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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
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| 17 | ** GNU General Public License Usage |
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| 19 | ** General Public License version 3 or (at your option) any later version |
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| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "surfaceobject_p.h" |
| 31 | #include "surface3drenderer_p.h" |
| 32 | |
| 33 | #include <QtGui/QVector2D> |
| 34 | |
| 35 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 36 | |
| 37 | SurfaceObject::SurfaceObject(Surface3DRenderer *renderer) |
| 38 | : m_axisCacheX(renderer->m_axisCacheX), |
| 39 | m_axisCacheY(renderer->m_axisCacheY), |
| 40 | m_axisCacheZ(renderer->m_axisCacheZ), |
| 41 | m_renderer(renderer) |
| 42 | { |
| 43 | glGenBuffers(n: 1, buffers: &m_vertexbuffer); |
| 44 | glGenBuffers(n: 1, buffers: &m_normalbuffer); |
| 45 | glGenBuffers(n: 1, buffers: &m_uvbuffer); |
| 46 | glGenBuffers(n: 1, buffers: &m_elementbuffer); |
| 47 | glGenBuffers(n: 1, buffers: &m_gridElementbuffer); |
| 48 | glGenBuffers(n: 1, buffers: &m_uvTextureBuffer); |
| 49 | } |
| 50 | |
| 51 | SurfaceObject::~SurfaceObject() |
| 52 | { |
| 53 | if (QOpenGLContext::currentContext()) { |
| 54 | glDeleteBuffers(n: 1, buffers: &m_gridElementbuffer); |
| 55 | glDeleteBuffers(n: 1, buffers: &m_uvTextureBuffer); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QRect &space, |
| 60 | bool changeGeometry, bool polar, bool flipXZ) |
| 61 | { |
| 62 | m_columns = space.width(); |
| 63 | m_rows = space.height(); |
| 64 | int totalSize = m_rows * m_columns; |
| 65 | GLfloat uvX = 1.0f / GLfloat(m_columns - 1); |
| 66 | GLfloat uvY = 1.0f / GLfloat(m_rows - 1); |
| 67 | |
| 68 | m_surfaceType = SurfaceSmooth; |
| 69 | |
| 70 | checkDirections(array: dataArray); |
| 71 | bool indicesDirty = false; |
| 72 | if (m_dataDimension != m_oldDataDimension) |
| 73 | indicesDirty = true; |
| 74 | m_oldDataDimension = m_dataDimension; |
| 75 | |
| 76 | // Create/populate vertix table |
| 77 | if (changeGeometry) |
| 78 | m_vertices.resize(asize: totalSize); |
| 79 | |
| 80 | QVector<QVector2D> uvs; |
| 81 | if (changeGeometry) |
| 82 | uvs.resize(asize: totalSize); |
| 83 | int totalIndex = 0; |
| 84 | |
| 85 | // Init min and max to ridiculous values |
| 86 | m_minY = 10000000.0; |
| 87 | m_maxY = -10000000.0f; |
| 88 | |
| 89 | for (int i = 0; i < m_rows; i++) { |
| 90 | const QSurfaceDataRow &p = *dataArray.at(i); |
| 91 | for (int j = 0; j < m_columns; j++) { |
| 92 | getNormalizedVertex(data: p.at(i: j), vertex&: m_vertices[totalIndex], polar, flipXZ); |
| 93 | if (changeGeometry) |
| 94 | uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |
| 95 | totalIndex++; |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | if (flipXZ) { |
| 100 | for (int i = 0; i < m_vertices.size(); i++) { |
| 101 | m_vertices[i].setX(-m_vertices.at(i).x()); |
| 102 | m_vertices[i].setZ(-m_vertices.at(i).z()); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | // Create normals |
| 107 | int rowLimit = m_rows - 1; |
| 108 | int colLimit = m_columns - 1; |
| 109 | if (changeGeometry) |
| 110 | m_normals.resize(asize: totalSize); |
| 111 | |
| 112 | totalIndex = 0; |
| 113 | |
| 114 | if ((m_dataDimension == BothAscending) || (m_dataDimension == XDescending)) { |
| 115 | for (int row = 0; row < rowLimit; row++) |
| 116 | createSmoothNormalBodyLine(totalIndex, column: row * m_columns); |
| 117 | createSmoothNormalUpperLine(totalIndex); |
| 118 | } else { // BothDescending || ZDescending |
| 119 | createSmoothNormalUpperLine(totalIndex); |
| 120 | for (int row = 1; row < m_rows; row++) |
| 121 | createSmoothNormalBodyLine(totalIndex, column: row * m_columns); |
| 122 | } |
| 123 | |
| 124 | // Create indices table |
| 125 | if (changeGeometry || indicesDirty) |
| 126 | createSmoothIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); |
| 127 | |
| 128 | // Create line element indices |
| 129 | if (changeGeometry) |
| 130 | createSmoothGridlineIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); |
| 131 | |
| 132 | createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices: 0); |
| 133 | } |
| 134 | |
| 135 | void SurfaceObject::createSmoothNormalBodyLine(int &totalIndex, int column) |
| 136 | { |
| 137 | int colLimit = m_columns - 1; |
| 138 | |
| 139 | if (m_dataDimension == BothAscending) { |
| 140 | int end = colLimit + column; |
| 141 | for (int j = column; j < end; j++) { |
| 142 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 143 | b: m_vertices.at(i: j + 1), |
| 144 | c: m_vertices.at(i: j + m_columns)); |
| 145 | } |
| 146 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: end), |
| 147 | b: m_vertices.at(i: end + m_columns), |
| 148 | c: m_vertices.at(i: end - 1)); |
| 149 | } else if (m_dataDimension == XDescending) { |
| 150 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: column), |
| 151 | b: m_vertices.at(i: column + m_columns), |
| 152 | c: m_vertices.at(i: column + 1)); |
| 153 | int end = column + m_columns; |
| 154 | for (int j = column + 1; j < end; j++) { |
| 155 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 156 | b: m_vertices.at(i: j - 1), |
| 157 | c: m_vertices.at(i: j + m_columns)); |
| 158 | } |
| 159 | } else if (m_dataDimension == ZDescending) { |
| 160 | int end = colLimit + column; |
| 161 | for (int j = column; j < end; j++) { |
| 162 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 163 | b: m_vertices.at(i: j + 1), |
| 164 | c: m_vertices.at(i: j - m_columns)); |
| 165 | } |
| 166 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: end), |
| 167 | b: m_vertices.at(i: end - m_columns), |
| 168 | c: m_vertices.at(i: end - 1)); |
| 169 | } else { // BothDescending |
| 170 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: column), |
| 171 | b: m_vertices.at(i: column - m_columns), |
| 172 | c: m_vertices.at(i: column + 1)); |
| 173 | int end = column + m_columns; |
| 174 | for (int j = column + 1; j < end; j++) { |
| 175 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 176 | b: m_vertices.at(i: j - 1), |
| 177 | c: m_vertices.at(i: j - m_columns)); |
| 178 | } |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | void SurfaceObject::createSmoothNormalUpperLine(int &totalIndex) |
| 183 | { |
| 184 | if (m_dataDimension == BothAscending) { |
| 185 | int lineEnd = m_rows * m_columns - 1; |
| 186 | for (int j = (m_rows - 1) * m_columns; j < lineEnd; j++) { |
| 187 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 188 | b: m_vertices.at(i: j - m_columns), |
| 189 | c: m_vertices.at(i: j + 1)); |
| 190 | } |
| 191 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: lineEnd), |
| 192 | b: m_vertices.at(i: lineEnd - 1), |
| 193 | c: m_vertices.at(i: lineEnd - m_columns)); |
| 194 | } else if (m_dataDimension == XDescending) { |
| 195 | int lineStart = (m_rows - 1) * m_columns; |
| 196 | int lineEnd = m_rows * m_columns; |
| 197 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: lineStart), |
| 198 | b: m_vertices.at(i: lineStart + 1), |
| 199 | c: m_vertices.at(i: lineStart - m_columns)); |
| 200 | for (int j = lineStart + 1; j < lineEnd; j++) { |
| 201 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 202 | b: m_vertices.at(i: j - m_columns), |
| 203 | c: m_vertices.at(i: j - 1)); |
| 204 | } |
| 205 | } else if (m_dataDimension == ZDescending) { |
| 206 | int colLimit = m_columns - 1; |
| 207 | for (int j = 0; j < colLimit; j++) { |
| 208 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 209 | b: m_vertices.at(i: j + m_columns), |
| 210 | c: m_vertices.at(i: j + 1)); |
| 211 | } |
| 212 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: colLimit), |
| 213 | b: m_vertices.at(i: colLimit - 1), |
| 214 | c: m_vertices.at(i: colLimit + m_columns)); |
| 215 | } else { // BothDescending |
| 216 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: 0), |
| 217 | b: m_vertices.at(i: 1), |
| 218 | c: m_vertices.at(i: m_columns)); |
| 219 | for (int j = 1; j < m_columns; j++) { |
| 220 | m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), |
| 221 | b: m_vertices.at(i: j + m_columns), |
| 222 | c: m_vertices.at(i: j - 1)); |
| 223 | } |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | QVector3D SurfaceObject::createSmoothNormalBodyLineItem(int x, int y) |
| 228 | { |
| 229 | int p = y * m_columns + x; |
| 230 | if (m_dataDimension == BothAscending) { |
| 231 | if (x < m_columns - 1) { |
| 232 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), |
| 233 | c: m_vertices.at(i: p + m_columns)); |
| 234 | } else { |
| 235 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
| 236 | c: m_vertices.at(i: p - 1)); |
| 237 | } |
| 238 | } else if (m_dataDimension == XDescending) { |
| 239 | if (x == 0) { |
| 240 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
| 241 | c: m_vertices.at(i: p + 1)); |
| 242 | } else { |
| 243 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
| 244 | c: m_vertices.at(i: p + m_columns)); |
| 245 | } |
| 246 | } else if (m_dataDimension == ZDescending) { |
| 247 | if (x < m_columns - 1) { |
| 248 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), |
| 249 | c: m_vertices.at(i: p - m_columns)); |
| 250 | } else { |
| 251 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
| 252 | c: m_vertices.at(i: p - 1)); |
| 253 | } |
| 254 | } else { // BothDescending |
| 255 | if (x == 0) { |
| 256 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
| 257 | c: m_vertices.at(i: p + 1)); |
| 258 | } else { |
| 259 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
| 260 | c: m_vertices.at(i: p - m_columns)); |
| 261 | } |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | QVector3D SurfaceObject::createSmoothNormalUpperLineItem(int x, int y) |
| 266 | { |
| 267 | int p = y * m_columns + x; |
| 268 | if (m_dataDimension == BothAscending) { |
| 269 | if (x < m_columns - 1) { |
| 270 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
| 271 | c: m_vertices.at(i: p + 1)); |
| 272 | } else { |
| 273 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
| 274 | c: m_vertices.at(i: p - m_columns)); |
| 275 | } |
| 276 | } else if (m_dataDimension == XDescending) { |
| 277 | if (x == 0) { |
| 278 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), |
| 279 | c: m_vertices.at(i: p - m_columns)); |
| 280 | } else { |
| 281 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), |
| 282 | c: m_vertices.at(i: p - 1)); |
| 283 | } |
| 284 | } else if (m_dataDimension == ZDescending) { |
| 285 | if (x < m_columns - 1) { |
| 286 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
| 287 | c: m_vertices.at(i: p + 1)); |
| 288 | } else { |
| 289 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), |
| 290 | c: m_vertices.at(i: p + m_columns)); |
| 291 | } |
| 292 | } else { // BothDescending |
| 293 | if (x == 0) { |
| 294 | return normal(a: m_vertices.at(i: 0), b: m_vertices.at(i: 1), |
| 295 | c: m_vertices.at(i: m_columns)); |
| 296 | } else { |
| 297 | return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), |
| 298 | c: m_vertices.at(i: p - 1)); |
| 299 | } |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray, |
| 304 | const QSurfaceDataArray &modelArray) |
| 305 | { |
| 306 | if (dataArray.size() == 0 || modelArray.size() == 0) |
| 307 | return; |
| 308 | |
| 309 | int columns = dataArray.at(i: 0)->size(); |
| 310 | int rows = dataArray.size(); |
| 311 | float xRangeNormalizer = dataArray.at(i: 0)->at(i: columns - 1).x() - dataArray.at(i: 0)->at(i: 0).x(); |
| 312 | float zRangeNormalizer = dataArray.at(i: rows - 1)->at(i: 0).z() - dataArray.at(i: 0)->at(i: 0).z(); |
| 313 | float xMin = dataArray.at(i: 0)->at(i: 0).x(); |
| 314 | float zMin = dataArray.at(i: 0)->at(i: 0).z(); |
| 315 | const bool zDescending = m_dataDimension.testFlag(flag: SurfaceObject::ZDescending); |
| 316 | const bool xDescending = m_dataDimension.testFlag(flag: SurfaceObject::XDescending); |
| 317 | |
| 318 | QVector<QVector2D> uvs; |
| 319 | uvs.resize(asize: m_rows * m_columns); |
| 320 | int index = 0; |
| 321 | for (int i = 0; i < m_rows; i++) { |
| 322 | float y = (modelArray.at(i)->at(i: 0).z() - zMin) / zRangeNormalizer; |
| 323 | if (zDescending) |
| 324 | y = 1.0f - y; |
| 325 | const QSurfaceDataRow &p = *modelArray.at(i); |
| 326 | for (int j = 0; j < m_columns; j++) { |
| 327 | float x = (p.at(i: j).x() - xMin) / xRangeNormalizer; |
| 328 | if (xDescending) |
| 329 | x = 1.0f - x; |
| 330 | uvs[index] = QVector2D(x, y); |
| 331 | index++; |
| 332 | } |
| 333 | } |
| 334 | |
| 335 | if (uvs.size() > 0) { |
| 336 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvTextureBuffer); |
| 337 | glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), |
| 338 | data: &uvs.at(i: 0), GL_STATIC_DRAW); |
| 339 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 340 | |
| 341 | m_returnTextureBuffer = true; |
| 342 | } |
| 343 | } |
| 344 | |
| 345 | void SurfaceObject::updateSmoothRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) |
| 346 | { |
| 347 | // Update vertices |
| 348 | int p = rowIndex * m_columns; |
| 349 | const QSurfaceDataRow &dataRow = *dataArray.at(i: rowIndex); |
| 350 | |
| 351 | for (int j = 0; j < m_columns; j++) |
| 352 | getNormalizedVertex(data: dataRow.at(i: j), vertex&: m_vertices[p++], polar, flipXZ: false); |
| 353 | |
| 354 | // Create normals |
| 355 | bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); |
| 356 | int startRow = rowIndex; |
| 357 | if ((startRow > 0) && upwards) |
| 358 | startRow--; |
| 359 | int endRow = rowIndex; |
| 360 | if (!upwards && (rowIndex < m_rows - 1)) |
| 361 | endRow++; |
| 362 | if ((endRow == m_rows - 1) && upwards) |
| 363 | endRow--; |
| 364 | int totalIndex = startRow * m_columns; |
| 365 | |
| 366 | if ((startRow == 0) && !upwards) { |
| 367 | createSmoothNormalUpperLine(totalIndex); |
| 368 | startRow++; |
| 369 | } |
| 370 | |
| 371 | for (int row = startRow; row <= endRow; row++) |
| 372 | createSmoothNormalBodyLine(totalIndex, column: row * m_columns); |
| 373 | |
| 374 | if ((rowIndex == m_rows - 1) && upwards) |
| 375 | createSmoothNormalUpperLine(totalIndex); |
| 376 | } |
| 377 | |
| 378 | void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row, int column, |
| 379 | bool polar) |
| 380 | { |
| 381 | // Update a vertice |
| 382 | getNormalizedVertex(data: dataArray.at(i: row)->at(i: column), |
| 383 | vertex&: m_vertices[row * m_columns + column], polar, flipXZ: false); |
| 384 | |
| 385 | // Create normals |
| 386 | bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); |
| 387 | bool rightwards = (m_dataDimension == BothAscending) || (m_dataDimension == ZDescending); |
| 388 | int startRow = row; |
| 389 | if ((startRow > 0) && upwards) |
| 390 | startRow--; |
| 391 | int endRow = row; |
| 392 | if (!upwards && (row < m_rows - 1)) |
| 393 | endRow++; |
| 394 | if ((endRow == m_rows - 1) && upwards) |
| 395 | endRow--; |
| 396 | int startCol = column; |
| 397 | if ((startCol > 0) && rightwards) |
| 398 | startCol--; |
| 399 | int endCol = column; |
| 400 | if ((endCol < m_columns - 1) && !rightwards) |
| 401 | endCol++; |
| 402 | |
| 403 | for (int i = startRow; i <= endRow; i++) { |
| 404 | for (int j = startCol; j <= endCol; j++) { |
| 405 | int p = i * m_columns + j; |
| 406 | if ((i == 0) && !upwards) |
| 407 | m_normals[p] = createSmoothNormalUpperLineItem(x: j, y: i); |
| 408 | else if ((i == m_rows - 1) && upwards) |
| 409 | m_normals[p] = createSmoothNormalUpperLineItem(x: j, y: i); |
| 410 | else |
| 411 | m_normals[p] = createSmoothNormalBodyLineItem(x: j, y: i); |
| 412 | } |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | |
| 417 | void SurfaceObject::createSmoothIndices(int x, int y, int endX, int endY) |
| 418 | { |
| 419 | if (endX >= m_columns) |
| 420 | endX = m_columns - 1; |
| 421 | if (endY >= m_rows) |
| 422 | endY = m_rows - 1; |
| 423 | if (x > endX) |
| 424 | x = endX - 1; |
| 425 | if (y > endY) |
| 426 | y = endY - 1; |
| 427 | |
| 428 | m_indexCount = 6 * (endX - x) * (endY - y); |
| 429 | GLint *indices = new GLint[m_indexCount]; |
| 430 | int p = 0; |
| 431 | int rowEnd = endY * m_columns; |
| 432 | for (int row = y * m_columns; row < rowEnd; row += m_columns) { |
| 433 | for (int j = x; j < endX; j++) { |
| 434 | if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
| 435 | // Left triangle |
| 436 | indices[p++] = row + j + 1; |
| 437 | indices[p++] = row + m_columns + j; |
| 438 | indices[p++] = row + j; |
| 439 | |
| 440 | // Right triangle |
| 441 | indices[p++] = row + m_columns + j + 1; |
| 442 | indices[p++] = row + m_columns + j; |
| 443 | indices[p++] = row + j + 1; |
| 444 | } else if (m_dataDimension == XDescending) { |
| 445 | // Right triangle |
| 446 | indices[p++] = row + m_columns + j; |
| 447 | indices[p++] = row + m_columns + j + 1; |
| 448 | indices[p++] = row + j; |
| 449 | |
| 450 | // Left triangle |
| 451 | indices[p++] = row + j; |
| 452 | indices[p++] = row + m_columns + j + 1; |
| 453 | indices[p++] = row + j + 1; |
| 454 | } else { |
| 455 | // Left triangle |
| 456 | indices[p++] = row + m_columns + j; |
| 457 | indices[p++] = row + m_columns + j + 1; |
| 458 | indices[p++] = row + j; |
| 459 | |
| 460 | // Right triangle |
| 461 | indices[p++] = row + j; |
| 462 | indices[p++] = row + m_columns + j + 1; |
| 463 | indices[p++] = row + j + 1; |
| 464 | |
| 465 | } |
| 466 | } |
| 467 | } |
| 468 | |
| 469 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
| 470 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), |
| 471 | data: indices, GL_STATIC_DRAW); |
| 472 | |
| 473 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 474 | |
| 475 | delete[] indices; |
| 476 | } |
| 477 | |
| 478 | void SurfaceObject::createSmoothGridlineIndices(int x, int y, int endX, int endY) |
| 479 | { |
| 480 | if (endX >= m_columns) |
| 481 | endX = m_columns - 1; |
| 482 | if (endY >= m_rows) |
| 483 | endY = m_rows - 1; |
| 484 | if (x > endX) |
| 485 | x = endX - 1; |
| 486 | if (y > endY) |
| 487 | y = endY - 1; |
| 488 | |
| 489 | int nColumns = endX - x + 1; |
| 490 | int nRows = endY - y + 1; |
| 491 | m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); |
| 492 | GLint *gridIndices = new GLint[m_gridIndexCount]; |
| 493 | int p = 0; |
| 494 | for (int i = y, row = m_columns * y; i <= endY; i++, row += m_columns) { |
| 495 | for (int j = x; j < endX; j++) { |
| 496 | gridIndices[p++] = row + j; |
| 497 | gridIndices[p++] = row + j + 1; |
| 498 | } |
| 499 | } |
| 500 | for (int i = y, row = m_columns * y; i < endY; i++, row += m_columns) { |
| 501 | for (int j = x; j <= endX; j++) { |
| 502 | gridIndices[p++] = row + j; |
| 503 | gridIndices[p++] = row + j + m_columns; |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_gridElementbuffer); |
| 508 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_gridIndexCount * sizeof(GLint), |
| 509 | data: gridIndices, GL_STATIC_DRAW); |
| 510 | |
| 511 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 512 | |
| 513 | delete[] gridIndices; |
| 514 | } |
| 515 | |
| 516 | void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &space, |
| 517 | bool changeGeometry, bool polar, bool flipXZ) |
| 518 | { |
| 519 | m_columns = space.width(); |
| 520 | m_rows = space.height(); |
| 521 | int totalSize = m_rows * m_columns * 2; |
| 522 | GLfloat uvX = 1.0f / GLfloat(m_columns - 1); |
| 523 | GLfloat uvY = 1.0f / GLfloat(m_rows - 1); |
| 524 | |
| 525 | checkDirections(array: dataArray); |
| 526 | bool indicesDirty = false; |
| 527 | if (m_dataDimension != m_oldDataDimension) |
| 528 | indicesDirty = true; |
| 529 | m_oldDataDimension = m_dataDimension; |
| 530 | |
| 531 | m_surfaceType = SurfaceFlat; |
| 532 | |
| 533 | // Create vertix table |
| 534 | if (changeGeometry) |
| 535 | m_vertices.resize(asize: totalSize); |
| 536 | |
| 537 | QVector<QVector2D> uvs; |
| 538 | if (changeGeometry) |
| 539 | uvs.resize(asize: totalSize); |
| 540 | |
| 541 | int totalIndex = 0; |
| 542 | int rowLimit = m_rows - 1; |
| 543 | int colLimit = m_columns - 1; |
| 544 | int doubleColumns = m_columns * 2 - 2; |
| 545 | int rowColLimit = rowLimit * doubleColumns; |
| 546 | |
| 547 | // Init min and max to ridiculous values |
| 548 | m_minY = 10000000.0; |
| 549 | m_maxY = -10000000.0f; |
| 550 | |
| 551 | for (int i = 0; i < m_rows; i++) { |
| 552 | const QSurfaceDataRow &row = *dataArray.at(i); |
| 553 | for (int j = 0; j < m_columns; j++) { |
| 554 | getNormalizedVertex(data: row.at(i: j), vertex&: m_vertices[totalIndex], polar, flipXZ); |
| 555 | if (changeGeometry) |
| 556 | uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |
| 557 | |
| 558 | totalIndex++; |
| 559 | |
| 560 | if (j > 0 && j < colLimit) { |
| 561 | m_vertices[totalIndex] = m_vertices[totalIndex - 1]; |
| 562 | if (changeGeometry) |
| 563 | uvs[totalIndex] = uvs[totalIndex - 1]; |
| 564 | totalIndex++; |
| 565 | } |
| 566 | } |
| 567 | } |
| 568 | |
| 569 | if (flipXZ) { |
| 570 | for (int i = 0; i < m_vertices.size(); i++) { |
| 571 | m_vertices[i].setX(-m_vertices.at(i).x()); |
| 572 | m_vertices[i].setZ(-m_vertices.at(i).z()); |
| 573 | } |
| 574 | } |
| 575 | |
| 576 | // Create normals & indices table |
| 577 | GLint *indices = 0; |
| 578 | if (changeGeometry || indicesDirty) { |
| 579 | int normalCount = 2 * colLimit * rowLimit; |
| 580 | m_indexCount = 3 * normalCount; |
| 581 | indices = new GLint[m_indexCount]; |
| 582 | m_normals.resize(asize: normalCount); |
| 583 | } |
| 584 | |
| 585 | int p = 0; |
| 586 | totalIndex = 0; |
| 587 | for (int row = 0, upperRow = doubleColumns; |
| 588 | row < rowColLimit; |
| 589 | row += doubleColumns, upperRow += doubleColumns) { |
| 590 | for (int j = 0; j < doubleColumns; j += 2) { |
| 591 | createNormals(p&: totalIndex, row, upperRow, j); |
| 592 | |
| 593 | if (changeGeometry || indicesDirty) { |
| 594 | createCoarseIndices(indices, p, row, upperRow, j); |
| 595 | } |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | // Create grid line element indices |
| 600 | if (changeGeometry) |
| 601 | createCoarseGridlineIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); |
| 602 | |
| 603 | createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices); |
| 604 | |
| 605 | delete[] indices; |
| 606 | } |
| 607 | |
| 608 | void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray, |
| 609 | const QSurfaceDataArray &modelArray) |
| 610 | { |
| 611 | if (dataArray.size() == 0 || modelArray.size() == 0) |
| 612 | return; |
| 613 | |
| 614 | int columns = dataArray.at(i: 0)->size(); |
| 615 | int rows = dataArray.size(); |
| 616 | float xRangeNormalizer = dataArray.at(i: 0)->at(i: columns - 1).x() - dataArray.at(i: 0)->at(i: 0).x(); |
| 617 | float zRangeNormalizer = dataArray.at(i: rows - 1)->at(i: 0).z() - dataArray.at(i: 0)->at(i: 0).z(); |
| 618 | float xMin = dataArray.at(i: 0)->at(i: 0).x(); |
| 619 | float zMin = dataArray.at(i: 0)->at(i: 0).z(); |
| 620 | const bool zDescending = m_dataDimension.testFlag(flag: SurfaceObject::ZDescending); |
| 621 | const bool xDescending = m_dataDimension.testFlag(flag: SurfaceObject::XDescending); |
| 622 | |
| 623 | QVector<QVector2D> uvs; |
| 624 | uvs.resize(asize: m_rows * m_columns * 2); |
| 625 | int index = 0; |
| 626 | int colLimit = m_columns - 1; |
| 627 | for (int i = 0; i < m_rows; i++) { |
| 628 | float y = (modelArray.at(i)->at(i: 0).z() - zMin) / zRangeNormalizer; |
| 629 | if (zDescending) |
| 630 | y = 1.0f - y; |
| 631 | const QSurfaceDataRow &p = *modelArray.at(i); |
| 632 | for (int j = 0; j < m_columns; j++) { |
| 633 | float x = (p.at(i: j).x() - xMin) / xRangeNormalizer; |
| 634 | if (xDescending) |
| 635 | x = 1.0f - x; |
| 636 | uvs[index] = QVector2D(x, y); |
| 637 | index++; |
| 638 | if (j > 0 && j < colLimit) { |
| 639 | uvs[index] = uvs[index - 1]; |
| 640 | index++; |
| 641 | } |
| 642 | } |
| 643 | } |
| 644 | |
| 645 | if (uvs.size() > 0) { |
| 646 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvTextureBuffer); |
| 647 | glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), |
| 648 | data: &uvs.at(i: 0), GL_STATIC_DRAW); |
| 649 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 650 | |
| 651 | m_returnTextureBuffer = true; |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | void SurfaceObject::updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) |
| 656 | { |
| 657 | int colLimit = m_columns - 1; |
| 658 | int doubleColumns = m_columns * 2 - 2; |
| 659 | |
| 660 | int p = rowIndex * doubleColumns; |
| 661 | const QSurfaceDataRow &dataRow = *dataArray.at(i: rowIndex); |
| 662 | |
| 663 | for (int j = 0; j < m_columns; j++) { |
| 664 | getNormalizedVertex(data: dataRow.at(i: j), vertex&: m_vertices[p++], polar, flipXZ: false); |
| 665 | if (j > 0 && j < colLimit) { |
| 666 | m_vertices[p] = m_vertices[p - 1]; |
| 667 | p++; |
| 668 | } |
| 669 | } |
| 670 | |
| 671 | // Create normals |
| 672 | p = rowIndex * doubleColumns; |
| 673 | if (p > 0) |
| 674 | p -= doubleColumns; |
| 675 | int rowLimit = (rowIndex + 1) * doubleColumns; |
| 676 | if (rowIndex == m_rows - 1) |
| 677 | rowLimit = rowIndex * doubleColumns; //Topmost row, no normals |
| 678 | for (int row = p, upperRow = p + doubleColumns; |
| 679 | row < rowLimit; |
| 680 | row += doubleColumns, upperRow += doubleColumns) { |
| 681 | for (int j = 0; j < doubleColumns; j += 2) |
| 682 | createNormals(p, row, upperRow, j); |
| 683 | } |
| 684 | } |
| 685 | |
| 686 | void SurfaceObject::updateCoarseItem(const QSurfaceDataArray &dataArray, int row, int column, |
| 687 | bool polar) |
| 688 | { |
| 689 | int colLimit = m_columns - 1; |
| 690 | int doubleColumns = m_columns * 2 - 2; |
| 691 | |
| 692 | // Update a vertice |
| 693 | int p = row * doubleColumns + column * 2 - (column > 0); |
| 694 | getNormalizedVertex(data: dataArray.at(i: row)->at(i: column), vertex&: m_vertices[p++], polar, flipXZ: false); |
| 695 | |
| 696 | if (column > 0 && column < colLimit) |
| 697 | m_vertices[p] = m_vertices[p - 1]; |
| 698 | |
| 699 | // Create normals |
| 700 | int startRow = row; |
| 701 | if (startRow > 0) |
| 702 | startRow--; // Change the normal for previous row also |
| 703 | int startCol = column; |
| 704 | if (startCol > 0) |
| 705 | startCol--; |
| 706 | if (row == m_rows - 1) |
| 707 | row--; |
| 708 | if (column == m_columns - 1) |
| 709 | column--; |
| 710 | |
| 711 | for (int i = startRow; i <= row; i++) { |
| 712 | for (int j = startCol; j <= column; j++) { |
| 713 | p = i * doubleColumns + j * 2; |
| 714 | createNormals(p, row: i * doubleColumns, upperRow: (i + 1) * doubleColumns, j: j * 2); |
| 715 | } |
| 716 | } |
| 717 | } |
| 718 | |
| 719 | void SurfaceObject::createCoarseSubSection(int x, int y, int columns, int rows) |
| 720 | { |
| 721 | if (columns > m_columns) |
| 722 | columns = m_columns; |
| 723 | if (rows > m_rows) |
| 724 | rows = m_rows; |
| 725 | if (x > columns) |
| 726 | x = columns - 1; |
| 727 | if (y > rows) |
| 728 | y = rows - 1; |
| 729 | |
| 730 | int rowLimit = rows - 1; |
| 731 | int doubleColumns = m_columns * 2 - 2; |
| 732 | int doubleColumnsLimit = columns * 2 - 2; |
| 733 | int rowColLimit = rowLimit * doubleColumns; |
| 734 | m_indexCount = 6 * (columns - 1 - x) * (rowLimit - y); |
| 735 | |
| 736 | int p = 0; |
| 737 | GLint *indices = new GLint[m_indexCount]; |
| 738 | for (int row = y * doubleColumns, upperRow = (y + 1) * doubleColumns; |
| 739 | row < rowColLimit; |
| 740 | row += doubleColumns, upperRow += doubleColumns) { |
| 741 | for (int j = 2 * x; j < doubleColumnsLimit; j += 2) |
| 742 | createCoarseIndices(indices, p, row, upperRow, j); |
| 743 | } |
| 744 | |
| 745 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
| 746 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), |
| 747 | data: indices, GL_STATIC_DRAW); |
| 748 | |
| 749 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 750 | |
| 751 | delete[] indices; |
| 752 | } |
| 753 | |
| 754 | void SurfaceObject::createCoarseGridlineIndices(int x, int y, int endX, int endY) |
| 755 | { |
| 756 | if (endX >= m_columns) |
| 757 | endX = m_columns - 1; |
| 758 | if (endY >= m_rows) |
| 759 | endY = m_rows - 1; |
| 760 | if (x > endX) |
| 761 | x = endX - 1; |
| 762 | if (y > endY) |
| 763 | y = endY - 1; |
| 764 | |
| 765 | int nColumns = endX - x + 1; |
| 766 | int nRows = endY - y + 1; |
| 767 | int doubleEndX = endX * 2; |
| 768 | int doubleColumns = m_columns * 2 - 2; |
| 769 | int rowColLimit = endY * doubleColumns; |
| 770 | |
| 771 | m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); |
| 772 | GLint *gridIndices = new GLint[m_gridIndexCount]; |
| 773 | int p = 0; |
| 774 | |
| 775 | for (int row = y * doubleColumns; row <= rowColLimit; row += doubleColumns) { |
| 776 | for (int j = x * 2; j < doubleEndX; j += 2) { |
| 777 | // Horizontal line |
| 778 | gridIndices[p++] = row + j; |
| 779 | gridIndices[p++] = row + j + 1; |
| 780 | |
| 781 | if (row < rowColLimit) { |
| 782 | // Vertical line |
| 783 | gridIndices[p++] = row + j; |
| 784 | gridIndices[p++] = row + j + doubleColumns; |
| 785 | } |
| 786 | } |
| 787 | } |
| 788 | // The rightmost line separately, since there isn't double vertice |
| 789 | for (int i = y * doubleColumns + doubleEndX - 1; i < rowColLimit; i += doubleColumns) { |
| 790 | gridIndices[p++] = i; |
| 791 | gridIndices[p++] = i + doubleColumns; |
| 792 | } |
| 793 | |
| 794 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_gridElementbuffer); |
| 795 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_gridIndexCount * sizeof(GLint), |
| 796 | data: gridIndices, GL_STATIC_DRAW); |
| 797 | |
| 798 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 799 | |
| 800 | delete[] gridIndices; |
| 801 | } |
| 802 | |
| 803 | void SurfaceObject::uploadBuffers() |
| 804 | { |
| 805 | QVector<QVector2D> uvs; // Empty dummy |
| 806 | createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices: 0); |
| 807 | } |
| 808 | |
| 809 | void SurfaceObject::createBuffers(const QVector<QVector3D> &vertices, const QVector<QVector2D> &uvs, |
| 810 | const QVector<QVector3D> &normals, const GLint *indices) |
| 811 | { |
| 812 | // Move to buffers |
| 813 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); |
| 814 | glBufferData(GL_ARRAY_BUFFER, size: vertices.size() * sizeof(QVector3D), |
| 815 | data: &vertices.at(i: 0), GL_DYNAMIC_DRAW); |
| 816 | |
| 817 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_normalbuffer); |
| 818 | glBufferData(GL_ARRAY_BUFFER, size: normals.size() * sizeof(QVector3D), |
| 819 | data: &normals.at(i: 0), GL_DYNAMIC_DRAW); |
| 820 | |
| 821 | if (uvs.size()) { |
| 822 | glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); |
| 823 | glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), |
| 824 | data: &uvs.at(i: 0), GL_STATIC_DRAW); |
| 825 | } |
| 826 | |
| 827 | if (indices) { |
| 828 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); |
| 829 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), |
| 830 | data: indices, GL_STATIC_DRAW); |
| 831 | } |
| 832 | |
| 833 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 834 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 835 | |
| 836 | m_meshDataLoaded = true; |
| 837 | } |
| 838 | |
| 839 | void SurfaceObject::checkDirections(const QSurfaceDataArray &array) |
| 840 | { |
| 841 | m_dataDimension = BothAscending; |
| 842 | |
| 843 | if (array.at(i: 0)->at(i: 0).x() > array.at(i: 0)->at(i: array.at(i: 0)->size() - 1).x()) |
| 844 | m_dataDimension |= XDescending; |
| 845 | if (m_axisCacheX.reversed()) |
| 846 | m_dataDimension ^= XDescending; |
| 847 | |
| 848 | if (array.at(i: 0)->at(i: 0).z() > array.at(i: array.size() - 1)->at(i: 0).z()) |
| 849 | m_dataDimension |= ZDescending; |
| 850 | if (m_axisCacheZ.reversed()) |
| 851 | m_dataDimension ^= ZDescending; |
| 852 | } |
| 853 | |
| 854 | void SurfaceObject::getNormalizedVertex(const QSurfaceDataItem &data, QVector3D &vertex, |
| 855 | bool polar, bool flipXZ) |
| 856 | { |
| 857 | float normalizedX; |
| 858 | float normalizedZ; |
| 859 | if (polar) { |
| 860 | // Slice don't use polar, so don't care about flip |
| 861 | m_renderer->calculatePolarXZ(dataPos: data.position(), x&: normalizedX, z&: normalizedZ); |
| 862 | } else { |
| 863 | if (flipXZ) { |
| 864 | normalizedX = m_axisCacheZ.positionAt(value: data.x()); |
| 865 | normalizedZ = m_axisCacheX.positionAt(value: data.z()); |
| 866 | } else { |
| 867 | normalizedX = m_axisCacheX.positionAt(value: data.x()); |
| 868 | normalizedZ = m_axisCacheZ.positionAt(value: data.z()); |
| 869 | } |
| 870 | } |
| 871 | float normalizedY = m_axisCacheY.positionAt(value: data.y()); |
| 872 | m_minY = qMin(a: normalizedY, b: m_minY); |
| 873 | m_maxY = qMax(a: normalizedY, b: m_maxY); |
| 874 | vertex.setX(normalizedX); |
| 875 | vertex.setY(normalizedY); |
| 876 | vertex.setZ(normalizedZ); |
| 877 | } |
| 878 | |
| 879 | GLuint SurfaceObject::gridElementBuf() |
| 880 | { |
| 881 | if (!m_meshDataLoaded) |
| 882 | qFatal(msg: "No loaded object" ); |
| 883 | return m_gridElementbuffer; |
| 884 | } |
| 885 | |
| 886 | GLuint SurfaceObject::uvBuf() |
| 887 | { |
| 888 | if (!m_meshDataLoaded) |
| 889 | qFatal(msg: "No loaded object" ); |
| 890 | |
| 891 | if (m_returnTextureBuffer) |
| 892 | return m_uvTextureBuffer; |
| 893 | else |
| 894 | return m_uvbuffer; |
| 895 | } |
| 896 | |
| 897 | GLuint SurfaceObject::gridIndexCount() |
| 898 | { |
| 899 | return m_gridIndexCount; |
| 900 | } |
| 901 | |
| 902 | QVector3D SurfaceObject::vertexAt(int column, int row) |
| 903 | { |
| 904 | int pos = 0; |
| 905 | if (m_surfaceType == Undefined || !m_vertices.size()) |
| 906 | return zeroVector; |
| 907 | |
| 908 | if (m_surfaceType == SurfaceFlat) |
| 909 | pos = row * (m_columns * 2 - 2) + column * 2 - (column > 0); |
| 910 | else |
| 911 | pos = row * m_columns + column; |
| 912 | return m_vertices.at(i: pos); |
| 913 | } |
| 914 | |
| 915 | void SurfaceObject::clear() |
| 916 | { |
| 917 | m_gridIndexCount = 0; |
| 918 | m_indexCount = 0; |
| 919 | m_surfaceType = Undefined; |
| 920 | m_vertices.clear(); |
| 921 | m_normals.clear(); |
| 922 | } |
| 923 | |
| 924 | void SurfaceObject::createCoarseIndices(GLint *indices, int &p, int row, int upperRow, int j) |
| 925 | { |
| 926 | if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
| 927 | // Left triangle |
| 928 | indices[p++] = row + j + 1; |
| 929 | indices[p++] = upperRow + j; |
| 930 | indices[p++] = row + j; |
| 931 | |
| 932 | // Right triangle |
| 933 | indices[p++] = upperRow + j + 1; |
| 934 | indices[p++] = upperRow + j; |
| 935 | indices[p++] = row + j + 1; |
| 936 | } else if (m_dataDimension == XDescending) { |
| 937 | indices[p++] = upperRow + j; |
| 938 | indices[p++] = upperRow + j + 1; |
| 939 | indices[p++] = row + j; |
| 940 | |
| 941 | indices[p++] = row + j; |
| 942 | indices[p++] = upperRow + j + 1; |
| 943 | indices[p++] = row + j + 1; |
| 944 | } else { |
| 945 | // Left triangle |
| 946 | indices[p++] = upperRow + j; |
| 947 | indices[p++] = upperRow + j + 1; |
| 948 | indices[p++] = row + j; |
| 949 | |
| 950 | // Right triangle |
| 951 | indices[p++] = row + j; |
| 952 | indices[p++] = upperRow + j + 1; |
| 953 | indices[p++] = row + j + 1; |
| 954 | } |
| 955 | } |
| 956 | |
| 957 | void SurfaceObject::createNormals(int &p, int row, int upperRow, int j) |
| 958 | { |
| 959 | if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { |
| 960 | m_normals[p++] = normal(a: m_vertices.at(i: row + j), |
| 961 | b: m_vertices.at(i: row + j + 1), |
| 962 | c: m_vertices.at(i: upperRow + j)); |
| 963 | |
| 964 | m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), |
| 965 | b: m_vertices.at(i: upperRow + j + 1), |
| 966 | c: m_vertices.at(i: upperRow + j)); |
| 967 | } else if (m_dataDimension == XDescending) { |
| 968 | m_normals[p++] = normal(a: m_vertices.at(i: row + j), |
| 969 | b: m_vertices.at(i: upperRow + j), |
| 970 | c: m_vertices.at(i: upperRow + j + 1)); |
| 971 | |
| 972 | m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), |
| 973 | b: m_vertices.at(i: row + j), |
| 974 | c: m_vertices.at(i: upperRow + j + 1)); |
| 975 | } else { |
| 976 | m_normals[p++] = normal(a: m_vertices.at(i: row + j), |
| 977 | b: m_vertices.at(i: upperRow + j), |
| 978 | c: m_vertices.at(i: upperRow + j + 1)); |
| 979 | |
| 980 | m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), |
| 981 | b: m_vertices.at(i: row + j), |
| 982 | c: m_vertices.at(i: upperRow + j + 1)); |
| 983 | } |
| 984 | } |
| 985 | |
| 986 | QVector3D SurfaceObject::normal(const QVector3D &a, const QVector3D &b, const QVector3D &c) |
| 987 | { |
| 988 | QVector3D v1 = b - a; |
| 989 | QVector3D v2 = c - a; |
| 990 | QVector3D normal = QVector3D::crossProduct(v1, v2); |
| 991 | |
| 992 | return normal; |
| 993 | } |
| 994 | |
| 995 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 996 | |