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39
40#include "qsgsoftwarespritenode_p.h"
41#include "qsgsoftwarepixmaptexture_p.h"
42#include <QtGui/QPainter>
43
44QT_BEGIN_NAMESPACE
45
46QSGSoftwareSpriteNode::QSGSoftwareSpriteNode()
47{
48 setMaterial((QSGMaterial*)1);
49 setGeometry((QSGGeometry*)1);
50}
51
52QSGSoftwareSpriteNode::~QSGSoftwareSpriteNode()
53{
54 delete m_texture;
55}
56
57void QSGSoftwareSpriteNode::setTexture(QSGTexture *texture)
58{
59 m_texture = qobject_cast<QSGSoftwarePixmapTexture*>(object: texture);
60 markDirty(bits: DirtyMaterial);
61}
62
63void QSGSoftwareSpriteNode::setTime(float time)
64{
65 if (m_time != time) {
66 m_time = time;
67 markDirty(bits: DirtyMaterial);
68 }
69}
70
71void QSGSoftwareSpriteNode::setSourceA(const QPoint &source)
72{
73 if (m_sourceA != source) {
74 m_sourceA = source;
75 markDirty(bits: DirtyMaterial);
76 }
77}
78
79void QSGSoftwareSpriteNode::setSourceB(const QPoint &source)
80{
81 if (m_sourceB != source) {
82 m_sourceB = source;
83 markDirty(bits: DirtyMaterial);
84 }
85}
86
87void QSGSoftwareSpriteNode::setSpriteSize(const QSize &size)
88{
89 if (m_spriteSize != size) {
90 m_spriteSize = size;
91 markDirty(bits: DirtyMaterial);
92 }
93}
94
95void QSGSoftwareSpriteNode::setSheetSize(const QSize &size)
96{
97 if (m_sheetSize != size) {
98 m_sheetSize = size;
99 markDirty(bits: DirtyMaterial);
100 }
101}
102
103void QSGSoftwareSpriteNode::setSize(const QSizeF &size)
104{
105 if (m_size != size) {
106 m_size = size;
107 markDirty(bits: DirtyGeometry);
108 }
109}
110
111void QSGSoftwareSpriteNode::setFiltering(QSGTexture::Filtering filtering)
112{
113 Q_UNUSED(filtering);
114}
115
116void QSGSoftwareSpriteNode::update()
117{
118}
119
120void QSGSoftwareSpriteNode::paint(QPainter *painter)
121{
122 //Get the pixmap handle from the texture
123 if (!m_texture)
124 return;
125
126 const QPixmap &pixmap = m_texture->pixmap();
127
128 // XXX try to do some kind of interpolation between sourceA and sourceB using time
129 painter->drawPixmap(targetRect: QRectF(0, 0, m_size.width(), m_size.height()),
130 pixmap,
131 sourceRect: QRectF(m_sourceA * pixmap.devicePixelRatioF(), m_spriteSize * pixmap.devicePixelRatioF()));
132}
133
134bool QSGSoftwareSpriteNode::isOpaque() const
135{
136 return false;
137}
138
139QRectF QSGSoftwareSpriteNode::rect() const
140{
141 return QRectF(0, 0, m_size.width(), m_size.height());
142}
143
144QT_END_NAMESPACE
145

source code of qtdeclarative/src/quick/scenegraph/adaptations/software/qsgsoftwarespritenode.cpp