| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 or (at your option) any later version | 
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by | 
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 | 
| 22 | ** included in the packaging of this file. Please review the following | 
| 23 | ** information to ensure the GNU General Public License requirements will | 
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 25 | ** | 
| 26 | ** $QT_END_LICENSE$ | 
| 27 | ** | 
| 28 | ****************************************************************************/ | 
| 29 |  | 
| 30 | #include "meshloader_p.h" | 
| 31 | #include "vertexindexer_p.h" | 
| 32 | #include "objecthelper_p.h" | 
| 33 |  | 
| 34 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION | 
| 35 |  | 
| 36 | ObjectHelper::ObjectHelper(const QString &objectFile) | 
| 37 |     : m_objectFile(objectFile) | 
| 38 | { | 
| 39 |     load(); | 
| 40 | } | 
| 41 |  | 
| 42 | struct ObjectHelperRef { | 
| 43 |     int refCount; | 
| 44 |     ObjectHelper *obj; | 
| 45 | }; | 
| 46 |  | 
| 47 | // The "Abstract3DRenderer *" key identifies the renderer | 
| 48 | static QHash<const Abstract3DRenderer *, QHash<QString, ObjectHelperRef *> *> cacheTable; | 
| 49 |  | 
| 50 | ObjectHelper::~ObjectHelper() | 
| 51 | { | 
| 52 | } | 
| 53 |  | 
| 54 | void ObjectHelper::resetObjectHelper(const Abstract3DRenderer *cacheId, ObjectHelper *&obj, | 
| 55 |                                      const QString &meshFile) | 
| 56 | { | 
| 57 |     Q_ASSERT(cacheId); | 
| 58 |  | 
| 59 |     if (obj) { | 
| 60 |         const QString &oldFile = obj->objectFile(); | 
| 61 |         if (meshFile == oldFile) | 
| 62 |             return; // same file, do nothing | 
| 63 |         releaseObjectHelper(cacheId, obj); | 
| 64 |     } | 
| 65 |     obj = getObjectHelper(cacheId, objectFile: meshFile); | 
| 66 | } | 
| 67 |  | 
| 68 | void ObjectHelper::releaseObjectHelper(const Abstract3DRenderer *cacheId, ObjectHelper *&obj) | 
| 69 | { | 
| 70 |     Q_ASSERT(cacheId); | 
| 71 |  | 
| 72 |     if (obj) { | 
| 73 |         QHash<QString, ObjectHelperRef *> *objectTable = cacheTable.value(akey: cacheId, adefaultValue: 0); | 
| 74 |         if (objectTable) { | 
| 75 |             // Delete object if last reference is released | 
| 76 |             ObjectHelperRef *objRef = objectTable->value(akey: obj->m_objectFile, adefaultValue: 0); | 
| 77 |             if (objRef) { | 
| 78 |                 objRef->refCount--; | 
| 79 |                 if (objRef->refCount <= 0) { | 
| 80 |                     objectTable->remove(akey: obj->m_objectFile); | 
| 81 |                     delete objRef->obj; | 
| 82 |                     delete objRef; | 
| 83 |                 } | 
| 84 |             } | 
| 85 |             if (objectTable->isEmpty()) { | 
| 86 |                 // Remove the entire cache if last object was removed | 
| 87 |                 cacheTable.remove(akey: cacheId); | 
| 88 |                 delete objectTable; | 
| 89 |             } | 
| 90 |         } else { | 
| 91 |             // Just delete the object if unknown cache | 
| 92 |             delete obj; | 
| 93 |         } | 
| 94 |         obj = 0; | 
| 95 |     } | 
| 96 | } | 
| 97 |  | 
| 98 | ObjectHelper *ObjectHelper::getObjectHelper(const Abstract3DRenderer *cacheId, | 
| 99 |                                             const QString &objectFile) | 
| 100 | { | 
| 101 |     if (objectFile.isEmpty()) | 
| 102 |         return 0; | 
| 103 |  | 
| 104 |     QHash<QString, ObjectHelperRef *> *objectTable = cacheTable.value(akey: cacheId, adefaultValue: 0); | 
| 105 |     if (!objectTable) { | 
| 106 |         objectTable = new QHash<QString, ObjectHelperRef *>; | 
| 107 |         cacheTable.insert(akey: cacheId, avalue: objectTable); | 
| 108 |     } | 
| 109 |  | 
| 110 |     // Check if object helper for this mesh already exists | 
| 111 |     ObjectHelperRef *objRef = objectTable->value(akey: objectFile, adefaultValue: 0); | 
| 112 |     if (!objRef) { | 
| 113 |         objRef = new ObjectHelperRef; | 
| 114 |         objRef->refCount = 0; | 
| 115 |         objRef->obj = new ObjectHelper(objectFile); | 
| 116 |         objectTable->insert(akey: objectFile, avalue: objRef); | 
| 117 |     } | 
| 118 |     objRef->refCount++; | 
| 119 |     return objRef->obj; | 
| 120 | } | 
| 121 |  | 
| 122 | void ObjectHelper::load() | 
| 123 | { | 
| 124 |     if (m_meshDataLoaded) { | 
| 125 |         // Delete old data | 
| 126 |         glDeleteBuffers(n: 1, buffers: &m_vertexbuffer); | 
| 127 |         glDeleteBuffers(n: 1, buffers: &m_uvbuffer); | 
| 128 |         glDeleteBuffers(n: 1, buffers: &m_normalbuffer); | 
| 129 |         glDeleteBuffers(n: 1, buffers: &m_elementbuffer); | 
| 130 |         m_indices.clear(); | 
| 131 |         m_indexedVertices.clear(); | 
| 132 |         m_indexedUVs.clear(); | 
| 133 |         m_indexedNormals.clear(); | 
| 134 |         m_vertexbuffer = 0; | 
| 135 |         m_uvbuffer = 0; | 
| 136 |         m_normalbuffer = 0; | 
| 137 |         m_elementbuffer = 0; | 
| 138 |     } | 
| 139 |     QVector<QVector3D> vertices; | 
| 140 |     QVector<QVector2D> uvs; | 
| 141 |     QVector<QVector3D> normals; | 
| 142 |     bool loadOk = MeshLoader::loadOBJ(path: m_objectFile, out_vertices&: vertices, out_uvs&: uvs, out_normals&: normals); | 
| 143 |     if (!loadOk) | 
| 144 |         qFatal(msg: "loading failed" ); | 
| 145 |  | 
| 146 |     // Index vertices | 
| 147 |     VertexIndexer::indexVBO(in_vertices: vertices, in_uvs: uvs, in_normals: normals, out_indices&: m_indices, out_vertices&: m_indexedVertices, out_uvs&: m_indexedUVs, | 
| 148 |                             out_normals&: m_indexedNormals); | 
| 149 |  | 
| 150 |     m_indexCount = m_indices.size(); | 
| 151 |  | 
| 152 |     glGenBuffers(n: 1, buffers: &m_vertexbuffer); | 
| 153 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_vertexbuffer); | 
| 154 |     glBufferData(GL_ARRAY_BUFFER, size: m_indexedVertices.size() * sizeof(QVector3D), | 
| 155 |                  data: &m_indexedVertices.at(i: 0), | 
| 156 |                  GL_STATIC_DRAW); | 
| 157 |  | 
| 158 |     glGenBuffers(n: 1, buffers: &m_normalbuffer); | 
| 159 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_normalbuffer); | 
| 160 |     glBufferData(GL_ARRAY_BUFFER, size: m_indexedNormals.size() * sizeof(QVector3D), | 
| 161 |                  data: &m_indexedNormals.at(i: 0), | 
| 162 |                  GL_STATIC_DRAW); | 
| 163 |  | 
| 164 |     glGenBuffers(n: 1, buffers: &m_uvbuffer); | 
| 165 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: m_uvbuffer); | 
| 166 |     glBufferData(GL_ARRAY_BUFFER, size: m_indexedUVs.size() * sizeof(QVector2D), | 
| 167 |                  data: &m_indexedUVs.at(i: 0), GL_STATIC_DRAW); | 
| 168 |  | 
| 169 |     glGenBuffers(n: 1, buffers: &m_elementbuffer); | 
| 170 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: m_elementbuffer); | 
| 171 |     glBufferData(GL_ELEMENT_ARRAY_BUFFER, size: m_indices.size() * sizeof(GLuint), | 
| 172 |                  data: &m_indices.at(i: 0), GL_STATIC_DRAW); | 
| 173 |  | 
| 174 |     glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); | 
| 175 |     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); | 
| 176 |  | 
| 177 |     m_meshDataLoaded = true; | 
| 178 | } | 
| 179 |  | 
| 180 | QT_END_NAMESPACE_DATAVISUALIZATION | 
| 181 |  |