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39 | |
40 | #include "qsgsoftwarespritenode_p.h" |
41 | #include "qsgsoftwarepixmaptexture_p.h" |
42 | #include <QtGui/QPainter> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | QSGSoftwareSpriteNode::QSGSoftwareSpriteNode() |
47 | { |
48 | setMaterial((QSGMaterial*)1); |
49 | setGeometry((QSGGeometry*)1); |
50 | } |
51 | |
52 | QSGSoftwareSpriteNode::~QSGSoftwareSpriteNode() |
53 | { |
54 | delete m_texture; |
55 | } |
56 | |
57 | void QSGSoftwareSpriteNode::setTexture(QSGTexture *texture) |
58 | { |
59 | m_texture = qobject_cast<QSGSoftwarePixmapTexture*>(object: texture); |
60 | markDirty(bits: DirtyMaterial); |
61 | } |
62 | |
63 | void QSGSoftwareSpriteNode::setTime(float time) |
64 | { |
65 | if (m_time != time) { |
66 | m_time = time; |
67 | markDirty(bits: DirtyMaterial); |
68 | } |
69 | } |
70 | |
71 | void QSGSoftwareSpriteNode::setSourceA(const QPoint &source) |
72 | { |
73 | if (m_sourceA != source) { |
74 | m_sourceA = source; |
75 | markDirty(bits: DirtyMaterial); |
76 | } |
77 | } |
78 | |
79 | void QSGSoftwareSpriteNode::setSourceB(const QPoint &source) |
80 | { |
81 | if (m_sourceB != source) { |
82 | m_sourceB = source; |
83 | markDirty(bits: DirtyMaterial); |
84 | } |
85 | } |
86 | |
87 | void QSGSoftwareSpriteNode::setSpriteSize(const QSize &size) |
88 | { |
89 | if (m_spriteSize != size) { |
90 | m_spriteSize = size; |
91 | markDirty(bits: DirtyMaterial); |
92 | } |
93 | } |
94 | |
95 | void QSGSoftwareSpriteNode::setSheetSize(const QSize &size) |
96 | { |
97 | if (m_sheetSize != size) { |
98 | m_sheetSize = size; |
99 | markDirty(bits: DirtyMaterial); |
100 | } |
101 | } |
102 | |
103 | void QSGSoftwareSpriteNode::setSize(const QSizeF &size) |
104 | { |
105 | if (m_size != size) { |
106 | m_size = size; |
107 | markDirty(bits: DirtyGeometry); |
108 | } |
109 | } |
110 | |
111 | void QSGSoftwareSpriteNode::setFiltering(QSGTexture::Filtering filtering) |
112 | { |
113 | Q_UNUSED(filtering); |
114 | } |
115 | |
116 | void QSGSoftwareSpriteNode::update() |
117 | { |
118 | } |
119 | |
120 | void QSGSoftwareSpriteNode::paint(QPainter *painter) |
121 | { |
122 | //Get the pixmap handle from the texture |
123 | if (!m_texture) |
124 | return; |
125 | |
126 | const QPixmap &pixmap = m_texture->pixmap(); |
127 | |
128 | // XXX try to do some kind of interpolation between sourceA and sourceB using time |
129 | painter->drawPixmap(targetRect: QRectF(0, 0, m_size.width(), m_size.height()), |
130 | pixmap, |
131 | sourceRect: QRectF(m_sourceA * pixmap.devicePixelRatioF(), m_spriteSize * pixmap.devicePixelRatioF())); |
132 | } |
133 | |
134 | bool QSGSoftwareSpriteNode::isOpaque() const |
135 | { |
136 | return false; |
137 | } |
138 | |
139 | QRectF QSGSoftwareSpriteNode::rect() const |
140 | { |
141 | return QRectF(0, 0, m_size.width(), m_size.height()); |
142 | } |
143 | |
144 | QT_END_NAMESPACE |
145 | |