| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "data.h" |
| 31 | |
| 32 | #include <QtCore/QRandomGenerator> |
| 33 | #include <QtDataVisualization/QScatterDataProxy> |
| 34 | #include <QtDataVisualization/Q3DScene> |
| 35 | #include <QtDataVisualization/Q3DCamera> |
| 36 | #include <QtDataVisualization/QScatter3DSeries> |
| 37 | #include <QtDataVisualization/Q3DTheme> |
| 38 | |
| 39 | using namespace QtDataVisualization; |
| 40 | |
| 41 | const int itemCount = 500; |
| 42 | |
| 43 | Data::Data(Q3DScatter *scatter) |
| 44 | : m_graph(scatter), |
| 45 | //! [1] |
| 46 | m_inputHandler(new AxesInputHandler(scatter)), |
| 47 | //! [1] |
| 48 | m_autoAdjust(false) |
| 49 | { |
| 50 | m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony); |
| 51 | m_graph->activeTheme()->setLabelBorderEnabled(true); |
| 52 | m_graph->activeTheme()->setLabelBackgroundColor(QColor(QRgb(0x151550))); |
| 53 | m_graph->activeTheme()->setLabelTextColor(Qt::lightGray); |
| 54 | m_graph->activeTheme()->setFont(QFont("Arial Black" , 30)); |
| 55 | m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualityMedium); |
| 56 | m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetIsometricRight); |
| 57 | |
| 58 | m_graph->axisX()->setRange(min: -20.0f, max: 20.0f); |
| 59 | m_graph->axisY()->setRange(min: -10.0f, max: 10.0f); |
| 60 | m_graph->axisZ()->setRange(min: -20.0f, max: 20.0f); |
| 61 | |
| 62 | //! [0] |
| 63 | // Give ownership of the handler to the graph and make it the active handler |
| 64 | m_graph->setActiveInputHandler(m_inputHandler); |
| 65 | //! [0] |
| 66 | |
| 67 | //! [2] |
| 68 | // Give our axes to the input handler |
| 69 | m_inputHandler->setAxes(axisX: m_graph->axisX(), axisZ: m_graph->axisZ(), axisY: m_graph->axisY()); |
| 70 | //! [2] |
| 71 | |
| 72 | addData(); |
| 73 | } |
| 74 | |
| 75 | Data::~Data() |
| 76 | { |
| 77 | delete m_graph; |
| 78 | } |
| 79 | |
| 80 | void Data::toggleRanges() |
| 81 | { |
| 82 | if (!m_autoAdjust) { |
| 83 | m_graph->axisX()->setAutoAdjustRange(true); |
| 84 | m_graph->axisZ()->setAutoAdjustRange(true); |
| 85 | m_graph->axisY()->setAutoAdjustRange(true); |
| 86 | m_inputHandler->setDragSpeedModifier(1.5f); |
| 87 | m_autoAdjust = true; |
| 88 | } else { |
| 89 | m_graph->axisX()->setRange(min: -20.0f, max: 20.0f); |
| 90 | m_graph->axisY()->setRange(min: -10.0f, max: 10.0f); |
| 91 | m_graph->axisZ()->setRange(min: -20.0f, max: 20.0f); |
| 92 | m_inputHandler->setDragSpeedModifier(15.0f); |
| 93 | m_autoAdjust = false; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | void Data::addData() |
| 98 | { |
| 99 | QScatter3DSeries *series = new QScatter3DSeries; |
| 100 | series->setMesh(QAbstract3DSeries::MeshCube); |
| 101 | series->setMeshSmooth(true); |
| 102 | m_graph->addSeries(series); |
| 103 | |
| 104 | QScatter3DSeries *series2 = new QScatter3DSeries; |
| 105 | series2->setMesh(QAbstract3DSeries::MeshMinimal); |
| 106 | series2->setMeshSmooth(true); |
| 107 | m_graph->addSeries(series: series2); |
| 108 | |
| 109 | QScatter3DSeries *series3 = new QScatter3DSeries; |
| 110 | series3->setMesh(QAbstract3DSeries::MeshSphere); |
| 111 | series3->setMeshSmooth(true); |
| 112 | m_graph->addSeries(series: series3); |
| 113 | |
| 114 | QScatter3DSeries *series4 = new QScatter3DSeries; |
| 115 | series4->setMesh(QAbstract3DSeries::MeshBevelCube); |
| 116 | series4->setMeshSmooth(true); |
| 117 | m_graph->addSeries(series: series4); |
| 118 | |
| 119 | QScatter3DSeries *series5 = new QScatter3DSeries; |
| 120 | series5->setMesh(QAbstract3DSeries::MeshSphere); |
| 121 | m_graph->addSeries(series: series5); |
| 122 | |
| 123 | QScatterDataArray *dataArray = new QScatterDataArray; |
| 124 | dataArray->resize(asize: itemCount); |
| 125 | QScatterDataItem *ptrToDataArray = &dataArray->first(); |
| 126 | for (int i = 0; i < itemCount; i++) { |
| 127 | ptrToDataArray->setPosition(randVector()); |
| 128 | ptrToDataArray++; |
| 129 | } |
| 130 | QScatterDataArray *dataArray2 = new QScatterDataArray; |
| 131 | dataArray2->resize(asize: itemCount); |
| 132 | ptrToDataArray = &dataArray2->first(); |
| 133 | for (int i = 0; i < itemCount; i++) { |
| 134 | ptrToDataArray->setPosition(randVector()); |
| 135 | ptrToDataArray++; |
| 136 | } |
| 137 | QScatterDataArray *dataArray3 = new QScatterDataArray; |
| 138 | dataArray3->resize(asize: itemCount); |
| 139 | ptrToDataArray = &dataArray3->first(); |
| 140 | for (int i = 0; i < itemCount; i++) { |
| 141 | ptrToDataArray->setPosition(randVector()); |
| 142 | ptrToDataArray++; |
| 143 | } |
| 144 | QScatterDataArray *dataArray4 = new QScatterDataArray; |
| 145 | dataArray4->resize(asize: itemCount); |
| 146 | ptrToDataArray = &dataArray4->first(); |
| 147 | for (int i = 0; i < itemCount; i++) { |
| 148 | ptrToDataArray->setPosition(randVector()); |
| 149 | ptrToDataArray++; |
| 150 | } |
| 151 | QScatterDataArray *dataArray5 = new QScatterDataArray; |
| 152 | dataArray5->resize(asize: itemCount); |
| 153 | ptrToDataArray = &dataArray5->first(); |
| 154 | for (int i = 0; i < itemCount; i++) { |
| 155 | ptrToDataArray->setPosition(randVector()); |
| 156 | ptrToDataArray++; |
| 157 | } |
| 158 | |
| 159 | m_graph->seriesList().at(i: 0)->dataProxy()->resetArray(newArray: dataArray); |
| 160 | m_graph->seriesList().at(i: 1)->dataProxy()->resetArray(newArray: dataArray2); |
| 161 | m_graph->seriesList().at(i: 2)->dataProxy()->resetArray(newArray: dataArray3); |
| 162 | m_graph->seriesList().at(i: 3)->dataProxy()->resetArray(newArray: dataArray4); |
| 163 | m_graph->seriesList().at(i: 4)->dataProxy()->resetArray(newArray: dataArray5); |
| 164 | } |
| 165 | |
| 166 | QVector3D Data::randVector() |
| 167 | { |
| 168 | return QVector3D( |
| 169 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f - |
| 170 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f, |
| 171 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f - |
| 172 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f, |
| 173 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f - |
| 174 | (float)(QRandomGenerator::global()->bounded(highest: 100)) / 2.0f); |
| 175 | } |
| 176 | |