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| 39 | |
| 40 | #include "qquickpainteditem.h" |
| 41 | #include <private/qquickpainteditem_p.h> |
| 42 | |
| 43 | #include <QtQuick/private/qsgdefaultpainternode_p.h> |
| 44 | #include <QtQuick/private/qsgcontext_p.h> |
| 45 | #include <private/qsgadaptationlayer_p.h> |
| 46 | #include <qsgtextureprovider.h> |
| 47 | |
| 48 | #include <qmath.h> |
| 49 | |
| 50 | QT_BEGIN_NAMESPACE |
| 51 | |
| 52 | class QQuickPaintedItemTextureProvider : public QSGTextureProvider |
| 53 | { |
| 54 | public: |
| 55 | QSGPainterNode *node; |
| 56 | QSGTexture *texture() const override { return node ? node->texture() : nullptr; } |
| 57 | void fireTextureChanged() { emit textureChanged(); } |
| 58 | }; |
| 59 | |
| 60 | /*! |
| 61 | \class QQuickPaintedItem |
| 62 | \brief The QQuickPaintedItem class provides a way to use the QPainter API in the |
| 63 | QML Scene Graph. |
| 64 | |
| 65 | \inmodule QtQuick |
| 66 | |
| 67 | The QQuickPaintedItem makes it possible to use the QPainter API with the |
| 68 | QML Scene Graph. It sets up a textured rectangle in the Scene Graph and |
| 69 | uses a QPainter to paint onto the texture. The render target can be either |
| 70 | a QImage or, when OpenGL is in use, a QOpenGLFramebufferObject. When the |
| 71 | render target is a QImage, QPainter first renders into the image then the |
| 72 | content is uploaded to the texture. When a QOpenGLFramebufferObject is |
| 73 | used, QPainter paints directly onto the texture. Call update() to trigger a |
| 74 | repaint. |
| 75 | |
| 76 | To enable QPainter to do anti-aliased rendering, use setAntialiasing(). |
| 77 | |
| 78 | To write your own painted item, you first create a subclass of |
| 79 | QQuickPaintedItem, and then start by implementing its only pure virtual |
| 80 | public function: paint(), which implements the actual painting. The |
| 81 | painting will be inside the rectangle spanning from 0,0 to |
| 82 | width(),height(). |
| 83 | |
| 84 | \note It important to understand the performance implications such items |
| 85 | can incur. See QQuickPaintedItem::RenderTarget and |
| 86 | QQuickPaintedItem::renderTarget. |
| 87 | */ |
| 88 | |
| 89 | /*! |
| 90 | \enum QQuickPaintedItem::RenderTarget |
| 91 | |
| 92 | This enum describes QQuickPaintedItem's render targets. The render target is the |
| 93 | surface QPainter paints onto before the item is rendered on screen. |
| 94 | |
| 95 | \value Image The default; QPainter paints into a QImage using the raster paint engine. |
| 96 | The image's content needs to be uploaded to graphics memory afterward, this operation |
| 97 | can potentially be slow if the item is large. This render target allows high quality |
| 98 | anti-aliasing and fast item resizing. |
| 99 | |
| 100 | \value FramebufferObject QPainter paints into a QOpenGLFramebufferObject using the GL |
| 101 | paint engine. Painting can be faster as no texture upload is required, but anti-aliasing |
| 102 | quality is not as good as if using an image. This render target allows faster rendering |
| 103 | in some cases, but you should avoid using it if the item is resized often. |
| 104 | |
| 105 | \value InvertedYFramebufferObject Exactly as for FramebufferObject above, except once |
| 106 | the painting is done, prior to rendering the painted image is flipped about the |
| 107 | x-axis so that the top-most pixels are now at the bottom. Since this is done with the |
| 108 | OpenGL texture coordinates it is a much faster way to achieve this effect than using a |
| 109 | painter transform. |
| 110 | |
| 111 | \sa setRenderTarget() |
| 112 | */ |
| 113 | |
| 114 | /*! |
| 115 | \enum QQuickPaintedItem::PerformanceHint |
| 116 | |
| 117 | This enum describes flags that you can enable to improve rendering |
| 118 | performance in QQuickPaintedItem. By default, none of these flags are set. |
| 119 | |
| 120 | \value FastFBOResizing Resizing an FBO can be a costly operation on a few |
| 121 | OpenGL driver implementations. To work around this, one can set this flag |
| 122 | to let the QQuickPaintedItem allocate one large framebuffer object and |
| 123 | instead draw into a subregion of it. This saves the resize at the cost of |
| 124 | using more memory. Please note that this is not a common problem. |
| 125 | |
| 126 | */ |
| 127 | |
| 128 | /*! |
| 129 | \internal |
| 130 | */ |
| 131 | QQuickPaintedItemPrivate::QQuickPaintedItemPrivate() |
| 132 | : QQuickItemPrivate() |
| 133 | , contentsScale(1.0) |
| 134 | , fillColor(Qt::transparent) |
| 135 | , renderTarget(QQuickPaintedItem::Image) |
| 136 | , opaquePainting(false) |
| 137 | , antialiasing(false) |
| 138 | , mipmap(false) |
| 139 | , textureProvider(nullptr) |
| 140 | , node(nullptr) |
| 141 | { |
| 142 | } |
| 143 | |
| 144 | /*! |
| 145 | Constructs a QQuickPaintedItem with the given \a parent item. |
| 146 | */ |
| 147 | QQuickPaintedItem::QQuickPaintedItem(QQuickItem *parent) |
| 148 | : QQuickItem(*(new QQuickPaintedItemPrivate), parent) |
| 149 | { |
| 150 | setFlag(flag: ItemHasContents); |
| 151 | } |
| 152 | |
| 153 | /*! |
| 154 | \internal |
| 155 | */ |
| 156 | QQuickPaintedItem::QQuickPaintedItem(QQuickPaintedItemPrivate &dd, QQuickItem *parent) |
| 157 | : QQuickItem(dd, parent) |
| 158 | { |
| 159 | setFlag(flag: ItemHasContents); |
| 160 | } |
| 161 | |
| 162 | /*! |
| 163 | Destroys the QQuickPaintedItem. |
| 164 | */ |
| 165 | QQuickPaintedItem::~QQuickPaintedItem() |
| 166 | { |
| 167 | Q_D(QQuickPaintedItem); |
| 168 | if (d->textureProvider) |
| 169 | QQuickWindowQObjectCleanupJob::schedule(window: window(), object: d->textureProvider); |
| 170 | } |
| 171 | |
| 172 | /*! |
| 173 | Schedules a redraw of the area covered by \a rect in this item. You can call this function |
| 174 | whenever your item needs to be redrawn, such as if it changes appearance or size. |
| 175 | |
| 176 | This function does not cause an immediate paint; instead it schedules a paint request that |
| 177 | is processed by the QML Scene Graph when the next frame is rendered. The item will only be |
| 178 | redrawn if it is visible. |
| 179 | |
| 180 | \sa paint() |
| 181 | */ |
| 182 | void QQuickPaintedItem::update(const QRect &rect) |
| 183 | { |
| 184 | Q_D(QQuickPaintedItem); |
| 185 | |
| 186 | if (rect.isNull() && !d->dirtyRect.isNull()) |
| 187 | d->dirtyRect = contentsBoundingRect().toAlignedRect(); |
| 188 | else |
| 189 | d->dirtyRect |= (contentsBoundingRect() & rect).toAlignedRect(); |
| 190 | QQuickItem::update(); |
| 191 | } |
| 192 | |
| 193 | /*! |
| 194 | Returns true if this item is opaque; otherwise, false is returned. |
| 195 | |
| 196 | By default, painted items are not opaque. |
| 197 | |
| 198 | \sa setOpaquePainting() |
| 199 | */ |
| 200 | bool QQuickPaintedItem::opaquePainting() const |
| 201 | { |
| 202 | Q_D(const QQuickPaintedItem); |
| 203 | return d->opaquePainting; |
| 204 | } |
| 205 | |
| 206 | /*! |
| 207 | If \a opaque is true, the item is opaque; otherwise, it is considered as translucent. |
| 208 | |
| 209 | Opaque items are not blended with the rest of the scene, you should set this to true |
| 210 | if the content of the item is opaque to speed up rendering. |
| 211 | |
| 212 | By default, painted items are not opaque. |
| 213 | |
| 214 | \sa opaquePainting() |
| 215 | */ |
| 216 | void QQuickPaintedItem::setOpaquePainting(bool opaque) |
| 217 | { |
| 218 | Q_D(QQuickPaintedItem); |
| 219 | |
| 220 | if (d->opaquePainting == opaque) |
| 221 | return; |
| 222 | |
| 223 | d->opaquePainting = opaque; |
| 224 | QQuickItem::update(); |
| 225 | } |
| 226 | |
| 227 | /*! |
| 228 | Returns true if antialiased painting is enabled; otherwise, false is returned. |
| 229 | |
| 230 | By default, antialiasing is not enabled. |
| 231 | |
| 232 | \sa setAntialiasing() |
| 233 | */ |
| 234 | bool QQuickPaintedItem::antialiasing() const |
| 235 | { |
| 236 | Q_D(const QQuickPaintedItem); |
| 237 | return d->antialiasing; |
| 238 | } |
| 239 | |
| 240 | /*! |
| 241 | If \a enable is true, antialiased painting is enabled. |
| 242 | |
| 243 | By default, antialiasing is not enabled. |
| 244 | |
| 245 | \sa antialiasing() |
| 246 | */ |
| 247 | void QQuickPaintedItem::setAntialiasing(bool enable) |
| 248 | { |
| 249 | Q_D(QQuickPaintedItem); |
| 250 | |
| 251 | if (d->antialiasing == enable) |
| 252 | return; |
| 253 | |
| 254 | d->antialiasing = enable; |
| 255 | update(); |
| 256 | } |
| 257 | |
| 258 | /*! |
| 259 | Returns true if mipmaps are enabled; otherwise, false is returned. |
| 260 | |
| 261 | By default, mipmapping is not enabled. |
| 262 | |
| 263 | \sa setMipmap() |
| 264 | */ |
| 265 | bool QQuickPaintedItem::mipmap() const |
| 266 | { |
| 267 | Q_D(const QQuickPaintedItem); |
| 268 | return d->mipmap; |
| 269 | } |
| 270 | |
| 271 | /*! |
| 272 | If \a enable is true, mipmapping is enabled on the associated texture. |
| 273 | |
| 274 | Mipmapping increases rendering speed and reduces aliasing artifacts when the item is |
| 275 | scaled down. |
| 276 | |
| 277 | By default, mipmapping is not enabled. |
| 278 | |
| 279 | \sa mipmap() |
| 280 | */ |
| 281 | void QQuickPaintedItem::setMipmap(bool enable) |
| 282 | { |
| 283 | Q_D(QQuickPaintedItem); |
| 284 | |
| 285 | if (d->mipmap == enable) |
| 286 | return; |
| 287 | |
| 288 | d->mipmap = enable; |
| 289 | update(); |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | Returns the performance hints. |
| 294 | |
| 295 | By default, no performance hint is enabled. |
| 296 | |
| 297 | \sa setPerformanceHint(), setPerformanceHints() |
| 298 | */ |
| 299 | QQuickPaintedItem::PerformanceHints QQuickPaintedItem::performanceHints() const |
| 300 | { |
| 301 | Q_D(const QQuickPaintedItem); |
| 302 | return d->performanceHints; |
| 303 | } |
| 304 | |
| 305 | /*! |
| 306 | Sets the given performance \a hint on the item if \a enabled is true; |
| 307 | otherwise clears the performance hint. |
| 308 | |
| 309 | By default, no performance hint is enabled/ |
| 310 | |
| 311 | \sa setPerformanceHints(), performanceHints() |
| 312 | */ |
| 313 | void QQuickPaintedItem::setPerformanceHint(QQuickPaintedItem::PerformanceHint hint, bool enabled) |
| 314 | { |
| 315 | Q_D(QQuickPaintedItem); |
| 316 | PerformanceHints oldHints = d->performanceHints; |
| 317 | if (enabled) |
| 318 | d->performanceHints |= hint; |
| 319 | else |
| 320 | d->performanceHints &= ~hint; |
| 321 | if (oldHints != d->performanceHints) |
| 322 | update(); |
| 323 | } |
| 324 | |
| 325 | /*! |
| 326 | Sets the performance hints to \a hints |
| 327 | |
| 328 | By default, no performance hint is enabled/ |
| 329 | |
| 330 | \sa setPerformanceHint(), performanceHints() |
| 331 | */ |
| 332 | void QQuickPaintedItem::setPerformanceHints(QQuickPaintedItem::PerformanceHints hints) |
| 333 | { |
| 334 | Q_D(QQuickPaintedItem); |
| 335 | if (d->performanceHints == hints) |
| 336 | return; |
| 337 | d->performanceHints = hints; |
| 338 | update(); |
| 339 | } |
| 340 | |
| 341 | QSize QQuickPaintedItem::textureSize() const |
| 342 | { |
| 343 | Q_D(const QQuickPaintedItem); |
| 344 | return d->textureSize; |
| 345 | } |
| 346 | |
| 347 | /*! |
| 348 | \property QQuickPaintedItem::textureSize |
| 349 | |
| 350 | \brief Defines the size of the texture. |
| 351 | |
| 352 | Changing the texture's size does not affect the coordinate system used in |
| 353 | paint(). A scale factor is instead applied so painting should still happen |
| 354 | inside 0,0 to width(),height(). |
| 355 | |
| 356 | By default, the texture size will have the same size as this item. |
| 357 | |
| 358 | \note If the item is on a window with a device pixel ratio different from |
| 359 | 1, this scale factor will be implicitly applied to the texture size. |
| 360 | |
| 361 | */ |
| 362 | void QQuickPaintedItem::setTextureSize(const QSize &size) |
| 363 | { |
| 364 | Q_D(QQuickPaintedItem); |
| 365 | if (d->textureSize == size) |
| 366 | return; |
| 367 | d->textureSize = size; |
| 368 | emit textureSizeChanged(); |
| 369 | } |
| 370 | |
| 371 | #if QT_VERSION >= 0x060000 |
| 372 | #warning "Remove: QQuickPaintedItem::contentsBoundingRect, contentsScale, contentsSize. Also remove them from qsgadaptationlayer_p.h and qsgdefaultpainternode.h/cpp." |
| 373 | #endif |
| 374 | |
| 375 | /*! |
| 376 | \obsolete |
| 377 | |
| 378 | This function is provided for compatibility, use size in combination |
| 379 | with textureSize to decide the size of what you are drawing. |
| 380 | |
| 381 | \sa width(), height(), textureSize() |
| 382 | */ |
| 383 | QRectF QQuickPaintedItem::contentsBoundingRect() const |
| 384 | { |
| 385 | Q_D(const QQuickPaintedItem); |
| 386 | |
| 387 | qreal w = d->width; |
| 388 | QSizeF sz = d->contentsSize * d->contentsScale; |
| 389 | if (w < sz.width()) |
| 390 | w = sz.width(); |
| 391 | qreal h = d->height; |
| 392 | if (h < sz.height()) |
| 393 | h = sz.height(); |
| 394 | |
| 395 | return QRectF(0, 0, w, h); |
| 396 | } |
| 397 | |
| 398 | /*! |
| 399 | \property QQuickPaintedItem::contentsSize |
| 400 | \brief Obsolete method for setting the contents size. |
| 401 | \obsolete |
| 402 | |
| 403 | This function is provided for compatibility, use size in combination |
| 404 | with textureSize to decide the size of what you are drawing. |
| 405 | |
| 406 | \sa width(), height(), textureSize() |
| 407 | */ |
| 408 | QSize QQuickPaintedItem::contentsSize() const |
| 409 | { |
| 410 | Q_D(const QQuickPaintedItem); |
| 411 | return d->contentsSize; |
| 412 | } |
| 413 | |
| 414 | void QQuickPaintedItem::setContentsSize(const QSize &size) |
| 415 | { |
| 416 | Q_D(QQuickPaintedItem); |
| 417 | |
| 418 | if (d->contentsSize == size) |
| 419 | return; |
| 420 | |
| 421 | d->contentsSize = size; |
| 422 | update(); |
| 423 | |
| 424 | emit contentsSizeChanged(); |
| 425 | } |
| 426 | |
| 427 | /*! |
| 428 | \obsolete |
| 429 | This convenience function is equivalent to calling setContentsSize(QSize()). |
| 430 | */ |
| 431 | void QQuickPaintedItem::resetContentsSize() |
| 432 | { |
| 433 | setContentsSize(QSize()); |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | \property QQuickPaintedItem::contentsScale |
| 438 | \brief Obsolete method for scaling the contents. |
| 439 | \obsolete |
| 440 | |
| 441 | This function is provided for compatibility, use size() in combination |
| 442 | with textureSize() to decide the size of what you are drawing. |
| 443 | |
| 444 | \sa width(), height(), textureSize() |
| 445 | */ |
| 446 | qreal QQuickPaintedItem::contentsScale() const |
| 447 | { |
| 448 | Q_D(const QQuickPaintedItem); |
| 449 | return d->contentsScale; |
| 450 | } |
| 451 | |
| 452 | void QQuickPaintedItem::setContentsScale(qreal scale) |
| 453 | { |
| 454 | Q_D(QQuickPaintedItem); |
| 455 | |
| 456 | if (d->contentsScale == scale) |
| 457 | return; |
| 458 | |
| 459 | d->contentsScale = scale; |
| 460 | update(); |
| 461 | |
| 462 | emit contentsScaleChanged(); |
| 463 | } |
| 464 | |
| 465 | /*! |
| 466 | \property QQuickPaintedItem::fillColor |
| 467 | \brief The item's background fill color. |
| 468 | |
| 469 | By default, the fill color is set to Qt::transparent. |
| 470 | */ |
| 471 | QColor QQuickPaintedItem::fillColor() const |
| 472 | { |
| 473 | Q_D(const QQuickPaintedItem); |
| 474 | return d->fillColor; |
| 475 | } |
| 476 | |
| 477 | void QQuickPaintedItem::setFillColor(const QColor &c) |
| 478 | { |
| 479 | Q_D(QQuickPaintedItem); |
| 480 | |
| 481 | if (d->fillColor == c) |
| 482 | return; |
| 483 | |
| 484 | d->fillColor = c; |
| 485 | update(); |
| 486 | |
| 487 | emit fillColorChanged(); |
| 488 | } |
| 489 | |
| 490 | /*! |
| 491 | \property QQuickPaintedItem::renderTarget |
| 492 | \brief The item's render target. |
| 493 | |
| 494 | This property defines which render target the QPainter renders into, it can be either |
| 495 | QQuickPaintedItem::Image, QQuickPaintedItem::FramebufferObject or QQuickPaintedItem::InvertedYFramebufferObject. |
| 496 | |
| 497 | Each has certain benefits, typically performance versus quality. Using a framebuffer |
| 498 | object avoids a costly upload of the image contents to the texture in graphics memory, |
| 499 | while using an image enables high quality anti-aliasing. |
| 500 | |
| 501 | \warning Resizing a framebuffer object is a costly operation, avoid using |
| 502 | the QQuickPaintedItem::FramebufferObject render target if the item gets resized often. |
| 503 | |
| 504 | By default, the render target is QQuickPaintedItem::Image. |
| 505 | |
| 506 | \note Some Qt Quick backends may not support all render target options. For |
| 507 | example, it is likely that non-OpenGL backends will lack support for |
| 508 | QQuickPaintedItem::FramebufferObject and |
| 509 | QQuickPaintedItem::InvertedYFramebufferObject. Requesting these will then |
| 510 | be ignored. |
| 511 | */ |
| 512 | QQuickPaintedItem::RenderTarget QQuickPaintedItem::renderTarget() const |
| 513 | { |
| 514 | Q_D(const QQuickPaintedItem); |
| 515 | return d->renderTarget; |
| 516 | } |
| 517 | |
| 518 | void QQuickPaintedItem::setRenderTarget(RenderTarget target) |
| 519 | { |
| 520 | Q_D(QQuickPaintedItem); |
| 521 | |
| 522 | if (d->renderTarget == target) |
| 523 | return; |
| 524 | |
| 525 | d->renderTarget = target; |
| 526 | update(); |
| 527 | |
| 528 | emit renderTargetChanged(); |
| 529 | } |
| 530 | |
| 531 | /*! |
| 532 | \fn virtual void QQuickPaintedItem::paint(QPainter *painter) = 0 |
| 533 | |
| 534 | This function, which is usually called by the QML Scene Graph, paints the |
| 535 | contents of an item in local coordinates. |
| 536 | |
| 537 | The underlying texture will have a size defined by textureSize when set, |
| 538 | or the item's size, multiplied by the window's device pixel ratio. |
| 539 | |
| 540 | The function is called after the item has been filled with the fillColor. |
| 541 | |
| 542 | Reimplement this function in a QQuickPaintedItem subclass to provide the |
| 543 | item's painting implementation, using \a painter. |
| 544 | |
| 545 | \note The QML Scene Graph uses two separate threads, the main thread does things such as |
| 546 | processing events or updating animations while a second thread does the actual OpenGL rendering. |
| 547 | As a consequence, paint() is not called from the main GUI thread but from the GL enabled |
| 548 | renderer thread. At the moment paint() is called, the GUI thread is blocked and this is |
| 549 | therefore thread-safe. |
| 550 | |
| 551 | \warning Extreme caution must be used when creating QObjects, emitting signals, starting |
| 552 | timers and similar inside this function as these will have affinity to the rendering thread. |
| 553 | |
| 554 | \sa width(), height(), textureSize |
| 555 | */ |
| 556 | |
| 557 | /*! |
| 558 | \reimp |
| 559 | */ |
| 560 | QSGNode *QQuickPaintedItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data) |
| 561 | { |
| 562 | Q_UNUSED(data); |
| 563 | Q_D(QQuickPaintedItem); |
| 564 | |
| 565 | if (width() <= 0 || height() <= 0) { |
| 566 | delete oldNode; |
| 567 | if (d->textureProvider) { |
| 568 | d->textureProvider->node = nullptr; |
| 569 | d->textureProvider->fireTextureChanged(); |
| 570 | } |
| 571 | return nullptr; |
| 572 | } |
| 573 | |
| 574 | QSGPainterNode *node = static_cast<QSGPainterNode *>(oldNode); |
| 575 | if (!node) { |
| 576 | node = d->sceneGraphContext()->createPainterNode(item: this); |
| 577 | d->node = node; |
| 578 | } |
| 579 | |
| 580 | bool hasTextureSize = d->textureSize.width() > 0 && d->textureSize.height() > 0; |
| 581 | |
| 582 | // Use the compat mode if any of the compat things are set and |
| 583 | // textureSize is 0x0. |
| 584 | if (!hasTextureSize |
| 585 | && (d->contentsScale != 1 |
| 586 | || (d->contentsSize.width() > 0 && d->contentsSize.height() > 0))) { |
| 587 | QRectF br = contentsBoundingRect(); |
| 588 | node->setContentsScale(d->contentsScale); |
| 589 | QSize size = QSize(qRound(d: br.width()), qRound(d: br.height())); |
| 590 | node->setSize(size); |
| 591 | node->setTextureSize(size); |
| 592 | } else { |
| 593 | // The default, use textureSize or item's size * device pixel ratio |
| 594 | node->setContentsScale(1); |
| 595 | QSize itemSize(qRound(d: width()), qRound(d: height())); |
| 596 | node->setSize(itemSize); |
| 597 | QSize textureSize = (hasTextureSize ? d->textureSize : itemSize) |
| 598 | * window()->effectiveDevicePixelRatio(); |
| 599 | node->setTextureSize(textureSize); |
| 600 | } |
| 601 | |
| 602 | node->setPreferredRenderTarget(d->renderTarget); |
| 603 | node->setFastFBOResizing(d->performanceHints & FastFBOResizing); |
| 604 | node->setSmoothPainting(d->antialiasing); |
| 605 | node->setLinearFiltering(d->smooth); |
| 606 | node->setMipmapping(d->mipmap); |
| 607 | node->setOpaquePainting(d->opaquePainting); |
| 608 | node->setFillColor(d->fillColor); |
| 609 | node->setDirty(d->dirtyRect); |
| 610 | node->update(); |
| 611 | |
| 612 | d->dirtyRect = QRect(); |
| 613 | |
| 614 | if (d->textureProvider) { |
| 615 | d->textureProvider->node = node; |
| 616 | d->textureProvider->fireTextureChanged(); |
| 617 | } |
| 618 | |
| 619 | return node; |
| 620 | } |
| 621 | |
| 622 | /*! |
| 623 | \reimp |
| 624 | */ |
| 625 | void QQuickPaintedItem::releaseResources() |
| 626 | { |
| 627 | Q_D(QQuickPaintedItem); |
| 628 | if (d->textureProvider) { |
| 629 | QQuickWindowQObjectCleanupJob::schedule(window: window(), object: d->textureProvider); |
| 630 | d->textureProvider = nullptr; |
| 631 | } |
| 632 | d->node = nullptr; // Managed by the scene graph, just clear the pointer. |
| 633 | } |
| 634 | |
| 635 | void QQuickPaintedItem::invalidateSceneGraph() |
| 636 | { |
| 637 | Q_D(QQuickPaintedItem); |
| 638 | delete d->textureProvider; |
| 639 | d->textureProvider = nullptr; |
| 640 | d->node = nullptr; // Managed by the scene graph, just clear the pointer |
| 641 | } |
| 642 | |
| 643 | /*! |
| 644 | \reimp |
| 645 | */ |
| 646 | bool QQuickPaintedItem::isTextureProvider() const |
| 647 | { |
| 648 | return true; |
| 649 | } |
| 650 | |
| 651 | /*! |
| 652 | \reimp |
| 653 | */ |
| 654 | QSGTextureProvider *QQuickPaintedItem::textureProvider() const |
| 655 | { |
| 656 | // When Item::layer::enabled == true, QQuickItem will be a texture |
| 657 | // provider. In this case we should prefer to return the layer rather |
| 658 | // than the image itself. The layer will include any children and any |
| 659 | // the image's wrap and fill mode. |
| 660 | if (QQuickItem::isTextureProvider()) |
| 661 | return QQuickItem::textureProvider(); |
| 662 | |
| 663 | Q_D(const QQuickPaintedItem); |
| 664 | #if QT_CONFIG(opengl) |
| 665 | QQuickWindow *w = window(); |
| 666 | if (!w || !w->openglContext() || QThread::currentThread() != w->openglContext()->thread()) { |
| 667 | qWarning(msg: "QQuickPaintedItem::textureProvider: can only be queried on the rendering thread of an exposed window" ); |
| 668 | return nullptr; |
| 669 | } |
| 670 | #endif |
| 671 | if (!d->textureProvider) |
| 672 | d->textureProvider = new QQuickPaintedItemTextureProvider(); |
| 673 | d->textureProvider->node = d->node; |
| 674 | return d->textureProvider; |
| 675 | } |
| 676 | |
| 677 | |
| 678 | /*! |
| 679 | \reimp |
| 680 | */ |
| 681 | void QQuickPaintedItem::itemChange(ItemChange change, const ItemChangeData &value) |
| 682 | { |
| 683 | if (change == ItemDevicePixelRatioHasChanged) |
| 684 | update(); |
| 685 | QQuickItem::itemChange(change, value); |
| 686 | } |
| 687 | |
| 688 | QT_END_NAMESPACE |
| 689 | |
| 690 | #include "moc_qquickpainteditem.cpp" |
| 691 | |