| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "custominputhandler.h" |
| 31 | |
| 32 | #include <QtDataVisualization/Q3DCamera> |
| 33 | #include <QtCore/qmath.h> |
| 34 | |
| 35 | CustomInputHandler::CustomInputHandler(QAbstract3DGraph *graph, QObject *parent) : |
| 36 | Q3DInputHandler(parent), |
| 37 | m_highlight(0), |
| 38 | m_mousePressed(false), |
| 39 | m_state(StateNormal), |
| 40 | m_axisX(0), |
| 41 | m_axisZ(0), |
| 42 | m_speedModifier(20.0f) |
| 43 | { |
| 44 | // Connect to the item selection signal from graph |
| 45 | connect(sender: graph, signal: &QAbstract3DGraph::selectedElementChanged, receiver: this, |
| 46 | slot: &CustomInputHandler::handleElementSelected); |
| 47 | } |
| 48 | |
| 49 | void CustomInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) |
| 50 | { |
| 51 | if (Qt::LeftButton == event->button()) { |
| 52 | m_highlight->setVisible(false); |
| 53 | m_mousePressed = true; |
| 54 | } |
| 55 | Q3DInputHandler::mousePressEvent(event, mousePos); |
| 56 | } |
| 57 | |
| 58 | //! [1] |
| 59 | void CustomInputHandler::wheelEvent(QWheelEvent *event) |
| 60 | { |
| 61 | float delta = float(event->angleDelta().y()); |
| 62 | |
| 63 | m_axisXMinValue += delta; |
| 64 | m_axisXMaxValue -= delta; |
| 65 | m_axisZMinValue += delta; |
| 66 | m_axisZMaxValue -= delta; |
| 67 | checkConstraints(); |
| 68 | |
| 69 | float y = (m_axisXMaxValue - m_axisXMinValue) * m_aspectRatio; |
| 70 | |
| 71 | m_axisX->setRange(min: m_axisXMinValue, max: m_axisXMaxValue); |
| 72 | m_axisY->setRange(min: 100.0f, max: y); |
| 73 | m_axisZ->setRange(min: m_axisZMinValue, max: m_axisZMaxValue); |
| 74 | } |
| 75 | //! [1] |
| 76 | |
| 77 | void CustomInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) |
| 78 | { |
| 79 | // Check if we're trying to drag axis label |
| 80 | if (m_mousePressed && m_state != StateNormal) { |
| 81 | setPreviousInputPos(inputPosition()); |
| 82 | setInputPosition(mousePos); |
| 83 | handleAxisDragging(); |
| 84 | } else { |
| 85 | Q3DInputHandler::mouseMoveEvent(event, mousePos); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void CustomInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) |
| 90 | { |
| 91 | Q3DInputHandler::mouseReleaseEvent(event, mousePos); |
| 92 | m_mousePressed = false; |
| 93 | m_state = StateNormal; |
| 94 | } |
| 95 | |
| 96 | void CustomInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type) |
| 97 | { |
| 98 | switch (type) { |
| 99 | case QAbstract3DGraph::ElementAxisXLabel: |
| 100 | m_state = StateDraggingX; |
| 101 | break; |
| 102 | case QAbstract3DGraph::ElementAxisZLabel: |
| 103 | m_state = StateDraggingZ; |
| 104 | break; |
| 105 | default: |
| 106 | m_state = StateNormal; |
| 107 | break; |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | void CustomInputHandler::handleAxisDragging() |
| 112 | { |
| 113 | float distance = 0.0f; |
| 114 | |
| 115 | // Get scene orientation from active camera |
| 116 | float xRotation = scene()->activeCamera()->xRotation(); |
| 117 | |
| 118 | // Calculate directional drag multipliers based on rotation |
| 119 | float xMulX = qCos(v: qDegreesToRadians(degrees: xRotation)); |
| 120 | float xMulY = qSin(v: qDegreesToRadians(degrees: xRotation)); |
| 121 | float zMulX = qSin(v: qDegreesToRadians(degrees: xRotation)); |
| 122 | float zMulY = qCos(v: qDegreesToRadians(degrees: xRotation)); |
| 123 | |
| 124 | // Get the drag amount |
| 125 | QPoint move = inputPosition() - previousInputPos(); |
| 126 | |
| 127 | // Adjust axes |
| 128 | switch (m_state) { |
| 129 | //! [0] |
| 130 | case StateDraggingX: |
| 131 | distance = (move.x() * xMulX - move.y() * xMulY) * m_speedModifier; |
| 132 | m_axisXMinValue -= distance; |
| 133 | m_axisXMaxValue -= distance; |
| 134 | if (m_axisXMinValue < m_areaMinValue) { |
| 135 | float dist = m_axisXMaxValue - m_axisXMinValue; |
| 136 | m_axisXMinValue = m_areaMinValue; |
| 137 | m_axisXMaxValue = m_axisXMinValue + dist; |
| 138 | } |
| 139 | if (m_axisXMaxValue > m_areaMaxValue) { |
| 140 | float dist = m_axisXMaxValue - m_axisXMinValue; |
| 141 | m_axisXMaxValue = m_areaMaxValue; |
| 142 | m_axisXMinValue = m_axisXMaxValue - dist; |
| 143 | } |
| 144 | m_axisX->setRange(min: m_axisXMinValue, max: m_axisXMaxValue); |
| 145 | break; |
| 146 | //! [0] |
| 147 | case StateDraggingZ: |
| 148 | distance = (move.x() * zMulX + move.y() * zMulY) * m_speedModifier; |
| 149 | m_axisZMinValue += distance; |
| 150 | m_axisZMaxValue += distance; |
| 151 | if (m_axisZMinValue < m_areaMinValue) { |
| 152 | float dist = m_axisZMaxValue - m_axisZMinValue; |
| 153 | m_axisZMinValue = m_areaMinValue; |
| 154 | m_axisZMaxValue = m_axisZMinValue + dist; |
| 155 | } |
| 156 | if (m_axisZMaxValue > m_areaMaxValue) { |
| 157 | float dist = m_axisZMaxValue - m_axisZMinValue; |
| 158 | m_axisZMaxValue = m_areaMaxValue; |
| 159 | m_axisZMinValue = m_axisZMaxValue - dist; |
| 160 | } |
| 161 | m_axisZ->setRange(min: m_axisZMinValue, max: m_axisZMaxValue); |
| 162 | break; |
| 163 | default: |
| 164 | break; |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | void CustomInputHandler::checkConstraints() |
| 169 | { |
| 170 | //! [2] |
| 171 | if (m_axisXMinValue < m_areaMinValue) |
| 172 | m_axisXMinValue = m_areaMinValue; |
| 173 | if (m_axisXMaxValue > m_areaMaxValue) |
| 174 | m_axisXMaxValue = m_areaMaxValue; |
| 175 | // Don't allow too much zoom in |
| 176 | if ((m_axisXMaxValue - m_axisXMinValue) < m_axisXMinRange) { |
| 177 | float adjust = (m_axisXMinRange - (m_axisXMaxValue - m_axisXMinValue)) / 2.0f; |
| 178 | m_axisXMinValue -= adjust; |
| 179 | m_axisXMaxValue += adjust; |
| 180 | } |
| 181 | //! [2] |
| 182 | |
| 183 | if (m_axisZMinValue < m_areaMinValue) |
| 184 | m_axisZMinValue = m_areaMinValue; |
| 185 | if (m_axisZMaxValue > m_areaMaxValue) |
| 186 | m_axisZMaxValue = m_areaMaxValue; |
| 187 | // Don't allow too much zoom in |
| 188 | if ((m_axisZMaxValue - m_axisZMinValue) < m_axisZMinRange) { |
| 189 | float adjust = (m_axisZMinRange - (m_axisZMaxValue - m_axisZMinValue)) / 2.0f; |
| 190 | m_axisZMinValue -= adjust; |
| 191 | m_axisZMaxValue += adjust; |
| 192 | } |
| 193 | } |
| 194 | |