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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 35 | ** |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QQUICKSPRITEENGINE_P_H |
| 41 | #define QQUICKSPRITEENGINE_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <private/qtquickglobal_p.h> |
| 55 | |
| 56 | QT_REQUIRE_CONFIG(quick_sprite); |
| 57 | |
| 58 | #include <QObject> |
| 59 | #include <QVector> |
| 60 | #include <QTimer> |
| 61 | #include <QElapsedTimer> |
| 62 | #include <QList> |
| 63 | #include <QQmlListProperty> |
| 64 | #include <QImage> |
| 65 | #include <QPair> |
| 66 | #include <QRandomGenerator> |
| 67 | #include <private/qquickpixmapcache_p.h> |
| 68 | #include <private/qtquickglobal_p.h> |
| 69 | |
| 70 | QT_BEGIN_NAMESPACE |
| 71 | |
| 72 | class QQuickSprite; |
| 73 | class Q_QUICK_PRIVATE_EXPORT QQuickStochasticState : public QObject //Currently for internal use only - Sprite and ParticleGroup |
| 74 | { |
| 75 | Q_OBJECT |
| 76 | Q_PROPERTY(int duration READ duration WRITE setDuration NOTIFY durationChanged) |
| 77 | Q_PROPERTY(int durationVariation READ durationVariation WRITE setDurationVariation NOTIFY durationVariationChanged) |
| 78 | //Note that manually advanced sprites need to query this variable and implement own behaviour for it |
| 79 | Q_PROPERTY(bool randomStart READ randomStart WRITE setRandomStart NOTIFY randomStartChanged) |
| 80 | Q_PROPERTY(QVariantMap to READ to WRITE setTo NOTIFY toChanged) |
| 81 | Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) |
| 82 | |
| 83 | public: |
| 84 | QQuickStochasticState(QObject* parent = nullptr) |
| 85 | : QObject(parent) |
| 86 | { |
| 87 | } |
| 88 | |
| 89 | int duration() const |
| 90 | { |
| 91 | return m_duration; |
| 92 | } |
| 93 | |
| 94 | QString name() const |
| 95 | { |
| 96 | return m_name; |
| 97 | } |
| 98 | |
| 99 | QVariantMap to() const |
| 100 | { |
| 101 | return m_to; |
| 102 | } |
| 103 | |
| 104 | int durationVariation() const |
| 105 | { |
| 106 | return m_durationVariation; |
| 107 | } |
| 108 | |
| 109 | |
| 110 | virtual int variedDuration() const |
| 111 | { |
| 112 | return qMax(a: 0.0 , b: m_duration |
| 113 | + (m_durationVariation * QRandomGenerator::global()->bounded(highest: 2.0)) |
| 114 | - m_durationVariation); |
| 115 | } |
| 116 | |
| 117 | bool randomStart() const |
| 118 | { |
| 119 | return m_randomStart; |
| 120 | } |
| 121 | |
| 122 | Q_SIGNALS: |
| 123 | void durationChanged(int arg); |
| 124 | |
| 125 | void nameChanged(const QString &arg); |
| 126 | |
| 127 | void toChanged(const QVariantMap &arg); |
| 128 | |
| 129 | void durationVariationChanged(int arg); |
| 130 | |
| 131 | void entered();//### Just playing around - don't expect full state API |
| 132 | |
| 133 | void randomStartChanged(bool arg); |
| 134 | |
| 135 | public Q_SLOTS: |
| 136 | void setDuration(int arg) |
| 137 | { |
| 138 | if (m_duration != arg) { |
| 139 | m_duration = arg; |
| 140 | Q_EMIT durationChanged(arg); |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | void setName(const QString &arg) |
| 145 | { |
| 146 | if (m_name != arg) { |
| 147 | m_name = arg; |
| 148 | Q_EMIT nameChanged(arg); |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | void setTo(const QVariantMap &arg) |
| 153 | { |
| 154 | if (m_to != arg) { |
| 155 | m_to = arg; |
| 156 | Q_EMIT toChanged(arg); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | void setDurationVariation(int arg) |
| 161 | { |
| 162 | if (m_durationVariation != arg) { |
| 163 | m_durationVariation = arg; |
| 164 | Q_EMIT durationVariationChanged(arg); |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | void setRandomStart(bool arg) |
| 169 | { |
| 170 | if (m_randomStart != arg) { |
| 171 | m_randomStart = arg; |
| 172 | Q_EMIT randomStartChanged(arg); |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | private: |
| 177 | QString m_name; |
| 178 | QVariantMap m_to; |
| 179 | int m_duration = -1; |
| 180 | int m_durationVariation = 0; |
| 181 | |
| 182 | friend class QQuickStochasticEngine; |
| 183 | bool m_randomStart = false; |
| 184 | }; |
| 185 | |
| 186 | class Q_QUICK_PRIVATE_EXPORT QQuickStochasticEngine : public QObject |
| 187 | { |
| 188 | Q_OBJECT |
| 189 | //TODO: Optimize single state case? |
| 190 | Q_PROPERTY(QString globalGoal READ globalGoal WRITE setGlobalGoal NOTIFY globalGoalChanged) |
| 191 | Q_PROPERTY(QQmlListProperty<QQuickStochasticState> states READ states) |
| 192 | public: |
| 193 | explicit QQuickStochasticEngine(QObject *parent = nullptr); |
| 194 | QQuickStochasticEngine(const QList<QQuickStochasticState*> &states, QObject *parent = nullptr); |
| 195 | ~QQuickStochasticEngine() override; |
| 196 | |
| 197 | QQmlListProperty<QQuickStochasticState> states() |
| 198 | { |
| 199 | return QQmlListProperty<QQuickStochasticState>(this, &m_states); |
| 200 | } |
| 201 | |
| 202 | QString globalGoal() const |
| 203 | { |
| 204 | return m_globalGoal; |
| 205 | } |
| 206 | |
| 207 | int count() const {return m_things.count();} |
| 208 | void setCount(int c); |
| 209 | |
| 210 | void setGoal(int state, int sprite=0, bool jump=false); |
| 211 | void start(int index=0, int state=0); |
| 212 | virtual void restart(int index=0); |
| 213 | virtual void advance(int index=0);//Sends state to the next chosen state, unlike goal. |
| 214 | void stop(int index=0); |
| 215 | int curState(int index=0) const {return m_things[index];} |
| 216 | |
| 217 | QQuickStochasticState* state(int idx) const {return m_states[idx];} |
| 218 | int stateIndex(QQuickStochasticState* s) const {return m_states.indexOf(t: s);} |
| 219 | int stateIndex(const QString& s) const { |
| 220 | for (int i=0; i<m_states.count(); i++) |
| 221 | if (m_states[i]->name() == s) |
| 222 | return i; |
| 223 | return -1; |
| 224 | } |
| 225 | |
| 226 | int stateCount() {return m_states.count();} |
| 227 | private: |
| 228 | Q_SIGNALS: |
| 229 | |
| 230 | void globalGoalChanged(const QString &arg); |
| 231 | void stateChanged(int idx); |
| 232 | |
| 233 | public Q_SLOTS: |
| 234 | void setGlobalGoal(const QString &arg) |
| 235 | { |
| 236 | if (m_globalGoal != arg) { |
| 237 | m_globalGoal = arg; |
| 238 | Q_EMIT globalGoalChanged(arg); |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | uint updateSprites(uint time); |
| 243 | |
| 244 | protected: |
| 245 | friend class QQuickParticleSystem; |
| 246 | void addToUpdateList(uint t, int idx); |
| 247 | int nextState(int curState, int idx=0); |
| 248 | int goalSeek(int curState, int idx, int dist=-1); |
| 249 | QList<QQuickStochasticState*> m_states; |
| 250 | //### Consider struct or class for the four data variables? |
| 251 | QVector<int> m_things;//int is the index in m_states of the current state |
| 252 | QVector<int> m_goals; |
| 253 | QVector<int> m_duration; |
| 254 | QVector<int> m_startTimes; |
| 255 | QVector<QPair<uint, QVector<int> > > m_stateUpdates;//### This could be done faster - priority queue? |
| 256 | |
| 257 | QElapsedTimer m_advanceTimer; |
| 258 | uint m_timeOffset; |
| 259 | QString m_globalGoal; |
| 260 | int m_maxFrames; |
| 261 | int m_imageStateCount; |
| 262 | bool m_addAdvance; |
| 263 | }; |
| 264 | |
| 265 | class Q_QUICK_PRIVATE_EXPORT QQuickSpriteEngine : public QQuickStochasticEngine |
| 266 | { |
| 267 | Q_OBJECT |
| 268 | Q_PROPERTY(QQmlListProperty<QQuickSprite> sprites READ sprites) |
| 269 | public: |
| 270 | explicit QQuickSpriteEngine(QObject *parent = nullptr); |
| 271 | QQuickSpriteEngine(const QList<QQuickSprite*> &sprites, QObject *parent = nullptr); |
| 272 | ~QQuickSpriteEngine() override; |
| 273 | QQmlListProperty<QQuickSprite> sprites() |
| 274 | { |
| 275 | return QQmlListProperty<QQuickSprite>(this, &m_sprites); |
| 276 | } |
| 277 | |
| 278 | QQuickSprite* sprite(int sprite = 0) const; |
| 279 | int spriteState(int sprite = 0) const; |
| 280 | int spriteStart(int sprite = 0) const; |
| 281 | int spriteFrames(int sprite = 0) const; |
| 282 | int spriteDuration(int sprite = 0) const; |
| 283 | int spriteX(int sprite = 0) const; |
| 284 | int spriteY(int sprite = 0) const; |
| 285 | int spriteWidth(int sprite = 0) const; |
| 286 | int spriteHeight(int sprite = 0) const; |
| 287 | int spriteCount() const;//Like state count |
| 288 | int maxFrames() const; |
| 289 | |
| 290 | void restart(int index=0) override; |
| 291 | void advance(int index=0) override; |
| 292 | |
| 293 | //Similar API to QQuickPixmap for async loading convenience |
| 294 | bool isNull() const { return status() == QQuickPixmap::Null; } |
| 295 | bool isReady() const { return status() == QQuickPixmap::Ready; } |
| 296 | bool isLoading() const { return status() == QQuickPixmap::Loading; } |
| 297 | bool isError() const { return status() == QQuickPixmap::Error; } |
| 298 | QQuickPixmap::Status status() const; //Composed status of all Sprites |
| 299 | void startAssemblingImage(); |
| 300 | QImage assembledImage(int maxSize = 2048); |
| 301 | |
| 302 | private: |
| 303 | int pseudospriteProgress(int, int, int *rd = nullptr) const; |
| 304 | QList<QQuickSprite*> m_sprites; |
| 305 | bool m_startedImageAssembly; |
| 306 | bool m_loaded; |
| 307 | bool m_errorsPrinted; |
| 308 | }; |
| 309 | |
| 310 | //Common use is to have your own list property which is transparently an engine |
| 311 | inline void spriteAppend(QQmlListProperty<QQuickSprite> *p, QQuickSprite* s) |
| 312 | { |
| 313 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->append(t: s); |
| 314 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 315 | } |
| 316 | |
| 317 | inline QQuickSprite* spriteAt(QQmlListProperty<QQuickSprite> *p, int idx) |
| 318 | { |
| 319 | return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->at(i: idx); |
| 320 | } |
| 321 | |
| 322 | inline void spriteClear(QQmlListProperty<QQuickSprite> *p) |
| 323 | { |
| 324 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->clear(); |
| 325 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 326 | } |
| 327 | |
| 328 | inline int spriteCount(QQmlListProperty<QQuickSprite> *p) |
| 329 | { |
| 330 | return reinterpret_cast<QList<QQuickSprite *> *>(p->data)->count(); |
| 331 | } |
| 332 | |
| 333 | inline void spriteReplace(QQmlListProperty<QQuickSprite> *p, int idx, QQuickSprite *s) |
| 334 | { |
| 335 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->replace(i: idx, t: s); |
| 336 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 337 | } |
| 338 | |
| 339 | inline void spriteRemoveLast(QQmlListProperty<QQuickSprite> *p) |
| 340 | { |
| 341 | reinterpret_cast<QList<QQuickSprite *> *>(p->data)->removeLast(); |
| 342 | p->object->metaObject()->invokeMethod(obj: p->object, member: "createEngine" ); |
| 343 | } |
| 344 | |
| 345 | QT_END_NAMESPACE |
| 346 | |
| 347 | #endif // QQUICKSPRITEENGINE_P_H |
| 348 | |