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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 39 | |
| 40 | #ifndef QSGRENDERER_P_H |
| 41 | #define QSGRENDERER_P_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists purely as an |
| 48 | // implementation detail. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include "qsgabstractrenderer.h" |
| 55 | #include "qsgabstractrenderer_p.h" |
| 56 | #include "qsgnode.h" |
| 57 | #include "qsgmaterial.h" |
| 58 | |
| 59 | #include <QtQuick/private/qsgcontext_p.h> |
| 60 | |
| 61 | QT_BEGIN_NAMESPACE |
| 62 | |
| 63 | class QSGBindable; |
| 64 | class QSGNodeUpdater; |
| 65 | class QRhiRenderTarget; |
| 66 | class QRhiCommandBuffer; |
| 67 | class QRhiRenderPassDescriptor; |
| 68 | class QRhiResourceUpdateBatch; |
| 69 | |
| 70 | Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_fatal_render_error(); |
| 71 | Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error(); |
| 72 | |
| 73 | class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QSGAbstractRenderer |
| 74 | { |
| 75 | public: |
| 76 | QSGRenderer(QSGRenderContext *context); |
| 77 | virtual ~QSGRenderer(); |
| 78 | |
| 79 | // Accessed by QSGMaterial[Rhi]Shader::RenderState. |
| 80 | QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; } |
| 81 | QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; } |
| 82 | QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; } |
| 83 | qreal currentOpacity() const { return m_current_opacity; } |
| 84 | qreal determinant() const { return m_current_determinant; } |
| 85 | |
| 86 | void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; } |
| 87 | qreal devicePixelRatio() const { return m_device_pixel_ratio; } |
| 88 | QSGRenderContext *context() const { return m_context; } |
| 89 | |
| 90 | bool isMirrored() const; |
| 91 | void renderScene(const QSGBindable &bindable); |
| 92 | void renderScene(uint fboId = 0) override; |
| 93 | void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; |
| 94 | |
| 95 | QSGNodeUpdater *nodeUpdater() const; |
| 96 | void setNodeUpdater(QSGNodeUpdater *updater); |
| 97 | inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const; |
| 98 | inline QSGMaterialRhiShader::RenderState rhiState(QSGMaterialRhiShader::RenderState::DirtyStates dirty) const; |
| 99 | virtual void setCustomRenderMode(const QByteArray &) { } |
| 100 | virtual bool hasCustomRenderModeWithContinuousUpdate() const { return false; } |
| 101 | virtual void releaseCachedResources() { } |
| 102 | |
| 103 | void clearChangedFlag() { m_changed_emitted = false; } |
| 104 | |
| 105 | // Accessed by QSGMaterialRhiShader::RenderState. |
| 106 | QByteArray *currentUniformData() const { return m_current_uniform_data; } |
| 107 | QRhiResourceUpdateBatch *currentResourceUpdateBatch() const { return m_current_resource_update_batch; } |
| 108 | QRhi *currentRhi() const { return m_rhi; } |
| 109 | |
| 110 | void setRenderTarget(QRhiRenderTarget *rt) { m_rt = rt; } |
| 111 | QRhiRenderTarget *renderTarget() const { return m_rt; } |
| 112 | |
| 113 | void setCommandBuffer(QRhiCommandBuffer *cb) { m_cb = cb; } |
| 114 | QRhiCommandBuffer *commandBuffer() const { return m_cb; } |
| 115 | |
| 116 | void setRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) { m_rp_desc = rpDesc; } |
| 117 | QRhiRenderPassDescriptor *renderPassDescriptor() const { return m_rp_desc; } |
| 118 | |
| 119 | void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start, |
| 120 | QSGRenderContext::RenderPassCallback end, |
| 121 | void *userData) |
| 122 | { |
| 123 | m_renderPassRecordingCallbacks.start = start; |
| 124 | m_renderPassRecordingCallbacks.end = end; |
| 125 | m_renderPassRecordingCallbacks.userData = userData; |
| 126 | } |
| 127 | |
| 128 | protected: |
| 129 | virtual void render() = 0; |
| 130 | |
| 131 | const QSGBindable *bindable() const { return m_bindable; } |
| 132 | |
| 133 | virtual void preprocess(); |
| 134 | |
| 135 | void addNodesToPreprocess(QSGNode *node); |
| 136 | void removeNodesToPreprocess(QSGNode *node); |
| 137 | |
| 138 | QMatrix4x4 m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always |
| 139 | QMatrix4x4 m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up... |
| 140 | QMatrix4x4 m_current_model_view_matrix; |
| 141 | qreal m_current_opacity; |
| 142 | qreal m_current_determinant; |
| 143 | qreal m_device_pixel_ratio; |
| 144 | |
| 145 | QSGRenderContext *m_context; |
| 146 | |
| 147 | QByteArray *m_current_uniform_data; |
| 148 | QRhiResourceUpdateBatch *m_current_resource_update_batch; |
| 149 | QRhi *m_rhi; |
| 150 | QRhiRenderTarget *m_rt; |
| 151 | QRhiCommandBuffer *m_cb; |
| 152 | QRhiRenderPassDescriptor *m_rp_desc; |
| 153 | struct { |
| 154 | QSGRenderContext::RenderPassCallback start = nullptr; |
| 155 | QSGRenderContext::RenderPassCallback end = nullptr; |
| 156 | void *userData = nullptr; |
| 157 | } m_renderPassRecordingCallbacks; |
| 158 | |
| 159 | private: |
| 160 | QSGNodeUpdater *m_node_updater; |
| 161 | |
| 162 | QSet<QSGNode *> m_nodes_to_preprocess; |
| 163 | QSet<QSGNode *> m_nodes_dont_preprocess; |
| 164 | |
| 165 | const QSGBindable *m_bindable; |
| 166 | |
| 167 | uint m_changed_emitted : 1; |
| 168 | uint m_is_rendering : 1; |
| 169 | uint m_is_preprocessing : 1; |
| 170 | }; |
| 171 | |
| 172 | class Q_QUICK_PRIVATE_EXPORT QSGBindable |
| 173 | { |
| 174 | public: |
| 175 | virtual ~QSGBindable() { } |
| 176 | virtual void bind() const = 0; |
| 177 | virtual void clear(QSGAbstractRenderer::ClearMode mode) const; |
| 178 | virtual void reactivate() const; |
| 179 | }; |
| 180 | #if QT_CONFIG(opengl) |
| 181 | class QSGBindableFboId : public QSGBindable |
| 182 | { |
| 183 | public: |
| 184 | QSGBindableFboId(GLuint); |
| 185 | void bind() const override; |
| 186 | private: |
| 187 | GLuint m_id; |
| 188 | }; |
| 189 | #endif |
| 190 | |
| 191 | |
| 192 | QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const |
| 193 | { |
| 194 | QSGMaterialShader::RenderState s; |
| 195 | s.m_dirty = dirty; |
| 196 | s.m_data = this; |
| 197 | return s; |
| 198 | } |
| 199 | |
| 200 | QSGMaterialRhiShader::RenderState QSGRenderer::rhiState(QSGMaterialRhiShader::RenderState::DirtyStates dirty) const |
| 201 | { |
| 202 | QSGMaterialRhiShader::RenderState s; |
| 203 | s.m_dirty = dirty; |
| 204 | s.m_data = this; |
| 205 | return s; |
| 206 | } |
| 207 | |
| 208 | |
| 209 | class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor { |
| 210 | |
| 211 | public: |
| 212 | static void dump(QSGNode *n); |
| 213 | |
| 214 | QSGNodeDumper() {} |
| 215 | void visitNode(QSGNode *n) override; |
| 216 | void visitChildren(QSGNode *n) override; |
| 217 | |
| 218 | private: |
| 219 | int m_indent = 0; |
| 220 | }; |
| 221 | |
| 222 | |
| 223 | |
| 224 | QT_END_NAMESPACE |
| 225 | |
| 226 | #endif |
| 227 | |