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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
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| 39 | |
| 40 | #include "qsgmaterial.h" |
| 41 | #include "qsgrenderer_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | #ifndef QT_NO_DEBUG |
| 46 | bool qsg_material_failure = false; |
| 47 | bool qsg_test_and_clear_material_failure() |
| 48 | { |
| 49 | bool fail = qsg_material_failure; |
| 50 | qsg_material_failure = false; |
| 51 | return fail; |
| 52 | } |
| 53 | |
| 54 | void qsg_set_material_failure() |
| 55 | { |
| 56 | qsg_material_failure = true; |
| 57 | } |
| 58 | #endif |
| 59 | |
| 60 | #ifndef QT_NO_DEBUG |
| 61 | static const bool qsg_leak_check = !qEnvironmentVariableIsEmpty(varName: "QML_LEAK_CHECK" ); |
| 62 | #endif |
| 63 | |
| 64 | /*! |
| 65 | \group qtquick-scenegraph-materials |
| 66 | \title Qt Quick Scene Graph Material Classes |
| 67 | \brief classes used to define materials in the Qt Quick Scene Graph. |
| 68 | |
| 69 | This page lists the material classes in \l {Qt Quick}'s |
| 70 | \l {scene graph}{Qt Quick Scene Graph}. |
| 71 | */ |
| 72 | |
| 73 | #ifndef QT_NO_DEBUG |
| 74 | static int qt_material_count = 0; |
| 75 | |
| 76 | static void qt_print_material_count() |
| 77 | { |
| 78 | qDebug(msg: "Number of leaked materials: %i" , qt_material_count); |
| 79 | qt_material_count = -1; |
| 80 | } |
| 81 | #endif |
| 82 | |
| 83 | /*! |
| 84 | \class QSGMaterialType |
| 85 | \brief The QSGMaterialType class is used as a unique type token in combination with QSGMaterial. |
| 86 | \inmodule QtQuick |
| 87 | \ingroup qtquick-scenegraph-materials |
| 88 | |
| 89 | It serves no purpose outside the QSGMaterial::type() function. |
| 90 | |
| 91 | \note All classes with QSG prefix should be used solely on the scene graph's |
| 92 | rendering thread. See \l {Scene Graph and Rendering} for more information. |
| 93 | */ |
| 94 | |
| 95 | /*! |
| 96 | \class QSGMaterial |
| 97 | \brief The QSGMaterial class encapsulates rendering state for a shader program. |
| 98 | \inmodule QtQuick |
| 99 | \ingroup qtquick-scenegraph-materials |
| 100 | |
| 101 | The QSGMaterial, QSGMaterialShader and QSGMaterialRhiShader subclasses |
| 102 | form a tight relationship. For one scene graph (including nested graphs), |
| 103 | there is one unique QSGMaterialShader or QSGMaterialRhiShader instance |
| 104 | which encapsulates the shaders the scene graph uses to render that |
| 105 | material, such as a shader to flat coloring of geometry. Each |
| 106 | QSGGeometryNode can have a unique QSGMaterial containing the how the shader |
| 107 | should be configured when drawing that node, such as the actual color to |
| 108 | used to render the geometry. |
| 109 | |
| 110 | QSGMaterial has two virtual functions that both need to be implemented. The |
| 111 | function type() should return a unique instance for all instances of a |
| 112 | specific subclass. The createShader() function should return a new instance |
| 113 | of QSGMaterialShader or QSGMaterialRhiShader, specific to that subclass of |
| 114 | QSGMaterial. |
| 115 | |
| 116 | A minimal QSGMaterial implementation could look like this: |
| 117 | \code |
| 118 | class Material : public QSGMaterial |
| 119 | { |
| 120 | public: |
| 121 | QSGMaterialType *type() const { static QSGMaterialType type; return &type; } |
| 122 | QSGMaterialShader *createShader() const { return new Shader; } |
| 123 | }; |
| 124 | \endcode |
| 125 | |
| 126 | This is suitable only for the OpenGL-based, traditional renderer of the |
| 127 | scene graph. When using the new, graphics API abstracted renderer, |
| 128 | materials must create QSGMaterialRhiShader instances instead, or in |
| 129 | addition: |
| 130 | \code |
| 131 | class Material : public QSGMaterial |
| 132 | { |
| 133 | public: |
| 134 | Material() { setFlag(SupportsRhiShader, true); } |
| 135 | QSGMaterialType *type() const { static QSGMaterialType type; return &type; } |
| 136 | QSGMaterialShader *createShader() { |
| 137 | if (flags().testFlag(RhiShaderWanted)) { |
| 138 | return new RhiShader; |
| 139 | } else { |
| 140 | // this is optional, relevant for materials that intend to be usable with the legacy OpenGL renderer as well |
| 141 | return new Shader; |
| 142 | } |
| 143 | } |
| 144 | }; |
| 145 | \endcode |
| 146 | |
| 147 | \note All classes with QSG prefix should be used solely on the scene graph's |
| 148 | rendering thread. See \l {Scene Graph and Rendering} for more information. |
| 149 | */ |
| 150 | |
| 151 | /*! |
| 152 | \internal |
| 153 | */ |
| 154 | |
| 155 | QSGMaterial::QSGMaterial() |
| 156 | { |
| 157 | Q_UNUSED(m_reserved); |
| 158 | #ifndef QT_NO_DEBUG |
| 159 | if (qsg_leak_check) { |
| 160 | ++qt_material_count; |
| 161 | static bool atexit_registered = false; |
| 162 | if (!atexit_registered) { |
| 163 | atexit(func: qt_print_material_count); |
| 164 | atexit_registered = true; |
| 165 | } |
| 166 | } |
| 167 | #endif |
| 168 | } |
| 169 | |
| 170 | |
| 171 | /*! |
| 172 | \internal |
| 173 | */ |
| 174 | |
| 175 | QSGMaterial::~QSGMaterial() |
| 176 | { |
| 177 | #ifndef QT_NO_DEBUG |
| 178 | if (qsg_leak_check) { |
| 179 | --qt_material_count; |
| 180 | if (qt_material_count < 0) |
| 181 | qDebug(msg: "Material destroyed after qt_print_material_count() was called." ); |
| 182 | } |
| 183 | #endif |
| 184 | } |
| 185 | |
| 186 | |
| 187 | |
| 188 | /*! |
| 189 | \enum QSGMaterial::Flag |
| 190 | |
| 191 | \value Blending Set this flag to true if the material requires GL_BLEND to be |
| 192 | enabled during rendering. |
| 193 | |
| 194 | \value RequiresDeterminant Set this flag to true if the material relies on |
| 195 | the determinant of the matrix of the geometry nodes for rendering. |
| 196 | |
| 197 | \value RequiresFullMatrixExceptTranslate Set this flag to true if the material |
| 198 | relies on the full matrix of the geometry nodes for rendering, except the translation part. |
| 199 | |
| 200 | \value RequiresFullMatrix Set this flag to true if the material relies on |
| 201 | the full matrix of the geometry nodes for rendering. |
| 202 | |
| 203 | \value CustomCompileStep Starting with Qt 5.2, the scene graph will not always call |
| 204 | QSGMaterialShader::compile() when its shader program is compiled and linked. |
| 205 | Set this flag to enforce that the function is called. |
| 206 | |
| 207 | \value SupportsRhiShader Starting with Qt 5.14, the scene graph supports |
| 208 | QSGMaterialRhiShader as an alternative to the OpenGL-specific |
| 209 | QSGMaterialShader. Set this flag to indicate createShader() is capable of |
| 210 | returning QSGMaterialRhiShader instances when the RhiShaderWanted flag is |
| 211 | set. |
| 212 | |
| 213 | \value RhiShaderWanted This flag is set by the scene graph, not by the |
| 214 | QSGMaterial. When set, and that can only happen when SupportsRhiShader was |
| 215 | set by the material, it indicates that createShader() must return a |
| 216 | QSGMaterialRhiShader instance instead of QSGMaterialShader. |
| 217 | */ |
| 218 | |
| 219 | /*! |
| 220 | \fn QSGMaterial::Flags QSGMaterial::flags() const |
| 221 | |
| 222 | Returns the material's flags. |
| 223 | */ |
| 224 | |
| 225 | |
| 226 | |
| 227 | /*! |
| 228 | Sets the flags \a flags on this material if \a on is true; |
| 229 | otherwise clears the attribute. |
| 230 | */ |
| 231 | |
| 232 | void QSGMaterial::setFlag(Flags flags, bool on) |
| 233 | { |
| 234 | if (on) |
| 235 | m_flags |= flags; |
| 236 | else |
| 237 | m_flags &= ~flags; |
| 238 | } |
| 239 | |
| 240 | |
| 241 | |
| 242 | /*! |
| 243 | Compares this material to \a other and returns 0 if they are equal; -1 if |
| 244 | this material should sort before \a other and 1 if \a other should sort |
| 245 | before. |
| 246 | |
| 247 | The scene graph can reorder geometry nodes to minimize state changes. |
| 248 | The compare function is called during the sorting process so that |
| 249 | the materials can be sorted to minimize state changes in each |
| 250 | call to QSGMaterialShader::updateState(). |
| 251 | |
| 252 | The this pointer and \a other is guaranteed to have the same type(). |
| 253 | */ |
| 254 | |
| 255 | int QSGMaterial::compare(const QSGMaterial *other) const |
| 256 | { |
| 257 | Q_ASSERT(other && type() == other->type()); |
| 258 | return qint64(this) - qint64(other); |
| 259 | } |
| 260 | |
| 261 | |
| 262 | |
| 263 | /*! |
| 264 | \fn QSGMaterialType QSGMaterial::type() const |
| 265 | |
| 266 | This function is called by the scene graph to return a unique instance |
| 267 | per subclass. |
| 268 | */ |
| 269 | |
| 270 | |
| 271 | |
| 272 | /*! |
| 273 | \fn QSGMaterialShader *QSGMaterial::createShader() const |
| 274 | |
| 275 | This function returns a new instance of a the QSGMaterialShader |
| 276 | implementatation used to render geometry for a specific implementation |
| 277 | of QSGMaterial. |
| 278 | |
| 279 | The function will be called only once for each material type that |
| 280 | exists in the scene graph and will be cached internally. |
| 281 | |
| 282 | When the QSGMaterial reports SupportsRhiShader in flags(), the scene graph |
| 283 | may request a QSGMaterialRhiShader instead of QSGMaterialShader. This is |
| 284 | indicated by having the RhiShaderWanted flag set. In this case the return |
| 285 | value must be a QSGRhiMaterialShader subclass. |
| 286 | */ |
| 287 | |
| 288 | QT_END_NAMESPACE |
| 289 | |