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| 39 | |
| 40 | #include "qquickspriteengine_p.h" |
| 41 | #include "qquicksprite_p.h" |
| 42 | #include <qqmlinfo.h> |
| 43 | #include <qqml.h> |
| 44 | #include <QDebug> |
| 45 | #include <QPainter> |
| 46 | #include <QRandomGenerator> |
| 47 | #include <QSet> |
| 48 | #include <QtGui/qopengl.h> |
| 49 | #include <QOpenGLFunctions> |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | /* |
| 54 | \internal Stochastic/Sprite engine implementation docs |
| 55 | |
| 56 | Nomenclature: 'thing' refers to an instance of a running sprite or state. It could be renamed. |
| 57 | States and Transitions are referred to in the state machine sense here, NOT in the QML sense. |
| 58 | |
| 59 | The Stochastic State engine takes states with stochastic state transitions defined and transitions them. |
| 60 | When a state is started, it's added to a list of pending updates sorted by their time they want to update. |
| 61 | An external driver calls the update function with an elapsed time, which becomes the new time offset. |
| 62 | The pending update stack is popped until all entries are past the current time, which simulates all intervening time. |
| 63 | |
| 64 | The Sprite Engine subclass has two major differences. Firstly all states are sprites (and there's a new vector with them |
| 65 | cast to sprite). Secondly, it chops up images and states to fit a texture friendly format. |
| 66 | Before the Sprite Engine starts running, its user requests a texture assembled from all the sprite images. This |
| 67 | texture is made by pasting the sprites into one image, with one sprite animation per row (in the future it is planned to have |
| 68 | arbitrary X/Y start ends, but they will still be assembled and recorded here and still have to be contiguous lines). |
| 69 | This cut-up allows the users to calcuate frame positions with a texture percentage width and elapsed time. |
| 70 | It also means that large sprites cover multiple lines to fit inside the texture memory limit (which is a square). |
| 71 | |
| 72 | Large sprites covering multiple lines breaks this simple interface for the users, so each line is treated as a pseudostate |
| 73 | and it's mostly hidden from the spriteengine users (except that they'll get advanced signals where the state is the same |
| 74 | but the visual parameters changed). These are not real states because that would get very complex with bindings. Instead, |
| 75 | when sprite attributes are requested from a sprite that has multiple pseudostates, it returns the values for the psuedostate |
| 76 | it is in. State advancement is intercepted and hollow for pseudostates, except the last one. The last one transitions as the |
| 77 | state normally does. |
| 78 | */ |
| 79 | |
| 80 | static const int NINF = -1000000;//magic number for random start time - should be more negative than a single realistic animation duration |
| 81 | //#define SPRITE_IMAGE_DEBUG |
| 82 | #ifdef SPRITE_IMAGE_DEBUG |
| 83 | #include <QFile> |
| 84 | #include <QDir> |
| 85 | #endif |
| 86 | /* TODO: |
| 87 | make sharable? |
| 88 | solve the state data initialization/transfer issue so as to not need to make friends |
| 89 | */ |
| 90 | |
| 91 | QQuickStochasticEngine::QQuickStochasticEngine(QObject *parent) : |
| 92 | QObject(parent), m_timeOffset(0), m_addAdvance(false) |
| 93 | { |
| 94 | //Default size 1 |
| 95 | setCount(1); |
| 96 | } |
| 97 | |
| 98 | QQuickStochasticEngine::QQuickStochasticEngine(const QList<QQuickStochasticState *> &states, QObject *parent) : |
| 99 | QObject(parent), m_states(states), m_timeOffset(0), m_addAdvance(false) |
| 100 | { |
| 101 | //Default size 1 |
| 102 | setCount(1); |
| 103 | } |
| 104 | |
| 105 | QQuickStochasticEngine::~QQuickStochasticEngine() |
| 106 | { |
| 107 | } |
| 108 | |
| 109 | QQuickSpriteEngine::QQuickSpriteEngine(QObject *parent) |
| 110 | : QQuickStochasticEngine(parent), m_startedImageAssembly(false), m_loaded(false) |
| 111 | { |
| 112 | } |
| 113 | |
| 114 | QQuickSpriteEngine::QQuickSpriteEngine(const QList<QQuickSprite *> &sprites, QObject *parent) |
| 115 | : QQuickSpriteEngine(parent) |
| 116 | { |
| 117 | for (QQuickSprite* sprite : sprites) |
| 118 | m_states << (QQuickStochasticState*)sprite; |
| 119 | } |
| 120 | |
| 121 | QQuickSpriteEngine::~QQuickSpriteEngine() |
| 122 | { |
| 123 | } |
| 124 | |
| 125 | |
| 126 | int QQuickSpriteEngine::maxFrames() const |
| 127 | { |
| 128 | return m_maxFrames; |
| 129 | } |
| 130 | |
| 131 | /* States too large to fit in one row are split into multiple rows |
| 132 | This is more efficient for the implementation, but should remain an implementation detail (invisible from QML) |
| 133 | Therefore the below functions abstract sprite from the viewpoint of classes that pass the details onto shaders |
| 134 | But States maintain their listed index for internal structures |
| 135 | TODO: All these calculations should be pre-calculated and cached during initialization for a significant performance boost |
| 136 | TODO: Above idea needs to have the varying duration offset added to it |
| 137 | */ |
| 138 | //TODO: Should these be adding advanceTime as well? But only if advanceTime was added to your startTime... |
| 139 | /* |
| 140 | To get these working with duration=-1, m_startTimes will be messed with should duration=-1 |
| 141 | m_startTimes will be set in advance/restart to 0->(m_framesPerRow-1) and can be used directly as extra. |
| 142 | This makes it 'frame' instead, but is more memory efficient than two arrays and less hideous than a vector of unions. |
| 143 | */ |
| 144 | int QQuickSpriteEngine::pseudospriteProgress(int sprite, int state, int* rowDuration) const |
| 145 | { |
| 146 | int myRowDuration = m_duration[sprite] * m_sprites[state]->m_framesPerRow / m_sprites[state]->m_frames; |
| 147 | if (rowDuration) |
| 148 | *rowDuration = myRowDuration; |
| 149 | |
| 150 | if (m_sprites[state]->reverse()) //shift start-time back by the amount of time the first frame is smaller than rowDuration |
| 151 | return (m_timeOffset - (m_startTimes[sprite] - (myRowDuration - (m_duration[sprite] % myRowDuration))) ) |
| 152 | / myRowDuration; |
| 153 | else |
| 154 | return (m_timeOffset - m_startTimes[sprite]) / myRowDuration; |
| 155 | } |
| 156 | |
| 157 | int QQuickSpriteEngine::spriteState(int sprite) const |
| 158 | { |
| 159 | if (!m_loaded) |
| 160 | return 0; |
| 161 | int state = m_things[sprite]; |
| 162 | if (!m_sprites[state]->m_generatedCount) |
| 163 | return state; |
| 164 | |
| 165 | int ; |
| 166 | if (m_sprites[state]->frameSync()) |
| 167 | extra = m_startTimes[sprite]; |
| 168 | else if (!m_duration[sprite]) |
| 169 | return state; |
| 170 | else |
| 171 | extra = pseudospriteProgress(sprite, state); |
| 172 | if (m_sprites[state]->reverse()) |
| 173 | extra = (m_sprites[state]->m_generatedCount - 1) - extra; |
| 174 | |
| 175 | return state + extra; |
| 176 | } |
| 177 | |
| 178 | int QQuickSpriteEngine::spriteStart(int sprite) const |
| 179 | { |
| 180 | if (!m_duration[sprite] || !m_loaded) |
| 181 | return m_timeOffset; |
| 182 | int state = m_things[sprite]; |
| 183 | if (!m_sprites[state]->m_generatedCount) |
| 184 | return m_startTimes[sprite]; |
| 185 | int rowDuration; |
| 186 | int = pseudospriteProgress(sprite, state, rowDuration: &rowDuration); |
| 187 | if (m_sprites[state]->reverse()) |
| 188 | return m_startTimes[sprite] + (extra ? (extra - 1)*rowDuration + (m_duration[sprite] % rowDuration) : 0); |
| 189 | return m_startTimes[sprite] + extra*rowDuration; |
| 190 | } |
| 191 | |
| 192 | int QQuickSpriteEngine::spriteFrames(int sprite) const |
| 193 | { |
| 194 | if (!m_loaded) |
| 195 | return 1; |
| 196 | int state = m_things[sprite]; |
| 197 | if (!m_sprites[state]->m_generatedCount) |
| 198 | return m_sprites[state]->frames(); |
| 199 | |
| 200 | int ; |
| 201 | if (m_sprites[state]->frameSync()) |
| 202 | extra = m_startTimes[sprite]; |
| 203 | else if (!m_duration[sprite]) |
| 204 | return m_sprites[state]->frames(); |
| 205 | else |
| 206 | extra = pseudospriteProgress(sprite, state); |
| 207 | if (m_sprites[state]->reverse()) |
| 208 | extra = (m_sprites[state]->m_generatedCount - 1) - extra; |
| 209 | |
| 210 | |
| 211 | if (extra == m_sprites[state]->m_generatedCount - 1) {//last state |
| 212 | const int framesRemaining = m_sprites[state]->frames() % m_sprites[state]->m_framesPerRow; |
| 213 | if (framesRemaining > 0) |
| 214 | return framesRemaining; |
| 215 | } |
| 216 | return m_sprites[state]->m_framesPerRow; |
| 217 | } |
| 218 | |
| 219 | int QQuickSpriteEngine::spriteDuration(int sprite) const //Full duration, not per frame |
| 220 | { |
| 221 | if (!m_duration[sprite] || !m_loaded) |
| 222 | return m_duration[sprite]; |
| 223 | int state = m_things[sprite]; |
| 224 | if (!m_sprites[state]->m_generatedCount) |
| 225 | return m_duration[sprite]; |
| 226 | int rowDuration; |
| 227 | int = pseudospriteProgress(sprite, state, rowDuration: &rowDuration); |
| 228 | if (m_sprites[state]->reverse()) |
| 229 | extra = (m_sprites[state]->m_generatedCount - 1) - extra; |
| 230 | |
| 231 | if (extra == m_sprites[state]->m_generatedCount - 1) {//last state |
| 232 | const int durationRemaining = m_duration[sprite] % rowDuration; |
| 233 | if (durationRemaining > 0) |
| 234 | return durationRemaining; |
| 235 | } |
| 236 | return rowDuration; |
| 237 | } |
| 238 | |
| 239 | int QQuickSpriteEngine::spriteY(int sprite) const |
| 240 | { |
| 241 | if (!m_loaded) |
| 242 | return 0; |
| 243 | int state = m_things[sprite]; |
| 244 | if (!m_sprites[state]->m_generatedCount) |
| 245 | return m_sprites[state]->m_rowY; |
| 246 | |
| 247 | int ; |
| 248 | if (m_sprites[state]->frameSync()) |
| 249 | extra = m_startTimes[sprite]; |
| 250 | else if (!m_duration[sprite]) |
| 251 | return m_sprites[state]->m_rowY; |
| 252 | else |
| 253 | extra = pseudospriteProgress(sprite, state); |
| 254 | if (m_sprites[state]->reverse()) |
| 255 | extra = (m_sprites[state]->m_generatedCount - 1) - extra; |
| 256 | |
| 257 | |
| 258 | return m_sprites[state]->m_rowY + m_sprites[state]->m_frameHeight * extra; |
| 259 | } |
| 260 | |
| 261 | int QQuickSpriteEngine::spriteX(int sprite) const |
| 262 | { |
| 263 | if (!m_loaded) |
| 264 | return 0; |
| 265 | int state = m_things[sprite]; |
| 266 | if (!m_sprites[state]->m_generatedCount) |
| 267 | return m_sprites[state]->m_rowStartX; |
| 268 | |
| 269 | int ; |
| 270 | if (m_sprites[state]->frameSync()) |
| 271 | extra = m_startTimes[sprite]; |
| 272 | else if (!m_duration[sprite]) |
| 273 | return m_sprites[state]->m_rowStartX; |
| 274 | else |
| 275 | extra = pseudospriteProgress(sprite, state); |
| 276 | if (m_sprites[state]->reverse()) |
| 277 | extra = (m_sprites[state]->m_generatedCount - 1) - extra; |
| 278 | |
| 279 | if (extra) |
| 280 | return 0; |
| 281 | return m_sprites[state]->m_rowStartX; |
| 282 | } |
| 283 | |
| 284 | QQuickSprite* QQuickSpriteEngine::sprite(int sprite) const |
| 285 | { |
| 286 | return m_sprites[m_things[sprite]]; |
| 287 | } |
| 288 | |
| 289 | int QQuickSpriteEngine::spriteWidth(int sprite) const |
| 290 | { |
| 291 | int state = m_things[sprite]; |
| 292 | return m_sprites[state]->m_frameWidth; |
| 293 | } |
| 294 | |
| 295 | int QQuickSpriteEngine::spriteHeight(int sprite) const |
| 296 | { |
| 297 | int state = m_things[sprite]; |
| 298 | return m_sprites[state]->m_frameHeight; |
| 299 | } |
| 300 | |
| 301 | int QQuickSpriteEngine::spriteCount() const //TODO: Actually image state count, need to rename these things to make sense together |
| 302 | { |
| 303 | return m_imageStateCount; |
| 304 | } |
| 305 | |
| 306 | void QQuickStochasticEngine::setGoal(int state, int sprite, bool jump) |
| 307 | { |
| 308 | if (sprite >= m_things.count() || state >= m_states.count() |
| 309 | || sprite < 0 || state < 0) |
| 310 | return; |
| 311 | if (!jump){ |
| 312 | m_goals[sprite] = state; |
| 313 | return; |
| 314 | } |
| 315 | |
| 316 | if (m_things.at(i: sprite) == state) |
| 317 | return;//Already there |
| 318 | m_things[sprite] = state; |
| 319 | m_duration[sprite] = m_states.at(i: state)->variedDuration(); |
| 320 | m_goals[sprite] = -1; |
| 321 | restart(index: sprite); |
| 322 | emit stateChanged(idx: sprite); |
| 323 | emit m_states.at(i: state)->entered(); |
| 324 | return; |
| 325 | } |
| 326 | |
| 327 | QQuickPixmap::Status QQuickSpriteEngine::status() const //Composed status of all Sprites |
| 328 | { |
| 329 | if (!m_startedImageAssembly) |
| 330 | return QQuickPixmap::Null; |
| 331 | int null, loading, ready; |
| 332 | null = loading = ready = 0; |
| 333 | for (QQuickSprite* s : m_sprites) { |
| 334 | switch (s->m_pix.status()) { |
| 335 | // ### Maybe add an error message here, because this null shouldn't be reached but when it does, the image fails without an error message. |
| 336 | case QQuickPixmap::Null : null++; break; |
| 337 | case QQuickPixmap::Loading : loading++; break; |
| 338 | case QQuickPixmap::Error : return QQuickPixmap::Error; |
| 339 | case QQuickPixmap::Ready : ready++; break; |
| 340 | } |
| 341 | } |
| 342 | if (null) |
| 343 | return QQuickPixmap::Null; |
| 344 | if (loading) |
| 345 | return QQuickPixmap::Loading; |
| 346 | if (ready) |
| 347 | return QQuickPixmap::Ready; |
| 348 | return QQuickPixmap::Null; |
| 349 | } |
| 350 | |
| 351 | void QQuickSpriteEngine::startAssemblingImage() |
| 352 | { |
| 353 | if (m_startedImageAssembly) |
| 354 | return; |
| 355 | m_loaded = false; |
| 356 | m_errorsPrinted = false; |
| 357 | |
| 358 | //This could also trigger the start of the image loading in Sprites, however that currently happens in Sprite::setSource |
| 359 | |
| 360 | QList<QQuickStochasticState*> removals; |
| 361 | |
| 362 | for (QQuickStochasticState* s : qAsConst(t&: m_states)) { |
| 363 | QQuickSprite* sprite = qobject_cast<QQuickSprite*>(object: s); |
| 364 | if (sprite) { |
| 365 | m_sprites << sprite; |
| 366 | } else { |
| 367 | removals << s; |
| 368 | qDebug() << "Error: Non-sprite in QQuickSpriteEngine" ; |
| 369 | } |
| 370 | } |
| 371 | for (QQuickStochasticState* s : qAsConst(t&: removals)) |
| 372 | m_states.removeAll(t: s); |
| 373 | m_startedImageAssembly = true; |
| 374 | } |
| 375 | |
| 376 | QImage QQuickSpriteEngine::assembledImage(int maxSize) |
| 377 | { |
| 378 | QQuickPixmap::Status stat = status(); |
| 379 | if (!m_errorsPrinted && stat == QQuickPixmap::Error) { |
| 380 | for (QQuickSprite* s : qAsConst(t&: m_sprites)) |
| 381 | if (s->m_pix.isError()) |
| 382 | qmlWarning(me: s) << s->m_pix.error(); |
| 383 | m_errorsPrinted = true; |
| 384 | } |
| 385 | |
| 386 | if (stat != QQuickPixmap::Ready) |
| 387 | return QImage(); |
| 388 | |
| 389 | int h = 0; |
| 390 | int w = 0; |
| 391 | m_maxFrames = 0; |
| 392 | m_imageStateCount = 0; |
| 393 | qreal pixelRatio = 1.0; |
| 394 | |
| 395 | for (QQuickSprite* state : qAsConst(t&: m_sprites)) { |
| 396 | if (state->frames() > m_maxFrames) |
| 397 | m_maxFrames = state->frames(); |
| 398 | |
| 399 | QImage img = state->m_pix.image(); |
| 400 | |
| 401 | { |
| 402 | const QSize frameSize(state->m_frameWidth, state->m_frameHeight); |
| 403 | if (!(img.size() - frameSize).isValid()) { |
| 404 | qmlWarning(me: state).nospace() << "SpriteEngine: Invalid frame size " << frameSize << "." |
| 405 | " It's bigger than image size " << img.size() << "." ; |
| 406 | return QImage(); |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | //Check that the frame sizes are the same within one sprite |
| 411 | if (!state->m_frameWidth) |
| 412 | state->m_frameWidth = img.width() / state->frames(); |
| 413 | |
| 414 | if (!state->m_frameHeight) |
| 415 | state->m_frameHeight = img.height(); |
| 416 | |
| 417 | pixelRatio = qMax(a: pixelRatio, b: state->devicePixelRatio()); |
| 418 | |
| 419 | if (state->frames() * state->frameWidth() > maxSize){ |
| 420 | struct helper{ |
| 421 | static int divRoundUp(int a, int b){return (a+b-1)/b;} |
| 422 | }; |
| 423 | int rowsNeeded = helper::divRoundUp(a: state->frames(), b: (maxSize / state->frameWidth())); |
| 424 | if (h + rowsNeeded * state->frameHeight() > maxSize){ |
| 425 | if (rowsNeeded * state->frameHeight() > maxSize) |
| 426 | qmlWarning(me: state) << "SpriteEngine: Animation too large to fit in one texture:" << state->source().toLocalFile(); |
| 427 | else |
| 428 | qmlWarning(me: state) << "SpriteEngine: Animations too large to fit in one texture, pushed over the edge by:" << state->source().toLocalFile(); |
| 429 | qmlWarning(me: state) << "SpriteEngine: Your texture max size today is " << maxSize; |
| 430 | return QImage(); |
| 431 | } |
| 432 | state->m_generatedCount = rowsNeeded; |
| 433 | h += state->frameHeight() * rowsNeeded; |
| 434 | w = qMax(a: w, b: ((int)(maxSize / state->frameWidth())) * state->frameWidth()); |
| 435 | m_imageStateCount += rowsNeeded; |
| 436 | }else{ |
| 437 | h += state->frameHeight(); |
| 438 | w = qMax(a: w, b: state->frameWidth() * state->frames()); |
| 439 | m_imageStateCount++; |
| 440 | } |
| 441 | } |
| 442 | |
| 443 | if (h > maxSize){ |
| 444 | qWarning() << "SpriteEngine: Too many animations to fit in one texture..." ; |
| 445 | qWarning() << "SpriteEngine: Your texture max size today is " << maxSize; |
| 446 | return QImage(); |
| 447 | } |
| 448 | |
| 449 | //maxFrames is max number in a line of the texture |
| 450 | QImage image(w * pixelRatio, h * pixelRatio, QImage::Format_ARGB32_Premultiplied); |
| 451 | image.setDevicePixelRatio(pixelRatio); |
| 452 | image.fill(pixel: 0); |
| 453 | QPainter p(&image); |
| 454 | int y = 0; |
| 455 | for (QQuickSprite* state : qAsConst(t&: m_sprites)) { |
| 456 | QImage img(state->m_pix.image()); |
| 457 | const int frameWidth = state->m_frameWidth; |
| 458 | const int frameHeight = state->m_frameHeight; |
| 459 | const int imgHeight = img.height() / img.devicePixelRatioF(); |
| 460 | const int imgWidth = img.width() / img.devicePixelRatioF(); |
| 461 | if (imgHeight == frameHeight && imgWidth < maxSize){ //Simple case |
| 462 | p.drawImage(targetRect: QRect(0, y, state->m_frames * frameWidth, frameHeight), |
| 463 | image: img, |
| 464 | sourceRect: QRect(state->m_frameX * img.devicePixelRatioF(), 0, state->m_frames * frameWidth * img.devicePixelRatioF(), frameHeight * img.devicePixelRatioF())); |
| 465 | state->m_rowStartX = 0; |
| 466 | state->m_rowY = y; |
| 467 | y += frameHeight; |
| 468 | } else { //Chopping up image case |
| 469 | state->m_framesPerRow = w/frameWidth; |
| 470 | state->m_rowY = y; |
| 471 | int x = 0; |
| 472 | int curX = state->m_frameX; |
| 473 | int curY = state->m_frameY; |
| 474 | int framesLeft = state->frames(); |
| 475 | while (framesLeft > 0){ |
| 476 | if (w - x + curX <= imgWidth){//finish a row in image (dest) |
| 477 | int copied = w - x; |
| 478 | framesLeft -= copied/frameWidth; |
| 479 | p.drawImage(targetRect: QRect(x, y, copied, frameHeight), |
| 480 | image: img, |
| 481 | sourceRect: QRect(curX * img.devicePixelRatioF(), curY * img.devicePixelRatioF(), copied * img.devicePixelRatioF(), frameHeight * img.devicePixelRatioF())); |
| 482 | y += frameHeight; |
| 483 | curX += copied; |
| 484 | x = 0; |
| 485 | if (curX == imgWidth){ |
| 486 | curX = 0; |
| 487 | curY += frameHeight; |
| 488 | } |
| 489 | }else{//finish a row in img (src) |
| 490 | int copied = imgWidth - curX; |
| 491 | framesLeft -= copied/frameWidth; |
| 492 | p.drawImage(targetRect: QRect(x, y, copied, frameHeight), |
| 493 | image: img, |
| 494 | sourceRect: QRect(curX * img.devicePixelRatioF(), curY * img.devicePixelRatioF(), copied * img.devicePixelRatioF(), frameHeight * img.devicePixelRatioF())); |
| 495 | curY += frameHeight; |
| 496 | x += copied; |
| 497 | curX = 0; |
| 498 | } |
| 499 | } |
| 500 | if (x) |
| 501 | y += frameHeight; |
| 502 | } |
| 503 | } |
| 504 | |
| 505 | #ifdef SPRITE_IMAGE_DEBUG |
| 506 | QString fPath = QDir::tempPath() + "/SpriteImage.%1.png" ; |
| 507 | int acc = 0; |
| 508 | while (QFile::exists(fPath.arg(acc))) acc++; |
| 509 | image.save(fPath.arg(acc), "PNG" ); |
| 510 | qDebug() << "Assembled image output to: " << fPath.arg(acc); |
| 511 | #endif |
| 512 | |
| 513 | m_loaded = true; |
| 514 | m_startedImageAssembly = false; |
| 515 | return image; |
| 516 | } |
| 517 | |
| 518 | //TODO: Add a reset() function, for completeness in the case of a SpriteEngine being restarted from 0 |
| 519 | void QQuickStochasticEngine::setCount(int c) |
| 520 | { |
| 521 | m_things.resize(asize: c); |
| 522 | m_goals.resize(asize: c); |
| 523 | m_duration.resize(asize: c); |
| 524 | m_startTimes.resize(asize: c); |
| 525 | } |
| 526 | |
| 527 | void QQuickStochasticEngine::start(int index, int state) |
| 528 | { |
| 529 | if (index >= m_things.count()) |
| 530 | return; |
| 531 | m_things[index] = state; |
| 532 | m_duration[index] = m_states.at(i: state)->variedDuration(); |
| 533 | if (m_states.at(i: state)->randomStart()) |
| 534 | m_startTimes[index] = NINF; |
| 535 | else |
| 536 | m_startTimes[index] = 0; |
| 537 | m_goals[index] = -1; |
| 538 | m_addAdvance = false; |
| 539 | restart(index); |
| 540 | m_addAdvance = true; |
| 541 | } |
| 542 | |
| 543 | void QQuickStochasticEngine::stop(int index) |
| 544 | { |
| 545 | if (index >= m_things.count()) |
| 546 | return; |
| 547 | //Will never change until start is called again with a new state (or manually advanced) - this is not a 'pause' |
| 548 | for (int i=0; i<m_stateUpdates.count(); i++) |
| 549 | m_stateUpdates[i].second.removeAll(t: index); |
| 550 | } |
| 551 | |
| 552 | void QQuickStochasticEngine::restart(int index) |
| 553 | { |
| 554 | bool randomStart = (m_startTimes.at(i: index) == NINF); |
| 555 | m_startTimes[index] = m_timeOffset; |
| 556 | if (m_addAdvance) |
| 557 | m_startTimes[index] += m_advanceTimer.elapsed(); |
| 558 | if (randomStart) |
| 559 | m_startTimes[index] -= QRandomGenerator::global()->bounded(highest: m_duration.at(i: index)); |
| 560 | int time = m_duration.at(i: index) + m_startTimes.at(i: index); |
| 561 | for (int i=0; i<m_stateUpdates.count(); i++) |
| 562 | m_stateUpdates[i].second.removeAll(t: index); |
| 563 | if (m_duration.at(i: index) >= 0) |
| 564 | addToUpdateList(t: time, idx: index); |
| 565 | } |
| 566 | |
| 567 | void QQuickSpriteEngine::restart(int index) //Reimplemented to recognize and handle pseudostates |
| 568 | { |
| 569 | bool randomStart = (m_startTimes.at(i: index) == NINF); |
| 570 | if (m_loaded && m_sprites.at(i: m_things.at(i: index))->frameSync()) {//Manually advanced |
| 571 | m_startTimes[index] = 0; |
| 572 | if (randomStart && m_sprites.at(i: m_things.at(i: index))->m_generatedCount) |
| 573 | m_startTimes[index] += QRandomGenerator::global()->bounded(highest: m_sprites.at(i: m_things.at(i: index))->m_generatedCount); |
| 574 | } else { |
| 575 | m_startTimes[index] = m_timeOffset; |
| 576 | if (m_addAdvance) |
| 577 | m_startTimes[index] += m_advanceTimer.elapsed(); |
| 578 | if (randomStart) |
| 579 | m_startTimes[index] -= QRandomGenerator::global()->bounded(highest: m_duration.at(i: index)); |
| 580 | int time = spriteDuration(sprite: index) + m_startTimes.at(i: index); |
| 581 | if (randomStart) { |
| 582 | int curTime = m_timeOffset + (m_addAdvance ? m_advanceTimer.elapsed() : 0); |
| 583 | while (time < curTime) //Fast forward through psuedostates as needed |
| 584 | time += spriteDuration(sprite: index); |
| 585 | } |
| 586 | |
| 587 | for (int i=0; i<m_stateUpdates.count(); i++) |
| 588 | m_stateUpdates[i].second.removeAll(t: index); |
| 589 | addToUpdateList(t: time, idx: index); |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | void QQuickStochasticEngine::advance(int idx) |
| 594 | { |
| 595 | if (idx >= m_things.count()) |
| 596 | return;//TODO: Proper fix(because this has happened and I just ignored it) |
| 597 | int nextIdx = nextState(curState: m_things.at(i: idx), idx); |
| 598 | m_things[idx] = nextIdx; |
| 599 | m_duration[idx] = m_states.at(i: nextIdx)->variedDuration(); |
| 600 | restart(index: idx); |
| 601 | emit m_states.at(i: nextIdx)->entered(); |
| 602 | emit stateChanged(idx); |
| 603 | } |
| 604 | |
| 605 | void QQuickSpriteEngine::advance(int idx) //Reimplemented to recognize and handle pseudostates |
| 606 | { |
| 607 | if (!m_loaded) { |
| 608 | qWarning() << QLatin1String("QQuickSpriteEngine: Trying to advance sprites before sprites finish loading. Ignoring directive" ); |
| 609 | return; |
| 610 | } |
| 611 | |
| 612 | if (idx >= m_things.count()) |
| 613 | return;//TODO: Proper fix(because this has happened and I just ignored it) |
| 614 | if (m_duration.at(i: idx) == 0) { |
| 615 | if (m_sprites.at(i: m_things.at(i: idx))->frameSync()) { |
| 616 | //Manually called, advance inner substate count |
| 617 | m_startTimes[idx]++; |
| 618 | if (m_startTimes.at(i: idx) < m_sprites.at(i: m_things.at(i: idx))->m_generatedCount) { |
| 619 | //only a pseudostate ended |
| 620 | emit stateChanged(idx); |
| 621 | return; |
| 622 | } |
| 623 | } |
| 624 | //just go past the pseudostate logic |
| 625 | } else if (m_startTimes.at(i: idx) + m_duration.at(i: idx) |
| 626 | > int(m_timeOffset + (m_addAdvance ? m_advanceTimer.elapsed() : 0))) { |
| 627 | //only a pseduostate ended |
| 628 | emit stateChanged(idx); |
| 629 | addToUpdateList(t: spriteStart(sprite: idx) + spriteDuration(sprite: idx) + (m_addAdvance ? m_advanceTimer.elapsed() : 0), idx); |
| 630 | return; |
| 631 | } |
| 632 | int nextIdx = nextState(curState: m_things.at(i: idx), idx); |
| 633 | m_things[idx] = nextIdx; |
| 634 | m_duration[idx] = m_states.at(i: nextIdx)->variedDuration(); |
| 635 | restart(index: idx); |
| 636 | emit m_states.at(i: nextIdx)->entered(); |
| 637 | emit stateChanged(idx); |
| 638 | } |
| 639 | |
| 640 | int QQuickStochasticEngine::nextState(int curState, int curThing) |
| 641 | { |
| 642 | int nextIdx = -1; |
| 643 | int goalPath = goalSeek(curState, idx: curThing); |
| 644 | if (goalPath == -1){//Random |
| 645 | qreal r = QRandomGenerator::global()->generateDouble(); |
| 646 | qreal total = 0.0; |
| 647 | for (QVariantMap::const_iterator iter=m_states.at(i: curState)->m_to.constBegin(); |
| 648 | iter!=m_states.at(i: curState)->m_to.constEnd(); ++iter) |
| 649 | total += (*iter).toReal(); |
| 650 | r*=total; |
| 651 | for (QVariantMap::const_iterator iter= m_states.at(i: curState)->m_to.constBegin(); |
| 652 | iter!=m_states.at(i: curState)->m_to.constEnd(); ++iter){ |
| 653 | if (r < (*iter).toReal()){ |
| 654 | bool superBreak = false; |
| 655 | for (int i=0; i<m_states.count(); i++){ |
| 656 | if (m_states.at(i)->name() == iter.key()){ |
| 657 | nextIdx = i; |
| 658 | superBreak = true; |
| 659 | break; |
| 660 | } |
| 661 | } |
| 662 | if (superBreak) |
| 663 | break; |
| 664 | } |
| 665 | r -= (*iter).toReal(); |
| 666 | } |
| 667 | }else{//Random out of shortest paths to goal |
| 668 | nextIdx = goalPath; |
| 669 | } |
| 670 | if (nextIdx == -1)//No 'to' states means stay here |
| 671 | nextIdx = curState; |
| 672 | return nextIdx; |
| 673 | } |
| 674 | |
| 675 | uint QQuickStochasticEngine::updateSprites(uint time)//### would returning a list of changed idxs be faster than signals? |
| 676 | { |
| 677 | //Sprite State Update; |
| 678 | m_timeOffset = time; |
| 679 | m_addAdvance = false; |
| 680 | int i = 0; |
| 681 | for (; i < m_stateUpdates.count() && time >= m_stateUpdates.at(i).first; ++i) { |
| 682 | const auto copy = m_stateUpdates.at(i).second; |
| 683 | for (int idx : copy) |
| 684 | advance(idx); |
| 685 | } |
| 686 | |
| 687 | m_stateUpdates.remove(i: 0, n: i); |
| 688 | m_advanceTimer.start(); |
| 689 | m_addAdvance = true; |
| 690 | if (m_stateUpdates.isEmpty()) |
| 691 | return uint(-1); |
| 692 | return m_stateUpdates.constFirst().first; |
| 693 | } |
| 694 | |
| 695 | int QQuickStochasticEngine::goalSeek(int curIdx, int spriteIdx, int dist) |
| 696 | { |
| 697 | QString goalName; |
| 698 | if (m_goals.at(i: spriteIdx) != -1) |
| 699 | goalName = m_states.at(i: m_goals.at(i: spriteIdx))->name(); |
| 700 | else |
| 701 | goalName = m_globalGoal; |
| 702 | if (goalName.isEmpty()) |
| 703 | return -1; |
| 704 | //TODO: caching instead of excessively redoing iterative deepening (which was chosen arbitrarily anyways) |
| 705 | // Paraphrased - implement in an *efficient* manner |
| 706 | for (int i=0; i<m_states.count(); i++) |
| 707 | if (m_states.at(i: curIdx)->name() == goalName) |
| 708 | return curIdx; |
| 709 | if (dist < 0) |
| 710 | dist = m_states.count(); |
| 711 | QQuickStochasticState* curState = m_states.at(i: curIdx); |
| 712 | for (QVariantMap::const_iterator iter = curState->m_to.constBegin(); |
| 713 | iter!=curState->m_to.constEnd(); ++iter){ |
| 714 | if (iter.key() == goalName) |
| 715 | for (int i=0; i<m_states.count(); i++) |
| 716 | if (m_states.at(i)->name() == goalName) |
| 717 | return i; |
| 718 | } |
| 719 | QSet<int> options; |
| 720 | for (int i=1; i<dist; i++){ |
| 721 | for (QVariantMap::const_iterator iter = curState->m_to.constBegin(); |
| 722 | iter!=curState->m_to.constEnd(); ++iter){ |
| 723 | int option = -1; |
| 724 | for (int j=0; j<m_states.count(); j++)//One place that could be a lot more efficient... |
| 725 | if (m_states.at(i: j)->name() == iter.key()) |
| 726 | if (goalSeek(curIdx: j, spriteIdx, dist: i) != -1) |
| 727 | option = j; |
| 728 | if (option != -1) |
| 729 | options << option; |
| 730 | } |
| 731 | if (!options.isEmpty()){ |
| 732 | if (options.count()==1) |
| 733 | return *(options.begin()); |
| 734 | int option = -1; |
| 735 | qreal r = QRandomGenerator::global()->generateDouble(); |
| 736 | qreal total = 0; |
| 737 | for (QSet<int>::const_iterator iter=options.constBegin(); |
| 738 | iter!=options.constEnd(); ++iter) |
| 739 | total += curState->m_to.value(akey: m_states.at(i: (*iter))->name()).toReal(); |
| 740 | r *= total; |
| 741 | for (QVariantMap::const_iterator iter = curState->m_to.constBegin(); |
| 742 | iter!=curState->m_to.constEnd(); ++iter){ |
| 743 | bool superContinue = true; |
| 744 | for (int j=0; j<m_states.count(); j++) |
| 745 | if (m_states.at(i: j)->name() == iter.key()) |
| 746 | if (options.contains(value: j)) |
| 747 | superContinue = false; |
| 748 | if (superContinue) |
| 749 | continue; |
| 750 | if (r < (*iter).toReal()){ |
| 751 | bool superBreak = false; |
| 752 | for (int j=0; j<m_states.count(); j++){ |
| 753 | if (m_states.at(i: j)->name() == iter.key()){ |
| 754 | option = j; |
| 755 | superBreak = true; |
| 756 | break; |
| 757 | } |
| 758 | } |
| 759 | if (superBreak) |
| 760 | break; |
| 761 | } |
| 762 | r-=(*iter).toReal(); |
| 763 | } |
| 764 | return option; |
| 765 | } |
| 766 | } |
| 767 | return -1; |
| 768 | } |
| 769 | |
| 770 | void QQuickStochasticEngine::addToUpdateList(uint t, int idx) |
| 771 | { |
| 772 | for (int i=0; i<m_stateUpdates.count(); i++){ |
| 773 | if (m_stateUpdates.at(i).first == t){ |
| 774 | m_stateUpdates[i].second << idx; |
| 775 | return; |
| 776 | } else if (m_stateUpdates.at(i).first > t) { |
| 777 | QVector<int> tmpList; |
| 778 | tmpList << idx; |
| 779 | m_stateUpdates.insert(i, t: qMakePair(x: t, y: tmpList)); |
| 780 | return; |
| 781 | } |
| 782 | } |
| 783 | QVector<int> tmpList; |
| 784 | tmpList << idx; |
| 785 | m_stateUpdates << qMakePair(x: t, y: tmpList); |
| 786 | } |
| 787 | |
| 788 | QT_END_NAMESPACE |
| 789 | |
| 790 | #include "moc_qquickspriteengine_p.cpp" |
| 791 | |