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| 39 | |
| 40 | #include "statemachine.h" |
| 41 | |
| 42 | #include <QAbstractTransition> |
| 43 | #include <QQmlContext> |
| 44 | #include <QQmlEngine> |
| 45 | #include <QQmlInfo> |
| 46 | |
| 47 | #include <private/qqmlopenmetaobject_p.h> |
| 48 | #include <private/qqmlengine_p.h> |
| 49 | |
| 50 | StateMachine::StateMachine(QObject *parent) |
| 51 | : QStateMachine(parent), m_completed(false), m_running(false) |
| 52 | { |
| 53 | connect(asender: this, SIGNAL(runningChanged(bool)), SIGNAL(qmlRunningChanged())); |
| 54 | connect(asender: this, SIGNAL(childModeChanged()), SLOT(checkChildMode())); |
| 55 | } |
| 56 | |
| 57 | bool StateMachine::isRunning() const |
| 58 | { |
| 59 | return QStateMachine::isRunning(); |
| 60 | } |
| 61 | |
| 62 | void StateMachine::setRunning(bool running) |
| 63 | { |
| 64 | if (m_completed) |
| 65 | QStateMachine::setRunning(running); |
| 66 | else |
| 67 | m_running = running; |
| 68 | } |
| 69 | |
| 70 | void StateMachine::checkChildMode() |
| 71 | { |
| 72 | if (childMode() != QState::ExclusiveStates) { |
| 73 | qmlWarning(me: this) << "Setting the childMode of a StateMachine to anything else than\n" |
| 74 | "QState.ExclusiveStates will result in an invalid state machine,\n" |
| 75 | "and can lead to incorrect behavior!" ; |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | void StateMachine::componentComplete() |
| 80 | { |
| 81 | if (QStateMachine::initialState() == nullptr && childMode() == QState::ExclusiveStates) |
| 82 | qmlWarning(me: this) << "No initial state set for StateMachine" ; |
| 83 | |
| 84 | // Everything is proper setup, now start the state-machine if we got |
| 85 | // asked to do so. |
| 86 | m_completed = true; |
| 87 | if (m_running) |
| 88 | setRunning(true); |
| 89 | } |
| 90 | |
| 91 | QQmlListProperty<QObject> StateMachine::children() |
| 92 | { |
| 93 | return QQmlListProperty<QObject>(this, &m_children, |
| 94 | m_children.append, m_children.count, m_children.at, |
| 95 | m_children.clear, m_children.replace, m_children.removeLast); |
| 96 | } |
| 97 | |
| 98 | /*! |
| 99 | \qmltype StateMachine |
| 100 | \inqmlmodule QtQml.StateMachine |
| 101 | \inherits State |
| 102 | \ingroup statemachine-qmltypes |
| 103 | \since 5.4 |
| 104 | |
| 105 | \brief Provides a hierarchical finite state machine. |
| 106 | |
| 107 | StateMachine is based on the concepts and notation of |
| 108 | \l{http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/Statecharts.pdf}{Statecharts}. |
| 109 | StateMachine is part of \l{The Declarative State Machine Framework}. |
| 110 | |
| 111 | A state machine manages a set of states and transitions between those |
| 112 | states; these states and transitions define a state graph. Once a state |
| 113 | graph has been built, the state machine can execute it. StateMachine's |
| 114 | execution algorithm is based on the \l{http://www.w3.org/TR/scxml/}{State Chart XML (SCXML)} |
| 115 | algorithm. The framework's \l{The Declarative State Machine Framework}{overview} |
| 116 | gives several state graphs and the code to build them. |
| 117 | |
| 118 | Before the machine can be started, the \l{State::initialState}{initialState} |
| 119 | must be set. The initial state is the state that the |
| 120 | machine enters when started. You can then set running property to true |
| 121 | or start() the state machine. The started signal is emitted when the |
| 122 | initial state is entered. |
| 123 | |
| 124 | The state machine processes events and takes transitions until a |
| 125 | top-level final state is entered; the state machine then emits the |
| 126 | finished() signal. You can also stop() the state machine |
| 127 | explicitly (you can also set running property to false). |
| 128 | The stopped signal is emitted in this case. |
| 129 | |
| 130 | \section1 Example Usage |
| 131 | The following snippet shows a state machine that will finish when a button |
| 132 | is clicked: |
| 133 | |
| 134 | \snippet qml/statemachine/simplestatemachine.qml document |
| 135 | |
| 136 | If an error is encountered, the machine will look for an |
| 137 | \l{State::errorState}{errorState}, and if one is available, it will |
| 138 | enter this state. After the error state is entered, the type of the error |
| 139 | can be retrieved with error(). The execution of the state graph will not |
| 140 | stop when the error state is entered. If no error state applies to the |
| 141 | erroneous state, the machine will stop executing and an error message will |
| 142 | be printed to the console. |
| 143 | |
| 144 | \warning Setting the childMode of a StateMachine to anything else than QState::ExclusiveStates |
| 145 | will result in an invalid state machine, and can lead to incorrect behavior. |
| 146 | |
| 147 | \clearfloat |
| 148 | |
| 149 | \sa QAbstractState, State, SignalTransition, TimeoutTransition, HistoryState {The Declarative State Machine Framework} |
| 150 | */ |
| 151 | |
| 152 | /*! |
| 153 | \qmlproperty enumeration StateMachine::globalRestorePolicy |
| 154 | |
| 155 | \brief The restore policy for states of this state machine. |
| 156 | |
| 157 | The default value of this property is QState.DontRestoreProperties. |
| 158 | |
| 159 | This enum specifies the restore policy type. The restore policy |
| 160 | takes effect when the machine enters a state which sets one or more |
| 161 | properties. If the restore policy is set to QState.RestoreProperties, |
| 162 | the state machine will save the original value of the property before the |
| 163 | new value is set. |
| 164 | |
| 165 | Later, when the machine either enters a state which does not set a |
| 166 | value for the given property, the property will automatically be restored |
| 167 | to its initial value. |
| 168 | |
| 169 | Only one initial value will be saved for any given property. If a value |
| 170 | for a property has already been saved by the state machine, it will not be |
| 171 | overwritten until the property has been successfully restored. |
| 172 | |
| 173 | \list |
| 174 | \li QState.DontRestoreProperties The state machine should not save the initial values of properties and restore them later. |
| 175 | \li QState.RestoreProperties The state machine should save the initial values of properties and restore them later. |
| 176 | \endlist |
| 177 | */ |
| 178 | |
| 179 | /*! |
| 180 | \qmlproperty bool StateMachine::running |
| 181 | |
| 182 | \brief The running state of this state machine. |
| 183 | \sa start(), stop() |
| 184 | */ |
| 185 | |
| 186 | /*! |
| 187 | \qmlproperty string StateMachine::errorString |
| 188 | \readonly errorString |
| 189 | |
| 190 | \brief The error string of this state machine. |
| 191 | */ |
| 192 | |
| 193 | |
| 194 | /*! |
| 195 | \qmlmethod StateMachine::start() |
| 196 | |
| 197 | Starts this state machine. The machine will reset its configuration and |
| 198 | transition to the initial state. When a final top-level state (FinalState) |
| 199 | is entered, the machine will emit the finished() signal. |
| 200 | |
| 201 | \note A state machine will not run without a running event loop, such as |
| 202 | the main application event loop started with QCoreApplication::exec() or |
| 203 | QApplication::exec(). |
| 204 | |
| 205 | \sa started, State::finished, stop(), State::initialState, running |
| 206 | */ |
| 207 | |
| 208 | /*! |
| 209 | \qmlsignal StateMachine::started() |
| 210 | |
| 211 | This signal is emitted when the state machine has entered its initial state |
| 212 | (State::initialState). |
| 213 | |
| 214 | \sa running, start(), State::finished |
| 215 | */ |
| 216 | |
| 217 | /*! |
| 218 | \qmlmethod StateMachine::stop() |
| 219 | |
| 220 | Stops this state machine. The state machine will stop processing events |
| 221 | and then emit the stopped signal. |
| 222 | |
| 223 | \sa stopped, start(), running |
| 224 | */ |
| 225 | |
| 226 | /*! |
| 227 | \qmlsignal StateMachine::stopped() |
| 228 | |
| 229 | This signal is emitted when the state machine has stopped. |
| 230 | |
| 231 | \sa running, stop(), State::finished |
| 232 | */ |
| 233 | |
| 234 | #include "moc_statemachine.cpp" |
| 235 | |