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39 | |
40 | #ifndef QSGCONTEXT_H |
41 | #define QSGCONTEXT_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtCore/QObject> |
55 | #include <QtCore/qabstractanimation.h> |
56 | #include <QtCore/QMutex> |
57 | |
58 | #include <QtGui/QImage> |
59 | #include <QtGui/QSurfaceFormat> |
60 | |
61 | #include <private/qtquickglobal_p.h> |
62 | #include <private/qrawfont_p.h> |
63 | |
64 | #include <QtQuick/qsgnode.h> |
65 | |
66 | QT_BEGIN_NAMESPACE |
67 | |
68 | class QSGContextPrivate; |
69 | class QSGInternalRectangleNode; |
70 | class QSGInternalImageNode; |
71 | class QSGPainterNode; |
72 | class QSGGlyphNode; |
73 | class QSGRenderer; |
74 | class QSGDistanceFieldGlyphCache; |
75 | class QQuickWindow; |
76 | class QSGTexture; |
77 | class QSGMaterial; |
78 | class QSGRenderLoop; |
79 | class QSGLayer; |
80 | class QQuickTextureFactory; |
81 | class QSGCompressedTextureFactory; |
82 | class QSGContext; |
83 | class QQuickPaintedItem; |
84 | class QSGRendererInterface; |
85 | class QSGShaderEffectNode; |
86 | class QSGGuiThreadShaderEffectManager; |
87 | class QSGRectangleNode; |
88 | class QSGImageNode; |
89 | class QSGNinePatchNode; |
90 | class QSGSpriteNode; |
91 | class QSGRenderContext; |
92 | class QRhi; |
93 | class QRhiRenderTarget; |
94 | class QRhiRenderPassDescriptor; |
95 | class QRhiCommandBuffer; |
96 | |
97 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERLOOP) |
98 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_COMPILATION) |
99 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_TEXTURE) |
100 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_GLYPH) |
101 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_TIME_RENDERER) |
102 | |
103 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_INFO) |
104 | Q_DECLARE_LOGGING_CATEGORY(QSG_LOG_RENDERLOOP) |
105 | |
106 | class Q_QUICK_PRIVATE_EXPORT QSGContext : public QObject |
107 | { |
108 | Q_OBJECT |
109 | |
110 | public: |
111 | enum AntialiasingMethod { |
112 | UndecidedAntialiasing, |
113 | VertexAntialiasing, |
114 | MsaaAntialiasing |
115 | }; |
116 | |
117 | explicit QSGContext(QObject *parent = nullptr); |
118 | ~QSGContext() override; |
119 | |
120 | virtual void renderContextInitialized(QSGRenderContext *renderContext); |
121 | virtual void renderContextInvalidated(QSGRenderContext *renderContext); |
122 | virtual QSGRenderContext *createRenderContext() = 0; |
123 | |
124 | QSGInternalRectangleNode *createInternalRectangleNode(const QRectF &rect, const QColor &c); |
125 | virtual QSGInternalRectangleNode *createInternalRectangleNode() = 0; |
126 | virtual QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) = 0; |
127 | virtual QSGPainterNode *createPainterNode(QQuickPaintedItem *item) = 0; |
128 | virtual QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) = 0; |
129 | virtual QSGLayer *createLayer(QSGRenderContext *renderContext) = 0; |
130 | virtual QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager(); |
131 | virtual QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext, |
132 | QSGGuiThreadShaderEffectManager *mgr); |
133 | #if QT_CONFIG(quick_sprite) |
134 | virtual QSGSpriteNode *createSpriteNode() = 0; |
135 | #endif |
136 | virtual QAnimationDriver *createAnimationDriver(QObject *parent); |
137 | |
138 | virtual QSize minimumFBOSize() const; |
139 | virtual QSurfaceFormat defaultSurfaceFormat() const = 0; |
140 | |
141 | virtual QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext); |
142 | |
143 | virtual QSGRectangleNode *createRectangleNode() = 0; |
144 | virtual QSGImageNode *createImageNode() = 0; |
145 | virtual QSGNinePatchNode *createNinePatchNode() = 0; |
146 | |
147 | static QSGContext *createDefaultContext(); |
148 | static QQuickTextureFactory *createTextureFactoryFromImage(const QImage &image); |
149 | static QSGRenderLoop *createWindowManager(); |
150 | |
151 | static void setBackend(const QString &backend); |
152 | static QString backend(); |
153 | }; |
154 | |
155 | class Q_QUICK_PRIVATE_EXPORT QSGRenderContext : public QObject |
156 | { |
157 | Q_OBJECT |
158 | public: |
159 | enum CreateTextureFlags { |
160 | CreateTexture_Alpha = 0x1, |
161 | CreateTexture_Atlas = 0x2, |
162 | CreateTexture_Mipmap = 0x4 |
163 | }; |
164 | |
165 | QSGRenderContext(QSGContext *context); |
166 | ~QSGRenderContext() override; |
167 | |
168 | QSGContext *sceneGraphContext() const { return m_sg; } |
169 | virtual bool isValid() const { return true; } |
170 | |
171 | struct InitParams { }; |
172 | virtual void initialize(const InitParams *params); |
173 | virtual void invalidate(); |
174 | |
175 | using RenderPassCallback = void (*)(void *); |
176 | |
177 | virtual void prepareSync(qreal devicePixelRatio, QRhiCommandBuffer *cb); |
178 | virtual void beginNextFrame(QSGRenderer *renderer, |
179 | RenderPassCallback mainPassRecordingStart, |
180 | RenderPassCallback mainPassRecordingEnd, |
181 | void *callbackUserData); |
182 | virtual void renderNextFrame(QSGRenderer *renderer, uint fboId) = 0; |
183 | virtual void endNextFrame(QSGRenderer *renderer); |
184 | |
185 | virtual void beginNextRhiFrame(QSGRenderer *renderer, |
186 | QRhiRenderTarget *rt, QRhiRenderPassDescriptor *rp, QRhiCommandBuffer *cb, |
187 | RenderPassCallback mainPassRecordingStart, |
188 | RenderPassCallback mainPassRecordingEnd, |
189 | void *callbackUserData); |
190 | virtual void renderNextRhiFrame(QSGRenderer *renderer); |
191 | virtual void endNextRhiFrame(QSGRenderer *renderer); |
192 | |
193 | virtual void endSync(); |
194 | |
195 | virtual void preprocess(); |
196 | virtual QSGDistanceFieldGlyphCache *distanceFieldGlyphCache(const QRawFont &font); |
197 | QSGTexture *textureForFactory(QQuickTextureFactory *factory, QQuickWindow *window); |
198 | |
199 | virtual QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const = 0; |
200 | virtual QSGRenderer *createRenderer() = 0; |
201 | virtual QSGTexture *compressedTextureForFactory(const QSGCompressedTextureFactory *) const; |
202 | |
203 | virtual void setAttachToGraphicsContext(bool attach) { Q_UNUSED(attach); } |
204 | |
205 | virtual int maxTextureSize() const = 0; |
206 | |
207 | void registerFontengineForCleanup(QFontEngine *engine); |
208 | |
209 | virtual QRhi *rhi() const; |
210 | |
211 | Q_SIGNALS: |
212 | void initialized(); |
213 | void invalidated(); |
214 | |
215 | public Q_SLOTS: |
216 | void textureFactoryDestroyed(QObject *o); |
217 | |
218 | protected: |
219 | // Hold m_sg with QPointer in the rare case it gets deleted before us. |
220 | QPointer<QSGContext> m_sg; |
221 | |
222 | QMutex m_mutex; |
223 | QHash<QObject *, QSGTexture *> m_textures; |
224 | QSet<QSGTexture *> m_texturesToDelete; |
225 | QHash<QString, QSGDistanceFieldGlyphCache *> m_glyphCaches; |
226 | |
227 | QSet<QFontEngine *> m_fontEnginesToClean; |
228 | }; |
229 | |
230 | QT_END_NAMESPACE |
231 | |
232 | #endif // QSGCONTEXT_H |
233 | |