
| 1210 | bool QGLFramebufferObject::bindDefault() |
| 1211 | { |
| 1212 | QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); |
| 1213 | |
| 1214 | if (ctx) { |
| 1215 | QOpenGLFunctions functions(ctx->contextHandle()); |
| 1216 | if (!functions.hasOpenGLFeature(feature: QOpenGLFunctions::Framebuffers)) |
| 1217 | return false; |
| 1218 | |
| 1219 | ctx->d_ptr->setCurrentFbo(ctx->d_ptr->default_fbo); |
| 1220 | functions.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->d_ptr->default_fbo); |
| 1221 | #ifdef QT_DEBUG |
| 1222 | } else { |
| 1223 | qWarning(msg: "QGLFramebufferObject::bindDefault() called without current context." ); |
| 1224 | #endif |
| 1225 | } |
| 1226 | |
| 1227 | return ctx != 0; |
| 1228 | } |
| 1229 | |
| 1230 | /*! |
| 1231 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferObjects() |
| 1232 | |
| 1233 | Returns \c true if the OpenGL \c{GL_EXT_framebuffer_object} extension |
| 1234 | is present on this system; otherwise returns \c false. |
| 1235 | */ |
| 1236 | bool QGLFramebufferObject::hasOpenGLFramebufferObjects() |
| 1237 | { |
| 1238 | return qgl_hasFeature(feature: QOpenGLFunctions::Framebuffers); |
| 1239 | } |
| 1240 | |
| 1241 | /*! |
| 1242 | \since 4.4 |
| 1243 | |
| 1244 | Draws the given texture, \a textureId, to the given target rectangle, |
| 1245 | \a target, in OpenGL model space. The \a textureTarget should be a 2D |
| 1246 | texture target. |
| 1247 | |
| 1248 | The framebuffer object should be bound when calling this function. |
| 1249 | |
| 1250 | Equivalent to the corresponding QGLContext::drawTexture(). |
| 1251 | */ |
| 1252 | void QGLFramebufferObject::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget) |
| 1253 | { |
| 1254 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(target, textureId, textureTarget); |
| 1255 | } |
| 1256 | |
| 1257 | /*! |
| 1258 | \since 4.4 |
| 1259 | |
| 1260 | Draws the given texture, \a textureId, at the given \a point in OpenGL |
| 1261 | model space. The \a textureTarget should be a 2D texture target. |
| 1262 | |
| 1263 | The framebuffer object should be bound when calling this function. |
| 1264 | |
| 1265 | Equivalent to the corresponding QGLContext::drawTexture(). |
| 1266 | */ |
| 1267 | void QGLFramebufferObject::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) |
| 1268 | { |
| 1269 | const_cast<QGLContext *>(QGLContext::currentContext())->drawTexture(point, textureId, textureTarget); |
| 1270 | } |
| 1271 | |
| 1272 | /*! \reimp */ |
| 1273 | int QGLFramebufferObject::metric(PaintDeviceMetric metric) const |
| 1274 | { |
| 1275 | Q_D(const QGLFramebufferObject); |
| 1276 | |
| 1277 | float dpmx = qt_defaultDpiX()*100./2.54; |
| 1278 | float dpmy = qt_defaultDpiY()*100./2.54; |
| 1279 | int w = d->size.width(); |
| 1280 | int h = d->size.height(); |
| 1281 | switch (metric) { |
| 1282 | case PdmWidth: |
| 1283 | return w; |
| 1284 | |
| 1285 | case PdmHeight: |
| 1286 | return h; |
| 1287 | |
| 1288 | case PdmWidthMM: |
| 1289 | return qRound(d: w * 1000 / dpmx); |
| 1290 | |
| 1291 | case PdmHeightMM: |
| 1292 | return qRound(d: h * 1000 / dpmy); |
| 1293 | |
| 1294 | case PdmNumColors: |
| 1295 | return 0; |
| 1296 | |
| 1297 | case PdmDepth: |
| 1298 | return 32;//d->depth; |
| 1299 | |
| 1300 | case PdmDpiX: |
| 1301 | return qRound(d: dpmx * 0.0254); |
| 1302 | |
| 1303 | case PdmDpiY: |
| 1304 | return qRound(d: dpmy * 0.0254); |
| 1305 | |
| 1306 | case PdmPhysicalDpiX: |
| 1307 | return qRound(d: dpmx * 0.0254); |
| 1308 | |
| 1309 | case PdmPhysicalDpiY: |
| 1310 | return qRound(d: dpmy * 0.0254); |
| 1311 | |
| 1312 | case QPaintDevice::PdmDevicePixelRatio: |
| 1313 | return 1; |
| 1314 | |
| 1315 | case QPaintDevice::PdmDevicePixelRatioScaled: |
| 1316 | return 1 * QPaintDevice::devicePixelRatioFScale(); |
| 1317 | |
| 1318 | default: |
| 1319 | qWarning(msg: "QGLFramebufferObject::metric(), Unhandled metric type: %d.\n" , metric); |
| 1320 | break; |
| 1321 | } |
| 1322 | return 0; |
| 1323 | } |
| 1324 | |
| 1325 | /*! |
| 1326 | \fn GLuint QGLFramebufferObject::handle() const |
| 1327 | |
| 1328 | Returns the GL framebuffer object handle for this framebuffer |
| 1329 | object (returned by the \c{glGenFrameBuffersEXT()} function). This |
| 1330 | handle can be used to attach new images or buffers to the |
| 1331 | framebuffer. The user is responsible for cleaning up and |
| 1332 | destroying these objects. |
| 1333 | */ |
| 1334 | GLuint QGLFramebufferObject::handle() const |
| 1335 | { |
| 1336 | Q_D(const QGLFramebufferObject); |
| 1337 | return d->fbo(); |
| 1338 | } |
| 1339 | |
| 1340 | /*! \fn int QGLFramebufferObject::devType() const |
| 1341 | \internal |
| 1342 | */ |
| 1343 | |
| 1344 | |
| 1345 | /*! |
| 1346 | Returns the status of the depth and stencil buffers attached to |
| 1347 | this framebuffer object. |
| 1348 | */ |
| 1349 | |
| 1350 | QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const |
| 1351 | { |
| 1352 | Q_D(const QGLFramebufferObject); |
| 1353 | if (d->valid) |
| 1354 | return d->fbo_attachment; |
| 1355 | return NoAttachment; |
| 1356 | } |
| 1357 | |
| 1358 | /*! |
| 1359 | \since 4.5 |
| 1360 | |
| 1361 | Returns \c true if the framebuffer object is currently bound to a context, |
| 1362 | otherwise false is returned. |
| 1363 | */ |
| 1364 | |
| 1365 | bool QGLFramebufferObject::isBound() const |
| 1366 | { |
| 1367 | Q_D(const QGLFramebufferObject); |
| 1368 | const QGLContext *current = QGLContext::currentContext(); |
| 1369 | if (current) { |
| 1370 | current->d_ptr->refreshCurrentFbo(); |
| 1371 | return current->d_ptr->current_fbo == d->fbo(); |
| 1372 | } |
| 1373 | |
| 1374 | return false; |
| 1375 | } |
| 1376 | |
| 1377 | /*! |
| 1378 | \fn bool QGLFramebufferObject::hasOpenGLFramebufferBlit() |
| 1379 | |
| 1380 | \since 4.6 |
| 1381 | |
| 1382 | Returns \c true if the OpenGL \c{GL_EXT_framebuffer_blit} extension |
| 1383 | is present on this system; otherwise returns \c false. |
| 1384 | |
| 1385 | \sa blitFramebuffer() |
| 1386 | */ |
| 1387 | bool QGLFramebufferObject::hasOpenGLFramebufferBlit() |
| 1388 | { |
| 1389 | return QOpenGLExtensions(QOpenGLContext::currentContext()).hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferBlit); |
| 1390 | } |
| 1391 | |
| 1392 | /*! |
| 1393 | \since 4.6 |
| 1394 | |
| 1395 | Blits from the \a sourceRect rectangle in the \a source framebuffer |
| 1396 | object to the \a targetRect rectangle in the \a target framebuffer object. |
| 1397 | |
| 1398 | If \a source or \a target is \nullptr, the default framebuffer will be used |
| 1399 | instead of a framebuffer object as source or target respectively. |
| 1400 | |
| 1401 | The \a buffers parameter should be a mask consisting of any combination of |
| 1402 | \c GL_COLOR_BUFFER_BIT, \c GL_DEPTH_BUFFER_BIT, and |
| 1403 | \c GL_STENCIL_BUFFER_BIT. Any buffer type that is not present both |
| 1404 | in the source and target buffers is ignored. |
| 1405 | |
| 1406 | The \a sourceRect and \a targetRect rectangles may have different sizes; |
| 1407 | in this case \a buffers should not contain \c GL_DEPTH_BUFFER_BIT or |
| 1408 | \c GL_STENCIL_BUFFER_BIT. The \a filter parameter should be set to |
| 1409 | \c GL_LINEAR or \c GL_NEAREST, and specifies whether linear or nearest |
| 1410 | interpolation should be used when scaling is performed. |
| 1411 | |
| 1412 | If \a source equals \a target a copy is performed within the same buffer. |
| 1413 | Results are undefined if the source and target rectangles overlap and |
| 1414 | have different sizes. The sizes must also be the same if any of the |
| 1415 | framebuffer objects are multisample framebuffers. |
| 1416 | |
| 1417 | Note that the scissor test will restrict the blit area if enabled. |
| 1418 | |
| 1419 | This function will have no effect unless hasOpenGLFramebufferBlit() returns |
| 1420 | true. |
| 1421 | |
| 1422 | \sa hasOpenGLFramebufferBlit() |
| 1423 | */ |
| 1424 | void QGLFramebufferObject::blitFramebuffer(QGLFramebufferObject *target, const QRect &targetRect, |
| 1425 | QGLFramebufferObject *source, const QRect &sourceRect, |
| 1426 | GLbitfield buffers, |
| 1427 | GLenum filter) |
| 1428 | { |
| 1429 | const QGLContext *ctx = QGLContext::currentContext(); |
| 1430 | if (!ctx || !ctx->contextHandle()) |
| 1431 | return; |
| 1432 | |
| 1433 | QOpenGLExtensions functions(ctx->contextHandle()); |
| 1434 | if (!functions.hasOpenGLExtension(extension: QOpenGLExtensions::FramebufferBlit)) |
| 1435 | return; |
| 1436 | |
| 1437 | QSurface *surface = ctx->contextHandle()->surface(); |
| 1438 | |
| 1439 | const int height = static_cast<QWindow *>(surface)->height(); |
| 1440 | |
| 1441 | const int sh = source ? source->height() : height; |
| 1442 | const int th = target ? target->height() : height; |
| 1443 | |
| 1444 | const int sx0 = sourceRect.left(); |
| 1445 | const int sx1 = sourceRect.left() + sourceRect.width(); |
| 1446 | const int sy0 = sh - (sourceRect.top() + sourceRect.height()); |
| 1447 | const int sy1 = sh - sourceRect.top(); |
| 1448 | |
| 1449 | const int tx0 = targetRect.left(); |
| 1450 | const int tx1 = targetRect.left() + targetRect.width(); |
| 1451 | const int ty0 = th - (targetRect.top() + targetRect.height()); |
| 1452 | const int ty1 = th - targetRect.top(); |
| 1453 | |
| 1454 | ctx->d_ptr->refreshCurrentFbo(); |
| 1455 | |
| 1456 | functions.glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: source ? source->handle() : 0); |
| 1457 | functions.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: target ? target->handle() : 0); |
| 1458 | |
| 1459 | functions.glBlitFramebuffer(srcX0: sx0, srcY0: sy0, srcX1: sx1, srcY1: sy1, |
| 1460 | dstX0: tx0, dstY0: ty0, dstX1: tx1, dstY1: ty1, |
| 1461 | mask: buffers, filter); |
| 1462 | |
| 1463 | functions.glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: ctx->d_ptr->current_fbo); |
| 1464 | } |
| 1465 | |
| 1466 | QT_END_NAMESPACE |
| 1467 | |