| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | // |
| 31 | // W A R N I N G |
| 32 | // ------------- |
| 33 | // |
| 34 | // This file is not part of the QtDataVisualization API. It exists purely as an |
| 35 | // implementation detail. This header file may change from version to |
| 36 | // version without notice, or even be removed. |
| 37 | // |
| 38 | // We mean it. |
| 39 | |
| 40 | #ifndef Q3DSCATTERRENDERER_P_H |
| 41 | #define Q3DSCATTERRENDERER_P_H |
| 42 | |
| 43 | #include "datavisualizationglobal_p.h" |
| 44 | #include "scatter3dcontroller_p.h" |
| 45 | #include "abstract3drenderer_p.h" |
| 46 | #include "scatterrenderitem_p.h" |
| 47 | |
| 48 | QT_FORWARD_DECLARE_CLASS(QSizeF) |
| 49 | |
| 50 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 51 | |
| 52 | class ShaderHelper; |
| 53 | class Q3DScene; |
| 54 | class ScatterSeriesRenderCache; |
| 55 | class QScatterDataItem; |
| 56 | |
| 57 | class QT_DATAVISUALIZATION_EXPORT Scatter3DRenderer : public Abstract3DRenderer |
| 58 | { |
| 59 | Q_OBJECT |
| 60 | |
| 61 | private: |
| 62 | // Internal state |
| 63 | ScatterRenderItem *m_selectedItem; // points to renderitem array |
| 64 | bool m_updateLabels; |
| 65 | ShaderHelper *m_dotShader; |
| 66 | ShaderHelper *m_dotGradientShader; |
| 67 | ShaderHelper *m_staticSelectedItemGradientShader; |
| 68 | ShaderHelper *m_staticSelectedItemShader; |
| 69 | ShaderHelper *m_pointShader; |
| 70 | ShaderHelper *m_depthShader; |
| 71 | ShaderHelper *m_selectionShader; |
| 72 | ShaderHelper *m_backgroundShader; |
| 73 | ShaderHelper *m_staticGradientPointShader; |
| 74 | GLuint m_bgrTexture; |
| 75 | GLuint m_selectionTexture; |
| 76 | GLuint m_depthFrameBuffer; |
| 77 | GLuint m_selectionFrameBuffer; |
| 78 | GLuint m_selectionDepthBuffer; |
| 79 | GLfloat m_shadowQualityToShader; |
| 80 | GLint m_shadowQualityMultiplier; |
| 81 | float m_scaleX; |
| 82 | float m_scaleY; |
| 83 | float m_scaleZ; |
| 84 | int m_selectedItemIndex; |
| 85 | ScatterSeriesRenderCache *m_selectedSeriesCache; |
| 86 | ScatterSeriesRenderCache *m_oldSelectedSeriesCache; |
| 87 | GLfloat m_dotSizeScale; |
| 88 | ScatterRenderItem m_dummyRenderItem; |
| 89 | GLfloat m_maxItemSize; |
| 90 | int m_clickedIndex; |
| 91 | bool m_havePointSeries; |
| 92 | bool m_haveMeshSeries; |
| 93 | bool m_haveUniformColorMeshSeries; |
| 94 | bool m_haveGradientMeshSeries; |
| 95 | |
| 96 | public: |
| 97 | explicit Scatter3DRenderer(Scatter3DController *controller); |
| 98 | ~Scatter3DRenderer(); |
| 99 | |
| 100 | void updateData(); |
| 101 | void updateSeries(const QList<QAbstract3DSeries *> &seriesList); |
| 102 | SeriesRenderCache *createNewCache(QAbstract3DSeries *series); |
| 103 | void updateItems(const QVector<Scatter3DController::ChangeItem> &items); |
| 104 | void updateScene(Q3DScene *scene); |
| 105 | void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
| 106 | const QStringList &labels); |
| 107 | void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, |
| 108 | bool visible); |
| 109 | void updateOptimizationHint(QAbstract3DGraph::OptimizationHints hint); |
| 110 | void updateMargin(float margin); |
| 111 | |
| 112 | QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute); |
| 113 | |
| 114 | inline int clickedIndex() const { return m_clickedIndex; } |
| 115 | void resetClickedStatus(); |
| 116 | |
| 117 | void render(GLuint defaultFboHandle); |
| 118 | |
| 119 | public Q_SLOTS: |
| 120 | void updateSelectedItem(int index, QScatter3DSeries *series); |
| 121 | |
| 122 | protected: |
| 123 | void contextCleanup(); |
| 124 | virtual void initializeOpenGL(); |
| 125 | virtual void fixCameraTarget(QVector3D &target); |
| 126 | virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds); |
| 127 | |
| 128 | private: |
| 129 | virtual void initShaders(const QString &vertexShader, const QString &fragmentShader); |
| 130 | virtual void initGradientShaders(const QString &vertexShader, const QString &fragmentShader); |
| 131 | virtual void initStaticSelectedItemShaders(const QString &vertexShader, |
| 132 | const QString &fragmentShader, |
| 133 | const QString &gradientVertexShader, |
| 134 | const QString &gradientFragmentShader); |
| 135 | virtual void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); |
| 136 | virtual void updateTextures(); |
| 137 | virtual void fixMeshFileName(QString &fileName, QAbstract3DSeries::Mesh mesh); |
| 138 | |
| 139 | void drawScene(GLuint defaultFboHandle); |
| 140 | void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
| 141 | const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); |
| 142 | |
| 143 | void loadBackgroundMesh(); |
| 144 | void initSelectionShader(); |
| 145 | void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); |
| 146 | void initStaticPointShaders(const QString &vertexShader, const QString &fragmentShader); |
| 147 | void initSelectionBuffer(); |
| 148 | void initDepthShader(); |
| 149 | void updateDepthBuffer(); |
| 150 | void initPointShader(); |
| 151 | void calculateTranslation(ScatterRenderItem &item); |
| 152 | void calculateSceneScalingFactors(); |
| 153 | |
| 154 | void selectionColorToSeriesAndIndex(const QVector4D &color, int &index, |
| 155 | QAbstract3DSeries *&series); |
| 156 | inline void updateRenderItem(const QScatterDataItem &dataItem, ScatterRenderItem &renderItem); |
| 157 | |
| 158 | Q_DISABLE_COPY(Scatter3DRenderer) |
| 159 | }; |
| 160 | |
| 161 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 162 | |
| 163 | #endif |
| 164 | |