| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | // | 
| 31 | //  W A R N I N G | 
| 32 | //  ------------- | 
| 33 | // | 
| 34 | // This file is not part of the QtDataVisualization API.  It exists purely as an | 
| 35 | // implementation detail.  This header file may change from version to | 
| 36 | // version without notice, or even be removed. | 
| 37 | // | 
| 38 | // We mean it. | 
| 39 |  | 
| 40 | #ifndef Q3DBARSRENDERER_P_H | 
| 41 | #define Q3DBARSRENDERER_P_H | 
| 42 |  | 
| 43 | #include "datavisualizationglobal_p.h" | 
| 44 | #include "bars3dcontroller_p.h" | 
| 45 | #include "abstract3drenderer_p.h" | 
| 46 | #include "barrenderitem_p.h" | 
| 47 |  | 
| 48 | QT_BEGIN_NAMESPACE | 
| 49 | class QPoint; | 
| 50 | class QSizeF; | 
| 51 | QT_END_NAMESPACE | 
| 52 |  | 
| 53 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 54 |  | 
| 55 | class ShaderHelper; | 
| 56 | class LabelItem; | 
| 57 | class Q3DScene; | 
| 58 | class BarSeriesRenderCache; | 
| 59 |  | 
| 60 | class QT_DATAVISUALIZATION_EXPORT Bars3DRenderer : public Abstract3DRenderer | 
| 61 | { | 
| 62 |     Q_OBJECT | 
| 63 |  | 
| 64 | private: | 
| 65 |     // Cached state based on emitted signals from the controller | 
| 66 |     QSizeF m_cachedBarThickness; | 
| 67 |     QSizeF m_cachedBarSpacing; | 
| 68 |     bool m_cachedIsSlicingActivated; | 
| 69 |     int m_cachedRowCount; | 
| 70 |     int m_cachedColumnCount; | 
| 71 |  | 
| 72 |     // Internal state | 
| 73 |     BarRenderItem *m_selectedBar; // points to renderitem array | 
| 74 |     AxisRenderCache *m_sliceCache; // not owned | 
| 75 |     const LabelItem *m_sliceTitleItem; // not owned | 
| 76 |     bool m_updateLabels; | 
| 77 |     ShaderHelper *m_barShader; | 
| 78 |     ShaderHelper *m_barGradientShader; | 
| 79 |     ShaderHelper *m_depthShader; | 
| 80 |     ShaderHelper *m_selectionShader; | 
| 81 |     ShaderHelper *m_backgroundShader; | 
| 82 |     GLuint m_bgrTexture; | 
| 83 |     GLuint m_selectionTexture; | 
| 84 |     GLuint m_depthFrameBuffer; | 
| 85 |     GLuint m_selectionFrameBuffer; | 
| 86 |     GLuint m_selectionDepthBuffer; | 
| 87 |     GLfloat m_shadowQualityToShader; | 
| 88 |     GLint m_shadowQualityMultiplier; | 
| 89 |     GLfloat m_heightNormalizer; | 
| 90 |     GLfloat m_gradientFraction; | 
| 91 |     GLfloat m_backgroundAdjustment; | 
| 92 |     GLfloat m_rowWidth; | 
| 93 |     GLfloat m_columnDepth; | 
| 94 |     GLfloat m_maxDimension; | 
| 95 |     GLfloat m_scaleX; | 
| 96 |     GLfloat m_scaleZ; | 
| 97 |     GLfloat m_scaleFactor; | 
| 98 |     GLfloat m_maxSceneSize; | 
| 99 |     QPoint m_visualSelectedBarPos; | 
| 100 |     QPoint m_selectedBarPos; | 
| 101 |     BarSeriesRenderCache *m_selectedSeriesCache; | 
| 102 |     BarRenderItem m_dummyBarRenderItem; | 
| 103 |     bool m_noZeroInRange; | 
| 104 |     float m_seriesScaleX; | 
| 105 |     float m_seriesScaleZ; | 
| 106 |     float m_seriesStep; | 
| 107 |     float m_seriesStart; | 
| 108 |     QPoint m_clickedPosition; | 
| 109 |     bool m_keepSeriesUniform; | 
| 110 |     bool m_haveUniformColorSeries; | 
| 111 |     bool m_haveGradientSeries; | 
| 112 |     float m_zeroPosition; | 
| 113 |     float m_xScaleFactor; | 
| 114 |     float m_zScaleFactor; | 
| 115 |     float m_floorLevel; | 
| 116 |     float m_actualFloorLevel; | 
| 117 |  | 
| 118 | public: | 
| 119 |     explicit Bars3DRenderer(Bars3DController *controller); | 
| 120 |     ~Bars3DRenderer(); | 
| 121 |  | 
| 122 |     void updateData(); | 
| 123 |     void updateSeries(const QList<QAbstract3DSeries *> &seriesList); | 
| 124 |     SeriesRenderCache *createNewCache(QAbstract3DSeries *series); | 
| 125 |     void updateRows(const QVector<Bars3DController::ChangeRow> &rows); | 
| 126 |     void updateItems(const QVector<Bars3DController::ChangeItem> &items); | 
| 127 |     void updateScene(Q3DScene *scene); | 
| 128 |     void render(GLuint defaultFboHandle = 0); | 
| 129 |  | 
| 130 |     QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute); | 
| 131 |  | 
| 132 |     void updateAspectRatio(float ratio); | 
| 133 |     void updateFloorLevel(float level); | 
| 134 |     void updateMargin(float margin); | 
| 135 |  | 
| 136 | protected: | 
| 137 |     void contextCleanup(); | 
| 138 |     virtual void initializeOpenGL(); | 
| 139 |     virtual void fixCameraTarget(QVector3D &target); | 
| 140 |     virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds); | 
| 141 |  | 
| 142 | public Q_SLOTS: | 
| 143 |     void updateMultiSeriesScaling(bool uniform); | 
| 144 |     void updateBarSpecs(GLfloat thicknessRatio = 1.0f, | 
| 145 |                         const QSizeF &spacing = QSizeF(1.0, 1.0), | 
| 146 |                         bool relative = true); | 
| 147 |     void updateSlicingActive(bool isSlicing); | 
| 148 |     void updateSelectedBar(const QPoint &position, QBar3DSeries *series); | 
| 149 |     inline QPoint clickedPosition() const { return m_clickedPosition; } | 
| 150 |     void resetClickedStatus(); | 
| 151 |  | 
| 152 |     // Overloaded from abstract renderer | 
| 153 |     virtual void updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, float min, | 
| 154 |                                  float max); | 
| 155 |     virtual void updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation, | 
| 156 |                                     bool enable); | 
| 157 |  | 
| 158 | private: | 
| 159 |     virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); | 
| 160 |     virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); | 
| 161 |     virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); | 
| 162 |     virtual void updateTextures(); | 
| 163 |     virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); | 
| 164 |  | 
| 165 |     void drawSlicedScene(); | 
| 166 |     void drawScene(GLuint defaultFboHandle); | 
| 167 |     void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, | 
| 168 |                     const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); | 
| 169 |  | 
| 170 |     bool drawBars(BarRenderItem **selectedBar, const QMatrix4x4 &depthProjectionViewMatrix, | 
| 171 |                   const QMatrix4x4 &projectionViewMatrix, const QMatrix4x4 &viewMatrix, | 
| 172 |                   GLint startRow, GLint stopRow, GLint stepRow, | 
| 173 |                   GLint startBar, GLint stopBar, GLint stepBar, GLfloat reflection = 1.0f); | 
| 174 |     void drawBackground(GLfloat backgroundRotation, const QMatrix4x4 &depthProjectionViewMatrix, | 
| 175 |                         const QMatrix4x4 &projectionViewMatrix, const QMatrix4x4 &viewMatrix, | 
| 176 |                         bool reflectingDraw = false, bool drawingSelectionBuffer = false); | 
| 177 |     void drawGridLines(const QMatrix4x4 &depthProjectionViewMatrix, | 
| 178 |                        const QMatrix4x4 &projectionViewMatrix, | 
| 179 |                        const QMatrix4x4 &viewMatrix); | 
| 180 |  | 
| 181 |     void loadBackgroundMesh(); | 
| 182 |     void initSelectionShader(); | 
| 183 |     void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); | 
| 184 |     void initSelectionBuffer(); | 
| 185 |     void initDepthShader(); | 
| 186 |     void updateDepthBuffer(); | 
| 187 |     void calculateSceneScalingFactors(); | 
| 188 |     void calculateHeightAdjustment(); | 
| 189 |     Abstract3DController::SelectionType isSelected(int row, int bar, | 
| 190 |                                                    const BarSeriesRenderCache *cache); | 
| 191 |     QPoint selectionColorToArrayPosition(const QVector4D &selectionColor); | 
| 192 |     QBar3DSeries *selectionColorToSeries(const QVector4D &selectionColor); | 
| 193 |  | 
| 194 |     inline void updateRenderRow(const QBarDataRow *dataRow, BarRenderItemRow &renderRow); | 
| 195 |     inline void updateRenderItem(const QBarDataItem &dataItem, BarRenderItem &renderItem); | 
| 196 |  | 
| 197 |     Q_DISABLE_COPY(Bars3DRenderer) | 
| 198 | }; | 
| 199 |  | 
| 200 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 201 |  | 
| 202 | #endif | 
| 203 |  |