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39
40#include "qsgsoftwarepixmaptexture_p.h"
41#include <private/qsgcontext_p.h>
42
43QT_BEGIN_NAMESPACE
44
45QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QImage &image, uint flags)
46 : QSGTexture(*(new QSGSoftwarePixmapTexturePrivate))
47{
48 // Prevent pixmap format conversion to reduce memory consumption
49 // and surprises in calling code. (See QTBUG-47328)
50 if (flags & QSGRenderContext::CreateTexture_Alpha) {
51 //If texture should have an alpha
52 m_pixmap = QPixmap::fromImage(image, flags: Qt::NoFormatConversion);
53 } else {
54 //Force opaque texture
55 m_pixmap = QPixmap::fromImage(image: image.convertToFormat(f: QImage::Format_RGB32), flags: Qt::NoFormatConversion);
56 }
57}
58
59QSGSoftwarePixmapTexture::QSGSoftwarePixmapTexture(const QPixmap &pixmap)
60 : QSGTexture(*(new QSGSoftwarePixmapTexturePrivate)),
61 m_pixmap(pixmap)
62{
63}
64
65int QSGSoftwarePixmapTexture::textureId() const
66{
67 return 0;
68}
69
70QSize QSGSoftwarePixmapTexture::textureSize() const
71{
72 return m_pixmap.size();
73}
74
75bool QSGSoftwarePixmapTexture::hasAlphaChannel() const
76{
77 return m_pixmap.hasAlphaChannel();
78}
79
80bool QSGSoftwarePixmapTexture::hasMipmaps() const
81{
82 return false;
83}
84
85void QSGSoftwarePixmapTexture::bind()
86{
87 Q_UNREACHABLE();
88}
89
90int QSGSoftwarePixmapTexturePrivate::comparisonKey() const
91{
92 return 0;
93}
94
95QT_END_NAMESPACE
96
97#include "moc_qsgsoftwarepixmaptexture_p.cpp"
98

source code of qtdeclarative/src/quick/scenegraph/adaptations/software/qsgsoftwarepixmaptexture.cpp