| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "abstract3drenderer_p.h" |
| 31 | #include "texturehelper_p.h" |
| 32 | #include "q3dcamera_p.h" |
| 33 | #include "q3dtheme_p.h" |
| 34 | #include "qvalue3daxisformatter_p.h" |
| 35 | #include "shaderhelper_p.h" |
| 36 | #include "qcustom3ditem_p.h" |
| 37 | #include "qcustom3dlabel_p.h" |
| 38 | #include "qcustom3dvolume_p.h" |
| 39 | #include "scatter3drenderer_p.h" |
| 40 | |
| 41 | #include <QtCore/qmath.h> |
| 42 | #include <QtGui/QOffscreenSurface> |
| 43 | #include <QtCore/QThread> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 46 | |
| 47 | // Defined in shaderhelper.cpp |
| 48 | extern void discardDebugMsgs(QtMsgType type, const QMessageLogContext &context, const QString &msg); |
| 49 | |
| 50 | const qreal doublePi(M_PI * 2.0); |
| 51 | const int polarGridRoundness(64); |
| 52 | const qreal polarGridAngle(doublePi / qreal(polarGridRoundness)); |
| 53 | const float polarGridAngleDegrees(float(360.0 / qreal(polarGridRoundness))); |
| 54 | const qreal polarGridHalfAngle(polarGridAngle / 2.0); |
| 55 | |
| 56 | Abstract3DRenderer::Abstract3DRenderer(Abstract3DController *controller) |
| 57 | : QObject(0), |
| 58 | m_hasNegativeValues(false), |
| 59 | m_cachedTheme(new Q3DTheme()), |
| 60 | m_drawer(new Drawer(m_cachedTheme)), |
| 61 | m_cachedShadowQuality(QAbstract3DGraph::ShadowQualityMedium), |
| 62 | m_autoScaleAdjustment(1.0f), |
| 63 | m_cachedSelectionMode(QAbstract3DGraph::SelectionNone), |
| 64 | m_cachedOptimizationHint(QAbstract3DGraph::OptimizationDefault), |
| 65 | m_textureHelper(0), |
| 66 | m_depthTexture(0), |
| 67 | m_cachedScene(new Q3DScene()), |
| 68 | m_selectionDirty(true), |
| 69 | m_selectionState(SelectNone), |
| 70 | m_devicePixelRatio(1.0f), |
| 71 | m_selectionLabelDirty(true), |
| 72 | m_clickResolved(false), |
| 73 | m_graphPositionQueryPending(false), |
| 74 | m_graphPositionQueryResolved(false), |
| 75 | m_clickedSeries(0), |
| 76 | m_clickedType(QAbstract3DGraph::ElementNone), |
| 77 | m_selectedLabelIndex(-1), |
| 78 | m_selectedCustomItemIndex(-1), |
| 79 | m_selectionLabelItem(0), |
| 80 | m_visibleSeriesCount(0), |
| 81 | m_customItemShader(0), |
| 82 | m_volumeTextureShader(0), |
| 83 | m_volumeTextureLowDefShader(0), |
| 84 | m_volumeTextureSliceShader(0), |
| 85 | m_volumeSliceFrameShader(0), |
| 86 | m_labelShader(0), |
| 87 | m_cursorPositionShader(0), |
| 88 | m_cursorPositionFrameBuffer(0), |
| 89 | m_cursorPositionTexture(0), |
| 90 | m_useOrthoProjection(false), |
| 91 | m_xFlipped(false), |
| 92 | m_yFlipped(false), |
| 93 | m_zFlipped(false), |
| 94 | m_yFlippedForGrid(false), |
| 95 | m_backgroundObj(0), |
| 96 | m_gridLineObj(0), |
| 97 | m_labelObj(0), |
| 98 | m_positionMapperObj(0), |
| 99 | m_graphAspectRatio(2.0f), |
| 100 | m_graphHorizontalAspectRatio(0.0f), |
| 101 | m_polarGraph(false), |
| 102 | m_radialLabelOffset(1.0f), |
| 103 | m_polarRadius(2.0f), |
| 104 | m_xRightAngleRotation(QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: 90.0f)), |
| 105 | m_yRightAngleRotation(QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: 90.0f)), |
| 106 | m_zRightAngleRotation(QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: 90.0f)), |
| 107 | m_xRightAngleRotationNeg(QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: -90.0f)), |
| 108 | m_yRightAngleRotationNeg(QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: -90.0f)), |
| 109 | m_zRightAngleRotationNeg(QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: -90.0f)), |
| 110 | m_xFlipRotation(QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: -180.0f)), |
| 111 | m_zFlipRotation(QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: -180.0f)), |
| 112 | m_requestedMargin(-1.0f), |
| 113 | m_vBackgroundMargin(0.1f), |
| 114 | m_hBackgroundMargin(0.1f), |
| 115 | m_scaleXWithBackground(0.0f), |
| 116 | m_scaleYWithBackground(0.0f), |
| 117 | m_scaleZWithBackground(0.0f), |
| 118 | m_oldCameraTarget(QVector3D(2000.0f, 2000.0f, 2000.0f)), // Just random invalid target |
| 119 | m_reflectionEnabled(false), |
| 120 | m_reflectivity(0.5), |
| 121 | #if !defined(QT_OPENGL_ES_2) |
| 122 | m_funcs_2_1(0), |
| 123 | #endif |
| 124 | m_context(0), |
| 125 | m_isOpenGLES(true) |
| 126 | |
| 127 | { |
| 128 | initializeOpenGLFunctions(); |
| 129 | m_isOpenGLES = Utils::isOpenGLES(); |
| 130 | #if !defined(QT_OPENGL_ES_2) |
| 131 | if (!m_isOpenGLES) { |
| 132 | // Discard warnings about deprecated functions |
| 133 | QtMessageHandler handler = qInstallMessageHandler(discardDebugMsgs); |
| 134 | |
| 135 | m_funcs_2_1 = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_1>(); |
| 136 | if (m_funcs_2_1) |
| 137 | m_funcs_2_1->initializeOpenGLFunctions(); |
| 138 | |
| 139 | // Restore original message handler |
| 140 | qInstallMessageHandler(handler); |
| 141 | |
| 142 | if (!m_funcs_2_1) |
| 143 | qFatal(msg: "OpenGL version is too low, at least 2.1 is required" ); |
| 144 | } |
| 145 | #endif |
| 146 | QObject::connect(sender: m_drawer, signal: &Drawer::drawerChanged, receiver: this, slot: &Abstract3DRenderer::updateTextures); |
| 147 | QObject::connect(sender: this, signal: &Abstract3DRenderer::needRender, receiver: controller, |
| 148 | slot: &Abstract3DController::needRender, type: Qt::QueuedConnection); |
| 149 | QObject::connect(sender: this, signal: &Abstract3DRenderer::requestShadowQuality, receiver: controller, |
| 150 | slot: &Abstract3DController::handleRequestShadowQuality, type: Qt::QueuedConnection); |
| 151 | } |
| 152 | |
| 153 | Abstract3DRenderer::~Abstract3DRenderer() |
| 154 | { |
| 155 | contextCleanup(); |
| 156 | delete m_drawer; |
| 157 | delete m_cachedScene; |
| 158 | delete m_cachedTheme; |
| 159 | delete m_selectionLabelItem; |
| 160 | delete m_customItemShader; |
| 161 | delete m_volumeTextureShader; |
| 162 | delete m_volumeTextureLowDefShader; |
| 163 | delete m_volumeSliceFrameShader; |
| 164 | delete m_volumeTextureSliceShader; |
| 165 | delete m_labelShader; |
| 166 | delete m_cursorPositionShader; |
| 167 | |
| 168 | foreach (SeriesRenderCache *cache, m_renderCacheList) { |
| 169 | cache->cleanup(texHelper: m_textureHelper); |
| 170 | delete cache; |
| 171 | } |
| 172 | m_renderCacheList.clear(); |
| 173 | |
| 174 | foreach (CustomRenderItem *item, m_customRenderCache) { |
| 175 | GLuint texture = item->texture(); |
| 176 | m_textureHelper->deleteTexture(texture: &texture); |
| 177 | delete item; |
| 178 | } |
| 179 | m_customRenderCache.clear(); |
| 180 | |
| 181 | ObjectHelper::releaseObjectHelper(cacheId: this, obj&: m_backgroundObj); |
| 182 | ObjectHelper::releaseObjectHelper(cacheId: this, obj&: m_gridLineObj); |
| 183 | ObjectHelper::releaseObjectHelper(cacheId: this, obj&: m_labelObj); |
| 184 | ObjectHelper::releaseObjectHelper(cacheId: this, obj&: m_positionMapperObj); |
| 185 | |
| 186 | if (m_textureHelper) { |
| 187 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
| 188 | m_textureHelper->deleteTexture(texture: &m_cursorPositionTexture); |
| 189 | delete m_textureHelper; |
| 190 | } |
| 191 | |
| 192 | m_axisCacheX.clearLabels(); |
| 193 | m_axisCacheY.clearLabels(); |
| 194 | m_axisCacheZ.clearLabels(); |
| 195 | } |
| 196 | |
| 197 | void Abstract3DRenderer::contextCleanup() |
| 198 | { |
| 199 | if (QOpenGLContext::currentContext()) |
| 200 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_cursorPositionFrameBuffer); |
| 201 | } |
| 202 | |
| 203 | void Abstract3DRenderer::initializeOpenGL() |
| 204 | { |
| 205 | m_context = QOpenGLContext::currentContext(); |
| 206 | |
| 207 | // Set OpenGL features |
| 208 | glEnable(GL_DEPTH_TEST); |
| 209 | glDepthFunc(GL_LESS); |
| 210 | glEnable(GL_CULL_FACE); |
| 211 | glCullFace(GL_BACK); |
| 212 | |
| 213 | #if !defined(QT_OPENGL_ES_2) |
| 214 | if (!m_isOpenGLES) { |
| 215 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
| 216 | glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); |
| 217 | glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); |
| 218 | } |
| 219 | #endif |
| 220 | |
| 221 | m_textureHelper = new TextureHelper(); |
| 222 | m_drawer->initializeOpenGL(); |
| 223 | |
| 224 | axisCacheForOrientation(orientation: QAbstract3DAxis::AxisOrientationX).setDrawer(m_drawer); |
| 225 | axisCacheForOrientation(orientation: QAbstract3DAxis::AxisOrientationY).setDrawer(m_drawer); |
| 226 | axisCacheForOrientation(orientation: QAbstract3DAxis::AxisOrientationZ).setDrawer(m_drawer); |
| 227 | |
| 228 | initLabelShaders(QStringLiteral(":/shaders/vertexLabel" ), |
| 229 | QStringLiteral(":/shaders/fragmentLabel" )); |
| 230 | |
| 231 | initCursorPositionShaders(QStringLiteral(":/shaders/vertexPosition" ), |
| 232 | QStringLiteral(":/shaders/fragmentPositionMap" )); |
| 233 | |
| 234 | loadLabelMesh(); |
| 235 | loadPositionMapperMesh(); |
| 236 | |
| 237 | QObject::connect(sender: m_context.data(), signal: &QOpenGLContext::aboutToBeDestroyed, |
| 238 | receiver: this, slot: &Abstract3DRenderer::contextCleanup); |
| 239 | } |
| 240 | |
| 241 | void Abstract3DRenderer::render(const GLuint defaultFboHandle) |
| 242 | { |
| 243 | if (defaultFboHandle) { |
| 244 | glDepthMask(flag: true); |
| 245 | glEnable(GL_DEPTH_TEST); |
| 246 | glDepthFunc(GL_LESS); |
| 247 | glEnable(GL_CULL_FACE); |
| 248 | glCullFace(GL_BACK); |
| 249 | glDisable(GL_BLEND); // For QtQuick2 blending is enabled by default, but we don't want it to be |
| 250 | } |
| 251 | |
| 252 | // Clear the graph background to the theme color |
| 253 | glViewport(x: m_viewport.x(), |
| 254 | y: m_viewport.y(), |
| 255 | width: m_viewport.width(), |
| 256 | height: m_viewport.height()); |
| 257 | glScissor(x: m_viewport.x(), |
| 258 | y: m_viewport.y(), |
| 259 | width: m_viewport.width(), |
| 260 | height: m_viewport.height()); |
| 261 | glEnable(GL_SCISSOR_TEST); |
| 262 | QVector4D clearColor = Utils::vectorFromColor(color: m_cachedTheme->windowColor()); |
| 263 | glClearColor(red: clearColor.x(), green: clearColor.y(), blue: clearColor.z(), alpha: 1.0f); |
| 264 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 265 | glDisable(GL_SCISSOR_TEST); |
| 266 | } |
| 267 | |
| 268 | void Abstract3DRenderer::updateSelectionState(SelectionState state) |
| 269 | { |
| 270 | m_selectionState = state; |
| 271 | } |
| 272 | |
| 273 | void Abstract3DRenderer::initGradientShaders(const QString &vertexShader, |
| 274 | const QString &fragmentShader) |
| 275 | { |
| 276 | // Do nothing by default |
| 277 | Q_UNUSED(vertexShader) |
| 278 | Q_UNUSED(fragmentShader) |
| 279 | } |
| 280 | |
| 281 | void Abstract3DRenderer::initStaticSelectedItemShaders(const QString &vertexShader, |
| 282 | const QString &fragmentShader, |
| 283 | const QString &gradientVertexShader, |
| 284 | const QString &gradientFragmentShader) |
| 285 | { |
| 286 | // Do nothing by default |
| 287 | Q_UNUSED(vertexShader) |
| 288 | Q_UNUSED(fragmentShader) |
| 289 | Q_UNUSED(gradientVertexShader) |
| 290 | Q_UNUSED(gradientFragmentShader) |
| 291 | } |
| 292 | |
| 293 | void Abstract3DRenderer::initCustomItemShaders(const QString &vertexShader, |
| 294 | const QString &fragmentShader) |
| 295 | { |
| 296 | delete m_customItemShader; |
| 297 | m_customItemShader = new ShaderHelper(this, vertexShader, fragmentShader); |
| 298 | m_customItemShader->initialize(); |
| 299 | } |
| 300 | |
| 301 | void Abstract3DRenderer::initVolumeTextureShaders(const QString &vertexShader, |
| 302 | const QString &fragmentShader, |
| 303 | const QString &fragmentLowDefShader, |
| 304 | const QString &sliceShader, |
| 305 | const QString &sliceFrameVertexShader, |
| 306 | const QString &sliceFrameShader) |
| 307 | { |
| 308 | |
| 309 | delete m_volumeTextureShader; |
| 310 | m_volumeTextureShader = new ShaderHelper(this, vertexShader, fragmentShader); |
| 311 | m_volumeTextureShader->initialize(); |
| 312 | |
| 313 | delete m_volumeTextureLowDefShader; |
| 314 | m_volumeTextureLowDefShader = new ShaderHelper(this, vertexShader, fragmentLowDefShader); |
| 315 | m_volumeTextureLowDefShader->initialize(); |
| 316 | |
| 317 | delete m_volumeTextureSliceShader; |
| 318 | m_volumeTextureSliceShader = new ShaderHelper(this, vertexShader, sliceShader); |
| 319 | m_volumeTextureSliceShader->initialize(); |
| 320 | |
| 321 | delete m_volumeSliceFrameShader; |
| 322 | m_volumeSliceFrameShader = new ShaderHelper(this, sliceFrameVertexShader, sliceFrameShader); |
| 323 | m_volumeSliceFrameShader->initialize(); |
| 324 | } |
| 325 | |
| 326 | void Abstract3DRenderer::initLabelShaders(const QString &vertexShader, const QString &fragmentShader) |
| 327 | { |
| 328 | delete m_labelShader; |
| 329 | m_labelShader = new ShaderHelper(this, vertexShader, fragmentShader); |
| 330 | m_labelShader->initialize(); |
| 331 | } |
| 332 | |
| 333 | void Abstract3DRenderer::initCursorPositionShaders(const QString &vertexShader, |
| 334 | const QString &fragmentShader) |
| 335 | { |
| 336 | // Init the shader |
| 337 | delete m_cursorPositionShader; |
| 338 | m_cursorPositionShader = new ShaderHelper(this, vertexShader, fragmentShader); |
| 339 | m_cursorPositionShader->initialize(); |
| 340 | } |
| 341 | |
| 342 | void Abstract3DRenderer::initCursorPositionBuffer() |
| 343 | { |
| 344 | m_textureHelper->deleteTexture(texture: &m_cursorPositionTexture); |
| 345 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_cursorPositionFrameBuffer); |
| 346 | m_cursorPositionFrameBuffer = 0; |
| 347 | |
| 348 | if (m_primarySubViewport.size().isEmpty()) |
| 349 | return; |
| 350 | |
| 351 | m_cursorPositionTexture = |
| 352 | m_textureHelper->createCursorPositionTexture(size: m_primarySubViewport.size(), |
| 353 | frameBuffer&: m_cursorPositionFrameBuffer); |
| 354 | } |
| 355 | |
| 356 | void Abstract3DRenderer::updateTheme(Q3DTheme *theme) |
| 357 | { |
| 358 | // Synchronize the controller theme with renderer |
| 359 | bool updateDrawer = theme->d_ptr->sync(other&: *m_cachedTheme->d_ptr); |
| 360 | |
| 361 | if (updateDrawer) |
| 362 | m_drawer->setTheme(m_cachedTheme); |
| 363 | } |
| 364 | |
| 365 | void Abstract3DRenderer::updateScene(Q3DScene *scene) |
| 366 | { |
| 367 | m_viewport = scene->d_ptr->glViewport(); |
| 368 | m_secondarySubViewport = scene->d_ptr->glSecondarySubViewport(); |
| 369 | |
| 370 | if (m_primarySubViewport != scene->d_ptr->glPrimarySubViewport()) { |
| 371 | // Resize of primary subviewport means resizing shadow and selection buffers |
| 372 | m_primarySubViewport = scene->d_ptr->glPrimarySubViewport(); |
| 373 | handleResize(); |
| 374 | } |
| 375 | |
| 376 | if (m_devicePixelRatio != scene->devicePixelRatio()) { |
| 377 | m_devicePixelRatio = scene->devicePixelRatio(); |
| 378 | handleResize(); |
| 379 | } |
| 380 | |
| 381 | QPoint logicalPixelPosition = scene->selectionQueryPosition(); |
| 382 | m_inputPosition = QPoint(logicalPixelPosition.x() * m_devicePixelRatio, |
| 383 | logicalPixelPosition.y() * m_devicePixelRatio); |
| 384 | |
| 385 | QPoint logicalGraphPosition = scene->graphPositionQuery(); |
| 386 | m_graphPositionQuery = QPoint(logicalGraphPosition.x() * m_devicePixelRatio, |
| 387 | logicalGraphPosition.y() * m_devicePixelRatio); |
| 388 | |
| 389 | // Synchronize the renderer scene to controller scene |
| 390 | scene->d_ptr->sync(other&: *m_cachedScene->d_ptr); |
| 391 | |
| 392 | updateCameraViewport(); |
| 393 | |
| 394 | if (Q3DScene::invalidSelectionPoint() == logicalPixelPosition) { |
| 395 | updateSelectionState(state: SelectNone); |
| 396 | } else { |
| 397 | if (scene->isSlicingActive()) { |
| 398 | if (scene->isPointInPrimarySubView(point: logicalPixelPosition)) |
| 399 | updateSelectionState(state: SelectOnOverview); |
| 400 | else if (scene->isPointInSecondarySubView(point: logicalPixelPosition)) |
| 401 | updateSelectionState(state: SelectOnSlice); |
| 402 | else |
| 403 | updateSelectionState(state: SelectNone); |
| 404 | } else { |
| 405 | updateSelectionState(state: SelectOnScene); |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | if (Q3DScene::invalidSelectionPoint() != logicalGraphPosition) |
| 410 | m_graphPositionQueryPending = true; |
| 411 | |
| 412 | // Queue up another render when we have a query that needs resolving. |
| 413 | // This is needed because QtQuick scene graph can sometimes do a sync without following it up |
| 414 | // with a render. |
| 415 | if (m_graphPositionQueryPending || m_selectionState != SelectNone) |
| 416 | emit needRender(); |
| 417 | } |
| 418 | |
| 419 | void Abstract3DRenderer::updateTextures() |
| 420 | { |
| 421 | m_axisCacheX.updateTextures(); |
| 422 | m_axisCacheY.updateTextures(); |
| 423 | m_axisCacheZ.updateTextures(); |
| 424 | } |
| 425 | |
| 426 | void Abstract3DRenderer::reInitShaders() |
| 427 | { |
| 428 | if (!m_isOpenGLES) { |
| 429 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 430 | if (m_cachedOptimizationHint.testFlag(flag: QAbstract3DGraph::OptimizationStatic) |
| 431 | && qobject_cast<Scatter3DRenderer *>(object: this)) { |
| 432 | initGradientShaders(QStringLiteral(":/shaders/vertexShadow" ), |
| 433 | QStringLiteral(":/shaders/fragmentShadow" )); |
| 434 | initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertexShadow" ), |
| 435 | QStringLiteral(":/shaders/fragmentShadowNoTex" ), |
| 436 | QStringLiteral(":/shaders/vertexShadow" ), |
| 437 | QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY" )); |
| 438 | initShaders(QStringLiteral(":/shaders/vertexShadowNoMatrices" ), |
| 439 | QStringLiteral(":/shaders/fragmentShadowNoTex" )); |
| 440 | } else { |
| 441 | initGradientShaders(QStringLiteral(":/shaders/vertexShadow" ), |
| 442 | QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY" )); |
| 443 | initShaders(QStringLiteral(":/shaders/vertexShadow" ), |
| 444 | QStringLiteral(":/shaders/fragmentShadowNoTex" )); |
| 445 | } |
| 446 | initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow" ), |
| 447 | QStringLiteral(":/shaders/fragmentShadowNoTex" )); |
| 448 | initCustomItemShaders(QStringLiteral(":/shaders/vertexShadow" ), |
| 449 | QStringLiteral(":/shaders/fragmentShadow" )); |
| 450 | } else { |
| 451 | if (m_cachedOptimizationHint.testFlag(flag: QAbstract3DGraph::OptimizationStatic) |
| 452 | && qobject_cast<Scatter3DRenderer *>(object: this)) { |
| 453 | initGradientShaders(QStringLiteral(":/shaders/vertexTexture" ), |
| 454 | QStringLiteral(":/shaders/fragmentTexture" )); |
| 455 | initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertex" ), |
| 456 | QStringLiteral(":/shaders/fragment" ), |
| 457 | QStringLiteral(":/shaders/vertex" ), |
| 458 | QStringLiteral(":/shaders/fragmentColorOnY" )); |
| 459 | initShaders(QStringLiteral(":/shaders/vertexNoMatrices" ), |
| 460 | QStringLiteral(":/shaders/fragment" )); |
| 461 | } else { |
| 462 | initGradientShaders(QStringLiteral(":/shaders/vertex" ), |
| 463 | QStringLiteral(":/shaders/fragmentColorOnY" )); |
| 464 | initShaders(QStringLiteral(":/shaders/vertex" ), |
| 465 | QStringLiteral(":/shaders/fragment" )); |
| 466 | } |
| 467 | initBackgroundShaders(QStringLiteral(":/shaders/vertex" ), |
| 468 | QStringLiteral(":/shaders/fragment" )); |
| 469 | initCustomItemShaders(QStringLiteral(":/shaders/vertexTexture" ), |
| 470 | QStringLiteral(":/shaders/fragmentTexture" )); |
| 471 | } |
| 472 | initVolumeTextureShaders(QStringLiteral(":/shaders/vertexTexture3D" ), |
| 473 | QStringLiteral(":/shaders/fragmentTexture3D" ), |
| 474 | QStringLiteral(":/shaders/fragmentTexture3DLowDef" ), |
| 475 | QStringLiteral(":/shaders/fragmentTexture3DSlice" ), |
| 476 | QStringLiteral(":/shaders/vertexPosition" ), |
| 477 | QStringLiteral(":/shaders/fragment3DSliceFrames" )); |
| 478 | } else { |
| 479 | if (m_cachedOptimizationHint.testFlag(flag: QAbstract3DGraph::OptimizationStatic) |
| 480 | && qobject_cast<Scatter3DRenderer *>(object: this)) { |
| 481 | initGradientShaders(QStringLiteral(":/shaders/vertexTexture" ), |
| 482 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
| 483 | initStaticSelectedItemShaders(QStringLiteral(":/shaders/vertex" ), |
| 484 | QStringLiteral(":/shaders/fragmentES2" ), |
| 485 | QStringLiteral(":/shaders/vertex" ), |
| 486 | QStringLiteral(":/shaders/fragmentColorOnYES2" )); |
| 487 | initShaders(QStringLiteral(":/shaders/vertexNoMatrices" ), |
| 488 | QStringLiteral(":/shaders/fragmentES2" )); |
| 489 | } else { |
| 490 | initGradientShaders(QStringLiteral(":/shaders/vertex" ), |
| 491 | QStringLiteral(":/shaders/fragmentColorOnYES2" )); |
| 492 | initShaders(QStringLiteral(":/shaders/vertex" ), |
| 493 | QStringLiteral(":/shaders/fragmentES2" )); |
| 494 | } |
| 495 | initBackgroundShaders(QStringLiteral(":/shaders/vertex" ), |
| 496 | QStringLiteral(":/shaders/fragmentES2" )); |
| 497 | initCustomItemShaders(QStringLiteral(":/shaders/vertexTexture" ), |
| 498 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
| 499 | } |
| 500 | } |
| 501 | |
| 502 | void Abstract3DRenderer::handleShadowQualityChange() |
| 503 | { |
| 504 | reInitShaders(); |
| 505 | |
| 506 | if (m_cachedScene->activeLight()->isAutoPosition() |
| 507 | || m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 508 | m_cachedScene->d_ptr->setLightPositionRelativeToCamera(relativePosition: defaultLightPos); |
| 509 | emit needRender(); |
| 510 | } |
| 511 | if (m_isOpenGLES && m_cachedShadowQuality != QAbstract3DGraph::ShadowQualityNone) { |
| 512 | emit requestShadowQuality(quality: QAbstract3DGraph::ShadowQualityNone); |
| 513 | qWarning(msg: "Shadows are not yet supported for OpenGL ES2" ); |
| 514 | m_cachedShadowQuality = QAbstract3DGraph::ShadowQualityNone; |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | void Abstract3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode) |
| 519 | { |
| 520 | m_cachedSelectionMode = mode; |
| 521 | m_selectionDirty = true; |
| 522 | } |
| 523 | |
| 524 | void Abstract3DRenderer::updateAspectRatio(float ratio) |
| 525 | { |
| 526 | m_graphAspectRatio = ratio; |
| 527 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 528 | cache->setDataDirty(true); |
| 529 | } |
| 530 | |
| 531 | void Abstract3DRenderer::updateHorizontalAspectRatio(float ratio) |
| 532 | { |
| 533 | m_graphHorizontalAspectRatio = ratio; |
| 534 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 535 | cache->setDataDirty(true); |
| 536 | } |
| 537 | |
| 538 | void Abstract3DRenderer::updatePolar(bool enable) |
| 539 | { |
| 540 | m_polarGraph = enable; |
| 541 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 542 | cache->setDataDirty(true); |
| 543 | } |
| 544 | |
| 545 | void Abstract3DRenderer::updateRadialLabelOffset(float offset) |
| 546 | { |
| 547 | m_radialLabelOffset = offset; |
| 548 | } |
| 549 | |
| 550 | void Abstract3DRenderer::updateMargin(float margin) |
| 551 | { |
| 552 | m_requestedMargin = margin; |
| 553 | } |
| 554 | |
| 555 | void Abstract3DRenderer::updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint) |
| 556 | { |
| 557 | m_cachedOptimizationHint = hint; |
| 558 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 559 | cache->setDataDirty(true); |
| 560 | } |
| 561 | |
| 562 | void Abstract3DRenderer::handleResize() |
| 563 | { |
| 564 | if (m_primarySubViewport.width() == 0 || m_primarySubViewport.height() == 0) |
| 565 | return; |
| 566 | |
| 567 | // Recalculate zoom |
| 568 | calculateZoomLevel(); |
| 569 | |
| 570 | // Re-init selection buffer |
| 571 | initSelectionBuffer(); |
| 572 | |
| 573 | // Re-init depth buffer |
| 574 | updateDepthBuffer(); |
| 575 | |
| 576 | initCursorPositionBuffer(); |
| 577 | } |
| 578 | |
| 579 | void Abstract3DRenderer::calculateZoomLevel() |
| 580 | { |
| 581 | // Calculate zoom level based on aspect ratio |
| 582 | GLfloat div; |
| 583 | GLfloat zoomAdjustment; |
| 584 | div = qMin(a: m_primarySubViewport.width(), b: m_primarySubViewport.height()); |
| 585 | zoomAdjustment = defaultRatio |
| 586 | * ((m_primarySubViewport.width() / div) |
| 587 | / (m_primarySubViewport.height() / div)); |
| 588 | m_autoScaleAdjustment = qMin(a: zoomAdjustment, b: 1.0f); // clamp to 1.0f |
| 589 | } |
| 590 | |
| 591 | void Abstract3DRenderer::updateAxisType(QAbstract3DAxis::AxisOrientation orientation, |
| 592 | QAbstract3DAxis::AxisType type) |
| 593 | { |
| 594 | axisCacheForOrientation(orientation).setType(type); |
| 595 | } |
| 596 | |
| 597 | void Abstract3DRenderer::updateAxisTitle(QAbstract3DAxis::AxisOrientation orientation, |
| 598 | const QString &title) |
| 599 | { |
| 600 | axisCacheForOrientation(orientation).setTitle(title); |
| 601 | } |
| 602 | |
| 603 | void Abstract3DRenderer::updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
| 604 | const QStringList &labels) |
| 605 | { |
| 606 | axisCacheForOrientation(orientation).setLabels(labels); |
| 607 | } |
| 608 | |
| 609 | void Abstract3DRenderer::updateAxisRange(QAbstract3DAxis::AxisOrientation orientation, |
| 610 | float min, float max) |
| 611 | { |
| 612 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 613 | cache.setMin(min); |
| 614 | cache.setMax(max); |
| 615 | |
| 616 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 617 | cache->setDataDirty(true); |
| 618 | } |
| 619 | |
| 620 | void Abstract3DRenderer::updateAxisSegmentCount(QAbstract3DAxis::AxisOrientation orientation, |
| 621 | int count) |
| 622 | { |
| 623 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 624 | cache.setSegmentCount(count); |
| 625 | } |
| 626 | |
| 627 | void Abstract3DRenderer::updateAxisSubSegmentCount(QAbstract3DAxis::AxisOrientation orientation, |
| 628 | int count) |
| 629 | { |
| 630 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 631 | cache.setSubSegmentCount(count); |
| 632 | } |
| 633 | |
| 634 | void Abstract3DRenderer::updateAxisLabelFormat(QAbstract3DAxis::AxisOrientation orientation, |
| 635 | const QString &format) |
| 636 | { |
| 637 | axisCacheForOrientation(orientation).setLabelFormat(format); |
| 638 | } |
| 639 | |
| 640 | void Abstract3DRenderer::updateAxisReversed(QAbstract3DAxis::AxisOrientation orientation, |
| 641 | bool enable) |
| 642 | { |
| 643 | axisCacheForOrientation(orientation).setReversed(enable); |
| 644 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 645 | cache->setDataDirty(true); |
| 646 | } |
| 647 | |
| 648 | void Abstract3DRenderer::updateAxisFormatter(QAbstract3DAxis::AxisOrientation orientation, |
| 649 | QValue3DAxisFormatter *formatter) |
| 650 | { |
| 651 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 652 | if (cache.ctrlFormatter() != formatter) { |
| 653 | delete cache.formatter(); |
| 654 | cache.setFormatter(formatter->createNewInstance()); |
| 655 | cache.setCtrlFormatter(formatter); |
| 656 | } |
| 657 | formatter->d_ptr->populateCopy(copy&: *(cache.formatter())); |
| 658 | cache.markPositionsDirty(); |
| 659 | |
| 660 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 661 | cache->setDataDirty(true); |
| 662 | } |
| 663 | |
| 664 | void Abstract3DRenderer::updateAxisLabelAutoRotation(QAbstract3DAxis::AxisOrientation orientation, |
| 665 | float angle) |
| 666 | { |
| 667 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 668 | if (cache.labelAutoRotation() != angle) |
| 669 | cache.setLabelAutoRotation(angle); |
| 670 | } |
| 671 | |
| 672 | void Abstract3DRenderer::updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, |
| 673 | bool visible) |
| 674 | { |
| 675 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 676 | if (cache.isTitleVisible() != visible) |
| 677 | cache.setTitleVisible(visible); |
| 678 | } |
| 679 | |
| 680 | void Abstract3DRenderer::updateAxisTitleFixed(QAbstract3DAxis::AxisOrientation orientation, |
| 681 | bool fixed) |
| 682 | { |
| 683 | AxisRenderCache &cache = axisCacheForOrientation(orientation); |
| 684 | if (cache.isTitleFixed() != fixed) |
| 685 | cache.setTitleFixed(fixed); |
| 686 | } |
| 687 | |
| 688 | void Abstract3DRenderer::modifiedSeriesList(const QVector<QAbstract3DSeries *> &seriesList) |
| 689 | { |
| 690 | foreach (QAbstract3DSeries *series, seriesList) { |
| 691 | SeriesRenderCache *cache = m_renderCacheList.value(akey: series, adefaultValue: 0); |
| 692 | if (cache) |
| 693 | cache->setDataDirty(true); |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | void Abstract3DRenderer::fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh) |
| 698 | { |
| 699 | // Default implementation does nothing. |
| 700 | Q_UNUSED(fileName) |
| 701 | Q_UNUSED(mesh) |
| 702 | } |
| 703 | |
| 704 | void Abstract3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList) |
| 705 | { |
| 706 | foreach (SeriesRenderCache *cache, m_renderCacheList) |
| 707 | cache->setValid(false); |
| 708 | |
| 709 | m_visibleSeriesCount = 0; |
| 710 | int seriesCount = seriesList.size(); |
| 711 | for (int i = 0; i < seriesCount; i++) { |
| 712 | QAbstract3DSeries *series = seriesList.at(i); |
| 713 | SeriesRenderCache *cache = m_renderCacheList.value(akey: series); |
| 714 | bool newSeries = false; |
| 715 | if (!cache) { |
| 716 | cache = createNewCache(series); |
| 717 | m_renderCacheList[series] = cache; |
| 718 | newSeries = true; |
| 719 | } |
| 720 | cache->setValid(true); |
| 721 | cache->populate(newSeries); |
| 722 | if (cache->isVisible()) |
| 723 | m_visibleSeriesCount++; |
| 724 | } |
| 725 | |
| 726 | // Remove non-valid objects from the cache list |
| 727 | foreach (SeriesRenderCache *cache, m_renderCacheList) { |
| 728 | if (!cache->isValid()) |
| 729 | cleanCache(cache); |
| 730 | } |
| 731 | } |
| 732 | |
| 733 | void Abstract3DRenderer::updateCustomData(const QList<QCustom3DItem *> &customItems) |
| 734 | { |
| 735 | if (customItems.isEmpty() && m_customRenderCache.isEmpty()) |
| 736 | return; |
| 737 | |
| 738 | foreach (CustomRenderItem *item, m_customRenderCache) |
| 739 | item->setValid(false); |
| 740 | |
| 741 | int itemCount = customItems.size(); |
| 742 | // Check custom item list for items that are not yet in render item cache |
| 743 | for (int i = 0; i < itemCount; i++) { |
| 744 | QCustom3DItem *item = customItems.at(i); |
| 745 | CustomRenderItem *renderItem = m_customRenderCache.value(akey: item); |
| 746 | if (!renderItem) |
| 747 | renderItem = addCustomItem(item); |
| 748 | renderItem->setValid(true); |
| 749 | renderItem->setIndex(i); // always update index, as it must match the custom item index |
| 750 | } |
| 751 | |
| 752 | // Check render item cache and remove items that are not in customItems list anymore |
| 753 | foreach (CustomRenderItem *renderItem, m_customRenderCache) { |
| 754 | if (!renderItem->isValid()) { |
| 755 | m_customRenderCache.remove(akey: renderItem->itemPointer()); |
| 756 | GLuint texture = renderItem->texture(); |
| 757 | m_textureHelper->deleteTexture(texture: &texture); |
| 758 | delete renderItem; |
| 759 | } |
| 760 | } |
| 761 | |
| 762 | m_customItemDrawOrder.clear(); |
| 763 | m_customItemDrawOrder = QList<QCustom3DItem *>(customItems); |
| 764 | } |
| 765 | |
| 766 | void Abstract3DRenderer::updateCustomItems() |
| 767 | { |
| 768 | // Check all items |
| 769 | foreach (CustomRenderItem *item, m_customRenderCache) |
| 770 | updateCustomItem(renderItem: item); |
| 771 | } |
| 772 | |
| 773 | SeriesRenderCache *Abstract3DRenderer::createNewCache(QAbstract3DSeries *series) |
| 774 | { |
| 775 | return new SeriesRenderCache(series, this); |
| 776 | } |
| 777 | |
| 778 | void Abstract3DRenderer::cleanCache(SeriesRenderCache *cache) |
| 779 | { |
| 780 | m_renderCacheList.remove(akey: cache->series()); |
| 781 | cache->cleanup(texHelper: m_textureHelper); |
| 782 | delete cache; |
| 783 | } |
| 784 | |
| 785 | AxisRenderCache &Abstract3DRenderer::axisCacheForOrientation( |
| 786 | QAbstract3DAxis::AxisOrientation orientation) |
| 787 | { |
| 788 | switch (orientation) { |
| 789 | case QAbstract3DAxis::AxisOrientationX: |
| 790 | return m_axisCacheX; |
| 791 | case QAbstract3DAxis::AxisOrientationY: |
| 792 | return m_axisCacheY; |
| 793 | case QAbstract3DAxis::AxisOrientationZ: |
| 794 | return m_axisCacheZ; |
| 795 | default: |
| 796 | qFatal(msg: "Abstract3DRenderer::axisCacheForOrientation" ); |
| 797 | return m_axisCacheX; |
| 798 | } |
| 799 | } |
| 800 | |
| 801 | void Abstract3DRenderer::lowerShadowQuality() |
| 802 | { |
| 803 | QAbstract3DGraph::ShadowQuality newQuality = QAbstract3DGraph::ShadowQualityNone; |
| 804 | |
| 805 | switch (m_cachedShadowQuality) { |
| 806 | case QAbstract3DGraph::ShadowQualityHigh: |
| 807 | qWarning(msg: "Creating high quality shadows failed. Changing to medium quality." ); |
| 808 | newQuality = QAbstract3DGraph::ShadowQualityMedium; |
| 809 | break; |
| 810 | case QAbstract3DGraph::ShadowQualityMedium: |
| 811 | qWarning(msg: "Creating medium quality shadows failed. Changing to low quality." ); |
| 812 | newQuality = QAbstract3DGraph::ShadowQualityLow; |
| 813 | break; |
| 814 | case QAbstract3DGraph::ShadowQualityLow: |
| 815 | qWarning(msg: "Creating low quality shadows failed. Switching shadows off." ); |
| 816 | newQuality = QAbstract3DGraph::ShadowQualityNone; |
| 817 | break; |
| 818 | case QAbstract3DGraph::ShadowQualitySoftHigh: |
| 819 | qWarning(msg: "Creating soft high quality shadows failed. Changing to soft medium quality." ); |
| 820 | newQuality = QAbstract3DGraph::ShadowQualitySoftMedium; |
| 821 | break; |
| 822 | case QAbstract3DGraph::ShadowQualitySoftMedium: |
| 823 | qWarning(msg: "Creating soft medium quality shadows failed. Changing to soft low quality." ); |
| 824 | newQuality = QAbstract3DGraph::ShadowQualitySoftLow; |
| 825 | break; |
| 826 | case QAbstract3DGraph::ShadowQualitySoftLow: |
| 827 | qWarning(msg: "Creating soft low quality shadows failed. Switching shadows off." ); |
| 828 | newQuality = QAbstract3DGraph::ShadowQualityNone; |
| 829 | break; |
| 830 | default: |
| 831 | // You'll never get here |
| 832 | break; |
| 833 | } |
| 834 | |
| 835 | emit requestShadowQuality(quality: newQuality); |
| 836 | updateShadowQuality(quality: newQuality); |
| 837 | } |
| 838 | |
| 839 | void Abstract3DRenderer::drawAxisTitleY(const QVector3D &sideLabelRotation, |
| 840 | const QVector3D &backLabelRotation, |
| 841 | const QVector3D &sideLabelTrans, |
| 842 | const QVector3D &backLabelTrans, |
| 843 | const QQuaternion &totalSideRotation, |
| 844 | const QQuaternion &totalBackRotation, |
| 845 | AbstractRenderItem &dummyItem, |
| 846 | const Q3DCamera *activeCamera, |
| 847 | float labelsMaxWidth, |
| 848 | const QMatrix4x4 &viewMatrix, |
| 849 | const QMatrix4x4 &projectionMatrix, |
| 850 | ShaderHelper *shader) |
| 851 | { |
| 852 | float scaleFactor = m_drawer->scaledFontSize() / m_axisCacheY.titleItem().size().height(); |
| 853 | float titleOffset = 2.0f * (labelMargin + (labelsMaxWidth * scaleFactor)); |
| 854 | float yRotation; |
| 855 | QVector3D titleTrans; |
| 856 | QQuaternion totalRotation; |
| 857 | if (m_xFlipped == m_zFlipped) { |
| 858 | yRotation = backLabelRotation.y(); |
| 859 | titleTrans = backLabelTrans; |
| 860 | totalRotation = totalBackRotation; |
| 861 | } else { |
| 862 | yRotation = sideLabelRotation.y(); |
| 863 | titleTrans = sideLabelTrans; |
| 864 | totalRotation = totalSideRotation; |
| 865 | } |
| 866 | |
| 867 | QQuaternion offsetRotator = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: yRotation); |
| 868 | QVector3D titleOffsetVector = |
| 869 | offsetRotator.rotatedVector(vector: QVector3D(-titleOffset, 0.0f, 0.0f)); |
| 870 | |
| 871 | QQuaternion titleRotation; |
| 872 | if (m_axisCacheY.isTitleFixed()) { |
| 873 | titleRotation = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: yRotation) |
| 874 | * m_zRightAngleRotation; |
| 875 | } else { |
| 876 | titleRotation = totalRotation * m_zRightAngleRotation; |
| 877 | } |
| 878 | dummyItem.setTranslation(titleTrans + titleOffsetVector); |
| 879 | |
| 880 | m_drawer->drawLabel(item: dummyItem, labelItem: m_axisCacheY.titleItem(), viewmatrix: viewMatrix, |
| 881 | projectionmatrix: projectionMatrix, positionComp: zeroVector, rotation: titleRotation, itemHeight: 0, |
| 882 | mode: m_cachedSelectionMode, shader, object: m_labelObj, camera: activeCamera, |
| 883 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: Qt::AlignBottom); |
| 884 | } |
| 885 | |
| 886 | void Abstract3DRenderer::drawAxisTitleX(const QVector3D &labelRotation, |
| 887 | const QVector3D &labelTrans, |
| 888 | const QQuaternion &totalRotation, |
| 889 | AbstractRenderItem &dummyItem, |
| 890 | const Q3DCamera *activeCamera, |
| 891 | float labelsMaxWidth, |
| 892 | const QMatrix4x4 &viewMatrix, |
| 893 | const QMatrix4x4 &projectionMatrix, |
| 894 | ShaderHelper *shader, |
| 895 | bool radial) |
| 896 | { |
| 897 | float scaleFactor = m_drawer->scaledFontSize() / m_axisCacheX.titleItem().size().height(); |
| 898 | float titleOffset; |
| 899 | if (radial) |
| 900 | titleOffset = -2.0f * (labelMargin + m_drawer->scaledFontSize()); |
| 901 | else |
| 902 | titleOffset = 2.0f * (labelMargin + (labelsMaxWidth * scaleFactor)); |
| 903 | float zRotation = 0.0f; |
| 904 | float yRotation = 0.0f; |
| 905 | float xRotation = -90.0f + labelRotation.z(); |
| 906 | float offsetRotation = labelRotation.z(); |
| 907 | float = -90.0f; |
| 908 | Qt::AlignmentFlag alignment = Qt::AlignTop; |
| 909 | if (m_yFlippedForGrid) { |
| 910 | alignment = Qt::AlignBottom; |
| 911 | zRotation = 180.0f; |
| 912 | if (m_zFlipped) { |
| 913 | titleOffset = -titleOffset; |
| 914 | if (m_xFlipped) { |
| 915 | offsetRotation = -offsetRotation; |
| 916 | extraRotation = -extraRotation; |
| 917 | } else { |
| 918 | xRotation = -90.0f - labelRotation.z(); |
| 919 | } |
| 920 | } else { |
| 921 | yRotation = 180.0f; |
| 922 | if (m_xFlipped) { |
| 923 | offsetRotation = -offsetRotation; |
| 924 | xRotation = -90.0f - labelRotation.z(); |
| 925 | } else { |
| 926 | extraRotation = -extraRotation; |
| 927 | } |
| 928 | } |
| 929 | } else { |
| 930 | if (m_zFlipped) { |
| 931 | titleOffset = -titleOffset; |
| 932 | if (m_xFlipped) { |
| 933 | yRotation = 180.0f; |
| 934 | offsetRotation = -offsetRotation; |
| 935 | } else { |
| 936 | yRotation = 180.0f; |
| 937 | xRotation = -90.0f - labelRotation.z(); |
| 938 | extraRotation = -extraRotation; |
| 939 | } |
| 940 | } else { |
| 941 | if (m_xFlipped) { |
| 942 | offsetRotation = -offsetRotation; |
| 943 | xRotation = -90.0f - labelRotation.z(); |
| 944 | extraRotation = -extraRotation; |
| 945 | } |
| 946 | } |
| 947 | } |
| 948 | |
| 949 | if (radial) { |
| 950 | if (m_zFlipped) { |
| 951 | titleOffset = -titleOffset; |
| 952 | } else { |
| 953 | if (m_yFlippedForGrid) |
| 954 | alignment = Qt::AlignTop; |
| 955 | else |
| 956 | alignment = Qt::AlignBottom; |
| 957 | } |
| 958 | } |
| 959 | |
| 960 | if (offsetRotation == 180.0f || offsetRotation == -180.0f) |
| 961 | offsetRotation = 0.0f; |
| 962 | QQuaternion offsetRotator = QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: offsetRotation); |
| 963 | QVector3D titleOffsetVector = |
| 964 | offsetRotator.rotatedVector(vector: QVector3D(0.0f, 0.0f, titleOffset)); |
| 965 | |
| 966 | QQuaternion titleRotation; |
| 967 | if (m_axisCacheX.isTitleFixed()) { |
| 968 | titleRotation = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: zRotation) |
| 969 | * QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: yRotation) |
| 970 | * QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: xRotation); |
| 971 | } else { |
| 972 | titleRotation = totalRotation |
| 973 | * QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: extraRotation); |
| 974 | } |
| 975 | dummyItem.setTranslation(labelTrans + titleOffsetVector); |
| 976 | |
| 977 | m_drawer->drawLabel(item: dummyItem, labelItem: m_axisCacheX.titleItem(), viewmatrix: viewMatrix, |
| 978 | projectionmatrix: projectionMatrix, positionComp: zeroVector, rotation: titleRotation, itemHeight: 0, |
| 979 | mode: m_cachedSelectionMode, shader, object: m_labelObj, camera: activeCamera, |
| 980 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment); |
| 981 | } |
| 982 | |
| 983 | void Abstract3DRenderer::drawAxisTitleZ(const QVector3D &labelRotation, |
| 984 | const QVector3D &labelTrans, |
| 985 | const QQuaternion &totalRotation, |
| 986 | AbstractRenderItem &dummyItem, |
| 987 | const Q3DCamera *activeCamera, |
| 988 | float labelsMaxWidth, |
| 989 | const QMatrix4x4 &viewMatrix, |
| 990 | const QMatrix4x4 &projectionMatrix, |
| 991 | ShaderHelper *shader) |
| 992 | { |
| 993 | float scaleFactor = m_drawer->scaledFontSize() / m_axisCacheZ.titleItem().size().height(); |
| 994 | float titleOffset = 2.0f * (labelMargin + (labelsMaxWidth * scaleFactor)); |
| 995 | float zRotation = labelRotation.z(); |
| 996 | float yRotation = -90.0f; |
| 997 | float xRotation = -90.0f; |
| 998 | float = 90.0f; |
| 999 | Qt::AlignmentFlag alignment = Qt::AlignTop; |
| 1000 | if (m_yFlippedForGrid) { |
| 1001 | alignment = Qt::AlignBottom; |
| 1002 | xRotation = -xRotation; |
| 1003 | if (m_zFlipped) { |
| 1004 | if (m_xFlipped) { |
| 1005 | titleOffset = -titleOffset; |
| 1006 | zRotation = -zRotation; |
| 1007 | extraRotation = -extraRotation; |
| 1008 | } else { |
| 1009 | zRotation = -zRotation; |
| 1010 | yRotation = -yRotation; |
| 1011 | } |
| 1012 | } else { |
| 1013 | if (m_xFlipped) { |
| 1014 | titleOffset = -titleOffset; |
| 1015 | } else { |
| 1016 | extraRotation = -extraRotation; |
| 1017 | yRotation = -yRotation; |
| 1018 | } |
| 1019 | } |
| 1020 | } else { |
| 1021 | if (m_zFlipped) { |
| 1022 | zRotation = -zRotation; |
| 1023 | if (m_xFlipped) { |
| 1024 | titleOffset = -titleOffset; |
| 1025 | } else { |
| 1026 | extraRotation = -extraRotation; |
| 1027 | yRotation = -yRotation; |
| 1028 | } |
| 1029 | } else { |
| 1030 | if (m_xFlipped) { |
| 1031 | titleOffset = -titleOffset; |
| 1032 | extraRotation = -extraRotation; |
| 1033 | } else { |
| 1034 | yRotation = -yRotation; |
| 1035 | } |
| 1036 | } |
| 1037 | } |
| 1038 | |
| 1039 | float offsetRotation = zRotation; |
| 1040 | if (offsetRotation == 180.0f || offsetRotation == -180.0f) |
| 1041 | offsetRotation = 0.0f; |
| 1042 | QQuaternion offsetRotator = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: offsetRotation); |
| 1043 | QVector3D titleOffsetVector = |
| 1044 | offsetRotator.rotatedVector(vector: QVector3D(titleOffset, 0.0f, 0.0f)); |
| 1045 | |
| 1046 | QQuaternion titleRotation; |
| 1047 | if (m_axisCacheZ.isTitleFixed()) { |
| 1048 | titleRotation = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: zRotation) |
| 1049 | * QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: yRotation) |
| 1050 | * QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: xRotation); |
| 1051 | } else { |
| 1052 | titleRotation = totalRotation |
| 1053 | * QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: extraRotation); |
| 1054 | } |
| 1055 | dummyItem.setTranslation(labelTrans + titleOffsetVector); |
| 1056 | |
| 1057 | m_drawer->drawLabel(item: dummyItem, labelItem: m_axisCacheZ.titleItem(), viewmatrix: viewMatrix, |
| 1058 | projectionmatrix: projectionMatrix, positionComp: zeroVector, rotation: titleRotation, itemHeight: 0, |
| 1059 | mode: m_cachedSelectionMode, shader, object: m_labelObj, camera: activeCamera, |
| 1060 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment); |
| 1061 | } |
| 1062 | |
| 1063 | void Abstract3DRenderer::loadGridLineMesh() |
| 1064 | { |
| 1065 | ObjectHelper::resetObjectHelper(cacheId: this, obj&: m_gridLineObj, |
| 1066 | QStringLiteral(":/defaultMeshes/plane" )); |
| 1067 | } |
| 1068 | |
| 1069 | void Abstract3DRenderer::loadLabelMesh() |
| 1070 | { |
| 1071 | ObjectHelper::resetObjectHelper(cacheId: this, obj&: m_labelObj, |
| 1072 | QStringLiteral(":/defaultMeshes/plane" )); |
| 1073 | } |
| 1074 | |
| 1075 | void Abstract3DRenderer::loadPositionMapperMesh() |
| 1076 | { |
| 1077 | ObjectHelper::resetObjectHelper(cacheId: this, obj&: m_positionMapperObj, |
| 1078 | QStringLiteral(":/defaultMeshes/barFull" )); |
| 1079 | } |
| 1080 | |
| 1081 | void Abstract3DRenderer::generateBaseColorTexture(const QColor &color, GLuint *texture) |
| 1082 | { |
| 1083 | m_textureHelper->deleteTexture(texture); |
| 1084 | *texture = m_textureHelper->createUniformTexture(color); |
| 1085 | } |
| 1086 | |
| 1087 | void Abstract3DRenderer::fixGradientAndGenerateTexture(QLinearGradient *gradient, |
| 1088 | GLuint *gradientTexture) |
| 1089 | { |
| 1090 | // Readjust start/stop to match gradient texture size |
| 1091 | gradient->setStart(x: qreal(gradientTextureWidth), y: qreal(gradientTextureHeight)); |
| 1092 | gradient->setFinalStop(x: 0.0, y: 0.0); |
| 1093 | |
| 1094 | m_textureHelper->deleteTexture(texture: gradientTexture); |
| 1095 | |
| 1096 | *gradientTexture = m_textureHelper->createGradientTexture(gradient: *gradient); |
| 1097 | } |
| 1098 | |
| 1099 | LabelItem &Abstract3DRenderer::selectionLabelItem() |
| 1100 | { |
| 1101 | if (!m_selectionLabelItem) |
| 1102 | m_selectionLabelItem = new LabelItem; |
| 1103 | return *m_selectionLabelItem; |
| 1104 | } |
| 1105 | |
| 1106 | void Abstract3DRenderer::setSelectionLabel(const QString &label) |
| 1107 | { |
| 1108 | if (m_selectionLabelItem) |
| 1109 | m_selectionLabelItem->clear(); |
| 1110 | m_selectionLabel = label; |
| 1111 | } |
| 1112 | |
| 1113 | QString &Abstract3DRenderer::selectionLabel() |
| 1114 | { |
| 1115 | return m_selectionLabel; |
| 1116 | } |
| 1117 | |
| 1118 | QVector4D Abstract3DRenderer::indexToSelectionColor(GLint index) |
| 1119 | { |
| 1120 | GLubyte idxRed = index & 0xff; |
| 1121 | GLubyte idxGreen = (index & 0xff00) >> 8; |
| 1122 | GLubyte idxBlue = (index & 0xff0000) >> 16; |
| 1123 | |
| 1124 | return QVector4D(idxRed, idxGreen, idxBlue, 0); |
| 1125 | } |
| 1126 | |
| 1127 | CustomRenderItem *Abstract3DRenderer::addCustomItem(QCustom3DItem *item) |
| 1128 | { |
| 1129 | CustomRenderItem *newItem = new CustomRenderItem(); |
| 1130 | newItem->setRenderer(this); |
| 1131 | newItem->setItemPointer(item); // Store pointer for render item updates |
| 1132 | newItem->setMesh(item->meshFile()); |
| 1133 | newItem->setOrigPosition(item->position()); |
| 1134 | newItem->setOrigScaling(item->scaling()); |
| 1135 | newItem->setScalingAbsolute(item->isScalingAbsolute()); |
| 1136 | newItem->setPositionAbsolute(item->isPositionAbsolute()); |
| 1137 | QImage textureImage = item->d_ptr->textureImage(); |
| 1138 | bool facingCamera = false; |
| 1139 | GLuint texture = 0; |
| 1140 | if (item->d_ptr->m_isLabelItem) { |
| 1141 | QCustom3DLabel *labelItem = static_cast<QCustom3DLabel *>(item); |
| 1142 | newItem->setLabelItem(true); |
| 1143 | float pointSize = labelItem->font().pointSizeF(); |
| 1144 | // Check do we have custom visuals or need to use theme |
| 1145 | if (!labelItem->dptr()->m_customVisuals) { |
| 1146 | // Recreate texture using theme |
| 1147 | labelItem->dptr()->createTextureImage(bgrColor: m_cachedTheme->labelBackgroundColor(), |
| 1148 | txtColor: m_cachedTheme->labelTextColor(), |
| 1149 | background: m_cachedTheme->isLabelBackgroundEnabled(), |
| 1150 | borders: m_cachedTheme->isLabelBorderEnabled()); |
| 1151 | pointSize = m_cachedTheme->font().pointSizeF(); |
| 1152 | textureImage = item->d_ptr->textureImage(); |
| 1153 | } |
| 1154 | // Calculate scaling based on text (texture size), font size and asked scaling |
| 1155 | float scaledFontSize = (0.05f + pointSize / 500.0f) / float(textureImage.height()); |
| 1156 | QVector3D scaling = newItem->origScaling(); |
| 1157 | scaling.setX(scaling.x() * textureImage.width() * scaledFontSize); |
| 1158 | scaling.setY(scaling.y() * textureImage.height() * scaledFontSize); |
| 1159 | newItem->setOrigScaling(scaling); |
| 1160 | // Check if facing camera |
| 1161 | facingCamera = labelItem->isFacingCamera(); |
| 1162 | } else if (item->d_ptr->m_isVolumeItem && !m_isOpenGLES) { |
| 1163 | QCustom3DVolume *volumeItem = static_cast<QCustom3DVolume *>(item); |
| 1164 | newItem->setTextureWidth(volumeItem->textureWidth()); |
| 1165 | newItem->setTextureHeight(volumeItem->textureHeight()); |
| 1166 | newItem->setTextureDepth(volumeItem->textureDepth()); |
| 1167 | if (volumeItem->textureFormat() == QImage::Format_Indexed8) |
| 1168 | newItem->setColorTable(volumeItem->colorTable()); |
| 1169 | newItem->setTextureFormat(volumeItem->textureFormat()); |
| 1170 | newItem->setVolume(true); |
| 1171 | newItem->setBlendNeeded(true); |
| 1172 | texture = m_textureHelper->create3DTexture(data: volumeItem->textureData(), |
| 1173 | width: volumeItem->textureWidth(), |
| 1174 | height: volumeItem->textureHeight(), |
| 1175 | depth: volumeItem->textureDepth(), |
| 1176 | dataFormat: volumeItem->textureFormat()); |
| 1177 | newItem->setSliceIndexX(volumeItem->sliceIndexX()); |
| 1178 | newItem->setSliceIndexY(volumeItem->sliceIndexY()); |
| 1179 | newItem->setSliceIndexZ(volumeItem->sliceIndexZ()); |
| 1180 | newItem->setAlphaMultiplier(volumeItem->alphaMultiplier()); |
| 1181 | newItem->setPreserveOpacity(volumeItem->preserveOpacity()); |
| 1182 | newItem->setUseHighDefShader(volumeItem->useHighDefShader()); |
| 1183 | |
| 1184 | newItem->setDrawSlices(volumeItem->drawSlices()); |
| 1185 | newItem->setDrawSliceFrames(volumeItem->drawSliceFrames()); |
| 1186 | newItem->setSliceFrameColor(volumeItem->sliceFrameColor()); |
| 1187 | newItem->setSliceFrameWidths(volumeItem->sliceFrameWidths()); |
| 1188 | newItem->setSliceFrameGaps(volumeItem->sliceFrameGaps()); |
| 1189 | newItem->setSliceFrameThicknesses(volumeItem->sliceFrameThicknesses()); |
| 1190 | } |
| 1191 | recalculateCustomItemScalingAndPos(item: newItem); |
| 1192 | newItem->setRotation(item->rotation()); |
| 1193 | |
| 1194 | // In OpenGL ES we simply draw volumes as regular custom item placeholders. |
| 1195 | if (!item->d_ptr->m_isVolumeItem || m_isOpenGLES) |
| 1196 | { |
| 1197 | newItem->setBlendNeeded(textureImage.hasAlphaChannel()); |
| 1198 | texture = m_textureHelper->create2DTexture(image: textureImage, useTrilinearFiltering: true, convert: true, smoothScale: true); |
| 1199 | } |
| 1200 | newItem->setTexture(texture); |
| 1201 | item->d_ptr->clearTextureImage(); |
| 1202 | newItem->setVisible(item->isVisible()); |
| 1203 | newItem->setShadowCasting(item->isShadowCasting()); |
| 1204 | newItem->setFacingCamera(facingCamera); |
| 1205 | m_customRenderCache.insert(akey: item, avalue: newItem); |
| 1206 | return newItem; |
| 1207 | } |
| 1208 | |
| 1209 | void Abstract3DRenderer::recalculateCustomItemScalingAndPos(CustomRenderItem *item) |
| 1210 | { |
| 1211 | if (!m_polarGraph && !item->isLabel() && !item->isScalingAbsolute() |
| 1212 | && !item->isPositionAbsolute()) { |
| 1213 | QVector3D scale = item->origScaling() / 2.0f; |
| 1214 | QVector3D pos = item->origPosition(); |
| 1215 | QVector3D minBounds(pos.x() - scale.x(), |
| 1216 | pos.y() - scale.y(), |
| 1217 | pos.z() + scale.z()); |
| 1218 | QVector3D maxBounds(pos.x() + scale.x(), |
| 1219 | pos.y() + scale.y(), |
| 1220 | pos.z() - scale.z()); |
| 1221 | QVector3D minCorner = convertPositionToTranslation(position: minBounds, isAbsolute: false); |
| 1222 | QVector3D maxCorner = convertPositionToTranslation(position: maxBounds, isAbsolute: false); |
| 1223 | scale = QVector3D(qAbs(t: maxCorner.x() - minCorner.x()), |
| 1224 | qAbs(t: maxCorner.y() - minCorner.y()), |
| 1225 | qAbs(t: maxCorner.z() - minCorner.z())) / 2.0f; |
| 1226 | if (item->isVolume()) { |
| 1227 | // Only volume items need to scale and reposition according to bounds |
| 1228 | QVector3D minBoundsNormal = minCorner; |
| 1229 | QVector3D maxBoundsNormal = maxCorner; |
| 1230 | // getVisibleItemBounds returns bounds normalized for fragment shader [-1,1] |
| 1231 | // Y and Z are also flipped. |
| 1232 | getVisibleItemBounds(minBounds&: minBoundsNormal, maxBounds&: maxBoundsNormal); |
| 1233 | item->setMinBounds(minBoundsNormal); |
| 1234 | item->setMaxBounds(maxBoundsNormal); |
| 1235 | // For scaling calculations, we want [0,1] normalized values |
| 1236 | minBoundsNormal = item->minBoundsNormal(); |
| 1237 | maxBoundsNormal = item->maxBoundsNormal(); |
| 1238 | |
| 1239 | // Rescale and reposition the item so that it doesn't go over the edges |
| 1240 | QVector3D adjScaling = |
| 1241 | QVector3D(scale.x() * (maxBoundsNormal.x() - minBoundsNormal.x()), |
| 1242 | scale.y() * (maxBoundsNormal.y() - minBoundsNormal.y()), |
| 1243 | scale.z() * (maxBoundsNormal.z() - minBoundsNormal.z())); |
| 1244 | |
| 1245 | item->setScaling(adjScaling); |
| 1246 | |
| 1247 | QVector3D adjPos = item->origPosition(); |
| 1248 | QVector3D dataExtents = QVector3D(maxBounds.x() - minBounds.x(), |
| 1249 | maxBounds.y() - minBounds.y(), |
| 1250 | maxBounds.z() - minBounds.z()) / 2.0f; |
| 1251 | adjPos.setX(adjPos.x() + (dataExtents.x() * minBoundsNormal.x()) |
| 1252 | - (dataExtents.x() * (1.0f - maxBoundsNormal.x()))); |
| 1253 | adjPos.setY(adjPos.y() + (dataExtents.y() * minBoundsNormal.y()) |
| 1254 | - (dataExtents.y() * (1.0f - maxBoundsNormal.y()))); |
| 1255 | adjPos.setZ(adjPos.z() + (dataExtents.z() * minBoundsNormal.z()) |
| 1256 | - (dataExtents.z() * (1.0f - maxBoundsNormal.z()))); |
| 1257 | item->setPosition(adjPos); |
| 1258 | } else { |
| 1259 | // Only scale for non-volume items, and do not readjust position |
| 1260 | item->setScaling(scale); |
| 1261 | item->setPosition(item->origPosition()); |
| 1262 | } |
| 1263 | } else { |
| 1264 | item->setScaling(item->origScaling()); |
| 1265 | item->setPosition(item->origPosition()); |
| 1266 | if (item->isVolume()) { |
| 1267 | // Y and Z need to be flipped as shader flips those axes |
| 1268 | item->setMinBounds(QVector3D(-1.0f, 1.0f, 1.0f)); |
| 1269 | item->setMaxBounds(QVector3D(1.0f, -1.0f, -1.0f)); |
| 1270 | } |
| 1271 | } |
| 1272 | QVector3D translation = convertPositionToTranslation(position: item->position(), |
| 1273 | isAbsolute: item->isPositionAbsolute()); |
| 1274 | item->setTranslation(translation); |
| 1275 | } |
| 1276 | |
| 1277 | void Abstract3DRenderer::updateCustomItem(CustomRenderItem *renderItem) |
| 1278 | { |
| 1279 | QCustom3DItem *item = renderItem->itemPointer(); |
| 1280 | if (item->d_ptr->m_dirtyBits.meshDirty) { |
| 1281 | renderItem->setMesh(item->meshFile()); |
| 1282 | item->d_ptr->m_dirtyBits.meshDirty = false; |
| 1283 | } |
| 1284 | if (item->d_ptr->m_dirtyBits.positionDirty) { |
| 1285 | renderItem->setOrigPosition(item->position()); |
| 1286 | renderItem->setPositionAbsolute(item->isPositionAbsolute()); |
| 1287 | if (!item->d_ptr->m_dirtyBits.scalingDirty) |
| 1288 | recalculateCustomItemScalingAndPos(item: renderItem); |
| 1289 | item->d_ptr->m_dirtyBits.positionDirty = false; |
| 1290 | } |
| 1291 | if (item->d_ptr->m_dirtyBits.scalingDirty) { |
| 1292 | QVector3D scaling = item->scaling(); |
| 1293 | renderItem->setOrigScaling(scaling); |
| 1294 | renderItem->setScalingAbsolute(item->isScalingAbsolute()); |
| 1295 | // In case we have label item, we need to recreate texture for scaling adjustment |
| 1296 | if (item->d_ptr->m_isLabelItem) { |
| 1297 | QCustom3DLabel *labelItem = static_cast<QCustom3DLabel *>(item); |
| 1298 | float pointSize = labelItem->font().pointSizeF(); |
| 1299 | // Check do we have custom visuals or need to use theme |
| 1300 | if (labelItem->dptr()->m_customVisuals) { |
| 1301 | // Recreate texture |
| 1302 | labelItem->dptr()->createTextureImage(); |
| 1303 | } else { |
| 1304 | // Recreate texture using theme |
| 1305 | labelItem->dptr()->createTextureImage(bgrColor: m_cachedTheme->labelBackgroundColor(), |
| 1306 | txtColor: m_cachedTheme->labelTextColor(), |
| 1307 | background: m_cachedTheme->isLabelBackgroundEnabled(), |
| 1308 | borders: m_cachedTheme->isLabelBorderEnabled()); |
| 1309 | pointSize = m_cachedTheme->font().pointSizeF(); |
| 1310 | } |
| 1311 | QImage textureImage = item->d_ptr->textureImage(); |
| 1312 | // Calculate scaling based on text (texture size), font size and asked scaling |
| 1313 | float scaledFontSize = (0.05f + pointSize / 500.0f) / float(textureImage.height()); |
| 1314 | scaling.setX(scaling.x() * textureImage.width() * scaledFontSize); |
| 1315 | scaling.setY(scaling.y() * textureImage.height() * scaledFontSize); |
| 1316 | item->d_ptr->clearTextureImage(); |
| 1317 | renderItem->setOrigScaling(scaling); |
| 1318 | } |
| 1319 | recalculateCustomItemScalingAndPos(item: renderItem); |
| 1320 | item->d_ptr->m_dirtyBits.scalingDirty = false; |
| 1321 | } |
| 1322 | if (item->d_ptr->m_dirtyBits.rotationDirty) { |
| 1323 | renderItem->setRotation(item->rotation()); |
| 1324 | item->d_ptr->m_dirtyBits.rotationDirty = false; |
| 1325 | } |
| 1326 | if (item->d_ptr->m_dirtyBits.textureDirty) { |
| 1327 | QImage textureImage = item->d_ptr->textureImage(); |
| 1328 | if (item->d_ptr->m_isLabelItem) { |
| 1329 | QCustom3DLabel *labelItem = static_cast<QCustom3DLabel *>(item); |
| 1330 | // Check do we have custom visuals or need to use theme |
| 1331 | if (!labelItem->dptr()->m_customVisuals) { |
| 1332 | // Recreate texture using theme |
| 1333 | labelItem->dptr()->createTextureImage(bgrColor: m_cachedTheme->labelBackgroundColor(), |
| 1334 | txtColor: m_cachedTheme->labelTextColor(), |
| 1335 | background: m_cachedTheme->isLabelBackgroundEnabled(), |
| 1336 | borders: m_cachedTheme->isLabelBorderEnabled()); |
| 1337 | textureImage = item->d_ptr->textureImage(); |
| 1338 | } |
| 1339 | } else if (!item->d_ptr->m_isVolumeItem || m_isOpenGLES) { |
| 1340 | renderItem->setBlendNeeded(textureImage.hasAlphaChannel()); |
| 1341 | GLuint oldTexture = renderItem->texture(); |
| 1342 | m_textureHelper->deleteTexture(texture: &oldTexture); |
| 1343 | GLuint texture = m_textureHelper->create2DTexture(image: textureImage, useTrilinearFiltering: true, convert: true, smoothScale: true); |
| 1344 | renderItem->setTexture(texture); |
| 1345 | } |
| 1346 | item->d_ptr->clearTextureImage(); |
| 1347 | item->d_ptr->m_dirtyBits.textureDirty = false; |
| 1348 | } |
| 1349 | if (item->d_ptr->m_dirtyBits.visibleDirty) { |
| 1350 | renderItem->setVisible(item->isVisible()); |
| 1351 | item->d_ptr->m_dirtyBits.visibleDirty = false; |
| 1352 | } |
| 1353 | if (item->d_ptr->m_dirtyBits.shadowCastingDirty) { |
| 1354 | renderItem->setShadowCasting(item->isShadowCasting()); |
| 1355 | item->d_ptr->m_dirtyBits.shadowCastingDirty = false; |
| 1356 | } |
| 1357 | if (item->d_ptr->m_isLabelItem) { |
| 1358 | QCustom3DLabel *labelItem = static_cast<QCustom3DLabel *>(item); |
| 1359 | if (labelItem->dptr()->m_facingCameraDirty) { |
| 1360 | renderItem->setFacingCamera(labelItem->isFacingCamera()); |
| 1361 | labelItem->dptr()->m_facingCameraDirty = false; |
| 1362 | } |
| 1363 | } else if (item->d_ptr->m_isVolumeItem && !m_isOpenGLES) { |
| 1364 | QCustom3DVolume *volumeItem = static_cast<QCustom3DVolume *>(item); |
| 1365 | if (volumeItem->dptr()->m_dirtyBitsVolume.colorTableDirty) { |
| 1366 | renderItem->setColorTable(volumeItem->colorTable()); |
| 1367 | volumeItem->dptr()->m_dirtyBitsVolume.colorTableDirty = false; |
| 1368 | } |
| 1369 | if (volumeItem->dptr()->m_dirtyBitsVolume.textureDimensionsDirty |
| 1370 | || volumeItem->dptr()->m_dirtyBitsVolume.textureDataDirty |
| 1371 | || volumeItem->dptr()->m_dirtyBitsVolume.textureFormatDirty) { |
| 1372 | GLuint oldTexture = renderItem->texture(); |
| 1373 | m_textureHelper->deleteTexture(texture: &oldTexture); |
| 1374 | GLuint texture = m_textureHelper->create3DTexture(data: volumeItem->textureData(), |
| 1375 | width: volumeItem->textureWidth(), |
| 1376 | height: volumeItem->textureHeight(), |
| 1377 | depth: volumeItem->textureDepth(), |
| 1378 | dataFormat: volumeItem->textureFormat()); |
| 1379 | renderItem->setTexture(texture); |
| 1380 | renderItem->setTextureWidth(volumeItem->textureWidth()); |
| 1381 | renderItem->setTextureHeight(volumeItem->textureHeight()); |
| 1382 | renderItem->setTextureDepth(volumeItem->textureDepth()); |
| 1383 | renderItem->setTextureFormat(volumeItem->textureFormat()); |
| 1384 | volumeItem->dptr()->m_dirtyBitsVolume.textureDimensionsDirty = false; |
| 1385 | volumeItem->dptr()->m_dirtyBitsVolume.textureDataDirty = false; |
| 1386 | volumeItem->dptr()->m_dirtyBitsVolume.textureFormatDirty = false; |
| 1387 | } |
| 1388 | if (volumeItem->dptr()->m_dirtyBitsVolume.slicesDirty) { |
| 1389 | renderItem->setDrawSlices(volumeItem->drawSlices()); |
| 1390 | renderItem->setDrawSliceFrames(volumeItem->drawSliceFrames()); |
| 1391 | renderItem->setSliceFrameColor(volumeItem->sliceFrameColor()); |
| 1392 | renderItem->setSliceFrameWidths(volumeItem->sliceFrameWidths()); |
| 1393 | renderItem->setSliceFrameGaps(volumeItem->sliceFrameGaps()); |
| 1394 | renderItem->setSliceFrameThicknesses(volumeItem->sliceFrameThicknesses()); |
| 1395 | renderItem->setSliceIndexX(volumeItem->sliceIndexX()); |
| 1396 | renderItem->setSliceIndexY(volumeItem->sliceIndexY()); |
| 1397 | renderItem->setSliceIndexZ(volumeItem->sliceIndexZ()); |
| 1398 | volumeItem->dptr()->m_dirtyBitsVolume.slicesDirty = false; |
| 1399 | } |
| 1400 | if (volumeItem->dptr()->m_dirtyBitsVolume.alphaDirty) { |
| 1401 | renderItem->setAlphaMultiplier(volumeItem->alphaMultiplier()); |
| 1402 | renderItem->setPreserveOpacity(volumeItem->preserveOpacity()); |
| 1403 | volumeItem->dptr()->m_dirtyBitsVolume.alphaDirty = false; |
| 1404 | } |
| 1405 | if (volumeItem->dptr()->m_dirtyBitsVolume.shaderDirty) { |
| 1406 | renderItem->setUseHighDefShader(volumeItem->useHighDefShader()); |
| 1407 | volumeItem->dptr()->m_dirtyBitsVolume.shaderDirty = false; |
| 1408 | } |
| 1409 | } |
| 1410 | } |
| 1411 | |
| 1412 | void Abstract3DRenderer::updateCustomItemPositions() |
| 1413 | { |
| 1414 | foreach (CustomRenderItem *renderItem, m_customRenderCache) |
| 1415 | recalculateCustomItemScalingAndPos(item: renderItem); |
| 1416 | } |
| 1417 | |
| 1418 | void Abstract3DRenderer::drawCustomItems(RenderingState state, |
| 1419 | ShaderHelper *regularShader, |
| 1420 | const QMatrix4x4 &viewMatrix, |
| 1421 | const QMatrix4x4 &projectionViewMatrix, |
| 1422 | const QMatrix4x4 &depthProjectionViewMatrix, |
| 1423 | GLuint depthTexture, |
| 1424 | GLfloat shadowQuality, |
| 1425 | GLfloat reflection) |
| 1426 | { |
| 1427 | if (m_customRenderCache.isEmpty()) |
| 1428 | return; |
| 1429 | |
| 1430 | ShaderHelper *shader = regularShader; |
| 1431 | shader->bind(); |
| 1432 | |
| 1433 | if (RenderingNormal == state) { |
| 1434 | shader->setUniformValue(uniform: shader->lightP(), value: m_cachedScene->activeLight()->position()); |
| 1435 | shader->setUniformValue(uniform: shader->ambientS(), value: m_cachedTheme->ambientLightStrength()); |
| 1436 | shader->setUniformValue(uniform: shader->lightColor(), |
| 1437 | value: Utils::vectorFromColor(color: m_cachedTheme->lightColor())); |
| 1438 | shader->setUniformValue(uniform: shader->view(), value: viewMatrix); |
| 1439 | } |
| 1440 | |
| 1441 | // Draw custom items - first regular and then volumes |
| 1442 | bool volumeDetected = false; |
| 1443 | int loopCount = 0; |
| 1444 | while (loopCount < 2) { |
| 1445 | for (QCustom3DItem *customItem : qAsConst(t&: m_customItemDrawOrder)) { |
| 1446 | CustomRenderItem *item = m_customRenderCache.value(akey: customItem); |
| 1447 | // Check that the render item is visible, and skip drawing if not |
| 1448 | // Also check if reflected item is on the "wrong" side, and skip drawing if it is |
| 1449 | if (!item->isVisible() || ((m_reflectionEnabled && reflection < 0.0f) |
| 1450 | && (m_yFlipped == (item->translation().y() >= 0.0)))) { |
| 1451 | continue; |
| 1452 | } |
| 1453 | if (loopCount == 0) { |
| 1454 | if (item->isVolume()) { |
| 1455 | volumeDetected = true; |
| 1456 | continue; |
| 1457 | } |
| 1458 | } else { |
| 1459 | if (!item->isVolume()) |
| 1460 | continue; |
| 1461 | } |
| 1462 | |
| 1463 | // If the render item is in data coordinates and not within axis ranges, skip it |
| 1464 | if (!item->isPositionAbsolute() |
| 1465 | && (item->position().x() < m_axisCacheX.min() |
| 1466 | || item->position().x() > m_axisCacheX.max() |
| 1467 | || item->position().z() < m_axisCacheZ.min() |
| 1468 | || item->position().z() > m_axisCacheZ.max() |
| 1469 | || item->position().y() < m_axisCacheY.min() |
| 1470 | || item->position().y() > m_axisCacheY.max())) { |
| 1471 | continue; |
| 1472 | } |
| 1473 | |
| 1474 | QMatrix4x4 modelMatrix; |
| 1475 | QMatrix4x4 itModelMatrix; |
| 1476 | QMatrix4x4 MVPMatrix; |
| 1477 | |
| 1478 | QQuaternion rotation = item->rotation(); |
| 1479 | // Check if the (label) item should be facing camera, and adjust rotation accordingly |
| 1480 | if (item->isFacingCamera()) { |
| 1481 | float camRotationX = m_cachedScene->activeCamera()->xRotation(); |
| 1482 | float camRotationY = m_cachedScene->activeCamera()->yRotation(); |
| 1483 | rotation = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, angle: -camRotationX) |
| 1484 | * QQuaternion::fromAxisAndAngle(x: 1.0f, y: 0.0f, z: 0.0f, angle: -camRotationY); |
| 1485 | } |
| 1486 | |
| 1487 | if (m_reflectionEnabled) { |
| 1488 | if (reflection < 0.0f) { |
| 1489 | if (item->itemPointer()->d_ptr->m_isLabelItem) |
| 1490 | continue; |
| 1491 | else |
| 1492 | glCullFace(GL_FRONT); |
| 1493 | } else { |
| 1494 | glCullFace(GL_BACK); |
| 1495 | } |
| 1496 | QVector3D trans = item->translation(); |
| 1497 | trans.setY(reflection * trans.y()); |
| 1498 | modelMatrix.translate(vector: trans); |
| 1499 | if (reflection < 0.0f) { |
| 1500 | QQuaternion mirror = QQuaternion(rotation.scalar(), |
| 1501 | -rotation.x(), rotation.y(), -rotation.z()); |
| 1502 | modelMatrix.rotate(quaternion: mirror); |
| 1503 | itModelMatrix.rotate(quaternion: mirror); |
| 1504 | } else { |
| 1505 | modelMatrix.rotate(quaternion: rotation); |
| 1506 | itModelMatrix.rotate(quaternion: rotation); |
| 1507 | } |
| 1508 | QVector3D scale = item->scaling(); |
| 1509 | scale.setY(reflection * scale.y()); |
| 1510 | modelMatrix.scale(vector: scale); |
| 1511 | } else { |
| 1512 | modelMatrix.translate(vector: item->translation()); |
| 1513 | modelMatrix.rotate(quaternion: rotation); |
| 1514 | modelMatrix.scale(vector: item->scaling()); |
| 1515 | itModelMatrix.rotate(quaternion: rotation); |
| 1516 | } |
| 1517 | if (!item->isFacingCamera()) |
| 1518 | itModelMatrix.scale(vector: item->scaling()); |
| 1519 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1520 | |
| 1521 | if (RenderingNormal == state) { |
| 1522 | // Normal render |
| 1523 | ShaderHelper *prevShader = shader; |
| 1524 | if (item->isVolume() && !m_isOpenGLES) { |
| 1525 | if (item->drawSlices() && |
| 1526 | (item->sliceIndexX() >= 0 |
| 1527 | || item->sliceIndexY() >= 0 |
| 1528 | || item->sliceIndexZ() >= 0)) { |
| 1529 | shader = m_volumeTextureSliceShader; |
| 1530 | } else if (item->useHighDefShader()) { |
| 1531 | shader = m_volumeTextureShader; |
| 1532 | } else { |
| 1533 | shader = m_volumeTextureLowDefShader; |
| 1534 | } |
| 1535 | } else if (item->isLabel()) { |
| 1536 | shader = m_labelShader; |
| 1537 | } else { |
| 1538 | shader = regularShader; |
| 1539 | } |
| 1540 | if (shader != prevShader) |
| 1541 | shader->bind(); |
| 1542 | shader->setUniformValue(uniform: shader->model(), value: modelMatrix); |
| 1543 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
| 1544 | shader->setUniformValue(uniform: shader->nModel(), value: itModelMatrix.inverted().transposed()); |
| 1545 | |
| 1546 | if (item->isBlendNeeded()) { |
| 1547 | glEnable(GL_BLEND); |
| 1548 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 1549 | if (!item->isVolume() && !m_isOpenGLES) |
| 1550 | glDisable(GL_CULL_FACE); |
| 1551 | } else { |
| 1552 | glDisable(GL_BLEND); |
| 1553 | glEnable(GL_CULL_FACE); |
| 1554 | } |
| 1555 | |
| 1556 | if (!m_isOpenGLES && m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone |
| 1557 | && !item->isVolume()) { |
| 1558 | // Set shadow shader bindings |
| 1559 | shader->setUniformValue(uniform: shader->shadowQ(), value: shadowQuality); |
| 1560 | shader->setUniformValue(uniform: shader->depth(), value: depthProjectionViewMatrix * modelMatrix); |
| 1561 | shader->setUniformValue(uniform: shader->lightS(), value: m_cachedTheme->lightStrength() / 10.0f); |
| 1562 | m_drawer->drawObject(shader, object: item->mesh(), textureId: item->texture(), depthTextureId: depthTexture); |
| 1563 | } else { |
| 1564 | // Set shadowless shader bindings |
| 1565 | if (item->isVolume() && !m_isOpenGLES) { |
| 1566 | QVector3D cameraPos = m_cachedScene->activeCamera()->position(); |
| 1567 | cameraPos = MVPMatrix.inverted().map(point: cameraPos); |
| 1568 | // Adjust camera position according to min/max bounds |
| 1569 | cameraPos = -(cameraPos |
| 1570 | + ((oneVector - cameraPos) * item->minBoundsNormal()) |
| 1571 | - ((oneVector + cameraPos) * (oneVector - item->maxBoundsNormal()))); |
| 1572 | shader->setUniformValue(uniform: shader->cameraPositionRelativeToModel(), value: cameraPos); |
| 1573 | GLint color8Bit = (item->textureFormat() == QImage::Format_Indexed8) ? 1 : 0; |
| 1574 | if (color8Bit) { |
| 1575 | shader->setUniformValueArray(uniform: shader->colorIndex(), |
| 1576 | values: item->colorTable().constData(), count: 256); |
| 1577 | } |
| 1578 | shader->setUniformValue(uniform: shader->color8Bit(), value: color8Bit); |
| 1579 | shader->setUniformValue(uniform: shader->alphaMultiplier(), value: item->alphaMultiplier()); |
| 1580 | shader->setUniformValue(uniform: shader->preserveOpacity(), |
| 1581 | value: item->preserveOpacity() ? 1 : 0); |
| 1582 | |
| 1583 | shader->setUniformValue(uniform: shader->minBounds(), value: item->minBounds()); |
| 1584 | shader->setUniformValue(uniform: shader->maxBounds(), value: item->maxBounds()); |
| 1585 | |
| 1586 | if (shader == m_volumeTextureSliceShader) { |
| 1587 | shader->setUniformValue(uniform: shader->volumeSliceIndices(), |
| 1588 | value: item->sliceFractions()); |
| 1589 | } else { |
| 1590 | // Precalculate texture dimensions so we can optimize |
| 1591 | // ray stepping to hit every texture layer. |
| 1592 | QVector3D textureDimensions(1.0f / float(item->textureWidth()), |
| 1593 | 1.0f / float(item->textureHeight()), |
| 1594 | 1.0f / float(item->textureDepth())); |
| 1595 | |
| 1596 | // Worst case scenario sample count |
| 1597 | int sampleCount; |
| 1598 | if (shader == m_volumeTextureLowDefShader) { |
| 1599 | sampleCount = qMax(a: item->textureWidth(), |
| 1600 | b: qMax(a: item->textureDepth(), b: item->textureHeight())); |
| 1601 | // Further improve speed with big textures by simply dropping every |
| 1602 | // other sample: |
| 1603 | if (sampleCount > 256) |
| 1604 | sampleCount /= 2; |
| 1605 | } else { |
| 1606 | sampleCount = item->textureWidth() + item->textureHeight() |
| 1607 | + item->textureDepth(); |
| 1608 | } |
| 1609 | shader->setUniformValue(uniform: shader->textureDimensions(), value: textureDimensions); |
| 1610 | shader->setUniformValue(uniform: shader->sampleCount(), value: sampleCount); |
| 1611 | } |
| 1612 | if (item->drawSliceFrames()) { |
| 1613 | // Set up the slice frame shader |
| 1614 | glDisable(GL_CULL_FACE); |
| 1615 | m_volumeSliceFrameShader->bind(); |
| 1616 | m_volumeSliceFrameShader->setUniformValue( |
| 1617 | uniform: m_volumeSliceFrameShader->color(), value: item->sliceFrameColor()); |
| 1618 | |
| 1619 | // Draw individual slice frames. |
| 1620 | if (item->sliceIndexX() >= 0) |
| 1621 | drawVolumeSliceFrame(item, axis: Qt::XAxis, projectionViewMatrix); |
| 1622 | if (item->sliceIndexY() >= 0) |
| 1623 | drawVolumeSliceFrame(item, axis: Qt::YAxis, projectionViewMatrix); |
| 1624 | if (item->sliceIndexZ() >= 0) |
| 1625 | drawVolumeSliceFrame(item, axis: Qt::ZAxis, projectionViewMatrix); |
| 1626 | |
| 1627 | glEnable(GL_CULL_FACE); |
| 1628 | shader->bind(); |
| 1629 | } |
| 1630 | m_drawer->drawObject(shader, object: item->mesh(), textureId: 0, depthTextureId: 0, textureId3D: item->texture()); |
| 1631 | } else { |
| 1632 | shader->setUniformValue(uniform: shader->lightS(), value: m_cachedTheme->lightStrength()); |
| 1633 | m_drawer->drawObject(shader, object: item->mesh(), textureId: item->texture()); |
| 1634 | } |
| 1635 | } |
| 1636 | } else if (RenderingSelection == state) { |
| 1637 | // Selection render |
| 1638 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
| 1639 | QVector4D itemColor = indexToSelectionColor(index: item->index()); |
| 1640 | itemColor.setW(customItemAlpha); |
| 1641 | itemColor /= 255.0f; |
| 1642 | shader->setUniformValue(uniform: shader->color(), value: itemColor); |
| 1643 | m_drawer->drawObject(shader, object: item->mesh()); |
| 1644 | } else if (item->isShadowCasting()) { |
| 1645 | // Depth render |
| 1646 | shader->setUniformValue(uniform: shader->MVP(), value: depthProjectionViewMatrix * modelMatrix); |
| 1647 | m_drawer->drawObject(shader, object: item->mesh()); |
| 1648 | } |
| 1649 | } |
| 1650 | loopCount++; |
| 1651 | if (!volumeDetected) |
| 1652 | loopCount++; // Skip second run if no volumes detected |
| 1653 | } |
| 1654 | |
| 1655 | if (RenderingNormal == state) { |
| 1656 | glDisable(GL_BLEND); |
| 1657 | glEnable(GL_CULL_FACE); |
| 1658 | } |
| 1659 | } |
| 1660 | |
| 1661 | void Abstract3DRenderer::drawVolumeSliceFrame(const CustomRenderItem *item, Qt::Axis axis, |
| 1662 | const QMatrix4x4 &projectionViewMatrix) |
| 1663 | { |
| 1664 | QVector2D frameWidth; |
| 1665 | QVector3D frameScaling; |
| 1666 | QVector3D translation = item->translation(); |
| 1667 | QQuaternion rotation = item->rotation(); |
| 1668 | float fracTrans; |
| 1669 | bool needRotate = !rotation.isIdentity(); |
| 1670 | QMatrix4x4 rotationMatrix; |
| 1671 | if (needRotate) |
| 1672 | rotationMatrix.rotate(quaternion: rotation); |
| 1673 | |
| 1674 | if (axis == Qt::XAxis) { |
| 1675 | fracTrans = item->sliceFractions().x(); |
| 1676 | float range = item->maxBoundsNormal().x() - item->minBoundsNormal().x(); |
| 1677 | float minMult = item->minBoundsNormal().x() / range; |
| 1678 | float maxMult = (1.0f - item->maxBoundsNormal().x()) / range; |
| 1679 | fracTrans = fracTrans - ((1.0f - fracTrans) * minMult) + ((1.0f + fracTrans) * maxMult); |
| 1680 | if (needRotate) |
| 1681 | translation += rotationMatrix.map(point: QVector3D(fracTrans * item->scaling().x(), 0.0f, 0.0f)); |
| 1682 | else |
| 1683 | translation.setX(translation.x() + fracTrans * item->scaling().x()); |
| 1684 | frameScaling = QVector3D(item->scaling().z() |
| 1685 | + (item->scaling().z() * item->sliceFrameGaps().z()) |
| 1686 | + (item->scaling().z() * item->sliceFrameWidths().z()), |
| 1687 | item->scaling().y() |
| 1688 | + (item->scaling().y() * item->sliceFrameGaps().y()) |
| 1689 | + (item->scaling().y() * item->sliceFrameWidths().y()), |
| 1690 | item->scaling().x() * item->sliceFrameThicknesses().x()); |
| 1691 | frameWidth = QVector2D(item->scaling().z() * item->sliceFrameWidths().z(), |
| 1692 | item->scaling().y() * item->sliceFrameWidths().y()); |
| 1693 | rotation *= m_yRightAngleRotation; |
| 1694 | } else if (axis == Qt::YAxis) { |
| 1695 | fracTrans = item->sliceFractions().y(); |
| 1696 | float range = item->maxBoundsNormal().y() - item->minBoundsNormal().y(); |
| 1697 | // Y axis is logically flipped, so we need to swam min and max bounds |
| 1698 | float minMult = (1.0f - item->maxBoundsNormal().y()) / range; |
| 1699 | float maxMult = item->minBoundsNormal().y() / range; |
| 1700 | fracTrans = fracTrans - ((1.0f - fracTrans) * minMult) + ((1.0f + fracTrans) * maxMult); |
| 1701 | if (needRotate) |
| 1702 | translation -= rotationMatrix.map(point: QVector3D(0.0f, fracTrans * item->scaling().y(), 0.0f)); |
| 1703 | else |
| 1704 | translation.setY(translation.y() - fracTrans * item->scaling().y()); |
| 1705 | frameScaling = QVector3D(item->scaling().x() |
| 1706 | + (item->scaling().x() * item->sliceFrameGaps().x()) |
| 1707 | + (item->scaling().x() * item->sliceFrameWidths().x()), |
| 1708 | item->scaling().z() |
| 1709 | + (item->scaling().z() * item->sliceFrameGaps().z()) |
| 1710 | + (item->scaling().z() * item->sliceFrameWidths().z()), |
| 1711 | item->scaling().y() * item->sliceFrameThicknesses().y()); |
| 1712 | frameWidth = QVector2D(item->scaling().x() * item->sliceFrameWidths().x(), |
| 1713 | item->scaling().z() * item->sliceFrameWidths().z()); |
| 1714 | rotation *= m_xRightAngleRotation; |
| 1715 | } else { // Z axis |
| 1716 | fracTrans = item->sliceFractions().z(); |
| 1717 | float range = item->maxBoundsNormal().z() - item->minBoundsNormal().z(); |
| 1718 | // Z axis is logically flipped, so we need to swam min and max bounds |
| 1719 | float minMult = (1.0f - item->maxBoundsNormal().z()) / range; |
| 1720 | float maxMult = item->minBoundsNormal().z() / range; |
| 1721 | fracTrans = fracTrans - ((1.0f - fracTrans) * minMult) + ((1.0f + fracTrans) * maxMult); |
| 1722 | if (needRotate) |
| 1723 | translation -= rotationMatrix.map(point: QVector3D(0.0f, 0.0f, fracTrans * item->scaling().z())); |
| 1724 | else |
| 1725 | translation.setZ(translation.z() - fracTrans * item->scaling().z()); |
| 1726 | frameScaling = QVector3D(item->scaling().x() |
| 1727 | + (item->scaling().x() * item->sliceFrameGaps().x()) |
| 1728 | + (item->scaling().x() * item->sliceFrameWidths().x()), |
| 1729 | item->scaling().y() |
| 1730 | + (item->scaling().y() * item->sliceFrameGaps().y()) |
| 1731 | + (item->scaling().y() * item->sliceFrameWidths().y()), |
| 1732 | item->scaling().z() * item->sliceFrameThicknesses().z()); |
| 1733 | frameWidth = QVector2D(item->scaling().x() * item->sliceFrameWidths().x(), |
| 1734 | item->scaling().y() * item->sliceFrameWidths().y()); |
| 1735 | } |
| 1736 | |
| 1737 | // If the slice is outside the shown area, don't show the frame |
| 1738 | if (fracTrans < -1.0 || fracTrans > 1.0) |
| 1739 | return; |
| 1740 | |
| 1741 | // Shader needs the width of clear space in the middle. |
| 1742 | frameWidth.setX(1.0f - (frameWidth.x() / frameScaling.x())); |
| 1743 | frameWidth.setY(1.0f - (frameWidth.y() / frameScaling.y())); |
| 1744 | |
| 1745 | QMatrix4x4 modelMatrix; |
| 1746 | QMatrix4x4 mvpMatrix; |
| 1747 | |
| 1748 | modelMatrix.translate(vector: translation); |
| 1749 | modelMatrix.rotate(quaternion: rotation); |
| 1750 | modelMatrix.scale(vector: frameScaling); |
| 1751 | mvpMatrix = projectionViewMatrix * modelMatrix; |
| 1752 | m_volumeSliceFrameShader->setUniformValue(uniform: m_volumeSliceFrameShader->MVP(), value: mvpMatrix); |
| 1753 | m_volumeSliceFrameShader->setUniformValue(uniform: m_volumeSliceFrameShader->sliceFrameWidth(), |
| 1754 | value: frameWidth); |
| 1755 | |
| 1756 | m_drawer->drawObject(shader: m_volumeSliceFrameShader, object: item->mesh()); |
| 1757 | |
| 1758 | } |
| 1759 | |
| 1760 | void Abstract3DRenderer::queriedGraphPosition(const QMatrix4x4 &projectionViewMatrix, |
| 1761 | const QVector3D &scaling, |
| 1762 | GLuint defaultFboHandle) |
| 1763 | { |
| 1764 | m_cursorPositionShader->bind(); |
| 1765 | |
| 1766 | // Set up mapper framebuffer |
| 1767 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_cursorPositionFrameBuffer); |
| 1768 | glViewport(x: 0, y: 0, |
| 1769 | width: m_primarySubViewport.width(), |
| 1770 | height: m_primarySubViewport.height()); |
| 1771 | glClearColor(red: 1.0f, green: 1.0f, blue: 1.0f, alpha: 1.0f); |
| 1772 | glClear(GL_COLOR_BUFFER_BIT); |
| 1773 | glDisable(GL_DITHER); // Dither may affect colors if enabled |
| 1774 | glEnable(GL_CULL_FACE); |
| 1775 | glCullFace(GL_FRONT); |
| 1776 | |
| 1777 | // Draw a cube scaled to the graph dimensions |
| 1778 | QMatrix4x4 modelMatrix; |
| 1779 | QMatrix4x4 MVPMatrix; |
| 1780 | |
| 1781 | modelMatrix.scale(vector: scaling); |
| 1782 | |
| 1783 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1784 | m_cursorPositionShader->setUniformValue(uniform: m_cursorPositionShader->MVP(), value: MVPMatrix); |
| 1785 | m_drawer->drawObject(shader: m_cursorPositionShader, object: m_positionMapperObj); |
| 1786 | |
| 1787 | QVector4D dataColor = Utils::getSelection(mousepos: m_graphPositionQuery, |
| 1788 | height: m_primarySubViewport.height()); |
| 1789 | if (dataColor.w() > 0.0f) { |
| 1790 | // If position is outside the graph, set the position well outside the graph boundaries |
| 1791 | dataColor = QVector4D(-10000.0f, -10000.0f, -10000.0f, 0.0f); |
| 1792 | } else { |
| 1793 | // Normalize to range [0.0, 1.0] |
| 1794 | dataColor /= 255.0f; |
| 1795 | } |
| 1796 | |
| 1797 | // Restore state |
| 1798 | glEnable(GL_DITHER); |
| 1799 | glCullFace(GL_BACK); |
| 1800 | |
| 1801 | // Note: Zeroing the frame buffer before resetting it is a workaround for flickering that occurs |
| 1802 | // during zoom in some environments. |
| 1803 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: 0); |
| 1804 | |
| 1805 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
| 1806 | glViewport(x: m_primarySubViewport.x(), |
| 1807 | y: m_primarySubViewport.y(), |
| 1808 | width: m_primarySubViewport.width(), |
| 1809 | height: m_primarySubViewport.height()); |
| 1810 | |
| 1811 | QVector3D normalizedValues = dataColor.toVector3D() * 2.0f; |
| 1812 | normalizedValues -= oneVector; |
| 1813 | m_queriedGraphPosition = QVector3D(normalizedValues.x(), |
| 1814 | normalizedValues.y(), |
| 1815 | normalizedValues.z()); |
| 1816 | m_graphPositionQueryResolved = true; |
| 1817 | m_graphPositionQueryPending = false; |
| 1818 | } |
| 1819 | |
| 1820 | void Abstract3DRenderer::calculatePolarXZ(const QVector3D &dataPos, float &x, float &z) const |
| 1821 | { |
| 1822 | // x is angular, z is radial |
| 1823 | qreal angle = m_axisCacheX.formatter()->positionAt(value: dataPos.x()) * doublePi; |
| 1824 | qreal radius = m_axisCacheZ.formatter()->positionAt(value: dataPos.z()); |
| 1825 | |
| 1826 | // Convert angle & radius to X and Z coords |
| 1827 | x = float(radius * qSin(v: angle)) * m_polarRadius; |
| 1828 | z = -float(radius * qCos(v: angle)) * m_polarRadius; |
| 1829 | } |
| 1830 | |
| 1831 | void Abstract3DRenderer::drawRadialGrid(ShaderHelper *shader, float yFloorLinePos, |
| 1832 | const QMatrix4x4 &projectionViewMatrix, |
| 1833 | const QMatrix4x4 &depthMatrix) |
| 1834 | { |
| 1835 | static QVector<QQuaternion> lineRotations; |
| 1836 | if (!lineRotations.size()) { |
| 1837 | lineRotations.resize(asize: polarGridRoundness); |
| 1838 | for (int j = 0; j < polarGridRoundness; j++) { |
| 1839 | lineRotations[j] = QQuaternion::fromAxisAndAngle(x: 0.0f, y: 1.0f, z: 0.0f, |
| 1840 | angle: polarGridAngleDegrees * float(j)); |
| 1841 | } |
| 1842 | } |
| 1843 | int gridLineCount = m_axisCacheZ.gridLineCount(); |
| 1844 | const QVector<float> &gridPositions = m_axisCacheZ.formatter()->gridPositions(); |
| 1845 | const QVector<float> &subGridPositions = m_axisCacheZ.formatter()->subGridPositions(); |
| 1846 | int mainSize = gridPositions.size(); |
| 1847 | QVector3D translateVector(0.0f, yFloorLinePos, 0.0f); |
| 1848 | QQuaternion finalRotation = m_xRightAngleRotationNeg; |
| 1849 | if (m_yFlippedForGrid) |
| 1850 | finalRotation *= m_xFlipRotation; |
| 1851 | |
| 1852 | for (int i = 0; i < gridLineCount; i++) { |
| 1853 | float gridPosition = (i >= mainSize) |
| 1854 | ? subGridPositions.at(i: i - mainSize) : gridPositions.at(i); |
| 1855 | float radiusFraction = m_polarRadius * gridPosition; |
| 1856 | QVector3D gridLineScaler(radiusFraction * float(qSin(v: polarGridHalfAngle)), |
| 1857 | gridLineWidth, gridLineWidth); |
| 1858 | translateVector.setZ(gridPosition * m_polarRadius); |
| 1859 | for (int j = 0; j < polarGridRoundness; j++) { |
| 1860 | QMatrix4x4 modelMatrix; |
| 1861 | QMatrix4x4 itModelMatrix; |
| 1862 | modelMatrix.rotate(quaternion: lineRotations.at(i: j)); |
| 1863 | itModelMatrix.rotate(quaternion: lineRotations.at(i: j)); |
| 1864 | modelMatrix.translate(vector: translateVector); |
| 1865 | modelMatrix.scale(vector: gridLineScaler); |
| 1866 | itModelMatrix.scale(vector: gridLineScaler); |
| 1867 | modelMatrix.rotate(quaternion: finalRotation); |
| 1868 | itModelMatrix.rotate(quaternion: finalRotation); |
| 1869 | QMatrix4x4 MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1870 | |
| 1871 | shader->setUniformValue(uniform: shader->model(), value: modelMatrix); |
| 1872 | shader->setUniformValue(uniform: shader->nModel(), value: itModelMatrix.inverted().transposed()); |
| 1873 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
| 1874 | if (!m_isOpenGLES) { |
| 1875 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1876 | // Set shadow shader bindings |
| 1877 | QMatrix4x4 depthMVPMatrix = depthMatrix * modelMatrix; |
| 1878 | shader->setUniformValue(uniform: shader->depth(), value: depthMVPMatrix); |
| 1879 | // Draw the object |
| 1880 | m_drawer->drawObject(shader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1881 | } else { |
| 1882 | // Draw the object |
| 1883 | m_drawer->drawObject(shader, object: m_gridLineObj); |
| 1884 | } |
| 1885 | } else { |
| 1886 | m_drawer->drawLine(shader); |
| 1887 | } |
| 1888 | } |
| 1889 | } |
| 1890 | } |
| 1891 | |
| 1892 | void Abstract3DRenderer::drawAngularGrid(ShaderHelper *shader, float yFloorLinePos, |
| 1893 | const QMatrix4x4 &projectionViewMatrix, |
| 1894 | const QMatrix4x4 &depthMatrix) |
| 1895 | { |
| 1896 | float halfRatio((m_polarRadius + (labelMargin / 2.0f)) / 2.0f); |
| 1897 | QVector3D gridLineScaler(gridLineWidth, gridLineWidth, halfRatio); |
| 1898 | int gridLineCount = m_axisCacheX.gridLineCount(); |
| 1899 | const QVector<float> &gridPositions = m_axisCacheX.formatter()->gridPositions(); |
| 1900 | const QVector<float> &subGridPositions = m_axisCacheX.formatter()->subGridPositions(); |
| 1901 | int mainSize = gridPositions.size(); |
| 1902 | QVector3D translateVector(0.0f, yFloorLinePos, -halfRatio); |
| 1903 | QQuaternion finalRotation; |
| 1904 | if (m_isOpenGLES) |
| 1905 | finalRotation = m_yRightAngleRotationNeg; |
| 1906 | else |
| 1907 | finalRotation = m_xRightAngleRotationNeg; |
| 1908 | if (m_yFlippedForGrid) |
| 1909 | finalRotation *= m_xFlipRotation; |
| 1910 | for (int i = 0; i < gridLineCount; i++) { |
| 1911 | QMatrix4x4 modelMatrix; |
| 1912 | QMatrix4x4 itModelMatrix; |
| 1913 | float gridPosition = (i >= mainSize) |
| 1914 | ? subGridPositions.at(i: i - mainSize) : gridPositions.at(i); |
| 1915 | QQuaternion lineRotation = QQuaternion::fromAxisAndAngle(axis: upVector, angle: gridPosition * 360.0f); |
| 1916 | modelMatrix.rotate(quaternion: lineRotation); |
| 1917 | itModelMatrix.rotate(quaternion: lineRotation); |
| 1918 | modelMatrix.translate(vector: translateVector); |
| 1919 | modelMatrix.scale(vector: gridLineScaler); |
| 1920 | itModelMatrix.scale(vector: gridLineScaler); |
| 1921 | modelMatrix.rotate(quaternion: finalRotation); |
| 1922 | itModelMatrix.rotate(quaternion: finalRotation); |
| 1923 | QMatrix4x4 MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1924 | |
| 1925 | shader->setUniformValue(uniform: shader->model(), value: modelMatrix); |
| 1926 | shader->setUniformValue(uniform: shader->nModel(), value: itModelMatrix.inverted().transposed()); |
| 1927 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
| 1928 | if (m_isOpenGLES) { |
| 1929 | m_drawer->drawLine(shader); |
| 1930 | } else { |
| 1931 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1932 | // Set shadow shader bindings |
| 1933 | QMatrix4x4 depthMVPMatrix = depthMatrix * modelMatrix; |
| 1934 | shader->setUniformValue(uniform: shader->depth(), value: depthMVPMatrix); |
| 1935 | // Draw the object |
| 1936 | m_drawer->drawObject(shader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1937 | } else { |
| 1938 | // Draw the object |
| 1939 | m_drawer->drawObject(shader, object: m_gridLineObj); |
| 1940 | } |
| 1941 | } |
| 1942 | } |
| 1943 | } |
| 1944 | |
| 1945 | float Abstract3DRenderer::calculatePolarBackgroundMargin() |
| 1946 | { |
| 1947 | // Check each extents of each angular label |
| 1948 | // Calculate angular position |
| 1949 | QVector<float> &labelPositions = m_axisCacheX.formatter()->labelPositions(); |
| 1950 | float actualLabelHeight = m_drawer->scaledFontSize() * 2.0f; // All labels are same height |
| 1951 | float maxNeededMargin = 0.0f; |
| 1952 | |
| 1953 | // Axis title needs to be accounted for |
| 1954 | if (m_axisCacheX.isTitleVisible()) |
| 1955 | maxNeededMargin = 2.0f * actualLabelHeight + 3.0f * labelMargin; |
| 1956 | |
| 1957 | for (int label = 0; label < labelPositions.size(); label++) { |
| 1958 | QSize labelSize = m_axisCacheX.labelItems().at(i: label)->size(); |
| 1959 | float actualLabelWidth = actualLabelHeight / labelSize.height() * labelSize.width(); |
| 1960 | float labelPosition = labelPositions.at(i: label); |
| 1961 | qreal angle = labelPosition * M_PI * 2.0; |
| 1962 | float x = qAbs(t: (m_polarRadius + labelMargin) * float(qSin(v: angle))) |
| 1963 | + actualLabelWidth - m_polarRadius + labelMargin; |
| 1964 | float z = qAbs(t: -(m_polarRadius + labelMargin) * float(qCos(v: angle))) |
| 1965 | + actualLabelHeight - m_polarRadius + labelMargin; |
| 1966 | float neededMargin = qMax(a: x, b: z); |
| 1967 | maxNeededMargin = qMax(a: maxNeededMargin, b: neededMargin); |
| 1968 | } |
| 1969 | |
| 1970 | return maxNeededMargin; |
| 1971 | } |
| 1972 | |
| 1973 | void Abstract3DRenderer::updateCameraViewport() |
| 1974 | { |
| 1975 | QVector3D adjustedTarget = m_cachedScene->activeCamera()->target(); |
| 1976 | fixCameraTarget(target&: adjustedTarget); |
| 1977 | if (m_oldCameraTarget != adjustedTarget) { |
| 1978 | QVector3D cameraBase = cameraDistanceVector + adjustedTarget; |
| 1979 | |
| 1980 | m_cachedScene->activeCamera()->d_ptr->setBaseOrientation(defaultPosition: cameraBase, |
| 1981 | defaultTarget: adjustedTarget, |
| 1982 | defaultUp: upVector); |
| 1983 | m_oldCameraTarget = adjustedTarget; |
| 1984 | } |
| 1985 | m_cachedScene->activeCamera()->d_ptr->updateViewMatrix(zoomAdjustment: m_autoScaleAdjustment); |
| 1986 | // Set light position (i.e rotate light with activeCamera, a bit above it). |
| 1987 | // Check if we want to use automatic light positioning even without shadows |
| 1988 | if (m_cachedScene->activeLight()->isAutoPosition() |
| 1989 | || m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1990 | m_cachedScene->d_ptr->setLightPositionRelativeToCamera(relativePosition: defaultLightPos); |
| 1991 | } |
| 1992 | } |
| 1993 | |
| 1994 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 1995 | |