| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgsoftwarespritenode_p.h" |
| 41 | #include "qsgsoftwarepixmaptexture_p.h" |
| 42 | #include <QtGui/QPainter> |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | QSGSoftwareSpriteNode::QSGSoftwareSpriteNode() |
| 47 | { |
| 48 | setMaterial((QSGMaterial*)1); |
| 49 | setGeometry((QSGGeometry*)1); |
| 50 | } |
| 51 | |
| 52 | QSGSoftwareSpriteNode::~QSGSoftwareSpriteNode() |
| 53 | { |
| 54 | delete m_texture; |
| 55 | } |
| 56 | |
| 57 | void QSGSoftwareSpriteNode::setTexture(QSGTexture *texture) |
| 58 | { |
| 59 | m_texture = qobject_cast<QSGSoftwarePixmapTexture*>(object: texture); |
| 60 | markDirty(bits: DirtyMaterial); |
| 61 | } |
| 62 | |
| 63 | void QSGSoftwareSpriteNode::setTime(float time) |
| 64 | { |
| 65 | if (m_time != time) { |
| 66 | m_time = time; |
| 67 | markDirty(bits: DirtyMaterial); |
| 68 | } |
| 69 | } |
| 70 | |
| 71 | void QSGSoftwareSpriteNode::setSourceA(const QPoint &source) |
| 72 | { |
| 73 | if (m_sourceA != source) { |
| 74 | m_sourceA = source; |
| 75 | markDirty(bits: DirtyMaterial); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | void QSGSoftwareSpriteNode::setSourceB(const QPoint &source) |
| 80 | { |
| 81 | if (m_sourceB != source) { |
| 82 | m_sourceB = source; |
| 83 | markDirty(bits: DirtyMaterial); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void QSGSoftwareSpriteNode::setSpriteSize(const QSize &size) |
| 88 | { |
| 89 | if (m_spriteSize != size) { |
| 90 | m_spriteSize = size; |
| 91 | markDirty(bits: DirtyMaterial); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | void QSGSoftwareSpriteNode::setSheetSize(const QSize &size) |
| 96 | { |
| 97 | if (m_sheetSize != size) { |
| 98 | m_sheetSize = size; |
| 99 | markDirty(bits: DirtyMaterial); |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | void QSGSoftwareSpriteNode::setSize(const QSizeF &size) |
| 104 | { |
| 105 | if (m_size != size) { |
| 106 | m_size = size; |
| 107 | markDirty(bits: DirtyGeometry); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | void QSGSoftwareSpriteNode::setFiltering(QSGTexture::Filtering filtering) |
| 112 | { |
| 113 | Q_UNUSED(filtering); |
| 114 | } |
| 115 | |
| 116 | void QSGSoftwareSpriteNode::update() |
| 117 | { |
| 118 | } |
| 119 | |
| 120 | void QSGSoftwareSpriteNode::paint(QPainter *painter) |
| 121 | { |
| 122 | //Get the pixmap handle from the texture |
| 123 | if (!m_texture) |
| 124 | return; |
| 125 | |
| 126 | const QPixmap &pixmap = m_texture->pixmap(); |
| 127 | |
| 128 | // XXX try to do some kind of interpolation between sourceA and sourceB using time |
| 129 | painter->drawPixmap(targetRect: QRectF(0, 0, m_size.width(), m_size.height()), |
| 130 | pixmap, |
| 131 | sourceRect: QRectF(m_sourceA * pixmap.devicePixelRatioF(), m_spriteSize * pixmap.devicePixelRatioF())); |
| 132 | } |
| 133 | |
| 134 | bool QSGSoftwareSpriteNode::isOpaque() const |
| 135 | { |
| 136 | return false; |
| 137 | } |
| 138 | |
| 139 | QRectF QSGSoftwareSpriteNode::rect() const |
| 140 | { |
| 141 | return QRectF(0, 0, m_size.width(), m_size.height()); |
| 142 | } |
| 143 | |
| 144 | QT_END_NAMESPACE |
| 145 | |