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39 | |
40 | #include "qquickparticlesystem_p.h" |
41 | #include <QtQuick/qsgnode.h> |
42 | #include "qquickparticleemitter_p.h" |
43 | #include "qquickparticleaffector_p.h" |
44 | #include "qquickparticlepainter_p.h" |
45 | #include <private/qquickspriteengine_p.h> |
46 | #include <private/qquicksprite_p.h> |
47 | #include "qquickv4particledata_p.h" |
48 | #include "qquickparticlegroup_p.h" |
49 | |
50 | #include "qquicktrailemitter_p.h"//###For auto-follow on states, perhaps should be in emitter? |
51 | #include <private/qqmlengine_p.h> |
52 | #include <private/qqmlglobal_p.h> |
53 | #include <cmath> |
54 | #include <QDebug> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | //###Switch to define later, for now user-friendly (no compilation) debugging is worth it |
58 | DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) |
59 | |
60 | |
61 | /* \internal ParticleSystem internals documentation |
62 | |
63 | Affectors, Painters, Emitters and Groups all register themselves on construction as a callback |
64 | from their setSystem (or componentComplete if they have a system from a parent). |
65 | |
66 | Particle data is stored by group, They have a group index (used by the particle system almost |
67 | everywhere) and a global index (used by the Stochastic state engine powering stochastic group |
68 | transitions). Each group has a recycling list/heap that stores the particle data. |
69 | |
70 | The recycling list/heap is a heap of particle data sorted by when they're expected to die. If |
71 | they die prematurely then they are marked as reusable (and will probably still be alive when |
72 | they exit the heap). If they have their life extended, then they aren't dead when expected. |
73 | If this happens, they go back in the heap with the new estimate. If they have died on schedule, |
74 | then the indexes are marked as reusable. If no indexes are reusable when new particles are |
75 | requested, then the list is extended. This relatively complex datastructure is because memory |
76 | allocation and deallocation on this scale proved to be a significant performance cost. In order |
77 | to reuse the indexes validly (even when particles can have their life extended or cut short |
78 | dynamically, or particle counts grow) this seemed to be the most efficient option for keeping |
79 | track of which indices could be reused. |
80 | |
81 | When a new particle is emitted, the emitter gets a new datum from the group (through the |
82 | system), and sets properties on it. Then it's passed back to the group briefly so that it can |
83 | now guess when the particle will die. Then the painters get a change to initialize properties |
84 | as well, since particle data includes shared data from painters as well as logical particle |
85 | data. |
86 | |
87 | Every animation advance, the simulation advances by running all emitters for the elapsed |
88 | duration, then running all affectors, then telling all particle painters to update changed |
89 | particles. The ParticlePainter superclass stores these changes, and they are implemented |
90 | when the painter is called to paint in the render thread. |
91 | |
92 | Particle group changes move the particle from one group to another by killing the old particle |
93 | and then creating a new one with the same data in the new group. |
94 | |
95 | Note that currently groups only grow. Given that data is stored in vectors, it is non-trivial |
96 | to pluck out the unused indexes when the count goes down. Given the dynamic nature of the |
97 | system, it is difficult to tell if those unused data instances will be used again. Still, |
98 | some form of garbage collection is on the long term plan. |
99 | */ |
100 | |
101 | /*! |
102 | \qmltype ParticleSystem |
103 | \instantiates QQuickParticleSystem |
104 | \inqmlmodule QtQuick.Particles |
105 | \brief A system which includes particle painter, emitter, and affector types. |
106 | \ingroup qtquick-particles |
107 | |
108 | */ |
109 | |
110 | /*! |
111 | \qmlproperty bool QtQuick.Particles::ParticleSystem::running |
112 | |
113 | If running is set to false, the particle system will stop the simulation. All particles |
114 | will be destroyed when the system is set to running again. |
115 | |
116 | It can also be controlled with the start() and stop() methods. |
117 | */ |
118 | |
119 | |
120 | /*! |
121 | \qmlproperty bool QtQuick.Particles::ParticleSystem::paused |
122 | |
123 | If paused is set to true, the particle system will not advance the simulation. When |
124 | paused is set to false again, the simulation will resume from the same point it was |
125 | paused. |
126 | |
127 | The simulation will automatically pause if it detects that there are no live particles |
128 | left, and unpause when new live particles are added. |
129 | |
130 | It can also be controlled with the pause() and resume() methods. |
131 | */ |
132 | |
133 | /*! |
134 | \qmlproperty bool QtQuick.Particles::ParticleSystem::empty |
135 | |
136 | empty is set to true when there are no live particles left in the system. |
137 | |
138 | You can use this to pause the system, keeping it from spending any time updating, |
139 | but you will need to resume it in order for additional particles to be generated |
140 | by the system. |
141 | |
142 | To kill all the particles in the system, use an Age affector. |
143 | */ |
144 | |
145 | /*! |
146 | \qmlproperty list<Sprite> QtQuick.Particles::ParticleSystem::particleStates |
147 | |
148 | You can define a sub-set of particle groups in this property in order to provide them |
149 | with stochastic state transitions. |
150 | |
151 | Each QtQuick::Sprite in this list is interpreted as corresponding to the particle group |
152 | with the same name. Any transitions defined in these sprites will take effect on the particle |
153 | groups as well. Additionally TrailEmitters, Affectors and ParticlePainters defined |
154 | inside one of these sprites are automatically associated with the corresponding particle group. |
155 | */ |
156 | |
157 | /*! |
158 | \qmlmethod QtQuick.Particles::ParticleSystem::pause() |
159 | |
160 | Pauses the simulation if it is running. |
161 | |
162 | \sa resume, paused |
163 | */ |
164 | |
165 | /*! |
166 | \qmlmethod QtQuick.Particles::ParticleSystem::resume() |
167 | |
168 | Resumes the simulation if it is paused. |
169 | |
170 | \sa pause, paused |
171 | */ |
172 | |
173 | /*! |
174 | \qmlmethod QtQuick.Particles::ParticleSystem::start() |
175 | |
176 | Starts the simulation if it has not already running. |
177 | |
178 | \sa stop, restart, running |
179 | */ |
180 | |
181 | /*! |
182 | \qmlmethod QtQuick.Particles::ParticleSystem::stop() |
183 | |
184 | Stops the simulation if it is running. |
185 | |
186 | \sa start, restart, running |
187 | */ |
188 | |
189 | /*! |
190 | \qmlmethod QtQuick.Particles::ParticleSystem::restart() |
191 | |
192 | Stops the simulation if it is running, and then starts it. |
193 | |
194 | \sa start, stop, running |
195 | */ |
196 | /*! |
197 | \qmlmethod QtQuick.Particles::ParticleSystem::reset() |
198 | |
199 | Discards all currently existing particles. |
200 | |
201 | */ |
202 | |
203 | static inline int roundedTime(qreal a) |
204 | {// in ms |
205 | return (int)qRound(d: a*1000.0); |
206 | } |
207 | |
208 | QQuickParticleDataHeap::QQuickParticleDataHeap() |
209 | : m_data(0) |
210 | { |
211 | m_data.reserve(size: 1000); |
212 | clear(); |
213 | } |
214 | |
215 | void QQuickParticleDataHeap::grow() //###Consider automatic growth vs resize() calls from GroupData |
216 | { |
217 | m_data.resize(size: 1 << ++m_size); |
218 | } |
219 | |
220 | void QQuickParticleDataHeap::insert(QQuickParticleData* data) |
221 | { |
222 | insertTimed(data, time: roundedTime(a: data->t + data->lifeSpan)); |
223 | } |
224 | |
225 | void QQuickParticleDataHeap::insertTimed(QQuickParticleData* data, int time) |
226 | { |
227 | //TODO: Optimize 0 lifespan (or already dead) case |
228 | if (m_lookups.contains(key: time)) { |
229 | m_data[m_lookups[time]].data << data; |
230 | return; |
231 | } |
232 | if (m_end == (1 << m_size)) |
233 | grow(); |
234 | m_data[m_end].time = time; |
235 | m_data[m_end].data.clear(); |
236 | m_data[m_end].data.insert(value: data); |
237 | m_lookups.insert(key: time, value: m_end); |
238 | bubbleUp(m_end++); |
239 | } |
240 | |
241 | int QQuickParticleDataHeap::top() |
242 | { |
243 | if (m_end == 0) |
244 | return 1 << 30; |
245 | return m_data[0].time; |
246 | } |
247 | |
248 | QSet<QQuickParticleData*> QQuickParticleDataHeap::pop() |
249 | { |
250 | if (!m_end) |
251 | return QSet<QQuickParticleData*> (); |
252 | QSet<QQuickParticleData*> ret = m_data[0].data; |
253 | m_lookups.remove(key: m_data[0].time); |
254 | if (m_end == 1) { |
255 | --m_end; |
256 | } else { |
257 | m_data[0] = m_data[--m_end]; |
258 | bubbleDown(0); |
259 | } |
260 | return ret; |
261 | } |
262 | |
263 | void QQuickParticleDataHeap::clear() |
264 | { |
265 | m_size = 0; |
266 | m_end = 0; |
267 | //m_size is in powers of two. So to start at 0 we have one allocated |
268 | m_data.resize(size: 1); |
269 | m_lookups.clear(); |
270 | } |
271 | |
272 | bool QQuickParticleDataHeap::contains(QQuickParticleData* d) |
273 | { |
274 | for (int i=0; i<m_end; i++) |
275 | if (m_data[i].data.contains(value: d)) |
276 | return true; |
277 | return false; |
278 | } |
279 | |
280 | void QQuickParticleDataHeap::swap(int a, int b) |
281 | { |
282 | m_tmp = m_data[a]; |
283 | m_data[a] = m_data[b]; |
284 | m_data[b] = m_tmp; |
285 | m_lookups[m_data[a].time] = a; |
286 | m_lookups[m_data[b].time] = b; |
287 | } |
288 | |
289 | void QQuickParticleDataHeap::bubbleUp(int idx)//tends to be called once |
290 | { |
291 | if (!idx) |
292 | return; |
293 | int parent = (idx-1)/2; |
294 | if (m_data[idx].time < m_data[parent].time) { |
295 | swap(a: idx, b: parent); |
296 | bubbleUp(idx: parent); |
297 | } |
298 | } |
299 | |
300 | void QQuickParticleDataHeap::bubbleDown(int idx)//tends to be called log n times |
301 | { |
302 | int left = idx*2 + 1; |
303 | if (left >= m_end) |
304 | return; |
305 | int lesser = left; |
306 | int right = idx*2 + 2; |
307 | if (right < m_end) { |
308 | if (m_data[left].time > m_data[right].time) |
309 | lesser = right; |
310 | } |
311 | if (m_data[idx].time > m_data[lesser].time) { |
312 | swap(a: idx, b: lesser); |
313 | bubbleDown(idx: lesser); |
314 | } |
315 | } |
316 | |
317 | QQuickParticleGroupData::QQuickParticleGroupData(const QString &name, QQuickParticleSystem* sys) |
318 | : index(sys->registerParticleGroupData(name, pgd: this)) |
319 | , m_size(0) |
320 | , m_system(sys) |
321 | { |
322 | initList(); |
323 | } |
324 | |
325 | QQuickParticleGroupData::~QQuickParticleGroupData() |
326 | { |
327 | foreach (QQuickParticleData* d, data) |
328 | delete d; |
329 | } |
330 | |
331 | QString QQuickParticleGroupData::name()//### Worth caching as well? |
332 | { |
333 | return m_system->groupIds.key(value: index); |
334 | } |
335 | |
336 | void QQuickParticleGroupData::setSize(int newSize) |
337 | { |
338 | if (newSize == m_size) |
339 | return; |
340 | Q_ASSERT(newSize > m_size);//XXX allow shrinking |
341 | data.resize(size: newSize); |
342 | freeList.resize(newSize); |
343 | for (int i=m_size; i<newSize; i++) { |
344 | data[i] = new QQuickParticleData; |
345 | data[i]->groupId = index; |
346 | data[i]->index = i; |
347 | } |
348 | int delta = newSize - m_size; |
349 | m_size = newSize; |
350 | foreach (QQuickParticlePainter* p, painters) |
351 | p->setCount(p->count() + delta); |
352 | } |
353 | |
354 | void QQuickParticleGroupData::initList() |
355 | { |
356 | dataHeap.clear(); |
357 | } |
358 | |
359 | void QQuickParticleGroupData::kill(QQuickParticleData* d) |
360 | { |
361 | Q_ASSERT(d->groupId == index); |
362 | d->lifeSpan = 0;//Kill off |
363 | foreach (QQuickParticlePainter* p, painters) |
364 | p->reload(d); |
365 | freeList.free(index: d->index); |
366 | } |
367 | |
368 | QQuickParticleData* QQuickParticleGroupData::newDatum(bool respectsLimits) |
369 | { |
370 | //recycle();//Extra recycler round to be sure? |
371 | |
372 | while (freeList.hasUnusedEntries()) { |
373 | int idx = freeList.alloc(); |
374 | if (data[idx]->stillAlive(system: m_system)) {// ### This means resurrection of 'dead' particles. Is that allowed? |
375 | prepareRecycler(d: data[idx]); |
376 | continue; |
377 | } |
378 | return data[idx]; |
379 | } |
380 | if (respectsLimits) |
381 | return nullptr; |
382 | |
383 | int oldSize = m_size; |
384 | setSize(oldSize + 10);//###+1,10%,+10? Choose something non-arbitrarily |
385 | int idx = freeList.alloc(); |
386 | Q_ASSERT(idx == oldSize); |
387 | return data[idx]; |
388 | } |
389 | |
390 | bool QQuickParticleGroupData::recycle() |
391 | { |
392 | m_latestAliveParticles.clear(); |
393 | |
394 | while (dataHeap.top() <= m_system->timeInt) { |
395 | foreach (QQuickParticleData* datum, dataHeap.pop()) { |
396 | if (!datum->stillAlive(system: m_system)) { |
397 | freeList.free(index: datum->index); |
398 | } else { |
399 | m_latestAliveParticles.push_back(t: datum); |
400 | } |
401 | } |
402 | } |
403 | |
404 | for (auto particle : m_latestAliveParticles) |
405 | prepareRecycler(d: particle); //ttl has been altered mid-way, put it back |
406 | |
407 | //TODO: If the data is clear, gc (consider shrinking stack size)? |
408 | return freeList.count() == 0; |
409 | } |
410 | |
411 | void QQuickParticleGroupData::prepareRecycler(QQuickParticleData* d) |
412 | { |
413 | if (d->lifeSpan*1000 < m_system->maxLife) { |
414 | dataHeap.insert(data: d); |
415 | } else { |
416 | while ((roundedTime(a: d->t) + 2*m_system->maxLife/3) <= m_system->timeInt) |
417 | d->extendLife(time: m_system->maxLife / 3000.0, particleSystem: m_system); |
418 | dataHeap.insertTimed(data: d, time: roundedTime(a: d->t) + 2*m_system->maxLife/3); |
419 | } |
420 | } |
421 | |
422 | QQuickParticleData::QQuickParticleData() |
423 | : index(0) |
424 | , systemIndex(-1) |
425 | , groupId(0) |
426 | , colorOwner(nullptr) |
427 | , rotationOwner(nullptr) |
428 | , deformationOwner(nullptr) |
429 | , animationOwner(nullptr) |
430 | , v8Datum(nullptr) |
431 | { |
432 | x = 0; |
433 | y = 0; |
434 | t = -1; |
435 | lifeSpan = 0; |
436 | size = 0; |
437 | endSize = 0; |
438 | vx = 0; |
439 | vy = 0; |
440 | ax = 0; |
441 | ay = 0; |
442 | xx = 1; |
443 | xy = 0; |
444 | yx = 0; |
445 | yy = 1; |
446 | rotation = 0; |
447 | rotationVelocity = 0; |
448 | autoRotate = 0; |
449 | animIdx = 0; |
450 | frameDuration = 1; |
451 | frameAt = -1; |
452 | frameCount = 1; |
453 | animT = -1; |
454 | animX = 0; |
455 | animY = 0; |
456 | animWidth = 1; |
457 | animHeight = 1; |
458 | color.r = 255; |
459 | color.g = 255; |
460 | color.b = 255; |
461 | color.a = 255; |
462 | r = 0; |
463 | delegate = nullptr; |
464 | modelIndex = -1; |
465 | } |
466 | |
467 | QQuickParticleData::~QQuickParticleData() |
468 | { |
469 | delete v8Datum; |
470 | } |
471 | |
472 | QQuickParticleData::QQuickParticleData(const QQuickParticleData &other) |
473 | { |
474 | *this = other; |
475 | } |
476 | |
477 | QQuickParticleData &QQuickParticleData::operator=(const QQuickParticleData &other) |
478 | { |
479 | clone(other); |
480 | |
481 | groupId = other.groupId; |
482 | index = other.index; |
483 | systemIndex = other.systemIndex; |
484 | // Lazily initialized |
485 | v8Datum = nullptr; |
486 | |
487 | return *this; |
488 | } |
489 | |
490 | void QQuickParticleData::clone(const QQuickParticleData& other) |
491 | { |
492 | x = other.x; |
493 | y = other.y; |
494 | t = other.t; |
495 | lifeSpan = other.lifeSpan; |
496 | size = other.size; |
497 | endSize = other.endSize; |
498 | vx = other.vx; |
499 | vy = other.vy; |
500 | ax = other.ax; |
501 | ay = other.ay; |
502 | xx = other.xx; |
503 | xy = other.xy; |
504 | yx = other.yx; |
505 | yy = other.yy; |
506 | rotation = other.rotation; |
507 | rotationVelocity = other.rotationVelocity; |
508 | autoRotate = other.autoRotate; |
509 | animIdx = other.animIdx; |
510 | frameDuration = other.frameDuration; |
511 | frameCount = other.frameCount; |
512 | animT = other.animT; |
513 | animX = other.animX; |
514 | animY = other.animY; |
515 | animWidth = other.animWidth; |
516 | animHeight = other.animHeight; |
517 | color.r = other.color.r; |
518 | color.g = other.color.g; |
519 | color.b = other.color.b; |
520 | color.a = other.color.a; |
521 | r = other.r; |
522 | delegate = other.delegate; |
523 | modelIndex = other.modelIndex; |
524 | |
525 | colorOwner = other.colorOwner; |
526 | rotationOwner = other.rotationOwner; |
527 | deformationOwner = other.deformationOwner; |
528 | animationOwner = other.animationOwner; |
529 | } |
530 | |
531 | QV4::ReturnedValue QQuickParticleData::v4Value(QQuickParticleSystem* particleSystem) |
532 | { |
533 | if (!v8Datum) |
534 | v8Datum = new QQuickV4ParticleData(qmlEngine(particleSystem)->handle(), this, particleSystem); |
535 | return v8Datum->v4Value(); |
536 | } |
537 | |
538 | void QQuickParticleData::debugDump(QQuickParticleSystem* particleSystem) const |
539 | { |
540 | qDebug() << "Particle" << systemIndex << groupId << "/" << index << stillAlive(system: particleSystem) |
541 | << "Pos: " << x << "," << y |
542 | << "Vel: " << vx << "," << vy |
543 | << "Acc: " << ax << "," << ay |
544 | << "Size: " << size << "," << endSize |
545 | << "Time: " << t << "," <<lifeSpan << ";" << (particleSystem->timeInt / 1000.0) ; |
546 | } |
547 | |
548 | void QQuickParticleData::extendLife(float time, QQuickParticleSystem* particleSystem) |
549 | { |
550 | qreal newX = curX(particleSystem); |
551 | qreal newY = curY(particleSystem); |
552 | qreal newVX = curVX(particleSystem); |
553 | qreal newVY = curVY(particleSystem); |
554 | |
555 | t += time; |
556 | animT += time; |
557 | |
558 | qreal elapsed = (particleSystem->timeInt / 1000.0) - t; |
559 | qreal evy = newVY - elapsed*ay; |
560 | qreal ey = newY - elapsed*evy - 0.5 * elapsed*elapsed*ay; |
561 | qreal evx = newVX - elapsed*ax; |
562 | qreal ex = newX - elapsed*evx - 0.5 * elapsed*elapsed*ax; |
563 | |
564 | x = ex; |
565 | vx = evx; |
566 | y = ey; |
567 | vy = evy; |
568 | } |
569 | |
570 | QQuickParticleSystem::QQuickParticleSystem(QQuickItem *parent) : |
571 | QQuickItem(parent), |
572 | stateEngine(nullptr), |
573 | nextFreeGroupId(0), |
574 | m_animation(nullptr), |
575 | m_running(true), |
576 | initialized(0), |
577 | particleCount(0), |
578 | m_nextIndex(0), |
579 | m_componentComplete(false), |
580 | m_paused(false), |
581 | m_empty(true) |
582 | { |
583 | m_debugMode = qmlParticlesDebug(); |
584 | } |
585 | |
586 | QQuickParticleSystem::~QQuickParticleSystem() |
587 | { |
588 | foreach (QQuickParticleGroupData* gd, groupData) |
589 | delete gd; |
590 | } |
591 | |
592 | void QQuickParticleSystem::initGroups() |
593 | { |
594 | m_reusableIndexes.clear(); |
595 | m_nextIndex = 0; |
596 | |
597 | qDeleteAll(c: groupData); |
598 | groupData.clear(); |
599 | groupIds.clear(); |
600 | nextFreeGroupId = 0; |
601 | |
602 | for (auto e : qAsConst(t&: m_emitters)) { |
603 | e->reclaculateGroupId(); |
604 | } |
605 | foreach (QQuickParticlePainter *p, m_painters) { |
606 | p->recalculateGroupIds(); |
607 | } |
608 | |
609 | QQuickParticleGroupData *pd = new QQuickParticleGroupData(QString(), this); // Default group |
610 | Q_ASSERT(pd->index == 0); |
611 | Q_UNUSED(pd); |
612 | } |
613 | |
614 | void QQuickParticleSystem::registerParticlePainter(QQuickParticlePainter* p) |
615 | { |
616 | if (m_debugMode) |
617 | qDebug() << "Registering Painter" << p << "to" << this; |
618 | //TODO: a way to Unregister emitters, painters and affectors |
619 | m_painters << QPointer<QQuickParticlePainter>(p);//###Set or uniqueness checking? |
620 | |
621 | connect(sender: p, signal: &QQuickParticlePainter::groupsChanged, context: this, slot: [this, p] { this->loadPainter(p); }, type: Qt::QueuedConnection); |
622 | loadPainter(p); |
623 | } |
624 | |
625 | void QQuickParticleSystem::registerParticleEmitter(QQuickParticleEmitter* e) |
626 | { |
627 | if (m_debugMode) |
628 | qDebug() << "Registering Emitter" << e << "to" << this; |
629 | m_emitters << QPointer<QQuickParticleEmitter>(e);//###How to get them out? |
630 | } |
631 | |
632 | void QQuickParticleSystem::finishRegisteringParticleEmitter(QQuickParticleEmitter* e) |
633 | { |
634 | connect(sender: e, SIGNAL(particleCountChanged()), |
635 | receiver: this, SLOT(emittersChanged())); |
636 | connect(sender: e, SIGNAL(groupChanged(QString)), |
637 | receiver: this, SLOT(emittersChanged())); |
638 | if (m_componentComplete) |
639 | emittersChanged(); |
640 | e->reset();//Start, so that starttime factors appropriately |
641 | } |
642 | |
643 | void QQuickParticleSystem::registerParticleAffector(QQuickParticleAffector* a) |
644 | { |
645 | if (m_debugMode) |
646 | qDebug() << "Registering Affector" << a << "to" << this; |
647 | m_affectors << QPointer<QQuickParticleAffector>(a); |
648 | } |
649 | |
650 | void QQuickParticleSystem::registerParticleGroup(QQuickParticleGroup* g) |
651 | { |
652 | if (m_debugMode) |
653 | qDebug() << "Registering Group" << g << "to" << this; |
654 | m_groups << QPointer<QQuickParticleGroup>(g); |
655 | createEngine(); |
656 | } |
657 | |
658 | void QQuickParticleSystem::setRunning(bool arg) |
659 | { |
660 | if (m_running != arg) { |
661 | m_running = arg; |
662 | emit runningChanged(arg); |
663 | setPaused(false); |
664 | if (m_animation)//Not created until componentCompleted |
665 | m_running ? m_animation->start() : m_animation->stop(); |
666 | reset(); |
667 | } |
668 | } |
669 | |
670 | void QQuickParticleSystem::setPaused(bool arg) { |
671 | if (m_paused != arg) { |
672 | m_paused = arg; |
673 | if (m_animation && m_animation->state() != QAbstractAnimation::Stopped) |
674 | m_paused ? m_animation->pause() : m_animation->resume(); |
675 | if (!m_paused) { |
676 | foreach (QQuickParticlePainter *p, m_painters) { |
677 | if (p) { |
678 | p->update(); |
679 | } |
680 | } |
681 | } |
682 | emit pausedChanged(arg); |
683 | } |
684 | } |
685 | |
686 | void QQuickParticleSystem::statePropertyRedirect(QQmlListProperty<QObject> *prop, QObject *value) |
687 | { |
688 | //Hooks up automatic state-associated stuff |
689 | QQuickParticleSystem* sys = qobject_cast<QQuickParticleSystem*>(object: prop->object->parent()); |
690 | QQuickParticleGroup* group = qobject_cast<QQuickParticleGroup*>(object: prop->object); |
691 | if (!group || !sys || !value) |
692 | return; |
693 | stateRedirect(group, sys, value); |
694 | } |
695 | |
696 | void QQuickParticleSystem::stateRedirect(QQuickParticleGroup* group, QQuickParticleSystem* sys, QObject *value) |
697 | { |
698 | QStringList list; |
699 | list << group->name(); |
700 | QQuickParticleAffector* a = qobject_cast<QQuickParticleAffector*>(object: value); |
701 | if (a) { |
702 | a->setParentItem(sys); |
703 | a->setGroups(list); |
704 | a->setSystem(sys); |
705 | return; |
706 | } |
707 | QQuickTrailEmitter* fe = qobject_cast<QQuickTrailEmitter*>(object: value); |
708 | if (fe) { |
709 | fe->setParentItem(sys); |
710 | fe->setFollow(group->name()); |
711 | fe->setSystem(sys); |
712 | return; |
713 | } |
714 | QQuickParticleEmitter* e = qobject_cast<QQuickParticleEmitter*>(object: value); |
715 | if (e) { |
716 | e->setParentItem(sys); |
717 | e->setGroup(group->name()); |
718 | e->setSystem(sys); |
719 | return; |
720 | } |
721 | QQuickParticlePainter* p = qobject_cast<QQuickParticlePainter*>(object: value); |
722 | if (p) { |
723 | p->setParentItem(sys); |
724 | p->setGroups(list); |
725 | p->setSystem(sys); |
726 | return; |
727 | } |
728 | qWarning() << value << " was placed inside a particle system state but cannot be taken into the particle system. It will be lost." ; |
729 | } |
730 | |
731 | |
732 | int QQuickParticleSystem::registerParticleGroupData(const QString &name, QQuickParticleGroupData *pgd) |
733 | { |
734 | Q_ASSERT(!groupIds.contains(name)); |
735 | int id; |
736 | if (nextFreeGroupId >= groupData.size()) { |
737 | groupData.push_back(t: pgd); |
738 | nextFreeGroupId = groupData.size(); |
739 | id = nextFreeGroupId - 1; |
740 | } else { |
741 | id = nextFreeGroupId; |
742 | groupData[id] = pgd; |
743 | searchNextFreeGroupId(); |
744 | } |
745 | groupIds.insert(key: name, value: id); |
746 | return id; |
747 | } |
748 | |
749 | void QQuickParticleSystem::searchNextFreeGroupId() |
750 | { |
751 | ++nextFreeGroupId; |
752 | for (int ei = groupData.size(); nextFreeGroupId != ei; ++nextFreeGroupId) { |
753 | if (groupData[nextFreeGroupId] == nullptr) { |
754 | return; |
755 | } |
756 | } |
757 | } |
758 | |
759 | void QQuickParticleSystem::componentComplete() |
760 | |
761 | { |
762 | QQuickItem::componentComplete(); |
763 | m_componentComplete = true; |
764 | m_animation = new QQuickParticleSystemAnimation(this); |
765 | reset();//restarts animation as well |
766 | } |
767 | |
768 | void QQuickParticleSystem::reset() |
769 | { |
770 | if (!m_componentComplete) |
771 | return; |
772 | |
773 | timeInt = 0; |
774 | //Clear guarded pointers which have been deleted |
775 | int cleared = 0; |
776 | cleared += m_emitters.removeAll(t: nullptr); |
777 | cleared += m_painters.removeAll(t: nullptr); |
778 | cleared += m_affectors.removeAll(t: nullptr); |
779 | |
780 | bySysIdx.resize(size: 0); |
781 | initGroups();//Also clears all logical particles |
782 | |
783 | if (!m_running) |
784 | return; |
785 | |
786 | foreach (QQuickParticleEmitter* e, m_emitters) |
787 | e->reset(); |
788 | |
789 | emittersChanged(); |
790 | |
791 | foreach (QQuickParticlePainter *p, m_painters) { |
792 | loadPainter(p); |
793 | p->reset(); |
794 | } |
795 | |
796 | //### Do affectors need reset too? |
797 | if (m_animation) {//Animation is explicitly disabled in benchmarks |
798 | //reset restarts animation (if running) |
799 | if ((m_animation->state() == QAbstractAnimation::Running)) |
800 | m_animation->stop(); |
801 | m_animation->start(); |
802 | if (m_paused) |
803 | m_animation->pause(); |
804 | } |
805 | |
806 | initialized = true; |
807 | } |
808 | |
809 | |
810 | void QQuickParticleSystem::loadPainter(QQuickParticlePainter *painter) |
811 | { |
812 | if (!m_componentComplete || !painter) |
813 | return; |
814 | |
815 | for (QQuickParticleGroupData* sg : groupData) { |
816 | sg->painters.removeOne(element: painter); |
817 | } |
818 | |
819 | int particleCount = 0; |
820 | if (painter->groups().isEmpty()) {//Uses default particle |
821 | static QStringList def = QStringList() << QString(); |
822 | painter->setGroups(def); |
823 | particleCount += groupData[0]->size(); |
824 | groupData[0]->painters << painter; |
825 | } else { |
826 | for (auto groupId : painter->groupIds()) { |
827 | QQuickParticleGroupData *gd = groupData[groupId]; |
828 | particleCount += gd->size(); |
829 | gd->painters << painter; |
830 | } |
831 | } |
832 | painter->setCount(particleCount); |
833 | painter->update();//Initial update here |
834 | return; |
835 | } |
836 | |
837 | void QQuickParticleSystem::emittersChanged() |
838 | { |
839 | if (!m_componentComplete) |
840 | return; |
841 | |
842 | QVector<int> previousSizes; |
843 | QVector<int> newSizes; |
844 | previousSizes.reserve(size: groupData.size()); |
845 | newSizes.reserve(size: groupData.size()); |
846 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
847 | previousSizes << groupData[i]->size(); |
848 | newSizes << 0; |
849 | } |
850 | |
851 | // Populate groups and set sizes. |
852 | for (int i = 0; i < m_emitters.count(); ) { |
853 | QQuickParticleEmitter *e = m_emitters.at(i); |
854 | if (!e) { |
855 | m_emitters.removeAt(i); |
856 | continue; |
857 | } |
858 | |
859 | int groupId = e->groupId(); |
860 | if (groupId == QQuickParticleGroupData::InvalidID) { |
861 | groupId = (new QQuickParticleGroupData(e->group(), this))->index; |
862 | previousSizes << 0; |
863 | newSizes << 0; |
864 | } |
865 | newSizes[groupId] += e->particleCount(); |
866 | //###: Cull emptied groups? |
867 | |
868 | ++i; |
869 | } |
870 | |
871 | //TODO: Garbage collection? |
872 | particleCount = 0; |
873 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
874 | groupData[i]->setSize(qMax(a: newSizes[i], b: previousSizes[i])); |
875 | particleCount += groupData[i]->size(); |
876 | } |
877 | |
878 | if (m_debugMode) |
879 | qDebug() << "Particle system emitters changed. New particle count: " << particleCount << "in" << groupData.size() << "groups." ; |
880 | |
881 | if (particleCount > bySysIdx.size())//New datum requests haven't updated it |
882 | bySysIdx.resize(size: particleCount); |
883 | |
884 | foreach (QQuickParticleAffector *a, m_affectors) {//Groups may have changed |
885 | if (a) { |
886 | a->m_updateIntSet = true; |
887 | } |
888 | } |
889 | |
890 | foreach (QQuickParticlePainter *p, m_painters) |
891 | loadPainter(painter: p); |
892 | |
893 | if (!m_groups.isEmpty()) |
894 | createEngine(); |
895 | |
896 | } |
897 | |
898 | void QQuickParticleSystem::createEngine() |
899 | { |
900 | if (!m_componentComplete) |
901 | return; |
902 | if (stateEngine && m_debugMode) |
903 | qDebug() << "Resetting Existing Sprite Engine..." ; |
904 | //### Solve the losses if size/states go down |
905 | foreach (QQuickParticleGroup* group, m_groups) { |
906 | bool exists = false; |
907 | for (auto it = groupIds.keyBegin(), end = groupIds.keyEnd(); it != end; ++it) { |
908 | if (group->name() == *it) { |
909 | exists = true; |
910 | break; |
911 | } |
912 | } |
913 | if (!exists) { |
914 | new QQuickParticleGroupData(group->name(), this); |
915 | } |
916 | } |
917 | |
918 | if (m_groups.count()) { |
919 | //Reorder groups List so as to have the same order as groupData |
920 | // TODO: can't we just merge the two lists? |
921 | QList<QQuickParticleGroup*> newList; |
922 | for (int i = 0, ei = groupData.size(); i != ei; ++i) { |
923 | bool exists = false; |
924 | QString name = groupData[i]->name(); |
925 | foreach (QQuickParticleGroup* existing, m_groups) { |
926 | if (existing->name() == name) { |
927 | newList << existing; |
928 | exists = true; |
929 | } |
930 | } |
931 | if (!exists) { |
932 | newList << new QQuickParticleGroup(this); |
933 | newList.back()->setName(name); |
934 | } |
935 | } |
936 | m_groups = newList; |
937 | QList<QQuickStochasticState*> states; |
938 | states.reserve(size: m_groups.count()); |
939 | foreach (QQuickParticleGroup* g, m_groups) |
940 | states << (QQuickStochasticState*)g; |
941 | |
942 | if (!stateEngine) |
943 | stateEngine = new QQuickStochasticEngine(this); |
944 | stateEngine->setCount(particleCount); |
945 | stateEngine->m_states = states; |
946 | |
947 | connect(sender: stateEngine, SIGNAL(stateChanged(int)), |
948 | receiver: this, SLOT(particleStateChange(int))); |
949 | |
950 | } else { |
951 | if (stateEngine) |
952 | delete stateEngine; |
953 | stateEngine = nullptr; |
954 | } |
955 | |
956 | } |
957 | |
958 | void QQuickParticleSystem::particleStateChange(int idx) |
959 | { |
960 | moveGroups(d: bySysIdx[idx], newGIdx: stateEngine->curState(index: idx)); |
961 | } |
962 | |
963 | void QQuickParticleSystem::moveGroups(QQuickParticleData *d, int newGIdx) |
964 | { |
965 | if (!d || newGIdx == d->groupId) |
966 | return; |
967 | |
968 | QQuickParticleData* pd = newDatum(groupId: newGIdx, respectLimits: false, sysIdx: d->systemIndex); |
969 | if (!pd) |
970 | return; |
971 | |
972 | pd->clone(other: *d); |
973 | finishNewDatum(pd); |
974 | |
975 | d->systemIndex = -1; |
976 | groupData[d->groupId]->kill(d); |
977 | } |
978 | |
979 | int QQuickParticleSystem::nextSystemIndex() |
980 | { |
981 | if (!m_reusableIndexes.isEmpty()) { |
982 | int ret = *(m_reusableIndexes.begin()); |
983 | m_reusableIndexes.remove(value: ret); |
984 | return ret; |
985 | } |
986 | if (m_nextIndex >= bySysIdx.size()) { |
987 | bySysIdx.resize(size: bySysIdx.size() < 10 ? 10 : bySysIdx.size()*1.1);//###+1,10%,+10? Choose something non-arbitrarily |
988 | if (stateEngine) |
989 | stateEngine->setCount(bySysIdx.size()); |
990 | |
991 | } |
992 | return m_nextIndex++; |
993 | } |
994 | |
995 | QQuickParticleData* QQuickParticleSystem::newDatum(int groupId, bool respectLimits, int sysIndex) |
996 | { |
997 | Q_ASSERT(groupId < groupData.count());//XXX shouldn't really be an assert |
998 | |
999 | QQuickParticleData* ret = groupData[groupId]->newDatum(respectsLimits: respectLimits); |
1000 | if (!ret) { |
1001 | return nullptr; |
1002 | } |
1003 | if (sysIndex == -1) { |
1004 | if (ret->systemIndex == -1) |
1005 | ret->systemIndex = nextSystemIndex(); |
1006 | } else { |
1007 | if (ret->systemIndex != -1) { |
1008 | if (stateEngine) |
1009 | stateEngine->stop(index: ret->systemIndex); |
1010 | m_reusableIndexes << ret->systemIndex; |
1011 | bySysIdx[ret->systemIndex] = 0; |
1012 | } |
1013 | ret->systemIndex = sysIndex; |
1014 | } |
1015 | bySysIdx[ret->systemIndex] = ret; |
1016 | |
1017 | if (stateEngine) |
1018 | stateEngine->start(index: ret->systemIndex, state: ret->groupId); |
1019 | |
1020 | m_empty = false; |
1021 | return ret; |
1022 | } |
1023 | |
1024 | void QQuickParticleSystem::emitParticle(QQuickParticleData* pd, QQuickParticleEmitter* particleEmitter) |
1025 | {// called from prepareNextFrame()->emitWindow - enforce? |
1026 | //Account for relative emitter position |
1027 | bool okay = false; |
1028 | QTransform t = particleEmitter->itemTransform(this, &okay); |
1029 | if (okay) { |
1030 | qreal tx,ty; |
1031 | t.map(x: pd->x, y: pd->y, tx: &tx, ty: &ty); |
1032 | pd->x = tx; |
1033 | pd->y = ty; |
1034 | } |
1035 | |
1036 | finishNewDatum(pd); |
1037 | } |
1038 | |
1039 | void QQuickParticleSystem::finishNewDatum(QQuickParticleData *pd) |
1040 | { |
1041 | Q_ASSERT(pd); |
1042 | groupData[pd->groupId]->prepareRecycler(d: pd); |
1043 | |
1044 | foreach (QQuickParticleAffector *a, m_affectors) |
1045 | if (a && a->m_needsReset) |
1046 | a->reset(pd); |
1047 | foreach (QQuickParticlePainter* p, groupData[pd->groupId]->painters) |
1048 | if (p) |
1049 | p->load(pd); |
1050 | } |
1051 | |
1052 | void QQuickParticleSystem::updateCurrentTime( int currentTime ) |
1053 | { |
1054 | if (!initialized) |
1055 | return;//error in initialization |
1056 | |
1057 | //### Elapsed time never shrinks - may cause problems if left emitting for weeks at a time. |
1058 | qreal dt = timeInt / 1000.; |
1059 | timeInt = currentTime; |
1060 | qreal time = timeInt / 1000.; |
1061 | dt = time - dt; |
1062 | needsReset.clear(); |
1063 | |
1064 | m_emitters.removeAll(t: nullptr); |
1065 | m_painters.removeAll(t: nullptr); |
1066 | m_affectors.removeAll(t: nullptr); |
1067 | |
1068 | bool oldClear = m_empty; |
1069 | m_empty = true; |
1070 | foreach (QQuickParticleGroupData* gd, groupData)//Recycle all groups and see if they're out of live particles |
1071 | m_empty = gd->recycle() && m_empty; |
1072 | |
1073 | if (stateEngine) |
1074 | stateEngine->updateSprites(time: timeInt); |
1075 | |
1076 | foreach (QQuickParticleEmitter* emitter, m_emitters) |
1077 | emitter->emitWindow(timeStamp: timeInt); |
1078 | foreach (QQuickParticleAffector* a, m_affectors) |
1079 | a->affectSystem(dt); |
1080 | for (QQuickParticleData* d : needsReset) |
1081 | foreach (QQuickParticlePainter* p, groupData[d->groupId]->painters) |
1082 | p->reload(d); |
1083 | |
1084 | if (oldClear != m_empty) |
1085 | emptyChanged(arg: m_empty); |
1086 | } |
1087 | |
1088 | int QQuickParticleSystem::systemSync(QQuickParticlePainter* p) |
1089 | { |
1090 | if (!m_running) |
1091 | return 0; |
1092 | if (!initialized) |
1093 | return 0;//error in initialization |
1094 | p->performPendingCommits(); |
1095 | return timeInt; |
1096 | } |
1097 | |
1098 | |
1099 | QT_END_NAMESPACE |
1100 | |
1101 | #include "moc_qquickparticlesystem_p.cpp" |
1102 | |