| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the plugins of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include <QtGui/QOpenGLContext> |
| 41 | #include <QtGui/QOpenGLFramebufferObject> |
| 42 | #include <QtGui/QWindow> |
| 43 | #include <qpa/qplatformbackingstore.h> |
| 44 | |
| 45 | #include "qopenglcompositor_p.h" |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | /*! |
| 50 | \class QOpenGLCompositor |
| 51 | \brief A generic OpenGL-based compositor |
| 52 | \since 5.4 |
| 53 | \internal |
| 54 | \ingroup qpa |
| 55 | |
| 56 | This class provides a lightweight compositor that maintains the |
| 57 | basic stacking order of windows and composites them by drawing |
| 58 | textured quads via OpenGL. |
| 59 | |
| 60 | It it meant to be used by platform plugins that run without a |
| 61 | windowing system. |
| 62 | |
| 63 | It is up to the platform plugin to manage the lifetime of the |
| 64 | compositor (instance(), destroy()), set the correct destination |
| 65 | context and window as early as possible (setTarget()), |
| 66 | register the composited windows as they are shown, activated, |
| 67 | raised and lowered (addWindow(), moveToTop(), etc.), and to |
| 68 | schedule repaints (update()). |
| 69 | |
| 70 | \note To get support for QWidget-based windows, just use |
| 71 | QOpenGLCompositorBackingStore. It will automatically create |
| 72 | textures from the raster-rendered content and trigger the |
| 73 | necessary repaints. |
| 74 | */ |
| 75 | |
| 76 | static QOpenGLCompositor *compositor = 0; |
| 77 | |
| 78 | QOpenGLCompositor::QOpenGLCompositor() |
| 79 | : m_context(0), |
| 80 | m_targetWindow(0), |
| 81 | m_rotation(0) |
| 82 | { |
| 83 | Q_ASSERT(!compositor); |
| 84 | m_updateTimer.setSingleShot(true); |
| 85 | m_updateTimer.setInterval(0); |
| 86 | connect(asender: &m_updateTimer, SIGNAL(timeout()), SLOT(handleRenderAllRequest())); |
| 87 | } |
| 88 | |
| 89 | QOpenGLCompositor::~QOpenGLCompositor() |
| 90 | { |
| 91 | Q_ASSERT(compositor == this); |
| 92 | m_blitter.destroy(); |
| 93 | compositor = 0; |
| 94 | } |
| 95 | |
| 96 | void QOpenGLCompositor::setTarget(QOpenGLContext *context, QWindow *targetWindow, |
| 97 | const QRect &nativeTargetGeometry) |
| 98 | { |
| 99 | m_context = context; |
| 100 | m_targetWindow = targetWindow; |
| 101 | m_nativeTargetGeometry = nativeTargetGeometry; |
| 102 | } |
| 103 | |
| 104 | void QOpenGLCompositor::setRotation(int degrees) |
| 105 | { |
| 106 | m_rotation = degrees; |
| 107 | m_rotationMatrix.setToIdentity(); |
| 108 | m_rotationMatrix.rotate(angle: degrees, x: 0, y: 0, z: 1); |
| 109 | } |
| 110 | |
| 111 | void QOpenGLCompositor::update() |
| 112 | { |
| 113 | if (!m_updateTimer.isActive()) |
| 114 | m_updateTimer.start(); |
| 115 | } |
| 116 | |
| 117 | QImage QOpenGLCompositor::grab() |
| 118 | { |
| 119 | Q_ASSERT(m_context && m_targetWindow); |
| 120 | m_context->makeCurrent(surface: m_targetWindow); |
| 121 | QScopedPointer<QOpenGLFramebufferObject> fbo(new QOpenGLFramebufferObject(m_nativeTargetGeometry.size())); |
| 122 | renderAll(fbo: fbo.data()); |
| 123 | return fbo->toImage(); |
| 124 | } |
| 125 | |
| 126 | void QOpenGLCompositor::handleRenderAllRequest() |
| 127 | { |
| 128 | Q_ASSERT(m_context && m_targetWindow); |
| 129 | m_context->makeCurrent(surface: m_targetWindow); |
| 130 | renderAll(fbo: 0); |
| 131 | } |
| 132 | |
| 133 | void QOpenGLCompositor::renderAll(QOpenGLFramebufferObject *fbo) |
| 134 | { |
| 135 | if (fbo) |
| 136 | fbo->bind(); |
| 137 | |
| 138 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 139 | glViewport(x: 0, y: 0, width: m_nativeTargetGeometry.width(), height: m_nativeTargetGeometry.height()); |
| 140 | |
| 141 | if (!m_blitter.isCreated()) |
| 142 | m_blitter.create(); |
| 143 | |
| 144 | m_blitter.bind(); |
| 145 | |
| 146 | for (int i = 0; i < m_windows.size(); ++i) |
| 147 | m_windows.at(i)->beginCompositing(); |
| 148 | |
| 149 | for (int i = 0; i < m_windows.size(); ++i) |
| 150 | render(window: m_windows.at(i)); |
| 151 | |
| 152 | m_blitter.release(); |
| 153 | if (!fbo) |
| 154 | m_context->swapBuffers(surface: m_targetWindow); |
| 155 | else |
| 156 | fbo->release(); |
| 157 | |
| 158 | for (int i = 0; i < m_windows.size(); ++i) |
| 159 | m_windows.at(i)->endCompositing(); |
| 160 | } |
| 161 | |
| 162 | struct BlendStateBinder |
| 163 | { |
| 164 | BlendStateBinder() : m_blend(false) { |
| 165 | glDisable(GL_BLEND); |
| 166 | } |
| 167 | void set(bool blend) { |
| 168 | if (blend != m_blend) { |
| 169 | if (blend) { |
| 170 | glEnable(GL_BLEND); |
| 171 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 172 | } else { |
| 173 | glDisable(GL_BLEND); |
| 174 | } |
| 175 | m_blend = blend; |
| 176 | } |
| 177 | } |
| 178 | ~BlendStateBinder() { |
| 179 | if (m_blend) |
| 180 | glDisable(GL_BLEND); |
| 181 | } |
| 182 | bool m_blend; |
| 183 | }; |
| 184 | |
| 185 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
| 186 | { |
| 187 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
| 188 | topLeftRect.width(), topLeftRect.height()); |
| 189 | } |
| 190 | |
| 191 | static void clippedBlit(const QPlatformTextureList *textures, int idx, const QRect &sourceWindowRect, |
| 192 | const QRect &targetWindowRect, |
| 193 | QOpenGLTextureBlitter *blitter, QMatrix4x4 *rotationMatrix) |
| 194 | { |
| 195 | const QRect clipRect = textures->clipRect(index: idx); |
| 196 | if (clipRect.isEmpty()) |
| 197 | return; |
| 198 | |
| 199 | const QRect rectInWindow = textures->geometry(index: idx).translated(p: sourceWindowRect.topLeft()); |
| 200 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(p: rectInWindow.topLeft()); |
| 201 | const QRect srcRect = toBottomLeftRect(topLeftRect: clipRect, windowHeight: rectInWindow.height()); |
| 202 | |
| 203 | QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: clippedRectInWindow, viewport: targetWindowRect); |
| 204 | if (rotationMatrix) |
| 205 | target = *rotationMatrix * target; |
| 206 | |
| 207 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(subTexture: srcRect, textureSize: rectInWindow.size(), |
| 208 | origin: QOpenGLTextureBlitter::OriginBottomLeft); |
| 209 | |
| 210 | blitter->blit(texture: textures->textureId(index: idx), targetTransform: target, sourceTransform: source); |
| 211 | } |
| 212 | |
| 213 | void QOpenGLCompositor::render(QOpenGLCompositorWindow *window) |
| 214 | { |
| 215 | const QPlatformTextureList *textures = window->textures(); |
| 216 | if (!textures) |
| 217 | return; |
| 218 | |
| 219 | const QRect targetWindowRect(QPoint(0, 0), m_targetWindow->geometry().size()); |
| 220 | float currentOpacity = 1.0f; |
| 221 | BlendStateBinder blend; |
| 222 | const QRect sourceWindowRect = window->sourceWindow()->geometry(); |
| 223 | for (int i = 0; i < textures->count(); ++i) { |
| 224 | uint textureId = textures->textureId(index: i); |
| 225 | const float opacity = window->sourceWindow()->opacity(); |
| 226 | if (opacity != currentOpacity) { |
| 227 | currentOpacity = opacity; |
| 228 | m_blitter.setOpacity(currentOpacity); |
| 229 | } |
| 230 | |
| 231 | if (textures->count() > 1 && i == textures->count() - 1) { |
| 232 | // Backingstore for a widget with QOpenGLWidget subwidgets |
| 233 | blend.set(true); |
| 234 | QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: textures->geometry(index: i), viewport: targetWindowRect); |
| 235 | if (m_rotation) |
| 236 | target = m_rotationMatrix * target; |
| 237 | m_blitter.blit(texture: textureId, targetTransform: target, sourceOrigin: QOpenGLTextureBlitter::OriginTopLeft); |
| 238 | } else if (textures->count() == 1) { |
| 239 | // A regular QWidget window |
| 240 | const bool translucent = window->sourceWindow()->requestedFormat().alphaBufferSize() > 0; |
| 241 | blend.set(translucent); |
| 242 | QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(target: textures->geometry(index: i), viewport: targetWindowRect); |
| 243 | if (m_rotation) |
| 244 | target = m_rotationMatrix * target; |
| 245 | m_blitter.blit(texture: textureId, targetTransform: target, sourceOrigin: QOpenGLTextureBlitter::OriginTopLeft); |
| 246 | } else if (!textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) { |
| 247 | // Texture from an FBO belonging to a QOpenGLWidget or QQuickWidget |
| 248 | blend.set(false); |
| 249 | clippedBlit(textures, idx: i, sourceWindowRect, targetWindowRect, blitter: &m_blitter, rotationMatrix: m_rotation ? &m_rotationMatrix : nullptr); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | for (int i = 0; i < textures->count(); ++i) { |
| 254 | if (textures->flags(index: i).testFlag(flag: QPlatformTextureList::StacksOnTop)) { |
| 255 | blend.set(true); |
| 256 | clippedBlit(textures, idx: i, sourceWindowRect, targetWindowRect, blitter: &m_blitter, rotationMatrix: m_rotation ? &m_rotationMatrix : nullptr); |
| 257 | } |
| 258 | } |
| 259 | |
| 260 | m_blitter.setOpacity(1.0f); |
| 261 | } |
| 262 | |
| 263 | QOpenGLCompositor *QOpenGLCompositor::instance() |
| 264 | { |
| 265 | if (!compositor) |
| 266 | compositor = new QOpenGLCompositor; |
| 267 | return compositor; |
| 268 | } |
| 269 | |
| 270 | void QOpenGLCompositor::destroy() |
| 271 | { |
| 272 | delete compositor; |
| 273 | compositor = 0; |
| 274 | } |
| 275 | |
| 276 | void QOpenGLCompositor::addWindow(QOpenGLCompositorWindow *window) |
| 277 | { |
| 278 | if (!m_windows.contains(t: window)) { |
| 279 | m_windows.append(t: window); |
| 280 | emit topWindowChanged(window); |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | void QOpenGLCompositor::removeWindow(QOpenGLCompositorWindow *window) |
| 285 | { |
| 286 | m_windows.removeOne(t: window); |
| 287 | if (!m_windows.isEmpty()) |
| 288 | emit topWindowChanged(window: m_windows.last()); |
| 289 | } |
| 290 | |
| 291 | void QOpenGLCompositor::moveToTop(QOpenGLCompositorWindow *window) |
| 292 | { |
| 293 | m_windows.removeOne(t: window); |
| 294 | m_windows.append(t: window); |
| 295 | emit topWindowChanged(window); |
| 296 | } |
| 297 | |
| 298 | void QOpenGLCompositor::changeWindowIndex(QOpenGLCompositorWindow *window, int newIdx) |
| 299 | { |
| 300 | int idx = m_windows.indexOf(t: window); |
| 301 | if (idx != -1 && idx != newIdx) { |
| 302 | m_windows.move(from: idx, to: newIdx); |
| 303 | if (newIdx == m_windows.size() - 1) |
| 304 | emit topWindowChanged(window: m_windows.last()); |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | QT_END_NAMESPACE |
| 309 | |