| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | // |
| 31 | // W A R N I N G |
| 32 | // ------------- |
| 33 | // |
| 34 | // This file is not part of the QtDataVisualization API. It exists purely as an |
| 35 | // implementation detail. This header file may change from version to |
| 36 | // version without notice, or even be removed. |
| 37 | // |
| 38 | // We mean it. |
| 39 | |
| 40 | #ifndef SURFACE3DRENDERER_P_H |
| 41 | #define SURFACE3DRENDERER_P_H |
| 42 | |
| 43 | #include "datavisualizationglobal_p.h" |
| 44 | #include "surface3dcontroller_p.h" |
| 45 | #include "abstract3drenderer_p.h" |
| 46 | #include "surfaceseriesrendercache_p.h" |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 49 | |
| 50 | class ShaderHelper; |
| 51 | class Q3DScene; |
| 52 | |
| 53 | class QT_DATAVISUALIZATION_EXPORT Surface3DRenderer : public Abstract3DRenderer |
| 54 | { |
| 55 | Q_OBJECT |
| 56 | |
| 57 | private: |
| 58 | bool m_cachedIsSlicingActivated; |
| 59 | |
| 60 | // Internal attributes purely related to how the scene is drawn with GL. |
| 61 | ShaderHelper *m_depthShader; |
| 62 | ShaderHelper *m_backgroundShader; |
| 63 | ShaderHelper *m_surfaceFlatShader; |
| 64 | ShaderHelper *m_surfaceSmoothShader; |
| 65 | ShaderHelper *m_surfaceTexturedSmoothShader; |
| 66 | ShaderHelper *m_surfaceTexturedFlatShader; |
| 67 | ShaderHelper *m_surfaceGridShader; |
| 68 | ShaderHelper *m_surfaceSliceFlatShader; |
| 69 | ShaderHelper *m_surfaceSliceSmoothShader; |
| 70 | ShaderHelper *m_selectionShader; |
| 71 | float m_heightNormalizer; |
| 72 | float m_scaleX; |
| 73 | float m_scaleY; |
| 74 | float m_scaleZ; |
| 75 | GLuint m_depthFrameBuffer; |
| 76 | GLuint m_selectionFrameBuffer; |
| 77 | GLuint m_selectionDepthBuffer; |
| 78 | GLuint m_selectionResultTexture; |
| 79 | GLfloat m_shadowQualityToShader; |
| 80 | bool m_flatSupported; |
| 81 | bool m_selectionActive; |
| 82 | AbstractRenderItem m_dummyRenderItem; |
| 83 | GLint m_shadowQualityMultiplier; |
| 84 | QPoint m_selectedPoint; |
| 85 | QSurface3DSeries *m_selectedSeries; |
| 86 | QPoint m_clickedPosition; |
| 87 | bool m_selectionTexturesDirty; |
| 88 | GLuint m_noShadowTexture; |
| 89 | bool m_flipHorizontalGrid; |
| 90 | |
| 91 | public: |
| 92 | explicit Surface3DRenderer(Surface3DController *controller); |
| 93 | ~Surface3DRenderer(); |
| 94 | |
| 95 | void updateData(); |
| 96 | void updateSeries(const QList<QAbstract3DSeries *> &seriesList); |
| 97 | void updateSurfaceTextures(QVector<QSurface3DSeries *> seriesList); |
| 98 | SeriesRenderCache *createNewCache(QAbstract3DSeries *series); |
| 99 | void cleanCache(SeriesRenderCache *cache); |
| 100 | void updateSelectionMode(QAbstract3DGraph::SelectionFlags mode); |
| 101 | void updateRows(const QVector<Surface3DController::ChangeRow> &rows); |
| 102 | void updateItems(const QVector<Surface3DController::ChangeItem> &points); |
| 103 | void updateScene(Q3DScene *scene); |
| 104 | void updateSlicingActive(bool isSlicing); |
| 105 | void updateSelectedPoint(const QPoint &position, QSurface3DSeries *series); |
| 106 | void updateFlipHorizontalGrid(bool flip); |
| 107 | inline QPoint clickedPosition() const { return m_clickedPosition; } |
| 108 | void resetClickedStatus(); |
| 109 | QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute); |
| 110 | void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
| 111 | const QStringList &labels); |
| 112 | void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, |
| 113 | bool visible); |
| 114 | void updateMargin(float margin); |
| 115 | |
| 116 | void render(GLuint defaultFboHandle = 0); |
| 117 | |
| 118 | protected: |
| 119 | void contextCleanup(); |
| 120 | void initializeOpenGL(); |
| 121 | virtual void fixCameraTarget(QVector3D &target); |
| 122 | virtual void getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds); |
| 123 | |
| 124 | Q_SIGNALS: |
| 125 | void flatShadingSupportedChanged(bool supported); |
| 126 | |
| 127 | private: |
| 128 | void checkFlatSupport(SurfaceSeriesRenderCache *cache); |
| 129 | void updateObjects(SurfaceSeriesRenderCache *cache, bool dimensionChanged); |
| 130 | void updateSliceDataModel(const QPoint &point); |
| 131 | QPoint mapCoordsToSampleSpace(SurfaceSeriesRenderCache *cache, const QPointF &coords); |
| 132 | void findMatchingRow(float z, int &sample, int direction, QSurfaceDataArray &dataArray); |
| 133 | void findMatchingColumn(float x, int &sample, int direction, QSurfaceDataArray &dataArray); |
| 134 | void updateSliceObject(SurfaceSeriesRenderCache *cache, const QPoint &point); |
| 135 | void updateShadowQuality(QAbstract3DGraph::ShadowQuality quality); |
| 136 | void updateTextures(); |
| 137 | void initShaders(const QString &vertexShader, const QString &fragmentShader); |
| 138 | QRect calculateSampleRect(const QSurfaceDataArray &array); |
| 139 | void loadBackgroundMesh(); |
| 140 | |
| 141 | void drawSlicedScene(); |
| 142 | void drawScene(GLuint defaultFboHandle); |
| 143 | void drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
| 144 | const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix); |
| 145 | |
| 146 | void calculateSceneScalingFactors(); |
| 147 | void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); |
| 148 | void initSelectionShaders(); |
| 149 | void initSurfaceShaders(); |
| 150 | void initSelectionBuffer(); |
| 151 | void initDepthShader(); |
| 152 | void updateSelectionTextures(); |
| 153 | void createSelectionTexture(SurfaceSeriesRenderCache *cache, uint &lastSelectionId); |
| 154 | void idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a); |
| 155 | void fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a); |
| 156 | void surfacePointSelected(const QPoint &point); |
| 157 | void updateSelectionPoint(SurfaceSeriesRenderCache *cache, const QPoint &point, bool label); |
| 158 | QPoint selectionIdToSurfacePoint(uint id); |
| 159 | void updateDepthBuffer(); |
| 160 | void emitSelectedPointChanged(QPoint position); |
| 161 | |
| 162 | Q_DISABLE_COPY(Surface3DRenderer) |
| 163 | |
| 164 | friend class SurfaceObject; |
| 165 | }; |
| 166 | |
| 167 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 168 | |
| 169 | #endif |
| 170 | |