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| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
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| 17 | ** GNU General Public License Usage | 
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| 19 | ** General Public License version 3 or (at your option) any later version | 
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| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "surfaceobject_p.h" | 
| 31 | #include "surface3drenderer_p.h" | 
| 32 |  | 
| 33 | #include <QtGui/QVector2D> | 
| 34 |  | 
| 35 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 36 |  | 
| 37 | SurfaceObject::SurfaceObject(Surface3DRenderer *renderer) | 
| 38 |     : m_axisCacheX(renderer->m_axisCacheX), | 
| 39 |       m_axisCacheY(renderer->m_axisCacheY), | 
| 40 |       m_axisCacheZ(renderer->m_axisCacheZ), | 
| 41 |       m_renderer(renderer) | 
| 42 | { | 
| 43 |     glGenBuffers(n: 1, buffers: &m_vertexbuffer); | 
| 44 |     glGenBuffers(n: 1, buffers: &m_normalbuffer); | 
| 45 |     glGenBuffers(n: 1, buffers: &m_uvbuffer); | 
| 46 |     glGenBuffers(n: 1, buffers: &m_elementbuffer); | 
| 47 |     glGenBuffers(n: 1, buffers: &m_gridElementbuffer); | 
| 48 |     glGenBuffers(n: 1, buffers: &m_uvTextureBuffer); | 
| 49 | } | 
| 50 |  | 
| 51 | SurfaceObject::~SurfaceObject() | 
| 52 | { | 
| 53 |     if (QOpenGLContext::currentContext()) { | 
| 54 |         glDeleteBuffers(n: 1, buffers: &m_gridElementbuffer); | 
| 55 |         glDeleteBuffers(n: 1, buffers: &m_uvTextureBuffer); | 
| 56 |     } | 
| 57 | } | 
| 58 |  | 
| 59 | void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QRect &space, | 
| 60 |                                     bool changeGeometry, bool polar, bool flipXZ) | 
| 61 | { | 
| 62 |     m_columns = space.width(); | 
| 63 |     m_rows = space.height(); | 
| 64 |     int totalSize = m_rows * m_columns; | 
| 65 |     GLfloat uvX = 1.0f / GLfloat(m_columns - 1); | 
| 66 |     GLfloat uvY = 1.0f / GLfloat(m_rows - 1); | 
| 67 |  | 
| 68 |     m_surfaceType = SurfaceSmooth; | 
| 69 |  | 
| 70 |     checkDirections(array: dataArray); | 
| 71 |     bool indicesDirty = false; | 
| 72 |     if (m_dataDimension != m_oldDataDimension) | 
| 73 |         indicesDirty = true; | 
| 74 |     m_oldDataDimension = m_dataDimension; | 
| 75 |  | 
| 76 |     // Create/populate vertix table | 
| 77 |     if (changeGeometry) | 
| 78 |         m_vertices.resize(asize: totalSize); | 
| 79 |  | 
| 80 |     QVector<QVector2D> uvs; | 
| 81 |     if (changeGeometry) | 
| 82 |         uvs.resize(asize: totalSize); | 
| 83 |     int totalIndex = 0; | 
| 84 |  | 
| 85 |     // Init min and max to ridiculous values | 
| 86 |     m_minY = 10000000.0; | 
| 87 |     m_maxY = -10000000.0f; | 
| 88 |  | 
| 89 |     for (int i = 0; i < m_rows; i++) { | 
| 90 |         const QSurfaceDataRow &p = *dataArray.at(i); | 
| 91 |         for (int j = 0; j < m_columns; j++) { | 
| 92 |             getNormalizedVertex(data: p.at(i: j), vertex&: m_vertices[totalIndex], polar, flipXZ); | 
| 93 |             if (changeGeometry) | 
| 94 |                 uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); | 
| 95 |             totalIndex++; | 
| 96 |         } | 
| 97 |     } | 
| 98 |  | 
| 99 |     if (flipXZ) { | 
| 100 |         for (int i = 0; i < m_vertices.size(); i++) { | 
| 101 |             m_vertices[i].setX(-m_vertices.at(i).x()); | 
| 102 |             m_vertices[i].setZ(-m_vertices.at(i).z()); | 
| 103 |         } | 
| 104 |     } | 
| 105 |  | 
| 106 |     // Create normals | 
| 107 |     int rowLimit = m_rows - 1; | 
| 108 |     int colLimit = m_columns - 1; | 
| 109 |     if (changeGeometry) | 
| 110 |         m_normals.resize(asize: totalSize); | 
| 111 |  | 
| 112 |     totalIndex = 0; | 
| 113 |  | 
| 114 |     if ((m_dataDimension == BothAscending) || (m_dataDimension == XDescending)) { | 
| 115 |         for (int row = 0; row < rowLimit; row++) | 
| 116 |             createSmoothNormalBodyLine(totalIndex, column: row * m_columns); | 
| 117 |         createSmoothNormalUpperLine(totalIndex); | 
| 118 |     } else { // BothDescending || ZDescending | 
| 119 |         createSmoothNormalUpperLine(totalIndex); | 
| 120 |         for (int row = 1; row < m_rows; row++) | 
| 121 |             createSmoothNormalBodyLine(totalIndex, column: row * m_columns); | 
| 122 |     } | 
| 123 |  | 
| 124 |     // Create indices table | 
| 125 |     if (changeGeometry || indicesDirty) | 
| 126 |         createSmoothIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); | 
| 127 |  | 
| 128 |     // Create line element indices | 
| 129 |     if (changeGeometry) | 
| 130 |         createSmoothGridlineIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); | 
| 131 |  | 
| 132 |     createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices: 0); | 
| 133 | } | 
| 134 |  | 
| 135 | void SurfaceObject::createSmoothNormalBodyLine(int &totalIndex, int column) | 
| 136 | { | 
| 137 |     int colLimit = m_columns - 1; | 
| 138 |  | 
| 139 |     if (m_dataDimension == BothAscending) { | 
| 140 |         int end = colLimit + column; | 
| 141 |         for (int j = column; j < end; j++) { | 
| 142 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 143 |                                              b: m_vertices.at(i: j + 1), | 
| 144 |                                              c: m_vertices.at(i: j + m_columns)); | 
| 145 |         } | 
| 146 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: end), | 
| 147 |                                          b: m_vertices.at(i: end + m_columns), | 
| 148 |                                          c: m_vertices.at(i: end - 1)); | 
| 149 |     } else if (m_dataDimension == XDescending) { | 
| 150 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: column), | 
| 151 |                                          b: m_vertices.at(i: column + m_columns), | 
| 152 |                                          c: m_vertices.at(i: column + 1)); | 
| 153 |         int end = column + m_columns; | 
| 154 |         for (int j = column + 1; j < end; j++) { | 
| 155 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 156 |                                              b: m_vertices.at(i: j - 1), | 
| 157 |                                              c: m_vertices.at(i: j + m_columns)); | 
| 158 |         } | 
| 159 |     } else if (m_dataDimension == ZDescending) { | 
| 160 |         int end = colLimit + column; | 
| 161 |         for (int j = column; j < end; j++) { | 
| 162 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 163 |                                              b: m_vertices.at(i: j + 1), | 
| 164 |                                              c: m_vertices.at(i: j - m_columns)); | 
| 165 |         } | 
| 166 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: end), | 
| 167 |                                          b: m_vertices.at(i: end - m_columns), | 
| 168 |                                          c: m_vertices.at(i: end - 1)); | 
| 169 |     } else { // BothDescending | 
| 170 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: column), | 
| 171 |                                          b: m_vertices.at(i: column - m_columns), | 
| 172 |                                          c: m_vertices.at(i: column + 1)); | 
| 173 |         int end = column + m_columns; | 
| 174 |         for (int j = column + 1; j < end; j++) { | 
| 175 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 176 |                                              b: m_vertices.at(i: j - 1), | 
| 177 |                                              c: m_vertices.at(i: j - m_columns)); | 
| 178 |         } | 
| 179 |     } | 
| 180 | } | 
| 181 |  | 
| 182 | void SurfaceObject::createSmoothNormalUpperLine(int &totalIndex) | 
| 183 | { | 
| 184 |     if (m_dataDimension == BothAscending) { | 
| 185 |         int lineEnd = m_rows * m_columns - 1; | 
| 186 |         for (int j = (m_rows - 1) * m_columns; j < lineEnd; j++) { | 
| 187 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 188 |                                              b: m_vertices.at(i: j - m_columns), | 
| 189 |                                              c: m_vertices.at(i: j + 1)); | 
| 190 |         } | 
| 191 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: lineEnd), | 
| 192 |                                          b: m_vertices.at(i: lineEnd - 1), | 
| 193 |                                          c: m_vertices.at(i: lineEnd - m_columns)); | 
| 194 |     } else if (m_dataDimension == XDescending) { | 
| 195 |         int lineStart = (m_rows - 1) * m_columns; | 
| 196 |         int lineEnd = m_rows * m_columns; | 
| 197 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: lineStart), | 
| 198 |                                          b: m_vertices.at(i: lineStart + 1), | 
| 199 |                                          c: m_vertices.at(i: lineStart - m_columns)); | 
| 200 |         for (int j = lineStart + 1; j < lineEnd; j++) { | 
| 201 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 202 |                                              b: m_vertices.at(i: j - m_columns), | 
| 203 |                                              c: m_vertices.at(i: j - 1)); | 
| 204 |         } | 
| 205 |     } else if (m_dataDimension == ZDescending) { | 
| 206 |         int colLimit = m_columns - 1; | 
| 207 |         for (int j = 0; j < colLimit; j++) { | 
| 208 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 209 |                                              b: m_vertices.at(i: j + m_columns), | 
| 210 |                                              c: m_vertices.at(i: j + 1)); | 
| 211 |         } | 
| 212 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: colLimit), | 
| 213 |                                          b: m_vertices.at(i: colLimit - 1), | 
| 214 |                                          c: m_vertices.at(i: colLimit + m_columns)); | 
| 215 |     } else { // BothDescending | 
| 216 |         m_normals[totalIndex++] = normal(a: m_vertices.at(i: 0), | 
| 217 |                                          b: m_vertices.at(i: 1), | 
| 218 |                                          c: m_vertices.at(i: m_columns)); | 
| 219 |         for (int j = 1; j < m_columns; j++) { | 
| 220 |             m_normals[totalIndex++] = normal(a: m_vertices.at(i: j), | 
| 221 |                                              b: m_vertices.at(i: j + m_columns), | 
| 222 |                                              c: m_vertices.at(i: j - 1)); | 
| 223 |         } | 
| 224 |     } | 
| 225 | } | 
| 226 |  | 
| 227 | QVector3D SurfaceObject::createSmoothNormalBodyLineItem(int x, int y) | 
| 228 | { | 
| 229 |     int p = y * m_columns + x; | 
| 230 |     if (m_dataDimension == BothAscending) { | 
| 231 |         if (x < m_columns - 1) { | 
| 232 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), | 
| 233 |                           c: m_vertices.at(i: p + m_columns)); | 
| 234 |         } else { | 
| 235 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), | 
| 236 |                           c: m_vertices.at(i: p - 1)); | 
| 237 |         } | 
| 238 |     } else if (m_dataDimension == XDescending) { | 
| 239 |         if (x == 0) { | 
| 240 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), | 
| 241 |                           c: m_vertices.at(i: p + 1)); | 
| 242 |         } else { | 
| 243 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), | 
| 244 |                           c: m_vertices.at(i: p + m_columns)); | 
| 245 |         } | 
| 246 |     } else if (m_dataDimension == ZDescending) { | 
| 247 |         if (x < m_columns - 1) { | 
| 248 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), | 
| 249 |                           c: m_vertices.at(i: p - m_columns)); | 
| 250 |         } else { | 
| 251 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), | 
| 252 |                           c: m_vertices.at(i: p - 1)); | 
| 253 |         } | 
| 254 |     } else { // BothDescending | 
| 255 |         if (x == 0) { | 
| 256 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), | 
| 257 |                           c: m_vertices.at(i: p + 1)); | 
| 258 |         } else { | 
| 259 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), | 
| 260 |                           c: m_vertices.at(i: p - m_columns)); | 
| 261 |         } | 
| 262 |     } | 
| 263 | } | 
| 264 |  | 
| 265 | QVector3D SurfaceObject::createSmoothNormalUpperLineItem(int x, int y) | 
| 266 | { | 
| 267 |     int p = y * m_columns + x; | 
| 268 |     if (m_dataDimension == BothAscending) { | 
| 269 |         if (x < m_columns - 1) { | 
| 270 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), | 
| 271 |                           c: m_vertices.at(i: p + 1)); | 
| 272 |         } else { | 
| 273 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), | 
| 274 |                           c: m_vertices.at(i: p - m_columns)); | 
| 275 |         } | 
| 276 |     } else if (m_dataDimension == XDescending) { | 
| 277 |         if (x == 0) { | 
| 278 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + 1), | 
| 279 |                           c: m_vertices.at(i: p - m_columns)); | 
| 280 |         } else { | 
| 281 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - m_columns), | 
| 282 |                           c: m_vertices.at(i: p - 1)); | 
| 283 |         } | 
| 284 |     } else if (m_dataDimension == ZDescending) { | 
| 285 |         if (x < m_columns - 1) { | 
| 286 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), | 
| 287 |                           c: m_vertices.at(i: p + 1)); | 
| 288 |         } else { | 
| 289 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p - 1), | 
| 290 |                           c: m_vertices.at(i: p + m_columns)); | 
| 291 |         } | 
| 292 |     } else { // BothDescending | 
| 293 |         if (x == 0) { | 
| 294 |             return normal(a: m_vertices.at(i: 0), b: m_vertices.at(i: 1), | 
| 295 |                           c: m_vertices.at(i: m_columns)); | 
| 296 |         } else { | 
| 297 |             return normal(a: m_vertices.at(i: p), b: m_vertices.at(i: p + m_columns), | 
| 298 |                           c: m_vertices.at(i: p - 1)); | 
| 299 |         } | 
| 300 |     } | 
| 301 | } | 
| 302 |  | 
| 303 | void SurfaceObject::smoothUVs(const QSurfaceDataArray &dataArray, | 
| 304 |                               const QSurfaceDataArray &modelArray) | 
| 305 | { | 
| 306 |     if (dataArray.size() == 0 || modelArray.size() == 0) | 
| 307 |         return; | 
| 308 |  | 
| 309 |     int columns = dataArray.at(i: 0)->size(); | 
| 310 |     int rows = dataArray.size(); | 
| 311 |     float xRangeNormalizer = dataArray.at(i: 0)->at(i: columns - 1).x() - dataArray.at(i: 0)->at(i: 0).x(); | 
| 312 |     float zRangeNormalizer = dataArray.at(i: rows - 1)->at(i: 0).z() - dataArray.at(i: 0)->at(i: 0).z(); | 
| 313 |     float xMin = dataArray.at(i: 0)->at(i: 0).x(); | 
| 314 |     float zMin = dataArray.at(i: 0)->at(i: 0).z(); | 
| 315 |     const bool zDescending = m_dataDimension.testFlag(flag: SurfaceObject::ZDescending); | 
| 316 |     const bool xDescending = m_dataDimension.testFlag(flag: SurfaceObject::XDescending); | 
| 317 |  | 
| 318 |     QVector<QVector2D> uvs; | 
| 319 |     uvs.resize(asize: m_rows * m_columns); | 
| 320 |     int index = 0; | 
| 321 |     for (int i = 0; i < m_rows; i++) { | 
| 322 |         float y = (modelArray.at(i)->at(i: 0).z() - zMin) / zRangeNormalizer; | 
| 323 |         if (zDescending) | 
| 324 |             y = 1.0f - y; | 
| 325 |         const QSurfaceDataRow &p = *modelArray.at(i); | 
| 326 |         for (int j = 0; j < m_columns; j++) { | 
| 327 |             float x = (p.at(i: j).x() - xMin) / xRangeNormalizer; | 
| 328 |             if (xDescending) | 
| 329 |                 x = 1.0f - x; | 
| 330 |             uvs[index] = QVector2D(x, y); | 
| 331 |             index++; | 
| 332 |         } | 
| 333 |     } | 
| 334 |  | 
| 335 |     if (uvs.size() > 0) { | 
| 336 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvTextureBuffer); | 
| 337 |         glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), | 
| 338 |                      data: &uvs.at(i: 0), GL_STATIC_DRAW); | 
| 339 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 340 |  | 
| 341 |         m_returnTextureBuffer = true; | 
| 342 |     } | 
| 343 | } | 
| 344 |  | 
| 345 | void SurfaceObject::updateSmoothRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) | 
| 346 | { | 
| 347 |     // Update vertices | 
| 348 |     int p = rowIndex * m_columns; | 
| 349 |     const QSurfaceDataRow &dataRow = *dataArray.at(i: rowIndex); | 
| 350 |  | 
| 351 |     for (int j = 0; j < m_columns; j++) | 
| 352 |         getNormalizedVertex(data: dataRow.at(i: j), vertex&: m_vertices[p++], polar, flipXZ: false); | 
| 353 |  | 
| 354 |     // Create normals | 
| 355 |     bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); | 
| 356 |     int startRow = rowIndex; | 
| 357 |     if ((startRow > 0) && upwards) | 
| 358 |         startRow--; | 
| 359 |     int endRow = rowIndex; | 
| 360 |     if (!upwards && (rowIndex < m_rows - 1)) | 
| 361 |         endRow++; | 
| 362 |     if ((endRow == m_rows - 1) && upwards) | 
| 363 |         endRow--; | 
| 364 |     int totalIndex = startRow * m_columns; | 
| 365 |  | 
| 366 |     if ((startRow == 0) && !upwards) { | 
| 367 |         createSmoothNormalUpperLine(totalIndex); | 
| 368 |         startRow++; | 
| 369 |     } | 
| 370 |  | 
| 371 |     for (int row = startRow; row <= endRow; row++) | 
| 372 |        createSmoothNormalBodyLine(totalIndex, column: row * m_columns); | 
| 373 |  | 
| 374 |     if ((rowIndex == m_rows - 1) && upwards) | 
| 375 |         createSmoothNormalUpperLine(totalIndex); | 
| 376 | } | 
| 377 |  | 
| 378 | void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row, int column, | 
| 379 |                                      bool polar) | 
| 380 | { | 
| 381 |     // Update a vertice | 
| 382 |     getNormalizedVertex(data: dataArray.at(i: row)->at(i: column), | 
| 383 |                         vertex&: m_vertices[row * m_columns + column], polar, flipXZ: false); | 
| 384 |  | 
| 385 |     // Create normals | 
| 386 |     bool upwards = (m_dataDimension == BothAscending) || (m_dataDimension == XDescending); | 
| 387 |     bool rightwards = (m_dataDimension == BothAscending) || (m_dataDimension == ZDescending); | 
| 388 |     int startRow = row; | 
| 389 |     if ((startRow > 0) && upwards) | 
| 390 |         startRow--; | 
| 391 |     int endRow = row; | 
| 392 |     if (!upwards && (row < m_rows - 1)) | 
| 393 |         endRow++; | 
| 394 |     if ((endRow == m_rows - 1) && upwards) | 
| 395 |         endRow--; | 
| 396 |     int startCol = column; | 
| 397 |     if ((startCol > 0) && rightwards) | 
| 398 |         startCol--; | 
| 399 |     int endCol = column; | 
| 400 |     if ((endCol < m_columns - 1) && !rightwards) | 
| 401 |         endCol++; | 
| 402 |  | 
| 403 |     for (int i = startRow; i <= endRow; i++) { | 
| 404 |         for (int j = startCol; j <= endCol; j++) { | 
| 405 |             int p = i * m_columns + j; | 
| 406 |             if ((i == 0) && !upwards) | 
| 407 |                 m_normals[p] = createSmoothNormalUpperLineItem(x: j, y: i); | 
| 408 |             else if ((i == m_rows - 1) && upwards) | 
| 409 |                 m_normals[p] = createSmoothNormalUpperLineItem(x: j, y: i); | 
| 410 |             else | 
| 411 |                 m_normals[p] = createSmoothNormalBodyLineItem(x: j, y: i); | 
| 412 |          } | 
| 413 |     } | 
| 414 | } | 
| 415 |  | 
| 416 |  | 
| 417 | void SurfaceObject::createSmoothIndices(int x, int y, int endX, int endY) | 
| 418 | { | 
| 419 |     if (endX >= m_columns) | 
| 420 |         endX = m_columns - 1; | 
| 421 |     if (endY >= m_rows) | 
| 422 |         endY = m_rows - 1; | 
| 423 |     if (x > endX) | 
| 424 |         x = endX - 1; | 
| 425 |     if (y > endY) | 
| 426 |         y = endY - 1; | 
| 427 |  | 
| 428 |     m_indexCount = 6 * (endX - x) * (endY - y); | 
| 429 |     GLint *indices = new GLint[m_indexCount]; | 
| 430 |     int p = 0; | 
| 431 |     int rowEnd = endY * m_columns; | 
| 432 |     for (int row = y * m_columns; row < rowEnd; row += m_columns) { | 
| 433 |         for (int j = x; j < endX; j++) { | 
| 434 |             if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { | 
| 435 |                 // Left triangle | 
| 436 |                 indices[p++] = row + j + 1; | 
| 437 |                 indices[p++] = row + m_columns + j; | 
| 438 |                 indices[p++] = row + j; | 
| 439 |  | 
| 440 |                 // Right triangle | 
| 441 |                 indices[p++] = row + m_columns + j + 1; | 
| 442 |                 indices[p++] = row + m_columns + j; | 
| 443 |                 indices[p++] = row + j + 1; | 
| 444 |             } else if (m_dataDimension == XDescending) { | 
| 445 |                 // Right triangle | 
| 446 |                 indices[p++] = row + m_columns + j; | 
| 447 |                 indices[p++] = row + m_columns + j + 1; | 
| 448 |                 indices[p++] = row + j; | 
| 449 |  | 
| 450 |                 // Left triangle | 
| 451 |                 indices[p++] = row + j; | 
| 452 |                 indices[p++] = row + m_columns + j + 1; | 
| 453 |                 indices[p++] = row + j + 1; | 
| 454 |             } else { | 
| 455 |                 // Left triangle | 
| 456 |                 indices[p++] = row + m_columns + j; | 
| 457 |                 indices[p++] = row + m_columns + j + 1; | 
| 458 |                 indices[p++] = row + j; | 
| 459 |  | 
| 460 |                 // Right triangle | 
| 461 |                 indices[p++] = row + j; | 
| 462 |                 indices[p++] = row + m_columns + j + 1; | 
| 463 |                 indices[p++] = row + j + 1; | 
| 464 |  | 
| 465 |             } | 
| 466 |         } | 
| 467 |     } | 
| 468 |  | 
| 469 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); | 
| 470 |     glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), | 
| 471 |                  data: indices, GL_STATIC_DRAW); | 
| 472 |  | 
| 473 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 474 |  | 
| 475 |     delete[] indices; | 
| 476 | } | 
| 477 |  | 
| 478 | void SurfaceObject::createSmoothGridlineIndices(int x, int y, int endX, int endY) | 
| 479 | { | 
| 480 |     if (endX >= m_columns) | 
| 481 |         endX = m_columns - 1; | 
| 482 |     if (endY >= m_rows) | 
| 483 |         endY = m_rows - 1; | 
| 484 |     if (x > endX) | 
| 485 |         x = endX - 1; | 
| 486 |     if (y > endY) | 
| 487 |         y = endY - 1; | 
| 488 |  | 
| 489 |     int nColumns = endX - x + 1; | 
| 490 |     int nRows = endY - y + 1; | 
| 491 |     m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); | 
| 492 |     GLint *gridIndices = new GLint[m_gridIndexCount]; | 
| 493 |     int p = 0; | 
| 494 |     for (int i = y, row = m_columns * y; i <= endY; i++, row += m_columns) { | 
| 495 |         for (int j = x; j < endX; j++) { | 
| 496 |             gridIndices[p++] = row + j; | 
| 497 |             gridIndices[p++] = row + j + 1; | 
| 498 |         } | 
| 499 |     } | 
| 500 |     for (int i = y, row = m_columns * y; i < endY; i++, row += m_columns) { | 
| 501 |         for (int j = x; j <= endX; j++) { | 
| 502 |             gridIndices[p++] = row + j; | 
| 503 |             gridIndices[p++] = row + j + m_columns; | 
| 504 |         } | 
| 505 |     } | 
| 506 |  | 
| 507 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_gridElementbuffer); | 
| 508 |     glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_gridIndexCount * sizeof(GLint), | 
| 509 |                  data: gridIndices, GL_STATIC_DRAW); | 
| 510 |  | 
| 511 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 512 |  | 
| 513 |     delete[] gridIndices; | 
| 514 | } | 
| 515 |  | 
| 516 | void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &space, | 
| 517 |                               bool changeGeometry, bool polar, bool flipXZ) | 
| 518 | { | 
| 519 |     m_columns = space.width(); | 
| 520 |     m_rows = space.height(); | 
| 521 |     int totalSize = m_rows * m_columns * 2; | 
| 522 |     GLfloat uvX = 1.0f / GLfloat(m_columns - 1); | 
| 523 |     GLfloat uvY = 1.0f / GLfloat(m_rows - 1); | 
| 524 |  | 
| 525 |     checkDirections(array: dataArray); | 
| 526 |     bool indicesDirty = false; | 
| 527 |     if (m_dataDimension != m_oldDataDimension) | 
| 528 |         indicesDirty = true; | 
| 529 |     m_oldDataDimension = m_dataDimension; | 
| 530 |  | 
| 531 |     m_surfaceType = SurfaceFlat; | 
| 532 |  | 
| 533 |     // Create vertix table | 
| 534 |     if (changeGeometry) | 
| 535 |         m_vertices.resize(asize: totalSize); | 
| 536 |  | 
| 537 |     QVector<QVector2D> uvs; | 
| 538 |     if (changeGeometry) | 
| 539 |         uvs.resize(asize: totalSize); | 
| 540 |  | 
| 541 |     int totalIndex = 0; | 
| 542 |     int rowLimit = m_rows - 1; | 
| 543 |     int colLimit = m_columns - 1; | 
| 544 |     int doubleColumns = m_columns * 2 - 2; | 
| 545 |     int rowColLimit = rowLimit * doubleColumns; | 
| 546 |  | 
| 547 |     // Init min and max to ridiculous values | 
| 548 |     m_minY = 10000000.0; | 
| 549 |     m_maxY = -10000000.0f; | 
| 550 |  | 
| 551 |     for (int i = 0; i < m_rows; i++) { | 
| 552 |         const QSurfaceDataRow &row = *dataArray.at(i); | 
| 553 |         for (int j = 0; j < m_columns; j++) { | 
| 554 |             getNormalizedVertex(data: row.at(i: j), vertex&: m_vertices[totalIndex], polar, flipXZ); | 
| 555 |             if (changeGeometry) | 
| 556 |                 uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); | 
| 557 |  | 
| 558 |             totalIndex++; | 
| 559 |  | 
| 560 |             if (j > 0 && j < colLimit) { | 
| 561 |                 m_vertices[totalIndex] = m_vertices[totalIndex - 1]; | 
| 562 |                 if (changeGeometry) | 
| 563 |                     uvs[totalIndex] = uvs[totalIndex - 1]; | 
| 564 |                 totalIndex++; | 
| 565 |             } | 
| 566 |         } | 
| 567 |     } | 
| 568 |  | 
| 569 |     if (flipXZ) { | 
| 570 |         for (int i = 0; i < m_vertices.size(); i++) { | 
| 571 |             m_vertices[i].setX(-m_vertices.at(i).x()); | 
| 572 |             m_vertices[i].setZ(-m_vertices.at(i).z()); | 
| 573 |         } | 
| 574 |     } | 
| 575 |  | 
| 576 |     // Create normals & indices table | 
| 577 |     GLint *indices = 0; | 
| 578 |     if (changeGeometry || indicesDirty) { | 
| 579 |         int normalCount = 2 * colLimit * rowLimit; | 
| 580 |         m_indexCount = 3 * normalCount; | 
| 581 |         indices = new GLint[m_indexCount]; | 
| 582 |         m_normals.resize(asize: normalCount); | 
| 583 |     } | 
| 584 |  | 
| 585 |     int p = 0; | 
| 586 |     totalIndex = 0; | 
| 587 |     for (int row = 0, upperRow = doubleColumns; | 
| 588 |          row < rowColLimit; | 
| 589 |          row += doubleColumns, upperRow += doubleColumns) { | 
| 590 |         for (int j = 0; j < doubleColumns; j += 2) { | 
| 591 |             createNormals(p&: totalIndex, row, upperRow, j); | 
| 592 |  | 
| 593 |             if (changeGeometry || indicesDirty) { | 
| 594 |                 createCoarseIndices(indices, p, row, upperRow, j); | 
| 595 |             } | 
| 596 |         } | 
| 597 |     } | 
| 598 |  | 
| 599 |     // Create grid line element indices | 
| 600 |     if (changeGeometry) | 
| 601 |         createCoarseGridlineIndices(x: 0, y: 0, endX: colLimit, endY: rowLimit); | 
| 602 |  | 
| 603 |     createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices); | 
| 604 |  | 
| 605 |     delete[] indices; | 
| 606 | } | 
| 607 |  | 
| 608 | void SurfaceObject::coarseUVs(const QSurfaceDataArray &dataArray, | 
| 609 |                               const QSurfaceDataArray &modelArray) | 
| 610 | { | 
| 611 |     if (dataArray.size() == 0 || modelArray.size() == 0) | 
| 612 |         return; | 
| 613 |  | 
| 614 |     int columns = dataArray.at(i: 0)->size(); | 
| 615 |     int rows = dataArray.size(); | 
| 616 |     float xRangeNormalizer = dataArray.at(i: 0)->at(i: columns - 1).x() - dataArray.at(i: 0)->at(i: 0).x(); | 
| 617 |     float zRangeNormalizer = dataArray.at(i: rows - 1)->at(i: 0).z() - dataArray.at(i: 0)->at(i: 0).z(); | 
| 618 |     float xMin = dataArray.at(i: 0)->at(i: 0).x(); | 
| 619 |     float zMin = dataArray.at(i: 0)->at(i: 0).z(); | 
| 620 |     const bool zDescending = m_dataDimension.testFlag(flag: SurfaceObject::ZDescending); | 
| 621 |     const bool xDescending = m_dataDimension.testFlag(flag: SurfaceObject::XDescending); | 
| 622 |  | 
| 623 |     QVector<QVector2D> uvs; | 
| 624 |     uvs.resize(asize: m_rows * m_columns * 2); | 
| 625 |     int index = 0; | 
| 626 |     int colLimit = m_columns - 1; | 
| 627 |     for (int i = 0; i < m_rows; i++) { | 
| 628 |         float y = (modelArray.at(i)->at(i: 0).z() - zMin) / zRangeNormalizer; | 
| 629 |         if (zDescending) | 
| 630 |             y = 1.0f - y; | 
| 631 |         const QSurfaceDataRow &p = *modelArray.at(i); | 
| 632 |         for (int j = 0; j < m_columns; j++) { | 
| 633 |             float x = (p.at(i: j).x() - xMin) / xRangeNormalizer; | 
| 634 |             if (xDescending) | 
| 635 |                 x = 1.0f - x; | 
| 636 |             uvs[index] = QVector2D(x, y); | 
| 637 |             index++; | 
| 638 |             if (j > 0 && j < colLimit) { | 
| 639 |                 uvs[index] = uvs[index - 1]; | 
| 640 |                 index++; | 
| 641 |             } | 
| 642 |         } | 
| 643 |     } | 
| 644 |  | 
| 645 |     if (uvs.size() > 0) { | 
| 646 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvTextureBuffer); | 
| 647 |         glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), | 
| 648 |                      data: &uvs.at(i: 0), GL_STATIC_DRAW); | 
| 649 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 650 |  | 
| 651 |         m_returnTextureBuffer = true; | 
| 652 |     } | 
| 653 | } | 
| 654 |  | 
| 655 | void SurfaceObject::updateCoarseRow(const QSurfaceDataArray &dataArray, int rowIndex, bool polar) | 
| 656 | { | 
| 657 |     int colLimit = m_columns - 1; | 
| 658 |     int doubleColumns = m_columns * 2 - 2; | 
| 659 |  | 
| 660 |     int p = rowIndex * doubleColumns; | 
| 661 |     const QSurfaceDataRow &dataRow = *dataArray.at(i: rowIndex); | 
| 662 |  | 
| 663 |     for (int j = 0; j < m_columns; j++) { | 
| 664 |         getNormalizedVertex(data: dataRow.at(i: j), vertex&: m_vertices[p++], polar, flipXZ: false); | 
| 665 |         if (j > 0 && j < colLimit) { | 
| 666 |             m_vertices[p] = m_vertices[p - 1]; | 
| 667 |             p++; | 
| 668 |         } | 
| 669 |     } | 
| 670 |  | 
| 671 |     // Create normals | 
| 672 |     p = rowIndex * doubleColumns; | 
| 673 |     if (p > 0) | 
| 674 |         p -= doubleColumns; | 
| 675 |     int rowLimit = (rowIndex + 1) * doubleColumns; | 
| 676 |     if (rowIndex == m_rows - 1) | 
| 677 |         rowLimit = rowIndex * doubleColumns; //Topmost row, no normals | 
| 678 |     for (int row = p, upperRow = p + doubleColumns; | 
| 679 |          row < rowLimit; | 
| 680 |          row += doubleColumns, upperRow += doubleColumns) { | 
| 681 |         for (int j = 0; j < doubleColumns; j += 2) | 
| 682 |             createNormals(p, row, upperRow, j); | 
| 683 |     } | 
| 684 | } | 
| 685 |  | 
| 686 | void SurfaceObject::updateCoarseItem(const QSurfaceDataArray &dataArray, int row, int column, | 
| 687 |                                      bool polar) | 
| 688 | { | 
| 689 |     int colLimit = m_columns - 1; | 
| 690 |     int doubleColumns = m_columns * 2 - 2; | 
| 691 |  | 
| 692 |     // Update a vertice | 
| 693 |     int p = row * doubleColumns + column * 2 - (column > 0); | 
| 694 |     getNormalizedVertex(data: dataArray.at(i: row)->at(i: column), vertex&: m_vertices[p++], polar, flipXZ: false); | 
| 695 |  | 
| 696 |     if (column > 0 && column < colLimit) | 
| 697 |         m_vertices[p] = m_vertices[p - 1]; | 
| 698 |  | 
| 699 |     // Create normals | 
| 700 |     int startRow = row; | 
| 701 |     if (startRow > 0) | 
| 702 |         startRow--; // Change the normal for previous row also | 
| 703 |     int startCol = column; | 
| 704 |     if (startCol > 0) | 
| 705 |         startCol--; | 
| 706 |     if (row == m_rows - 1) | 
| 707 |         row--; | 
| 708 |     if (column == m_columns - 1) | 
| 709 |         column--; | 
| 710 |  | 
| 711 |     for (int i = startRow; i <= row; i++) { | 
| 712 |         for (int j = startCol; j <= column; j++) { | 
| 713 |             p = i * doubleColumns + j * 2; | 
| 714 |             createNormals(p, row: i * doubleColumns, upperRow: (i + 1) * doubleColumns, j: j * 2); | 
| 715 |         } | 
| 716 |     } | 
| 717 | } | 
| 718 |  | 
| 719 | void SurfaceObject::createCoarseSubSection(int x, int y, int columns, int rows) | 
| 720 | { | 
| 721 |     if (columns > m_columns) | 
| 722 |         columns = m_columns; | 
| 723 |     if (rows > m_rows) | 
| 724 |         rows = m_rows; | 
| 725 |     if (x > columns) | 
| 726 |         x = columns - 1; | 
| 727 |     if (y > rows) | 
| 728 |         y = rows - 1; | 
| 729 |  | 
| 730 |     int rowLimit = rows - 1; | 
| 731 |     int doubleColumns = m_columns * 2 - 2; | 
| 732 |     int doubleColumnsLimit = columns * 2 - 2; | 
| 733 |     int rowColLimit = rowLimit * doubleColumns; | 
| 734 |     m_indexCount = 6 * (columns - 1 - x) * (rowLimit - y); | 
| 735 |  | 
| 736 |     int p = 0; | 
| 737 |     GLint *indices = new GLint[m_indexCount]; | 
| 738 |     for (int row = y * doubleColumns, upperRow = (y + 1) * doubleColumns; | 
| 739 |          row < rowColLimit; | 
| 740 |          row += doubleColumns, upperRow += doubleColumns) { | 
| 741 |         for (int j = 2 * x; j < doubleColumnsLimit; j += 2) | 
| 742 |             createCoarseIndices(indices, p, row, upperRow, j); | 
| 743 |     } | 
| 744 |  | 
| 745 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); | 
| 746 |     glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), | 
| 747 |                  data: indices, GL_STATIC_DRAW); | 
| 748 |  | 
| 749 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 750 |  | 
| 751 |     delete[] indices; | 
| 752 | } | 
| 753 |  | 
| 754 | void SurfaceObject::createCoarseGridlineIndices(int x, int y, int endX, int endY) | 
| 755 | { | 
| 756 |     if (endX >= m_columns) | 
| 757 |         endX = m_columns - 1; | 
| 758 |     if (endY >= m_rows) | 
| 759 |         endY = m_rows - 1; | 
| 760 |     if (x > endX) | 
| 761 |         x = endX - 1; | 
| 762 |     if (y > endY) | 
| 763 |         y = endY - 1; | 
| 764 |  | 
| 765 |     int nColumns = endX - x + 1; | 
| 766 |     int nRows = endY - y + 1; | 
| 767 |     int doubleEndX = endX * 2; | 
| 768 |     int doubleColumns = m_columns * 2 - 2; | 
| 769 |     int rowColLimit = endY * doubleColumns; | 
| 770 |  | 
| 771 |     m_gridIndexCount = 2 * nColumns * (nRows - 1) + 2 * nRows * (nColumns - 1); | 
| 772 |     GLint *gridIndices = new GLint[m_gridIndexCount]; | 
| 773 |     int p = 0; | 
| 774 |  | 
| 775 |     for (int row = y * doubleColumns; row <= rowColLimit; row += doubleColumns) { | 
| 776 |         for (int j = x * 2; j < doubleEndX; j += 2) { | 
| 777 |             // Horizontal line | 
| 778 |             gridIndices[p++] = row + j; | 
| 779 |             gridIndices[p++] = row + j + 1; | 
| 780 |  | 
| 781 |             if (row < rowColLimit) { | 
| 782 |                 // Vertical line | 
| 783 |                 gridIndices[p++] = row + j; | 
| 784 |                 gridIndices[p++] = row + j + doubleColumns; | 
| 785 |             } | 
| 786 |         } | 
| 787 |     } | 
| 788 |     // The rightmost line separately, since there isn't double vertice | 
| 789 |     for (int i = y * doubleColumns + doubleEndX - 1; i < rowColLimit; i += doubleColumns) { | 
| 790 |         gridIndices[p++] = i; | 
| 791 |         gridIndices[p++] = i  + doubleColumns; | 
| 792 |     } | 
| 793 |  | 
| 794 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_gridElementbuffer); | 
| 795 |     glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_gridIndexCount * sizeof(GLint), | 
| 796 |                  data: gridIndices, GL_STATIC_DRAW); | 
| 797 |  | 
| 798 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 799 |  | 
| 800 |     delete[] gridIndices; | 
| 801 | } | 
| 802 |  | 
| 803 | void SurfaceObject::uploadBuffers() | 
| 804 | { | 
| 805 |     QVector<QVector2D> uvs; // Empty dummy | 
| 806 |     createBuffers(vertices: m_vertices, uvs, normals: m_normals, indices: 0); | 
| 807 | } | 
| 808 |  | 
| 809 | void SurfaceObject::createBuffers(const QVector<QVector3D> &vertices, const QVector<QVector2D> &uvs, | 
| 810 |                                   const QVector<QVector3D> &normals, const GLint *indices) | 
| 811 | { | 
| 812 |     // Move to buffers | 
| 813 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); | 
| 814 |     glBufferData(GL_ARRAY_BUFFER, size: vertices.size() * sizeof(QVector3D), | 
| 815 |                  data: &vertices.at(i: 0), GL_DYNAMIC_DRAW); | 
| 816 |  | 
| 817 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_normalbuffer); | 
| 818 |     glBufferData(GL_ARRAY_BUFFER, size: normals.size() * sizeof(QVector3D), | 
| 819 |                  data: &normals.at(i: 0), GL_DYNAMIC_DRAW); | 
| 820 |  | 
| 821 |     if (uvs.size()) { | 
| 822 |         glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); | 
| 823 |         glBufferData(GL_ARRAY_BUFFER, size: uvs.size() * sizeof(QVector2D), | 
| 824 |                      data: &uvs.at(i: 0), GL_STATIC_DRAW); | 
| 825 |     } | 
| 826 |  | 
| 827 |     if (indices) { | 
| 828 |         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); | 
| 829 |         glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indexCount * sizeof(GLint), | 
| 830 |                      data: indices, GL_STATIC_DRAW); | 
| 831 |     } | 
| 832 |  | 
| 833 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 834 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 835 |  | 
| 836 |     m_meshDataLoaded = true; | 
| 837 | } | 
| 838 |  | 
| 839 | void SurfaceObject::checkDirections(const QSurfaceDataArray &array) | 
| 840 | { | 
| 841 |     m_dataDimension = BothAscending; | 
| 842 |  | 
| 843 |     if (array.at(i: 0)->at(i: 0).x() > array.at(i: 0)->at(i: array.at(i: 0)->size() - 1).x()) | 
| 844 |         m_dataDimension |= XDescending; | 
| 845 |     if (m_axisCacheX.reversed()) | 
| 846 |         m_dataDimension ^= XDescending; | 
| 847 |  | 
| 848 |     if (array.at(i: 0)->at(i: 0).z() > array.at(i: array.size() - 1)->at(i: 0).z()) | 
| 849 |         m_dataDimension |= ZDescending; | 
| 850 |     if (m_axisCacheZ.reversed()) | 
| 851 |         m_dataDimension ^= ZDescending; | 
| 852 | } | 
| 853 |  | 
| 854 | void SurfaceObject::getNormalizedVertex(const QSurfaceDataItem &data, QVector3D &vertex, | 
| 855 |                                         bool polar, bool flipXZ) | 
| 856 | { | 
| 857 |     float normalizedX; | 
| 858 |     float normalizedZ; | 
| 859 |     if (polar) { | 
| 860 |         // Slice don't use polar, so don't care about flip | 
| 861 |         m_renderer->calculatePolarXZ(dataPos: data.position(), x&: normalizedX, z&: normalizedZ); | 
| 862 |     } else { | 
| 863 |         if (flipXZ) { | 
| 864 |             normalizedX = m_axisCacheZ.positionAt(value: data.x()); | 
| 865 |             normalizedZ = m_axisCacheX.positionAt(value: data.z()); | 
| 866 |         } else { | 
| 867 |             normalizedX = m_axisCacheX.positionAt(value: data.x()); | 
| 868 |             normalizedZ = m_axisCacheZ.positionAt(value: data.z()); | 
| 869 |         } | 
| 870 |     } | 
| 871 |     float normalizedY = m_axisCacheY.positionAt(value: data.y()); | 
| 872 |     m_minY = qMin(a: normalizedY, b: m_minY); | 
| 873 |     m_maxY = qMax(a: normalizedY, b: m_maxY); | 
| 874 |     vertex.setX(normalizedX); | 
| 875 |     vertex.setY(normalizedY); | 
| 876 |     vertex.setZ(normalizedZ); | 
| 877 | } | 
| 878 |  | 
| 879 | GLuint SurfaceObject::gridElementBuf() | 
| 880 | { | 
| 881 |     if (!m_meshDataLoaded) | 
| 882 |         qFatal(msg: "No loaded object" ); | 
| 883 |     return m_gridElementbuffer; | 
| 884 | } | 
| 885 |  | 
| 886 | GLuint SurfaceObject::uvBuf() | 
| 887 | { | 
| 888 |     if (!m_meshDataLoaded) | 
| 889 |         qFatal(msg: "No loaded object" ); | 
| 890 |  | 
| 891 |     if (m_returnTextureBuffer) | 
| 892 |         return m_uvTextureBuffer; | 
| 893 |     else | 
| 894 |         return m_uvbuffer; | 
| 895 | } | 
| 896 |  | 
| 897 | GLuint SurfaceObject::gridIndexCount() | 
| 898 | { | 
| 899 |     return m_gridIndexCount; | 
| 900 | } | 
| 901 |  | 
| 902 | QVector3D SurfaceObject::vertexAt(int column, int row) | 
| 903 | { | 
| 904 |     int pos = 0; | 
| 905 |     if (m_surfaceType == Undefined || !m_vertices.size()) | 
| 906 |         return zeroVector; | 
| 907 |  | 
| 908 |     if (m_surfaceType == SurfaceFlat) | 
| 909 |         pos = row * (m_columns * 2 - 2) + column * 2 - (column > 0); | 
| 910 |     else | 
| 911 |         pos = row * m_columns + column; | 
| 912 |     return m_vertices.at(i: pos); | 
| 913 | } | 
| 914 |  | 
| 915 | void SurfaceObject::clear() | 
| 916 | { | 
| 917 |     m_gridIndexCount = 0; | 
| 918 |     m_indexCount = 0; | 
| 919 |     m_surfaceType = Undefined; | 
| 920 |     m_vertices.clear(); | 
| 921 |     m_normals.clear(); | 
| 922 | } | 
| 923 |  | 
| 924 | void SurfaceObject::createCoarseIndices(GLint *indices, int &p, int row, int upperRow, int j) | 
| 925 | { | 
| 926 |      if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { | 
| 927 |         // Left triangle | 
| 928 |         indices[p++] = row + j + 1; | 
| 929 |         indices[p++] = upperRow + j; | 
| 930 |         indices[p++] = row + j; | 
| 931 |  | 
| 932 |         // Right triangle | 
| 933 |         indices[p++] = upperRow + j + 1; | 
| 934 |         indices[p++] = upperRow + j; | 
| 935 |         indices[p++] = row + j + 1; | 
| 936 |     } else if (m_dataDimension == XDescending) { | 
| 937 |         indices[p++] = upperRow + j; | 
| 938 |         indices[p++] = upperRow + j + 1; | 
| 939 |         indices[p++] = row + j; | 
| 940 |  | 
| 941 |         indices[p++] = row + j; | 
| 942 |         indices[p++] = upperRow + j + 1; | 
| 943 |         indices[p++] = row + j + 1; | 
| 944 |     } else { | 
| 945 |         // Left triangle | 
| 946 |         indices[p++] = upperRow + j; | 
| 947 |         indices[p++] = upperRow + j + 1; | 
| 948 |         indices[p++] = row + j; | 
| 949 |  | 
| 950 |         // Right triangle | 
| 951 |         indices[p++] = row + j; | 
| 952 |         indices[p++] = upperRow + j + 1; | 
| 953 |         indices[p++] = row + j + 1; | 
| 954 |     } | 
| 955 | } | 
| 956 |  | 
| 957 | void SurfaceObject::createNormals(int &p, int row, int upperRow, int j) | 
| 958 | { | 
| 959 |     if ((m_dataDimension == BothAscending) || (m_dataDimension == BothDescending)) { | 
| 960 |         m_normals[p++] = normal(a: m_vertices.at(i: row + j), | 
| 961 |                                 b: m_vertices.at(i: row + j + 1), | 
| 962 |                                 c: m_vertices.at(i: upperRow + j)); | 
| 963 |  | 
| 964 |         m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), | 
| 965 |                                 b: m_vertices.at(i: upperRow + j + 1), | 
| 966 |                                 c: m_vertices.at(i: upperRow + j)); | 
| 967 |     } else if (m_dataDimension == XDescending) { | 
| 968 |         m_normals[p++] = normal(a: m_vertices.at(i: row + j), | 
| 969 |                                 b: m_vertices.at(i: upperRow + j), | 
| 970 |                                 c: m_vertices.at(i: upperRow + j + 1)); | 
| 971 |  | 
| 972 |         m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), | 
| 973 |                                 b: m_vertices.at(i: row + j), | 
| 974 |                                 c: m_vertices.at(i: upperRow + j + 1)); | 
| 975 |     } else { | 
| 976 |         m_normals[p++] = normal(a: m_vertices.at(i: row + j), | 
| 977 |                                 b: m_vertices.at(i: upperRow + j), | 
| 978 |                                 c: m_vertices.at(i: upperRow + j + 1)); | 
| 979 |  | 
| 980 |         m_normals[p++] = normal(a: m_vertices.at(i: row + j + 1), | 
| 981 |                                 b: m_vertices.at(i: row + j), | 
| 982 |                                 c: m_vertices.at(i: upperRow + j + 1)); | 
| 983 |     } | 
| 984 | } | 
| 985 |  | 
| 986 | QVector3D SurfaceObject::normal(const QVector3D &a, const QVector3D &b, const QVector3D &c) | 
| 987 | { | 
| 988 |     QVector3D v1 = b - a; | 
| 989 |     QVector3D v2 = c - a; | 
| 990 |     QVector3D normal = QVector3D::crossProduct(v1, v2); | 
| 991 |  | 
| 992 |     return normal; | 
| 993 | } | 
| 994 |  | 
| 995 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 996 |  |