| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "custominputhandler.h" | 
| 31 |  | 
| 32 | #include <QtDataVisualization/Q3DCamera> | 
| 33 | #include <QtCore/qmath.h> | 
| 34 |  | 
| 35 | CustomInputHandler::CustomInputHandler(QAbstract3DGraph *graph, QObject *parent) : | 
| 36 |     Q3DInputHandler(parent), | 
| 37 |     m_highlight(0), | 
| 38 |     m_mousePressed(false), | 
| 39 |     m_state(StateNormal), | 
| 40 |     m_axisX(0), | 
| 41 |     m_axisZ(0), | 
| 42 |     m_speedModifier(20.0f) | 
| 43 | { | 
| 44 |     // Connect to the item selection signal from graph | 
| 45 |     connect(sender: graph, signal: &QAbstract3DGraph::selectedElementChanged, receiver: this, | 
| 46 |             slot: &CustomInputHandler::handleElementSelected); | 
| 47 | } | 
| 48 |  | 
| 49 | void CustomInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) | 
| 50 | { | 
| 51 |     if (Qt::LeftButton == event->button()) { | 
| 52 |         m_highlight->setVisible(false); | 
| 53 |         m_mousePressed = true; | 
| 54 |     } | 
| 55 |     Q3DInputHandler::mousePressEvent(event, mousePos); | 
| 56 | } | 
| 57 |  | 
| 58 | //! [1] | 
| 59 | void CustomInputHandler::wheelEvent(QWheelEvent *event) | 
| 60 | { | 
| 61 |     float delta = float(event->angleDelta().y()); | 
| 62 |  | 
| 63 |     m_axisXMinValue += delta; | 
| 64 |     m_axisXMaxValue -= delta; | 
| 65 |     m_axisZMinValue += delta; | 
| 66 |     m_axisZMaxValue -= delta; | 
| 67 |     checkConstraints(); | 
| 68 |  | 
| 69 |     float y = (m_axisXMaxValue - m_axisXMinValue) * m_aspectRatio; | 
| 70 |  | 
| 71 |     m_axisX->setRange(min: m_axisXMinValue, max: m_axisXMaxValue); | 
| 72 |     m_axisY->setRange(min: 100.0f, max: y); | 
| 73 |     m_axisZ->setRange(min: m_axisZMinValue, max: m_axisZMaxValue); | 
| 74 | } | 
| 75 | //! [1] | 
| 76 |  | 
| 77 | void CustomInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) | 
| 78 | { | 
| 79 |     // Check if we're trying to drag axis label | 
| 80 |     if (m_mousePressed && m_state != StateNormal) { | 
| 81 |         setPreviousInputPos(inputPosition()); | 
| 82 |         setInputPosition(mousePos); | 
| 83 |         handleAxisDragging(); | 
| 84 |     } else { | 
| 85 |         Q3DInputHandler::mouseMoveEvent(event, mousePos); | 
| 86 |     } | 
| 87 | } | 
| 88 |  | 
| 89 | void CustomInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) | 
| 90 | { | 
| 91 |     Q3DInputHandler::mouseReleaseEvent(event, mousePos); | 
| 92 |     m_mousePressed = false; | 
| 93 |     m_state = StateNormal; | 
| 94 | } | 
| 95 |  | 
| 96 | void CustomInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type) | 
| 97 | { | 
| 98 |     switch (type) { | 
| 99 |     case QAbstract3DGraph::ElementAxisXLabel: | 
| 100 |         m_state = StateDraggingX; | 
| 101 |         break; | 
| 102 |     case QAbstract3DGraph::ElementAxisZLabel: | 
| 103 |         m_state = StateDraggingZ; | 
| 104 |         break; | 
| 105 |     default: | 
| 106 |         m_state = StateNormal; | 
| 107 |         break; | 
| 108 |     } | 
| 109 | } | 
| 110 |  | 
| 111 | void CustomInputHandler::handleAxisDragging() | 
| 112 | { | 
| 113 |     float distance = 0.0f; | 
| 114 |  | 
| 115 |     // Get scene orientation from active camera | 
| 116 |     float xRotation = scene()->activeCamera()->xRotation(); | 
| 117 |  | 
| 118 |     // Calculate directional drag multipliers based on rotation | 
| 119 |     float xMulX = qCos(v: qDegreesToRadians(degrees: xRotation)); | 
| 120 |     float xMulY = qSin(v: qDegreesToRadians(degrees: xRotation)); | 
| 121 |     float zMulX = qSin(v: qDegreesToRadians(degrees: xRotation)); | 
| 122 |     float zMulY = qCos(v: qDegreesToRadians(degrees: xRotation)); | 
| 123 |  | 
| 124 |     // Get the drag amount | 
| 125 |     QPoint move = inputPosition() - previousInputPos(); | 
| 126 |  | 
| 127 |     // Adjust axes | 
| 128 |     switch (m_state) { | 
| 129 | //! [0] | 
| 130 |     case StateDraggingX: | 
| 131 |         distance = (move.x() * xMulX - move.y() * xMulY) * m_speedModifier; | 
| 132 |         m_axisXMinValue -= distance; | 
| 133 |         m_axisXMaxValue -= distance; | 
| 134 |         if (m_axisXMinValue < m_areaMinValue) { | 
| 135 |             float dist = m_axisXMaxValue - m_axisXMinValue; | 
| 136 |             m_axisXMinValue = m_areaMinValue; | 
| 137 |             m_axisXMaxValue = m_axisXMinValue + dist; | 
| 138 |         } | 
| 139 |         if (m_axisXMaxValue > m_areaMaxValue) { | 
| 140 |             float dist = m_axisXMaxValue - m_axisXMinValue; | 
| 141 |             m_axisXMaxValue = m_areaMaxValue; | 
| 142 |             m_axisXMinValue = m_axisXMaxValue - dist; | 
| 143 |         } | 
| 144 |         m_axisX->setRange(min: m_axisXMinValue, max: m_axisXMaxValue); | 
| 145 |         break; | 
| 146 | //! [0] | 
| 147 |     case StateDraggingZ: | 
| 148 |         distance = (move.x() * zMulX + move.y() * zMulY) * m_speedModifier; | 
| 149 |         m_axisZMinValue += distance; | 
| 150 |         m_axisZMaxValue += distance; | 
| 151 |         if (m_axisZMinValue < m_areaMinValue) { | 
| 152 |             float dist = m_axisZMaxValue - m_axisZMinValue; | 
| 153 |             m_axisZMinValue = m_areaMinValue; | 
| 154 |             m_axisZMaxValue = m_axisZMinValue + dist; | 
| 155 |         } | 
| 156 |         if (m_axisZMaxValue > m_areaMaxValue) { | 
| 157 |             float dist = m_axisZMaxValue - m_axisZMinValue; | 
| 158 |             m_axisZMaxValue = m_areaMaxValue; | 
| 159 |             m_axisZMinValue = m_axisZMaxValue - dist; | 
| 160 |         } | 
| 161 |         m_axisZ->setRange(min: m_axisZMinValue, max: m_axisZMaxValue); | 
| 162 |         break; | 
| 163 |     default: | 
| 164 |         break; | 
| 165 |     } | 
| 166 | } | 
| 167 |  | 
| 168 | void CustomInputHandler::checkConstraints() | 
| 169 | { | 
| 170 | //! [2] | 
| 171 |     if (m_axisXMinValue < m_areaMinValue) | 
| 172 |         m_axisXMinValue = m_areaMinValue; | 
| 173 |     if (m_axisXMaxValue > m_areaMaxValue) | 
| 174 |         m_axisXMaxValue = m_areaMaxValue; | 
| 175 |     // Don't allow too much zoom in | 
| 176 |     if ((m_axisXMaxValue - m_axisXMinValue) < m_axisXMinRange) { | 
| 177 |         float adjust = (m_axisXMinRange - (m_axisXMaxValue - m_axisXMinValue)) / 2.0f; | 
| 178 |         m_axisXMinValue -= adjust; | 
| 179 |         m_axisXMaxValue += adjust; | 
| 180 |     } | 
| 181 | //! [2] | 
| 182 |  | 
| 183 |     if (m_axisZMinValue < m_areaMinValue) | 
| 184 |         m_axisZMinValue = m_areaMinValue; | 
| 185 |     if (m_axisZMaxValue > m_areaMaxValue) | 
| 186 |         m_axisZMaxValue = m_areaMaxValue; | 
| 187 |     // Don't allow too much zoom in | 
| 188 |     if ((m_axisZMaxValue - m_axisZMinValue) < m_axisZMinRange) { | 
| 189 |         float adjust = (m_axisZMinRange - (m_axisZMaxValue - m_axisZMinValue)) / 2.0f; | 
| 190 |         m_axisZMinValue -= adjust; | 
| 191 |         m_axisZMaxValue += adjust; | 
| 192 |     } | 
| 193 | } | 
| 194 |  |