| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
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| 17 | ** BSD License Usage |
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| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
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| 24 | ** * Redistributions of source code must retain the above copyright |
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "vulkantextureimport.h" |
| 52 | |
| 53 | #include <QtGui/QScreen> |
| 54 | #include <QtQuick/QQuickWindow> |
| 55 | #include <QtQuick/QSGTextureProvider> |
| 56 | #include <QtQuick/QSGSimpleTextureNode> |
| 57 | |
| 58 | #include <QVulkanInstance> |
| 59 | #include <QVulkanFunctions> |
| 60 | |
| 61 | class CustomTextureNode : public QSGTextureProvider, public QSGSimpleTextureNode |
| 62 | { |
| 63 | Q_OBJECT |
| 64 | |
| 65 | public: |
| 66 | CustomTextureNode(QQuickItem *item); |
| 67 | ~CustomTextureNode() override; |
| 68 | |
| 69 | QSGTexture *texture() const override; |
| 70 | |
| 71 | void sync(); |
| 72 | |
| 73 | private slots: |
| 74 | void render(); |
| 75 | |
| 76 | private: |
| 77 | enum Stage { |
| 78 | VertexStage, |
| 79 | FragmentStage |
| 80 | }; |
| 81 | void prepareShader(Stage stage); |
| 82 | bool buildTexture(const QSize &size); |
| 83 | void freeTexture(); |
| 84 | bool createRenderPass(); |
| 85 | bool initialize(); |
| 86 | |
| 87 | QQuickItem *m_item; |
| 88 | QQuickWindow *m_window; |
| 89 | QSize m_size; |
| 90 | qreal m_dpr; |
| 91 | |
| 92 | QByteArray m_vert; |
| 93 | QByteArray m_frag; |
| 94 | |
| 95 | VkImage m_texture = VK_NULL_HANDLE; |
| 96 | VkDeviceMemory m_textureMemory = VK_NULL_HANDLE; |
| 97 | VkFramebuffer m_textureFramebuffer = VK_NULL_HANDLE; |
| 98 | VkImageView m_textureView = VK_NULL_HANDLE; |
| 99 | |
| 100 | bool m_initialized = false; |
| 101 | |
| 102 | float m_t; |
| 103 | |
| 104 | VkPhysicalDevice m_physDev = VK_NULL_HANDLE; |
| 105 | VkDevice m_dev = VK_NULL_HANDLE; |
| 106 | QVulkanDeviceFunctions *m_devFuncs = nullptr; |
| 107 | QVulkanFunctions *m_funcs = nullptr; |
| 108 | |
| 109 | VkBuffer m_vbuf = VK_NULL_HANDLE; |
| 110 | VkDeviceMemory m_vbufMem = VK_NULL_HANDLE; |
| 111 | VkBuffer m_ubuf = VK_NULL_HANDLE; |
| 112 | VkDeviceMemory m_ubufMem = VK_NULL_HANDLE; |
| 113 | VkDeviceSize m_allocPerUbuf = 0; |
| 114 | |
| 115 | VkPipelineCache m_pipelineCache = VK_NULL_HANDLE; |
| 116 | |
| 117 | VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE; |
| 118 | VkDescriptorSetLayout m_resLayout = VK_NULL_HANDLE; |
| 119 | VkPipeline m_pipeline = VK_NULL_HANDLE; |
| 120 | |
| 121 | VkDescriptorPool m_descriptorPool = VK_NULL_HANDLE; |
| 122 | VkDescriptorSet m_ubufDescriptor = VK_NULL_HANDLE; |
| 123 | |
| 124 | VkRenderPass m_renderPass = VK_NULL_HANDLE; |
| 125 | }; |
| 126 | |
| 127 | CustomTextureItem::CustomTextureItem() |
| 128 | { |
| 129 | setFlag(flag: ItemHasContents, enabled: true); |
| 130 | } |
| 131 | |
| 132 | void CustomTextureItem::invalidateSceneGraph() // called on the render thread when the scenegraph is invalidated |
| 133 | { |
| 134 | m_node = nullptr; |
| 135 | } |
| 136 | |
| 137 | void CustomTextureItem::releaseResources() // called on the gui thread if the item is removed from scene |
| 138 | { |
| 139 | m_node = nullptr; |
| 140 | } |
| 141 | |
| 142 | QSGNode *CustomTextureItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *) |
| 143 | { |
| 144 | CustomTextureNode *n = static_cast<CustomTextureNode *>(node); |
| 145 | |
| 146 | if (!n && (width() <= 0 || height() <= 0)) |
| 147 | return nullptr; |
| 148 | |
| 149 | if (!n) { |
| 150 | m_node = new CustomTextureNode(this); |
| 151 | n = m_node; |
| 152 | } |
| 153 | |
| 154 | m_node->sync(); |
| 155 | |
| 156 | n->setTextureCoordinatesTransform(QSGSimpleTextureNode::NoTransform); |
| 157 | n->setFiltering(QSGTexture::Linear); |
| 158 | n->setRect(x: 0, y: 0, w: width(), h: height()); |
| 159 | |
| 160 | window()->update(); // ensure getting to beforeRendering() at some point |
| 161 | |
| 162 | return n; |
| 163 | } |
| 164 | |
| 165 | void CustomTextureItem::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) |
| 166 | { |
| 167 | QQuickItem::geometryChanged(newGeometry, oldGeometry); |
| 168 | |
| 169 | if (newGeometry.size() != oldGeometry.size()) |
| 170 | update(); |
| 171 | } |
| 172 | |
| 173 | void CustomTextureItem::setT(qreal t) |
| 174 | { |
| 175 | if (t == m_t) |
| 176 | return; |
| 177 | |
| 178 | m_t = t; |
| 179 | emit tChanged(); |
| 180 | |
| 181 | update(); |
| 182 | } |
| 183 | |
| 184 | CustomTextureNode::CustomTextureNode(QQuickItem *item) |
| 185 | : m_item(item) |
| 186 | { |
| 187 | m_window = m_item->window(); |
| 188 | connect(sender: m_window, signal: &QQuickWindow::beforeRendering, receiver: this, slot: &CustomTextureNode::render); |
| 189 | connect(sender: m_window, signal: &QQuickWindow::screenChanged, context: this, slot: [this]() { |
| 190 | if (m_window->effectiveDevicePixelRatio() != m_dpr) |
| 191 | m_item->update(); |
| 192 | }); |
| 193 | } |
| 194 | |
| 195 | CustomTextureNode::~CustomTextureNode() |
| 196 | { |
| 197 | m_devFuncs->vkDestroyBuffer(m_dev, m_vbuf, nullptr); |
| 198 | m_devFuncs->vkDestroyBuffer(m_dev, m_ubuf, nullptr); |
| 199 | m_devFuncs->vkFreeMemory(m_dev, m_vbufMem, nullptr); |
| 200 | m_devFuncs->vkFreeMemory(m_dev, m_ubufMem, nullptr); |
| 201 | |
| 202 | m_devFuncs->vkDestroyPipelineCache(m_dev, m_pipelineCache, nullptr); |
| 203 | m_devFuncs->vkDestroyPipelineLayout(m_dev, m_pipelineLayout, nullptr); |
| 204 | m_devFuncs->vkDestroyPipeline(m_dev, m_pipeline, nullptr); |
| 205 | |
| 206 | m_devFuncs->vkDestroyRenderPass(m_dev, m_renderPass, nullptr); |
| 207 | |
| 208 | m_devFuncs->vkDestroyDescriptorSetLayout(m_dev, m_resLayout, nullptr); |
| 209 | m_devFuncs->vkDestroyDescriptorPool(m_dev, m_descriptorPool, nullptr); |
| 210 | |
| 211 | delete texture(); |
| 212 | freeTexture(); |
| 213 | } |
| 214 | |
| 215 | QSGTexture *CustomTextureNode::texture() const |
| 216 | { |
| 217 | return QSGSimpleTextureNode::texture(); |
| 218 | } |
| 219 | |
| 220 | static const float vertices[] = { |
| 221 | -1, -1, |
| 222 | 1, -1, |
| 223 | -1, 1, |
| 224 | 1, 1 |
| 225 | }; |
| 226 | |
| 227 | const int UBUF_SIZE = 4; |
| 228 | |
| 229 | |
| 230 | bool CustomTextureNode::buildTexture(const QSize &size) |
| 231 | { |
| 232 | VkImageCreateInfo imageInfo; |
| 233 | memset(s: &imageInfo, c: 0, n: sizeof(imageInfo)); |
| 234 | imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| 235 | imageInfo.flags = 0; |
| 236 | imageInfo.imageType = VK_IMAGE_TYPE_2D; |
| 237 | imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM; |
| 238 | imageInfo.extent.width = uint32_t(size.width()); |
| 239 | imageInfo.extent.height = uint32_t(size.height()); |
| 240 | imageInfo.extent.depth = 1; |
| 241 | imageInfo.mipLevels = 1; |
| 242 | imageInfo.arrayLayers = 1; |
| 243 | imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; |
| 244 | imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; |
| 245 | imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED; |
| 246 | |
| 247 | imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| 248 | imageInfo.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| 249 | |
| 250 | VkImage image = VK_NULL_HANDLE; |
| 251 | if (m_devFuncs->vkCreateImage(m_dev, &imageInfo, nullptr, &image) != VK_SUCCESS) { |
| 252 | qCritical(msg: "VulkanWrapper: failed to create image!" ); |
| 253 | return false; |
| 254 | } |
| 255 | |
| 256 | m_texture = image; |
| 257 | |
| 258 | VkMemoryRequirements memReq; |
| 259 | m_devFuncs->vkGetImageMemoryRequirements(m_dev, image, &memReq); |
| 260 | |
| 261 | quint32 memIndex = 0; |
| 262 | VkPhysicalDeviceMemoryProperties physDevMemProps; |
| 263 | m_window->vulkanInstance()->functions()->vkGetPhysicalDeviceMemoryProperties(m_physDev, &physDevMemProps); |
| 264 | for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) { |
| 265 | if (!(memReq.memoryTypeBits & (1 << i))) |
| 266 | continue; |
| 267 | memIndex = i; |
| 268 | } |
| 269 | |
| 270 | VkMemoryAllocateInfo allocInfo = { |
| 271 | .sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, |
| 272 | .pNext: nullptr, |
| 273 | .allocationSize: memReq.size, |
| 274 | .memoryTypeIndex: memIndex |
| 275 | }; |
| 276 | |
| 277 | VkResult err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_textureMemory); |
| 278 | if (err != VK_SUCCESS) { |
| 279 | qWarning(msg: "Failed to allocate memory for linear image: %d" , err); |
| 280 | return false; |
| 281 | } |
| 282 | |
| 283 | err = m_devFuncs->vkBindImageMemory(m_dev, image, m_textureMemory, 0); |
| 284 | if (err != VK_SUCCESS) { |
| 285 | qWarning(msg: "Failed to bind linear image memory: %d" , err); |
| 286 | return false; |
| 287 | } |
| 288 | |
| 289 | VkImageViewCreateInfo viewInfo; |
| 290 | memset(s: &viewInfo, c: 0, n: sizeof(viewInfo)); |
| 291 | viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| 292 | viewInfo.image = image; |
| 293 | viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| 294 | viewInfo.format = imageInfo.format; |
| 295 | viewInfo.components.r = VK_COMPONENT_SWIZZLE_R; |
| 296 | viewInfo.components.g = VK_COMPONENT_SWIZZLE_G; |
| 297 | viewInfo.components.b = VK_COMPONENT_SWIZZLE_B; |
| 298 | viewInfo.components.a = VK_COMPONENT_SWIZZLE_A; |
| 299 | viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| 300 | viewInfo.subresourceRange.baseMipLevel = 0; |
| 301 | viewInfo.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; |
| 302 | viewInfo.subresourceRange.baseArrayLayer = 0; |
| 303 | viewInfo.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; |
| 304 | |
| 305 | err = m_devFuncs->vkCreateImageView(m_dev, &viewInfo, nullptr, &m_textureView); |
| 306 | if (err != VK_SUCCESS) { |
| 307 | qWarning(msg: "Failed to create render target image view: %d" , err); |
| 308 | return false; |
| 309 | } |
| 310 | |
| 311 | VkFramebufferCreateInfo fbInfo; |
| 312 | memset(s: &fbInfo, c: 0, n: sizeof(fbInfo)); |
| 313 | fbInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
| 314 | fbInfo.renderPass = m_renderPass; |
| 315 | fbInfo.attachmentCount = 1; |
| 316 | fbInfo.pAttachments = &m_textureView; |
| 317 | fbInfo.width = uint32_t(size.width()); |
| 318 | fbInfo.height = uint32_t(size.height()); |
| 319 | fbInfo.layers = 1; |
| 320 | |
| 321 | err = m_devFuncs->vkCreateFramebuffer(m_dev, &fbInfo, nullptr, &m_textureFramebuffer); |
| 322 | if (err != VK_SUCCESS) { |
| 323 | qWarning(msg: "Failed to create framebuffer: %d" , err); |
| 324 | return false; |
| 325 | } |
| 326 | return true; |
| 327 | } |
| 328 | |
| 329 | void CustomTextureNode::freeTexture() |
| 330 | { |
| 331 | if (m_texture) { |
| 332 | m_devFuncs->vkDestroyFramebuffer(m_dev, m_textureFramebuffer, nullptr); |
| 333 | m_textureFramebuffer = VK_NULL_HANDLE; |
| 334 | m_devFuncs->vkFreeMemory(m_dev, m_textureMemory, nullptr); |
| 335 | m_textureMemory = VK_NULL_HANDLE; |
| 336 | m_devFuncs->vkDestroyImageView(m_dev, m_textureView, nullptr); |
| 337 | m_textureView = VK_NULL_HANDLE; |
| 338 | m_devFuncs->vkDestroyImage(m_dev, m_texture, nullptr); |
| 339 | m_texture = VK_NULL_HANDLE; |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | |
| 344 | |
| 345 | static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign) |
| 346 | { |
| 347 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 348 | } |
| 349 | |
| 350 | bool CustomTextureNode::createRenderPass() |
| 351 | { |
| 352 | const VkFormat vkformat = VK_FORMAT_R8G8B8A8_UNORM; |
| 353 | const VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT; |
| 354 | VkAttachmentDescription colorAttDesc; |
| 355 | memset(s: &colorAttDesc, c: 0, n: sizeof(colorAttDesc)); |
| 356 | colorAttDesc.format = vkformat; |
| 357 | colorAttDesc.samples = samples; |
| 358 | colorAttDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; |
| 359 | colorAttDesc.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
| 360 | colorAttDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; |
| 361 | colorAttDesc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; |
| 362 | colorAttDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| 363 | colorAttDesc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| 364 | |
| 365 | const VkAttachmentReference colorRef = { .attachment: 0, .layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; |
| 366 | |
| 367 | VkSubpassDescription subpassDesc; |
| 368 | memset(s: &subpassDesc, c: 0, n: sizeof(subpassDesc)); |
| 369 | subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; |
| 370 | subpassDesc.colorAttachmentCount = 1; |
| 371 | subpassDesc.pColorAttachments = &colorRef; |
| 372 | subpassDesc.pDepthStencilAttachment = nullptr; |
| 373 | subpassDesc.pResolveAttachments = nullptr; |
| 374 | |
| 375 | VkRenderPassCreateInfo rpInfo; |
| 376 | memset(s: &rpInfo, c: 0, n: sizeof(rpInfo)); |
| 377 | rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; |
| 378 | rpInfo.attachmentCount = 1; |
| 379 | rpInfo.pAttachments = &colorAttDesc; |
| 380 | rpInfo.subpassCount = 1; |
| 381 | rpInfo.pSubpasses = &subpassDesc; |
| 382 | |
| 383 | VkResult err = m_devFuncs->vkCreateRenderPass(m_dev, &rpInfo, nullptr, &m_renderPass); |
| 384 | if (err != VK_SUCCESS) { |
| 385 | qWarning(msg: "Failed to create renderpass: %d" , err); |
| 386 | return false; |
| 387 | } |
| 388 | |
| 389 | return true; |
| 390 | } |
| 391 | |
| 392 | bool CustomTextureNode::initialize() |
| 393 | { |
| 394 | const int framesInFlight = m_window->graphicsStateInfo().framesInFlight; |
| 395 | m_initialized = true; |
| 396 | |
| 397 | QSGRendererInterface *rif = m_window->rendererInterface(); |
| 398 | QVulkanInstance *inst = reinterpret_cast<QVulkanInstance *>( |
| 399 | rif->getResource(window: m_window, resource: QSGRendererInterface::VulkanInstanceResource)); |
| 400 | Q_ASSERT(inst && inst->isValid()); |
| 401 | |
| 402 | m_physDev = *static_cast<VkPhysicalDevice *>(rif->getResource(window: m_window, resource: QSGRendererInterface::PhysicalDeviceResource)); |
| 403 | m_dev = *static_cast<VkDevice *>(rif->getResource(window: m_window, resource: QSGRendererInterface::DeviceResource)); |
| 404 | Q_ASSERT(m_physDev && m_dev); |
| 405 | |
| 406 | m_devFuncs = inst->deviceFunctions(device: m_dev); |
| 407 | m_funcs = inst->functions(); |
| 408 | Q_ASSERT(m_devFuncs && m_funcs); |
| 409 | |
| 410 | createRenderPass(); |
| 411 | |
| 412 | VkPhysicalDeviceProperties physDevProps; |
| 413 | m_funcs->vkGetPhysicalDeviceProperties(m_physDev, &physDevProps); |
| 414 | |
| 415 | VkPhysicalDeviceMemoryProperties physDevMemProps; |
| 416 | m_funcs->vkGetPhysicalDeviceMemoryProperties(m_physDev, &physDevMemProps); |
| 417 | |
| 418 | VkBufferCreateInfo bufferInfo; |
| 419 | memset(s: &bufferInfo, c: 0, n: sizeof(bufferInfo)); |
| 420 | bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; |
| 421 | bufferInfo.size = sizeof(vertices); |
| 422 | bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; |
| 423 | VkResult err = m_devFuncs->vkCreateBuffer(m_dev, &bufferInfo, nullptr, &m_vbuf); |
| 424 | if (err != VK_SUCCESS) |
| 425 | qFatal(msg: "Failed to create vertex buffer: %d" , err); |
| 426 | |
| 427 | VkMemoryRequirements memReq; |
| 428 | m_devFuncs->vkGetBufferMemoryRequirements(m_dev, m_vbuf, &memReq); |
| 429 | VkMemoryAllocateInfo allocInfo; |
| 430 | memset(s: &allocInfo, c: 0, n: sizeof(allocInfo)); |
| 431 | allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; |
| 432 | allocInfo.allocationSize = memReq.size; |
| 433 | |
| 434 | uint32_t memTypeIndex = uint32_t(-1); |
| 435 | const VkMemoryType *memType = physDevMemProps.memoryTypes; |
| 436 | for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) { |
| 437 | if (memReq.memoryTypeBits & (1 << i)) { |
| 438 | if ((memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) |
| 439 | && (memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) |
| 440 | { |
| 441 | memTypeIndex = i; |
| 442 | break; |
| 443 | } |
| 444 | } |
| 445 | } |
| 446 | if (memTypeIndex == uint32_t(-1)) |
| 447 | qFatal(msg: "Failed to find host visible and coherent memory type" ); |
| 448 | |
| 449 | allocInfo.memoryTypeIndex = memTypeIndex; |
| 450 | err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_vbufMem); |
| 451 | if (err != VK_SUCCESS) |
| 452 | qFatal(msg: "Failed to allocate vertex buffer memory of size %u: %d" , uint(allocInfo.allocationSize), err); |
| 453 | |
| 454 | void *p = nullptr; |
| 455 | err = m_devFuncs->vkMapMemory(m_dev, m_vbufMem, 0, allocInfo.allocationSize, 0, &p); |
| 456 | if (err != VK_SUCCESS || !p) |
| 457 | qFatal(msg: "Failed to map vertex buffer memory: %d" , err); |
| 458 | memcpy(dest: p, src: vertices, n: sizeof(vertices)); |
| 459 | m_devFuncs->vkUnmapMemory(m_dev, m_vbufMem); |
| 460 | err = m_devFuncs->vkBindBufferMemory(m_dev, m_vbuf, m_vbufMem, 0); |
| 461 | if (err != VK_SUCCESS) |
| 462 | qFatal(msg: "Failed to bind vertex buffer memory: %d" , err); |
| 463 | |
| 464 | m_allocPerUbuf = aligned(v: UBUF_SIZE, byteAlign: physDevProps.limits.minUniformBufferOffsetAlignment); |
| 465 | |
| 466 | bufferInfo.size = framesInFlight * m_allocPerUbuf; |
| 467 | bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; |
| 468 | err = m_devFuncs->vkCreateBuffer(m_dev, &bufferInfo, nullptr, &m_ubuf); |
| 469 | if (err != VK_SUCCESS) |
| 470 | qFatal(msg: "Failed to create uniform buffer: %d" , err); |
| 471 | m_devFuncs->vkGetBufferMemoryRequirements(m_dev, m_ubuf, &memReq); |
| 472 | memTypeIndex = -1; |
| 473 | for (uint32_t i = 0; i < physDevMemProps.memoryTypeCount; ++i) { |
| 474 | if (memReq.memoryTypeBits & (1 << i)) { |
| 475 | if ((memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) |
| 476 | && (memType[i].propertyFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) |
| 477 | { |
| 478 | memTypeIndex = i; |
| 479 | break; |
| 480 | } |
| 481 | } |
| 482 | } |
| 483 | if (memTypeIndex == uint32_t(-1)) |
| 484 | qFatal(msg: "Failed to find host visible and coherent memory type" ); |
| 485 | |
| 486 | allocInfo.allocationSize = qMax(a: memReq.size, b: framesInFlight * m_allocPerUbuf); |
| 487 | allocInfo.memoryTypeIndex = memTypeIndex; |
| 488 | err = m_devFuncs->vkAllocateMemory(m_dev, &allocInfo, nullptr, &m_ubufMem); |
| 489 | if (err != VK_SUCCESS) |
| 490 | qFatal(msg: "Failed to allocate uniform buffer memory of size %u: %d" , uint(allocInfo.allocationSize), err); |
| 491 | |
| 492 | err = m_devFuncs->vkBindBufferMemory(m_dev, m_ubuf, m_ubufMem, 0); |
| 493 | if (err != VK_SUCCESS) |
| 494 | qFatal(msg: "Failed to bind uniform buffer memory: %d" , err); |
| 495 | |
| 496 | // Now onto the pipeline. |
| 497 | |
| 498 | VkPipelineCacheCreateInfo pipelineCacheInfo; |
| 499 | memset(s: &pipelineCacheInfo, c: 0, n: sizeof(pipelineCacheInfo)); |
| 500 | pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; |
| 501 | err = m_devFuncs->vkCreatePipelineCache(m_dev, &pipelineCacheInfo, nullptr, &m_pipelineCache); |
| 502 | if (err != VK_SUCCESS) |
| 503 | qFatal(msg: "Failed to create pipeline cache: %d" , err); |
| 504 | |
| 505 | VkDescriptorSetLayoutBinding descLayoutBinding; |
| 506 | memset(s: &descLayoutBinding, c: 0, n: sizeof(descLayoutBinding)); |
| 507 | descLayoutBinding.binding = 0; |
| 508 | descLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; |
| 509 | descLayoutBinding.descriptorCount = 1; |
| 510 | descLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; |
| 511 | VkDescriptorSetLayoutCreateInfo layoutInfo; |
| 512 | memset(s: &layoutInfo, c: 0, n: sizeof(layoutInfo)); |
| 513 | layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; |
| 514 | layoutInfo.bindingCount = 1; |
| 515 | layoutInfo.pBindings = &descLayoutBinding; |
| 516 | err = m_devFuncs->vkCreateDescriptorSetLayout(m_dev, &layoutInfo, nullptr, &m_resLayout); |
| 517 | if (err != VK_SUCCESS) |
| 518 | qFatal(msg: "Failed to create descriptor set layout: %d" , err); |
| 519 | |
| 520 | VkPipelineLayoutCreateInfo pipelineLayoutInfo; |
| 521 | memset(s: &pipelineLayoutInfo, c: 0, n: sizeof(pipelineLayoutInfo)); |
| 522 | pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
| 523 | pipelineLayoutInfo.setLayoutCount = 1; |
| 524 | pipelineLayoutInfo.pSetLayouts = &m_resLayout; |
| 525 | err = m_devFuncs->vkCreatePipelineLayout(m_dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout); |
| 526 | if (err != VK_SUCCESS) |
| 527 | qWarning(msg: "Failed to create pipeline layout: %d" , err); |
| 528 | |
| 529 | VkGraphicsPipelineCreateInfo pipelineInfo; |
| 530 | memset(s: &pipelineInfo, c: 0, n: sizeof(pipelineInfo)); |
| 531 | pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
| 532 | |
| 533 | VkShaderModuleCreateInfo shaderInfo; |
| 534 | memset(s: &shaderInfo, c: 0, n: sizeof(shaderInfo)); |
| 535 | shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
| 536 | shaderInfo.codeSize = m_vert.size(); |
| 537 | shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_vert.constData()); |
| 538 | VkShaderModule vertShaderModule; |
| 539 | err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &vertShaderModule); |
| 540 | if (err != VK_SUCCESS) |
| 541 | qFatal(msg: "Failed to create vertex shader module: %d" , err); |
| 542 | |
| 543 | shaderInfo.codeSize = m_frag.size(); |
| 544 | shaderInfo.pCode = reinterpret_cast<const quint32 *>(m_frag.constData()); |
| 545 | VkShaderModule fragShaderModule; |
| 546 | err = m_devFuncs->vkCreateShaderModule(m_dev, &shaderInfo, nullptr, &fragShaderModule); |
| 547 | if (err != VK_SUCCESS) |
| 548 | qFatal(msg: "Failed to create fragment shader module: %d" , err); |
| 549 | |
| 550 | VkPipelineShaderStageCreateInfo stageInfo[2]; |
| 551 | memset(s: &stageInfo, c: 0, n: sizeof(stageInfo)); |
| 552 | stageInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 553 | stageInfo[0].stage = VK_SHADER_STAGE_VERTEX_BIT; |
| 554 | stageInfo[0].module = vertShaderModule; |
| 555 | stageInfo[0].pName = "main" ; |
| 556 | stageInfo[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
| 557 | stageInfo[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; |
| 558 | stageInfo[1].module = fragShaderModule; |
| 559 | stageInfo[1].pName = "main" ; |
| 560 | pipelineInfo.stageCount = 2; |
| 561 | pipelineInfo.pStages = stageInfo; |
| 562 | |
| 563 | VkVertexInputBindingDescription vertexBinding = { |
| 564 | .binding: 0, // binding |
| 565 | .stride: 2 * sizeof(float), // stride |
| 566 | .inputRate: VK_VERTEX_INPUT_RATE_VERTEX |
| 567 | }; |
| 568 | VkVertexInputAttributeDescription vertexAttr = { |
| 569 | .location: 0, // location |
| 570 | .binding: 0, // binding |
| 571 | .format: VK_FORMAT_R32G32_SFLOAT, // 'vertices' only has 2 floats per vertex |
| 572 | .offset: 0 // offset |
| 573 | }; |
| 574 | VkPipelineVertexInputStateCreateInfo vertexInputInfo; |
| 575 | memset(s: &vertexInputInfo, c: 0, n: sizeof(vertexInputInfo)); |
| 576 | vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
| 577 | vertexInputInfo.vertexBindingDescriptionCount = 1; |
| 578 | vertexInputInfo.pVertexBindingDescriptions = &vertexBinding; |
| 579 | vertexInputInfo.vertexAttributeDescriptionCount = 1; |
| 580 | vertexInputInfo.pVertexAttributeDescriptions = &vertexAttr; |
| 581 | pipelineInfo.pVertexInputState = &vertexInputInfo; |
| 582 | |
| 583 | VkDynamicState dynStates[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; |
| 584 | VkPipelineDynamicStateCreateInfo dynamicInfo; |
| 585 | memset(s: &dynamicInfo, c: 0, n: sizeof(dynamicInfo)); |
| 586 | dynamicInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
| 587 | dynamicInfo.dynamicStateCount = 2; |
| 588 | dynamicInfo.pDynamicStates = dynStates; |
| 589 | pipelineInfo.pDynamicState = &dynamicInfo; |
| 590 | |
| 591 | VkPipelineViewportStateCreateInfo viewportInfo; |
| 592 | memset(s: &viewportInfo, c: 0, n: sizeof(viewportInfo)); |
| 593 | viewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
| 594 | viewportInfo.viewportCount = viewportInfo.scissorCount = 1; |
| 595 | pipelineInfo.pViewportState = &viewportInfo; |
| 596 | |
| 597 | VkPipelineInputAssemblyStateCreateInfo iaInfo; |
| 598 | memset(s: &iaInfo, c: 0, n: sizeof(iaInfo)); |
| 599 | iaInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
| 600 | iaInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; |
| 601 | pipelineInfo.pInputAssemblyState = &iaInfo; |
| 602 | |
| 603 | VkPipelineRasterizationStateCreateInfo rsInfo; |
| 604 | memset(s: &rsInfo, c: 0, n: sizeof(rsInfo)); |
| 605 | rsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
| 606 | rsInfo.lineWidth = 1.0f; |
| 607 | pipelineInfo.pRasterizationState = &rsInfo; |
| 608 | |
| 609 | VkPipelineMultisampleStateCreateInfo msInfo; |
| 610 | memset(s: &msInfo, c: 0, n: sizeof(msInfo)); |
| 611 | msInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
| 612 | msInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; |
| 613 | pipelineInfo.pMultisampleState = &msInfo; |
| 614 | |
| 615 | VkPipelineDepthStencilStateCreateInfo dsInfo; |
| 616 | memset(s: &dsInfo, c: 0, n: sizeof(dsInfo)); |
| 617 | dsInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; |
| 618 | pipelineInfo.pDepthStencilState = &dsInfo; |
| 619 | |
| 620 | // SrcAlpha, One |
| 621 | VkPipelineColorBlendStateCreateInfo blendInfo; |
| 622 | memset(s: &blendInfo, c: 0, n: sizeof(blendInfo)); |
| 623 | blendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
| 624 | VkPipelineColorBlendAttachmentState blend; |
| 625 | memset(s: &blend, c: 0, n: sizeof(blend)); |
| 626 | blend.blendEnable = true; |
| 627 | blend.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; |
| 628 | blend.dstColorBlendFactor = VK_BLEND_FACTOR_ONE; |
| 629 | blend.colorBlendOp = VK_BLEND_OP_ADD; |
| 630 | blend.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; |
| 631 | blend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE; |
| 632 | blend.alphaBlendOp = VK_BLEND_OP_ADD; |
| 633 | blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT |
| 634 | | VK_COLOR_COMPONENT_A_BIT; |
| 635 | blendInfo.attachmentCount = 1; |
| 636 | blendInfo.pAttachments = &blend; |
| 637 | pipelineInfo.pColorBlendState = &blendInfo; |
| 638 | |
| 639 | pipelineInfo.layout = m_pipelineLayout; |
| 640 | |
| 641 | pipelineInfo.renderPass = m_renderPass; |
| 642 | |
| 643 | err = m_devFuncs->vkCreateGraphicsPipelines(m_dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline); |
| 644 | |
| 645 | m_devFuncs->vkDestroyShaderModule(m_dev, vertShaderModule, nullptr); |
| 646 | m_devFuncs->vkDestroyShaderModule(m_dev, fragShaderModule, nullptr); |
| 647 | |
| 648 | if (err != VK_SUCCESS) |
| 649 | qFatal(msg: "Failed to create graphics pipeline: %d" , err); |
| 650 | |
| 651 | // Now just need some descriptors. |
| 652 | VkDescriptorPoolSize descPoolSizes[] = { |
| 653 | { .type: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, .descriptorCount: 1 } |
| 654 | }; |
| 655 | VkDescriptorPoolCreateInfo descPoolInfo; |
| 656 | memset(s: &descPoolInfo, c: 0, n: sizeof(descPoolInfo)); |
| 657 | descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
| 658 | descPoolInfo.flags = 0; // won't use vkFreeDescriptorSets |
| 659 | descPoolInfo.maxSets = 1; |
| 660 | descPoolInfo.poolSizeCount = sizeof(descPoolSizes) / sizeof(descPoolSizes[0]); |
| 661 | descPoolInfo.pPoolSizes = descPoolSizes; |
| 662 | err = m_devFuncs->vkCreateDescriptorPool(m_dev, &descPoolInfo, nullptr, &m_descriptorPool); |
| 663 | if (err != VK_SUCCESS) |
| 664 | qFatal(msg: "Failed to create descriptor pool: %d" , err); |
| 665 | |
| 666 | VkDescriptorSetAllocateInfo descAllocInfo; |
| 667 | memset(s: &descAllocInfo, c: 0, n: sizeof(descAllocInfo)); |
| 668 | descAllocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; |
| 669 | descAllocInfo.descriptorPool = m_descriptorPool; |
| 670 | descAllocInfo.descriptorSetCount = 1; |
| 671 | descAllocInfo.pSetLayouts = &m_resLayout; |
| 672 | err = m_devFuncs->vkAllocateDescriptorSets(m_dev, &descAllocInfo, &m_ubufDescriptor); |
| 673 | if (err != VK_SUCCESS) |
| 674 | qFatal(msg: "Failed to allocate descriptor set" ); |
| 675 | |
| 676 | VkWriteDescriptorSet writeInfo; |
| 677 | memset(s: &writeInfo, c: 0, n: sizeof(writeInfo)); |
| 678 | writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| 679 | writeInfo.dstSet = m_ubufDescriptor; |
| 680 | writeInfo.dstBinding = 0; |
| 681 | writeInfo.descriptorCount = 1; |
| 682 | writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; |
| 683 | VkDescriptorBufferInfo bufInfo; |
| 684 | bufInfo.buffer = m_ubuf; |
| 685 | bufInfo.offset = 0; // dynamic offset is used so this is ignored |
| 686 | bufInfo.range = UBUF_SIZE; |
| 687 | writeInfo.pBufferInfo = &bufInfo; |
| 688 | |
| 689 | m_devFuncs->vkUpdateDescriptorSets(m_dev, 1, &writeInfo, 0, nullptr); |
| 690 | return true; |
| 691 | } |
| 692 | |
| 693 | void CustomTextureNode::sync() |
| 694 | { |
| 695 | m_dpr = m_window->effectiveDevicePixelRatio(); |
| 696 | const QSize newSize = m_window->size() * m_dpr; |
| 697 | bool needsNew = false; |
| 698 | |
| 699 | if (!m_initialized) { |
| 700 | prepareShader(stage: VertexStage); |
| 701 | prepareShader(stage: FragmentStage); |
| 702 | initialize(); |
| 703 | m_initialized = true; |
| 704 | } |
| 705 | |
| 706 | if (!texture()) |
| 707 | needsNew = true; |
| 708 | |
| 709 | if (newSize != m_size) { |
| 710 | needsNew = true; |
| 711 | m_size = newSize; |
| 712 | } |
| 713 | |
| 714 | if (needsNew) { |
| 715 | delete texture(); |
| 716 | freeTexture(); |
| 717 | buildTexture(size: m_size); |
| 718 | QSGTexture *wrapper = m_window->createTextureFromNativeObject(type: QQuickWindow::NativeObjectTexture, |
| 719 | nativeObjectPtr: &m_texture, |
| 720 | nativeLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| 721 | size: m_size); |
| 722 | setTexture(wrapper); |
| 723 | } |
| 724 | |
| 725 | m_t = float(static_cast<CustomTextureItem *>(m_item)->t()); |
| 726 | } |
| 727 | |
| 728 | void CustomTextureNode::render() |
| 729 | { |
| 730 | if (!m_initialized) |
| 731 | return; |
| 732 | |
| 733 | VkResult err = VK_SUCCESS; |
| 734 | |
| 735 | uint currentFrameSlot = m_window->graphicsStateInfo().currentFrameSlot; |
| 736 | VkDeviceSize ubufOffset = currentFrameSlot * m_allocPerUbuf; |
| 737 | void *p = nullptr; |
| 738 | err = m_devFuncs->vkMapMemory(m_dev, m_ubufMem, ubufOffset, m_allocPerUbuf, 0, &p); |
| 739 | if (err != VK_SUCCESS || !p) |
| 740 | qFatal(msg: "Failed to map uniform buffer memory: %d" , err); |
| 741 | float t = m_t; |
| 742 | memcpy(dest: p, src: &t, n: 4); |
| 743 | m_devFuncs->vkUnmapMemory(m_dev, m_ubufMem); |
| 744 | |
| 745 | VkClearValue clearColor = {.color: { .float32: {0, 0, 0, 1} }}; |
| 746 | |
| 747 | VkRenderPassBeginInfo rpBeginInfo = {}; |
| 748 | rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
| 749 | rpBeginInfo.renderPass = m_renderPass; |
| 750 | rpBeginInfo.framebuffer = m_textureFramebuffer; |
| 751 | rpBeginInfo.renderArea.extent.width = m_size.width(); |
| 752 | rpBeginInfo.renderArea.extent.height = m_size.height(); |
| 753 | rpBeginInfo.clearValueCount = 1; |
| 754 | rpBeginInfo.pClearValues = &clearColor; |
| 755 | |
| 756 | QSGRendererInterface *rif = m_window->rendererInterface(); |
| 757 | VkCommandBuffer cmdBuf = *reinterpret_cast<VkCommandBuffer *>( |
| 758 | rif->getResource(window: m_window, resource: QSGRendererInterface::CommandListResource)); |
| 759 | |
| 760 | m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
| 761 | |
| 762 | m_devFuncs->vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline); |
| 763 | |
| 764 | VkDeviceSize vbufOffset = 0; |
| 765 | m_devFuncs->vkCmdBindVertexBuffers(cmdBuf, 0, 1, &m_vbuf, &vbufOffset); |
| 766 | |
| 767 | uint32_t dynamicOffset = m_allocPerUbuf * currentFrameSlot; |
| 768 | m_devFuncs->vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, |
| 769 | &m_ubufDescriptor, 1, &dynamicOffset); |
| 770 | |
| 771 | VkViewport vp = { .x: 0, .y: 0, .width: float(m_size.width()), .height: float(m_size.height()), .minDepth: 0.0f, .maxDepth: 1.0f }; |
| 772 | m_devFuncs->vkCmdSetViewport(cmdBuf, 0, 1, &vp); |
| 773 | VkRect2D scissor = { .offset: { .x: 0, .y: 0 }, .extent: { .width: uint32_t(m_size.width()), .height: uint32_t(m_size.height()) } }; |
| 774 | m_devFuncs->vkCmdSetScissor(cmdBuf, 0, 1, &scissor); |
| 775 | |
| 776 | m_devFuncs->vkCmdDraw(cmdBuf, 4, 1, 0, 0); |
| 777 | m_devFuncs->vkCmdEndRenderPass(cmdBuf); |
| 778 | |
| 779 | // Memory barrier before the texture can be used as a source. |
| 780 | // Since we are not using a sub-pass, we have to do this explicitly. |
| 781 | |
| 782 | VkImageMemoryBarrier imageTransitionBarrier = {}; |
| 783 | imageTransitionBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
| 784 | imageTransitionBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
| 785 | imageTransitionBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; |
| 786 | imageTransitionBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
| 787 | imageTransitionBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| 788 | imageTransitionBarrier.image = m_texture; |
| 789 | imageTransitionBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| 790 | imageTransitionBarrier.subresourceRange.levelCount = imageTransitionBarrier.subresourceRange.layerCount = 1; |
| 791 | |
| 792 | m_devFuncs->vkCmdPipelineBarrier(cmdBuf, |
| 793 | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, |
| 794 | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, |
| 795 | 0, 0, nullptr, 0, nullptr, |
| 796 | 1, &imageTransitionBarrier); |
| 797 | } |
| 798 | |
| 799 | void CustomTextureNode::prepareShader(Stage stage) |
| 800 | { |
| 801 | QString filename; |
| 802 | if (stage == VertexStage) { |
| 803 | filename = QLatin1String(":/scenegraph/vulkantextureimport/squircle.vert.spv" ); |
| 804 | } else { |
| 805 | Q_ASSERT(stage == FragmentStage); |
| 806 | filename = QLatin1String(":/scenegraph/vulkantextureimport/squircle.frag.spv" ); |
| 807 | } |
| 808 | QFile f(filename); |
| 809 | if (!f.open(flags: QIODevice::ReadOnly)) |
| 810 | qFatal(msg: "Failed to read shader %s" , qPrintable(filename)); |
| 811 | |
| 812 | const QByteArray contents = f.readAll(); |
| 813 | |
| 814 | if (stage == VertexStage) { |
| 815 | m_vert = contents; |
| 816 | Q_ASSERT(!m_vert.isEmpty()); |
| 817 | } else { |
| 818 | m_frag = contents; |
| 819 | Q_ASSERT(!m_frag.isEmpty()); |
| 820 | } |
| 821 | } |
| 822 | |
| 823 | #include "vulkantextureimport.moc" |
| 824 | |