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39 | |
40 | #ifndef QSGRENDERER_P_H |
41 | #define QSGRENDERER_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include "qsgabstractrenderer.h" |
55 | #include "qsgabstractrenderer_p.h" |
56 | #include "qsgnode.h" |
57 | #include "qsgmaterial.h" |
58 | |
59 | #include <QtQuick/private/qsgcontext_p.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class QSGBindable; |
64 | class QSGNodeUpdater; |
65 | class QRhiRenderTarget; |
66 | class QRhiCommandBuffer; |
67 | class QRhiRenderPassDescriptor; |
68 | class QRhiResourceUpdateBatch; |
69 | |
70 | Q_QUICK_PRIVATE_EXPORT bool qsg_test_and_clear_fatal_render_error(); |
71 | Q_QUICK_PRIVATE_EXPORT void qsg_set_fatal_renderer_error(); |
72 | |
73 | class Q_QUICK_PRIVATE_EXPORT QSGRenderer : public QSGAbstractRenderer |
74 | { |
75 | public: |
76 | QSGRenderer(QSGRenderContext *context); |
77 | virtual ~QSGRenderer(); |
78 | |
79 | // Accessed by QSGMaterial[Rhi]Shader::RenderState. |
80 | QMatrix4x4 currentProjectionMatrix() const { return m_current_projection_matrix; } |
81 | QMatrix4x4 currentModelViewMatrix() const { return m_current_model_view_matrix; } |
82 | QMatrix4x4 currentCombinedMatrix() const { return m_current_projection_matrix * m_current_model_view_matrix; } |
83 | qreal currentOpacity() const { return m_current_opacity; } |
84 | qreal determinant() const { return m_current_determinant; } |
85 | |
86 | void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; } |
87 | qreal devicePixelRatio() const { return m_device_pixel_ratio; } |
88 | QSGRenderContext *context() const { return m_context; } |
89 | |
90 | bool isMirrored() const; |
91 | void renderScene(const QSGBindable &bindable); |
92 | void renderScene(uint fboId = 0) override; |
93 | void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; |
94 | |
95 | QSGNodeUpdater *nodeUpdater() const; |
96 | void setNodeUpdater(QSGNodeUpdater *updater); |
97 | inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty) const; |
98 | inline QSGMaterialRhiShader::RenderState rhiState(QSGMaterialRhiShader::RenderState::DirtyStates dirty) const; |
99 | virtual void setCustomRenderMode(const QByteArray &) { } |
100 | virtual bool hasCustomRenderModeWithContinuousUpdate() const { return false; } |
101 | virtual void releaseCachedResources() { } |
102 | |
103 | void clearChangedFlag() { m_changed_emitted = false; } |
104 | |
105 | // Accessed by QSGMaterialRhiShader::RenderState. |
106 | QByteArray *currentUniformData() const { return m_current_uniform_data; } |
107 | QRhiResourceUpdateBatch *currentResourceUpdateBatch() const { return m_current_resource_update_batch; } |
108 | QRhi *currentRhi() const { return m_rhi; } |
109 | |
110 | void setRenderTarget(QRhiRenderTarget *rt) { m_rt = rt; } |
111 | QRhiRenderTarget *renderTarget() const { return m_rt; } |
112 | |
113 | void setCommandBuffer(QRhiCommandBuffer *cb) { m_cb = cb; } |
114 | QRhiCommandBuffer *commandBuffer() const { return m_cb; } |
115 | |
116 | void setRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) { m_rp_desc = rpDesc; } |
117 | QRhiRenderPassDescriptor *renderPassDescriptor() const { return m_rp_desc; } |
118 | |
119 | void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start, |
120 | QSGRenderContext::RenderPassCallback end, |
121 | void *userData) |
122 | { |
123 | m_renderPassRecordingCallbacks.start = start; |
124 | m_renderPassRecordingCallbacks.end = end; |
125 | m_renderPassRecordingCallbacks.userData = userData; |
126 | } |
127 | |
128 | protected: |
129 | virtual void render() = 0; |
130 | |
131 | const QSGBindable *bindable() const { return m_bindable; } |
132 | |
133 | virtual void preprocess(); |
134 | |
135 | void addNodesToPreprocess(QSGNode *node); |
136 | void removeNodesToPreprocess(QSGNode *node); |
137 | |
138 | QMatrix4x4 m_current_projection_matrix; // includes adjustment, where applicable, so can be treated as Y up in NDC always |
139 | QMatrix4x4 m_current_projection_matrix_native_ndc; // Vulkan has Y down in normalized device coordinates, others Y up... |
140 | QMatrix4x4 m_current_model_view_matrix; |
141 | qreal m_current_opacity; |
142 | qreal m_current_determinant; |
143 | qreal m_device_pixel_ratio; |
144 | |
145 | QSGRenderContext *m_context; |
146 | |
147 | QByteArray *m_current_uniform_data; |
148 | QRhiResourceUpdateBatch *m_current_resource_update_batch; |
149 | QRhi *m_rhi; |
150 | QRhiRenderTarget *m_rt; |
151 | QRhiCommandBuffer *m_cb; |
152 | QRhiRenderPassDescriptor *m_rp_desc; |
153 | struct { |
154 | QSGRenderContext::RenderPassCallback start = nullptr; |
155 | QSGRenderContext::RenderPassCallback end = nullptr; |
156 | void *userData = nullptr; |
157 | } m_renderPassRecordingCallbacks; |
158 | |
159 | private: |
160 | QSGNodeUpdater *m_node_updater; |
161 | |
162 | QSet<QSGNode *> m_nodes_to_preprocess; |
163 | QSet<QSGNode *> m_nodes_dont_preprocess; |
164 | |
165 | const QSGBindable *m_bindable; |
166 | |
167 | uint m_changed_emitted : 1; |
168 | uint m_is_rendering : 1; |
169 | uint m_is_preprocessing : 1; |
170 | }; |
171 | |
172 | class Q_QUICK_PRIVATE_EXPORT QSGBindable |
173 | { |
174 | public: |
175 | virtual ~QSGBindable() { } |
176 | virtual void bind() const = 0; |
177 | virtual void clear(QSGAbstractRenderer::ClearMode mode) const; |
178 | virtual void reactivate() const; |
179 | }; |
180 | #if QT_CONFIG(opengl) |
181 | class QSGBindableFboId : public QSGBindable |
182 | { |
183 | public: |
184 | QSGBindableFboId(GLuint); |
185 | void bind() const override; |
186 | private: |
187 | GLuint m_id; |
188 | }; |
189 | #endif |
190 | |
191 | |
192 | QSGMaterialShader::RenderState QSGRenderer::state(QSGMaterialShader::RenderState::DirtyStates dirty) const |
193 | { |
194 | QSGMaterialShader::RenderState s; |
195 | s.m_dirty = dirty; |
196 | s.m_data = this; |
197 | return s; |
198 | } |
199 | |
200 | QSGMaterialRhiShader::RenderState QSGRenderer::rhiState(QSGMaterialRhiShader::RenderState::DirtyStates dirty) const |
201 | { |
202 | QSGMaterialRhiShader::RenderState s; |
203 | s.m_dirty = dirty; |
204 | s.m_data = this; |
205 | return s; |
206 | } |
207 | |
208 | |
209 | class Q_QUICK_PRIVATE_EXPORT QSGNodeDumper : public QSGNodeVisitor { |
210 | |
211 | public: |
212 | static void dump(QSGNode *n); |
213 | |
214 | QSGNodeDumper() {} |
215 | void visitNode(QSGNode *n) override; |
216 | void visitChildren(QSGNode *n) override; |
217 | |
218 | private: |
219 | int m_indent = 0; |
220 | }; |
221 | |
222 | |
223 | |
224 | QT_END_NAMESPACE |
225 | |
226 | #endif |
227 | |