| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | // |
| 31 | // W A R N I N G |
| 32 | // ------------- |
| 33 | // |
| 34 | // This file is not part of the QtDataVisualization API. It exists purely as an |
| 35 | // implementation detail. This header file may change from version to |
| 36 | // version without notice, or even be removed. |
| 37 | // |
| 38 | // We mean it. |
| 39 | |
| 40 | #ifndef SHADERHELPER_P_H |
| 41 | #define SHADERHELPER_P_H |
| 42 | |
| 43 | #include "datavisualizationglobal_p.h" |
| 44 | |
| 45 | QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 48 | |
| 49 | class ShaderHelper |
| 50 | { |
| 51 | public: |
| 52 | ShaderHelper(QObject *parent, |
| 53 | const QString &vertexShader = QString(), |
| 54 | const QString &fragmentShader = QString(), |
| 55 | const QString &texture = QString(), |
| 56 | const QString &depthTexture = QString()); |
| 57 | ~ShaderHelper(); |
| 58 | |
| 59 | void setShaders(const QString &vertexShader, const QString &fragmentShader); |
| 60 | void setTextures(const QString &texture, const QString &depthTexture); |
| 61 | |
| 62 | void initialize(); |
| 63 | bool testCompile(); |
| 64 | void bind(); |
| 65 | void release(); |
| 66 | void setUniformValue(GLint uniform, const QVector2D &value); |
| 67 | void setUniformValue(GLint uniform, const QVector3D &value); |
| 68 | void setUniformValue(GLint uniform, const QVector4D &value); |
| 69 | void setUniformValue(GLint uniform, const QMatrix4x4 &value); |
| 70 | void setUniformValue(GLint uniform, GLfloat value); |
| 71 | void setUniformValue(GLint uniform, GLint value); |
| 72 | void setUniformValueArray(GLint uniform, const QVector4D *values, int count); |
| 73 | |
| 74 | GLint MVP(); |
| 75 | GLint view(); |
| 76 | GLint model(); |
| 77 | GLint nModel(); |
| 78 | GLint depth(); |
| 79 | GLint lightP(); |
| 80 | GLint lightS(); |
| 81 | GLint ambientS(); |
| 82 | GLint shadowQ(); |
| 83 | GLint color(); |
| 84 | GLint texture(); |
| 85 | GLint shadow(); |
| 86 | GLint gradientMin(); |
| 87 | GLint gradientHeight(); |
| 88 | GLint lightColor(); |
| 89 | GLint volumeSliceIndices(); |
| 90 | GLint colorIndex(); |
| 91 | GLint cameraPositionRelativeToModel(); |
| 92 | GLint color8Bit(); |
| 93 | GLint textureDimensions(); |
| 94 | GLint sampleCount(); |
| 95 | GLint alphaMultiplier(); |
| 96 | GLint preserveOpacity(); |
| 97 | GLint maxBounds(); |
| 98 | GLint minBounds(); |
| 99 | GLint sliceFrameWidth(); |
| 100 | |
| 101 | GLint posAtt(); |
| 102 | GLint uvAtt(); |
| 103 | GLint normalAtt(); |
| 104 | |
| 105 | private: |
| 106 | QObject *m_caller; |
| 107 | QOpenGLShaderProgram *m_program; |
| 108 | |
| 109 | QString m_vertexShaderFile; |
| 110 | QString m_fragmentShaderFile; |
| 111 | |
| 112 | QString m_textureFile; |
| 113 | QString m_depthTextureFile; |
| 114 | |
| 115 | GLint m_positionAttr; |
| 116 | GLint m_uvAttr; |
| 117 | GLint m_normalAttr; |
| 118 | |
| 119 | GLint m_colorUniform; |
| 120 | GLint m_viewMatrixUniform; |
| 121 | GLint m_modelMatrixUniform; |
| 122 | GLint m_invTransModelMatrixUniform; |
| 123 | GLint m_depthMatrixUniform; |
| 124 | GLint m_mvpMatrixUniform; |
| 125 | GLint m_lightPositionUniform; |
| 126 | GLint m_lightStrengthUniform; |
| 127 | GLint m_ambientStrengthUniform; |
| 128 | GLint m_shadowQualityUniform; |
| 129 | GLint m_textureUniform; |
| 130 | GLint m_shadowUniform; |
| 131 | GLint m_gradientMinUniform; |
| 132 | GLint m_gradientHeightUniform; |
| 133 | GLint m_lightColorUniform; |
| 134 | GLint m_volumeSliceIndicesUniform; |
| 135 | GLint m_colorIndexUniform; |
| 136 | GLint m_cameraPositionRelativeToModelUniform; |
| 137 | GLint m_color8BitUniform; |
| 138 | GLint m_textureDimensionsUniform; |
| 139 | GLint m_sampleCountUniform; |
| 140 | GLint m_alphaMultiplierUniform; |
| 141 | GLint m_preserveOpacityUniform; |
| 142 | GLint m_minBoundsUniform; |
| 143 | GLint m_maxBoundsUniform; |
| 144 | GLint m_sliceFrameWidthUniform; |
| 145 | |
| 146 | GLboolean m_initialized; |
| 147 | }; |
| 148 | |
| 149 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 150 | |
| 151 | #endif |
| 152 | |